SexLab Framework SE
These Skyrim Special Edition mods are all related to the SexLab SE adult framework and thus are of an adult only nature.
Select a subcategory to view available files.
Files From Subcategories
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Immersive Daedra Worship: Temple of Molag Bal
“Molag Bal, whose sphere is the domination and enslavement of mortals; whose desire is to harvest the souls of mortals and to bring mortals' souls within his sway by spreading seeds of strife and discord in the mortal realms.” – The Book of Daedra
“Molag Bal is… the King of Rape.” – The House of Troubles
Deep in the woods of Falkreath lies an ordinary, unassuming house that conceals a dark secret—a passage leading to an ancient daedric temple lost to the ages. Unlike the aloof Nine Divines, the Daedric Princes are more than willing to richly reward the mortals who serve their twisted ends. The only question is: what are you willing to do for a taste of true power?
It has always surprised me that there is little to nothing in the way of mods that allow you to become a proper Daedra worshipper. The Temple of Molag Bal (or ToMB) provides an opportunity to immersively worship Molag Bal in exchange for power. As a servant of the King of Rape and Lord of Domination, you will perform a forbidden ritual and commit unspeakable acts in a to please your malevolent master. Violate your victims over and over again until you crush their spirits. And when there is nothing left of your victims but a broken shell, sacrifice them and send their soul to Coldharbour, where their torment has only just begun. Molag Bal will bestow true power upon you.
How it works:
The bookcase conceals an entrance to a cave that leads to the temple below. There is a button to activate it.
You can make NPCs your prisoners and assign them to a cage in the right prison wing. (Note: this is buggy with non-unique NPCs.) You can assert some basic control over them (go to cage, follow, command). Sex and outfit management are still very WIP. I recommend The Manipulator for better control.
The left prison wing has cells intended for Paradise Halls slaves. There is a patched script that *should* prevent jailed slaves from running, but it still needs more testing.
When you enter the ritual chamber, you will receive the “Ritual of Molag Bal” power. Cast this to begin a new ritual. You will then receive another power to access the ritual menu, which will be removed when the ritual is concluded. The ritual power will also be removed when you leave the ritual chamber.
With the ritual active, use the dialogue option to make a victim into a Bride of Molag Bal. The first time you do this, the mod will calculate how much rape it will take to break her will and how many points you earn from doing so. It will also calculate how many points you get for sacrificing her.** (This can be recalculated with the menu power, but use with caution. It will be based on current values, so you may lose virginity points.)
While a Bride, the ritual will track as a rape any SexLab animation that the actor participates in. This means that it is compatible with any method you choose to initiate sex (Defeat, Paradise Halls, SexLab Tools, etc.)
You can set a Bride as the Active Bride by telling her that it is her turn. This will let you view her stats in the ritual spell menu, and other functions still to be added.
Once you have broken a Bride’s will, your score will be added to your total. You will not receive any further points from raping her until she recovers (about a week in-game). When you get enough ritual points, Molag Bal will reward you with a perk point. Extra points roll over.
When you sacrifice a Bride, Molag Bal will also reward you with a portion of her lifeforce in the form of a permanent upgrade to either health, magicka, or stamina (chosen at random). You can sacrifice her however you choose, the mod simply tracks OnDeath on a Bride while the ritual is taking place.
If you deflower a virgin Bride, she will bleed. You can collect the blood from her inventory and take it to the blood fountain, where it can be distilled into a potion or as an alchemical ingredient.
Make a Bride fuck herself with a grand soulgem to turn it into a black soulgem. Can also ask female cultists to do the same.
You can use the ritual menu power to toggle collision for the altar. This makes it easier to use table animations, especially if you hide the anim objects in MO2.
Once the ritual is concluded, you will receive the Blessing of Molag Bal, the strength of which depends on how many Brides you broke during the ritual. This is equivalent to shrine blessing and independent of any other rewards.
Brides’ point values will eventually decay as they lose hope from being broken too many times, at which point they are nothing but fodder to be sacrificed
Other features:
Necromancy room (Currently just for roleplaying).
Freezer chamber to preserve corpses left in there. It definitely works with unique actors. Iffy with non-unique.
Bedroom with safe storage
Beds for cultists you recruit
Dining hall and crafting area
Arena (I use this to train my magic/combat skills on my prisoners/slaves as living targets)
Portal to cave near Winterhold
Custom music with add-on
NOTE: Although years in the making, this is still very much a work in progress, and this is by far the largest mod project I’ve ever attempted. Don’t blame me if it breaks your game, and be sure to back your stuff up. Cultist functionality is still being implemented and most of it doesn’t work, although the outfit management seems to be working. Constructive criticism is appreciated. I will listen to feature requests, but my modding skills are still pretty amateurish.
Future plans include:
MCM
Additional rewards based on lifetime scores
Quest to kidnap Keeper Carcette, destroy the Hall of the Vigilant, and blame it on the vampires
Other kidnapping quests
Automatically do and align table animations with the altar
Ability to make prisoners/slaves fight in the arena for your amusement
More portals to hidden locations around Skyrim for easier victim transport
Hostile sex magic, like forcing an opponent to stop combat and masturbate or something like Frenzy but that makes enemies try to rape each other
** These values are based on several factors, including whether the Bride is a unique actor, her level, her confidence, her morality, her SexLab purity (defiling a virgin gets a huge bonus!), whether she belongs to a faction hated by Molag Bal (Vigilants, Dawnguard). Please note that I am still working on balancing the scoring and reward system. There is a good chance that this will be too OP, especially if you aren’t using a perk overhaul mod.
