SexLab Framework SE
These Skyrim Special Edition mods are all related to the SexLab SE adult framework and thus are of an adult only nature.
Select a subcategory to view available files.
Files From Subcategories
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Sexlab Eager NPC's SE (SLEN)
By Pfiffy
Here it is, finally: My conversion of Eager NPCs for SE. Not with the permission of the original author Beamer Miasma, but 'legalized' by CPU.
If Beamer disagrees with porting and uploading it I will take it down. But until now he didn't read/answer my PM and so the mod seems to be abandoned. I have tested early all features including the Dibella refuge quest, and the Sex parties and everything is working fine here. So have fun.
Thanks and flowers go to Beamer:
For questions see his thread.
755366 downloads
Updated
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SLAL Animation Pack by Leito SE
By Pfiffy
Here comes my conversion of Leito's SLAL Pack for SE.
As usual for thos who can't, who are too afrait or just too lazy....
950306 downloads
Updated
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K4 Anim Pack for SE
By Pfiffy
The K4 Animations by Kur4n ported to SE with permission from th autor.
Flowers and thangs go to Kurg4n: www.loverslab.com/topic/69716-k4-animations-slal-package/
Another Release in the 'for those who can't, are too scared or to lazy' series.
273768 downloads
Updated
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Funnybizness SLAL Packs SE
By Pfiffy
This is the SLAL Animation Packs by FunnyBizness converted to SE
Thanks and Flowers go to FunnyBizness and Shaahanki for creating thess anims and allowing me to share my conversion with you.
https://www.loverslab.com/files/file/2702-funnybizness-v25-slal-pack-by-shashankie/
https://www.loverslab.com/files/file/4471-funnybizness-armbinder-creatures-slal-pack/
489161 downloads
Updated
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SLAL SH Furniture anims SE
By Pfiffy
A nice little pack for horse lovers, with permission from the author
Thanks and Flowers go to SpaceHams3r
103806 downloads
Updated
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SL MasteMike Animation Testpack SE
By Pfiffy
This my conversion of MasterMike's TestPack to Se with permission of the author for those who can't, ar3e to scared or to lazy to convert animpacks on their own.
Thanks and Flowers go to MasterMike8800
https://www.loverslab.com/topic/63196-slmastermike-testpack-animations/
119698 downloads
Updated
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Znaroks SLAL Animations for SE
By Pfiffy
Znarok asked me if I could upload a conversion of the Znarok SLAL Pack 3.0, so here we go...
Thanks and Flowers go to Znarok: https://www.loverslab.com/files/file/3975-znaroks-animations-with-slal-pack/
Another file for those who can't, who are too scared or too lazy to do it themself.
Check the Authors post for Updates:
https://www.loverslab.com/files/file/3975-znaroks-animations-with-slal-pack/?do=download&r=662875&confirm=1&t=1&csrfKey=c50a3e14d7bd60e57bb3af73d20c1b1f
97612 downloads
Updated
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MilkySLAL for SE
By Pfiffy
By request:
Here are the Milky animations by MilkyTabboo ported to SE, with permission of the author.
Thanks and Flowers go to MilkyTabboo :
If you want to give support:
https://www.patreon.com/milkytabbo
203600 downloads
Updated
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SexLab Jail Rape
By Suzutsuki
SexLab Jail Rape
Features
Arrested Bandit Girls
This mod adds arrested bandit girls in jails of various towns.
If male guard is in the same town, she will be raped on and on.
Arrested Player
Warning! If you got arrested, you will also be raped!
As a penalty, your skills decrease depending on days in jail.
If you don't like it, open MCM and set "Skill Decrease Rate" to 1.0.
If you use other jail mod like Prison Overhaul,
open MCM and uncheck "Player Enabled" to disable "Arrested Player" feature.
Requirements
SexLab Framework Fuz Ro D-oh - Silent Voice
Recommended Mods
As appearances of bandit girls added by this mod are same as vanilla ones,
you should install mod that changes appearances of vanilla bandit girls.
Fresh Women
From the beginning, this mod is made as supplement for SexistGuards.
Sexist/Derogatory Guards, NPCs and Player Comments122586 downloads
Updated
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Sexlab Dirty Talk SSE - Gay Edition
By person786
This is a port of Sexlab Dirty Talk altered to work with gay men. Dialogue has been changed to reflect male anatomy, and minor script edits were made. This mod can be used in other situations, but the dialogue will be out of place.
Requirements:
SexLab
Fuz Ro D-oh is highly recommended.
Make sure System / Settings / Dialogue Subtitles is toggled on in-game.
CREDITS:
Sexlab Dirty Talk was originally made by Hugh Reckum, credit for the original mod goes to him.
7053 downloads
Updated
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Devious Followers 1.72 SE (Lozeak's Oldrim port)
By Inawen_ll
This is a simple conversion of Oldrim's Devious Followers 1.72 by Lozeak
I basically followed an SE conversion tutorial, so I won't be able to provide much support but, as far as I can tell:
* no t-poses
* most of the gameplay seems to be there (even though I could not trigger certain events, but I guess it has more to do with my character not meeting the criteria)
* no odd crashes/behaviours since I've installed the mod (I have played several hours w/ the mod active with no issues)
The original thread (Oldrim) :
Original file :
All the mod prerequisites for Oldrim still apply here.
As I'm simply publishing a conversion with Lozeak's go ahead, any use of that work is subject to Lozeak's terms when it comes to the re-use of code, assets, and so on.
23345 downloads
- follower overhaul
- devious devices
- (and 4 more)
Updated
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Sexlab Defeat SSE
By Goubo
Here's the converted version of the last release of Defeat for special edition.
