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View File Cuckold Traits Vanilla CK3 treats adultery as just a minor secret or a basic trait. Cuckold Traits is a simple, lightweight mod that fills that gap by adding real social, political, and psychological consequences to marital infidelity. No clunky UI menus, no bloated mechanics—just clean background events that make realm affairs actually matter. Key Features Three New Lifestyle Traits: Adds the Cuckold, Bull, and Hotwife traits. Each comes with custom stat scaling, natural dread/prowess modifiers, and strict gender-locking. Dynamic Nicknames: The realm remembers. Characters organically earn historic nicknames like "the Cuck," "the Broken," "the Brazen," or "the Insatiable" based on how deeply they fall into the lifestyle. Seamless Background Engine: Everything runs quietly on the game's pulse mechanic. There are zero intrusive pop-ups to click through once the initial discovery is made. Note: While Carnalitas is not obligatory for this mod to run, it is highly recommended! "Cuckold Traits" includes built-in framework features that dynamically read and factor in Carnalitas' penis size traits for modified attraction values and logic. Installation: Open the zip file then just drag and drop things in it to your mod file. On Windows this is in C:\Users\\[your username]\Documents\Paradox Interactive\Crusader Kings III\mod\ Submitter microplasticNutz Submitted 06/09/26 Category Crusader Kings 3 Requirements
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View File CK3 Mod Translator CK3 Mod Translator by Heyvanushi EN CK3 Mod Translator is a tool for localizing mods for Paradox Interactive games, built to make translating faster and easier. It automatically finds localization files, replaces strings with ready-made translations from the vanilla game and your previous mod version, and machine-translates everything else. It also handles any data stored in key "value" format inside .yml and .csv files. 9 supported languages. Officially supports all nine CK3 languages: English, French, German, Spanish, Russian, Korean, Simplified Chinese, Japanese and Polish. Because the program processes universal key "value" files and the language codes are fully configurable, it works just as well for Stellaris and other Paradox Interactive titles, not only for Crusader Kings III. Features: Target-language localization folder in one click. The l_english header automatically becomes l_russian (and so on for every language CK3 supports), files are renamed from _l_english.yml to _l_russian.yml and placed into the target-language subfolder. No more manual header edits or file renaming. Vanilla localization scan. Program scans the CK3 vanilla localization folder. If a key with the same value is found, the mod string is replaced with the official in-game translation. Perfect when a modder copied a whole vanilla file, changed a few lines, and shipped the mod — no need to figure out which lines were modified. Machine translation for everything else. All strings not found in vanilla or the previous version are translated online (MyMemory, Google, DeepL, XCL). Machine translation still needs a human pass, but a built-in editor with the original text shown above each field makes proofreading easy. Escaping of game variables and parameters.[Concept(...)] calls, [second.GetTitledFirstName] commands, £icon£ icon references, #P/#N/#color_yellow color tags, and \n escapes are wrapped in markers and never damaged by the online translator. Game code is never rewritten or quoted. Previous version localization. Point the program at the folder with your mod's previous translation. On mod updates it compares strings: already translated lines are reused, nothing is translated twice, and you never search manually for "what strings were added". Safe reuse. Translations from cache, dictionary and previous version are validated: broken fragments, corrupted markers, or results that literally repeat the source are rejected and re-translated. Smart text filtering. Strings with no real text (pure code, icons, references) are left untouched; long texts are pre-processed so that only meaningful words reach the translator. Results are checked against the source: damaged fragments, quoted game code and other artifacts are filtered out and sent for re-translation — this keeps the output clean and noticeably improves quality. RU CK3 Mod Translator — программа для помощи в локализации модов для игр от студии Paradox Interactive. Она упрощает перевод модов и делает его быстрым: автоматически находит файлы локализации, подставляет готовые переводы из ванильной версии игры и прошлой версии мода, а всё остальное переводит онлайн. Также обрабатывает любые данные в формате ключ "значение" в файлах .yml и .csv. Поддержка 9 языков. Официально поддерживаются все девять языков CK3: английский, французский, немецкий, испанский, русский, корейский, упрощённый китайский, японский и польский. Так как программа обрабатывает универсальные файлы ключ "значение", а коды языков настраиваются, она работает не только с Crusader Kings III, но и с Stellaris и другими играми Paradox Interactive. Возможности: Каталог локализации на выбранный язык в один клик. Заголовок l_english автоматически превращается в l_russian (и так для любого