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  1. Rydin's Animations Resource Pack

    I did NOT create these Animations. I only converted them for use with 
    Skyrim Special Edition. rydin is the creator and owner of these
    Animation Files. I Combined the two main downloads into one file
    to simplify things. I had to remove two animations because no amount
    of Optimizing would get FNIS SE to stop bitching about them. 

    The mod description is copied from the original upload by Rydin:
     
     
     
    About This File
     
    31/12/2018 - I HAVE NOT ANIMATED IN A WHILE AND NOT SURE WHEN I WILL GET BACK TO IT> I WILL TRY AND CLEAN THIS FILE UP FOR OLDRIM AT LEAST AS SOON AS POSSIBLE.
     
    ABOUT
    There are some great animators out there who have inspired me to try my own. And frankly, this is the result of this inspiration. I have taken the time to try and learn how to animate and I am rather pleased that it wasn't as tough as it looked. So here are my animations i have created to share.
     
    You will find there are three downloads:
    rydin animations is just the HKX files that modder's can use as resources. rydin animations previews hold all the gif previews for all my aniamtions completed and in the resource and SLAL packs. rydin animations SLAL pack is my animations preset to be used with SexLab Animation Loader.
    I am aware that a majority of the animations and their previews will use two male actors. This is my preference. I originally started animating to add more male/male animations to the game and animations which I wanted to see. Ideally the final results allow for animations to be used on male/female aswell (as any male/female animations can be used on male/male and female/female). I am not adverse to make male/female animations and I will make them in the future. I ask that you respect my preference and over look the gender of the actord and see the preview of the animations for what they are.
     

    REQUIREMENTS
     
    FEEDBACK
    I appreciate feedback as long as it's contructive. I am still new at this so I imagine there might be a few mistakes or where scenes look a bit robotic. Are the feet disappearing into the floor? Does an arm look so stiff it's clearly just a mannequin? Tell me and I will look to make edits and improve. I have saved all my scenes and backed them up so I can relook at them.
     
    PERMISSION
    You are allowed to use my animations within your own mod but I do ask for credit. That can be as small as a "Animations made by Rydin" to a full link back to this download post. Please do not claim them as your own and respect the work put into making these.
     
    CREDIT
    @pornphile for their tutorial, skeletons and rigs.
    @Leito86 for answering my questions and providing his rig.
    @Mitos for answering my questions and putting up with me.
    @mybrainhurts for being my tester.
    @rydin For the creation of these animations, and for permission to upload this SSE Conversion
    @Andreis for converting Sexlab Animation Loader to Skyrim Special Edition
     
    PREVIEW
    For more information about what is in the pack, some previews, upcoming works and more, please view this post. I will edit it often up keep you guys up to date but it will not give you a notfication. I didn't want to bombared your notification box with me constantly editing the download page.
     
    If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz

    246355 downloads

    Updated

  2. Morihaus SE

    Morihaus Follower SE
     
    I DID NOT Create this mod, I simply converted it for Skyrim Special Edition. That Honor belongs to @MrCasual 
    and @FWARP who kept him alive.       The following info copied from FWARP'S LE upload page  Morihaus LE and edited to reflect SE info   About This File
    ATTENTION: THIS IS NOT MY MOD
    This mod was (as far as I can tell) originally created by Buffscale on Tumblr. 
    I'm posting this because it seems Buffscales presence has all but disappeared from Tumblr and his/her download links have been broken. Further still, the original download that I had for this mod had an error causing blue textures to show up on the Morihaus characters instead of the skin textures.
     
    I didn't want this mod to wither away, so through my (incredibly basic) abilities, I was able to successfully reapply the cow textures back onto these characters, making the mod usable again! I also wanted to upload it here so it could get the exposure that it needs/deserves.   
     
    This mod is Sexlab compatible, and SOS compatible. Not sure if its compatible with Skyrim Special Addition
     
    What this mod has:
     
    A follower that can be found at the very top of the Throat of the World. 
     
    Requirements:
    No specific requirements that I'm aware of, but I have RaceCompatibility for Skyrim SE installed by default so it can't hurt but it might help?
     
    Known issues (that I'm not sure how to fix):
    Morihaus is taller than most other NPC's, so use setscale to manage your height
    Helmets/boots don't fit very well
     
    IF THE ORIGINAL CREATOR OF THIS MOD IS OUT THERE AND DOESN'T WANT THIS HERE, I WILL GLADLY TAKE THIS DOWN.
    Also, if you are out there, thank you for your work! 
    It was rather disappointing to see so many interesting mods die along with this one due to the defunct download links. I was able to salvage this mod, but if any of you have any more of these lost mods, I'd love it if you could share them. Its always a shame to see good mods disappear.
     
    If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz
     
     
     
    Have fun!

    1262 downloads

    Updated

  3. Midna Follower SE

    Midna Follower SE
     
    I DID NOT create this mod, that honor belongs to @MrCasual
     
    He's been M.I.A. for about a month so I took a chance and uploaded my conversion.
    He neither gave nor withdrew permission for this mod, so I made an assumption.
    I also messaged him to let him know when he comes back, and if he doesn't approve, he can.....

    BURN IT DOWN!!!!!!!
     
    The following copied and edited to show SE changes from MrCasual's LE version of Midna Follower Page
     
    About This File
    Fully custom voiced Midna follower: Found in Sinderion's Field Laboratory in Blackreach.
    Or you could always use the console "help midna" to get him via "player.placeatme"
     
     
    Credits:
    Ash guy: For his superb texturing work and for porting the Midna helmet
    Haishao: For adding Midna's little fang on the exported head mesh
    Sagebeat: For some ECE help
    Big Boss Gaben: For tons of beta testing and other help
     
    If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz

    2859 downloads

    Updated

  4. The Bondage House SE

    The Bondage House SE
     
    Converted by request. I did NOT create this mod. I only converted Vycroft's original mod for SE,
    and uploaded according to the somewhat open perms they gave on the page.
    As Vycroft stated, they are working an an upgraded SE version of this mod,
    so this is only a placeholder until the new official version goes up for SE.
    The following Description is copied from the original page.
    ------------------------------------------------------------------------------------
     
    About This File
    Sorry for the little update, this time I just cleaned the navmesh and move a bit everything, some furnitures weren't correctly positioned, like the jail doors.
    Now I'm working on something big, well actually a few big projects and this mod was put aside a bit. I will try to finish this soon.
     
    What does this mod actually do?
    To put it simple, it will spawn a special ring into your inventory, and everytime you equip it, you will be teleported into the "portable prison". If you unequip the ring, you will be teleported back to the exact location you were before, the teleportation script is a variant of the one in Haven's Bag's. (I already received permission from the original author, just in case.) Also - inside the portable interior you will find a key and a book. The key unlocks the prison doors and the book gives you the new "Teleport NPC" spell, which will allow you to teleport any NPC to directly to the prison (the spell is targeted, just aim and shoot). If you want to teleport the slave NPC back, you just need to cast the spell on him/her again, and he/she will be teleported back to your original location.
     
    Enjoy
     
    To do:
    Ambient Music (Done) ---> The main file now contain only one track, you can download the rest with the link provided in the .txt
    Furniture for the prison (Done) --> Yes I know pretty useless for a version change
    Complete revamp and relocation of everything (Done)
    Vendor (Done) --> Enjoy it
     
    I'm back to modding, and I will move my workflow to SE. So, I will leave this mod as it is, for oldrim, and continue with Bondage House in SEE. If anyone want to use this mod feel free to do it, I give full use/edit/redistribution permission.
     
    Thanks to:
    CPU (for the scripting help)
    WraithSlayer (for the scripting help)
    Erundil (for the speeling correction)
     
    Credits:
     
    Ladgerda Resources:
    Body Texture: SG Female Textures Renewal by Hello Santa
    Specular: Dry Skin by Svarog
    Hair: SGHair by Hello Santa (couldn't contact the author for permission, if there is any problem I will change the hair immediately, will take me no more than 2 min)
    Eyes: The Eyes Of Beauty by Gabriel Mailhot as LogRaam
     
    Music:
    The ambient music belongs to Vindsvept (wind'swept'), he is an amazing compositor and interpreter, please don't forget to visit his youtube channel.[/font]
     
    https://www.youtube.com/user/Vindsvept/
     
    All of his music is licensed under a Attribution 4.0 International (CC BY 4.0) licensehttp://creativecommons.org/licenses/by/4.0/ and his songs are available to download at Vindsvept.com. More information about the author such as contact details and can also be found on the website. [/font]
     
    Tracks:
    01 - Heart of Ice
    02 - Sleeper
    03 - Wanderer
    04 - Sanctuary
    05 - Wanderer, part two
     
    If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz
     

    14074 downloads

    Updated

  5. Sleep For Credit SE

    Sleep For Credit SE
     
    I did NOT create this mod, I simply converted jfraser's Original LE Version for use with Skyrim Special Edition. 
    Uploaded with their express permission.
     
