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Vanilla Framework 2.0.5d


Important Notice 07/07/2023

Due to changes in my personal life, I will no longer have time to work on VF for the foreseeable future. These changes are part of why the next machine update was taking so long and will no longer be finished. People are free to take VF and use it as the groundwork for their own projects if they want, and to this end I have also uploaded the now unused assets for the machine update. A huge thank you to everyone who downloaded and helped build VF to what it is now, it's been a fun two and a half years.


What is it?

Vanilla Framework is a small(ish) mod I made to replace all the vanilla portraits with ones that are a bit more interesting. I used a mod to remove them, and it did decent enough, but the little blighters always managed to sneak into my games through things like events or Pre-Sapients. Not the sort of thing you want after going through the trouble of installing all those other portrait mods.


What does it do?

At present it adds;

  • 6 Aquatics sets (222 images)
  • 7 Arthropoid sets (236 images)
  • 7 Avian sets (227 images)
  • 3 Fungoid sets (158 images)
  • 24 Humanoid sets (1,081 images)
  • 3 Lithoid sets (114 images)
  • 8 Machine sets (496 images)
  • 14 Mammalian sets (1,079 images)
  • 5 Molluscoid sets (240 images)
  • 7 Necroid set (362 images)
  • 5 Plantoid sets (178 images)
  • 12 Reptilian set (607 images)
  • 7 Toxoid sets (276)
  • 9 Kemonomimi sets (502)
  • Crisis sets (49 images)
  • Pre-Sapient (20)
  • Enclaves (21 images)
  • Event Races (249 images)
  • Unique character/race instances (40 images)


Total Mod Images: 6,200



All species DLC

There have been reports of the game crashing during empire creation and its related to not having 1 or more of the species dlc. If you are experiencing these issues then drop the relevant files (which can be found in"Patch Folder/I Don't Have X DLC" ) into the "common/species_classes" folder. This just switches their graphical culture to humanoid instead of one the game can't find. When/if you do get the dlc, you can just delete the file(s). If the game still crashes, them please let me know, as well as which of the species you don't have, so I can come up with another solution.



  • This mod is designed to be fully compatible with Lustful Void's gender traits but can still be played without them. 
  • This mod is incompatible with other mods that affect base games Species Classes
  • Compatibility patches will be made as mentions of conflicts arise.


  1. By default, each species will use the Male and Female image sets, but when used with Lustful Void, you can also use the Futa images.
  2. When creating a species, select their appearance, then a gender trait (All Male/Female, Futa), then change the rulers appearance. 
  3. The rulers image won't update itself in the creation menu when you choose a gender trait, so you'll need to do that yourself.


Compatibility Patches

There is a folder inside VF named "PATCH FOLDER" along with a Read Me to explain installing. It also contains the More Vanilla patch.


Mods that have a patch;



17/06/2023 - Hotfix 2 (VF2.0.5d)

  • So it's only just been pointed out that futa portraits have been generated where they shouldn't.
  • This would have happened with the 2.0.5b fix when I incorporated base gender selection, I used the wrong condition for VF's gender policy related sets.
  • If you are using VF 2.0.5c, Just download this zip, extract into VF and replace.
  • VF 2.0.5 Hotfix.zip
  • EDIT: I forgot to revert some changes with Hum01 as I was testing, it's broken the ruler appearance options for them.
  • This is the fixed file, just drop it into gfx/portraits/portraits
  • 100_VF_Humanoid.txt
  • EDIT 2: I've also just uploaded VF 2.0.5d that has all the hotfixes applied.


13/06/2023 - Hotfix

  • It's just been pointed out that one of the paragon portraits is the wrong gender, so here's the correct version.
  • Just download and drop it into gfx/models/Paragons and confirm replace.
  • VF_paragon_renown_2.dds


12/06/2023 - V2.0.5c

  • This is more of a hotfix than an update.
  • Updated the portrait files to fix a bug with LV's gender traits.
  • Updated the Paragon event files. I did a big stupid here and forgot to rename two files, so renowned paragons just weren't appearing.
  • I even did a 6 hour play test to make sure everything was working and just thought it a little odd that I hadn't seen any, like I didn't meet requirements. 
  • While also fixing that screw up, I also found out that the engine wasn't using the portraits with the vanilla names, so there was some adjustment there too.
  • I've got about 400 new robot/machine images that I've just started work on, once that's finished I'll be sorting the old and new stuff into sets. Suggestions welcome.


