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SoulGem Oven 4: Integration Fork View File ### About This is a Addon for SGO4, featuring extensive "RPGization" of the original mod, Don't expect it to function like the original. ### Features AIO Milk + Pregnancy mod. Actor Based "production", Every race can be rigged to a specific milk/birthing output (and more). "RPG" Progression system. (The more an actor produces milk, the better they become, including larger breast size and faster production, Similar effects for pregnancy) Inflation/Deflation VFX/SFX. (Particle effects, Smooth scaling, Appropriately gooey sounds) Overlay system. (Womb Tattoos, Milk leak overlay, Breast vein overlay) SGOLactis integration. (Fork of original OLactis, but offsets are automatically set to scale with breast size) Aroused Integration. (Arousal gain/loss on birthing/milking) DD5+ Integration. (Vaginal plugs prevent inlation leakage and birthing.) Dynamic physics (With CBPC) ### Requirements: ### Installation: ### Recommendations: ### Compatibility: ### Updating: ### Documentation: ### Configuration: ### Issues/FAQ: ### For Modders: ### Changelog: ###Discord: https://discord.gg/JPSHb4ebqj Look for the SGO4-IF Channel. ###Credits: DarkConsole: For the original SGO4 and helping me out along the way. SavageDomain: For Womb Tattoos. w234aew and jjabrams420: For figuring out workarounds to pizzahands. dylbil: For their script libraries making the color picker work properly. orbusNinus: for allowing me to essentially gut OLactis and use the innards to make something compatible. Shizof: For adding physics scaling to CBPC. krzp: For a LOT of coding help. fair5210: For lactation overlay textures (author currently mia, file will be removed upon author request) https://www.nexusmods.com/skyrim/mods/93433?tab=description Pema123: For open usage permissions on their Breast Veins Mod. https://www.nexusmods.com/skyrimspecialedition/mods/52988 Acro748: For open usage permissions on their CBBE 3BA mod, which i used as a base for PlugNPlay Physics. celadoneiron and sweinen for helping me fix bugs. Celadoneiron for code help. Sweinen for code help. BreakfastTime for code help. [Predator] For letting my use their milk harness assets, and helping me create seamless normalmaps. BaneMaster for helping with Modevent Implementation and debugging. Naitro2010 for helping me fix overlays not getting applied. LeHornySFX3D For Flowing/Drip/Inflation SFX (OpenNsfw Sound Pack) EvilZorak For Cum Travelling SFX (OpenNsfw Sound Pack) SquishSuccubus For Internal Swallowing SFX (OpenNsfw Sound Pack) ElPoporino, Helped fix Milk label crashes. Balora, Helped rig MCM options. ###MiniCredits: Luminance2672: Found a (Dot) . that might or might not have broke things. ###Issues or suggestions? Throw them in the discussion thread, don't bother Darkconsole with issues you find while using the Integration Fork. Submitter Murphiee Submitted 08/06/22 Category Misc Sex Requirements Regular Edition Compatible No Install Instructions
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MSMA: SexFight (like "Succubus Drain") and Bimbofication View File Hello Community! Here is some music, some happy, some cheesy, some explicit, some poetic and sad from the soundtrack to keep you company while you read the details below. Femme Fatale.mp3 Heart Of Stone_v2.mp3 Synthetic Siren v1.mp3 Bimbo Limbo - Explicit.mp3 The New Dawn_Poetic.mp3 Dive Into The Mirror v2.mp3 Dazzle and Drain.mp3 New Life v1.mp3 Ashes of Me.mp3 COMPATIBILITY NOTE: The mod works on pre-NG (original Fallout4 version) and the latest Anniversary Edition (AE, 221) too. Specifically: Fallout 4 runtime 1.10.163 (Pre-NG version, or OG version, however you want to call it). Tested it works. Probably the safest version and most compatible. This is also what I am developing on, for max compatibility. Latest Fallout 4 runtime 1.11.240 (AE- August 2026). Works if all third-party required mods are selected correctly for this version. Third-party mod compatibility is better on older versions of Fallout 4, so if you want to run this on more traditional Fallout 4 runtimes like 110.163 (OG) and not on the latest AE, there are ways to roll back your Fallout 4 to earlier versions. Perhaps the best way to do that rollback is via the Steam link method. Seems the most straightforward, and there are plenty of guides for it. Installation ("Which files do I download? " ) Get the required main mod zip file (the "Stable Release" one or "Latest in development" one, based on your preference - you don't need both). Make sure you load the ESP. Get the two big required resource zip files (where most media files are that don't need to be updated as often as the main mod). Make sure you load their ESLs. They are called MSMA_Required_In_game_Music_v1.zip and MSMA_Required_MusicSoundsModelsTextures_v1.zip Get the required third-party mods and their dependencies listed in the dependencies section further below; Install with your preferred mod manager, and you are good to go. When starting a new game, it is perhaps best to leave MSMA esp disabled until after you get past the pre-war intro phase, and enable it after you have exited your cryo-pod (but before getting on the elevator platform to the surface). Security/Safety Note: It sounds perhaps idealistic, but I think that "virtual smut mods for good" is valid, especially if interactive, it can offer a safe framework for self-discovery. Positive erotica is a thing. That being said, the particular form that relies on strong visual stimulation has to be consumed with care, or it can have detrimental effects: See why here, on YouTube. What are you getting today: How to start the mod: Start a new game, and it will kick in as you exit Vault 111. You should start talking with the mysterious scientist in the silver hazmat suit, by the big containers. If upon vault exit you do not get the prompts asking if you are the appropriate age and that you are okay to start the mod, then the mod hasn't correctly auto-initialized (possibly because of alternate start mods), In this case, the appropriate MCM pages ( called [Debug]MSMA Boot-up Checks) will hold clues and tools for this solve in the form of an emergency button that forces the mod to start. If a new install, remember to set up your hotkeys in MCM, can't really use the mod without using the hotkeys (Implant menu hotkey and Sexfight hotkey being the most important). Gameplay Premises: Technical Premises: Mod dependencies. Critical must-haves - (mod probably won't work right at all without these) Fully Working AAF installation, - but ideally use the latest version from The AAF Discord (1.7.2.2 or newer), not the old 161 Beta from Nexus). with all its hard dependencies from the installation guide !!! (or NAF/Naf bridge), With at least Savage Cabbage's animation pack. There is a detailed AAF installation guide, and I recommend you use the Fusion Girl body replacer. AAF Version notes. The latest AAF version is available on Dagobaking's Discord (1.7.2); unfortunately, older versions for interim Fallout4 versions are not provided (except the OG-specific 5-year-old one on Nexus called 161.1Beta). The latest modern one (currently 1.7.2) is generally better and works for both Fallout4 OG, and also for the latest runtime on Steam. NAF notes: While MSMA has also been reported to work well with NAF/NAF bridge, I am developing exclusively with AAF, so the amount of help I can offer for NAF-specific issues is more limited, but there are folks who play with NAF, so as far as I can tell, it should work as an alternative. Just be aware of the history of these two mods (AAF and NAF) and the relation between their creators, and why they never mix. If on NAF, make sure you reimport in NAF the MSMA-provided animation definition XMLs (treating installing/updating MSMA like you would treat