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About This File

 

Some new files are up.....................

 

 -----------------  Any of my patched files for other mods that are in download section require "textures" file found in download section. Open archive in folder on desktop. It is a textures folder. Any user can throw/merge that texture folder into data folder. If you use MO merge it with texture folder found in MO/Mods/Botox.  It is textures for hair that males and females use. If you already have "My Botox Files" installed you only need MKSH for the male hair textures, copy and paste. This is only for mods that I have patched.  

 

 

 

 

 

 

 

My Botox Files:

 

***Do not run my files with Botox.esp active,it needs to present,but not active. These files should not be used with CharGen.esp active. NO ESP ACTIVE with these files, some NPCs will not look right with CharGen active,Botox should not be active as well,only present/installed. I only use CharGen.esp's for patching. CharGen file fixes invisible npcs and hair rendering problem, but it conflicts with mods that have npcs with vanilla hair records.These files are for Non-CharGen users. 

 

 

What do we get? I had three objectives with my Botox files, 1. Keep it esp free as mod was originally intended(Great for compatibility) 

                                                                                                1. Add new/different hairs to Main NPCs(also cleaned dirty faces)

                                                                                                2. Get rid of weird hair rendering nuisance. 

 

 

These files are to be manually installed, if you do not use MO you should maybe backup your current Botox files or be prepared to reinstall Botox if you don't like my files and want to go back to using Botox w/ CharGen. Non-CharGen users should not be as concerned about backing up files.

 

I packaged all the head data(nif,dds) for the vanilla npcs of Skyrim,copy and paste over Botox's, merge and overwrite folders,whatever gets you there.Manually install.

 

 I packaged all the meshes for hairs that I have added with them pointing(nifskope) to textures for the hairs, I packaged all of the new textures as well. The textures for the hairs are important/needed for all the head data I provided with mod and any other head data that I provide for other mods(Bruma,OBIS) and any mods you patch with the CharGens I provided. The meshes were packaged so that users that want to play with patcher in Ck prior to doing some personal patching can load different hairs. 

 

 

In addition I packaged 2 CharGen.esp's. 1 has mostly HG Hairs assigned to vanilla hairs, the other one with Bandit in the name is for patching non-placed npcs(OBIS,Populated Cities and Towns) you'll always know when your patching if npcs are non-placed, in ck under the "Count" column they will have a "0", those toons go through a leveled marker. All other toons that you are patching that are placed npcs(ETAC,InConsequential NPCs,Interesting NPCs) you can either use Botox original Chargen or the 1 I provide with mostly HG Hairs.             

 

 

 

 

 

My solution for weird hair glitch is not without compromise.  The NPCs that were at risk of having weird hair glitch is almost entirely comprised of Bandits,Soldiers,Guards,basically any type of NPC you can think of that has generic name(warlock,witch,vigilant) On these NPCs, with this method, I could not patch all npcs with hair,hairline,extra HL. A few of those npcs if inspected real thoroughly you can find very small imperfections with few hairs. I made sure all 6 female guards and soldiers got hair without imperfections on account you might chat with them,opposed to put them down in combat.On my end I have to look hard to find minor imperfections that some hairs have without extra hairline, trade off is great being there are no weird hair glitches. 

 

 

 

 

Optional Files Info   

 

 


 

 - All files I upload with Botoxed patched females will require parent mod and My Botox Files, My Botox Files is needed primarily for the hair textures. 
 

 

 - These files I provide for Botoxed females for other mods will not be compatible with ShivaHair Replacer mod, and will not play nice with Botox CharGen users.

- LQ tintmask, I am still an LE'er, I can't export HG tintmask on my end with LE, fortunately for me in my game I see no difference, maybe no fancy enb preset,maybe skse configured properly?

   HQ tintmask for my Hotchicks mod looked no different on my end. At the end of the day none of the toons im patching had HQ tintmask on their vanilla head anyways. 

