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About This File

A reworking of Slaves of Tamriel with an emphasis on gameplay, compatibility, and extensibility. You can find the proposed changes in the future plans section below. Feedback and suggestions are welcome.

 

For those not familiar with the original, SoT turns you into a slave tasked with mining ore. You can check out the screenshots from the original mod to get a better idea of what that entails.

 

This is a work-in-progress i.e. you should only install this mod at this stage if you are interested in contributing to development and reporting bugs. Development will be slow and incremental since I'd like to get the basic systems and structure of the mod working bug-free and then circle back to refine and add details. As a result, certain features of the original will be temporarily missing/broken as things are restructured and stabilized.

 

If you'd like a more stable release, check out Slaves of Tamriel Plus Plus (SoT++).

 

Huge thanks to all the people who have contributed to this mod (listed in the credits section) and of course, the original author.

 

Compatibility

I'm developing for Special Edition. I'd appreciate anyone willing to backport to LE although this may not be worth it until the mod enters a stable state.

 

Requirements

Hard:

Soft:

Installation

  1. Install as you would any other mod, preferably with a mod manager
  2. Install one of the SoT SlaveTats packs
  3. Run FNIS or Nemesis
  4. Register tats in the SlaveTats MCM

Changes from SoT++

 

Spoiler

This section will be updated with new versions.

  • MCM has been significantly stripped down but should appear more consistently
  • You can now start up the quest a second time properly (reloading an earlier save, etc.)
  • Simple Slavery integration doesn't work at present - will reach out to Hexbolt once I'm confident the start up process is stable. For now the MCM starting method should work

 

Background/Mechanics

 

Spoiler

Copied from the SoT Continuation page.

 

Working at the Mine

 

At the beginning of the quest, you're processed as a new mine slave and forced to mine ores along with other slaves. Upon the arrival, you'll be branded with a slave number 36 (and optionally shaved) and led to the mining area where the other slaves are working.

 

Mining Efficiency and Perks

 

Each ore deposit has random 'strength' assigned to it, and while you're mining, it decreases until it reaches zero, then an ore will be put in your backpack nearby. Unlike in a normal game, the deposit cannot be depleted and attacking it (instead of pressing 'E') won't yield an ore.

 

The mining efficiency depends on a hidden mining perk, which will increase as you successfully mine ores. Initially, your efficiency is the lowest among the slaves so you won't be able to mine as fast as any of them.

 

(In the current version, it's perfectly normal for the player not being able to mine a single ore during the first few work shifts.)

 

Exhaustion and Resting


As you mine, your stamina will decrease constantly until you're no longer able to continue working. You can press 'Rest Hotkey' (F12) to sit down and catch your breath(you'll hear rough breathing sound when your stamina falls below 70%), which will restore your stamina faster than the normal.

 

This mechanism applies to other slaves as well, so the slaves will occasionally stop working and sit down to rest when their stamina runs out.

 

Guard and Punishment

 

There's a guard at the mining area who'll constantly watch over the slaves and punish whoever get caught while being idle.

 

He will randomly stares at different directions and when he notices an idle slave, he will chase it down and punish it after a short pause (about 3 seconds). It means, when you see him staring at you, it's not just an animation but he is really watching if you're working or not.

 

So it is advisable to check what he is doing while you're working, and take a short break whenever he's not looking at you to save stamina.

 

After you're punished, he won't chase you down for a short while, so you can use that time to regain your stamina as well.

 

Being hit with a whip will randomly throws you into the ground, and it will also incurs some health damage. When your bladder is full, there's a chance that you'll leak while being whipped.

 

During the scenes, the guards might order you do certain task, like entering a cell or follow. Failing to comply with the order promptly might also subject you for a punishment.

 

Work Schedule and Submitting Ores

 

After every two hours of working, you're supposed to submit the ores you mined. The guard will visit each slaves and mark the number of the ores on its left breast. When no ore is mined during a shift, the guard will punish the slave instead.

 

After the marking, the slave is supposed to go to the smelter and give the ores to the Smelter Slave and allowed to take a short break.

 

It is safe (not being punished) to use the toilet during the ores are counted, but you'll need to be quick as other slaves might also want to take the chance.