    The following copied from the original upload page:
    ----------------------------------------------------------------
    About This File
    Tired of long, arduous classes on the alchemical properties of butterfly wings or long-winded lectures on wards? Hop to the top of your class at the prestigious College of Winterhold by getting extra credit the fun way!
     
    Description
    Pretty straightforward: speak to the inhabitants of the College of Winterhold to have sex and raise your skill level in whatever their specialty is by one. At this point, everyone but one will only allow it one time each (although the other students will be happy to sleep with you as much as you want - you just won't learn anything from them).
     
    Requires:
     
    Fuz Ro D-oh - Silent Voice SE
     
    If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz
    What's New in Version 1.0
    Released November 16, 2017
    1.0 - Initial release

    12087 downloads

    Updated

  6. SexLab Achievement SE

    SexLab Achievement SE
     
    I did NOT Create this mod. I only converted yugioh2015's Original Mod for use with Skyrim Special Edition. and uploaded with their permission.
     
    The following info copied from the original upload page:
    ----------------------------------------------------------------------------
     
    About This File
    I've downloaded many files from this site, so I think it's time to make my own contributions.
     
    #1 What's this mod?
     
    Besides watching the animations, I find it lack motivations for players to sex around in Skyrim. This plugin is, as the name suggests, an achievement system built on SexlabFramework. Now players have a handful of lovers list to finish, and after completion, players will get permanent buffs and powerful spells. There's also memories to add some flavors.
     
    Basicly the procedure goes like this. First you open the MCM and see this:
    http://imgbox.com/8DwCXnNi
     
    After some fun
    http://imgbox.com/SDyHHj6D
    Now you can see the statistic goes up and memory unlocked.
    http://imgbox.com/ctcZDxmR
    I spent quite some time photoshopping the pictures, so I think I should post one here.
    http://imgbox.com/n0Qep5fb
     
    #2 Requirement and notices
    Reuqirement: SexlabFramework SE
    Compatibility: should work fine with all mods.
     
    Notice:
    1. This mod doesn't need creatures-related mod as requirement, but if you don't have you can't get all the achievements. I use More Nasty Critters by dentarr, but any should work as long as it uses the SexlabFramework.
    2. In some rare cases you may find the statistic didn't go up. This is not a bug and has something to do with the algorithm working behind the scene. To put it simple it's because of the creature's race. If this happens just give up this creature and find another. If you want to know why see more information in the Design section.
    3. This mod is meant for a female character. If you play a male one you should skip it because the descriptions will be awkward and statistics will not work properly.
     
    #3 Design
    For those who wants to know what's working behind the scene or whether this mod is reliable, see this demonstration.
    http://imgbox.com/19gcWo7t
    This is the core code of this mod, simple and elegant. Of course it's pseudo-code and there're some implementation details to handle.
    The reason why this algorithm can work lies in the well-defined datastructures. You can notice that for each specific i, RaceID/Statistics/NameList all denote the same logical object, so we can use while to do traverse and dump 85 * if-elseif. (There're 85 strings altogether in the datastructures).
    But there's a price to pay. In order to make the algorithm work properly, the logical order among all three data structures should be maintained, or else it'll jumble up. But the problem is, in Skyrim system one creature may have many races, for example the spider has FrostbiteSpiderRace/FrostbiteSpiderRaceLarge/FrostbiteSpiderRaceGiant. I handled all these races so there's no problem for spider, but I didn't handle ALL conditions. For example SkeletonNecroRace is left out.
    Why didn't you handle for races? Because multiple races means I need to handle these differently, and it hurts the algorithm. I made sure to include all common races, so only in rare cases you may encounter this problem.
     
    I hope you can enjoy this mod!
     
    If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz

    25870 downloads

    Updated

  7. ViVi's Beastess Lairs SE

    Beastess Lairs SE
     
    I did NOT create this mod. That honor belongs to the Talented ViVi's Original Upload.
    I only converted it for Skyrim Special Edition, and have shared it with you with her permission.
     
    If you enjoy this mod, click on the link and give ViVi some love, and check out her other mods!
     
    The following copied from the original LE page:
    -----------------------------------------------------------------------
     
    About This File

     

    This mod adds a series of caves to the world of Skyrim.
    I made this mod for my Beastess, because I couldn't find a home that suited my needs.
    It was designed for simple wildling characters, so don't expect underground strongholds, just empty caves where you can sleep and store some items.
     
    The poster girl is not included ^^
     
     

    You can click on these for additional screens, but some of these galleries contains NSFW pictures.





     
     

    The mod is using only vanilla assets. You don't even need DG or DB.
     
     

    The mod will conflict with any mod that alters the areas where the cave entrances are.
     
    Enhanced Landscapes does block the entrance to the Whiterun cave.
    Undeath reportedly blocks the entrance to the cave in Falkreath Hold.
     
     

    PELTAPALOOZA Special Edition- Hi-res pelt texture replacer.
    Caves And Mines UHD DHHighRes Retex
     Vivid Landscapes - All in One
     
     

    All this was inspired by the lion cave from The Ghost and the Darkness.

    If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz
     
    What's New in Version 5.1
    Released January 24
    v5.1 - Script included this time. v5.0 - A new cave in the Rift. Also fixed some clippings in the 3rd cave. v4.0 - A new cave in Falkreath Hold. v3.0 - A new cave near Red Eagle Redoubt. v2.1 - Navmesh fixed in both caves. Followers should be able to enter now without any issues. Also cleaned the mod of dirty edits. More or less at least. v2.0 - Added a new ice cave. I went on with the more authentic version, so no cooking pot and alchemy table in the caves, but I added 1 chest (half buried in the ground) and 1 more sack to the first cave. I recommend a clean save if you are upgrading. v1.0 - Initial Release

    17968 downloads

    Updated

  8. Rieklings In Skyrim SE

    Rieklings In Skyrim SE
     
    I did NOT create this mod. That honor belongs to the Talented Reepa7
    I only converted it for Skyrim Special Edition, and have shared it with you with their permission.
     
     
    If you enjoy this mod, click on the link and give Reepa7 some love, and check out their other mods!
     
    The following copied from the original LE page:
    -----------------------------------------------------------------------
     
    About This File
    Rieklings in Skyrim!!! Adds Rieklings and their decor in various areas around Skyrim.
     
    Requires Skyrim SE
     
    Locations so far
     
    •Yngol barrow
    •Kagrenzel
    •Frostflow Lighthouse
    •Alftand Ruined Tower
    •Brinewater Grotto
    •Halldir's Cairn
    •Purewater Run
    •Reachwater Rock
    •Sightless Pit

     
    What's New in Version 1.2
     
    Added five new locations
     
    •Brinewater Grotto
    •Halldir's Cairn
    •Purewater Run
    •Reachwater Rock
    •Sightless Pit
     
    also added more Riekling decor and some chests in those areas
     
     
    If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz
     
     

    5152 downloads

    Updated

  9. Сhecking on the roads SE

    Сhecking on the roads SE
     
    I did NOT create this mod. I simply converted it to use with Skyrim Special Edition. 
     
    Vita2016 is the creator and this conversion was uploaded with his express permission so that I can share it with you all!
     
    The following is copied from Vita2016's original LE upload page:
     
    -----------------------------------------------------------------------------------
     
    About This File
    This mod adds several inspectors on the roads with variety of outcomes if you meet them.
     
    There are many of suspicious persons in Skyrim: spies, saboteurs, killers, criminals... So jarls send their officers to check adventurers on the roads. You may obey them and face surprise consequences or you can try to fight them and became a criminal in the hold.
     
    What this mod exactly do? It adds several NPCs (one of them stays exactly near the bridge of Riverwood, one near of Solitude and some in the other holds). If you approach to them then they force greet your character and there will be a dialog line with some consequences depended on your answers. In second time they will react in a different way.
     
    This is my very first mod) English is not my native language so if there are some mistakes in dialog then Im sorry)
     
    This is adult mod: here can be sexual scenes based on SLHH and Sexlab.
     
    It is supposed that PC character is female. With male character it may not works properly.
     
    This mod requires Sexlab Horrible Harrasment Expansion SE , Simple Slavery Plus SE mod, Prison Overhaul Patched SE mod and all dependencies of  them. These are soft dependencies but strongly recommended (mod should works without them but the key outcomes will not be available).
     
    To install just unpack the archive into game folder.
     