installing/updating a new animation pack) If on NAF for the high-headcount Anims, one needs to adjust the MCM settings to use them, from the default value of "1", to "2", which means "use without attempting to prevalidate anim presence in AAF". AAF Themes MCM Sex Attributes AAF Violate (if you plan to include female aggressors in gangbangs in the Violate settings, please get its ungendered staged GB patch too, from the AAF Violate Thread. patch especially important if you want to toy with the high headcount anims. Otherwise, you will get a lot of "AAF init error 4"). Savage Cabbage's Animations, optionally patched by UAP or not, (Indarello's patch is no longer a requirement Axary's robot fix for SC's pack is a good patch to consider, but not critically needed, Here.) Confirm Boxes (to see the more verbose form of the popups so they fit on screen) Garden of Eden Papyrus Script Extender (new since August 5th 2026) Commonwealth Moisturizer Non-Critical, but still Must-Haves (while I did my best to have the mod technically run without some of these in an emergency, it might be a gimped and, at times, even a buggy experience). Don't treat them as optional; only give up on them if something is really preventing you from getting them, before starting an MSMA playthrough (do not add them mid-way, as they won't work the same as they would if they were there at the start). Fusion Girl or CBBE, (I develop on Fusion Girl, but both should work) NSFW Sound pack from Gray User C.H.A.K. Animation Pack at Fallout 4 Nexus - Mods and community - for non sexual intimacy animations. Extended Dialogue Interface (for readability of the big explicative chunks of text, in theory, the latest versions might also work without.) . There is also Dialogue Freeze Fix - F4SE at Fallout 4 Nexus, if you experience dialogue freezes with XDI. Skimpy Armor Keyword Resource AAF_darthroman_creature_pack - Downloads - Advanced Animation Framework - LoversLab (req starting with 0.7790, if you don't have this and the BadDragon dildo mod, AAF might not like the new MSMA -provided XML definitions in its XML folder) HN66s and Xazomns French Nails for FO4 (CBBE or French Nails for FO4 - Fusion Girl Conversion) Satisfactory Piercings. Scripted Face Tints (SFT) August 2026 release or more recent. Captive Tattoos. August 2026 release or more recent . Remember in Captive Tattoos to get the tint versions that have the resolution that matches what you have for the player, or get the Tint Fix at Fallout 4 Nexus - Mods and community and never worry about that resolution mismatch aspect again. F4z Roh Doh (just in case some voices are missing) Absolutely Skimpy Attire (and, if needed, the bodyslide files for FG ASA Absolutely Skimpy Attire Fusion Girl Bodyslide) HN66's Easy Girl ( if required, don't forget the patch for FG and the HHS HN66s EasyGirl Outfits - Fusion Girl) K-Girl outfits (and, if needed, the bodyslides for FG: K-Girl outfits Fusiongirl bodyslide) Fallout 4 High Heels System Outfit Of Hookers (and, if needed, the conversion for CBBE Outfit Of Hookers-cbbe) Daily Life Of Hookers - Animation - LoversLab Bad Dragon Dildos - Sexual Content - LoversLab for the dildo meshes. (new hard requirement starting with 0.7790) The latest music Zip file (separate zip file, downloaded from this download section, otherwise you will only have ~40 music tracks instead of the proper 240+) GET DIRTY (take a bath) at Fallout 4 Nexus - Mods and community The dirty skin support from MSMA for regular dirt and dust on skin (separated from the "bio juice" system relying on Commonwealt mosturiser) is now fully compatible (and dynamically detects and integrates) with GET DIRTY (take a bath) at Fallout 4 Nexus - Mods and community, and its optional support for: CWSS 4.011 (steve40's Profile - Nexus Mods ) BYOP (Build Your Own Pool at Fallout 4 Nexus - Mods and community) Probably a good addition is also AAF Dirty Sex - Sex Effects - LoversLab If Get Dirty is not installed, Skin-dirt system defaults to MSMAs internal implementation (with no visible visuals, just game logic). Soft Prerequisites Allnarta's AAF Animations - Framework & Resources - LoversLab (if you want to be able to peg Viggo during his training, starting with version 1.0722 or higher) AAF Nuka Ride: A Porn Studio Mod and most of its prerequisites - they overlap already with many of the MSMA prerequisites - borrowing some clothing, accessories, and body piercings. By far the most notable soft req. Human Resources (and its prerequisites, and also remember its Voice fix.) Hot Pockets 0.0.4b or higher (still early in the development cycle, but can be fun as an experiment) Leito Animations BP70 Animations Rohzima Animations TortureDevices - Animation - LoversLab HN66's TRS (and, if needed, the bodyslides for FG: HN66s TRS Outfits - Fusion Girl) RealHandcuffs KFT Devices Vioxis Strap-Ons. Devious Devices Cum Overlays - Scripted Edition -This is last because I'm actually on the fence about recommending this anymore. Perhaps the Commonwealth Moisturiser is enough. Mostly because of learning of the UID bug in f4ee.dll from the looks menu. Super Optional Quality Of Life Additions: Known issues and workarounds: Known 3rd-party Mod Compatibility Issues Sex Fight Color codes: Translation/Localisations: September 4th 1.1610 and 1.1611 (and 13_4 Stable) Mid-playthrough upgrade is okay. Mesmerize now starts with a flavour audio line from the player (not a text pop-up), depending on who the target was and how the player chose to address them. 1.1611 Minor patch to restore access to the pheromone-based protection menu. Also updated this fix to the Stable Version. September 3rd 1.1600 and Stable version 13_3 Changed mesmerize gameplay equations a bit so that it is less overpowered at higher bimbo levels. Added a limit to how many topics a player can access in a single mesmerize. Base value of that is MCM settable. Some Bimbo subclass skills add or subtract from that number. The info offered within the start Mesmerize Negotiation loop in mesmerize now includes exactly what effects the previous dialogue topic choice had on AP cost and starting enemy pleasure rate (not just total change since the very start). In a mesmerize negotiation, if having at least one defacing tattoo but not having a lot of tattoos ( less than 25), the player can pay for a high-effect topic on the tattoo branch by agreeing to take on 10 defacing tattoos right there (and thus setting their self-esteem to 1). This choice has no additional cost to Willpower, SA, or CVTs, but sets Self-Esteem to 1. Various other fixes. September 2nd 1.1590 Mid-playthrough upgrade is possible, but you must upgrade the Captive Tattoos mod and the Scripted Face Tints mod to their latest August 2026 releases.for this one Remember in Captive Tattoos to get the tint versions that have the resolution that matches what you have for the player, or get the Tint Fix at Fallout 4 Nexus - Mods and community and never worry about that resolution mismatch aspect again. Support for the latest Captive Tattoos / Slave Tattoos 4.1+. Upgrading Scripted Face Tints is a good idea too. A few flow changes on " targetless" mesmerize and bimboskope in vats. Captives from Commonwealth captives should no longer take part in social comments or be targets for Craving-based loss of control, while they are tied up on crosses and whatnot. Some improvements to spree reporting Internal tattoo system now allows TWO simultaneous tattoos for the face instead of only one. Smearable Lipstick Thanks to @JB. and the assets in the latest Captive Tattoos mod, and @lee3310, and the assets in the latest Scripted Face Tints, we now have smearable lipstick that ties into score for looks and gameplay Right now, the events that smear the lipstick are just Spicy scenes. Climax for the player in an oral scene, climax for the partner in an oral