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About BadListener

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    Bannerlord, Witcher

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  1. 1.5.9 (pre-4-29-21 hotfix), mod only supports after 1.5.9 hotfix.
  2. I can add compatibility with it easily, would just need to know the output token, planning on making the dialogues modifiable as the latest version showcases early samples of a custom scene dialogue.
  3. This was fixed in the latest version, there was a SetCharacter Property parameter removed in a minor update that caused this.
  4. if you are getting the Error: resetting the CE pregnancy list there should be logs in Mount & Blade II Bannerlord\Modules\zCaptivityEvents\ModuleLogs\LogFile in one of them there should be a message Failed _heroPregnancies ForEach need the error below it.
  5. Is this from the latest version, that was published yesterday?
  6. Fixed a memory leak issue. Fixed a shader loading leak. Fixed a granite async loading issue. ^ one of these fixes they made probably caused it, would try playing around with the shader to reduce the lag.
  7. Known issue it occured after the latest update, removed some function calls. Mod will be updated soon.
  8. It does, I am playing 1.5.9 right now. https://www.nexusmods.com/mountandblade2bannerlord/mods/612?tab=files
  9. Oops you are right, didn't have the latest update XD
  10. strange never could get the collar to show up.
  11. Yes currently investigating it, one of the few things I would like to fix before the next release. Are you by any chance using other mods? or have the CE log in zCaptivityEvents\ModuleLogs?
  12. I was actually thinking of expanding the slavery aspect with escape options and slave hunters hunting you down to bring you back at some point.
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