    To update: delete old version, make clean save and install new version
     
    Upd.
    (Availabale russian version - see in download folder/ Доступна русская версия - см. в разделе загрузок. Мод SLHHE имеет собственный язык)
     
     
    If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz
    What's New in Version 1.2.5
    Released January 20
    v 1.2.5
    new dependency: Prison Overhaul Patched mod (soft but strongly recommended)
    added:
    - now player have choice to be sold into slavery or to be sent to prison (via POP mod) if the matters going bad
    Changed:
    - if player pays inspector for her bounty then it is cleared in appropriate hold. So player may use the inspectors to pay their bounties in the hold
    fixed:
    - Inspector of Markart stops player without any pause
     
    Russian version:
    Новая зависимость: необходим мод Prison Overhaul Patched (мягкая, но очень рекомендуется)
    добавлено:
    - теперь игрок имеет выбор: быть проданным в рабство или отправленным в тюрьму в случае негативного развития событий
    изменено:
     - если игрок выплачивает инспектору сумму за наличие штрафов в холде, то они действительно очищаются. Так что игрок может использовать инспекторов для того, чтобы выплачивать штрафы холда
    исправлено:
    - инспектор Маркарта останавливал игрока беспрерывно
     
    v 1.2:
    new dependency: Simple Slavery Plus mod (soft but strongly recommended)
    added:
    - new dialog lines with inspectors
    - the inspectors now may demand a bribe (depends on dialog choices and other circumstances)
    - the inspectors now may impose a bounty on PC (depends on dialog choices and other circumstances)
    - the inspectors now may check PC if she is a criminal in their hold and demand to pay them the appropriate bounty (crime gold). They even may to sell PC into slavery (via Simple Slavery Plus mod)
    changed:
    -some dialog texts
    fixed:
    - grey faces of inspectors
    - bounties now imposed in appropriate holds but not only in Whiterun
    - unnecessary masterfiles were deleted so the mod should works in SE version (but I did not test it so I do not garantee)
     
    Russian version:
    Новая зависимость: необходим мод Simple Slavery Plus (мягкая, но очень рекомендуется)
    Добавлено:
    - новые линии диалогов с инспекторами
    - инспекторы теперь могут потребовать взятку (зависит от выбора ответов и других факторов)
    - инспекторы теперь могут наложить штраф на игрока (зависит от выбора ответов и других факторов)
    - инспекторы теперь могут проверить, не находится ли игрок в розыске в их холде и потребовать оплатить соответствующий штраф. Они могут даже продать игрока в рабство (посредством мода Simple Slavery Plus)
    Изменено:
    - текст некоторых диалогов
    Исправлено:
    - серые лица инспекторов
    - штрафы (при атаке инспектора) теперь налагаются в соответствующем холде (а не только в Вайтране)
    - удалены лишние мастер-файлы для совместимости с версией SE (но я не тестировал в этой версии, так что правильная работа мода в ней не гарантируется)
     
     
    v 1.1.1:
    fixed:
    Inspector of Falkreath fights with guards of this city (changed his faction to imperial)
     
    v 1.1:
    added:
    - new inspectors (one to Morthal area and one to Falkreath)
    changed:
    - one inspector replaced to Rorikstead area from Riverwood (there were two of them in one area)
    fixed:
    - several inspectors did not react to PC properly
    - one of inspectors always run somewhere

    24562 downloads

    Updated

  10. Sluttin' Up Bruma SE

    Sluttin' Up Bruma SE
     
    I did NOT create this mod. That honor belongs to the Talented -Caden-
    I only converted it for Skyrim Special Edition, and have shared it with you with their permission.
     
    If you enjoy this mod, click on the link and give -Caden- some love, and check out their other mods!
     
    The following copied from the original LE page:
    -----------------------------------------------------------------------
    About This File
    This is a simple patch for Radiant Prostitution, that allows you to "spread your love" in Bruma by talking to the Inn keepers
     
    I did NOT add the faction to "Snow Stone Rest", well ...because its just a couple creepy dudes out in the woods, and no houses to send you too  
     
     
     
    Requires:

    Radiant Prostitution/Gigolo (Radiant Prostitution/Gigolo SE 4.0 LITE for the Male or Female Player)
                                           and
    Beyond Skyrim: Bruma SE and its requirements
     
     
    To Install Just Unpack file and drop it in your Data Folder or Install with mod manager
     
    To uninstall just reverse the steps, no scripts so can install or uninstall at anytime
     
    Credits:
    Ashal for Sex Lab (Seriously if you want to appreciate how much work went into creating Sexlab, Just open up the scripts)
    WraithSlayer, Mainfct, Korialstraszbob for your work on Radiant Prostitution
    The Beyond Skyrim - Cyrodiil Development Team  for Beyond Skyrim:Bruma
     
    3/8/18 - Update is Info here only, no file update - I have done some testing and so far if you try to take the Military Camp job it will say "no quest found" in a debug message after a few seconds, this does NOT mean this patch or radiant prostitution failed, the debug is actually written in the script of RP for areas that do not have "Imperial or Stormcloack Military Camps", which Bruma does not, same goes for Orc Strongholds in Bruma, there are none. I am working on making a couple forts and/or watchtowers areas the prostitute can be sent to "satisfy the troops 
     
    Permissions:
    All mods I upload, are open for anyone to use at your will and re-upload with changes you have made. This is what makes the Lover Lab community stand out above all others is 99 % of the people here working together to make everyone's experience in modding your game better
     
    If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz
     

    5249 downloads

    Updated

  11. Emperor's Crossbow SE

    Emperor's Crossbow SE
     
    I did NOT create this mod. That honor belongs to the Talented -Caden-
    I only converted it for Skyrim Special Edition, and have shared it with you with their permission.
     
    If you enjoy this mod, click on the link and give -Caden- some love, and check out their other mods!
     
    The following copied from the original LE page:
    -----------------------------------------------------------------------
    About This File
    Emperor's Crossbow

    Mahogany Wood Structure
    Detailed Gold designed Insert
    Fittings made from Ivory Tusk of Mammoth
    The Bow Arms are made from Ivory (Mammoth Tusk) with a detailed carved silver insert
    Base Damage 50
    Speed Increase 15%
    Crafted at forge (Steel Smithing)
    Temper at Grindstone (Mammoth Tusk)
     
    Footnotes:
     I original made this 3 days after the release of Dawnguard, it original had bolts with it, but the bolt projectile was hit and miss, sometimes  the bolt would move thru the air like a throwing knife, so I removed the custombolts, its just the crossbow now
     

     
     



    If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz

    482 downloads

    Updated

  12. Horrible Harassment For Him SE

    Horrible Harassment For Him SE
     
    I did NOT create this mod. That honor belongs to the Talented -Caden-
    I only converted it for Skyrim Special Edition, and have shared it with you with their permission.
     
    If you enjoy this mod, click on the link and give -Caden- some love, and check out their other mods!
     
    The following copied from the original LE page:
    -----------------------------------------------------------------------
     
    About This File
    Horrible Harassment for Him
    Ok so I have to let everyone know that has not seen or tried the mod Sexlab Adventures, from Teutonic :
    Hands down , in my opinion, the best rape mod made to date for Skyrim, if you have not tried Sexlab adventures, it is really worth it, my favorite part, is when the rapist actually chase you to try and catch you, find it here: SexLab Adventures SE
     
     
    1.3 update can just overwrite previous
     
    Listen, I tried..really I tried to play as a female character, I cant do it, so instead I have been converting mods for my game for the Male Player 
     
     
     This is an Original mod from Guffel, with his permission I made some changes so this is geared for the Male or Female player
     
    Now the female Npcs, will rape the Male Player! You will want to have either Futa females or Strap-on enabled in Sexlab for the animations to make sense
     
    Here is the description from Guffels original page: (slightly modified)
    Description:
    This mod makes random NPC stop the player when walking by. After a short dialouge the NPC overwhelms the player with a spell and rapes him.
     
    This Version of the mod is geared for the Either Gender Player
     
    The attacks are triggered via the comment system (like when NPC commenting on the player being naked). You can set the chance for a comment in the MCM. They say a short "Hey!" or "Whoa!" and then start a dialouge. There are diffrent lines depending on the kind of NPC, but there is only one answer for the player and it always ends with being raped.
     
    To explain why the player could just clear a huge dungeon, but then is subdued in the streets - it's magic! The Npc uses a paralyze spell (the rape triggers even if it doesn't hit).(Spell is cosmetics only)
     
    During the animation the NPC might want more. There is a chance that an animation stage is repeated a 2nd time. This can happen up the three times during one animation. The probabilities of the second and third repetition are 2/3 and 1/3 of the original chance respectively. The chance can be set in the MCM.
     
    Afterwards there is a one-hour time-out in which no new comments occur. If you hit your aggressor during this time she'll cast the spell again and take you a second time. After this the one-hour period restarts (you could theoretically sustain this forever if you hit him again and again).
     
    Then there is the "Dangerous Condition" option in the MCM. This simply bypasses the original comment chance and triggers a comment nearly every time. Its meant for when naked, wearing slave-tats or other stuff that makes abuse more likely. There is still the one-hour time-out with no new comments (I actually wanted to disable that with this option, but it didn't work out).
     
    Note:
    There is at the moment a grey line with "Global:" in the MCM. I used it to test if a variable is properly filled by the slider and forget to delete it later. It doesn't do anything and you can just ignore it.
     
