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Found 14 results

  1. i'm having a lot of major problems when installing with MO2 for the 1st time, & for the longest time since i've last set-up from scratch: 1- the game keeps CTD when at loading screen, i have to disable "Wasteland Diary Framework" to enter 2- AAF doesn't show in mcm despite having to change between recent & "suggested" versions 3- i've followed both "Fallout IV for Beginners - V2.03 (ZEX / Fusion Girl / Bodytalk) By Aylis" and "[AAF] Up-To-Date Adult oriented setup guide (03/July/2020) By Saya_Scarlett" is there a way to list the whole load order in MO2?
  2. So after playing my test character for extensive time adding and removing mods and testing. Yes i know it screws my saves. It was to see if mods actually work, i never intend a test character save to last ever. Now that all of it is done i start a new character and upon first try of loading the NEW savegames with my NEW character i get all these CTD's that i partially solved by removing enchanced character edit(realised racemenu already has it built in) removing some mihail creature mods and other little things i could afford to get rid of. Yet the problem remains. Papyrus0.log is the latest one which is upon loading a fresh savegame where the character has just been washed off on the shore. Would like some advice because LOOT shows no errors and i dont have any deleted references/navmeshes except for bethesdas masters. Will continue testing for the coming days but in the meantime i would really appreciate some advice on what is conflicting with what. Yes i did read every mods description and requirements, i may have missed a couple of things or warnings. Papyrus.0.log Papyrus.1.log Papyrus.2.log Papyrus.3.log LOADORDER.txt EDIT: Savegame cleaner is useless because broken saves are literally empty, there are no orphans nothing of the likes. As i said, fresh save. EDIT2: Error: Cannot cast from None to SKI_WidgetBase[] stack: [iHUDControlQuest (BC000805)].ihudwidgetscript.initialize So now i am getting some completely unrelated errors from iHUD which has never happened before and ive seen my share of errors. This is totally unrelated to anything that is going on right now. Is my skyrim eating itself alive? EDIT3: new problems arising as i remove mods and try to start a new game in hopes the conflicts go away, yet i receive even more pressure to my already sore butt. Papyrus.0.log EDIT4: after removing ALL of the mihailmods, birds and flocksHF,immersive creatures patch and werewolf/vampire overhauls such as moonlight and sacrosanct the game has stabilized. Will continue testing extensively until further problems. EDIT5: same symptoms, decided to reload my most recent savegame on the working character and the papyrus log fills up with the exact same errors and crap as it CTD's and the save becomes unusable. Note that i start a fresh character after making each and every change, i run around do some stuff and try to encourter the crash. Mainly its upon loading. I managed to fix the instant CTD by removing mods mentioned above but the problem persists. Log is mentioning some missing files and stuff but i havent removed anything during the time period nor have i encourtered these errors over the course of the last 50 in-game hours of tests and adding/removing mods. This issue has somehow translated from the old character which i got rid of to every new one i make. Latest log: Papyrus.0.log
  3. Okay i have a few issues I need help with. 1. When running BNB, Type 6M etc body mods, Sexout, and the Maternity Pack Overkill; when I switch to a new body type the body would disappear. And when I would try to talk to a NPC the game would stop working and CTD. I was also using TTW and the quick start mod as well if it matters. 2. When I try to run the Material Pack Overkill or the dependant mods (Fertile Breeder, Captured) on vanilla NV the loading screen lags out terribly and doesnt respond and I have to CTD. Every other mod works fine. For the first one (invisible bodies) I found a solution to the problem was not activating the random preggo item spawn box in pregancys menu. But I am totally at a loss for the other two. Ive tried sorting in LOOT and cleaning with no success so far. And am totally uninitiated with editing files on FNVEdit. So any sort of help and assistance on this matter would be greatly appreciated. Thank you.
