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Showing results for tags 'town'.
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A few days later, after the revenge in Lexington... I finally decided to go to Boston. On the way, I made a stop at a place called Covenant. It was a cluster of houses fortified by concrete walls with turrets on them that protected the area. The guard at the entrance invited me to take a test called the GOAT. If I passed, I was allowed to enter. "A resident is in possession of a Grognak the Barbarian comic book, issue number 1. You want it. What's the best way to obtain in? 1. Trade the comic book for one of your own valuable possessions. 2. Steal the comic book at gunpoint. 3. Sneak into the resident's quarters, and steal the comic book from his desk. 4. Slip some knock-out drops into the resident's Nuka-Cola, and take the comic book when he's unconscious." I choose answer 3. Infiltration was my thing. After answering about ten questions, I was accepted into the compound. The first house run by a merchant who sold the resources produced here. "Hello ma'am, you are new right? You should try our homemade lemonade! No one can resist it. The first bottle is free!" "Why not, I could use a drink!" The saleswoman advised me to go to see the Covenant leader so that I could have a place to sleep that night. On the way, I tasted the lemonade. It was refreshing and delicious! "Hello young traveler! Welcome to Covenant. Ah, I see you've already met our saleswoman and her awesome lemonade! Are you staying the night? You can sleep in one of the common houses, you have nothing to fear here! We'll talk later, you look tired." "Thanks for the welcome and the hospitality! I am exhausted, I will take your advice. Good night to you." His desk was harmoniously arranged however the handcuffs on the desk worried me. What were they doing here if the compound was so secure? I undressed completely and went to bed. It felt good not to be worried about the present dangers of the Commonwealth. I was so tired, I just fell asleep. Something was strange though, my breasts felt heavier. In my sleep, I felt displaced, unable to move. I heard a distant voice of a woman. "Is this the new comer? No one will miss her. And it looks like the drink has taken its toll. Take her to the safe house, she'll be more studied there." When I came to my senses, it took me a while to realize what was going on. The handcuffs I had seen earlier were attached to my wrists. I was naked and vulnerable in front of several armes guards, one of whom was assigned to escort me somewhere. We crossed a footbridge in this underground which served as a base for these people. Who were they? I still felt a little dizzy, unable to use my mouth to speak. "Keep following me and don't slow down. You don't want to upset the Doc." I was brought to the Doc. The old woman ran the base with a strong hand. I stood on my tiptoe, trying to see over her shoulder what she was building. "Well what do we have here? Looks like my first experiment worked. You have a beautiful body, so firm and athletic. You'll be a perfect test subject. Tie her to the bench. I was tightly bound, the cold metal around my neck, wrists and feet prevented me from moving a muscle. I could see absolutely nothing of what she was doing on her terminal behind me. "I will go back to latest research and compare it with my new guinea pig. We'll know soon enough if she's a human or a synthetic." A synthetic? What she was babbling about? "Very interesting, a 25 % increased breast size. No side effects noted, the test subject is in perfect condition. We will continue some tests later if she can produce milk. If so, we will keep her. If not... Synths must be destroyed. Take her to the cell and leave her handcuffed, we're not taking any chances." I felt terribly exposed, treated like a lab rat. I had to get out of here. I was taken to a cell that had been used as a torture chamber for someone more unlucky than me. My feet ended up in a pool of dried blood. The guard gazed at me, the fact that I was naked and helpless give him an immense feeling of power over myself. "Don't move, I'll open the cell and put you in. If you try anything, you'll lose some teeth." Before I was thrown in the cell, I managed to retrieve the cell key from the desk. The guard had his own key and lock me in without checking. I had to thank him as his lack of vigilance would allow me to escape. The hardest part was unlocking the cell door with my hands behind my back. Time to escape. There was no time to remove the handcuffs, I had to leave. I crouched down and walked out of the room. My footsteps were quite low, which was a big plus. I knew where I shouldn't go, I had to find my way back to the surface. I walked through an open red door. I forced myself to stand up, I couldn't see what was down there, the