scene, or oral scene starts with multiple partners. There are three stages of progressive smear. The mod monitors for those specific tints, and even if other mods add them, the MSMA makeup score should update to reflect them being present (even if not added by MSMA) , and using the makeup kit to correct them should remove them (at least visually), even if added by other mods. Can be fixed with the makeup kit You do need to go to Marina and select one of the top two intense makeup tiers again for this to start. August 31st 1.1570 In development and 13_1 Stable Release (they are pretty much identical) Mid-playthrough upgrade should be good, as long as you don't do it mid-infiltration or mid-mesmerize. Changelog: Added configurable cooldowns for the 4 magic dildos. MCM values to configure how the cooldowns work and whether they increase or decrease with bimbo level. They can have longer cooldowns if they were used hastily, with side effects, and shorter cooldowns if used slowly, without side effects. Added configurable cooldown for the DeBimbo School Fixed a bunch of things about mesmerize ( supermutants and automatons should be correctly portioned now ) . Added more checks to prevent the companion or infiltration team members from going aggro when they should have stayed put, or limiting maximum enemy participants to 40 for performance reasons. Teleports to player for stragglers should be more elegant; if any of the valid enemies in the front row had made it to the player before the teleport timeout condition, the others will teleport to them, and not on top of the player position anymore, making for a more elegant layout. Initial cost is also configurable with MCM scaler Added even more configurable values in MCM for what chunks QOH comments on in relation to Sex Sprees Added new functionality of the sex fight button: outside of sexfight, and outside of combat, when pressed it acts as a "shut up" button for QOH; it cuts short the current QOH diatribe (if QOH is talking, and if nothing else is happening) Added optionto allowmesmerize to start even when QOH is talking. If the player is ever stuck in an invisible dialogue scene, pressing the SexFight button should also offer an option to get that situation sorted out. Unified the name of the 3 types of hairdo tiers and 3 types of makeup tiers at Marina (they had slightly different names in the Implant menu status window, and in Marina's menu) . Changed the second skill on the Airhead Bimbo path; it no longer provides 100 Golden tickets in bulk. It provides one ticket. But whenever midnight strikes and you have 0 Golden tickets, it will then give you another Golden ticket. This can repeat indefinitely, but no more than one ticket per day will be given, and not while you have more than one. (in theory) Corrected a bug specific to NAF caused by a lowercase vs uppercase typo in an animation name in Wedge's quest, when going to WEdge for extra materials for the generator and antenna. August 29 patch 1.1562 In development and 12_9 Stable release More Mesmerize system work; corrected a number of issues that cropped up during longer playthroughs. Mid-playthrough update should be fine from the previous version. August 27st 1.1550 - More Mesmerize system work.,and More NPC historical sexy data in bimboscope. Should be upgradeable mid-playthrough. BUT if you were using the in-development Mesmerize system, a new playthrough is heavily recommended now, as the older versions could have some edge cases that would cause the old Mesmerize script to be stuck in an infinite loop sluggish state. A new playthrough (or an older save before the issue started) is the only reliable fix if that has already happened for you before you had a chance to upgrade to 1.1550. Reminder of what " mesmerize " is: Mesmerize is an MSMA-centric (partial) alternative to AAF surrender, used in certain more specific situations, to start bimbo infiltration on hostiles, where you want to control or negotiate some aspects of how many enemies you pull, and what they do, more organically via in-game skills/history/stats/ diualogue. Not necessarily just "surrender settings". It is meant to have dialogue choices feeding into later SexFight mechanics bonuses or handicaps, set up how the scenes will be approached, and what advantanges/disadvantages in the player has based on their passive skills, history, the conversation, and the specifics of the enemy group being tackled. To use Mesmerize, make sure you are Bimbo level 1 at least, and have a Bimbo Subclass skill that is high enough level (Power Bimbo and Airhead Bimbo get Mesmerize unlocked at level 1; the AgentBimbo and NotABimbo get it later) Mesmerize in specific target mode: To activate Mesmerize in targeted mode, activate VATS and press the SexFight key on the VATS target. Mesmerize random target mode on nearby hostiles: Outside VATS, enter sneak and press the SafeSexFight Key. (An additional bespoke random-only mode can also be turned on from mcm, so that all mesmerize will go to a random target - if desired ) More options of gameplay-affecting dialogue choices on the Mesmerize path, and more conditions for those to be available or not. Those options appear or not based on some conditions now (the " harmless porn star" topic shouldn't appear if the player never filmed any porn movies. The piercing option shouldn't appear if the player has no piercings. Things like that. Defacing Tattoos now have additional race-specific effects in mesmerize initial danger evaluation (Raider tattoos are more beneficial for appearing familiar/harmless to Raiders, Super Mutant tattoos for Super Mutants, and so on) Being the Minutemen General has a chance to be sussed out by Raiders or Gunners (the rest don't care as much). The chance is higher the more people you pull in with Mesmerize, and the more time has passed since the last looks face change at Marina. Various aspects of this process are MCM configurable. Being sussed out as the Minutemen General means you will be seen as a lot more hostile by Raiders and Gunners. Added in MSM more settings: some configurable flat danger values and tatoos/piercings values and other types of variables that can be manually set, for roleplay purposes, to account for those kinds of assets that are not MSMa managed, but come from third-party mods. AND Additionally Inspecting a NPC in Bimboscope will give you a more personal, sexy history addendum of that NPC and you, provided that history exists (like usual, toggleable in MCM). This NPC activity data only starts being tracked/stored with this version of the mod, so a new playthrough is best if you want to see the entire history, with nothing missing. August 21st 1.1543 - More Mesmerize system work. Should be upgradeable mid-playthrough. More "meat" in terms of gameplay-affecting dialogue choices on the mesmerize path. Now the popups allow one to explore almost all branches of the mesmerize conversation, and all the interlocked effects on danger score, SA stats, AP cost, and Pleasure Rate for enemies in sexfight are there. Also, a fair amount of gameplay aspects are tunable in the MCM on the SexCraft page -Mesmerize section. The aspect that is not there is that the conversation options are not yet locked based on bimbo history. All possible options for the current enemy race right now are all available from the get-go for testing purposes. For instance, the "sex fame" conversation will not normally be available unless the player has actual meaningful value in the SA Sex Fame stat. But in this build, it is there, at max effectiveness, no matter what your actual sex fame is. Similarly, the conversation about being in Porn flicks wouldn't happen unless the player has filmed some flicks with Wedge ( might also check for NukaRide film quests being completed, for more immersion). The one about prostitution