 

 

- I make no changes to females prior to patching, nor do I do touch parent mods esp/esm, only head data. All of these files should be installed manually after 
  installing parent mod. Just have my nifs/dds overwrite the ones that come with parent mod(s) and make sure textures for the hair,from My Botox Files are accessible. 

 

 

Beyond Skyrim - Bruma      -A few npcs in Bruma have custom Bruma vanilla hair, w/o touching esm I cant patch, those few toons are not touched in these files. 

 

OBIS                                    -Make sure to download OBIS's facedata file from its mod page, you want this for the males,install that file first.

 
Falskaar                               - I added Botoxed females and I added 2 folders for males. Males have no facial improvements,only added hair. Males

                                              with old person hair are not affected. The 2nd male folder named MKHS is for males only, it is needed textures for new

                                              hairs. Non-MO users can place folder in data/textures. MO users can slip into Falskaar texture folder. 
 

 

Laura's Bondage Shop         Patched females and males, make sure to grab "textures" file from dl' section. 

 

 

Simple Slavery Plus+++      Patched females and males, make sure to grab "textures" file from dl' section. 

 

 

Devious Cursed Loot          Patched males and females, Still need to grab "textures" file from download section. 

                                            
 

 

 

*Falskaar face data-    AlexanderJVelicky is the owner of Falskaar and presides over it's main files.
                                    This mod is not supported by AlexanderJVelicky in any way, shape or form,

                                    and is an independent mod with it's own responsibilities and faults.

 

                                    I am only loading up face data and for males some textures for new hairs. I did not touch/edit Falskaar.esm, only regenerated face data

                                    Falskaar is required, I left link just below, all credits for Falskaar go to AlexanderJVelicky 

 

 

 

 

Credits: Botox for Skyrim              https://www.nexusmods.com/skyrim/mods/89635/

             KS Hairdos Renewal         https://www.nexusmods.com/skyrim/mods/68311/

             Beyond Skyrim - Bruma   https://www.nexusmods.com/skyrim/mods/84946/   *only for optional file

             OBIS                                 https://www.nexusmods.com/skyrim/mods/31264     *only for optional file

             Falskaar                            https://www.nexusmods.com/skyrim/mods/37994/   *only for optional file

             HG Hairdos                      

 

 

 

 

 

                                                                                                                              ***********

New Botox is incoming over on Nexus. I except it to be very good mod,Read there will be improvements to the face morphs,specifically more variety. So I'm not going to update 5-6 npcs with shity hair selections on my end. I'm busy doing others stuffs to merit improving a mod that had little support

 

 

 

 

                                                                                     ****************** Botox Npc Replacer Mod *********************************

 

 

Botox can be simplified by all users and can be used as a small npc replacer mod. Let's say you have all the NPC replacer mods out there, in game 9 out 10 named npcs have an esp in LO referencing those npcs and giving them good looks,thats nice. But what about the other 10% of named npcs that are vanilla ugly? Very simply idea solves this through Botox. Let's say you Download Botox from Nexus,manually.Open the archive on desktop.Go to meshes/actors/character/facegendata/facegeom    for this exercise we are going to remove any folder that is not skyrim,hearthfire,dawnguard,dragonborn that is found with the headdata(nif/dds). Once those non vanilla folders are out,copy and paste remaining folders(Skyrim,HF,Dawnguard,Dragonborn) to folder on desktop. Now open skyrim,HF,Dawnguard,dragonborn folders in Botox mod and delete contents.

Do the same on textures side. Now you have empty Botox,no head data in botox folders. Find the id# for any vanilla npc you want botox replacer(id# = name of nif/dds) And drag head data(nif/dds)from backup folders on desktop back into your botox folders. Get all the toons back into botox that you want and rearchieve and install.You can have a 10-20-50 botox npc replacer mod that is esp free and does not reference the npcs that are covered in it. If you use nexus version your probably only grabbing named npcs which should not give you any problems in game being invisible or with weird hair, that only happens on non placed npcs and most/nearly all of the named npcs are physically placed in game. 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

LO.jpg

Edited by Heroine HoneyCrotch



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