Requirements
SexLab
ZaZ
Leito SLAL animations (for the soulgem functionality)
Recommended Mods:
Mods to make your NPCs pretty (Bijin, Ordinary Women, Pandorable, etc.)
VNPC for other actors that NPC overhauls ignore (like Keeper Carcette)
Defeat (This may become a hard requirement when specific kidnapping quests are implemented.)
Paradise Halls (patch available to prevent jailed slaves from running)
SexLab Tools
LC Build Your Noble Home (Fun player home mod. The temple is conveniently located just outside the village you build.)
A perk overhaul mod for the extra perks you earn
Follower overhauls to control your cultists. My system is still in its infancy.
Credits
138679 downloads
Submitted
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Sexlab Interactive Arousal 1.031 SE
By freddycheeba
I did not create this mod. This is just a port. Only SLIA-Legendary was modified, to reflect changes in USSEP and Skyrim SE game version 1.5.80. If this is not allowed I will redo it as a separate patch file. All credit goes to BurnyD.
I did create the SLIA-Skooma Dealers patch; all credit for that mod goes to its author. The patch makes all alcohol and drugs from SSE (all DLC) and from Skooma Dealers of Skyrim, function with SLIA. plus adds VendorItemPotion keyword + delete Flag=Food for compatibility with Chasing the Dragon. It also adds the drunk effect to some DB alcohols that were missed. And it carries over appropriate changes from USSEP (for game version 1.5.80).
There is now a patch to do this for Bruma too! More to come (maybe)
From the original mode page:
Sexlab Interactive Arousal 1.031
By BurnyD
Find their other files About This File
Description:
This mod will attempt to serve as a framework that takes in-game objects and ties them into the Sexlab Aroused framework. In other words, when your character reads an erotic book, they get turned on. When they put on an Amulet of Dibella, they get a little thrill.
I have included some files to handle items from the game and DLCs in the main download, but it is quite easy to incorporate content from other mods into the framework. I have rounded up some good candidates and made extensions for them, but any mod author should feel free to use this framework in their own work (whether attaching this as a master or just using the logic directly).
This mod is nothing more than a bridge between the content and the Aroused framework. For all files supporting other mods, all credit goes to that mod's author for its content. All files supporting content from other mods require you to first install that mod and load my file after it, unless otherwise stated.
New Features:
Potions - Boner Juice and Fortified Boner Juice included in Core (must acquire via console in game)
Spells - Sexual Healing (self and targeted) included in Core (must acquire via console in game)
Alcohol and Skooma
Many effects support being triggered by NPCs. The easiest way to see this is when they equip clothing (after a Sexlab scene, for example). Go bed a bar wench and see her get a little turned on as she puts back on her Tavern Clothes.
New in Core 1.31 - Ability toggle messages on or off.
Known Issue:
If you add an arousal trigger to an object that is already in your inventory when you install the file, you will need to drop the item and pick it back up for it to work.
Requirements:
Sexlab Framework
Sexlab Aroused Redux
Parent mod (and any requirements) if applicable
Files:
SLIA - Core v1.031
Master file and scripts, must install.
SLIA - Vanilla v1.03
Support for objects from Skyrim and the DLCs.
SLIA - Legendary v1.03
Same as Vanilla, but all in one .esp
SLIA - Requiem v1.03
Compatibility patch for Requiem (v1.9.41), Requiem - Hearthfires and NRM Dragonborn.
Vanilla items included:
Files for other mods:
SLIA - SMUT Books
SMUT Books by GornGrimm (v.01d)
SLIA - Books of Skyrim
Books of Skyrim by Thulas (v1.8)
SLIA - The Devious Manual
The Devious Manual by Content Consumer (v2.1.6)
Instructions for implementing into your own mod on an existing item:
Instructions for creating custom triggers:
Change Log:
22693 downloads
Updated
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Sexlab Sex Slaves SSE - German Translation Patch
By Lula Luv
A German translation of the modification "Sexlab Sex Slaves SSE (Beta)"
Dies ist nur ein Deutsch-Patch für die Modifkation von fishburger67.
Übersetzt wurden von mir sämtliche relevanten Strings aus der Hauptdatei-ESP, einigen Skriptdateien-PEX und der Interfacedatei-TXT.
Solltet ihr Fehler in der Übersetzung finden oder Verbesserungsvorschläge haben, immer her damit. Ich werde diese dann von Zeit zu Zeit korrigieren und eine neue Version hochladen.
1840 downloads
Updated
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No Overpenetration SE
By Holzfrau
NO OVERPENETRATION SE 1.0 (2019.09.08)
Ever put a giant penis on your character and had your immersion ruined when it pokes out the other side of your lover? This mod aims to fix that.
Whenever a SexLab scene starts, this mod will shorten the schlongs of the human actors involved to roughly a natural length. Larger schlongs will be shortened more drastically, but girth won't be changed. There are some additional criteria that must be met before a schlong is shortened:
The animation must be be tagged Anal, Vaginal, or BlowJob. Only actors in positions that the animation will use as males will be shortened. The actor in the first (passive) position will not be shortened, unless the animation is also tagged 69.
There is also a Mod Configuration Menu with a few options:
Enable/Disable the mod. It will need to be enabled before it does anything. Shrink Scale, which can be used to fine tune how aggressively large schlongs are shortened. Shrink Testicles, an optional setting that can make oversized testicles less intrusive.