Description of the mod ->
692322 downloads
Submitted
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Slaverun Reloaded SE Beta
By Kenjoka
This is my first SE version of Slaverun Reloaded.
I will add some more descriptions here soon, for now look here at the Oldrim file
---------------------------------------------------
old descriptions
Latest change:
03-06-2018 Slaverun V3.0 Beta 1 : so here it is finaly: the beta version of V3 where I tried to fix as many bugs as possible
there are no big changes and fixes, but here is a list
- finished the Finn quest
- finished the bounty hunters
- finished the slave gladiator training
- added a chance (configure in MCM) that a slaver gets raped too
- slaver has to report back to (if active in MCM)
- a slaver can quit his job now and get a normal free person again
BUT PLEASE READ MY COMMENT HERE BEFORE INSTALLING
Latest change:
14-02-2018 Slaverun V3.0 Alpha 3 (was not planned) fixes a problem with the Colosseum funfair quest; it also adds the missing animations for the crawling feature (credit goes to DarkAngel1265 (https://www.nexusmods.com/skyrim/mods/33097) . They are optional in the fomod installer, if you install them don't forget to run FNIS.
14-02-2018 uploaded Slaverun V3.0 Alpha 2c which is only a patched esp for : just intall over alpha 2 to overrite your esp (fixes bug with free woman blocked in arena quest when talking to Bellamy, Gustus and Quintus)
11-02-2018 I uploaded Alpha 2 version of Slaverun V3.0
08-01-2018 I uploaded Alpha 1 version of Slaverun V3.0. BUT PLEASE READ MY COMMENT HERE BEFORE INSTALLING
Latest change:
28-12-2017 Slaverun V2.1.3
- fixing not doing sexlab calls because Zaz Framework 8.0 results true for isanimating when npc uses furniture
- try to fix heavy deivces like yoke and armbinder for DD V 4.0
24-11-2017 Slaverun V2.1.2
- enabled usage of Zaz Framework 8.0
- removed haircoloring for slaves with yps fashion framework
New prequest:
Notes for Slaverun Reloaded 2.1
New prequest:
the Slaverun Mainquest will now not be started the first time you start a game with active slaverun esp file.
A new prequest will now be started by courier. After the new prequest is done the mainquest will start as usual.
Wedding quest:
The wedding quest is totaly optional. In this quest you will get visit from your family. Your family members (5 NPCs) will be Nord and Breton race. So if you are playing a non-human race and are annoyed by this, just don't play this quest. You have more then one option to skip or abort it! As I said it is optional
Conditions to start the wedding quest:
- you are a slave
- Windhelm slavery quest is finished
- faction with Bellamy must have been at least once at 20 and now > 15
- DeadslaveWalking quest must have been proceeded where you have done enough whiterun tasks and enough arena fights to make Slave master Pike rethink his execution plans (you can do this by easy by activating the ingame cheat option); for this the faction with Pike must now also be 20 (= most submissive as possible)
- once who have started and aborted the whitewedding1 quest by telling Pike your parents are dead, the wedding quest can not be retriggered
Notes for Slaverun Reloaded 2.0
Very Important.
- the latest patch 2.04 reqires and checks at startup for ZAZ Animation Pack V7, you can find it here
- Version 2.0 has more hard dependencies than 1.x, if you have a CTD at startup you probably missed one, please do yourself something good and use a TOOL like Wyrebash or MO to find out what you are missing
- Version 2.0 has a storymode flag in MCM Menu which is by default disabled. With storymode off, scenes will be shorter, less text is displayed, and skipped. I recommend playing with storymode on, but I guess more people don't want to read text and there is realy a lot of it in v2
Here is a list of ids and names of the complete slave quests, in case you need them , yes there are more than in v1
Slaverun Reloaded
This mod was inspired by the original Slaverun mod:
The authors pchs and WaxenFigure did a fantastic job. But since the mod wasn't updated in a long time and with major updates for other mods as well as new content rolling out, compatibility problems began to pop up for a lot of people.
I wanted to fix this, so I learned to use CK (and am still learning).
Eventually I realized that in order to rid the mod of all of it's issues, I had to recode it from scratch. And while I was there, I figured I might as well expand on it's potential.
So expand on it I did. A lot.
Version 1.x of Slaverun Reloaded is finished with a slave and slaver questline for all cities (in my opinion), but I am sure not bugfree. I will make bugfix releases for 1.0, but there will be no new features in this version.
I continue working on Slaverun Reloaded V2 Beta which will have new features, new quests and also new dependencies (see the forum thread for more details)
What is this mod about:
"Civil war has turned Skyrim bad. As men fight, women become victims of their rage and lust. Whiterun, now commonly called Slaverun, became a center of female slave trade.
Every unwealthy female without resources to keep herself safe may become a victim of enslavement." (quote from original mod)
In the original mod, when you arrive at Whiterun, the town is already enslaved, and if you're a female Dragonborn, you might end up as part of the inventory. A nice little slave training quest followed. All of this is still intact (and fixed).
Here is where the mod was expanded.
The mod starts automatically when activated, but the town has not changed, you get a quest to go to the Jarl of Whiterun instead.
After the prologue quest you have choices:
- Get enslaved as a female but with resistance. Your slave trainer has a particular fondness for rebellious slaves, he didn't buy all those torture devices for nothin'. (This is the female slave questline. You will have to do a lot of quest for your slave master. Status: finished)
- Get enslaved without resistance or voluntarily and you will get a normal slave training. Good girl. (Also the female slave questline, just the beginning differs a little bit)
- Comply with the new law but remain free (all other options remain available). I suggest you bring your favorite killing skill up to max fast cuz otherwise we all know where you will end up. (You stay free, but have to obey the "women naked" law. City after city will fall autimatically under slavery, but you will do nothing about that, there are no quests for you!)