wouldn't happen unless the player had already engaged in prostitution, and so on. You can only use each topic once in a mesmerize, so make your choice right. You only get one choice per topic; you cannot revisit it after, except in later mesmerize sessions. Not all targets/races will have all topics available. After I fine-tune the gameplay mechanics aspects, I will replace these pop-ups with actual conversational scenes. August 18th 1.1540 - More Mesmerize system work. Should be upgradeable mid-playthrough. Reminder of what " mesmerize " is: Mesmerize is an MSMA-centric partial alternative to AAF surrender, used in certain more specific situations, to start bimbo infiltration on hostiles, where you want to control or negotiate some aspects on how many enemies you pull, and what they do, more organically via in-game skills/history/stats/ diualogue, not necessarily just "surrender settings". It is meant to have dialogue choices feeding into later SexFight mechanics bonuses or handicaps, set up how the scenes will be approached, and what advantanges/disadvantages in the player has based on their passive skills, history, and the specific enemy group being tackled. Mesmerize architecture/flow should be fairly tightened up, and while the more granular dynamic choices on how to gain advantages in Mesmerize are not in (except a generic placeholder choice that allows you to nudge the initial danger score up or down), the existing popup placeholders should allow you to explore the flow end to end. If you are not keen to work with popups as dialogue placeholders, you can simply not initiate mesmerize until it is more polished. The Cost for initiating mesmerize now is expressed in units, and (like Sexfight ) is extracted from several stats, in a cascade, with fallbacks and different "exchange rates". First, Self Esteem 2:1 exchange rate from Unit to Self Esteem points; then, if that is spent, from Willpower 4:1; if that is spent, Sex from Addiction 10:1 ( but no more than a certain quantity of Sex Addiction per attempt); if that is spent, then it affects CVT if you are considered dangerous by enemies, some items ( weapons, caps, stimpacks) will be stolen if the sex fight is not won. The danger assessment your enemies do is done based on three separate sub-scores: - enemy power score ( the larger it is, the less likely it is they fear you) - your danger score ( the higher it is, the higher the chance they fear you) - your lustful score ( the higher it is, the lower the chance they fear you) ( a LOT of bimbo stats participate in this) These scores have a bunch of inputs ( some of them are MCM adjustable) You have a bunch more choices. For instance, your danger score is affected by - the tone of the initial call to the enemy - if you have a weapon in your hand when they find you ( in this case they might inspect your inventory, and if they find more weapons there, then your danger score might be sky high) - having a companion To see a detailed breakdown of how these scores are computed, there is an MCM setting that shows it to you. The tone of the initial call to the enemy ( if youcuss at them or, on the contrary, appear alluring) influences the area that you pull enemies from. You might not want to pull too many enemies at once. Eventually, most of the choices now done via Development popups will flow more naturally from the future conversations with the leader(s) of the enemy group you pull in. For a TON of annoying monitoring popups at every step of the way. Turn on the debug mode. (Use only if you really are hardcore about testing) By default, it is off. To further aid with testing, the usual 4 Debug hotkeys have certain functions prebuilt if you want to map and use them Devkey 1- Instant galacticorgasm to all partners in a scene (insta winfight) Devkey 2 -Toggle Mesmerize Debug mode (will chase you with popups all the way) Devkey 3- Some status variable monitor Devkey 4- Toggle the Anti-stuck watchdog routine verbose notification mode or normal., no notification mode (only makes sense if actually using the anti-stuck watchdog). August 5th Reminder: Garden Of Eden Papyrus extender is required now (needed to be able to work with vats targets). Garden of Eden Papyrus Script Extender at Fallout 4 Nexus - Mods and community 1.131 In-development build and 12_6 Stable version (they are one and the same on this release) Mid-playthrough update should be okay, if you install GoE papyrus extender before the update (not after). If oddities, new game is the best path. August 6th patch: 1.1400 and stable version 12_7: patch to address some edge case of mesmerise manager not initialising on a new game, and mistakenly not working for non-humans but still highly sentient (Robots, supermutants). Now also has a mesmerize cost preview and cost notification. Can be updated mid-playthrough. Added 21 new music tracks and their play conditions Updated the two Media resources zip files (it is best you update them both aside the main mod zip file, but if not, at least the second one, as that one holds most of the new music). Added some fallback checks for the bug with the odd destination teleport when returning from the prostitution shack (if occurring, should now self-correct). Using the dildo friends now adds a bit of sex addiction on each attempted start. Added the ability to set how much Sex Addiction one use of the dildo friend causes. Default cost is 1 * BimboLevel, but you can set that 1 to higher multiplier values ( 2, 3, and so on) or even 0 in the MCM, if you want no associated Sex Addiction cost. Added the ability to use the bimboskope hotkey in VATS on the current VATS target to get the bimboskope report on them from afar. Added a first iteration of Mesmerize: the ability to initiate Infiltrations remotely, via VATS, and if done from far away, this can be used to avoid an AAF surrender altogether. This is done by pressing the sexfight hotkey when a valid target is selected in VATS. Right now, this is a temporary simplified form, with no dialogue and no multiple choices, that simply teleports the current enemy target to the player, sets SexFight punishment to "suppressed" so that the target is only dazed, and starts the AAF scene. There is a Sex Addiction cost to doing this computed as: 10.0 + ( distance_to_the_target divided by 100). The distance is measured in Fallout 4 distance units. The further the target, the more costly the activation. If sex addiction is already high, this cost will be extracted from CVTs. Right now, the mesmerize skill is only conditioned by having bimbo level 1 or higher (In the future, it will be linked to some Bimbo subclass skill level). Right now, in this version, there are no varied dialogue scenes leading to different outcomes in this mesmerize flow (yet). When mesmerizing an enemy target (SexFight button in VATS when target is selected ), some mesmerizing-specific music should play. New MCM category setting called MSMA SexCraft, separate page where all Infiltration, Surrender and Mesmerize settings are grouped (no longer in "General settings" section) When Bimbo-boosting a Follower, some follower boosting music should now play (not generic prostitution music like before) When abusing the QOH ultimate skill and reactivating it while it is still on cooldown, progressively more intense/various versions of the "Running Hot" music track should play (total 6 levels). Resets when skill cools down. Added a new way to cancel a mis-initiated prostitution flow The Text notification when the "current enemy is beyond your sexfight skill level", now is a bit different depending on whether the enemy is too difficult not because they are really tough, but because of the pre-existing exhaustion build up caused by length of the current sex spree, (but otherwise would have been within your skill). July 1st Upgradable mid MSMA