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Vanilla Framework 1.6


What is it?

Vanilla Framework is is a small(ish) mod I made to replace all the vanilla portraits with ones that are a bit more interesting. I used a mod to remove them, and it did decent enough, but the little blighters always managed to sneak into my games through things like events or Pre-Sapients. Not the sort of thing you want after going through the trouble of installing all those other portrait mods.


What does it do?

At present it adds;

  • 4 Aquatics sets (181 images)
  • 5 Arthropoid sets (187 images)
  • 5 Avian sets (183 images)
  • 2 Fungoid sets (127 images)
  • 13 Humanoid sets (569 images)
  • 3 Lithoid sets (110 images)
  • 8 Machine sets (496 images)
  • 13 Mammalian sets (1,021 images)
  • 4 Molluscoid sets (201 images)
  • 6 Necroid set (290 images)
  • 5 Plantoid sets (174 images)
  • 8 Reptilian set (438 images)
  • Crisis sets (49 images)
  • Pre-Sapient (19)
  • Enclaves (21 images)


Total Mod Images: 4,066



All species DLC (maybe)

There have been reports of the game crashing during empire creation and it seems to be related to not having all the species dlc. I can't really replicate this issue, but if it does happen, then drop the relevant files (whatever species you're missing) below into the "common/species_classes" folder. This just switches their graphical culture to humanoid, which I think may be a main cause. If the game still crashes, them please let me know, as well as which of the species you don't have, so I can come up with another solution.



  • This mod is designed to be fully compatible with Lustful Void's gender traits but can still be played without them. 
  • This mod is incompatible with other mods that affect base games Species Classes
  • Compatibility patches will be made as mentions of conflicts arise.


  1. By default, each species will use the Male and Female image sets, but when used with Lustful Void, you can also use the Futa images.
  2. When creating a species, select their appearance, then a gender trait (All Male/Female, Futa), then change the rulers appearance. 
  3. The rulers image won't update itself in the creation menu when you choose a gender trait, so you'll need to do that yourself.


Compatibility Patches

There is a folder inside VF named "PATCH FOLDER" along with a Read Me to explain installing. It also contains the More Vanilla patch.


Mods that have a patch;



01/08/2022 - V1.6

  • This updates adds 5 new Mammalian sets (honestly, they are by far the easiest species to source for); Giraffes(64), Wolves(72), Goats(56), Tigers(84), and Pandas(67).
  • Total new images: 343
  • Next up is Avians, Aquatics, and Arthopods. Content is running a bit dry now, so maybe expect 1~3 per species.
  • I'm openly taking suggestions for sets people would like to see included. 




Delete any old versions you might have installed

  1. Download the latest Vanilla Framework.zip
  2. Extract its contents into Documents/ Paradox Interactive/ Stellaris/ mod
  3. Make sure there is a folder named "Vanilla Framework" and a file called "Vanilla Framework.mod"
  4. This mod should be the last active mod in your launchers mod load order
    • To install a patch, like the More Vanilla Patch, open the Vanilla Framework mod folder
    • Open "PATCH FOLDER"
    • Select relevant patch .txt file, then copy and paste into Vanilla Framework/common/species_classes



Changelog (Old)

15/07/2022 - V1.5

  • This updates adds 5 new Humanoid sets; Angels(45), Cyclops(32), Ogres/Oni(29), Twi'lek(28), and Warcraft Trolls(26).
  • Total new images: 160
  • Not as much as I'd like, but I'm running out of ideas of what to add. While making this update I had to drop about 5 races because I just couldn't source enough images. 
  • I'm openly taking suggestions for sets people would like to see included. 


18/06/2022 - V1.4

  • Finally had time to get some work on the mod, but at this point I think I'm hitting a content wall in certain areas.
  • I can't find one fecking thing extra to add to the Fungoids sets for example. Another is the Molluscoids, it would start out fine then it turned into an utter drought of content. So assume that if there isn't 5 sets to a species, it's because I just can't find anything, or enough of something to work. 
  • Anyways, what's been added is Cactus (25) and Florans (20) to Plantoids, Ants (25) and a mix (38) of stuff that almost worked on their own for Arthropoids, Chickens (31) and Eagles (26) for Avians, Latex (25) for Lithoids, 8 new for Pre-Sapient, 9 for the Salvagers, and 12 for the Shroudwalkers.
  • A total of 219 new images.
  • I'm not 100% sure the Salvagers are a good fit, something like dwarves would have been more accurate but they'd be better as a playable race.
  • The mixed set was supposed to be either mantis or beetles, but there wasn't enough so I just mashed them together with other failed ideas. I might replace it in future, but it'll most likely stick around, the only other feasible set would be hollow knight.


01/03/2022 - V1.3

  • The last of the donated images. Well, there is some more but they'll get added piecemeal.
  • Not a whole lot (again), but this update adds two new Reptilian sets; Crocs/gators(42) and Dinosaurs(44).
  • I'll be trying to get all species up to 5 sets now, when I have time.
  • I've noticed that people have downloaded the experimental dlc patch, but haven't said if it works or not. I kinda need the feedback.