    Side Note: If you have not tried out Guffels Relationship Dialog System, You should! Its a must have for any player through I have, find it here :https://www.loverslab.com/files/file/3369-relationship-dialogue-system-10-11042016/  No SE version yet.
    Requirements: 
    SexLab Framework SE
    Silent Voice - Fus-Roh-Du(h) SE
     
    Installation:
    Use the Mod Organizer 2 or Vortex or drop the contents of the archive into you skyrim\data folder.
     
    Credits:
    Ashal for SexLab Framework
    Guffel for this and many other great mods
     
     
     
     

    What's New in Version 1.3
    Released March 10, 2018
     1.3 allows for both Genders to Rape the player  made the Dialog more gender neutral Added other Npcs that can rape your character, including: Elenmwen Vex Astrid Sheogorath Ancano Karliah Cicero Mirabelle Delphine Arngier Delvine Mallory Brynoff and more  
    If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz

    10650 downloads

    Updated

  13. SexLab Facial Expressions SE

    Sexlab Facial Expressions SE
     
    I did NOT create this mod. That honor belongs to the Talented -Caden-
    I didn't even need to convert it. It works as is, so I just made an SE Download page so it will be found, and used. 
    and have shared it with you with their permission.
     
    If you enjoy this mod, click on the link and give -Caden- some love, and check out their other mods!
     
    The following copied from the original LE page:
    -----------------------------------------------------------------------
     
    Sexlab Facial Expressions
    (My settings)
     
    Description
       This is my settings for facial expressions from the json files Sexlab saves to when you export facial expressions from Sexlab
    I did not touch the custom expression in case you already had some saved  Expression for male and female npcs These will overwrite the Sexlab Expressions, Afraid, Angry, Joy , Pained, Pleasure, Sad, Shy
     
    Installation:
        !! MAKE A SAVE OF YOUR JSON FILES IN CASE YOU DO NOT LIKE THESE!!
       unzip and drop in files
      Go into game, into Sexlab MCM and there are 2 options:
    Go Rebuild and Clean and hit Import Settings, That  Import all of the expression and your settings that are saved for Sexlab  or Go to Expression Editor, and you can click Import Expression, but you have to do it on every Expression and every Phase  
     
     
     
    Credits:
    Ashal for Sexlab
    Leito, Anub, FunnyBizness and others for the incredible animations
     
    If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz

    137738 downloads

    Updated

  14. Better Starting Stats SE

    Better Starting Stats SE
     
    I did NOT create this mod. That honor belongs to the Talented -Caden-
    I only converted it for use with Skyrim Special Edition, and have shared it with you with their permission.
     
    If you enjoy this mod, click on the link and give -Caden- some love, and check out their other mods!
     
    The following copied from the original LE page:
    -----------------------------------------------------------------------
     

     
     
    Description:
     Start with 1000 magicka , 500 Health and 200 Stamina. As you level up , 1 point per level up will be added to chosen stat (Instead of +5 Vanilla),
    So to explain further in case your confused, if you got to level 100 using this mod, and every time you level up you put your point on Health, at level 100 you would only be at 600 health
    Every point you add to Stamina will now increase your carry weight by +10
    I made this for my own game originally because vanilla Skyrim is too easy to become over powered, this balances out the game. This mod can be used on its own, but I created for myself to go along with another mod I had made to add difficulty to the game :
     
     
    Just unpack and drop file into data folder of use mod manager to install (Run loot or put  low in load order)
     
    This file can be bashed, but doesn't need to be and there should be 0 conflict with anything
     
    0 Scripts
     
     
    I used mine on a new game, not sure if it will give you a extra 500 health if added to a current playthru
     
    If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz

    918 downloads

    Updated

  15. Doppelganger Follower SE

    Doppelganger Follower SE
     
    I did NOT create this mod. That honor belongs to the Talented -Caden-
    I only converted it for use with Skyrim Special Edition, and have shared it with you with their permission.
     
    If you enjoy this mod, click on the link and give -Caden- some love, and check out their other mods!
     
    The following copied from the original LE page:
    -----------------------------------------------------------------------
     
     
    Ok so my time as run short on managing this mod due to RL obligations so I want to put this out there for anyone that is interested. You have my full permission to further this mod as you see fit, and make it your mod and upload it with 2 conditions:

    1: Credit where the mod originated ( not just me but others Like Familiar faces have worked to make a mod like this happen)

    2: share it here and Nexus - It is time to squash the lingering tension between the 2 sites, in the end we are all gamers who enjoy the work of modders, and we should all benefit in modders work no matter what our taste in mods is
    to find the changes in this mod in CK or Tes V Edit search DPGF_
     
    Lovers Lab will always be my home, that will never change but I had to put my petty crap aside and realize there are good and bad people on both sites lets just enjoy the games and the sites that allow us to share our work
    If anyone gets upset about these conditions or this statement then the petty issues are on your end!

    The Doppelganger Follower
    0 scripts


     
    Listen, Straight up, I am sick of follower mods, and I agree there are to many, but this one is at least unique, it is your doppelganger
     
    You can:
    have yourself as a follower marry yourself and do other things with yourself, this is Lovers Lab Can be found in Sleeping Giant Inn Your Doppelganger will :
    use shouts your have learned use spells you have learn already has his/her own custom weapons Is potential Follower so you will have to raise the relationship rank with the Doppelganger, whether its with RDS, RDO, Eager NPCs, or console command to get the "follow me" Dialogue
     
    Requires  Relationship Dialogue Overhual SE if you use a High Elf, Female Khajiit, or Elderly
    What's New in Version 3.0
    Released August 26, 2018
    Doppelganger will now copy your stats as well The voice is going to choose whatever is wants cause its a template package, it will get the sex right, as long as you use the appropriate ESP This will give your follower the stats of your player as well, this is the final version, its works for most people but if it does not work for you then its in your load order, and I cannot fix that for you
    After further research into the issue of the follower not keeping the relationship status, it is because (According to the CK website), Templated actors will not store relationships status, So you will have to use RDO, everytime you start a game, or load a save after you have stopped playing, that in the base Skyrim engine itself.  
    Finally the game is going to choose whatever voice it wants, I can control the gender of the voice but not the actual voice, its a super natural doppelganger, so can have what voice it wants so I will upload a 3.0 female and Male version that will match your Doppelgangers stats as well
    Once 3.0 is up, thats it, if this mod is not for you then do not use it, some players load order seem to conflict, and that happens, I have spent to much time in the past 2 days chasing my tail to try and fix everyones game, thats over, good luck and happy gaming  
    If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz

    4339 downloads

    Updated

  16. Skyrim Unhinged SE

    Skyrim Unhinged SE
     
    I did NOT create this mod. That honor belongs to the Talented -Caden-
    I only converted it for Skyrim Special Edition, and have shared it with you with their permission.
     
    If you enjoy this mod, click on the link and give -Caden- some love, and check out their other mods!
     
    The following copied from the original LE page:
    -----------------------------------------------------------------------
    Read Change Notes
     
    The new PC Doppleganger that takes on your image will now:
    Look like you
    Have your name
    Use any shouts you have learned
    Use any spells you have learned
    The player Doppelganger conflicts with HDT hair
     
    Skyrim Unhinged
     
    (0 Scripts)
     

    Introducing Doppelgängers :
    Doppelgängers are not an easy enemy, they will level up 2 to your 1, sometimes 3 to 1:
    If your level 1 they will be level 2
    If your level 10 they will be level 20
    If your level 50 they will be level 100

    So decide a strategy
     

    (Will she jump to her death?)
     
     
    Description
        Skyrim Unhinged takes Skyrim in a darker direction. This is a light weight mod, with 0 impact to your game performance. 
    This adds variance to Skyrim the works into your playthru flawlessly. Adding some NPCs to places usually bare in Skyrim. Events that I have added, you may witness a suicide, maybe the dark brotherhood starts to send assassins into the city to have you killed or you might just stumble onto a gruesome scene of the innocent used in a ritual. 
        There will be more added weekly, some updates faster than others, but the good news is this mod is a ESP file only, no scripts, there will be no need for a clean save for a update, just plug in and go.
       The events, ambushes ect, are not overdone in this mod, they are spread out and will work into whatever playthru you are doing.
    Skyrim will not be so predictable now!
        I started from Whiterun and worked my way outward from there, most of the Ambushes, new enemies and new NPCs are in Whiterun hold at the moment but are increasingly spreading outwards
     
     
     

    (Sometimes the enemy is Watching you)
    What this mod adds:
     Enemy Ambushes  Events such as suicide and child sacrifice  Friendly NPCs that may turn on you  New Followers/Marriage potentials (You have to find them in your travels, they are not just sitting around a Inn waiting for you)  Enemies that were usually only found in certain caves and quest may now be encountered in the wild  Unpredictability in many situations   New Enemies  Rabid Animals  Assassin attempts on you in the city  New enemies are unleveled  Some houses you break into already have a thief raiding the home and they are not too happy so see you  and more I cannot give it all away   
     

    (Not all merchants reach their destination)
     
     
     
    A little more
        Skyrim Unhinged uses all assets available from the game itself, the new NPCs created DO NOT have the Blackface bug, the new NPCs use already existing face gen data from the original game. With that said, if you download a mod like prettier bandits your new NPCs from Skyrim unhinged will take on a much different look, still with no Blackface Bug.
     