16/05/2023 - V2.0.5b

  • This isn't really an update so much as an extended patch.
  • A few files were update, mainly  all the portrait ones.
  • This should fix a few issues like crashing at leader creation and species not showing up in the galaxy species tab.
  • I also incorporated the vanilla gender settings with Indeterminable being Futa for now. Not sure how nicely this will play with LV's gender traits though.

13/05/2023 - V2.0.5

  • This update doesn't have all that much, it was mostly fixings things the Paragon update broke and replacing the new art.
  • This update covers the 16 paragons and 3 of the 4 legendary paragons.
  • I couldn't really touch one of the legendary because, well, you'll figure out why if you find them.
  • 2 of the legendary have changing portrait, but I could only do this for 1 because this was kinda rushed and the second legendary was kind hard to figure out in the respect.
  • There is also a very small (7 images) set for Falcons who can only be found via events.
  • Didn't want to spend too much time hunting images for this because shit needed fixing.
  • Total new images: 26



Delete any old versions you might have installed

  1. Download the latest Vanilla Framework.zip
  2. Extract its contents into Documents/ Paradox Interactive/ Stellaris/ mod
  3. Make sure there is a folder named "Vanilla Framework" and a file called "Vanilla Framework.mod"
  4. This mod should be the last active mod in your launchers mod load order
    • To install a patch, like the More Vanilla Patch, open the Vanilla Framework mod folder
    • Open "PATCH FOLDER"
    • Select relevant patch .txt file, then copy and paste into Vanilla Framework/common/species_classes


Todo List


  • Drider (proper)
  • Beetles


  • Seal
  • Turtles?
  • Otters?


  • Tau
  • Dwarf
  • Protos


  • Giants? (may end up in Hum)
  • Re-do Elementals


  • Gnoll
  • Sheep
  • Pig/Boar
  • Racoon/Tanuki
  • Cats (domestic)
  • Bastet?
  • Bears
  • Lopunny
  • Renamon
  • Badger?
  • Ferrets and similar?


  • Crustaceans


  • Shys (mario)
  • Witch/Wizard/Necromancer?
  • Werewolf?


  • Vines
  • Alraune


  • Gecko
  • Guilmon


  • Plague Doc
  • Skunk?


  • Viera
  • Miqo'te
  • Aura
  • Djinn/Genies (possibly Lith as elemental or Nec as supernatural)
  • Nuns (depends on what direction the art goes)
  • Possibly create a new Kemonomimi (animal people) species class





Changelog (Old)

16/04/2023 - V2.0 Experimental

  • This update was a pain to do, a lot of hunting down and scanning files and cross referencing.
  • About 95~99% of events should now spawn using VF images
  • Not to spoil any story/event stuff, but I've added 242 for the unique races.
  • There are also 11 other unique races that can appear, but they only have 1 image each as I think they can't be abducted acquired in game most of the time.
  • There are also about 10 unique character/leaders that have images now.
  • I made a slight change to the Quarian set so that they are used for a nomad event and aren't randomly generated. So you can still use them for your custom empires on gene mod into them, they just don't pop in the wild.
  • 4thesecret very generously donated two sets: Centaurs (118), and Dwarfs (47).
  • What I added for the primitive type sets were: Na'vi (16), Gnoll (58), Warhammer Lizardmen (26), Indian/Incan/Aztec (39), Vikings (17), and Egyptian [human] (32).
  • Total Images: 616
  • For now I'm gonna sit and wait for the bug reports to roll in. This update adds a lot more files so I'm expecting crashes and conflicts.
  • After all that gets sorted, the next update will focus on robots/machines. They've needed a dedicated update for quite a while now.
  • Poll Results: Most people like or don't mind monogender sets. There's also a fair amount who think it goes against the point of VF. So I think going forward there will be a few sets like that (logically there might be a few anyway, like the Asari), but the majority of sets would still be all genders if possible (I think). 