Requirements
SexLab
RaceMenu
A SOS-compatible skeleton, like XPMSSE
500585 downloads
Updated
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Sir Nibbles Anim Pack SE
By Pfiffy
These is the SLAL Animation Packs by Sir Nibbles converted to SE
Thanks and Flowers go to Sir Nibbles foe creating thess anims and allowing me to share my conversion with you.
https://www.loverslab.com/files/file/2585-nibbles-animations/
He has just started a patreon account, so if you want to pay tribute to his work:
https://www.patreon.com/NibblesAnimations (just a warning though, I don't offer anything extra if you donate; all my stuff will be released free without delay here on Loverslab)
311434 downloads
Updated
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SexLab Beastess - SSE Port
By war11010
I ported this mod about a month ago. But I decided that tonight I'm going to release most of my ported mods so heres this one.
SexLab Beastess for skyrim special edition.
Every option in the MCM menu is working EXCEPT one.
DO NOT TICK: HDT Vamp box
Every other option is working fully and optimised for SSE
REQUIREMENTS:
- Sexlab Framework SSE
- FNIS SSE
- FNIS Creature pack SSE
- Sexlab Aroused SSE
- Fuz Ro D-oh Silent voice SSE
HOW TO INSTALL:
1. Install ALL requirements! IN ORDER!!
2. It is VERY important NOT to tick the following box during the installation! It is not converted.
- DO NOT TICK: HDT Vamp box
3. Be SURE to RUN FNIS!!!
4. Enjoy
For those of you getting "failed to install" or "unable to install" do the following. (Requires WinRaR)
1. Unzip the mod
2. Go into the unzipped folder and highlight all files
3. Right click and choose "Add to Archive"
4. Name the file whatever
5. Check the box under "Archive Format" that says "ZIP"
6. Press okay.
7. Install with NMM
If That Doesn't Work.
- Check to make sure that you have enough memory on your hard drive. NMM requires a large amount to install a mod. More than the mod itself is.
For Anyone Having The Issue of No Interaction For One of The Quests/Beasts:
Problem: The Plugin has not loaded properly or been overwritten.
Fix: Place SexLab Beastess.esp at the bottom of your load order, and any optional plugins below it.
ORIGINAL MOD (OLDRIM):
95906 downloads
- creatures
- beastiality
- (and 2 more)
Updated
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SexLab Deadly Drain - SSE Port
By war11010
Here's my port of SexLab Deadly drain for Skyrim Special Edition.
Everything is working just like the original.
REQUIREMENTS:
- SexLab Framework SSE
- Racemenu SSE
ENABLE:
Use the MCM menu to give yourself the powers.
SEE ORIGINAL PAGE FOR FULL DESCRIPTION. ALL CREDIT GOES TO Etheri. All I did was port
ORIGINAL MOD (OLDRIM)
29090 downloads
Submitted
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SexLab Enchantress SE
By Liuli
SexLab Enchantress SE
What does this mod do?
SexLab Enchantress modifies the Vanilla Skyrim spells from the Illusion magic school so they would trigger sex scenes. This mod's aim is to do this without breaking Role Playing Immersion and maintaining Vanilla's Game Balance. The spells will still only affect creatures of limited levels (Calm affects up to level 9 for example), and with the illusion tree perks you can increase the levels your spells will affect (Dual-cast Calm with all Illusion perks taken will affect creatures up to level 59, just like in normal Skyrim). The spells will affect all beasts and creatures supported by SexLab, though you need to take the Master of the Mind perk to affect Draugr.
What are the new spell effects?
Calm - Your calmed target will have sex with you if no other targets are attacking you. Other calmed targets will patiently wait for the sex to end, with the durations of their calm effects refreshed on climax. If the sex lasted at least 30 seconds the Calm's effect duration will double. If it lasted for 60 or more seconds the duration will double again, to 120 seconds. Sex will only start with beasts and low intelligence creatures by default (can be toggled in the MCM. It's creatures only by default because there's enough good mods out there to provide sex with playable races like SexLab Romance and Radiant prostitution. Also the spells affecting playable races being AoE only gives the mod a more "chaotic magic" feel). Pacify - Same as Calm, except it affects playable races as well, and might get your character into a threesome or gangbang scene with the targets caught in it's area of effect. Harmony - Same as Pacify, except it could trigger a full orgy with up to nine characters involved. Call to Arms - If used on a target you've had enchanted sex with, that target will become your temporary enchanted follower for 10 minutes. Only happens if you don't have a follower with you already. Frenzy - If you travel with a follower, the targets of this spell will attempt to ravage them, perhaps dragging them into a gangbang. Fear - Dismisses enchanted followers. They will make their way back home, unhostile for 30~60 seconds. Animal Allegiance Shout - If you shout all three words of Animal Allegiance, one of the animals hit by the shout will have sex with you, and become your temporary animal follower afterwords. Duration depends on how long the sex lasted, with a maximum of 4 minutes for 60 seconds of sex. Only grants you the animal as a temporary follower if no other animals follow you at the time. Command Animal Racial Ability - Wood Elves using their Command Animal racial ability could enchant an animal follower in the same way Animal Allegiance works. Only available once per day just like in Vanilla Skyrim, of course. Also only grants you the animal as a temporary follower if no other animals follow you at the time.
Did I just get a rested buff after sex?
Having enchanted sex with certain creatures for more than 30 seconds will give you a special rested buff. None of the +% Skill experience parts of the buffs stack with one another, or with the normal Rested buff from vanilla. The possible rested buffs are:
Beast Lover's Comfort - Your skills advance +5% more quickly and you receive +10% disease resistance for 8 hours. Insect Lover's Comfort - Your skills advance +5% more quickly and you receive +10% poison resistance for 8 hours. Monster Lover's Comfort - Your skills advance +5% more quickly and you receive +10 Stamina for 8 hours. Necrophile's Comfort - Your skills advance +5% more quickly and you receive +5% frost resistance. Sanguine's Favor - Your skills advance +15% more quickly. Triggered by taking part in a 9 people orgy with the Harmony spell.