- Male player characters can join the slavery organization if you like. Oh you know you do, I don't even know why I made this optional. (This is the male slaver questline, you work as a slaver and will do quests for the slave master. Status: finished
- If you happen to be a strong woman you can kick the slavers' asses and start to work in the slavery organisation despite having the vagina box checked on the equipment tab. Who knows, you may end up making your would be master into your own personal bitch. Charma is fun. (This is the female slaver questline, you work as a slaver and will do quests for the slave master. This questline is nearly identical to the male slaver questline. Status: finished
Right now the female submissive story is functionally complete. It will send you onto a long quest to enslave the whole of Skyrim for your slave masters. It has three different endings depending on your choices. It may recieve more polishing later.
The dominant player questline is now also finished and has two different endings.
Both the slave and slaver quests will eventually implement the laws layed down in Whiterun by the original mod in every hold capital + Riverwood.
Things you should know BEFORE installing the mod:
- This mod is now released in a version 1.0, For me this version runs pretty good, but of course there a some bugs still hidden and compatibility is always a problem. I will make bugfixes in this version, but no further features. New features will all be in a beta of V2.0, which will come soon. If you expect a bug-free and polished mod like Falskaar, this mod will as big a disappointment to you as you are to your parents.
- Quests are still being worked on, content is still being added. Don't play with a save that you care about. Once an update rolls out, it may well be that you have to start over from a point where the mod was not started yet.
- This mod will change the world forever, even after the main quest is finished. Keep that in mind before you begin.
- If you don't want your female Dragonborn to get tortured and have lot of sex with things both humanoid and not so humanoid (and I do mean a LOT), don't play. I'm serious, you'll be fucking for hours.
- Strong language should not offend you. If it does, the fuck are you doing here.
- Some of the quests for the submissive story line assume you are neither Orc, Argonian nor Khajiit. There is nothing preventing you from playing as these races but odd things will happen. You have been warned.
- If you plan on continuing to play vanilla quests in enslaved cities, this is entirely possible. But beware. If the enforcer options are toggled on, things may break vanilla quests in new and exciting ways (e.g. try using the Staff of Magnus in the college after it has been enslaved during the Arch Mage quest line. Tolfdir will troll you no end. Or the guard reporting to the Jarl of Whiterun during the Alduin questline might decide to go fuck a slave instead, breaking the quest). So i suggest turning those off for the duration.
Credits
pchs and waxenfigure for Slaverun + Enforcer/
Requirements:
Fuz Ro Do - on Nexus
Hard Dependencies for V1 (mod won't work/game will crash without these):
SexLab - by Ashal (I recommend 1.61+, as it fixed all freeze problems for me)
Zaz Animation Pack [2014-04-21] - by xaz
Devious Devices and Devious Integration - by Min
SexLab Aroused - mod redneck2x or Sexlab Aroused Redux by fishburger67
Hard Dependencies for V2 (mod won't work/game will crash without these):
SexLab - by Ashal (I recommend 1.61+, as it fixed all freeze problems for me)
Zaz Animation Pack [2014-04-21] - by xaz
Devious Devices and Devious Intgration - by Min
SexLab Aroused - mod redneck2x or Sexlab Aroused Redux by fishburger67
Dragonborn.esm (yes, slavery comes to Raven Rock) and Dawnguard.esm
Devious Expansion.esm iis now a hard dependency
ApachiiHair.esm and ApachiiFemalesHair.esm both here
Crash fixes to handle the 64k string limitation of Skyrim
Very very very much recommended mods:
Better Dialogue Controls
Highly recomended is to install the fantastic animations by FunnyBizness , here , Slaverun V2 will use these animations, special the FMMMM gangbang animations if available
Soft dependencies (mod will utilise or has been made compatible with these mods, nothing bad will happen if you don't have them):
Slavetats V1.2.1 with Tatoos "SlaveTats-slut" by murfk
if enabled in MCM an enslaved PC will get 3 tattoes in the face and 2 on the hands, 10 progressive tatoos which can be configured in the json config file will be added later, each after a new city is enslaved
BrandingDevice of Doom V0.47 by nooblet123 (also needs "SlaveTats-slut" from Slavetats)
if tattoos are enabled in MCM and this mod is found, the progressive tatoos will be applied in a little scene where the player is branded down in the slaverun dungeon
Coriontios Progressive Slavetats v0.04 by Corinthio
(you don't need the esp only the tatoos) these tatoos are the default configuration in the json config file, change to other if you want to use your own tatoo selection
SerialStrip v1.1.4 by Antono
was used when the player was forced to undress during the enslavement (I think it will not be used there anymore, as serialstrip does not work in scenes)
SexLab - Sexual Fame Framework version 0.95+ by Versh (for the OPTIONAL slaverun comments.esp)
Slaverun comments.esp is is an standalone esp which can be used with slaverun or without, it uses collected fame of the sexual fame framework to let npc make comments, for example when you are seen with devious devices or be well known to have sex with animals, argonians, orcs....
Simple Slavery v3.92+ by jfraser
is used in both directions; slaverun is a possible outcome from simple slavery when enabled in the MCM of simple slavery,
but also Slave Master Pike offers you the dialogue option to sell you (if you are his slave) to Simple Slavery
in V2.0 there is also a button in slaverun MCM where you can simply trigger the event to be send to simple slavery
Hydragon Slavegirls by hydragorgon
this mod adds a lot of npc which are slavers or slaves. Slaverun Reloaded can use them to create a more immersive feeling that cities fall to slavery.