     

    (Not everyone is a enemy in the wild)
     
     
     
     The new NPCs used in farms, towns ect, mimic corresponding NPCs in the game so even eif someone moved a farm, or change the location of a house, the NPCs added from Skyrim Unhinged will go to the area they were intending.
      Yes this works with Immersive Creatures, Travelers of Skyrim, Inconsequential NPCS, Expanded Towns and Cities, Tes v Arena, and any other mod. This mod tackles areas that have been left untouched in Skyrim
    (people who always fast travel thru the game will not see as much as people who manually travel to their next location)
     
     
    Credits
      Ashal for Loverslab
     
    EinarrTheRed for advice that saved me hours of frustration
    onesumgame  for testing and feedback
    GenioMaestro  for testing and feedback
     
     
    If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz
     

    3418 downloads

    Updated

  17. Futa Edition Sexlab Defeat Addon SE

    Futa Edition Sexlab Defeat Addon SE
     
    I did NOT create this mod. That honor belongs to the Talented -Caden-
    I only converted it for Skyrim Special Edition, and have shared it with you with their permission.
     
    If you enjoy this mod, click on the link and give -Caden- some love, and check out their other mods!
     
    The following copied from the original LE page:
    -----------------------------------------------------------------------
    Futa Edition Sexlab Defeat "Add-on"

     

     
    I take no credit for the making of the mod SL Defeat, all of the amazing work for SL Defeat was done by Goubo
     
     
    Description
        (This is a requested dialog mod) This is a dialog Add-on for SL Defeat that adds dialog for people playing thier game with all the females as futa or shemales. This does NOT add cocks to the females in the game, the dialog in this assumes you have already done that.
     
    The reason I uploaded this to its own page is so I didnt have to repeatedly answer the questions after people got confused from multiple different files on the original page
     
    Installation
    Since this is technically not a Add-on, but an overwrite instead, it will not add a additional ESP file to your game
     
    SL Defeat SE and its requirements 
     
    If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz
     

    18179 downloads

    Updated

  18. Clone Conjuration SE

    Clone Conjuration SE
     
    I did NOT create this mod. That honor belongs to the Talented -Caden-
    I only converted it for Skyrim Special Edition, and have shared it with you with their permission.
     
    If you enjoy this mod, click on the link and give -Caden- some love, and check out their other mods!
     
    The following copied from the original LE page:
    -----------------------------------------------------------------------
     
    Clone Conjuration
     

     
    Description
       2.0 Adds a spell called Conjure ????, this spell is fun but a gamble, when you cast you might conjure a giant, or a rabbit, goat, horse, ect, but you also might get Ulfric, a greybeard or a mudcrab :)) It chooses from over 30 different NPCs/creatures when cast and still NO scripts
     A simple mod with NO Scripts that allows you to conjure a clone of your PC. Court Wizards have it for sale on occasion, bandit mages will sometimes drop it, or if your impatient it is on the table in Dragonreach with all the food, in the room with the cooking spit (both Spells are found here)
    No this does not clone your armor, your clone will be using your spells and shouts, also has a Dawnbreaker sword clone for backup ( no It will not break quest)

    Installation
    Unpack and drop into your data folder or use mod manager of your choice
    Choose Male PC version if you play as a Male and vise versa (2 esp's is for male/female voice, nothing else, is better than using a unneeded script)

    INCOMPATIBLE WITH HDT HAIR

    NO OTHER INCOMPATIBILITIES

    Is in my mod Skyrim Unhinged, but is still compatible, this is here for those that are having a hard time to get it in Skyrim Unhinged, or those who are just Impatient 
     
    If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz

    1498 downloads

    Updated

  19. Devious Devices Helpers SE

    Devious Devices Helpers SE
     
    I DID NOT create this mod, nor do I claim any ownership of it or it's resources, or dependencies.
    I merely converted this mod to Skyrim Special Edition for my personal use,
    and decided to ask @TurboNerdfor permission to upload my conversion of his hard work.
    If you like his mod, go to the original Oldrim Page and let him know!
     
    Description copied from the original oldrim download page by TurboNerd: 
     
     
     
     
    About This File
    Followers help you out of and in to devious devices.
     
    Upgrading from versions prior to 1.04: A clean save is required.
     
    Motivation and Concept:
    While playing with Deviously Cursed Loot and other Devious Devices mods, I found that my character being tied up and helpless was amusing for about five minutes.  I also found that NPC's could be tragically stupid when it came to restraints.  For example, when my character was doing the key fumble thing to remove "Paw Bondage Mittens" the follower would stand there, with his free hands at his side saying "Let's not waste time.", "Let's get going." and, dumbest of all, "We've stopped, what is it?".  So I decided to start on a mod.

    First; followers would get smarter about removing debilitating restraints.  While the normal thing would be for the player to ask to have her hands freed and then free herself from any blindfold and gag, what happens when the wrist restraint is not removable because it either requires a special key, is time locked or a quest item?  I wanted the follower to be able to assist with blindfolds and gags too.

    Second; a follower would, in a reasonably safe location, offer to help the player character have some fun by tying her up for a while.  When they are done having fun (after no more that five minutes real time), the follower would untie her, put the toys away and go off to hack and slay.  Related to this would be reluctance to remove restraints in "safe" areas.

    I have decided to release this mod because the removal of "Can you help me?" from DDi 4.0 has left a vacuum for dungeon divers.

    What this mod does:
    Device unlocking:
    Any items tagged "Heavy Bondage", bondage mittens, blindfolds, gags, restrictive corsets, and chastity bras can be removed by either a blacksmith or a follower subject to certain conditions.

    Neither the blacksmith or the follower will attempt to remove items tagged as quest items or block generic so as not to break other mods.

    A blacksmith will always charge a fee.  A blacksmith will use a key if the player has one, but will fall back to hammer, cold chisel and anvil otherwise.  Any device which is cut off is destroyed and your character can't play with it any more.

    A follower will not charge a fee, but if the device requires a key then the player or follower should have that key.  If the correct type and number of keys is not available, and the device can possibly be cut, the follower will attempt to cut the device.  This uses the same base chances of success as DDi, but uses it's own success chance modifier in it's own MCM (after all it's the follower, not the player doing the cutting).  Again, any device which is cut off is destroyed and your character can't play with it any more.  Whether the follower will cut a device is controlled by a MCM setting.
     
    If the follower decides it's "play time" (see below) the follower will be reluctant to remove a device when asked.  This reluctance can be overcome by being insistent.  The places where this can happen are selectable in the MCM menu.  Available locations are inhabited areas, dwellings, stores, player homes and cleared dungeons.  (The follower will always cooperate in a dungeon or the wilds.)  How often the follower is reluctant and for how long are controlled by MCM settings.  The defaults are that the follower will become reluctant to remove devices once every one to two game days and will persist in his or her reluctance for 1/2 to 2 game hours.  These times can be adjusted in the MCM.
     
    Play time:
    The play time system runs in a cycle:
    Adventuring and work time:  The follower does not want to tie up the player and will willingly remove devices.  Lasts one to two in-game days by default, but is adjustable in the MCM.
    Ready for Play time:  The follower wants to tie up the player but has not done so yet.  Usually this is because the player is in a location where being tied is not allowed.  When the player enters an eligible location the follower will force greet the player and ask to tie her up.  Ends with the beginning of play time.
    Play time:  Starts when the follower ties up the player or the player, after asking to remove a device, is persuaded to continue wearing it by the follower.  The follower will borrow the player's devious keys.  By default play time lasts 1/2 to 2 in-game hours, but can be adjusted in the MCM.  If the player asks for a device to be removed the follower will attempt to persuade the player to continue wearing a device during play time.
    Willing to untie:  Begins with the ending of play time.  The follower will force-greet the player, announce that play time is over and offer to remove all the devices added by the follower at the beginning of play time.  If the player consents then all keys are returned and all devices locked on by the follower are removed.  Once the player is free it's adventuring and work time again.  The player may, through dialogue extend the play time.
     
    In order not to delay the game any more than the player wants, all bondage is fully consensual by the player.  When the follower asks to tie up the player, the player may allow it, hesitate, refuse, or ask the follower to wait two minutes.  If the player hesitates the follower will make a feeble attempt to persuade the player.  The player may end play time early by asking to be untied.
     
    The follower will only approach the player for "play time" when in eligible locations such as Player homes.  When in the wilds or a dungeon the follower will not ask to tie up the player and will always cooperate in the removal of devices.
     
    The eligible locations currently include Player homes, Stores, Inns, Dwellings, and Inhabited areas.  Dungeons, Forts and other locations tagged "LocTypeClearable" may be eligible after they have been cleared.  The categories Player homes, Stores, Inns, Dwellings, Inhabited outdoor areas and Cleared Locations can each be enabled or disabled in the MCM options.
     