Why do the spells have target level limits?
My aim with the mod is to spice up the vanilla Illusion tree, but keeping Skyrim still playable as a game. This means more challenge in lower levels, more powerful abilities later on. I've been very careful to avoid giving spells more power than they have in Vanilla Skyrim. Call to Arms and Harmony are very costly mana sinks which require unlocking illusion tree perks so their effects are much stronger. By the time a player can use Call to Arms or gets the third word of the Animal Allegiance shout, getting the target as a follower will not be any more powerful than travelling with a follower of your choosing. The one ability that gets much more powerful is Wood Elf's Command Animal racial ability, but it's only useable once per day and isn't as powerful as Orc's and Argonian's racial abilities anyway.
How do I install this Mod?
You can use a mod organizer or alternatively unpack the 7z file and drag the contents of either the '01 English' or the '01 German' folder into your ...\Skyrim\Data\ folder.
How do I uninstall this Mod or upgrade from an older version?
Make sure you don't have any of the mod's rested buffs active in magic effects (Beast Lover's Comfort, etc) and that there aren't any NPCs under your Enchantress spell effects. If in doubt wait 8 in-game hours. Save your game. If you wish to uninstall the mod open the MCM afterwords, check Uninstall SexLab Enchantress, close the MCM, save, quit the game, and delete SexLab Enchantress.esp from your data folder.
Known Issues:
The threesome animation 'Arrok Devil's Threeway' is bugged in SexLab Framework - it will act oddly but only for the first time it plays. For some mods this means on the first time this animation is played your character will be thrown to the sky, then teleported back to the sex scene. For Enchantress it means the NPCs will be thrown to the sky.
There's two ways to deal with this: The first is to disable Arrok Devil's Threeway animation. The second is to activate Arrok Devil's Threeway with a different SexLab mod like Matchmaker... After the first time the animation plays, it will work fine with Enchantress as well. The issue seems to be caused by this specific animation's first time positions setup being screwed up.
Possible Conflicting Mods:
The 'SexLab Stop Combat' mod seems to break most of Enchantress' spells.
The 'Automatic Variants' line of mods might cause Enchantress' spells not to work on some of the creatures it replaces.
Version 2.4 is compatible with most other spell mods. It might or might not be compatible with SkyRe (Skyrim Redone), I'm getting conflicting reports about this, use Enchantress with SkyRe at your own risk.
It also might conflict with Dragon Shout mods that modify the Animal Allegiance shout. If you are using one and know the third word of Animal Allegiance, open the MCM and choose the Disable Animal Allegiance Shout option to avoid any issues.
Big thanks to:
CGi for creating an NMM/MO installer and for the german translation.
Ashal for creating the SexLab Framework and SexLab MatchMaker.
Someone92 for creating SexLab Zzz, a great tool for learning how to create SexLab mods.
jbezorg and h38fh2mf for script advice.
sillybear for reminding me to repackage Enchantress as an SE port.
73913 downloads
- sexlab
- enchantress
- (and 7 more)
Submitted
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Sexlab Eager NPC's SE (SLEN)
By Pfiffy
Here it is, finally: My conversion of Eager NPCs for SE. Not with the permission of the original author Beamer Miasma, but 'legalized' by CPU.
If Beamer disagrees with porting and uploading it I will take it down. But until now he didn't read/answer my PM and so the mod seems to be abandoned. I have tested early all features including the Dibella refuge quest, and the Sex parties and everything is working fine here. So have fun.
Thanks and flowers go to Beamer:
For questions see his thread.
770102 downloads
Updated
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SLAL Animation Pack by Leito SE
By Pfiffy
Here comes my conversion of Leito's SLAL Pack for SE.
As usual for thos who can't, who are too afrait or just too lazy....
987838 downloads
Updated
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K4 Anim Pack for SE
By Pfiffy
The K4 Animations by Kur4n ported to SE with permission from th autor.
Flowers and thangs go to Kurg4n: www.loverslab.com/topic/69716-k4-animations-slal-package/
Another Release in the 'for those who can't, are too scared or to lazy' series.
285100 downloads
Updated
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Funnybizness SLAL Packs SE
By Pfiffy
This is the SLAL Animation Packs by FunnyBizness converted to SE
Thanks and Flowers go to FunnyBizness and Shaahanki for creating thess anims and allowing me to share my conversion with you.
https://www.loverslab.com/files/file/2702-funnybizness-v25-slal-pack-by-shashankie/
https://www.loverslab.com/files/file/4471-funnybizness-armbinder-creatures-slal-pack/
501147 downloads
Updated
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SLAL SH Furniture anims SE
By Pfiffy
A nice little pack for horse lovers, with permission from the author
Thanks and Flowers go to SpaceHams3r
106641 downloads
Updated
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SL MasteMike Animation Testpack SE
By Pfiffy
This my conversion of MasterMike's TestPack to Se with permission of the author for those who can't, ar3e to scared or to lazy to convert animpacks on their own.
Thanks and Flowers go to MasterMike8800
https://www.loverslab.com/topic/63196-slmastermike-testpack-animations/
122145 downloads
Updated
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Znaroks SLAL Animations for SE
By Pfiffy
Znarok asked me if I could upload a conversion of the Znarok SLAL Pack 3.0, so here we go...