As default (can be disabled in MCM) slaverun will disable slaves in free towns and will enable them if a new town is enslaved
Diablo-esque Decorations - by nooblet123
is similar to hydragon slavegirls and adds some tortured or killed nps to a few Skyrim cities. Slaverun will also disable them and slowly add them again when a city is enslaved
Milk Mod Economy by Ed86
Slave Master Pike will get a dialogue to make you a milk cow it the esp is found. When you are a milk cow, Pike gets an option to milk you (slaves only)
Skooma Whore by Guffel
Slave Master Pike will get a dialogue to give you some drugs if you ask nice (slaves only)
Deviously Cursed Loot by Kimy
Slave Master Pike will get a dialgoue to give you a cursed item if you ask nice (slaves only)
Player Succubus Quest by ojanen
After finishing the dremora slave training, your dremora trainer will offer you a quest to make you a succubus, if this mod is found
Frostfall 3.0+ by Chesko
Due to forced being naked in enslaved cities you would probably freeze to death, so slaverun will save you from that
Immersive Hair Growth and Styling by emily1673
in MCM you can choose between slaverun hairgrowth or Immerysive hair growth
Slaverun Reloaded had its own hair regrowth mechanic, but you can check an MCM option to use the mechanic of Immersive Hair Growth mod
Amputation Framework by Haeretic
This framework is used in 3 places to cut off some arms and legs (even if installed in can be disabled in MCM)
The first victim is your slave sister Ivana during your enslavement, then the player when your Master will get very angry by some actions and during the quest 'Daughter of Coldharbour'
SOS Schlongs of Skyrim by b3lisario,
if mod is installed and checkbox in mcm menu is enabled all male slavers will start with a schong size 10 (default for the max size in SOS), after every city quest the schlong size will increase and your slavers dick will get bigger
Sexlab Inflation Framework by qotsafan
if enabled in MCM the enslaved PC boobs will grow after enslaving a city (Alternative you can enable weight growth if you have a bodyslide configuration that fits). Any growing feature is disabled by default.
Mods that add more NPCs, like Inconsequential NPCs, Interesting people, Immersive Whenches, Populated Towns, etc.
Appropos by gooser
With the wear and tear textures toggled on, your female PC will be in tears half way through slave training, I kid you not.
Conflicting mods
The original Slaverun mod of course, as it does the same.
Special Features:
Slave Tattoos (if toggled on in MCM):
Your master might give you tattoos so you and others may know your place. If installed he may also send you into the branding device of doom.
Note that if you want slavetats to do it's work, you must make sure the number of overlays defined in the nioverride.ini is larger than 0.
The customisable progressive tats feature:
If you enabled slave tattoos in the MCM menu, the PC will get a new tattoo after each city quest and city prequest. The names of the tattoos are defined in the json file in skse/plugins/slaverun/slaverunconfig.json
Tattoo section and tatoo names build a pair to define the tattoo to be used. Predefined are here the tattoos from Corintio's Progressive Slavetats by Corintio, see the threads there and my screenshots. You can replace them with any tattoo you like.
At the moment there a 10 tatoos defined, if you want to use them, your nioverride.ini must have iNumOverlays>=10 in Overlays/Body (I use 12). If you want less tatoos, you could simply accept the slavetats error, or replace the tattoo name by "", i.e. replace "Slave Stg 10" by "" (removing the complete line is not recommended).
Slave shaving (if toggled on in MCM):
Once enslaved your master will shave your head. Ya know, just to remove any illusions of control over your body you might still have. Over time your hair will regrow to it's original length. How long this takes and how many stages there are are also configurable in the MCM. If you are an Elf and nothing happens, try installing this: http://www.nexusmods.com/skyrim/mods/11282
Slave Name changing (if toggled on in MCM):
The PC will get a new surname at the end the slave training and following that the end of each city quest.
The surname can also be configured in SlaverunConfig.json. Find the lines containing "slaverunslavename" in the json file to see what the names are in order of appearance (slaverunslavename0 is 1st, slaverunslavename1 is 2nd and so on).
The Enforcer System (if toggled on in MCM):
Men will periodically check for slaves and/or free women to tend to their needs. I mean cocks.
Highly customizable regarding who should be called, what arousal levels should be used and if you want a filter for aggressive animations.
If you have performance issues, try turning this off, it does put stress on your system.
Test/Cheat mode for testing (if toggled on in JSON file):
In the JSON file is a property testmode. Setting the value 1 will enable some new Cheat dialogues to skip content and jump from the begin of a subquest to its end. Recommended for testing
MCM help:
Walkthrough
for the medium end of the female slave quest line since the good and bad endings can't be missed. I'm assuming that if you're reading here, you just want to get shit done and don't care about spoilers. But still. Spoilers ahead.
Here an overview what quest are in the mod, if you need the technical ids (OLD, this is for V1.x, see top for slave quests in V2)
Old Changelog
108689 downloads
Updated
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SexLab Special Edition - Deutsche Übersetzungen für ein paar Mods
By T4y
Hi,
hier ein paar Übersetzungen für einige der bekannten SexLab Mods für die Skyrim Special Edition.
SexLab Defeat 20-12-18 German.zip
SexLab Aroused SS ELoose-29 German.zip
More Nasty Critters_v11_4CSE_Test GERMANesp.zip
More Werewolves-1-2-0 Standalone Version - German.zip
Viel Spaß, bitte bewerten.
1233 downloads
Submitted
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PSQ PlayerSuccubusQuest for Sexlab for SE
By ojanen
Description
This is the SE version of PSQ.
Please wait for detailed explanation. It is roughly the same as LE.