main room maybe? I was lucky not to come across any guards, it had to stay that way. In the other room, I saw a passage hidden by darkness. I felt like a ninja, jumping over the blocks of dirt before falling back behind the stairs. Being barefoot did not cause any noise. The guard on the deck continued his cigarette break without suspecting anything. I followed the path to the surface but my luck had to stop. There was a security post with a guard watching the corridor. It was impossible for me to get through without alerting him. I was so close... I had to use my legs and run as fast as I could. I sprinted at full speed. Other guards and a turret were in front of a pipeline leading outside. I didn't think for a moment and ran over there. "She's getting away, get her quick!" I'm sorry, but your shelter wasn't very welcoming. Covenant, my ass. Outside, it was daylight and I still had to escape from this place. The good news was that I was a pretty good swimmer. The bad news was that I couldn't use my arms because of the handcuffs. My legs had to work twice as hard to get to shore. I managed to reach the shoreline and make my way to the highway. Looking down, I saw no one chasing me. Now I had to get rid of these handcuffs and find some clothes. I hoped that no one could see me so vulnerable, it would give them bad intentions... My luck returned. A small abandoned camp on the highway had clothes and, above all, something to remove the handcuffs. It took me several minutes before I managed to disarm the mechanism and regain the use of my hands. I got dressed and kept moving. In front of me, Boston was devastated but still standing. As a slave, I had only seen the journey to Diamond City, which was a straight line. There were still plenty of other places to explore. It was decided, I would return to Diamond City, this time as a free woman. And for work opportunities.
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I am using Sims 3 on a PC. I am using Animated_WooHoo_Passion_Ver2.7.6.7 mod among other. Is there a mod that will change the entire town or world into nudists. I can manually change individuals but it does not last. I'd like all sims to be nude (except maybe some sort of identifier, such as hats, for those working, such as police, maids, etc. Even if all sims except those with the attribute "never nude" were nude that would be fine. Thanks in advance. ps: I am new to this, so I hope I am posting my question correctly
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Version 5.1 - 2016-01-27
3,492 downloads
Blackthorn - A Gay Hamlet Note: Other than bug fixes (if any), this patch is now finished. This is a patch for the amazing buildable town called Blackthorn. I love this mod, and have been using it as a player home pretty much since it was initially released. But over time, I thought it might be fun, and a good learning experience, to customize it to my own liking. I am releasing what I have done thus far, in case anyone else might enjoy it. What Is Different? So, how does this patch change the original? Many ways... The entire town is now prebuilt; you don't have to build it yourself. While that is fun and "immersive", after doing it 20 times, I got tired of it. Plus changing it to being "pre built" served as a learning experience for me - and gave me a whole new respect for all the work that goes into making a structure or town buildable. All NPCs are now adult males (luckily the original had no child AI, as such, just some child play markers which I removed, though they were ignored anyway, once the NPC was turned into an adult). Many NPCs are are pretty much naked other than boots ... good eye candy. The guards now wear orcish armor, which looks great if using the SOS revealing armor. Using SexLab Aroused Redux, all NPCs are flagged as preferring males, and exhibitionist. Some have relationship rank increased, up to lover, some are related to each other (and some are both, though no mod currently does much with the incest concept). The Manor was themed to the Thieves' Guild. Since I never play that, I decided to change it. I do play Stormcloak (I love Ralof's dialog!). So I stuck a statue of Talos in the town, ripped out the TG display in the manor, and replaced the TG banner with a Stormcloak one. Tons of mannequins with armor lag my game to death, so I never used the mannequins. Which led me to decide to just remove most of them. Thus the large area in the basement has been converted to a rock pool, of sorts. I don't do the adoption thing either. Plus this is now an adult town. So the kids room has been converted into a sauna. The Edgewater Tavern is renamed to Stonewall Tavern. There was a problem with guards getting stuck on the idle markers inside the jail cells. The author of the original mod has mitigated this somewhat but there is no way to completely fix it. So I