Thanks and Flowers go to Znarok: https://www.loverslab.com/files/file/3975-znaroks-animations-with-slal-pack/
Another file for those who can't, who are too scared or too lazy to do it themself.
Check the Authors post for Updates:
https://www.loverslab.com/files/file/3975-znaroks-animations-with-slal-pack/?do=download&r=662875&confirm=1&t=1&csrfKey=c50a3e14d7bd60e57bb3af73d20c1b1f
99580 downloads
Updated
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MilkySLAL for SE
By Pfiffy
By request:
Here are the Milky animations by MilkyTabboo ported to SE, with permission of the author.
Thanks and Flowers go to MilkyTabboo :
If you want to give support:
https://www.patreon.com/milkytabbo
207495 downloads
Updated
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SexLab Jail Rape
By Suzutsuki
SexLab Jail Rape
Features
Arrested Bandit Girls
This mod adds arrested bandit girls in jails of various towns.
If male guard is in the same town, she will be raped on and on.
Arrested Player
Warning! If you got arrested, you will also be raped!
As a penalty, your skills decrease depending on days in jail.
If you don't like it, open MCM and set "Skill Decrease Rate" to 1.0.
If you use other jail mod like Prison Overhaul,
open MCM and uncheck "Player Enabled" to disable "Arrested Player" feature.
Requirements
SexLab Framework Fuz Ro D-oh - Silent Voice
Recommended Mods
As appearances of bandit girls added by this mod are same as vanilla ones,
you should install mod that changes appearances of vanilla bandit girls.
Fresh Women
From the beginning, this mod is made as supplement for SexistGuards.
Sexist/Derogatory Guards, NPCs and Player Comments125278 downloads
Updated
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Sexlab Dirty Talk SSE - Gay Edition
By person786
This is a port of Sexlab Dirty Talk altered to work with gay men. Dialogue has been changed to reflect male anatomy, and minor script edits were made. This mod can be used in other situations, but the dialogue will be out of place.
Requirements:
SexLab
Fuz Ro D-oh is highly recommended.
Make sure System / Settings / Dialogue Subtitles is toggled on in-game.
CREDITS:
Sexlab Dirty Talk was originally made by Hugh Reckum, credit for the original mod goes to him.
7166 downloads
Updated
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Devious Followers 1.72 SE (Lozeak's Oldrim port)
By Inawen_ll
This is a simple conversion of Oldrim's Devious Followers 1.72 by Lozeak
I basically followed an SE conversion tutorial, so I won't be able to provide much support but, as far as I can tell:
* no t-poses
* most of the gameplay seems to be there (even though I could not trigger certain events, but I guess it has more to do with my character not meeting the criteria)
* no odd crashes/behaviours since I've installed the mod (I have played several hours w/ the mod active with no issues)
The original thread (Oldrim) :
Original file :
All the mod prerequisites for Oldrim still apply here.
As I'm simply publishing a conversion with Lozeak's go ahead, any use of that work is subject to Lozeak's terms when it comes to the re-use of code, assets, and so on.
23484 downloads
- follower overhaul
- devious devices
- (and 4 more)
Updated
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Sexlab Defeat SSE
By Goubo
Here's the converted version of the last release of Defeat for special edition.
Description of the mod ->
706469 downloads
Submitted
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Slaverun Reloaded SE Beta
By Kenjoka
This is my first SE version of Slaverun Reloaded.
I will add some more descriptions here soon, for now look here at the Oldrim file
---------------------------------------------------
old descriptions
Latest change:
03-06-2018 Slaverun V3.0 Beta 1 : so here it is finaly: the beta version of V3 where I tried to fix as many bugs as possible
there are no big changes and fixes, but here is a list
- finished the Finn quest
- finished the bounty hunters
- finished the slave gladiator training
- added a chance (configure in MCM) that a slaver gets raped too
- slaver has to report back to (if active in MCM)
- a slaver can quit his job now and get a normal free person again
BUT PLEASE READ MY COMMENT HERE BEFORE INSTALLING
Latest change:
14-02-2018 Slaverun V3.0 Alpha 3 (was not planned) fixes a problem with the Colosseum funfair quest; it also adds the missing animations for the crawling feature (credit goes to DarkAngel1265 (https://www.nexusmods.com/skyrim/mods/33097) . They are optional in the fomod installer, if you install them don't forget to run FNIS.
14-02-2018 uploaded Slaverun V3.0 Alpha 2c which is only a patched esp for : just intall over alpha 2 to overrite your esp (fixes bug with free woman blocked in arena quest when talking to Bellamy, Gustus and Quintus)
11-02-2018 I uploaded Alpha 2 version of Slaverun V3.0
08-01-2018 I uploaded Alpha 1 version of Slaverun V3.0. BUT PLEASE READ MY COMMENT HERE BEFORE INSTALLING
Latest change:
28-12-2017 Slaverun V2.1.3
- fixing not doing sexlab calls because Zaz Framework 8.0 results true for isanimating when npc uses furniture
- try to fix heavy deivces like yoke and armbinder for DD V 4.0
24-11-2017 Slaverun V2.1.2
- enabled usage of Zaz Framework 8.0
- removed haircoloring for slaves with yps fashion framework
New prequest:
Notes for Slaverun Reloaded 2.1
New prequest:
the Slaverun Mainquest will now not be started the first time you start a game with active slaverun esp file.
A new prequest will now be started by courier. After the new prequest is done the mainquest will start as usual.