22/03/2023 - V1.9.5

  • The long overdue update
  • What it adds; Hylotl(20), WoW Blood Elves(58), WoW High Elves(22), Mario Shys(44), Aura(62), Miqote(44), Viera(62), Kitsune(52), and Fairy/Pixie(40)
  • There's also a boost to Draenei(15), Floran(4), and Harpy(6).
  • Total Images: 429
  • VF now has a custom race, Kemonomimi which means 'animal ears' for the basically human sets like Aura, Harpy, and so on. Lamia, Harpy, and Merfolk where moved to this new species.
  • I'm still working on building back up my stock of images, but the next update is gonna focus on the new DLC, so suggestions for some primitive sets and the MSI Slavers are welcome.
  • I'll also be looking into unique portraits for special characters if people have ideas for that as well.
  • I've also set up a poll on the VF discussion page about mono-gender sets. There were more than a few sets left over from Lewd Xenos that I couldn't really ad as full sets, so I want to know how people would feel about VF having mono-gender (typically all female) sets like other portrait mods.


23/12/2022 - V1.9

  • New update (finally)
  • What it adds; Ange(wo)mon(42), Martians(44), Tau(38), Togruta(46), Gardevoir(75).
  • There's also a boost to Twi'leks(25), Goblins(19), and Quarians(15).
  • Total Images: 304
  • Its all Humanoids, though Gardevoir might change (not sure to where), and Quarians will likely get moved to Toxoids.
  • I still have a good portion of Lewd Xenos to incorperate. Not all of it will get added to VF mainly because it's LX is an all female mod that has about 100 images per set on average.
  • Anything that doesn't get added to VF proper will get added in what I'll call a legacy patch.
  • Next update will take a bit longer ass I work in the rest of LX as well as the fan version of Xenophilia.
  • Happy Holidays everyone!


20/09/2022 - V1.7.5

  • This is the update for the just now release Toxoid DLC.
  • It adds Soft/Face Masks(42), Hard/Full Masks(47), Modseven art as Mutants(18), Muk(15), and Goodra(51)
  • Also adds 1 pre_sap image for toxoids, Vault Girl, which may get changed.
  • Total images: 174
  • This was a rather odd one to source for, and also unexpected. Plague doctor stuff not as prevalent as I'd thought it'd be for one.
  • There was a few dev notes about place holders, so this could break with a patch, but I'll be keeping an eye out for that.
  • Things are ramping up again, so these updates will be slower.


19/08/2022 - V1.7

  • This updates adds 2 new Aquatic sets, 2 Arthropods, and 3 Avian.
  • Aquatics get Penguins(18) and Vaporeon(45), Arthropods get Eliksni(14) and Hollow Knight(35), Avians get Corvids(31), Harpies(40), and Toucans(13). Also happy to add 4 new donated images to Lithoids (latex).
  • Total new images: 200
  • Really feeling the lack of content with some of these. Going forward, if I can't find enough images for new sets for a species, I'll try bulking up the existing ones instead.
  • Huge thank you to Armchair who really helped test and bughunt a new unexpected issue. Seems Stellaris will consistently crash right before loading the main menu if there is no prescripted empires (or possibly pre-made custom empires), and that broken custom empires (missing mods, dlc, etc) can spawn into games as fallen empires.
  • To fix this, VF now has a custom prescripted empire courtesy of Armchair.
  • Next update will focus on Fungoids, Molluscoids, and Reptilians. I don't hold much hope of finding a new set for Fungoids, so I might revert them back to non-gendered and have each gender as a separate set. Maybe for Lithoids too. Please let me know what you think about this.


01/08/2022 - V1.6

  • This updates adds 5 new Mammalian sets (honestly, they are by far the easiest species to source for); Giraffes(64), Wolves(72), Goats(56), Tigers(84), and Pandas(67).
  • Total new images: 343
  • Next up is Avians, Aquatics, and Arthopods. Content is running a bit dry now, so maybe expect 1~3 per species.
  • I'm openly taking suggestions for sets people would like to see included. 