53661 downloads
Submitted
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Mike24 Skyrim SE Sexlab animations unofficial conversion
By Steeleagle94
I ported Mike24's Sexlab animations for original skyrim to skyrim SE. I got permission from Mike24 to post this. All Credit goes to Mike24 for the animations. All I did was convert them to Skyrim SE. The Original Mod For Oldrim: https://www.loverslab.com/files/file/3771-slal-mike24-animations-classics/
66070 downloads
Updated
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Mass Match Maker SE
By ojanen
Description
This is SE version of Mass Match Maker.
Not a simple port, I got few experience from the time I first made this so I rebuilt it .
Internal processing become somewhat chaotic.
From that kind of thing, it is probably around to implement NthSome of arbitrary race, including creatures, which actually affects.
Usage
Cast the spell similar to the MatchMaker.
Those cast in the NPC, there are three types of things, single target of MatchMaker same, area effects such as Pacify Spell, mass effects such as the Harmony Spell.
MCM
Upper five rates:
These determines number of actors to join sex in a thread.
These can be set individually from 0 to 100 and are calculated from those values.
Also, if the number of actors registered at a time is less than the planned number, Thread is generated with the maximum possible number.
Lower five rates (female rate):
These are the probability of choosing a female actor for the Nth actor.
If no female is registered, choose a man. And vice versa.
If set to -1, select the actor from the entire registered NPCs.
Bestiality Rate:
It is the probability of choosing Actor to do bestiality.
If not possible, choose a combination that is not bestiality.
This is affected by NthSome Rate.
Manual Select Mode:
If this enabled, select manually the Actor with gang bang the target.
UI Extentions required for use.
The combination of Actors must be Valid.
For example, Nothing happens in combinations that do not have animation, such as Human - Human - Wolf - Wolf - Wolf.
Gender Definition:
Change whether the definition of gender is by game or by SexLab.
Tag Settings
Human/Animal Tag:
Play animations that has selected tags.
Choose animation with all of selected tags. If it does not exist, the tag seems to be ignored.
Suppress Tag
Do Not Play animations that has selected tags.
Direct Input
Enter the tag directly. Separate multiple tags with commas. Do not mistake the spelling.
Select from List
Select from the list of tags. When you first use it and add animation, click the "Reload Tags List" below.
Credits
Ashal for SexLabFramework
156978 downloads
Updated
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Gender Bender SE
By Holzfrau
GENDER BENDER SE (2018.09.23)
Gender Bender is an integration between SexLab and Schlongs of Skyrim. It is a lightweight framework that automatically changes the SexLab gender of NPCs to match their schlong addon. It can also change a character's schlong/gender, and then revert those changes. ONLY FEMALE CHARACTERS AND NPCS ARE CURRENTLY SUPPORTED!
FEATURES
Tracks gender and schlong status (including size) for the player and NPCs. These can be edited in the MCM. NPC SexLab gender is set according to equipped schlong: Schlongifier and Pubic Hair schlong addons are considered female; any other schlong addon is male. If you have SexLab Aroused, actors can gain arousal when a change happens. Chance for a surprise schlong on sleeping - chances for gaining or losing a schlong can be set separately. For Modders - A developer's guide is included as a separate download.
REQUIREMENTS
SexLab Framework 1.63+ Schlongs of Skyrim SE At least 1 female schlong addon
ADDITIONAL INFO
Skyrim version
232581 downloads
Submitted
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Cradlecrush Rock Reborn SE (by ffabris)
By ButchDiavolo
Another port of a @ffabris mod. This time it is Cradlecrush Rock Reborn for you Orc lovers out there.
Description from the original mod page:
So, any differences?
Not a lot. The only major change is the frequency that the Orcs have... um... playtime with the Nord Pet. In the original this was 15 game-minutes. The poor guy was never able to sit again. So I change this to between 1 and 3 hours.
Also a few sandboxing changes.
Finally, do be aware that grass- and/or plant mods can increase the amount of grass present, which can start to grow in the guys houses. I have tried to keep the amount of grass to a minimum.
And that is it.
Required
This mod requires all the ones below - along with their requirements.
Unofficial Skyrim Special Edition Patch SexLab Framework SE 163 beta + Hotfix SexLab Aroused Redux SE
Recommended
Fuz Ro D-oh Silent Voice SE M2M Gay Animations, for the 4-way animation.
Updating
Due to the number of changes in the new version (1.1), it would probably be best to uninstall the previous version and do a clean install of the new version. Or revert to a save from before the mod was installed.
Clean install:
- Start the save and take everything you may have stored in Cradlecrush Rick back in to inventory or it will probably be lost!
- Make a new save (NO QUICKSAVE) And make the save away from Cradlecrush!
- uninstall the old version of Cradlecrush
- start the last save, click away the warning about the missing mod.
- wait in world for a few minutes so scripts can run their course
- download Fallrim Tools/ Re-Saver and install (needs Java)
- run Re-Saver on the last made save
- remove "Unattached instances", "Undefined elements". "Purify formlists" is optional. Do NOT use the last clean option! That can and probably will screw up some mods.
- save the cleaned save-file and close Re-Saver
- install the new version of Cradlecrush
- start game with the cleaned save-file and (hopefully) enjoy
Possible Conflicts
None that I know of.
NOTE: This mod is released under Creative Commons Attribution-NonCommercial-ShareAlike. In other words, feel free to make changes to the mod in any way you like, and upload the changed version. You do not need to ask permission. If you do so, you must credit me, and your version must be free. Further, you also need to credit any other mods used as resources, including those used in my original. Your own creation must in turn be released under these same conditions.