    As a blatant exception to the consensual bondage philosophy there is an MCM option (all the way at the bottom) called "Bondage lover" which defaults off.
    When off (default), any and all bondage is fully consensual as described above.
    When on, indicates that the player loves bondage and will not refuse to be tied up or ask to be untied early.  The dialogue options like "Can you help me out?" and "I'm not in the mood." are not present when the follower wants to tie up the player or during "play time".  Also, if the player walks away from the tie-up dialogue the follower will tie her up anyway.
    The disruption to game progression that this causes has two adjustable mitigations:  The follower will only ask in eligible locations and the "play time" can be kept short.  This is adjusted in the MCM.
     
    The player may start play time early by saying "I think it's time to relax for a while." or "I feel like being tied up." which will lead to the follower tying up the player.
     
    Requirements: links provided below
    The most current version of Devious Devices SE
    And their requirements.
     
    Devious Devices SE All-In-One installer
     
     
    Known issues:
    Some custom devices from other mods may not work and generate errors.
    There are some items from other mods which the follower should be able to remove, but won't.  This is due to the item being tagged with block generic.
    The lock jam state, time lock state and cool-downs are not respected.  This is actually symmetric since none of these apply to the player removing devices from a NPC.
    Slaves acquired with Paradise Halls Enhanced will not function properly as "followers" with this mod.
     
    Acknowledgement:
    The code which ties up the player is taken, with minor changes, from Deviously Cursed Loot by Kimy.
    The users for their ideas and bug reports.
     
    Permissions:
    This is a Lovers' Lab exclusive.  Do not upload it anywhere else.
    You may not use any part of this in a for-profit project.  Tips are fine provided they are voluntary.
    This is an open source project.  You may use my code in your own project but if you do then your project must be open source too and you must allow others to use it in a similar manner.
    If you publish a "fork" of this project with similar functionality, please make sure that no one is confused about which is which.
    What's New in Version 1.04.8
    Released May 5
    Fix: No explanation was given for failure when attempting to remove high security armbinder without enough keys.
    Fix: The "no items locked without key" option wasn't checked for "always gag" rule.
     
     
     
    Thanks:
     
    @TurboNerd  for allowing me to share this conversion with all of you!
     
     
    If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz
     
     
     
     

    56336 downloads

    Updated

  20. SexLab Sex with Thieves SE

    SexLab Sex with Thieves SE
     
    I did NOT create this mod. That honor belongs to the Talented Guffel
    I only converted it for Skyrim Special Edition, and have shared it with you with their permission.
     
    If you enjoy this mod, click on the link and give Guffel some love, and check out their other mods!
     
    The following copied from the original LE page:
    -----------------------------------------------------------------------
     
    Description:
     
    I made this mod to fill in a gap that bothered me for some time now. With the different existing mods you can have sex with nearly everyone/thing, be enslaved or raped. But these random thief stick up´s are nearly not covered by any mod. Never is a thief interested in the player´s body.
    I think it would be very convenient for the thief to rob and rape the young elf girl waking alone through the wilderness... and now he does 
     
    This Mod changes the dialog of the generic thief encounter. The player has the new option to resolve the mugging with sex (i.e. being raped).
    Additionally the former option to simply pay the thief 200 gold now also triggers an aggressive sex animation (if you submit, then completely).
    The other options (intimidate, persuade, fight or being recognized as Thief Guild Member/Nightingale) still exist untouched.
    Also if you are wearing the Thief Guild/Nightingale armor the thieves still only help you.
     
    Requirements:
     
    SexLab Framework and its prerequisites.
     
    Installation:
     
    Use Mod Organizer 2 or Vortex
     
     
    Very likely any other mod that alters the thief encounters.
     
    Permission:
     
    I included the source scripts in the download so anyone who want to use them can do so or any new modder can take a look how i did it (it´s very simple, but maybe good for getting started).
    Credits:
     
    Ashal for his awesome SexLab Framework
     
    If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz

    41238 downloads

    Updated

  21. SexLab SexLife SE

    SexLab SexLife SE
     
    I did NOT create this mod, I merely converted Dooge's mod for Skyrim Special Edition, and shared it according to the open permissions they gave on the original download page. I CANNOT give any perms not specified on the original upload page for this mod. If you wish to alter, edit, or otherwise make changes and upload them anywhere, please refer to the permissions (if given on upload page) by the Original Author or contact them directly.

    If you enjoy this mod, go to the Author’s page and give Dooge some love!
     
    The following is copied and edited for SE links from the Original Download Page:
    --------------------------------------------------------------------------
     
    About This File
    Major: YOU is removed altogether.
     
    "Enormous amount of banter precedes any coitus maximus" - Dooge
     
    Mod that defines all NPCs to have sexual preferences, and allows them to engage in sexual activities accordingly. When aroused, they will make sex oriented chatter to each other and try to match up for sex. It is also possible to create preset files that define what attributes each NPC have, this functionality can cover any other mod. Attributes can also be edited from the MCM menu.
     
    The mod is NPC-NPC.
     
    Accronyms: Sexlife is SLSL. Non-player character is NPC. Player character is PC.
     
    Preference types (called attributes)
     
    These affect who tries to sleep with who, who will sleep with who, and most of all, what sort of dialogue they make.
     
    Dominant - Behaves dominant and aggressive
    Excluded - Can not participate in sex, can not be raped, can not even be talked with.
    Faithful - Agrees to sex only with lover, can get raped. If single, acts conservative, not into flings.
    Golddigger - Thoughts orbit around wealth.
    Racist - Initiates and agrees only to same-race sex. Speaks hateful and hurtful things.
    Rapist - May rape when refused sex, speaks creepy stuff.
    Sizequeen - Prefers larger than average dick size on partner. Higher libido than average.
    Submissive - Pushover and a whimp.
    Victim - Can not refuse sex when approached. Distilled version of submissive.
    Prostitution - Has no moral issues about buying or selling sex.
     
    Hard dependencies
    Sexlab Framework SE Sexlab Aroused Redux SE Fuz Ro D-oh SE  
     

    Optional dependencies
    SOS SE devious Devices AIO SE, Devious Devices For Him  
     

    Recommended
    Silent bards (oldrim version works in SE as it's only voice files)or similar. SLSL adds lot of dialogue that is displayed with subtitles only.  
     

    Installation on a new game
    For default start, install only after Helgen (Helgen-start is very scripted and bad/difficult for mods) Preferably after other mods have installed At peaceful location, indoors perhaps Make a save game before Add mod and load the previous save After installation, wait 2 minutes in real life without doing anything in game Lot of notifications appear, later the MCM appear, only after that you are good to do stuff. First to do could be to make a new save. If you do not see them stuff after 2 minutes, you most likely will not see them later either. Restart your game and load the save and try again.  
     

    Installation on an existing game, updating
    Go to peaceful location, disable SLSL, and save game Quit, remove SLSL mod If you have made your own .json preset files for NPC attributes, copy them somewhere else. If this line makes no sense, ignore it. Perhaps cleaning the save Start game, load, wait real life time 2 minutes Save game Quit Install new version Start game, load, wait real life time 2 minutes  
     

    Known issues and tips
    Help to make mods compatible with each other. Read this short post. If you want to adjust properties for lot of actors quickly read this post At the moment , comma, is hardcoded as part of the debug system. Will remove it later. Do not change or click anything under "Locked actors"  
     

    Testimonials
     
    Click - Click - Click - Click - Click -
     
    Say nice things. Rate mod. Wow so thanksful, much grapetude, nom
     
    Credits
    iacex111 for coining SLSL acronym, testing, thread maintenance and excel sheet to make external attribute files luffyboy for organizing collection and conversion of lot of data for attribute assignment for all NPCs y_sengaku for huge amount of work contributing to npc attribute assignment, lots of playtesting with excellent bug reports judgement16 for many things in many areas ffabris for many good points made along the way Sutha for Logo Many old forum faces for answering scripting questions  
     

    Actors with predefined properties (y_sengaku, iacex111, luffyboy)
     
    - All vanilla Actors have been predefined
    - Atvir Dres: The Last Prince of Tear: http://www.nexusmods.com/skyrim/mods/19348/
    - (Updated Version)http://www.nexusmods.com/skyrim/mods/51915/
    - Aurora Village (working confirmed in v 1.5.2/ Real Shelter Ver.): http://www.nexusmods.com/skyrim/mods/41852/
    - Beyond Reach (v 3.52): http://www.nexusmods.com/skyrim/mods/48467/
    - Blood of the Nord (v 1.01): http://www.nexusmods.com/skyrim/mods/72817/
    - Camp Argentum (working confirmed in friendly ver.): http://www.nexusmods.com/skyrim/mods/72685/
    - Camp Varglya (working confirmed in friendly ver.): http://www.nexusmods.com/skyrim/mods/72805/
    - Carry on Skyrim: Professor Benjamin Doon (v 2.2): http://www.nexusmods.com/skyrim/mods/53557/
    - Companion Valfar (v 1.4): http://www.nexusmods.com/skyrim/mods/25360/
    - Darkwater Crossing (v 1.0.5): http://www.nexusmods.com/skyrim/mods/67305/
    - Edward Teach aka Blackbeard the Pirate (v 1.9.1): http://www.nexusmods.com/skyrim/mods/41311/
    - The Forgotten City (v 1.5.0): http://www.nexusmods.com/skyrim/mods/70219/
    - Helgen Reborn (v 105.3): http://www.nexusmods.com/skyrim/mods/35841/
    - Kynesgrove (v 1.1.4): http://www.nexusmods.com/skyrim/mods/67181/
    - Old Hroldan Ruins (Extended Ver. 2.6): http://www.nexusmods.com/skyrim/mods/66578/
    - Immersive Idiots - Roderick Redbeard (v 1.03): http://www.nexusmods.com/skyrim/mods/61441/
    - Shor's Stone (v 1.0.2): http://www.nexusmods.com/skyrim/mods/70751/
     