  4. My NPCs stand around nude while the sound plays. When I looked at my Papyrus logs, whoo boy, what a mess. Need a little help here, please. Papyrus.0.log Papyrus.1.log
  5. Hello Just want to make known of a few bugs/mistakes made. 1) Grope interaction name is spelled "grop". 2) The bar interaction "call sims to drink..." no available. 3) Sims no longer gain skills in fishing, cooking, and possibly workout when watching TV. I would under stand if they were sacrificed for the kinky tv stuff, but at lest make a note of that to fix later. 4) There use to be a function that if a sims catches another sim masturbating they would watch, get horny, and join. I would like to see this come back when I have the maid stop by. At least make the exhibitionist perk or skill allow the sims to "like getting caught" (similar to masochist trait)
  6. Okay, so I have the "Entire" (Minus TTW) collection of sex-out mods at this point, and each work. but something went wrong with graphics for one of the mods. Characters heads are invisible and peoples clothes are invisible. SO walking through the wasteland all I see are random Red/White explanation points. PLUS vault 19s clothes (Slave wear) are non existence even though i have them? I'm seriously confused and I could use help.
  7. Hi all. So I have recently updated my Sims game to Realm of Magic, and updated all the necessary mods, but now i am getting the orange exception error. Problem is, my game doesn't write a lastException.txt file? I have searched everywhere for it. (The install location as well as the sims folder my Documents.) The only exception files i have are the following. (Which have been attached) ColonolNutty_Exception.txt WWKinky_Exception.txt WWPets_Exceptionstxt I would greatly appreciate any help I can get on this matter as I have been searching the web for fixes without coming up with anything helpful. Thank you in advance. Kodey ColonolNutty_Exception.txt WWKinky_Exception.txt WWPets_Exception.txt
  8. I have run loot, and it shows no errors: Masterlist Revision 66e994c Masterlist Date 2018-07-09 Warnings 8 Errors 0 Total Messages 17 Active Plugins 140 Dirty Plugins 8 Total Plugins 142 Fnis also listed no errors, i ran it with the necesary check marks listed in the respective mods and everyhting seems to have updated fine. I also ran all the Skyproc patches via SUM and Lootification. https://modwat.ch/u/DarkL/plugins So i have a few errors popping up at the beggining, it says "JContainers version is incompatible with creature framework, or you dont have jcontainers at all. Things will be very broken!" I had installed the latest version when this message popped up, so i decided to unistall it, then the same message appeared. I dont know what to do or which version to put, or what patch. I also get the following messages when i press for a new game: "warning> skse memory fix is not active on your game! make sure "data/skse/skse.ini has defaultheapinitialallocmb=768 or higher under [memory] if using mod organazier try adding - forcesteamloader to skse startup options. you can disable this warning from 'data/skse/plugins/crashfixplugin.ini' by setting 'warnsksemmemorypatch' to 0" I went inside the DAta/Skse/ but there is no SKSE.ini plugin I also saw a fix that said "Another, better solution is to open CrashFixPlugin.ini (located in Data\SKSE\Plugins) and change the "UseOSAllocators=0" to 1." But the thing is i looked inside the CrashFixPlugin.ini and there is no line that says "UseOSAllocators=0" Proof: https://imgur.com/a/OeC3FnC How do i set the memory higher? Im lot. I also could not find this "forceSteamLoader" to the SKSE options or mods, i dont know what it does or mean. Which i have no idea how to fix, ive tried googling it but no cigar. The game lists only those 2 things. It actually starts up, but always crashes right when the Thief in the carriege finishes saying his line about being "Half way to Hammerfell" bam, game freezes (doesnt exit or CTD, just freezes in place) Help anyone?
  9. Id like to make this to help those who are not familiar with all the modding jargon or just general confusion and need help with the basic / advanced stuff. So post you problems and see if someone can help you out
  10. Greetings, So, I've enjoyed Wicked Whims, but I may be the odd duck here: I do not really use the animations, and more enjoy the added skills and traits. Now, like many other people here, I am having errors when using Wicked Whims' latest version. Rather than posting their errors that so many others have been, I would rather simply ask: is there a way to get traits that do the same as those added by Wicked Whims? I know that MCCC allows for the same thing that the traits do, but I prefer having things like polygamy being controlled by a trait instead of simply being enabled in the game for all sims. Any thoughts?