2924 downloads
- orc
- player home
- (and 1 more)
Updated
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Deviously Helpless SE
By Roggvir
Deviously Helpless SE v1.17a
Converted to Skyrim SE by Roggvir
Removed deprecated DD's "HardcoreEffects" dependency from "WD_EventLegCuffs" and "WD_eventWornVibrate" scripts. Moved script sources to correct SSE folder "source/scripts". Recompiled all scripts. Resaved plugin using 64bit CK. Regenerated the SEQ file using xEdit 3.2.
Requirements:
SexLab Framework SE 1.63 - BETA 2 Sexlab Aroused Redux SSE v2.9 ZAZ Animation Packs for SE 1.0.0 (ZAZ 7.0SE-Rev1) Devious Devices SE BETA (Assets and Integration)
NOTE:
I am posting this conversion without consent from Srende, this mod's original creator.
I tried reaching him to ask for permisson, but his profile shows his last visit was on September 2, 2017 - almost a year ago.
Therefore i took the liberty of uploading it in good faith that it is not against the wishes of the original author.
I got a reply from Srende after all, and he agreed i can upload the conversion, and so did Slorm, maintaining the updated version 1.17a.
All credit goes to the original authors as always.
Links to the original Oldrim mods:
Original mod by Srende, version 1.15d
Updated version 1.17a, maintained by Slorm
198173 downloads
Updated
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Simple Slavery Plus SE
By Jman3000
This mod is originally made by jfraser then Lozeak created Simple slavery Plus they deserve the credit this isn't my mod it is simply a conversion of the mod for Special edition Players
About This File
This Mod is made by jfraser
New in 6.0 - Fixed some properties not being set correctly, corrected outfits so it's compatible with ZAZ 7.0 and ZAZ 8.0+. Fixed an error found by Morferous (THX!) Devious Framework stuff is not fixed or still in the state it was.
Added SendmodEvents "PlayerRefEnslaved" "PUnEnslave" "PEnslaveCheck" this is allow non Zaz mods to use SS as a bridge to set and check zbfFactionSlave on player. See ZAZ and DD cross slavery support. (6.01 is minor bug fix for this support no mods use yet)
If you use Devious Framework, use the Devious Framework version. Otherwise, use the WITHOUT version.
Defeat Patch - If you use Defeat 5.3.5, this patch will help smooth the enslavement using the Devious Frameworkversion. If you don't have Devious Framework and Defeat, you don't need this patch (although it won't hurt anything if you have it).
Updating
If you are updating from a previous version...I'm sorry, but much of the functionality probably won't work if you try adding this to a previous save. I don't know how to fix that. A new game is absolutely necessary or it might not work.
Current issues-
Death alternative, you need to register the quest via the manual reg in DAs MCM.
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Description
I was shoved onto the platform in front of the milling crowd, shoulders burning, chains clanking. I still struggled, knowing it to be futile, as they attached my wrists to manacles hanging from the ceiling, my ankles to iron rings sunk into the ground*. The crowd jeered and laughed.
"She's a fiery one!" A rough-clothed man, hair like dirty straw, smiling as wide as a lecherous saber cat. The gag kept me from spitting at him; a glare was the best I could muster. Naturally, that only created more amusement. "I'm going to enjoy breaking this one!"
And as I stood there, spreadeagled and exposed, I knew in the plummeting depths of my stomach that he was right. I would fight it to my limit, but I had a limit. I would break, sooner or later.
No, I vowed in silence as the bidding began. I will not give them the satisfaction. I will not succumb to despair. I will escape. The words were a balm, but I knew in my soul they were void of meaning. The moment the gavel hit and the auctioneer said, "Sold!", my life was, for all intents and purposes, over.
This is a slave auction mod. You will get sent to the auction via any of these:
Angrim's Apprentice: Do what you're told or else...
Content Consumer's Alternative Starts: Start your game ignobly.
Death Alternative: You will go to the auction when defeated by most enemies (not sure about creatures). If you do not want to go to the auction after defeat by particular enemies (city guards, for instance), increase those enemies' chance of being chosen in Death Alternative to a number higher than Simple Slavery's (ex make Prison Overhaul's number greater than SS's). Or decrease the SS chance. Either should work.
Defeat: Now that your captors are done using and abusing your body, time for them to make a quick profit!
Devious Framework: Watch out for slavers with lassos! Will actually walk you to the slave market and hand you off!
Deviously Cursed Loot: There was a flash of light and a deafening BANG. Next thing I knew, I was waking up naked in a cell.
Deviously Enslaved: Get that collar off before someone realizes you are an escaped slave, or you can just cross the word "escaped" from that title.
Failure Mode Effects Analysis in Skyrim (FMEA): People lock doors for a reason, you know. And don't even THINK that they would leave a treasure chest just sitting around without safeguards.
Loansharks of Skyrim: If you don't pay off your loan in time, bad things will happen...
SLUTS: Be diligent in your job or they'll find another job for you.
Prison Overhaul Patched: Y'know, guards don't make much money. But there's a way to make a quick buck on the side.
SL Kidnapped: It's late at night. There's no one around. Or so you think...
Devious Followers: Can't afford to pay your follower, well maybe they'll sell you to make ends meet.
Naked Dungeons : When robbed, maybe the robbers feel your worth pawning as well.
Skyrim Chain Beasts: Adds some very friendly creatures that'll take you to auction.
However you end up being captured, you will be brought to a holding cell. Speak to the guard in front of the cage and you will find yourself on the auction block, where people will bid on you. You will then be sent to one of the many slavery (or slave-like) mods provided by the talented modders of LL.