playthrough Version 1.121, Becomes Stable Version Version 1.122, the current one in development The stable version is now the 1.121 version Sorts out some flow issues and odd dialogue on a less-taken conversation path with Wedge, as part of the Build up Sanctuary/Sturges/Wedge quest. A few more text corrections. Patch 1.122 - sorted out an edge case when not using orgasm intensity-based auto-end due to existing cravings, and QOH would misinterpret that as not successfully defeating enemies ( even though they were all getting punished), ending up in QOG making conflicting statements on sexfight end. June 29th Version 1.119, In development, upgradable mid MSMA playthrough Corrected a bug with misidentifying if partners were male or female in gangbang scenes (it was all assumed to align with the first player partner from the actor array; now each actor is tested individually - slightly higher script load, though ). Added MCM option to suspend the Auto Scene End behaviour (the one that by default happens when all enemies are cooked), if relevant cravings that could be soothed in that scene are active. (default off) Added MCM options for the four magic dildos to also be able to soothe cravings for extra-large schlong sizes ( especially effective above bimbo level 4) if successfully used (default off) Added MCM options for Fluid-craving bimbos to be able to extract more fluids from partners than is normal (several settings to control this in the MCM) (default off) (default off) Added an option to prevent automatic long nail destruction upon removal, if no strict equip modes are used (by default, automatic destruction happens) Added more information around potential recent instability with 1.7.1 and suggested workarounds. A check so that track 0 (the reserved slot) is never accidentally placed in the pool of random tracks again. A specific notification message to remind the player that the PipBoy radio might be on and the track will be inaudible. June 22nd Version 1.112, In development, can be updated mid MSMA playthrough Improved some Commonwealth Slavers Compatibility Increased priority on Marina dialogues quest (so they stay the first choice even during CS pet walk) Improved Hologram behaviour at Marina's services during CS petwalk. Better handling of Infiltration with more than one follower SafeSexfight/BimboSkope hotkey if used on an NPC outside of sexfight will no longer directly open the BimboSkope, if your Bimbo level is bimbo level 1 or higher, instead a menu will open where you can choose two actions: "use BimboSkope" (as before) or "add NPC under crosshair to the current player bimbo infiltration team" (meant to make infiltration work with multiple follower mods or escort/ rescue quests solved via infiltration). At bimbo level 0, Bimboskope works as it did before, without this menu choice, since at level 0 infiltration cannot start. Added MCM setting ( general page) to set how transparent followers become during infiltration ( default 50%) Added MCM setting ( general page) to set how far an NPC has to be from the player to be eligible to be auto-kicked off the infiltration team. Added MCM setting ( general page) to set how many consecutive attendance rolls (every 30 seconds or so) an NPC can miss ( be further than max distance set above) before being kicked off the infiltration team. If using MSMA story mode, and having an extra stretch size problem, and insisting on visiting Marina to seek a solution for that before the specific nanite services are unlocked, and if you have exhausted telling her all the news, she will have a topic where you, as the player, can ask for help with stretching, and she will explain why she cannot yet help with stretching issues. A pop-up window with a hint will also appear to let you know you need to engage with Viggo for nanite services to eventually become available. Past versions How much is/was AI used in its creation? The mod is 100% human-coded /in Papyrus (a hobby effort of about two years). Sources files for the scripts are included. AI was used for some loading screen images, NPC and player audio file generation (voices and musical arrangement), but the text lines spoken by the NPC, general story, and the music lyrics are human-made). That's about it! I was/am heavily inspired by many other story mods, too many to mention, but if I were to pick just a few ones that I found particularly fascinating, Nuka Ride, Commonwealth Slavers, Milking Human Kindness, Meet Companion Ivy, in Fallout4, (and even Bimbos Of Skyrim from @jib_buttkiss, and Sanguine's Debauchery in Skyrim), and many, many others. On my short modding journey I was already helped by great people on this forum like @JB. and also @EgoBallistic, @dagobaking, @kziitd and many others on the AAF Discord to name a few, and also learned a lot by looking at script sources that other modders have been kind enough to share, like I learned so much for @vaultbait's awesome work on MHK, naturally also the classics like Sex Attributes by @twistedtrebla which is so essential. Also, big thanks to @Operand for the optional HUD module. And to every mod creator on the prerequisites list, who keeps the F4 modding section alive in general. Anyway, as I progress, I will complete the list of all other great modders who have helped directly or indirectly MSMA come to life, so that I DO NOT leave anyone out. Becuase I put so much stuff in, I probably could get a lot less done without feedback from folks who help me test the mod, @Mimirue17, @judge007, @JemappelleRedacted, @Onedrift, @msmfoster, @krighaur and everyone else who tests and provides papyrus logs Let me know if you can get it running and what you think. Here is the structure of the larger story, in case you want to know Submitter MSM_Alice Submitted 02/04/25 Category Sexual Content Requirements
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I like the Milk Farm breastmilk module that DD has, but I want the functionality of Wicked Whims. DD is so extremely laggy and often crashes for me. I'm willing to pay for this mod. I simply want the same exact module that DD has but for WW instead. Featurelist: -Allows you to milk yourself or other sims, and places milk bottles in your inventory. -Allows you to suck your own breasts or another sims to drink the milk directly. -Allows you to sell breastmilk for money and fame. -Also allows you to do the same with cum. -breasts and penis grow in size depending on fullness and then shrink back to regular size when milked -multiple flavors of milk and cum (strawberry, vanilla, banana, chocolate) I can provide two animations but they aren't great. One is for standing self-sucking breasts, the other is a sitting variant. I also created a basic part of the mod but its incomplete (all it does is add a milk bottle to someone's inventory for now when clicking MILK! on the pie menu. No animation starts or anything. AkiraAnimations.packageAkiraAnimationsChair.package Akira_MilkMod.rar
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Version 1.13.2
210173 downloads