языка, поддерживаемого CK3), файлы _l_english.yml переименовываются в _l_russian.yml и раскладываются в подпапку целевого языка. Никаких ручных правок первой строки и переименований. Скан ванильной локализации. Программа сканирует папку локализации ванильной CK3. Если ключ с таким же значением найден — строка мода заменяется на официальный перевод игры. Очень помогает, когда автор скопировал целый файл локализации, поменял пару строк и выложил модификацию: искать «что именно изменилось» не нужно. Машинный перевод остального. Строки, не найденные в ванили и прошлой версии, переводятся онлайн-переводчиками (MyMemory, Google, DeepL, XCL). Машинный перевод всё же требует ручной вычитки, но встроенный редактор с оригиналом над каждым полем делает это просто. Экранирование переменных и параметров игры. Концепты [Concept(...)], команды [second.GetTitledFirstName], ссылки на иконки £icon£, цветовые теги #P/#N/#color_yellow и переносы \n защищаются маркерами и не искажаются онлайн-переводчиком. Код игры никогда не переписывается и не берётся в кавычки. Локализация прошлой версии. Укажите папку с переводом предыдущей версии мода. При обновлении программа сверяет строки: уже переведённые переиспользуются, второй раз ничего не переводится, а «что добавилось» искать вручную не нужно. Безопасное переиспользование. Переводы из кэша, словаря и прошлой версии проверяются: повреждённые фрагменты, испорченные маркеры и «переводы», дословно повторяющие исходник, отбрасываются и переводятся заново. Умная фильтрация текста. Строки без настоящего текста (только код, иконки, ссылки) не трогаются; текст предварительно обрабатывается так, что переводчику уходят только значимые слова. Результат сверяется с исходником: повреждённые фрагменты, кавычки вокруг игрового кода и прочие артефакты отфильтровываются и отправляются на повторный перевод — это заметно повышает качество результата. Автор: Heyvanushi Submitter Heyvanushi Submitted 09/05/26 Category Crusader Kings 3 Requirements
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# CK3 Mod Translator Универсальный переводчик локализации модов для Crusader Kings III. CK3 Mod Translator — бесплатная настольная программа для Windows, которая в один клик переводит файлы локализации (`l_english.yml`, `l_russian.yml` и др.) модов для Crusader Kings III на нужный язык. Результат — готовый файл, который игра корректно читает: правильные заголовки языков, версии ключей и экранирование. Портативная версия — не требует установки. Просто скачайте `.exe`, запустите и переводите. Данные (кэш, словари, история) сохраняются на вашем компьютере. --- ## Возможности ### 🚀 Быстрый массовый перевод - Перевод целой папки мода или одного файла в несколько кликов. - Пакетная обработка с прогресс-баром по ходу работы. - Автоматическое распознавание структуры `.yml` файлов локализации CK3. ### 🌍 29 игровых языков Поддержка всех языков, которые играет CK3: русский, английский, немецкий, французский, испанский, польский, украинский, китайский (упрощённый и традиционный), японский, корейский, португальский/бразильский, итальянский, турецкий, чешский, венгерский, нидерландский, скандинавские, финский, румынский, арабский, персидский, вьетнамский, тайский, латинский и другие. ### 🔌 Несколько провайдеров перевода - XCL — встроенный локальный сервер перевода, стартует вместе с программой (без внешних ключей). - Google Translate — через локальный прокси. - DeepL — высокое качество (требуется API-ключ). - MyMemory — бесплатный сервис без ключа. ### 🧠 Умный перевод - Кэш переводов — повторные переводы мгновенные, без лишних запросов. - Защита кода игры — метки, шаблоны и escape-последовательности (`\n`, `\t`) сохраняются нетронутыми. - Словари и терминология— задайте свои термины и глоссарий; программа закрепит их по всему переводу. - Умная обработка частичных переводов — переведённые строки не переводит повторно. ### 📚 Встроенные инструменты - Редактор файлов — посмотреть и поправить любой `.yml` до/после перевода. - История переводов — журнал всех выполненных операций. - Управление кэшем — экспорт/импорт, просмотр статистики, очистка. ### 🧩 Плагины Программу можно расширять своими плагинами. Напишите простой `.js`-файл — и добавьте свою логику перевода, постоянный глоссарий, своего переводчика или автоматические правки. Плагины включаются/выключаются в один клик. --- ## Быстрый старт 1. Скачайте и запустите `CK3 Mod Translator.rar`. 2. Нажмите «Выбрать папку» и укажите папку мода (там, где `localisation` / `localization`). 3. Выберите исходный и целевой язык. 4. Нажмите «Перевести» — готовые файлы появятся в папке целевого языка. --- ## Системные требования - Windows 10 / 11 (x64) - около **150 МБ** свободного места - Интернет (для облачных провайдеров перевода) --- ## Важно - Плагины — это исполняемый код. Устанавливайте только те плагины, которым доверяете. - Для использования DeepL требуется API-ключ.-