ripped out the markers altogether, along with the prisoner. This makes the jail basically useless, but I preferred to have the guard earn their high salaries by protecting the town, rather than hanging out in a jail. (As for the prisoner NPC, I may repurpose him at some point.) Added insects outdoors. Replaced many of the aspen trees with pines. Expanded NPCs' AI to make them more active, while still respecting their various jobs in town. This affects most, but not all. I left the 2 innkeppers alone, and miners, guards and inn guests. So, don't be surprised if, for example, you see a couple of guys idling on the dock, enjoying a romantic evening together. The groundskeeper now has a dog. Something unexpected was discovered in a little visited part of town. It has been tidied up and made available to the townsfolk. (Special "Deco" in this area is initially disabled; it can be toggled via a switch near the entrance.) Tons of exterior navmesh fixes. Hopefully, NPCs and animals won't be running into buildings or walls anymore. Requirements Blackthorn 1.6 (won't work with 1.5) Apachii hair - Full and Male KS Hairdos Renewal SexLab SexLab Aroused Redux (and all dependencies) Recommended Grimoas Almighty Talos Statue Replacer Sexlab Eager NPCs Coat of Paint - Riften - improves the look of the town (since it uses mainly Riften parts) Undress for Bed Installation Install all the requirements above first. then this patch. The patch must be below Blackthorn in your load order. Removal Remove the patch from your game. Reinstall Blackthorn - or remove that as well. Quirks Blackthorn has an issue with NPCs apparently not starting their routines until you enter their homes. This is, I believe, actually a Skyrim problem. I've noticed exactly the same issue in Falkreath, many times. Many NPCs seem to start out in the Dead Man's Drink, and stay there till you enter the building for the first time. FAQ General note: Crashes can often be due to other mods which bloat the game. There are some mods I have tried that increase my crash rate significantly, including (but not limited to) SexLab Random Sex, SexLab Aroused Creatures, Legacy of the Dragonborn. So if you're crashing, first make sure to test on a new game as opposed to a game in progress - especially if you are upgrading from an older version of the patch. Next, try disabling memory hungry mods, like those mentioned above, and see if that helps. I crash when I install this patch. The most likely cause is that you are missing a required mod, or have them in the wrong order. Process your load order with TES5Edit and correct any problems it reports. Credits Blackthorn - Original mod which this modifies Celtic Decor for Skyrim I - additional pictures and frames Static dishes and food resource - static additional food and dishes Amazing Caves - for "deco" idea Update Log 5.1 Significant manual overhaul of the navmesh in a last attempt to deal with crashes that some have reported. Released as non-floppy only; all other versions are yanked. 5.0 This version is much like 4.x except that I stripped out all the Zaz stuff, and all the sex acts, along with some minor "effects" like falling pine needles. The aim was to produce a version that was less "laggy". No other significant changes. 4.1a Fixed missing textures in compressed files. Sorry about that. 4.1 Bug fix: the "toy" in the manor basement was only delivering on first use. 4.0 This version now adds ZAZ as a requirement. Expanded deco in the new area. Added deco to the manor, inn and jail, and a couple (!) outdoors; these also all default to being disabled. Added a "toy" in the manor basement (this is always enabled). Deco activators are now in the manor, in the closet to the left of the master bed. 3.1 Tweaked position of one of the "deco items". Extended range of NPCs in the new area. Added paintings on walls there. Fixed connection to new area (misalighned objects) Added more idle markers. 3.0 Moved followers from Guest House to Followers Barracks. So the Guest House remains empty ... possible future uses, or ... remove it? Comments on that? Added COC markers to some spots, including the manor exterior. It is possible to fast travel from inside the manor (actually, I did this a few versions back, just forgot to document it). Removed cheat chest from the manor and placed it .... elsewhere. You'll have to find it if you want what's in it. NPCs now strip when going into the Manor sauna. Something unexpected was discovered in a little visited part of town. It has been tidied up and made available to the townsfolk. (Special "Deco" in this area is initially disabled; it can be toggled via a switch near the entrance.) More navmesh edits (I know I've said it before but I hate navmesh!) 