     
    If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz

    119361 downloads

    Updated

  22. Skooma Whore Add-On SE

    Skooma Whore Add-On SE
     
    I did NOT create this mod, I merely converted Caden's mod for Skyrim Special Edition, and shared it according to the open permissions they gave me. I CANNOT give any perms not specified on the original upload page for this mod. If you wish to alter, edit, or otherwise make changes and upload them anywhere, please refer to the permissions (if given on upload page) by the Original Author or contact them directly.

    If you enjoy this mod, go to the Author’s page and give -Caden- some love!
     
    The following is copied and edited for SE links from the Original Download Page:
    --------------------------------------------------------------------------
     
     
    Skooma Whore Add-on SE

     
     
    About this File:
       This is a simple change to Skooma Whore that changes the clients to actual NPCs instead of the generics. This will not add another esp file, this will overwrite the original Skooma Whore file you have installed,
     
    Installation:
     Simple, Install Skooma Whore 1.0, then drop this , click yes to all and let it overwrite
     
    Thanks to Guffel for Skooma Whore and Ashal for Sexlab
     
    Enjoy
     
    A few other word to save you from commenting nonsense:
     
    No these are not original NPCs used, they are copied without scripts, AI packages, so no it will not break quest ( It is literally impossible for the NPCs I use to break quest)
     
    If one of the NPCs that show up is "dead" in your play thru, that is your issue not mine. I will not make a change to fit your play through.
     
    If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz
     
     
     

    14978 downloads

    Updated

  23. Naked Dungeons SE

    Naked Dungeons SE
     
    I did NOT create this mod, I merely converted Galahad_69's mod for Skyrim Special Edition, and shared it according to the open permissions they gave on the original download page. I CANNOT give any perms not specified on the original upload page for this mod. If you wish to alter, edit, or otherwise make changes and upload them anywhere, please refer to the permissions (if given on upload page) by the Original Author or contact them directly. This mod should be considered a placeholder for when/if the original author decides to take control of it.

    If you enjoy this mod, go to the Author’s page and give Galahad_69 some love!
     
    The following is copied and edited for SE links from the Original Download Page:
     
    And an EXTRA SPECIAL THANKS to Komotor for allowing me to include his RoseButt V2.1 Anims that I converted to the downloads for your convenience!
     
    --------------------------------------------------------------------------
     
     
     
    Tired of being capable of rushing through every single dungeon of Skyrim with no difficulties whatsoever, killing any enemies in your way single-handedly thanks to your kick-ass weapons and fancy armor? Here is the solution:
     
    Rumours has it that some (or all) dungeon entrances are cursed with an inescapable magical trap, which forces you to leave almost all your equipment outside. To make things worse, the curse is permanent, resulting in a self-recharging trap, therefore it works on every single living being trying to enter the dungeon, so you cannot have very high expectations about easy looting from slain enemies and other dead bodies. This means that you must fight yourself through with whatever weapons and armor you can find inside, or rely on your magical abilities.
    There is no need to worry about your precious gear being lost for good, however, for it is kept safely in a package outside (in front of the dungeon entrance), so you can recover it any time from there, the only thing is that you have no way to get them though he entrance.
     
    INSTALLATION:
     
    Copy the contents of the archive into your Skyrim folder.
     
    IMPORTANT:
     
    IF YOU INSTALL THE MOD OVER A PREVIOUS VERSION, AND YOU HAPPEN TO HAVE ANY LOOSE NAKED DUNGEONS SCRIPTS FILES IN THE [Skyrim]\Data\scripts FOLDER, THEN IT IS IMPERATIVE TO DELETE ALL OF THE LOOSE SCRIPT FILES LEFT FROM THE PREVIOUS VERSION OF THE MOD AFTER THE INSTALLATION, OTHERWISE THE MOD WILL NOT WORK CORRECTLY!
    (Note: all script files have an "ndun_" prefix in their file name.)
    TIP: You may clean your Data folder from the unnecessary files by running the included "Naked_Dungeons_clean.bat" file from the Skyrim folder.
     
    IMPORTANT:
     
    The mod is NOT enabled by default, you need to enable it manually after the istallation via the MCM (Naked Dungeons -> Debug -> Enable mod).
    If you install this version over a previous one, then a clean save is STRONGLY recommended beforehand:
     
    REQUIREMENTS:
    SKSE 64 (http://skse.silverlock.org/) SkyUI SE XPMSE: XP32 Maximum Skeleton Extended SE SexLab Framework SE SexLab Aroused Redux SE Zaz Animation Pack 8.0 Plus SE Devious Devices SE All-In-One Installer ...and their individual dependencies  
    Soft dependencies:
    Rosebutt by komotor SE Available in the downloads section- RECOMMENDED if you wish to see Naked Dungeon's Anal Gaping function working in high resolution (the low resolution version meshes are already included in the Naked Dungeons.bsa with the permission of komotor, the creator of the meshes. mzinWaterUtil (https://www.nexusmods.com/skyrim/mods/68254) SlaveTats SEwith SlaveTats Cane Marks (https://www.loverslab.com/files/file/2917-slavetats-cane-marks/)  
    Recommended:
    Komotor's Animations (http://www.loverslab.com/files/file/2897-slal-komotors-animations/) - (not necessary for Naked Dungeons, but contains high quality animations that are well worth downloading)  
    HOW IT WORKS:
     
     
    TROUBLESHOOTING:
     
    If you happen to encounter any problems with the mod (e.g. traps not triggering when you think they should), first make sure to enable the debug mode in the MCM (Naked Dungeons -> Debug -> Show debug messages; it is no longer enabled by default) and see if any messages appear on entering or exiting dungeons. If there are no messages at all, make sure the mod is enabled (MCM: Naked Dungeons -> Debug -> Enable mod), or try to disable and re-enable it.
     
    TIP:
     
    If your character is a "sneaky archer" type, then it may be rather difficult to fight without your usual weapons. This is why the bound weapon spells are given to the player if you enable the mod with the "Show debug messages" option also enabled.
     
    CREDITS:

    The author wishes to thank
    komotor (http://komotor.tumblr.com/mods) for the anal gaping meshes and textures CGi for the mod organizer friendly version and also for the German translation zeldashu for the Chinese translation donttouchmethere for the extensive beta testing and many other LoversLab users for all their good ideas and suggestions  
    If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz

    20720 downloads

    Updated

  24. SexLab Privacy SE

    SexLab Privacy SE
     
    I did NOT create this mod. That honor belongs to the Talented Vinfamy
    I only converted it for Skyrim Special Edition, and have shared it with you with their permission.
     
     
    If you enjoy this mod, click on the link and give Vinfamy some love, and check out their other mods!
     
    The following copied from the original LE page:
    -----------------------------------------------------------------------
     
     
     
     
    About This File
    Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4 are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.).
    -----------------------------------------------------
     
    Imagine Carlotta blowing Brenuin in the middle of Whiterun market right in front of her daughter - with half of her body clipping through the vegetable stall - Not really realistic, right? 
     
    This SexLab addon solves that problem and immersifies your sexual Skyrim experience by making sure that the player and NPCs will intelligently find a private spot hidden from view to do the deed, rather than doing it right there and then. It also has the added bonus of vastly reducing furniture clipping issues. It works for both PC-NPC, NPC-NPC interactions and group sex.
     
    At this point, it works for all vanilla cities and towns: Whiterun, Solitude, Markarth, Windhelm, Falkreath, Winterhold, Morthal, Dawnstar, Riverwood, Shor's Stone, Karthwasten, Dragon Bridge, Ivarstead and Rorikstead. I might add DLC and other locations in later updates. Outdoors, NPCs will hide behind walls, houses and trees. Indoors, they will always use beds.
     
    Normal Version vs Immersive Version?
    In both version, by default, the PC/ NPCs will try to run to the hidden spot. However, for faster gameplay, the Normal Version still uses teleportation if they get stuck or take too long to get there.
    The Immersive version eliminates virtually all teleportation for maximum realism - you will now be able to stalk all NPC-NPC interactions all the way.  However, PC/NPCs will sometimes take a pretty long time to get there. For the Immersive version to work, you need to leave "Disable Starting Teleport" in SexLab MCM ticked.
     