### About This is a Addon for SGO4, featuring extensive "RPGization" of the original mod, Don't expect it to function like the original. ### Features AIO Milk + Pregnancy mod. Actor Based "production", Every race can be rigged to a specific milk/birthing output (and more). "RPG" Progression system. (The more an actor produces milk, the better they become, including larger breast size and faster production, Similar effects for pregnancy) Inflation/Deflation VFX/SFX. (Particle effects, Smooth scaling, Appropriately gooey sounds) Overlay system. (Womb Tattoos, Milk leak overlay, Breast vein overlay) SGOLactis integration. (Fork of original OLactis, but offsets are automatically set to scale with breast size) Aroused Integration. (Arousal gain/loss on birthing/milking) DD5+ Integration. (Vaginal plugs prevent inlation leakage and birthing.) Dynamic physics (With CBPC) ### Requirements: ### Installation: ### Recommendations: ### Compatibility: ### Updating: ### Documentation: ### Configuration: ### Issues/FAQ: ### For Modders: ### Changelog: ###Discord: https://discord.gg/JPSHb4ebqj Look for the SGO4-IF Channel. ###Credits: DarkConsole: For the original SGO4 and helping me out along the way. SavageDomain: For Womb Tattoos. w234aew and jjabrams420: For figuring out workarounds to pizzahands. dylbil: For their script libraries making the color picker work properly. orbusNinus: for allowing me to essentially gut OLactis and use the innards to make something compatible. Shizof: For adding physics scaling to CBPC. krzp: For a LOT of coding help. fair5210: For lactation overlay textures (author currently mia, file will be removed upon author request) https://www.nexusmods.com/skyrim/mods/93433?tab=description Pema123: For open usage permissions on their Breast Veins Mod. https://www.nexusmods.com/skyrimspecialedition/mods/52988 Acro748: For open usage permissions on their CBBE 3BA mod, which i used as a base for PlugNPlay Physics. celadoneiron and sweinen for helping me fix bugs. Celadoneiron for code help. Sweinen for code help. BreakfastTime for code help. [Predator] For letting my use their milk harness assets, and helping me create seamless normalmaps. BaneMaster for helping with Modevent Implementation and debugging. Naitro2010 for helping me fix overlays not getting applied. LeHornySFX3D For Flowing/Drip/Inflation SFX (OpenNsfw Sound Pack) EvilZorak For Cum Travelling SFX (OpenNsfw Sound Pack) SquishSuccubus For Internal Swallowing SFX (OpenNsfw Sound Pack) ElPoporino, Helped fix Milk label crashes. Balora, Helped rig MCM options. ###MiniCredits: Luminance2672: Found a (Dot) . that might or might not have broke things. ###Issues or suggestions? Throw them in the discussion thread, don't bother Darkconsole with issues you find while using the Integration Fork. -
SexLab Disparity View File SexLab Disparity is a flexible system for settings buffs and debuffs based on things that other mods do. If you're not happy with the way that SexLab Arousal, or Milk Mod Economy buff or debuff your character, SLD lets you change it. If you want to make it so that SexLab Hormones body-weight, breast, butt or belly-size changes have consequences, SLD can do it. If you want to give those wussy Fertility Mode buffs and debuffs some real teeth, SLD can do that. It's non-intrusive, and highly-compatible. How does it work? SLD reads properties of your character like the node values of breasts, belly, and butt, body-weight, arousal values, and more. It has specific integration of Milk Mod Economy, so it can read your current milk, percentage-fullness, and pain levels. Additional integrations are planned, but a large range of mods work with no changes. SLD lets you feed the values it reads into a simple-to-configure calculation engine, to generate a vast range of buffs, debuffs, and events of your choice. Yes, as well as buffs and debuffs on practically every stat in the game, it can also controls the probability of certain events happening, like your character falling over, dropping weapons, getting injured, and so on. SLD can buff and debuff all the major stats: Health, Stamina, Magicka, along with every skill in the vanilla game, and many other values besides, such as carry-weight, movement speed, and attack speed. It does so in a robust, and highly-compatible way, that is unlikely to cause crazy problems with other mods. SLD can use inputs from body nodes, morph values, SLA, MME, Apropos2, worn items, devious devices, and also collects data of its own - all of this information can be used to create the dynamic modifiers you want. SLD modifiers change directly with the input, they aren't fixed, or determined by a simple threshold. Everything can be configured through an MCM that is full of sliders, sliders, sliders ... but once you understand how they work, it's easy to get the results you want, and setup is quick and simple. It's likely that SLD has the most sliders of any mod in existence! SLD does all its number crunching - and there's a lot of it - without impacting your game performance at all. It does the hard work almost instantly, using its own SKSE plugin. It was developed on a potato, and it will run fine on your potato too. Papyrus script load is pretty minimal, and you can adjust it for more or less frequent updates if you like. Please read the quick-start instructions lower down. It's simple, but it's not necessarily obvious at first! There is some stuff you just NEED to know first. Requirements: SexLab 1.62+ SKSE, SkyUI XP32 Maximum Skeleton Extended (XP32MSE) 3.0+ (built against 4.51) NiOverride (get this from RaceMenu, or use the Standalone) Explicit Support for: SexLab Aroused v28b (this is optional, but recommended) Devious Devices 4.1+ Apropos 2 1.0.0.10+ SLIF 1.2.2 beta+ Milk Mod Economy (any 2018+ version) older versions may work, but SLD V13 was written against the above mod versions. SexLab Separate Orgasm (SLSO) Works well with: SexLab Hormones (any version) SexLab Parasites (any version) SexLab Stories / Devious (any version) Sanguine's Debauchery Plus (Flowering Spriggan quest etc) Fill Her Up (any version) Deviously Cursed Loot (any version) Diet Based Butt Estrus Chaurus+ Estrus Chaurus Spider Addon SexLab Survival Spank that Ass SexLab Adventures Any pregnancy mod that can change breast or belly size Any other mod that messes with body shape, weight, or SexLab Arousal data About this version: This version will definitely not work with SE, due to the new SKSE plugin As well as bug fixes, major additions in the latest V14.X compared to V13.X include: Worn items support - configure modifiers for different statistics relating to worn items, vanilla and devious. New inputs for orgasms, rapes, steps taken, damage taken, beatings, sex/item addiction and more. SLSO support - orgasms and rapes correctly tracked for SLSO. C++ plugin accelerates the crazy amount of calculations this mod performs - performance should be much more responsive. Can now set update time as low as one-second. Morph values now have a global application offset for each class of morph. Awareness of various vanilla DCL, DF and TAWoBA armors. Awareness of SD+ special wrist shackles. Fixed unintended creature rapes. Expanded range on many modifiers. Carry weight now a direct value, not a percentage. "huge number of cocks" dialog now only shows at 100 arousal. Sliders in debug menu to set Orgasm and Rape data manually. Removed gender and XMPSE version check - not sure what will happen if your character is male or you have wrong libs now - it's your problem Update Instructions: SLD will update itself automatically into a running game. Simply install the new version and load your existing save. You should see a message about the update on the top left just after loading. Open the MCM and check the version number. That's all you need to do. Note for MO users: if updating an existing game, make sure you don't change the position of SLD (or any other mods) in your load order. The easy way to ensure this is to install the new SLD version as a new mod, and only after that is enabled and positioned in your left pane, disable and remove the old mod. That way, MO will retain the load order without modification. Do not disable the old mod, then install the new one, as this will put the SLD ESP at the end of the load order, which is probably not what you want ... unless that's where it was to begin with. Credits: Included animations in V13.6+ are by Gunslicer - used with permission. Thanks: The Devious Devices framework team, Ed86 for Milk Mod Economy and SLSO, Gooser for Apropos, and DeepBlueFrog - if it hadn't been for SexLab Hormones I wouldn't have