06/02/2022 - V1.2

  • Things have been rather hectic lately, and scedual changes means I haven't had that much time to work on VF.
  • This update isn't as substantial as I was hoping for but it's something at least.
  • What it adds is 3 new Mammalian and 2 new Necroid sets; Deer (60), Dog (58), Foxes(48), Succubi (45), and Demon (53) for a total of 264 new images.
  • The next update will include the last of the donated images, but I'll also be working on an experimental build for people who are missing some or all of the species dlc since that seems to be the cause of crashing during empire creation.


04/12/2021 - V1.15

  • I hope everyone had a good Christmas and New Year?
  • I know I said the next update would be a Mod It Yourself guide, but that's turning out to be harder than I expected (I tend to ramble and rewrite a lot).
  • In the meantime, this update is thanks to a very helpful Anon who donated all the work they never published!
  • Honestly, it took like three days to put this update together, it was so nice not to have to mask art for a change.
  • This update is an expansion; 8 Slimes, 9 Dark Elf, 22 Elf, 5 Draenei, 16 Bovine, 19 Equine, 40 Feline, 22 Rabbit, 9 Shark, 3 Dragon, and 7 Draconid.
  • This is only a part 1 of 2 as there's still more artwork left over, but it'll need a bit more work as they'll be new sets.
  • I'm still working on the guide but I just wanted to put something out for Xmas/New Year (even if it is a bit late)


04/12/2021 - V1.10

  • This update is for the new Aquatics DLC.
  • It adds 4 sets; Merfolk (think mermaids), Orca, Shark, and Zora for a total of 172 new images.
  • Took a bit longer then expected, even though I was kinda rushing it, mainly because there was an unexpected lack of images for certain sections.
  • Zora and Merfolk were really lacking in Futa content so to make up for that I added the Orca set. I'll be keeping an eye out for them as I'm doing other updates.
  • Gonna take a week off, I'm under the weather and finding it hard to concentrate. I spent a half hour trying to get the update to work before I figured out I messed up the image paths.
  • Next update is going to be a 'Mod It Yourself' guide so people can make there own portrait sets/mods and comparability patches.
  • After that, well it's going to be a new round of expansions with a pleasant surprise (for me at least).


17/11/2021 - V1.0

  • Fixed the Fungoid Mushroom set, (mixed up the number of images for Futa and Males)
  • Added 12 images for the Extra-dimension species (Novakids), added 32 images for the Swarm (Xenomorphs), and 5 images for the AI.
  • Novakid images were largely carried over from Xenophilia but I tried to source some more for variety, of which there is surprisingly little.
  • While Xenomorphs were my first thought for the Swarm, I did look into using either Zerg or Tyranids but also found those surprisingly lacking or unusable.
  • Might offer Xenomorphs as its own species as there's plenty of images to work with, but I think there's already a mod that has them, so we'll see.
  • And with this, I'm moving VF out of Beta. ?
  • I'm going to prepare some sets for the upcoming Aquatic species pack, after that I'll be looking at making a pdf guide so people can tinker with VF and add to VF themselves. This isn't to say I won't work on it anymore though, I'll still be doing a second run through to up the number of sets. Might even start doing event modding.


26/10/2021 - VF Beta 0.9

  • My god, I've been busy, but the new update is finally here.
  • Vanilla Framework has now incorporated Xenophilia. Mostly.
  • What was added, plus the images I sourced to make make up for any missing aspects, nets 387 new images.
  • The Bovine and Equine sets got a big boost, but VF now includes Draenei and Quarian for Humanoids, with Death Claws, Kobolds, and Sangheili for Reptilian. 
  • Protoss should also have been added but they are very troublesome to source for.
  • Next update will be on the Crisis portraits, plus I might start from the top of the list again if the new DLC doesn't mess with anything


30/08/2021 - VF Beta 0.8.1

  • More of a hotfix than a real update but different enough to be a minor update.
  • The comparability issue with Sins of the Prophets should now be fixed. It was an interesting little problem that made me rename all the species classes files to take advantage.
  • Fungoids, Plantoids, and Lithoids are gender enabled like every other species. This was to fix the portrait problem they had with the new gender policy.
  • Some big new though! I've got permission from Snowcraft to merge Xenophilia into VF!
  • New update will be focusing on getting that all set up and hunting down any additional images needed to fill out a set.
  • I'm also taking suggestions for what the Prethoryn Scourge and Extra-dimensional Invaders should look like. I was thinking maybe Xenomorphs and Novakids but I'm open to ideas.


07/08/2021 - VF Beta 0.8

  • This took longer than expected (I guess I say that a lot?) but it's finally here, some 300 new images for Machine/Robot.
  • Trying to come up with decent criteria to decide them up was rather difficult since most of the time the images could go either way.
  • So, for the most part, I divided the Robots and Android into two subsets based on their squish factor.
  • So the breakdown is 2 Robot sets, 2 Android sets, 1 Synth Female set, 1 Synth Futa set, 1 Futa-bots set, and 1 Man-bots set.
  • The last two are more like place holders until I can get enough images for their sets (they're basically robots, androids and synths in one set)
  • I've also added more preview images to this page so everyone can get a better idea of what's in this mod.
  • Right now I'm going to work on the gender policy which, thanks to Banana Banana, should be should be done soon, the main issue is that it'll be tedious.
  • As it'll just be a policy and not a major change I'll post it as a quick drag and drop folder, but I'll also be updating the main download to.