Wedding quest:
The wedding quest is totaly optional. In this quest you will get visit from your family. Your family members (5 NPCs) will be Nord and Breton race. So if you are playing a non-human race and are annoyed by this, just don't play this quest. You have more then one option to skip or abort it! As I said it is optional
Conditions to start the wedding quest:
- you are a slave
- Windhelm slavery quest is finished
- faction with Bellamy must have been at least once at 20 and now > 15
- DeadslaveWalking quest must have been proceeded where you have done enough whiterun tasks and enough arena fights to make Slave master Pike rethink his execution plans (you can do this by easy by activating the ingame cheat option); for this the faction with Pike must now also be 20 (= most submissive as possible)
- once who have started and aborted the whitewedding1 quest by telling Pike your parents are dead, the wedding quest can not be retriggered
Notes for Slaverun Reloaded 2.0
Very Important.
- the latest patch 2.04 reqires and checks at startup for ZAZ Animation Pack V7, you can find it here
- Version 2.0 has more hard dependencies than 1.x, if you have a CTD at startup you probably missed one, please do yourself something good and use a TOOL like Wyrebash or MO to find out what you are missing
- Version 2.0 has a storymode flag in MCM Menu which is by default disabled. With storymode off, scenes will be shorter, less text is displayed, and skipped. I recommend playing with storymode on, but I guess more people don't want to read text and there is realy a lot of it in v2
Here is a list of ids and names of the complete slave quests, in case you need them , yes there are more than in v1
Slaverun Reloaded
This mod was inspired by the original Slaverun mod:
The authors pchs and WaxenFigure did a fantastic job. But since the mod wasn't updated in a long time and with major updates for other mods as well as new content rolling out, compatibility problems began to pop up for a lot of people.
I wanted to fix this, so I learned to use CK (and am still learning).
Eventually I realized that in order to rid the mod of all of it's issues, I had to recode it from scratch. And while I was there, I figured I might as well expand on it's potential.
So expand on it I did. A lot.
Version 1.x of Slaverun Reloaded is finished with a slave and slaver questline for all cities (in my opinion), but I am sure not bugfree. I will make bugfix releases for 1.0, but there will be no new features in this version.
I continue working on Slaverun Reloaded V2 Beta which will have new features, new quests and also new dependencies (see the forum thread for more details)
What is this mod about:
"Civil war has turned Skyrim bad. As men fight, women become victims of their rage and lust. Whiterun, now commonly called Slaverun, became a center of female slave trade.
Every unwealthy female without resources to keep herself safe may become a victim of enslavement." (quote from original mod)
In the original mod, when you arrive at Whiterun, the town is already enslaved, and if you're a female Dragonborn, you might end up as part of the inventory. A nice little slave training quest followed. All of this is still intact (and fixed).
Here is where the mod was expanded.
The mod starts automatically when activated, but the town has not changed, you get a quest to go to the Jarl of Whiterun instead.
After the prologue quest you have choices:
- Get enslaved as a female but with resistance. Your slave trainer has a particular fondness for rebellious slaves, he didn't buy all those torture devices for nothin'. (This is the female slave questline. You will have to do a lot of quest for your slave master. Status: finished)
- Get enslaved without resistance or voluntarily and you will get a normal slave training. Good girl. (Also the female slave questline, just the beginning differs a little bit)
- Comply with the new law but remain free (all other options remain available). I suggest you bring your favorite killing skill up to max fast cuz otherwise we all know where you will end up. (You stay free, but have to obey the "women naked" law. City after city will fall autimatically under slavery, but you will do nothing about that, there are no quests for you!)
- Male player characters can join the slavery organization if you like. Oh you know you do, I don't even know why I made this optional. (This is the male slaver questline, you work as a slaver and will do quests for the slave master. Status: finished
- If you happen to be a strong woman you can kick the slavers' asses and start to work in the slavery organisation despite having the vagina box checked on the equipment tab. Who knows, you may end up making your would be master into your own personal bitch. Charma is fun. (This is the female slaver questline, you work as a slaver and will do quests for the slave master. This questline is nearly identical to the male slaver questline. Status: finished
Right now the female submissive story is functionally complete. It will send you onto a long quest to enslave the whole of Skyrim for your slave masters. It has three different endings depending on your choices. It may recieve more polishing later.
The dominant player questline is now also finished and has two different endings.
Both the slave and slaver quests will eventually implement the laws layed down in Whiterun by the original mod in every hold capital + Riverwood.
Things you should know BEFORE installing the mod:
- This mod is now released in a version 1.0, For me this version runs pretty good, but of course there a some bugs still hidden and compatibility is always a problem. I will make bugfixes in this version, but no further features. New features will all be in a beta of V2.0, which will come soon. If you expect a bug-free and polished mod like Falskaar, this mod will as big a disappointment to you as you are to your parents.
- Quests are still being worked on, content is still being added. Don't play with a save that you care about. Once an update rolls out, it may well be that you have to start over from a point where the mod was not started yet.
- This mod will change the world forever, even after the main quest is finished. Keep that in mind before you begin.
- If you don't want your female Dragonborn to get tortured and have lot of sex with things both humanoid and not so humanoid (and I do mean a LOT), don't play. I'm serious, you'll be fucking for hours.
- Strong language should not offend you. If it does, the fuck are you doing here.
- Some of the quests for the submissive story line assume you are neither Orc, Argonian nor Khajiit. There is nothing preventing you from playing as these races but odd things will happen. You have been warned.
- If you plan on continuing to play vanilla quests in enslaved cities, this is entirely possible. But beware. If the enforcer options are toggled on, things may break vanilla quests in new and exciting ways (e.g. try using the Staff of Magnus in the college after it has been enslaved during the Arch Mage quest line. Tolfdir will troll you no end. Or the guard reporting to the Jarl of Whiterun during the Alduin questline might decide to go fuck a slave instead, breaking the quest). So i suggest turning those off for the duration.