2.2 Fixed a few mis-matched factions. Removed all edited navmeshes outside of the town walls. Cleaned up sex trigger script. Fixed the end of the wall walkway near the farm: another wall bounding box was blocking it. FloppySOS: Removed piercings from cheat chest (saves me time when making the nonSOS version). More NPC AI tweaks. 2.1 Fix to the "trysts" between two pairs of guards. I got them muddled when I set it up. Hopefully fixed the crash problem some have been having near town gates (crossing fingers'n'toes!) by removing special effects triggers that were near the town gates, and covering most of the town itself. 2.0 Enabled a few more odds'n'ends that I had forgotten to enable. Tested with latest KS Hairdos (13 Sept 0215); no issues. Removed most of the insect spawners; let's see if that helps those who are crashing. Implemented my "secret project": NPCs will now have sex when they meet up. This is done in a targeted way: sex will trigger between specific NPCs at specific times and places. So there is nothing constantly polling for nearby NPCs, bogging down the game. Moved the fast travel arrival spot from in front of the manor, to near the inn. Might reduce some of the heavy initial load. I also renamed the map marker to "Blackthorn Gay Hamlet". 1.4 Reworked followers' schedules Enabled chickens, finally More exterior navmesh fixes, around town walls (I think I mentioned that I hate navmesh, right?) Fixed a lopsided canis root, removed buried vegetables, and unburied a forest prey. Horse no longer gets involved in combat. The groundskeeper has a pet dog, called Dog, a husky. He will follow the groundskeeper around sometimes, or just do his own thing. He's friendly to all, and will engage in combat, but is essential. Oh, he cannot become a follower... he belongs to the groundskeeper, after all. 1.3a Hotfix release; fixes crash bug... hopefully 1.3 Forgot, from the very beginning, to enable the street lights [facepalm] Removed the manor key from one of the followers (not sure why he ever had a key, as it is never used) Cleaned up a ton of crap underground... 1.2 Made Anthony Tucker a redguard (A'tor) Removed a few bits of "standard" grass. Removed unused activator. Expanded NPCs' AI to make them more active, while still respecting their various jobs in town. This affects most, but not all. I left the 2 innkeppers alone, and miners (so far). Oh and the inn guests, as they already tended to wander a lot. So, don't be surprised if, for example, you see a couple of guys idling on the dock, enjoying a romantic evening together. ColonolNutty no longer included 1.1 Removed Ring of Excitement from cheat chest New version with FloppySOS 1.0 Tons of navmesh tweaks.... (I hate navmesh) Fixed inverted painting 0.3 Beta Fixed wall with gap in manor basement Fixed name of bookstore Nuked some left over bedrools Changed bard's voice to MaleYoungEager Added a "no bounce" version to downloads; this has the ColonolNutty Rings removed. Need feedback on whether it works or crashes or... 0.2 Beta External navmesh fixes Rock garden in basement pool Minor navmesh tweaks in sauna. Added insects of various kinds outdoors. Player can lie down in some spots, like the sauna, and others. Fixed a nest that was half under a wall. Replaced many aspen trees with pines. 0.1 Beta - Initial release NOTE: This mod is released under Creative Commons Attribution-NonCommercial-ShareAlike. In other words, feel free to make changes to the mod in any way you like, and upload the changed version. You do not need to ask permission. If you do so, you must credit me, and your version must be free. Further, you also need to credit any other mods used as resources, including those used in my original. Your own creation must in turn be released under these same conditions. -
Version 1.0
665 downloads
My revamp for the (as always) amazing patch that @ffabris made for the also awesome mod Blackthorn (a buildable town). Like ffabris' original patch, it changes the NPCs in the town to all (sexy) males. My changes are purely cosmetic (more vanilla based). This mod adds a veritable herd of NPCs, so I will not be providing screenshots this time. Things I changed: - NPC's are dressed in vanilla outfits - NPC's are more Nord looking (get the original patch if you prefer sunkissed sexy men) - NPC's use vanilla hair (maleimperial and maleredguard) - NPC's are no longer exhibitionists, but still prefer men (SLAR functionality) Read the description of the original Patch for more information. Same rules apply for this revamp. Requires: Skyrim Legendary Edition (so ALL DLC) Blackthorn version 1.6 SexLab Aroused Redux (+ dependencies) Recommended: Undress for bed The Manipulator SexTalk (gay) Fine Face Textures for Men by Ushi (+ Black subsurface maps for Face and Body + Vampire Patch) Smooth Male Body (SOS) This revamp, as well as the original patch by ffabris, were made with a gay audience in mind. However, with The Manipulator it is very easy to change sexual preference (and a host of other settings) to make this mod suitable for everyone's preference. You will still have a town populated by only hunky men. I hope you will enjoy my "vision" on this most excellent mod and patch. Credits: Ld50365 for creating Blackthorn ffabris for creating the original patch and allowing me to revamp it Celtic Decor for Skyrim I - additional pictures and frames Static dishes and food resource - static additional food and dishes -