 

Feeding and Integrating with Other Mods

 

Before and after the work, the slaves will be fed twice a day in their cells. As their hands are bound all the time when they're not working, they are fed with a trough, and the amount of food each slaves gets is proportional to the amount of ores it mined (marked on the breast).

 

Using a Toilet

 

Slaves of Tamriel includes a light weight 'Private Needs' type bladder system, which will track each slave's individual bladder size and its status.

 

Roughly, the bladder is filled every twelve hours, and once it fills over 40% the NPC slave will try to use a near by bucket toilet when it's allowed to so (i.e. during a break).

 

If it reaches 80%, they will try to use the toilet even during the working hours, and if they get whipped there's a chance they will leak. It will also leak when the bladder is completely filled up,

 

The player can use a toilet once the bladder is filled over 20%, but the other rules apply the same.

 

Escaping

 

When in the mine, pick up the shovel near your work area. Then make your way back up to the administration building to collect the things taken from you.

 

Future Plans

 

Spoiler
  • Offload systems to installed soft dependencies (Shaving/Piercings -> YPS Immersive Fashion, Bladder -> Private Needs) and add toggles
  • Speed up some scenes and skip minor ones after the first time
  • Use regular Skyrim mechanics for feeding and sleeping to be compatible with all needs mods
  • Define tats, slave clothes, etc. in external JSON files to allow user customization
  • Add guard and slave gender choices to MCM
  • Add Bathing in Skyrim, Dirt and Blood, and Keep it Clean integration
  • Reduce time in scenes by introducing collar system (like SD+/SLTR) which enforces player compliance without taking away control
  • Build a smuggling and search system where the player can try sneaking illicit items but may be randomly searched by guards.
  • Build a progressive restraints system on top of ZAP with immersive escape techniques (actual lockpicking, etc.)
  • Build a bartering system where you can trade items with other slaves or beg the guards
  • Build a punishment system where you may be reprimanded for poor job performance, escaping, committing crimes, etc. Applies debuffs on the player that make escaping tougher.
  • Build additional jobs in addition to mining (pest control, item delivery, "stress relief" for guards, etc.)
  • Introduce a compliance stat where job performance and dialogue options affect the way your captors treat you. failing jobs + getting caught escaping/having prohibited items = lower compliance = more restraints = harder time escaping. Completing jobs + complying with rules = higher compliance = less restraints = easier time escaping. Set the max/min compliance in the MCM to make the mod harder or easier.
  • Get revenge by returning after escaping to kill the slavers and free the other slaves
  • Add more camp locations to be sent to

 

Credits

  • @Slaves of Tamriel for the original mod and leaving open permissions
  • @jfraser for maintaining Slaves of Tamriel Plus Plus, adding an escape method, and answering a bunch of my questions
  • @Herowynne for the SE Conversion and bug fixes
  • @leakim for the MCM fix and hotkey change
  • @jc321 for bug fixes and answering a bunch of my questions
  • @verel for bug fixes

Edited by ponzipyramid
v0.3.0 update


What's New in Version 0.4.1

Released

  • Fixed shock collar during escort
  • Fixed standing up before entering cell during mine intro
  • Recompiled scripts to potentially fix restraints not being equipped
  • Increased escape difficulty on restraints

Version 0.4.0

  • Practical Restraints is now a required dependency and is used for default restraints
  • First time escort to mine now uses shock collar lead system (this is mostly for testing)

Version 0.3.0

  • Cleaned out Devious Devices Assets master
  • Added Devious Devices as an soft dependency
    • Can be customized in the external SlaveAppearance.json file you can use to add (non-restrictive) devices
    • Added corresponding option in the MCM

Version 0.2.0

  • Replaced processing quest
    • Changed wheel to vertical stocks to give the guards "easier access" for processing
    • Added Pama's Furniture Helper to stocks to fix misalignment issues on enter
    • Removed blackout scene and branding effects temporarily
  • Added YPS soft integration - will handle shaving for player if installed
  • Brought back slave appearance options in the MCM (tats, shaving, piercings, earrings, clothes)
  • Added interfaces page in the MCM to see installed/validated soft dependencies
  • Can now edit tattoos, earrings, and piercings, and provided clothing through an external JSON file (found in Data/SKSE/Plugins/SlavesOfTamriel/SlaveAppearance.json)
    • Default clothing now includes footwraps to accommodate barefoot realism effects like those in SL Survival


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