15/07/2022 - V1.5

  • This updates adds 5 new Humanoid sets; Angels(45), Cyclops(32), Ogres/Oni(29), Twi'lek(28), and Warcraft Trolls(26).
  • Total new images: 160
  • Not as much as I'd like, but I'm running out of ideas of what to add. While making this update I had to drop about 5 races because I just couldn't source enough images. 
  • I'm openly taking suggestions for sets people would like to see included. 


18/06/2022 - V1.4

  • Finally had time to get some work on the mod, but at this point I think I'm hitting a content wall in certain areas.
  • I can't find one fecking thing extra to add to the Fungoids sets for example. Another is the Molluscoids, it would start out fine then it turned into an utter drought of content. So assume that if there isn't 5 sets to a species, it's because I just can't find anything, or enough of something to work. 
  • Anyways, what's been added is Cactus (25) and Florans (20) to Plantoids, Ants (25) and a mix (38) of stuff that almost worked on their own for Arthropoids, Chickens (31) and Eagles (26) for Avians, Latex (25) for Lithoids, 8 new for Pre-Sapient, 9 for the Salvagers, and 12 for the Shroudwalkers.
  • A total of 219 new images.
  • I'm not 100% sure the Salvagers are a good fit, something like dwarves would have been more accurate but they'd be better as a playable race.
  • The mixed set was supposed to be either mantis or beetles, but there wasn't enough so I just mashed them together with other failed ideas. I might replace it in future, but it'll most likely stick around, the only other feasible set would be hollow knight.


01/03/2022 - V1.3

  • The last of the donated images. Well, there is some more but they'll get added piecemeal.
  • Not a whole lot (again), but this update adds two new Reptilian sets; Crocs/gators(42) and Dinosaurs(44).
  • I'll be trying to get all species up to 5 sets now, when I have time.
  • I've noticed that people have downloaded the experimental dlc patch, but haven't said if it works or not. I kinda need the feedback.


06/02/2022 - V1.2

  • Things have been rather hectic lately, and scedual changes means I haven't had that much time to work on VF.
  • This update isn't as substantial as I was hoping for but it's something at least.
  • What it adds is 3 new Mammalian and 2 new Necroid sets; Deer (60), Dog (58), Foxes(48), Succubi (45), and Demon (53) for a total of 264 new images.
  • The next update will include the last of the donated images, but I'll also be working on an experimental build for people who are missing some or all of the species dlc since that seems to be the cause of crashing during empire creation.


04/12/2021 - V1.15

  • I hope everyone had a good Christmas and New Year?
  • I know I said the next update would be a Mod It Yourself guide, but that's turning out to be harder than I expected (I tend to ramble and rewrite a lot).
  • In the meantime, this update is thanks to a very helpful Anon who donated all the work they never published!
  • Honestly, it took like three days to put this update together, it was so nice not to have to mask art for a change.
  • This update is an expansion; 8 Slimes, 9 Dark Elf, 22 Elf, 5 Draenei, 16 Bovine, 19 Equine, 40 Feline, 22 Rabbit, 9 Shark, 3 Dragon, and 7 Draconid.
  • This is only a part 1 of 2 as there's still more artwork left over, but it'll need a bit more work as they'll be new sets.
  • I'm still working on the guide but I just wanted to put something out for Xmas/New Year (even if it is a bit late)


04/12/2021 - V1.10

  • This update is for the new Aquatics DLC.
  • It adds 4 sets; Merfolk (think mermaids), Orca, Shark, and Zora for a total of 172 new images.
  • Took a bit longer then expected, even though I was kinda rushing it, mainly because there was an unexpected lack of images for certain sections.
  • Zora and Merfolk were really lacking in Futa content so to make up for that I added the Orca set. I'll be keeping an eye out for them as I'm doing other updates.
  • Gonna take a week off, I'm under the weather and finding it hard to concentrate. I spent a half hour trying to get the update to work before I figured out I messed up the image paths.
  • Next update is going to be a 'Mod It Yourself' guide so people can make there own portrait sets/mods and comparability patches.
  • After that, well it's going to be a new round of expansions with a pleasant surprise (for me at least).