133 downloads
Cocksmen Village Ita. Only the translation of the texts: Cocksmen Village 1.9 Italiano Il file che comprende i testi tradotti dev essere sostituito a quello della mod originale. Qui di seguito troverete il link per la pag, della mod originale: http://www.loverslab.com/files/file/2609-cocksmen-village/ Un ringraziamento speciale va a ffabris per avermi permesso di tradurre le sue mod, e anche a EarthGuardian che mi da sempre il suo aiuto ... e non solo quello -
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Blackthorn (Gay) Hamlet Nordified
ButchDiavolo posted a topic in Downloads - Skyrim Adult & Sex Mods
View File My revamp for the (as always) amazing patch that @ffabris made for the also awesome mod Blackthorn (a buildable town). Like ffabris' original patch, it changes the NPCs in the town to all (sexy) males. My changes are purely cosmetic (more vanilla based). This mod adds a veritable herd of NPCs, so I will not be providing screenshots this time. Things I changed: - NPC's are dressed in vanilla outfits - NPC's are more Nord looking (get the original patch if you prefer sunkissed sexy men) - NPC's use vanilla hair (maleimperial and maleredguard) - NPC's are no longer exhibitionists, but still prefer men (SLAR functionality) Read the description of the original Patch for more information. Same rules apply for this revamp. Requires: Skyrim Legendary Edition (so ALL DLC) Blackthorn version 1.6 SexLab Aroused Redux (+ dependencies) Recommended: Undress for bed The Manipulator SexTalk (gay) Fine Face Textures for Men by Ushi (+ Black subsurface maps for Face and Body + Vampire Patch) Smooth Male Body (SOS) This revamp, as well as the original patch by ffabris, were made with a gay audience in mind. However, with The Manipulator it is very easy to change sexual preference (and a host of other settings) to make this mod suitable for everyone's preference. You will still have a town populated by only hunky men. I hope you will enjoy my "vision" on this most excellent mod and patch. Credits: Ld50365 for creating Blackthorn ffabris for creating the original patch and allowing me to revamp it Celtic Decor for Skyrim I - additional pictures and frames Static dishes and food resource - static additional food and dishes Submitter Vachnic Submitted 09/06/2016 Category Other Requires See description Special Edition Compatible -
View File Cocksmen Village Ita. Only the translation of the texts: Cocksmen Village 1.9 Italiano Il file che comprende i testi tradotti dev essere sostituito a quello della mod originale. Qui di seguito troverete il link per la pag, della mod originale: http://www.loverslab.com/files/file/2609-cocksmen-village/ Un ringraziamento speciale va a ffabris per avermi permesso di tradurre le sue mod, e anche a EarthGuardian che mi da sempre il suo aiuto ... e non solo quello Submitter GreenL Submitted 03/18/2016 Category Other Requires Special Edition Compatible
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View File Blackthorn - A Gay Hamlet Note: Other than bug fixes (if any), this patch is now finished. This is a patch for the amazing buildable town called Blackthorn. I love this mod, and have been using it as a player home pretty much since it was initially released. But over time, I thought it might be fun, and a good learning experience, to customize it to my own liking. I am releasing what I have done thus far, in case anyone else might enjoy it. What Is Different? So, how does this patch change the original? Many ways... The entire town is now prebuilt; you don't have to build it yourself. While that is fun and "immersive", after doing it 20 times, I got tired of it. Plus changing it to being "pre built" served as a learning experience for me - and gave me a whole new respect for all the work that goes into making a structure or town buildable. All NPCs are now adult males (luckily the original had no child AI, as such, just some child play markers which I removed, though they were ignored anyway, once the NPC was turned into an adult). Many NPCs are are pretty much naked other than boots ... good eye candy. The guards now wear orcish armor, which looks great if using the SOS revealing armor. Using SexLab Aroused Redux, all NPCs are flagged as preferring males, and exhibitionist. Some have relationship rank increased, up to lover, some are related to each other (and some are both, though no mod currently does much with the incest