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Devious Magic V1.6b (24/05/2016) 1.6b


About This File

Seems there is far too much interest in this mod to not do it properly...so here goes a nice long description plotting out how it will work and what will happen!

 

What is Devious Magic

 

Devious Magic is a collection of potions that use devious devices as a visible effect to the spell. It also includes curses and various other additions to Skyrim that also utilise Devious Devices....one simply cannot have enough Devious Devices!

 

Curses can be applied to the player from a variety of sources, the main one being from cursed devious devices/items. Curses usually take the form of a long lasting spell that will randomly trigger and have some sort of detrimental effect on the player. Have a look at the curse list below to see what happens :)

 

It is important to note that curses show up in the Active Magic Effects area as a spell lasting 2 days. This doesn't mean the curse will only trigger fevery 2 days of real time, just that the effect is active for that long. Other things may trigger the curse such as sleeping, or after a certain amount of in game time. To be able to detect these events a magic effect must be active.

 

Curses also cannot be cured with a cure disease potion! The only way to get rid of them currently is to wait for them to dispel themselves. There is a 10% chance the curse will end each time the curse activates.

 

Stuff not to do with Devious Magic as such

 

I have also added a few other bits n pieces to this mod which I though would be fun. They are not strictly magic in any way. The first is the ability to request a discount from the various vendors of skyrim. The second is to ask the same vendors for a job. This being Skyrim, the player can end up in all kinds of (fun) situations.

 

...and Mimics! Now devious devices can disguise themselves as pieces of armour. You never know if that awesome armour you just found is what it really looks like it might be. The only way to know for sure is to try it on...fully configurable via MCM

 

Curses and Mimics

 

Armour now has a chance to be either cursed, a mimic or both. This is a straight forward percentage chance when an item is equipped. You can specify the percentage chance as well as what items can be cursed/mimic in the MCM.

 

Cursed armour will apply a random curse when equipped, while Mimics will change into a Devious Device before disintegrating.

 

Not all curses or mimics will show themselves straight away. Some may lie in wait for the perfect opportunity or person to come along before triggering.

 

Items with the MagicDisallowEnchantment keyword are exempt from being Cursed or a Mimic. This should protect unique armour from being lost to a mimic :)

 

Mod Functionality

 

At the moment this mod contains a few Devious Potions and this is where I shall be concentrating initially while I get the interaction between arousal and casting success sorted. At the moment the success rate is hard coded to 50% success, 10% nothing happens, 20% the spell is mirrored (both caster and target effected) and 20% the spell bounces back and effects the caster only.

 

All potions & spell books can be crafted at a cooking pot (I know, I know, just roll with it :) ) using gold coins.

 

Below is a list of potions (some implemented, some not) and their effects.

 

Potions/Spells

 

Vaermina's Naked Dream - Potion Only - Implemented - Ever had that dream where you suddenly find yourself naked? This is the same - except real! The target will be stripped naked and their inventory locked for a random amount of time (30 seconds - 90 seconds)

 

Hircine's Stink - Not Implemented - For archers and hunters, coat your weapons with this and the target will get attacked by a very horny animal. Be warned - once finished, if the animal kills its target it might turn on you! Thanks to Crazyone for the idea :)

 

Sanguine's Tease - Potion Only - Implemented - Equips the target with nipple and clitoral piercings and starts a vibration effect. These items are NOT removed at the end of the spell.

 

Molg Bal's Snare - Potion Only- Implemented - Forces the target to the gound and binds them in place. Watch them struggle as you steal their gold! 30 second duration

 

Deviously Disarmed - Potion Only - Implemented - Equips an armbinder on the target. Causes the target to flee for 20 seconds

 

Sanguine's Deadly Pleasure - Potion Only- Implemented - Target is equipped with nipple piercings, clitoral piercings, belt and plugs and stripped. A vibration effect is triggered and they are left to squirm in ecstacy as their health is drained.

 

Spirit's Lust - Potion Only- Implemented. Effect varies slightly depending on whether the target is male or female. Female targets will spawn a 1 -4 humanoid ghosts near the them who will then drain their life force while they rape them (slow poison to health, magicka and stamina). Male targets will only get 1 ghost but the same effect (there just aren't many animations for them) Spell will last 60 seconds after which the ghost will be dispelled.

 

Word of warning - if the spell back fires and the player tries to skip through the animation so that it ends before the spell has finished then the ghosts will be hostile! Best to just let them have their way with you!