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View File CK3 Storyline Editor CK3 Storyline Editor – Free visual no-code mod maker for Crusader Kings 3 event chains Hi everyone, CK3 Storyline Editor is a free, offline browser tool that lets you make Crusader Kings 3 story mods without writing any Paradox script. If you’ve ever wanted to create a CK3 event chain, decision, or character interaction mod but got stuck on scripting and localization, this is built for you: design the story visually, fill in forms, and export a ready-to-install mod ZIP. Hopefully it will empower some of you to make cool stuff CK3 Storyline Editor is a visual editor that runs fully offline in your browser. Instead of writing script by hand, you: Design your story on a graph each node is an event; lines show “if the player picks this option, go to that event. Fill in forms events, choices, when events fire, and what happens (gold, stress, traits, flags, etc.). The tool generates localization, trigger_event links, and the rest of the CK3 script. Add more than events story starts, repeatable events, decisions, character interactions, custom traits (including tracked traits with XP), characters, flags, custom modifiers, custom artifacts, nicknames, secrets and custom images (backgrounds, trait icons, etc.), converted to DDS when you export. Check your work before testing in-game live preview and Walk chain let you play through a rough mock of your mod in the browser. (Triggers are approximated, it’s not the real CK3 engine, but it’s useful for catching obvious mistakes.) Save and export project JSON for backups, autosave in the browser, and a one-click Export ZIP for a ready-to-use mod. You can also import a mod ZIP (works well for mods exported by this tool, don't expect it to work correctly with any mod tho) How to run it? download the ZIP from here double click index.html There's a bundled demo (Dragon Slayer Saga) that you can just load the JSON and export as a mod, and a few starter templates if you want to click around before building your own mod from scratch. The templates are in order of complexity to showcase a bit of everything this tool can do. If something breaks in-game Export has been tested on a lot of story setups and works well for mods built in the tool. If CK3 throws errors, please send: Your error.log from Documents\Paradox Interactive\Crusader Kings III\logs\ A short note with what broke and the name of your mod. That helps a lot with fixing edge cases. Feedback welcome: bugs, ideas, “I wish it could…”, all good. Mods you make are yours; no permission needed to publish them. A casual “made with CK3 Storyline Editor” credit is appreciated but not required. Links: Online Version | Support the project Changelog: Submitter gianclod Submitted 06/10/26 Category Crusader Kings 3 Requirements
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Version 1.7.5
2255 downloads
CK3 Storyline Editor – Free visual no-code mod maker for Crusader Kings 3 event chains Hi everyone, CK3 Storyline Editor is a free, offline browser tool that lets you make Crusader Kings 3 story mods without writing any Paradox script. If you’ve ever wanted to create a CK3 event chain, decision, or character interaction mod but got stuck on scripting and localization, this is built for you: design the story visually, fill in forms, and export a ready-to-install mod ZIP. Hopefully it will empower some of you to make cool stuff CK3 Storyline Editor is a visual editor that runs fully offline in your browser. Instead of writing script by hand, you: Design your story on a graph each node is an event; lines show “if the player picks this option, go to that event. Fill in forms events, choices, when events fire, and what happens (gold, stress, traits, flags, etc.). The tool generates localization, trigger_event links, and the rest of the CK3 script. Add more than events story starts, repeatable events, decisions, character interactions, custom traits (including tracked traits with XP), characters, flags, custom modifiers, custom artifacts, nicknames, secrets and custom images (backgrounds, trait icons, etc.), converted to DDS when you export. Check your work before testing in-game live preview and Walk chain let you play through a rough mock of your mod in the browser. (Triggers are approximated, it’s not the real CK3 engine, but it’s useful for catching obvious mistakes.) Save and export project JSON for backups, autosave in the browser, and a one-click Export ZIP for a ready-to-use mod. You can also import a mod ZIP (works well for mods exported by this tool, don't expect it to work correctly with any mod tho) How to run it? download the ZIP from here double click index.html There's a bundled demo (Dragon Slayer Saga) that you can just load the JSON and export as a mod, and a few starter templates if you want to click around before building your own mod from scratch. The templates are in order of complexity to showcase a bit of everything this tool can do. If something breaks in-game Export has been tested on a lot of story setups and works well for mods built in the tool. If CK3 throws errors, please send: Your error.log from Documents\Paradox Interactive\Crusader Kings III\logs\ A short note with what broke and the name of your mod. That helps a lot with fixing edge cases. Feedback welcome: bugs, ideas, “I wish it could…”, all good. Mods you make are yours; no permission needed to publish them. A casual “made with CK3 Storyline Editor” credit is appreciated but not required. Full disclosure: this tool was built with help from AI (coding assistant + iteration). Changelog:-
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Version v0.3.1
3564 downloads