08/05/2021 - VF Beta 0.7

  • This took a lot long  than expected because I got a lot more images than expected.
  • This update adds a whopping 440 new images; Fungoids got 96, Lithoids got 68, Molluscoids got 172, and Plantoids got 104.
  • Image sets are Mushrooms, Slimes, Elementals, StatuesCephalopods, Gastropods, Inklings, Slugs, Flowers, Fruits, and Planets.
  • I've made a few format changes to the files which will, hopefully, make things easier.
  • For now, VF has a folder inside it called PATCH FOLDER that has all the now updated patches plus a Read Me oh which file is used with what mod and how to install or uninstall.
  • I got this new patch system to work reliably, but if people are having problems with it then I can put up the separate patch mods again.
  • Gonna take a bit of a break and see how stable the update is for everyone else.
  • Next update I think will be Machines and maybe some crisis species like the Prethoryn Scourge


06/04/2021 - VF Beta 0.6

  • This update adds 3 new sets to Necroids; Zombie, Mummy, Ghost, for 127 new images.
  • Vampires got expanded with 45 new images.
  • The overdue Humanoid expansion got done with Humans getting 48 and Goblins getting 42.
  • There's now a compatibility patch for SE Human and/or SE Humanoid. There are 3 patches in the one folder for using with either or both of those mods)
  • This update was a bit of a slog. I decided to tone down the gore factor for zombies as I figured most people (such as myself) wouldn't particularly enjoy it, so they're more like Frankenstein's monster, or modern zombies that can mix and match body parts if they have need and thread.
  • Also, there's not a lot of mummy or ghost images, so I had to double down in some places.
  • Werewolves would have been an obvious addition but I'm holding off on them until I get canines done for Mammalians and see if I can make them more distinct.
  • For the next update I'll be lumping in Planoid, Fungoid, Lithoid, and Molluscoid as they seem to be the harder ones to source for.


06/04/2021 - VF beta 0.5

  • This update replaces the old Reptilian set with 3 new ones, Draconid, Dragon, and Naga, for a total of 160 images.
  • Some code got tidied up from earlier releases, so things should run smoother.
  • To address some concerns over crashes that might be related to not owning DLC, this release is in two versions.
    • The normal version, Vanilla Framework Beta 0.5, has the DLC species set to only appear if you have the specific dlc.
    • Vanilla Framework Beta 0.5 Ex, has my portraits set to always be available. I suspect there might be an issue with not having the correct ships, greetings, etc, if so then at least there's the normal version to use.
  • My schedule is utter chaos so I can't keep a regular release going. From now on, updates come out whenever I get them done.
  • Necroids are next on the list, I'll be doing the humanoid expansion with them this time,( I swear).


09/02/2021 - VF beta 0.4

  • This took a while to do because I'm short on time for the next few weeks, when I have more time things should pick up again.
  • This update adds 3 portrait sets to Mammalians; Equine, Rabbit, and Feline
  • The Bovine and Ratling sets also got expanded for a combined total of 259 images this update.
  • The Humanoid expansion got pushed back because, again, I'm short on time and wanted to get something out soon.
  • Next update will focus on Reptilians as I already have some images sourced so I should hopefully get the next update out a bit sooner than this one


20/01/2021 - VF beta 0.3

  • This took a lot long than intended because I'm currently in a busy period. 
  • Next update is likely to be delayed too, but I'm trying to keep a good and regular pace going.
  • This update adds 3 (or 2, depending on how you look at it) portrait sets to Humanoids; Orcs, Elves, and Dark elves
  • I wanted to expand the existing Human and Goblin sets, but thought it better to get something out soon.
  • Their expansion will likely get rolled in with the next update.
  • I was going to include a succubus/incubus set, but thought that they might be better for Necroids (who don't have a wide variety to work with)


07/01/2021 - VF beta 0.2

  • The old Avian portraits are replaced with 3 new ones (Parrot, Owl, and Duck).
  • I'm no ornithologist, I work with what I find, so if there's and image that doesn't strictly fit into its category then yo can put that down to people incorrectly tagging that image.
  • There were enough images left over from the old set that they'll likely make a return as generic or generic and eagle.
  • Due to Fungoid, Plantoid, and Lithoids being hard to source for, they'll be the last to get new images this round.
  • Current Tons of Tits patch should still work fine, they haven't updated anything and I haven't touched the related file.


30/12/2020 - VF beta 0.1

  • The mod seems stable, no real issues other than some missing machine portraits I forgot to include.
  • Mod is now entering the Beta phase, which means I'll be focusing on adding more content and putting out compatibility patches.
  • Reformatting should make the mod more friendly with others and allow for easier updates.
  • Beta opens with 3 new Arthropoid portrait sets (Bee, Spider, and Moth), replacing the old one.
  • Will now offer a More Vanilla patch that adds back in the vanilla portraits for those that want it.

Edited by Mugginnato

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