started this. Quick Start Guide If you install SLD into an existing game, it will take a while for the MCM to show up. This is normal. Open the MCM of another mod, then close the menu and wait a while. If nothing shows up after a minute, save and load, open the MCM of another mod, close, and then wait ... wait ... it will show up. If it doesn't, it's not my fault! Try Jaxonz MCM Kicker if you have troubles with MCMs not starting. When you first open the Sexlab Disparity MCM, SLD will be disabled. Tick the box to enable, quit the MCM, and go back in. SLD should now be working, and you'll have a main screen like the one in the screenshots. The main screen has the "master sliders". If you turn these down to zero you can stop buffs or debuffs being applied at all by SLD, or you can use them to quickly adjust your game to react to some stupid mod that's suddenly made your SLD debuffs into a lethal horror. You can also adjust the update frequency here. Shorter is more responsive, longer will load your machine less. The default should be fine for anyone. SLD was developed on an eight-year-old laptop, and ran effortlessly on that with the default setting. Each input (or group of inputs, such as Arousal data, or Milk Mod Economy stats) has its own page. Every page is page is pretty much the same... If the page is an input "group", like Milk or Arousal, multiple values are crammed onto one page, and there is a drop down at the top to pick what stat from the group you want to adjust settings for. It's just a way of having more pages. Regardless of what you set, all of the settings from the group will apply if you enable processing for that group. In the future, probably all the pages will be like this because I'll need the space. There are two columns of sliders. The left column is for debuffs, the right column for buffs ... In theory anyway. At the top of each column is a sub-master slider that controls the strength of effects from this input. By default, these sliders are always set to zero. This makes the entire column do nothing! It's safer this way. You must change the slider to something other than zero for the column to have any effect. Beneath the sub-master slider are two sliders Debuff from (node value), and Debuff to (node value). These determine the range of the input you want to apply modifiers for, and their order matters. In fact, it is SUPER IMPORTANT! From is the input-value at which the effects below will be zero, and To is the input-value at which the effects will be fully applied. The "input-value" is of course the thing the page is for, like breast-size, or body-weight, or sex-addiction. e.g. Go to the Breasts page, and set the master slider for debuffs to 100 (that's the slider at the top of the left column). Then, set the From slider to 1.0 and the To slider to 2.0 (the default limit is for bigger breasts, size 6.0, but that's pretty huge). What does this do? With a range of From 1.0 ... To 2.0, debuffs will start to apply when your character's breast size gets up to a value of 1.0 Values below that will have no effect - they're smaller than From. As it increases towards 2.0 the effects of the modifiers you pick below will increase to their full "100%" effect. With a breast-size larger than 2.0, they will not get any stronger. To sum up: With From 1.0, To 2.0 Any breast size below 1.0 will have zero effect. Any breast size of 2.0 or greater will have full effect. But this still does nothing! Yet... Because you didn't pick any of the modifiers below From .. To. Open the Magicka slider, and set it to 100% Then, open the Stamina slider, and set it to -100% Scroll down and enjoy the huge range of sliders you can slide! What will this do? Now, as your breasts grow from size 1.0 to 2.0, a buff will be applied to magicka, and a debuff will be applied to stamina. Negative values in the modifiers = debuffs, and positive ones equal buffs... Even though this is the "debuffs" column ... well, it's just a convention, it's up to you whether you set them up as bonuses or penalties for any given range. In modifiers, negative is bad, positive is good. Always. Sometimes it's a bit odd, like when you set the chance of falling over, only negative values give a chance to fall, and positive values are all ways of saying "don't fall over, ever". But it is consistent. As there are so many values, it would be confusing if sometimes the convention flipped around, just because it was a "chance" value rather than a buff/debuff. Now, let's suppose you put From and To, the other way around... Set From to 2.0 and To to 1.0 Now, as your character's breasts decrease in size from 2.0 to 1.0, the effect of the modifiers will increase to 100%. So you will get no modifications at breast size 2.0 but at 1.5 you'll get +50 magicka, and -50 stamina. At size 1.0 (or below), you'll get + 100 magicka and -100 stamina. Which is silly, but it's just an example. So the ordering of From and To is very important. The From value is always the one that applies no effect, and the To value is always the one that applies full effect. It's intuitive when you want to set a buff for small breasts, that increases as they get smaller. e.g. Set the master slider for breast buffs to 100%. Set From 0.9 and To 0.0 Now the modifiers in the buffs column will increase to 100% of their configured values as your breasts approach size 0.0, with benefits starting to kick in at 0.9 or lower. As every screen is pretty much the same, you now know how to set up everything! Almost... There's a page called Limits... and it's different from the others. What does it do? Basically, ALL of the modifiers you configure, on all the pages, are totalled up before being applied. So, let's say, you set a magicka bonus of 100 from breasts, and a magicka bonus of 100 from belly, but a magicka debuff of 90 from arousal. Imagine that the From .. To values of breasts result in 75% effect, and the values on belly result in 30% effect, and the values on arousal 50%. These are all totalled up, so you get 75 + 30 - 45 = 60 magicka bonus. So negative and positive values can cancel out. But in some cases, you'll add large values of the same sign together, and a big number will result. Let's say you end up with a total health modifier of -270. If you have less health than this, you'd die, right? Well... that's not quite how Skyrim works, but pretty close. That's where limits come in. The default Limit for health is -90, so no more than -90 will be applied to your health. You can adjust the limits as you see fit, so if you never want to get a Movement Speed debuff worse than -25% from SLD, set that in the lower limit, and totalled speed debuffs will simply be clamped at that value before application. What about buffs and debuffs from other mods? How does SLD interact with them? SLD doesn't stick its fingers into other mods: it doesn't disable their effects. However, most mods will let you disable their buffs or debuffs. Sometimes the options to do so are strangely named, or hidden in a debug menu, but it is usually possible. In the case where SLD is modifying a value, and another mod is doing it too, the higher modifier usually overwrites the weaker one. Movement speed is a bit different, because DD, and other mods set it directly instead of using an effect At this time, SLD only limits the modifiers it applies, it can't control what other mods might do. This might change for movement speed, but it's technically impractical to do it for other values. SLIF If you have SLIF installed, you can choose to get node (and morph) values from it. This is the best way to get them, and is more efficient than if SLD reads them directly. What is this Body Morph thing? Does it change morphs? SLD's body morph awareness allows it to generate 'fake' node values from mods (such as MME, or various SLIF patches) that modify