concept). The Manor was themed to the Thieves' Guild. Since I never play that, I decided to change it. I do play Stormcloak (I love Ralof's dialog!). So I stuck a statue of Talos in the town, ripped out the TG display in the manor, and replaced the TG banner with a Stormcloak one. Tons of mannequins with armor lag my game to death, so I never used the mannequins. Which led me to decide to just remove most of them. Thus the large area in the basement has been converted to a rock pool, of sorts. I don't do the adoption thing either. Plus this is now an adult town. So the kids room has been converted into a sauna. The Edgewater Tavern is renamed to Stonewall Tavern. There was a problem with guards getting stuck on the idle markers inside the jail cells. The author of the original mod has mitigated this somewhat but there is no way to completely fix it. So I ripped out the markers altogether, along with the prisoner. This makes the jail basically useless, but I preferred to have the guard earn their high salaries by protecting the town, rather than hanging out in a jail. (As for the prisoner NPC, I may repurpose him at some point.) Added insects outdoors. Replaced many of the aspen trees with pines. Expanded NPCs' AI to make them more active, while still respecting their various jobs in town. This affects most, but not all. I left the 2 innkeppers alone, and miners, guards and inn guests. So, don't be surprised if, for example, you see a couple of guys idling on the dock, enjoying a romantic evening together. The groundskeeper now has a dog. Something unexpected was discovered in a little visited part of town. It has been tidied up and made available to the townsfolk. (Special "Deco" in this area is initially disabled; it can be toggled via a switch near the entrance.) Tons of exterior navmesh fixes. Hopefully, NPCs and animals won't be running into buildings or walls anymore. Requirements Blackthorn 1.6 (won't work with 1.5) Apachii hair - Full and Male KS Hairdos Renewal SexLab SexLab Aroused Redux (and all dependencies) Recommended Grimoas Almighty Talos Statue Replacer Sexlab Eager NPCs Coat of Paint - Riften - improves the look of the town (since it uses mainly Riften parts) Undress for Bed Installation Install all the requirements above first. then this patch. The patch must be below Blackthorn in your load order. Removal Remove the patch from your game. Reinstall Blackthorn - or remove that as well. Quirks Blackthorn has an issue with NPCs apparently not starting their routines until you enter their homes. This is, I believe, actually a Skyrim problem. I've noticed exactly the same issue in Falkreath, many times. Many NPCs seem to start out in the Dead Man's Drink, and stay there till you enter the building for the first time. FAQ General note: Crashes can often be due to other mods which bloat the game. There are some mods I have tried that increase my crash rate significantly, including (but not limited to) SexLab Random Sex, SexLab Aroused Creatures, Legacy of the Dragonborn. So if you're crashing, first make sure to test on a new game as opposed to a game in progress - especially if you are upgrading from an older version of the patch. Next, try disabling memory hungry mods, like those mentioned above, and see if that helps. I crash when I install this patch. The most likely cause is that you are missing a required mod, or have them in the wrong order. Process your load order with TES5Edit and correct any problems it reports. Credits Blackthorn - Original mod which this modifies Celtic Decor for Skyrim I - additional pictures and frames Static dishes and food resource - static additional food and dishes Amazing Caves - for "deco" idea Update Log 5.1 Significant manual overhaul of the navmesh in a last attempt to deal with crashes that some have reported. Released as non-floppy only; all other versions are yanked. 5.0 This version is much like 4.x except that I stripped out all the Zaz stuff, and all the sex acts, along with some minor "effects" like falling pine needles. The aim was to produce a version that was less "laggy". No other significant changes. 4.1a Fixed missing textures in compressed files. Sorry about that. 4.1 Bug fix: the "toy" in the manor basement was only delivering on first use. 4.0 This version now adds ZAZ as a requirement. Expanded deco in the new area. Added deco to the manor, inn and jail, and a couple (!) outdoors; these also all default to being disabled. Added a "toy" in the manor basement (this is always enabled). Deco activators are now in the manor, in the closet to the left of the master bed. 3.1 Tweaked position of one of the "deco items". Extended range of NPCs in the new area. Added paintings on walls there. Fixed connection to new area (misalighned objects) Added more idle markers. 