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This mod has become something of a community project, for which I am grateful. I cannot, alas, add more authors' names to the box up in the corner, so for the record, here are the people who took it upon themselves to do the things I was not capable of doing (in alphabetical order):
Arbiter
Bane_Master
CGi
CliftonJD
DocClox
Kana Red
Legume
There has been much help from many others as well (see the list of thanks at the bottom).
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Slavery Mods
NOTE: None of these are required, but you should have at least one of them, or you will end up being only twelve minutes a slave.
Whiterun Brothel Revamped - with thanks to Tyrant99
Devious Followers- with thanks to Lozeak (ME!!!)
Captured Dreams Shop - with thanks to Veladarius
Devious Cidhna (the pirate quest) - with thanks to stobor
Deviously Cursed Loot - with thanks to Kimy
Heroine in Distress - with thanks to Quisling
Island of Mara (original or Tweaked versions will work) - with thanks to quimboles and ffabris (gay male adventure; females can use it, but there will be minor oddities)
Maria Eden (legacy Slavery version - will kind of work with the updated one - better connections to the new one coming soon!) - with thanks to zaira
Quick as you Like - with thanks to DocClox
Raven Beak Prison - with thanks to Guffel
Sanguine's Debauchery Enhanced - with thanks to Skyrimll
Skyrim Licensed Universal Transport Service - with more thanks to DocClox - You must start the SLUTS quest first. Speak to an innkeeper about getting a job that doesn't include killing all the time.
Skyrim Licensed Universal Transport Service Redux!- with more thanks to MrEsturk - No need start SLUTS quest first.
Sexlab Stories (Red Wave) - with more thanks to Skyrimll
Slaverun Reloaded - with thanks to Kenjoka (and pchs, since he made the original)
Slaves of Tamriel Continuation - with thanks to Slaves of Tamriel and theFirstHeretic
Submissive Lola - with thanks to alexvkj
Things in the Dark - with thanks to Delzaron
Wolfclub - with thanks to pchs
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A SECOND NOTE: if you use Sanguine's Debauchery, requires Sanguine's Debauchery Enhanced 3.1 or higher.
.
ANOTHER NOTE: Slaves of Tamriel is still a WiP. Well, all these are, but SoT doesn't have an actual way to escape the mine yet, so you will have to COC your way out of there whenever you want to escape.
YET ANOTHER NOTE: The mechanics for Submissive Lola have not changed. If it is chosen as your enslavement, pick from a variety of follower-enabled NPC's after the auction is over. Make them your follower, and then ask to be enslaved, just as usual.
YOU GUESSED IT! ANOTHER NOTE!: Getting sent to Slaverun should skip the quests leading to Whiterun becoming a slave city.
Notes! Notes! Notes!: Island of Mara normally requires the player to be the Harbinger of the Companions, but ffabris has made a unique start that removes this requirement.
Notable note: You must activate SLUTS by speaking to an innkeeper before you go to auction or you will end up just standing on the podium.
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Requirements
Requires only Zaz Animations and fuz doh rah: Silent Voice, along with at least one of the above-mentioned mods.
Unless you want the leash system, in which case you also need Devious Framework and its dependencies.
This mod shouldn't conflict with anything, although I suppose the old slave market at the back of Riften might conflict with other mods that try to put stuff there. Hmm, hadn't thought of that...
That said, be sure to put SS as low in your load order as possible in order to avoid the "double auction" bug.
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Connecting your mod to Simple Slavery
Sending the player to Simple Slavery is really easy - just stick in this code (provided by the very kind and enthusiastic DocClox):
sendModEvent("SSLV Entry")
Or, if you don't want to muck about with modevents, just unequip the player and transfer her/him to sslv_cagemark2.
To go the other way - sending the player to your mod from SS - pm me. That will need to be added manually.
ZAZ and DD cross slavery support.
Modders only, if you have ZAZ as a requirement using zbfFactionSlave on player is all you need do (what existing mod were doing)
There is an issue with Slavery mod that do not have access to zbfFaction to make sure they are not enslaving players at the right time so I've added the Sendmod events to resolve this. guide will be spoilered.
141635 downloads
- slavery
- debauchery
- (and 1 more)
Updated
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dialogue SexLab Dialogue SE
By Jman3000
This is a mod Created by DeepBlueFrog I just converted it and Reuploaded it for SE users here is the original mod give him credit
About This File
What does this mod do?
SL Dialogues is a new companion resource for mods that need dialogues for relationships between the player and NPCs.
These mods all need to define NPCs as a dom, a sub, or a romantic interest in some kind.
Instead of recreating the same dialogue trees again and again, Dialogues mod just defines a shared dialogue tree with a few parameters about the kind of NPC we are dealing with. That way, each mod can focus on unique dialogues and quests instead of recreating the same basic actions.
I am building up Dialogues in parallel with SD+ as a testing ground. My plan is to make Stories, Hormones, Mind Control and Alicia compatible as well, but Dialogue is available as a resource for any mod with minimal modifications.
The idea is to be able to set a personality type for an NPC, along with their mood, trust and a few other parameters that other mods can make use of, and use these values to unlock the corresponding interactions with that NPC.
It is an evolution of ideas I previously discussed in a thread about 'Sex Buddies' as well as a relationship dialogue tree originally contained in SexLab Stories (and removed a while ago).
How does it work?
SexLab Dialogues displays a new option when talking to NPCs ( [More dialogues] ).
After talking to an NPC once, you will have another option to refresh the new dialogues ([Refresh dialogues]). That comes in handy as the relationship with the NPC evolves.
Depending on values assigned to the NPC via storageUtil variables, it will display new dialogue trees: Romance, PC as Master, PC as Slave, Bestiality and Begging/Gifts.