 

Hircine's Desire - Potion Only- Implemented. Will spawn a ghostly wolf near the target who will rip their clothes from them and then rape them. Has the same draining effect as Ghostly Desire and the wolf will be hostile. Lasts 60 seconds.

 

Molag Bal's Punishment - Potion Only- Implemented - This potion varies in power depending on what happens. It will initially spawn a 1 - 4 ghosts armed with whips who will strip the target's armor (as in drop - not unequip, I don't want the player simply re-equipping their armor ;) ) and then attack them. The target can fight back. If all ghosts are not killed before the spell ends (and assuming the target hasn't been killed) then Spirit's Lust will then be cast on the target hopefully finishing them off.

 

However, if all ghosts are killed by the target then the Spirit's Lust will be reflected back to the caster! Mwhahahahaha!

 

Molag Bal's Domination - Potion Only- Implemented . The target will be stripped and encased in restraints effectively paralysing them to the spot.

 

Deviously Silenced - Potion & Spell - Implemented -Take out spellcasters with ease! The target is gagged and collared while their available magicka set to zero! 30 second duration

 

Deviously Slowed - Potion & Spell - Implemented - Slow your pursuer down by casting a pair delightfully restrictive boots on them. 120 seconds duration

 

Potion of Devious Fatigue - Not implemented - Locks arm cuffs, leg cuffs and a collar to the target. Stamina reduced to zero.

 

Potion of Enslavement - Not implemented - Strips the target then locks them in an armbinder or yoke together with blindfold, gag, collar, harness and boots while making them non-hostile.

 

Potion of Devious Gifts - Not implemented - Gives the target all of the casters worn devious items while knocking them over.

 

Potion of Devious Strip - Not implemented - Takes the targets armour and gives it to the caster (or vice versa ;) )

 

Potion of Devious Pursuit - Not implemented - Applies a number of devious items to the target, slows them down a bit and makes them run away from the player. If the player doesn't kill the target before the spell runs out then the devious items are applied to the player and are not magically removed. If the player does kill them before the spell ends then any devious items on the player are removed and they'll get a gift from the Devious Gods!
Thanks to jaberwocky for the awesome idea.

 

Sanguine's Pleasure - Not Implemented - Gives the target an instant orgasm reducing their stamina and magicka levels followed by further random orgasms for up to 2 minutes. Has a chance to evolve in to Sanguine's Deadly Pleasure or Spirit's Lust!

 

Curses

 

Curses work slightly differently than potions. Crafted curses can be consumed by the player (or NPCs) directly (if you're feeling particularly devious!) or they can be applied when failing to cast a devious spell/potion. They work over a long period of time and although the initial effect usually happens quite quickly (but not always) they can sit dormant for extended periods of time before activating.

 

Curses can activate anywhere and at anytime so becareful, but they also have a chance to dispell themselves if you are lucky.

 

(HEX) Hircine 's Hound - Potion Only- Implemented - Basically a modified Potion of Ghostly Animal Desire. When the curse successfully activates a ghostly wolf will spawn and rape the targetwhile draining their stamina and magicka.

 

(HEX) Vaermina's Undying Nightmare - Potion Only - Implemented - Basically a modified Potion of Ghostly Desire. When the curse successfully activates a 1 - 4 ghostly bandits will spawn and rape the target while draining their stamina and magicka.

 

(HEX) Vaermina's Waking Horror - Potion Only - Implemented - When the target sleeps there is a 30% chance that they might wake up with slightly less clothing than they had on when they went to sleep.

 

If the curse does trigger then there is a 50% chance that only the worn clothing will be removed and only a few light devious items added (now a reason to sleep naked!), a 25% that only worn clothing and a few more light devious items added and a 25% chance that all items are removed but only a collar added. There is also a 10% chance that the curse will dispell itself even if it doesn't trigger.

 

You can also get rid of the curse by not sleeping for 240 real-time minutes (which equates to about 3 days in game time - Nightmate on Elmstreet!) which is obviously designed to tie into realistic need mods where sleep is required.

 

(HEX) Sanguine's Delight - Implemented - Causes the targets clothes to fall off randomly (between 8 and 36 in game hours between triggers) and possibly adds some devious items for a random duration between 15 and 120 real time seconds (will block access to inventory tee hee :D ).

 

(HEX) Sheogorath's Gift - Implemented - Causes the target to have spontaneous and possibly multiple orgasms reducing their current stamina and magicka amounts to zero and might alert nearby enemies of your location.