3.0 Moved followers from Guest House to Followers Barracks. So the Guest House remains empty ... possible future uses, or ... remove it? Comments on that? Added COC markers to some spots, including the manor exterior. It is possible to fast travel from inside the manor (actually, I did this a few versions back, just forgot to document it). Removed cheat chest from the manor and placed it .... elsewhere. You'll have to find it if you want what's in it. NPCs now strip when going into the Manor sauna. Something unexpected was discovered in a little visited part of town. It has been tidied up and made available to the townsfolk. (Special "Deco" in this area is initially disabled; it can be toggled via a switch near the entrance.) More navmesh edits (I know I've said it before but I hate navmesh!) 2.2 Fixed a few mis-matched factions. Removed all edited navmeshes outside of the town walls. Cleaned up sex trigger script. Fixed the end of the wall walkway near the farm: another wall bounding box was blocking it. FloppySOS: Removed piercings from cheat chest (saves me time when making the nonSOS version). More NPC AI tweaks. 2.1 Fix to the "trysts" between two pairs of guards. I got them muddled when I set it up. Hopefully fixed the crash problem some have been having near town gates (crossing fingers'n'toes!) by removing special effects triggers that were near the town gates, and covering most of the town itself. 2.0 Enabled a few more odds'n'ends that I had forgotten to enable. Tested with latest KS Hairdos (13 Sept 0215); no issues. Removed most of the insect spawners; let's see if that helps those who are crashing. Implemented my "secret project": NPCs will now have sex when they meet up. This is done in a targeted way: sex will trigger between specific NPCs at specific times and places. So there is nothing constantly polling for nearby NPCs, bogging down the game. Moved the fast travel arrival spot from in front of the manor, to near the inn. Might reduce some of the heavy initial load. I also renamed the map marker to "Blackthorn Gay Hamlet". 1.4 Reworked followers' schedules Enabled chickens, finally More exterior navmesh fixes, around town walls (I think I mentioned that I hate navmesh, right?) Fixed a lopsided canis root, removed buried vegetables, and unburied a forest prey. Horse no longer gets involved in combat. The groundskeeper has a pet dog, called Dog, a husky. He will follow the groundskeeper around sometimes, or just do his own thing. He's friendly to all, and will engage in combat, but is essential. Oh, he cannot become a follower... he belongs to the groundskeeper, after all. 1.3a Hotfix release; fixes crash bug... hopefully 1.3 Forgot, from the very beginning, to enable the street lights [facepalm] Removed the manor key from one of the followers (not sure why he ever had a key, as it is never used) Cleaned up a ton of crap underground... 1.2 Made Anthony Tucker a redguard (A'tor) Removed a few bits of "standard" grass. Removed unused activator. Expanded NPCs' AI to make them more active, while still respecting their various jobs in town. This affects most, but not all. I left the 2 innkeppers alone, and miners (so far). Oh and the inn guests, as they already tended to wander a lot. So, don't be surprised if, for example, you see a couple of guys idling on the dock, enjoying a romantic evening together. ColonolNutty no longer included 1.1 Removed Ring of Excitement from cheat chest New version with FloppySOS 1.0 Tons of navmesh tweaks.... (I hate navmesh) Fixed inverted painting 0.3 Beta Fixed wall with gap in manor basement Fixed name of bookstore Nuked some left over bedrools Changed bard's voice to MaleYoungEager Added a "no bounce" version to downloads; this has the ColonolNutty Rings removed. Need feedback on whether it works or crashes or... 0.2 Beta External navmesh fixes Rock garden in basement pool Minor navmesh tweaks in sauna. Added insects of various kinds outdoors. Player can lie down in some spots, like the sauna, and others. Fixed a nest that was half under a wall. Replaced many aspen trees with pines. 0.1 Beta - Initial release NOTE: This mod is released under Creative Commons Attribution-NonCommercial-ShareAlike. In other words, feel free to make changes to the mod in any way you like, and upload the changed version. You do not need to ask permission. If you do so, you must credit me, and your version must be free. Further, you also need to credit any other mods used as resources, including those used in my original. Your own creation must in turn be released under these same conditions. Submitter ffabris Submitted 09/01/2015 Category Other Requires Varies - see description. Special Edition Compatible
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View File Removed - too broken for too many people. Get Cocksmen Village Redone instead. Submitter ffabris Submitted 01/20/2016 Category Sexual Content Requires Special Edition Compatible