Credits
pchs and waxenfigure for Slaverun + Enforcer/
Requirements:
Fuz Ro Do - on Nexus
Hard Dependencies for V1 (mod won't work/game will crash without these):
SexLab - by Ashal (I recommend 1.61+, as it fixed all freeze problems for me)
Zaz Animation Pack [2014-04-21] - by xaz
Devious Devices and Devious Integration - by Min
SexLab Aroused - mod redneck2x or Sexlab Aroused Redux by fishburger67
Hard Dependencies for V2 (mod won't work/game will crash without these):
SexLab - by Ashal (I recommend 1.61+, as it fixed all freeze problems for me)
Zaz Animation Pack [2014-04-21] - by xaz
Devious Devices and Devious Intgration - by Min
SexLab Aroused - mod redneck2x or Sexlab Aroused Redux by fishburger67
Dragonborn.esm (yes, slavery comes to Raven Rock) and Dawnguard.esm
Devious Expansion.esm iis now a hard dependency
ApachiiHair.esm and ApachiiFemalesHair.esm both here
Crash fixes to handle the 64k string limitation of Skyrim
Very very very much recommended mods:
Better Dialogue Controls
Highly recomended is to install the fantastic animations by FunnyBizness , here , Slaverun V2 will use these animations, special the FMMMM gangbang animations if available
Soft dependencies (mod will utilise or has been made compatible with these mods, nothing bad will happen if you don't have them):
Slavetats V1.2.1 with Tatoos "SlaveTats-slut" by murfk
if enabled in MCM an enslaved PC will get 3 tattoes in the face and 2 on the hands, 10 progressive tatoos which can be configured in the json config file will be added later, each after a new city is enslaved
BrandingDevice of Doom V0.47 by nooblet123 (also needs "SlaveTats-slut" from Slavetats)
if tattoos are enabled in MCM and this mod is found, the progressive tatoos will be applied in a little scene where the player is branded down in the slaverun dungeon
Coriontios Progressive Slavetats v0.04 by Corinthio
(you don't need the esp only the tatoos) these tatoos are the default configuration in the json config file, change to other if you want to use your own tatoo selection
SerialStrip v1.1.4 by Antono
was used when the player was forced to undress during the enslavement (I think it will not be used there anymore, as serialstrip does not work in scenes)
SexLab - Sexual Fame Framework version 0.95+ by Versh (for the OPTIONAL slaverun comments.esp)
Slaverun comments.esp is is an standalone esp which can be used with slaverun or without, it uses collected fame of the sexual fame framework to let npc make comments, for example when you are seen with devious devices or be well known to have sex with animals, argonians, orcs....
Simple Slavery v3.92+ by jfraser
is used in both directions; slaverun is a possible outcome from simple slavery when enabled in the MCM of simple slavery,
but also Slave Master Pike offers you the dialogue option to sell you (if you are his slave) to Simple Slavery
in V2.0 there is also a button in slaverun MCM where you can simply trigger the event to be send to simple slavery
Hydragon Slavegirls by hydragorgon
this mod adds a lot of npc which are slavers or slaves. Slaverun Reloaded can use them to create a more immersive feeling that cities fall to slavery.
As default (can be disabled in MCM) slaverun will disable slaves in free towns and will enable them if a new town is enslaved
Diablo-esque Decorations - by nooblet123
is similar to hydragon slavegirls and adds some tortured or killed nps to a few Skyrim cities. Slaverun will also disable them and slowly add them again when a city is enslaved
Milk Mod Economy by Ed86
Slave Master Pike will get a dialogue to make you a milk cow it the esp is found. When you are a milk cow, Pike gets an option to milk you (slaves only)
Skooma Whore by Guffel
Slave Master Pike will get a dialogue to give you some drugs if you ask nice (slaves only)
Deviously Cursed Loot by Kimy
Slave Master Pike will get a dialgoue to give you a cursed item if you ask nice (slaves only)
Player Succubus Quest by ojanen
After finishing the dremora slave training, your dremora trainer will offer you a quest to make you a succubus, if this mod is found
Frostfall 3.0+ by Chesko
Due to forced being naked in enslaved cities you would probably freeze to death, so slaverun will save you from that
Immersive Hair Growth and Styling by emily1673
in MCM you can choose between slaverun hairgrowth or Immerysive hair growth
Slaverun Reloaded had its own hair regrowth mechanic, but you can check an MCM option to use the mechanic of Immersive Hair Growth mod
Amputation Framework by Haeretic
This framework is used in 3 places to cut off some arms and legs (even if installed in can be disabled in MCM)
The first victim is your slave sister Ivana during your enslavement, then the player when your Master will get very angry by some actions and during the quest 'Daughter of Coldharbour'
SOS Schlongs of Skyrim by b3lisario,
if mod is installed and checkbox in mcm menu is enabled all male slavers will start with a schong size 10 (default for the max size in SOS), after every city quest the schlong size will increase and your slavers dick will get bigger
Sexlab Inflation Framework by qotsafan
if enabled in MCM the enslaved PC boobs will grow after enslaving a city (Alternative you can enable weight growth if you have a bodyslide configuration that fits). Any growing feature is disabled by default.
Mods that add more NPCs, like Inconsequential NPCs, Interesting people, Immersive Whenches, Populated Towns, etc.
Appropos by gooser
With the wear and tear textures toggled on, your female PC will be in tears half way through slave training, I kid you not.
Conflicting mods
The original Slaverun mod of course, as it does the same.