Vanilla CK3 treats adultery as just a minor secret or a basic trait. Cuckold Traits is a simple, lightweight mod that fills that gap by adding real social, political, and psychological consequences to marital infidelity. No clunky UI menus, no bloated mechanics—just clean background events that make realm affairs actually matter. Key Features Three New Lifestyle Traits: Adds the Cuckold, Bull, and Hotwife traits. Each comes with custom stat scaling, natural dread/prowess modifiers, and strict gender-locking. Dynamic Nicknames: The realm remembers. Characters organically earn historic nicknames like "the Cuck," "the Broken," "the Brazen," or "the Insatiable" based on how deeply they fall into the lifestyle. Seamless Background Engine: Everything runs quietly on the game's pulse mechanic. There are zero intrusive pop-ups to click through once the initial discovery is made. Note: While Carnalitas is not obligatory for this mod to run, it is highly recommended! "Cuckold Traits" includes built-in framework features that dynamically read and factor in Carnalitas' penis size traits for modified attraction values and logic. Installation: Open the zip file then just drag and drop things in it to your mod file. On Windows this is in C:\Users\\[your username]\Documents\Paradox Interactive\Crusader Kings III\mod\-
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View File Slime world By Lythitto Credits @Phaze Star- for way more help than i deserve @Kieva - for the same thing as Phaze What's New in Version 1.5.1 Released May 12 It's an upgraded version of Flutter Moth's upgraded version ( it's called:" [mod] Slime Mod ") of Lythitto's version ( called:" Slime Mod ") of the mod. I saw the mod and I wanted to try it but it appeared half of the event didn't work properly and others crashed the game, maybe it's because the code changed or something else. Alpha 1.0.0 This version is only FULLY playable via debug mode but the decisions and events function correctly and do not crash the game. I'm planning futher developping the mod despite the fact that I do not have much time. P.s. If you have to wait more than 5 years to trigger the first event, just restart, and do not forget to choose a female caracter with titles. Submitter JeanCooper Submitted 09/22/2025 Category Crusader Kings 3 Requirements No requirements. Just put the zip file in /documents/Paradox Interactive/Crusader Kings III/mod/, extract it and delete the zip file.
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Version Alpha 1.2
1763 downloads
By Lythitto Credits @Phaze Star- for way more help than i deserve @Kieva - for the same thing as Phaze What's New in Version 1.5.1 Released May 12 It's an upgraded version of Flutter Moth's upgraded version ( it's called:" [mod] Slime Mod ") of Lythitto's version ( called:" Slime Mod ") of the mod. I saw the mod and I wanted to try it but it appeared half of the event didn't work properly and others crashed the game, maybe it's because the code changed or something else. Alpha 1.0.0 This version is only FULLY playable via debug mode but the decisions and events function correctly and do not crash the game. I'm planning futher developping the mod despite the fact that I do not have much time. P.s. If you have to wait more than 5 years to trigger the first event, just restart, and do not forget to choose a female caracter with titles. -
No shade to anyone who worked on it, it adds proper nudity and a better skeleton, over all fine work. but im kinda over the frontussy... it feels like a sin that we havnt gotten a good female anatomy mod and i dont know why that is. maybe someone can tell me that it's because of the blend shapes or something. but i have a decent model mocked up, what else would i need to consider if i wanted to make this a reality CONTEXT: im a intermediate 3d artist and has little background in making mods, i have no idea what kinda shit im getting myself into beyond making this look pretty
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FOR MODDERS, need help changing age in the game!!!
ZombieLiveGame posted a topic in Crusader Kings 3
I need help from those who know how to change the age of consent in the game and make it higher or lower. I also need help with romantic relationships so that they are available from an earlier age as well as a later age. I am trying to create a race of dwarves and goblins. For dwarves, I need an age of at least 28-32, where childhood will be almost up to 14-16 years old, adolescence from 14-16 to 28-32, and then adulthood at 28-32. Similarly, for goblins, childhood should be literally 6-8 years old, adolescence from 6-8 to 12, and adulthood at 12. My knowledge on this subject is very limited. I know that in 00_defines there are lines that correspond to reproductive age and marriage age, but I can't figure out how to change this in the way I need, so if anyone knows how to do this, please reply or provide a file with a possible solution to this issue. If anyone knows how to do this and can help, but has questions for me about the conditions of all these interactions so that they are not just bare strings from the base game, but traits or conditions that I want to create, please write to me and I will be in touch very often.- 4 replies
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