body morphs instead of skeleton nodes. These values are not used by anything except SLD's internal modification calculations. You have to set up how you want the morphs to be interpreted. See below for more information... Adding Custom Animations The "internal animations" for Stagger, Trip and Fall are intended to support custom animations (by Gunslicer) now bundled with SLD for those events. If you don't want to use them, you can disable them and use vanilla animations ... or ... you can use your own custom animations. You can add your own animations if you have suitable .hkx files you want to use. It's recommended you use the built-in animations, but you can change them if you want. Worn Items The 'Worn' tab conceals a large number of options. At the top of the page are two drop-down menus, one to pick the ITEM, and one to pick the MODE. There are 45+ items, and 12+ modes, and each ITEM x MODE combination is a unique configuration set! In practice, you may not want to set up all items, and you will certainly never want to set up all the modes for all items. The items are largely self-explanatory. At the top are the major outfit types: 'Naked', 'Clothing', 'Light Armor' and 'Heavy Armor', followed by 'Bare Feet'. While the major outfit types are naturally exclusive to each other, most of the other item types aren't. It's possible for a character to wear gloves, a collar, and slave boots - but a character can't wear slave boots and have bare feet. In the drop-downs there will be a '+' next to items you are considered to be wearing. There will be an '*' next to items you've enabled for the current mode, and an '*' next to modes you've enabled for the current item. The '*' is MODE x ITEM combination specific, it helps you track what you've enabled. If you do not enable an ITEM x MODE combination, it will not be processed, and its modifiers will not be applied. The modes need some explanation: I plan to write a full guide for SLD when things are more complete, but for now, I hope this is enough. Use the forum thingy if you have questions. Change History FAQ Submitter Lupine00 Submitted 11/23/2018 Category Other Requires SKSE, SkyUI, SexLab 1.62 Special Edition Compatible No
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Good day. How can I adjust the smoothness of the gradual increase belly size, when an actor is filled up? Currently, the belly increases instantly at jerky intervals. In other words, a partial increase belly size is instantly added every 0.2 seconds (or are these not seconds, but morph values?), while, for example, if 5 liters of cum were inflated into the actor at once. A combination of mods "Fill Her Up Baka Edition" and "Inflation Framework" is used. The body was installed from CBBE 3BA. In Racemenu, I tried changing PregnantBelly morph slider. Even changing the value by hundredths causes the belly to grow in little jerky intervals. I don't understand how to make the change more smooth. Maybe I should use a different body? This video (alternate link) shows an example of the kind of inflation I'd like to see. I don't know if a different inflation mod is being used there, or if any other morphs, bodies, or settings have been applied. But in video inflation is smoother and more gradual.
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Hey! Am I right in thinking that the only modern-ish mods adding advantages for being nude-ish are sexlab adventures / sexy adventures / dibellan defenders? I'm looking for something that gives incremental buffs for being e.g. in skimpy or topless/bottomless gear. Similar vein, I'm also looking for mods that add advantages to being covered in cum, filled with cum (e.g. sticky magic), and aroused, but most seem to give disadvantages rather than buffs.... Edit: I have discovered AND and Ashamed Undress, which take care of the nudity part
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Hi guys, I've been struggling with getting SL Inflation to work for me. I've downloaded Fill her up Baka edition, and when my character is filled, it gives me the descriptions in the top left, but my character's belly wont inflate. I've tried to follow a few threads on here about it, but none have worked. I'm using CBBE 3BA, and I've been trying to set the morph sizes on the PregnancyBelly node to different percentages in SL Inflation, but nothing seems to change. I've also made sure Fill her up's node is the same one. I've also made sure to build morphs in bodyslide for all my outfits and bodies. What am I doing wrong? If someone has an in depth tutorial, or explanation, please help me out! Thanks.
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Object Digester View File A mod that makes you able to eat almost any item in the game, and lets you digest them fr either permament buffs, or to turn them into raw ore Description: Adds two spells to the players menu, one that gives you access to your stomach, and another that lets you digest the contains of your stomach. You have an upper limit that how much you can store in your belly, but you can stretch this limit periodically. Having weight in your belly also slowes you down New in 1.2: -Fixed the BSA problem, so should work on SE now -Fixed the wood error -Added special spells for digesting saesric artifacts (except skeleton key) -Added active spells for each material. These are adept level spells, and can be acquired as one from drops and merchants -Sneak less efficently while digesting (Can be toggled on/off in MCM) -Improved the sript for undigested ore. Now instead either getting all-or-nothing from an item, it can truly be partially digested -Digesting ores are now guaranteed to be absorbed Daedric spells: Active spells: Depending on the material of the items digested, you gain buffs, wich are: Additionally, metals have a chance to be not full digested, making them into ore inside your intestines. You can get them out with pressing sneak Includes an MCM menu, where you can: Set weight limit, Stretch period/increcement, digestion speed/power, metal failchance for each metal, and sound effect volume So far you gain buffs by digesting: Most clutter items around the world, non-unique weapons/armor/jewelry, bones, ores, ingots, and most other items you can pick up all from the base game, expansion items may not give buffs (But you're able to digest them regardless) Note: Ingredients gives no buffs, and digesting food/potions/ingredients applies the same effect as if you ate them normally Credits: for the stomach container of this mod I used the code of the Extra Pocket mod from Code Serpent, credit goes to them for that part of this mod Submitter redfrog563 Submitted 05/30/2020 Category Sexual Content Requires Skyrim, SKSE, NiOverride or Racemenu, CBBE BodySlide Racemenu Morphs, or Belly Weighted Skeletons and Armor Special Edition Compatible Yes
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So I'm attempting to make a spell that takes advantage of FHU and bring some hentai themed combat to the game. The idea is a set of cum-based spells that are designed to inconvenience the player during combat and punish (or reward...that's on you) the player for not managing the fight and status quickly after the fight. The goal is to have spells that basically add cum to respective areas that will eventually encumber the player and, depending on settings or mods, could result in pregnancy or other consequences. I'm currently only using SSEEdit and have been trying to find the right effects to alter but I feel i may be barking up the wrong tree. Any help would be appreciated. Obviously, I'm not ripping other people's work or repackaging it. Moreover if I were to publish this mod I would first seek the permission of the original creators (no offense to anyone who has any help for me).
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