 

(HEX) Gaze of Diabella - Not Implemented - If she catches you wearing clothing then be prepared to be punished, comply with her demands and you will be rewarded. Thanks to Crazyone for the idea :)

 

(HEX) Hircine's Bride - Implemented - When you wake, that nightmare of you being pursued by a horny wolf, troll, bear, etc may not have been a dream. Thanks to Crazyone for the idea :) Currently there are 3 encounters Troll, Spider and Draugr with mini stories :)

 

(HEX) Malacath's Rot - Not Implemented - All food and potions carry a small percentage chance to be tainted with Malacath's Rot. On consumption the item may cause devious devices or other devious magic effects to be applied to the player for a short duration :)

 

(HEX) Bondage Chicken - Not Implemented - Chickens now become your most feared enemy. Getting too close to a chicken may result in it following you while adding devious devices to you.

 

(HEX) Curse of the Stallion - Not Implemented - Horses become very interested in you....very interested and aroused. Riding your horse may end up with you being the one ridden! Your health will be reduced after each encounter due to injury.

 

(HEX) Pyjama Day - Not Implemented - Days are randomly selected to be pyjama days! You will not be able to wear any armour items on this day. You can still wear normal clothing though.

 

(HEX) Lamia Nudus (Naked Vampire) - Not Implemented - You may only wear clothing/armour during the hours of darkness. Wearing anything during this time will cause bad things to happen!

 

(HEX) Lamia Nudus (Naked Vampire) Reversed - Not Implemented - You may only wear clothing/armour during the hours of daylight. Wearing anything during this time will cause bad things to happen!

 

(HEX) Curse of Weak Cloth - Not Implemented - Attacks by animals will have a high chance to rip your clothing from you. Clothing will either be unequipped, dropped to the floor or returned to your chest in Breezehome.

 

(HEX) Thief Bane - Implemented - Player will be shocked at random. While it is not enough to do any major physical damage, it will cause you to shriek in pain (or pleasure) possibly alerting any nearby enemies (depending on strength of shock) to your position and reducing your stamina and magicka to zero. Stronger shocks may stagger you or cause you to drop your equipped weapon.

 

Blessings

 

These are similar to curses but "help" the player continuously. Like curses, they have a (slightly higher) chance they will dispell themselves every time they activate.

 

Sanguine's Blessing - Implemented - Removes a device from the player character every 24-36 hours of IN GAME time. Always starts with the most restrictive items e.g. Arm Binder > Blindfold > Gag > Belt > Collar > Cuffs in that order. At the moment it is permanent, but I will add a chance for it to dispell itself. It will always instantly remove 1 item.

 

Deviously Immortal - Implemented - Makes the player immortal, but Sanguine and the other Daedra will not take kindly to their plaything dying. When you die you will be transported to Sanguine's Lair where a very displeased Sanguine will punish you...

 

Clavicus's Adventure - Already In Devious Loot - Grants a chance for all opened containers to contain extra loot but also a chance that they are protected by a devious magic trap! Not sure of percentages yet but probably 5% chance that the container will trigger the blessing, then maybe a 30% chance for good, 70% chance for bad plus also a 10% chance to increase the entertainment level of the daedra.

 

That's all I could think of right now :) Please leave suggestions in the support thread.

 

Benefits of Devious Magic Failure
Apart from the obvious benefit of seeing your character getting equipped with devious devices for a short period of time, if they happen to be wearing an item already then when the devious spell finishes it will also be removed. So if you happen to critical fail a Damage Magicka spell and you are already wearing a gag, then when the spell ends the gag will be removed. Although this is due to not being able to tell which items have been added by the Devious Magic spells, I quite like it as a game mechanic to aid the player. :)

 

Requirements
This mod requires the following...

 

Devious Devices - Assets
Devious Devices - Assets Expansion
Devious Devices Integration
SexLab
Zaz Animation Pack
SexLab Aroused Redux
and all dependencies.

 

Complementary Mods (NOT REQUIRED)
Deviously Enslaved Continued
Deviously Helpless
Deviously Cursed Loot

 

Known Issues
Sometimes the devious items do not get unequipped when the spell effect ends. I think this is more down to papyrus taking its time as they do seem to disappear eventually.

 

This is very much a Work In Progress....I've only tested a few of the alchemy items.