17/11/2021 - V1.0

  • Fixed the Fungoid Mushroom set, (mixed up the number of images for Futa and Males)
  • Added 12 images for the Extra-dimension species (Novakids), added 32 images for the Swarm (Xenomorphs), and 5 images for the AI.
  • Novakid images were largely carried over from Xenophilia but I tried to source some more for variety, of which there is surprisingly little.
  • While Xenomorphs were my first thought for the Swarm, I did look into using either Zerg or Tyranids but also found those surprisingly lacking or unusable.
  • Might offer Xenomorphs as its own species as there's plenty of images to work with, but I think there's already a mod that has them, so we'll see.
  • And with this, I'm moving VF out of Beta. ?
  • I'm going to prepare some sets for the upcoming Aquatic species pack, after that I'll be looking at making a pdf guide so people can tinker with VF and add to VF themselves. This isn't to say I won't work on it anymore though, I'll still be doing a second run through to up the number of sets. Might even start doing event modding.


26/10/2021 - VF Beta 0.9

  • My god, I've been busy, but the new update is finally here.
  • Vanilla Framework has now incorporated Xenophilia. Mostly.
  • What was added, plus the images I sourced to make make up for any missing aspects, nets 387 new images.
  • The Bovine and Equine sets got a big boost, but VF now includes Draenei and Quarian for Humanoids, with Death Claws, Kobolds, and Sangheili for Reptilian. 
  • Protoss should also have been added but they are very troublesome to source for.
  • Next update will be on the Crisis portraits, plus I might start from the top of the list again if the new DLC doesn't mess with anything


30/08/2021 - VF Beta 0.8.1

  • More of a hotfix than a real update but different enough to be a minor update.
  • The comparability issue with Sins of the Prophets should now be fixed. It was an interesting little problem that made me rename all the species classes files to take advantage.
  • Fungoids, Plantoids, and Lithoids are gender enabled like every other species. This was to fix the portrait problem they had with the new gender policy.
  • Some big new though! I've got permission from Snowcraft to merge Xenophilia into VF!
  • New update will be focusing on getting that all set up and hunting down any additional images needed to fill out a set.
  • I'm also taking suggestions for what the Prethoryn Scourge and Extra-dimensional Invaders should look like. I was thinking maybe Xenomorphs and Novakids but I'm open to ideas.


07/08/2021 - VF Beta 0.8

  • This took longer than expected (I guess I say that a lot?) but it's finally here, some 300 new images for Machine/Robot.
  • Trying to come up with decent criteria to decide them up was rather difficult since most of the time the images could go either way.
  • So, for the most part, I divided the Robots and Android into two subsets based on their squish factor.
  • So the breakdown is 2 Robot sets, 2 Android sets, 1 Synth Female set, 1 Synth Futa set, 1 Futa-bots set, and 1 Man-bots set.
  • The last two are more like place holders until I can get enough images for their sets (they're basically robots, androids and synths in one set)
  • I've also added more preview images to this page so everyone can get a better idea of what's in this mod.
  • Right now I'm going to work on the gender policy which, thanks to Banana Banana, should be should be done soon, the main issue is that it'll be tedious.
  • As it'll just be a policy and not a major change I'll post it as a quick drag and drop folder, but I'll also be updating the main download to.


08/05/2021 - VF Beta 0.7

  • This took a lot long  than expected because I got a lot more images than expected.
  • This update adds a whopping 440 new images; Fungoids got 96, Lithoids got 68, Molluscoids got 172, and Plantoids got 104.
  • Image sets are Mushrooms, Slimes, Elementals, StatuesCephalopods, Gastropods, Inklings, Slugs, Flowers, Fruits, and Planets.
  • I've made a few format changes to the files which will, hopefully, make things easier.
  • For now, VF has a folder inside it called PATCH FOLDER that has all the now updated patches plus a Read Me oh which file is used with what mod and how to install or uninstall.
  • I got this new patch system to work reliably, but if people are having problems with it then I can put up the separate patch mods again.
  • Gonna take a bit of a break and see how stable the update is for everyone else.
  • Next update I think will be Machines and maybe some crisis species like the Prethoryn Scourge