Special Features:
Slave Tattoos (if toggled on in MCM):
Your master might give you tattoos so you and others may know your place. If installed he may also send you into the branding device of doom.
Note that if you want slavetats to do it's work, you must make sure the number of overlays defined in the nioverride.ini is larger than 0.
The customisable progressive tats feature:
If you enabled slave tattoos in the MCM menu, the PC will get a new tattoo after each city quest and city prequest. The names of the tattoos are defined in the json file in skse/plugins/slaverun/slaverunconfig.json
Tattoo section and tatoo names build a pair to define the tattoo to be used. Predefined are here the tattoos from Corintio's Progressive Slavetats by Corintio, see the threads there and my screenshots. You can replace them with any tattoo you like.
At the moment there a 10 tatoos defined, if you want to use them, your nioverride.ini must have iNumOverlays>=10 in Overlays/Body (I use 12). If you want less tatoos, you could simply accept the slavetats error, or replace the tattoo name by "", i.e. replace "Slave Stg 10" by "" (removing the complete line is not recommended).
Slave shaving (if toggled on in MCM):
Once enslaved your master will shave your head. Ya know, just to remove any illusions of control over your body you might still have. Over time your hair will regrow to it's original length. How long this takes and how many stages there are are also configurable in the MCM. If you are an Elf and nothing happens, try installing this: http://www.nexusmods.com/skyrim/mods/11282
Slave Name changing (if toggled on in MCM):
The PC will get a new surname at the end the slave training and following that the end of each city quest.
The surname can also be configured in SlaverunConfig.json. Find the lines containing "slaverunslavename" in the json file to see what the names are in order of appearance (slaverunslavename0 is 1st, slaverunslavename1 is 2nd and so on).
The Enforcer System (if toggled on in MCM):
Men will periodically check for slaves and/or free women to tend to their needs. I mean cocks.
Highly customizable regarding who should be called, what arousal levels should be used and if you want a filter for aggressive animations.
If you have performance issues, try turning this off, it does put stress on your system.
Test/Cheat mode for testing (if toggled on in JSON file):
In the JSON file is a property testmode. Setting the value 1 will enable some new Cheat dialogues to skip content and jump from the begin of a subquest to its end. Recommended for testing
MCM help:
Walkthrough
for the medium end of the female slave quest line since the good and bad endings can't be missed. I'm assuming that if you're reading here, you just want to get shit done and don't care about spoilers. But still. Spoilers ahead.
Here an overview what quest are in the mod, if you need the technical ids (OLD, this is for V1.x, see top for slave quests in V2)
Old Changelog
109602 downloads
Updated
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SexLab Special Edition - Deutsche Übersetzungen für ein paar Mods
By T4y
Hi,
hier ein paar Übersetzungen für einige der bekannten SexLab Mods für die Skyrim Special Edition.
SexLab Defeat 20-12-18 German.zip
SexLab Aroused SS ELoose-29 German.zip
More Nasty Critters_v11_4CSE_Test GERMANesp.zip
More Werewolves-1-2-0 Standalone Version - German.zip
Viel Spaß, bitte bewerten.
1250 downloads
Submitted
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PSQ PlayerSuccubusQuest for Sexlab for SE
By ojanen
Description
This is the SE version of PSQ.
Please wait for detailed explanation. It is roughly the same as LE.
54436 downloads
Submitted
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Mike24 Skyrim SE Sexlab animations unofficial conversion
By Steeleagle94
I ported Mike24's Sexlab animations for original skyrim to skyrim SE. I got permission from Mike24 to post this. All Credit goes to Mike24 for the animations. All I did was convert them to Skyrim SE. The Original Mod For Oldrim: https://www.loverslab.com/files/file/3771-slal-mike24-animations-classics/
68045 downloads
Updated
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Mass Match Maker SE
By ojanen
Description
This is SE version of Mass Match Maker.
Not a simple port, I got few experience from the time I first made this so I rebuilt it .
Internal processing become somewhat chaotic.
From that kind of thing, it is probably around to implement NthSome of arbitrary race, including creatures, which actually affects.
Usage
Cast the spell similar to the MatchMaker.
Those cast in the NPC, there are three types of things, single target of MatchMaker same, area effects such as Pacify Spell, mass effects such as the Harmony Spell.
MCM
Upper five rates:
These determines number of actors to join sex in a thread.
These can be set individually from 0 to 100 and are calculated from those values.
Also, if the number of actors registered at a time is less than the planned number, Thread is generated with the maximum possible number.
Lower five rates (female rate):
These are the probability of choosing a female actor for the Nth actor.
If no female is registered, choose a man. And vice versa.
If set to -1, select the actor from the entire registered NPCs.
Bestiality Rate:
It is the probability of choosing Actor to do bestiality.
If not possible, choose a combination that is not bestiality.
This is affected by NthSome Rate.
Manual Select Mode:
If this enabled, select manually the Actor with gang bang the target.
UI Extentions required for use.
The combination of Actors must be Valid.
For example, Nothing happens in combinations that do not have animation, such as Human - Human - Wolf - Wolf - Wolf.
Gender Definition:
Change whether the definition of gender is by game or by SexLab.
Tag Settings
Human/Animal Tag:
Play animations that has selected tags.
Choose animation with all of selected tags. If it does not exist, the tag seems to be ignored.
Suppress Tag
Do Not Play animations that has selected tags.
Direct Input
Enter the tag directly. Separate multiple tags with commas. Do not mistake the spelling.
Select from List
Select from the list of tags. When you first use it and add animation, click the "Reload Tags List" below.
Credits
Ashal for SexLabFramework
158588 downloads
Updated