What's New in Version 1.6b

Released

  • 1.6b
  • - Extended Curse MCM options available for Sanguine's Delight.
  • 1.6
  • - Reverted back to a percentage chance for Mimic/Cursed items as they cannot be tracked.
  • - added a check for MagicDisallowEnchanting. If an item has this keyword (most uniques do) then it will never be a mimic or cursed.
  • 1.5b
  • - Cleaned dirty edits
  • - Removed never ending quest scene
  • - Job and Discount conversations can be turned ON/OFF in MCM
  • - Saguine's Delight curse added to the curse config MCM page
  • 1.5
  • - Items now remember whether they were cursed/mimic or not and this will be reflected in their name in the inventory
  • - Devious Devices now cannot be cursed for technical reasons relating to the above tracking
  • 1.4b
  • - small update to add a Dispel Curses option in the MCM. This will dispel all Devious Curses from the player.
  • 1.4a
  • - Hot fix as mimic items not desintegrating
  • - some text changed to the MCM so it fits better
  • 1.4
  • - MCM Menu fully working and can now set chance an item is cursed, chance a curse will dispel itself and chance item might be a MIMIC!
  • - You can now also choose what items can be cursed
  • - You can also choose what items can be mimics
  • - Added mimics which are Devious Devices that have taken on the appearance of another piece of armour. You won't know till you put it on whether it is armour or a mimic. If it is a mimic the armour disintegrates leaving the appropriate Devious Device in its place
  • 1.3
  • - MCM Menu started
  • - You can now control the chance a devious device might be cursed
  • 1.2d
  • - re-wrote a notification so it doesn't look like an error
  • 1.2c
  • - Fixed crash when opening the Catalogue
  • - Curses now have a 10% chance of dispeling themselves
  • - Only devious devices can be cursed items and carry a 5% chance each time a device is equipped or re-equipped (this might change again shortly)
  • 1.2b
  • - Removes player being set as essential. This was left over from the onDeath quest.
  • - Added the 1st part of the Job quest. This allows you to request work from most merchants who will get you to promote their (devious) products to the people of Skyrim.
  • 1.2
  • - IMPOTANT FIX FOR STAMINA AND MAGICKA BEING REDUCED TO ZERO AND NO REGENERATION.
  • - Added some new outcomes to Requesting a Discount
  • - Added new beast encounters to Hircines's Bride (Draugr 1,2 & 3 and Falmer 1, 2 & 3)
  • - Minor changes to text
  • 1.1
  • - Hircine bride implemented
  • - added the ability to ask for a discount with traders
  • - on death event has been removed as it really is outside the scope of this mod. I shall be doing something similar when I update my Devious Surrender mod.
  • 1.0
  • - Added 2 new curses.
  • - Added a 5% chance that worn items might be cursed when equipping them.
  • - Added 2% chance that a hostile NPC's attack (magic or otherwise) might be tainted with Devious Magic
  • - Fixed curses so that they won't stack and will repeat correctly.
  • 0.9h Added a few more locations for the major punishment. The player can now be bound in Riverwood, outside Whiterun and also bound in Dragon's Reach.
  • 0.9g Started to upgrade the HEX/Curse spells so that they use Quest Scenes to control the events. Hircine's Hound has now been upgraded.
  • 0.9f Minor update that unlocks all the devious magic potions without needing to be a devious slave. All potions are craftable at a cooking pot for gold.
  • 0.9e Reduced scan distance when tied to the Crux to help speed up the time it takes someone to get to you. Also set them to run to you rather than walk.
  • Added Spider punishment when in Sanguine's Lair
  • 0.9d Added Sanguine's Delight HEX
  • 0.9c Completed the 1st serious punishment issued by Sanguine. You will be bound to a crux in riverwood and then tormented by the inhabitants.
  • You will be given the chance to escape by guessing the correct position of the three tumblers at the end of each punishment.
  • 0.9b
  • Changed the punishments issued by Sanguine when you die.
  • Sanguine will also give you a critical punishment which at the moment involves the player being tied to a crux outside riverwood and various inhabitants whipping them! Scene is quite long as there is no true escape option, player is freed at the end automatically.
  • This version should be used at your own risk only!
  • 0.9a
  • Added a check to all curse spells so that they will only trigger if the target is not involved in a quest scene. This should help prevent this mod conflicting with other mods
  • Added a new punishment with Balgruuf.
  • General tidying up of the on death quest
  • 0.9
  • Updated the Deviously immortal blessing. When you die you will now be transported to Sanguine who will punish you and then send you on your way.
  • 0.8c
  • Small update.
  • Removed dependency on devious devices - expansion
  • Fixed a script error or two
  • Added the Deviously Immortal blessing (WIP)