Current status
For now, it implements mostly the first level of PC as Slave and Begging/Gifts. I will work on the Romance, PC as Master and Bestiality branches next month while I work on Stories and the Sisterhood of Dibella.
It also includes a whole side quest to become a proper Blacksmith.
Requirements / Installation
SexLab Dialogues requires:
- SexLab (1.62+)
- SexLab Aroused Redux
- Zaz Animation Pack (7.0+ ... NOT tested with v8.0. Let me know if you are using it and it works for you)
- Patch for Puppet Master 1.7 (if you want to control an NPC as a slave)
You will need SL Dialogues for the next version of SD+.
SD+ will not crash if you don't have SL Dialogues but it will not have a way to interact with the Master in any meaningful way.
Also highly recommended - EZ2C dialogue menu - very useful to improve readability of menus and fix several vanilla issues.
Full Change Log
What's New in Version 3.1
Released February 11
- Added: Make state of debug options persist in MCM menu - Added: MCM option to grant player a spellbook for debug spell - Added: Scan of factions to debug spell - Added: Disable instant follower dialogue if NPC is already a follower - Fixed: Dialogues to stop instant followers do not display properly - Fixed: Instant Follower can't be dismissed - Fixed: Dialogue with follower lost during enslavement
15021 downloads
Updated
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SexTalk (gay) 1.7 SE by ffabris
By ButchDiavolo
I have been given permission by ffabris to upload my port of The Manipulator to LoversLab. In fact, ffabris mentioned he gives "blanket permission for all his mods" to be ported and uploaded to LoversLab.
Please read the description at the original Oldrim version for more details about this simple and handy sex dialog mod.
-->> Please don't "bother" ffabris if there are issues with this mod. <<--
NOTE: This mod is released under Creative Commons Attribution-NonCommercial-ShareAlike. In other words, feel free to make changes to the mod in any way you like, and upload the changed version. You do not need to ask permission. If you do so, you must credit me, and your version must be free. Further, you also need to credit any other mods used as resources, including those used in my original. Your own creation must in turn be released under these same conditions.
19775 downloads
Updated
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Submissive Lola SSE(Beta)
[About this mod]
This is a LE mod by aexvkj.
I try to port this mod to SSE, fix several bugs and intend to extend it.
If anyone have some good ideas or advices or interesting quests, feel free to post here . Thanks a lot.
I try to intend this mod with more submission context which can play with your follower without interrupt your other quests.
[Require]
Sexlab Sexlab Aroused ZAZ ANIMATION Rydin animation with SLSA (option, but recommended...only use 2 spanking animation) [Introduction]
What's this all about, how to start and how to play
The mod gives you a possibility to turn your follower into a Dom or Domina. It works with every follower, vanilla and custom, male and female. PC may be of any gender too, the devices and animations work fine. As for the name... you submissive guys don't mind to be called Lola, don't you?
Go to Haelga's Bunkhouse in Riften. In her bedroom look under the bed near that famous horker tusk, . The book you'll find there explains the rest (and starts the quest). After you become enslaved, you will be approached by your owner every game hour with some semi-random demands. You'll also get couple of dialogue options where you may ask to free you from your restraints for example.
Typical punishment is the well known electrocutting. Under circumstances (high difficulty, low level) it may get very painful or even deadly. There is also some spanking, light bondage, gagging and forced stripping.
How the submission score works I'll explain later.
Some suggestions for gameplay:
Don't combine this mod with Devious Devices as well (actually, I think DD is totally OK) as other slavery mods like SD+ or Maria Eden. At least, enjoy responsibly. There are no technical problems, but if you happen to break some rules because of some DD randomly locked on you, the things may get very ugly. IMO, DDs also break immersion of this mod, but this is not for me to judge. Use some basic needs mod. Anyone will do. That's because the dom events are bound to game time, not the real time. You have to pay somehow if you just skip hour after hour. Don't munchkin too much on difficult terrains (jumping from the mountains etc). As the dom event occurs randomly, your owner may not always be able to forcegreet you. It's no problem, the event will be just skipped after ~5 seconds. But you want the event to happen, don't you? Don't fast travel very often. Give your owner a chance to play with you on the road. [About Permission]
The original author alexvkj seems do not support this mod for a long time.
I ask for his permisson but he haven't reply me.
But He post it in his topic that we can take over this mod. So I think its a kind of permission.
If he feels this is not ok, i will delete it ?^^
[Credit]
1. crawl on fours.
2.DD4.0I
3. RohZima Animation
4. Zazanimation
[Development Plan]
Next Version, No new feature will be added, because all my current ideas are already implemented in it. I will find some interesting contents for this mod in the future. The main work of next few versions is to make this mod as stable as possible. So you can play it without interrupt any your other mods or quests.
[LOG]
v1.2 Some New things
1.Add New Quest:
1. Mistress will give a viberator. which can bring you to organism (exatract a pump from DD)
2. Mistress may let you kneel down when you are around her. (You also can open it in MCM menu, several different kneel down pose )
2.MCM Menu Improvement
v1.1 New Quest! Mistress will order you climb as a dog for several hours.
v1.0 port it, fix bug. add a MCM menu.
19928 downloads
Updated
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Sexlab Aroused Redux SSE Version 29
By fishburger67
Sexlab Aroused Redux SSE
This is an SSE conversion of the original Sexlab Aroused Redux. You can check out the description on the linked page.
I have removed the alpha tag on this because it has been problem free for a while now. I have tested this a fair bit and it looks like works like the oldrim version.
If you want aroused animations, make sure you turn them on in the MCM.
1611468 downloads
Updated