06/04/2021 - VF Beta 0.6

  • This update adds 3 new sets to Necroids; Zombie, Mummy, Ghost, for 127 new images.
  • Vampires got expanded with 45 new images.
  • The overdue Humanoid expansion got done with Humans getting 48 and Goblins getting 42.
  • There's now a compatibility patch for SE Human and/or SE Humanoid. There are 3 patches in the one folder for using with either or both of those mods)
  • This update was a bit of a slog. I decided to tone down the gore factor for zombies as I figured most people (such as myself) wouldn't particularly enjoy it, so they're more like Frankenstein's monster, or modern zombies that can mix and match body parts if they have need and thread.
  • Also, there's not a lot of mummy or ghost images, so I had to double down in some places.
  • Werewolves would have been an obvious addition but I'm holding off on them until I get canines done for Mammalians and see if I can make them more distinct.
  • For the next update I'll be lumping in Planoid, Fungoid, Lithoid, and Molluscoid as they seem to be the harder ones to source for.


06/04/2021 - VF beta 0.5

  • This update replaces the old Reptilian set with 3 new ones, Draconid, Dragon, and Naga, for a total of 160 images.
  • Some code got tidied up from earlier releases, so things should run smoother.
  • To address some concerns over crashes that might be related to not owning DLC, this release is in two versions.
    • The normal version, Vanilla Framework Beta 0.5, has the DLC species set to only appear if you have the specific dlc.
    • Vanilla Framework Beta 0.5 Ex, has my portraits set to always be available. I suspect there might be an issue with not having the correct ships, greetings, etc, if so then at least there's the normal version to use.
  • My schedule is utter chaos so I can't keep a regular release going. From now on, updates come out whenever I get them done.
  • Necroids are next on the list, I'll be doing the humanoid expansion with them this time,( I swear).


09/02/2021 - VF beta 0.4

  • This took a while to do because I'm short on time for the next few weeks, when I have more time things should pick up again.
  • This update adds 3 portrait sets to Mammalians; Equine, Rabbit, and Feline
  • The Bovine and Ratling sets also got expanded for a combined total of 259 images this update.
  • The Humanoid expansion got pushed back because, again, I'm short on time and wanted to get something out soon.
  • Next update will focus on Reptilians as I already have some images sourced so I should hopefully get the next update out a bit sooner than this one


20/01/2021 - VF beta 0.3

  • This took a lot long than intended because I'm currently in a busy period. 
  • Next update is likely to be delayed too, but I'm trying to keep a good and regular pace going.
  • This update adds 3 (or 2, depending on how you look at it) portrait sets to Humanoids; Orcs, Elves, and Dark elves
  • I wanted to expand the existing Human and Goblin sets, but thought it better to get something out soon.
  • Their expansion will likely get rolled in with the next update.
  • I was going to include a succubus/incubus set, but thought that they might be better for Necroids (who don't have a wide variety to work with)


07/01/2021 - VF beta 0.2

  • The old Avian portraits are replaced with 3 new ones (Parrot, Owl, and Duck).
  • I'm no ornithologist, I work with what I find, so if there's and image that doesn't strictly fit into its category then yo can put that down to people incorrectly tagging that image.
  • There were enough images left over from the old set that they'll likely make a return as generic or generic and eagle.
  • Due to Fungoid, Plantoid, and Lithoids being hard to source for, they'll be the last to get new images this round.
  • Current Tons of Tits patch should still work fine, they haven't updated anything and I haven't touched the related file.


30/12/2020 - VF beta 0.1

  • The mod seems stable, no real issues other than some missing machine portraits I forgot to include.
  • Mod is now entering the Beta phase, which means I'll be focusing on adding more content and putting out compatibility patches.
  • Reformatting should make the mod more friendly with others and allow for easier updates.
  • Beta opens with 3 new Arthropoid portrait sets (Bee, Spider, and Moth), replacing the old one.
  • Will now offer a More Vanilla patch that adds back in the vanilla portraits for those that want it.


_101_VF_I_Dont_Have_Plantoid_DLC_classes_Patch.txt _101_VF_I_Dont_Have_Lithoid_DLC_classes_Patch.txt _101_VF_I_Dont_Have_Aquatic_DLC_classes_Patch.txt _101_VF_I_Dont_Have_Necroid_DLC_classes_Patch.txt _101_VF_I_Dont_Have_Toxoid_DLC_classes_Patch.txt

Edited by Mugginnato

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