  • 0.8b
  • Quick fix for the Waking Nightmare curse which wasn't looping correctly.
  • 0.8a
  • Quick hotfix. Sanguine wasn't completing his conversation correctly.
  • 0.8
  • Completed Sanguine's visit quest so that now it will pick outcomes depending on how pleased he is with you
  • Added Vaermina's Waking Horror Curse
  • 0.7a
  • Added new Potion - Sanguine's Blessing
  • Tweaked the Devious Slave spell so that it would still allow the player to create devious potions etc but now uses in game time to loop.
  • 0.7
  • Set the appearance of Sanguine to be random between 72 and 120 GAME hours rather than 15 minutes real time so he should appear a lot less.
  • Re-configured the end of Sanguine's appearance so that the conversation will end and he will disappear before the outcome is applied to the player. This should stop summoned creatures attacking him!
  • 0.65
  • Added Naked Dream potion.
  • Added different outcomes to the conversation with Sanguine. Some good, some bad :)
  • Adjusted time so it no longer shows in active magic effects - no you'll never know when Sanguine will make an appearance.
  • 0.6 - READ BEFORE USE
  • This mod starts the introduction of having to keep various Daedra Lords amused.
  • It also introduces the fact that you must become a slave to these Daedra Lords before you can use any of the Devious Magic items.
  • Please read full description for more information
  • 0.5f
  • Updated all spells/potions so the magic effects cannot stack on a target.
  • Altered the curse scripts so that they should now be removable and they now have a chance to remove themselves.
  • 0.5e
  • Another quick fix. Seems I have no idea how to make spells and had assigned each one to only effect the cast...duh! Now corrected so that they shoot at the target! Forgive the projectile choices, they are not final.
  • 0.5d
  • Quick fix. Spells now appear under the conjuration school of magic
  • 0.5c
  • Added the first 2 true spells and corresponding spell books and spell projectiles/effects for Slow and Silence spells
  • 0.5b
  • Corrected Molag Bal's Punishment so that if all ghosts are killed the spell is reflected back correctly
  • Add unique bandit ghosts with no faction so that they will reliably attack everything!
  • 0.5a
  • Added Molag Bal's Punishment - a more complex potion
  • 0.5
  • Added Molag Bal's Domination
  • 0.4d
  • Changed some more potion names to be more lore friendly.
  • Added Sanguine's Deadly Pleasure
  • 0.4c
  • Started to change the names or potions to fit Skyrim lore.
  • Added new potion - Sanguine's Tease which will equip nipple and clitoral piercings to the player and start a vibration event. The idea is that this potion can be used to boost arousal levels to aid successful devious magic.
  • 0.4b
  • Fixed the Potion of Ghostly Animal Desire so that it will only spawn 1 wolf and not a random number
  • Added 2 new curses. The Curse of Undying Lust & The Curse of the Hound. Please see full details on how curses work
  • Changed the crafting recipes so that they only require gold - the Devious Gods are vain and fickle but love their shiny shiny things!
  • 0.4a
  • Added two of the more tricky spells - Potion of Ghostly Desire and its animal counter part Potion of Ghostly Animal Desire
  • 0.4
  • Removed all Devious Magic effects on vanilla Skyrim spells - not really good practice to edit them.
  • Created new potions unique to Devious Magic (Deviously Slow & Devious Silence)
  • Spell success is now directly linked to the players arousal level.
  • Removed some ITM dirty edits (thanks kassiekagain)
  • 0.3c
  • After a little play through it was obvious that the Potion of Armbinding was a little OP. I have now removed the fear spell and instead the target will now struggle to get free.
  • Added random animations for the armbinder struggle and the bound position used by the Potion of Entanglement.
  • Stopped weapons from being dropped....they are now sheathed allowing NPCs to re-equip their weapons easily and the player won't loose favourites.
  • Replaced the use of unconscious setting on player to just disablecontrols this allows the camera to be moved when bound.
  • On the Potion of Armbinding critical failure the player character is suppose to stuggle in their armbinder and not be able to move. Gave up! Couldn't get it to work, animation would start and then enabled up the players controls :(
  • 0.3b
  • Added 2nd unique Devious Magic Potion - The Potion of Entanglement!
  • Effect forces the target to the ground and binds them for 20 seconds.
  • 0.3a
  • Added 1st unique Devious Magic Potion - The Potion of Armbinding!
  • Effect includes 15 seconds of fear and 15 seconds of armbindering! :)
  • 0.3
  • Upgraded all vanilla skyrim spells to the new Devious Magic system
  • 0.2
  • Damage health alchemy now enchanced with the Deathly Pleasure spell :)
  • 0.1
  • initial release

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