  11. Alright so first of please bear with me here cause I'm extremely new to this, Second I'll explain a little more about the issue and how it's happening. So I installed the Frameworks and ran FNIS Generator and installed a couple more mods so I can get down and dirty with Lydia after her massive redux cause of the Binjin mods and every time I begin flirting with the eager npc's or do the spells to begin the animations I hear the noise of my equipment being taken off and then boom the game crashes. I've done some looking in Loot some cleaning in Tes5 and my head is spinning and I just wanna see some lesbians suck some tiddy :c thanks in advance, Spooky ❤️ Mods load order 0 0 Skyrim.esm 1 1 Update.esm 2 2 HearthFires.esm 3 3 ApachiiHair.esm 4 4 Campfire.esm 5 5 CompanionArissa.esm 6 6 SexLab.esm 7 7 SexLabAroused.esm 8 8 LastSeed.esp 9 9 SkyUI.esp 10 a poor man's skyrim.esp 11 b Skyrim Romance Animated.esp 12 c Skyrim Radioactive - Solitude Docks.esp 13 d Hothtrooper44_ArmorCompilation.esp 14 e SMIM-Merged-NoDragonborn.esp 15 f Frostfall.esp 16 10 SexLab Eager NPCs.esp 17 11 Brevi_MoonlightTales.esp 18 12 Apocalypse - The Spell Package.esp 19 13 faster vanilla horses.esp 20 14 RePopCat.esp 21 15 Immersive Speechcraft.esp 22 16 Hothtrooper44_Armor_Ecksstra.esp 23 17 hmkLockOn.esp 24 18 TKDodge.esp 25 19 3PCOFull.esp 26 1a Perk Points at Skill Levels 50-75-100.esp 27 1b Thief skills rebalance for Ordinator.esp 28 1c Unlimited Training.esp 29 1d Training.esp 30 1e AmazingFollowerTweaks.esp 31 1f Immersive Weapons.esp 32 20 Males of Skyrim.esp 33 21 Wildcat - Combat of Skyrim.esp 34 22 Bijin Warmaidens.esp 35 23 Rayya.esp 36 24 monster_hunter.esp 37 25 Lost Eyes.esp 38 26 RaceMenu.esp 39 27 RaceMenuPlugin.esp 40 28 Bijin Wives.esp 41 29 Bijin NPCs.esp 42 2a KS Hairdo's.esp 43 2b FNIS.esp 44 2c FNISspells.esp 45 2d StrapOnbyaeonv1.1.esp 46 2e SLAnimLoader.esp 47 2f SexLabMatchMaker.esp 48 30 Ordinator - Perks of Skyrim.esp
  12. Today i wanted to try to make a very basic script to make text show up when activating something. But i got a ton of errors when clicking on "Add" in the Scripts Reference Window. They were all from my Mods. Mostly from ZAZ,DCL,DDA,DDX,DDI and so on. They were so many that if i spammed Enter and LMB at the same time for about 20 seconds they still showed up. The "Yes" Option gives me another Error. The "No" Option closes the Creation Kit and the German Word "Abbrechen". Thats just because my Computer is set to German Language. But "Abbrechen" doesn´t mean "Yes to all". Which is there on an English Computer. But anyway. Clicking that makes the CK Freeze and Crash. I didn´t even check the other Mods in the File Menu. I only set Skyrim as an active File. What do i do now ? -Aki EDIT: After waiting like 10 Minutes it actually worked for once but now i have another Issue. When clicking OK after you double click [New script] and fill it in shows me this and nothing happens. No new Script: Starting 1 compile threads for 1 files... Compiling "FirstScript"... <unknown>(0,0): Unable to find flags file: TESV_Papyrus_Flags.flg F:\SteamLibrary\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(1,0): Unknown user flag Hidden No output generated for FirstScript, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed. Failed on FirstScript
  13. Really at my wits end here. Just trying to get it to where I can initiate Sexlab via Dialogue. I'm following this tutorial here and everything goes well right down to step number 6. It doesn't compile at all. In fact it gives me a laundry list of compiler errors and failures. I would preface this by saying I have already extracted the source scripts of Sexlab, SKSE, and SkyUI into data/scripts/source and it still doesn't work. Please, can someone talk me through this? Here's the list so get your reading glasses on:
  14. So I decided to switch over to SE in hopes that it'll be a little easier. And while I was able to get the game up and running, unlike what happened with LE, I've run up against a frustrating error. Despite installing SKSE and Papyrus at their newest versions via vortex and then into the game files themselves (at least with SKSE to get the loader up and running, haven't done it with Papyrus yet). LOOT says it's fine and Vortex hasn't complained, so I don't know why I'm getting this error. Also NiOverride, it's complaining about that missing even though it should be part of racemenu now. So several major things are being brought up as "missing" in errors even though I have them installed. Anybody have any advice?
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