    I highly recommend the Normal Version at this moment, it works almost perfectly. The Immersive version is still a WIP. It works well for PC-NPC stuff but very buggy for NPC-NPC.
     
    Requirements:
    SexLab Framework
    Any mod to trigger sex, see recommended below
     
    Installation:
    Install manually or with mod managers like any other mod. Make sure Privacy overwrites SexLab Framework in MO and is below SL in the load order.
    For NPC-NPC function to work, you have to go to SexLab MCM menu and change 'NPC use Beds' to 'Always'
     
    Compatibility:
    Works with all SexLab mods that can use beds (i.e. most of them, as bed use is a SexLab default script)
     
    Recommended:
    Sexlab Pleasure SE
    Sex Finder SE - make sure you're still able to witness all NPC-NPC action, although you can easily just catch two NPCs running away suspiciously and follow them like a paparazzi  .
    Random Sex Mod SE
    Sexlife SE - a more immersive version of Random Sex Mod
    SexLab Eager NPCs SE
    SexLab MatchMaker SE
    Scent of Sex SE
     
    If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz
     

    82272 downloads

    Updated

  25. Deviously Enslaved Continued SE

    Deviously Enslaved Continued SE
     
    I did NOT create this mod. That honor belongs to the Talented Verstort
    I only converted it for Skyrim Special Edition, and have shared it with you with
    based on my interpretation of their permissions on the Adoption Info page.
     
     
    If you enjoy this mod, click on the link and give Verstort some love, and check out their other mods!
     
    The following copied from the original LE page:
    -----------------------------------------------------------------------
     
    This mod is up for adoption.
     
    13.20 probably benefits from save cleaning or new save if updating. I think the only real downside is papyrus spam, which you can probably ignore
     
    13.14.X+ Does not require DDI 4.0 yet, The changes I have made are for compatibility but do not require the upgrade yet, you can keep using 3.3 and DEC should still work.
     
    Tattoos and masters you can get sent too are all hard coded. If you find a tattoo that does not get detected TELL ME because I don't play with them all and need to know which ones are not being detected correctly.
     
    If you have any ideas for additional SD masters to get sent to, there are only a few requirements I have: The NPC must be found in an area that has at least one bed and 2 additional interactive items (enchantment tables, cooking fires, tables to eat at, ect) so that they have slightly interesting day-to-day activities. Must be a vanilla NPC, might make an exception for DLC If the NPC is interesting enough, or their area is interesting, I'm willing to add Mod and DLC specific NPCs. Cages or good lighting are a plus. Female masters and civilians are currently rare in the list.
     
    Description/summary:
     
    Deviously enslaved was originally created to make the world react to the player while the player was wearing slave gear and other DD/Zap Bondage gear.   If the player is found wearing such gear, they may be approached (out of combat) by the population of skyrim for free sex or acquired as a new slave.  
    This mod only handles approach by non-combat NPCs, in towns and on the road for instance, this is not a combat or defeat mod and should not conflict with mods that offer such functionality  
    13.0 added some follower interaction, so you can get Cursed loot-esque item finding in the world, some sex, even some bdsm with your followers. Still being worked on.
    Overview of changes since Chase's last 1.04 release:
    Better control over when the player is attack-able through MCM options More slavery outcomes: Instead of just the original SD and Maria eden, several mods have been added as possible outcomes Follower interaction beyond the regular outcomes Better integration with modern DD/Slavery mods, Requiring less user intervention and less DE interruption Better detection of NPC slaves in the world, leading to less awkward interaction from "unavailable" NPCs Optimizations: DEC should be faster and lighter that DE, so users with weaker computers may be able to play it where previously could not.
    Frequently Asked Questions:
     
    What happens if I don't have any optional mods?  
    No enslavement, only sex and item adding. While DEC doesn't require any specific optional mod to work, DEC does not provide any player slavery itself, piggybacking on the available slavery provided by optional mods instead. Without at least one optional mod DEC does not make use of slavery.  
    There are options in my menu for mods that are greyed out, what mod am I missing?
     
    Not all greyed out items are because mods are missing, some are greyed out because they don't work yet and I haven't gotten around to adding them to the mod yet.  
    What do I need to do when updating from a previous version?
     
    Depends on the update, the larger the update the more likely a save cleaning is required, or a new save. Save tool and fallrim tools both work pretty well with Deviously enslaved to clean old versions off of a save; The only times save cleaning doesn't fix a broken DEC install is when stack dumps have ruined many other mods and the save is unsalvagable anyway. It is also recommended to manually reset mods detection in the debug menu, if it isn't set to auto-reset.
    Why should I use this instead of Cursed loot?
     
    Feel free to use it with Cursed Loot. Cursed loot provides many similar features, but does not handle enslavement, only sex and item adding (5.0). Cursed loot doesn't allow for male playing either, although I don't focus on dual gender usage, it remains available in DEC.
    Do I need the original mod (Deviously enslaved)?
     
    No, DEC is standalone, and does not require the original Deviously enslaved at all.
    Is this mod lighter than the original Deviously Enslaved?

    Efforts have been made to make it lighter on the papyrus script engine, a lot lighter, but it is still a script heavy mod and shouldn't be combined with too many other script heavy mods. There are a few ways to reduce the load DEC uses:
    Increase the time between approach attempts by increasing "Event interval" in the MCM menu to a larger number
    Increase the cooldown between attacks
    Turning off Slavetats detection
    Turning off Alternate Chest slot detection
    Leaving arousal detection on faction instead of function
    Limiting how many items you wear and carry with you in your inventory
    Turn off follower finds items in chest feature, heavier than it looks
    Reduce the number of mods DEC looks for, but that's silly
     
    Can you explain the Vulnerability system?  
    The vulnerability system needs an overhaul. There are 5 levels of player vulnerability (0-4) are described as such:  
    0: not vulnerable at all, except if you set it in the MCM menu 1: wearing collar or naked 2: wearing the following while naked: harness, collar, piercings, semen. without naked requirement: slaveboots, gag, blindfold 3: wearing armbinder, sitting in zaz bondage furniture 4: 1 lvl 3 items and one lvl 2 item or 3 lvl 2 items, with some exceptions   You can now set the individual levels of all items that are detected as vulnerable directly in the MCM  
    There is no difference with chance to get approached for the different vulnerabilities, any vulnerability over 0 leads to you being approached (sex) at the same chance, but you can set in the MCM menu what levels you want to get approached for enslavement (maybe sex is lvl 1, but you're not enslaveable until your hands are tied (lvl3) and you can't fight back, for instance)  
    The Sexlab Fame system mod can add +1 to vulnerability with the MCM settings as well, along with the night setting.  
    last updated: 11/2018
    How do I save clean?
     
    Fallrim tools seems to work perfectly with DEC. You can also try using Save tool if you aren't using the mod crash fixes.   For fallrim tools "Resaver":   * Make a new hard save for cleaning, I recommend the player being inside not surrounded by NPCs or too many objects * Open the save you just made in resaver. * add "crde" to the top left filter box, or select Deviously enslaved.esp in the mod filter box * right click "Scripts(#number)" and select "Delete elements(#number)" *   repeat for "Script instances" * Inside of the "Clean" menu in the top left, select "Remove unattached instances" * Inside of the "Clean" menu in the top left, select "Remove undefined elements" * save your changes   OR:   * Make a hard save with DEC already uninstalled * open the save in resaver * Inside of the "Clean" menu in the top left, select "Remove unattached instances" * Inside of the "Clean" menu in the top left, select "Remove undefined elements" * save your changes  
    For save tool:  
    * Make a hard save * Load the save in savetool.exe * Go to "Mod editor" and check deviouslyenslaved.esp on the list * Hit both delete forms and delete scripts on the right side, * go back to the main page and hit "FixScriptInstances" and "Fix all #" <- for good measure * save your changes  
              OR:
     
    * Make a hard save with DEC already uninstalled * Load the save in savetool.exe * go back to the main page and hit "FixScriptInstances" and "Fix all #" * save your changes  
    Throwing in a "fix broken inactives" might be a good idea too, after everything else, in the past it would cause more problems then solve, but that seems to have been fixed.  
    If Save cleaning doesn't refresh DEC's MCM, manually search for "crde" in save tools left script search,and delete all scripts that show up with that name, that has fixed that odd bug for me in the past.  
    I'm not an expert with using save tool, but this works really well for DE and DEC. The only part of your save that isn't cleaned are the crde StorageUtil variables, which are only used as time stamps currently anyway, so it shouldn't matter if they are left over
    What is "Armbinder conversation" and why does it never seem to activate?

    Chase put that in, and never finished it. I never got around to finishing it because I wasn't sure until recently what it was supposed to be. Right now it does nothing.
      What is Morality?
     
    Morality is an actor value found in the vanilla game. In the actual game, it is used to determine what crimes a person is willing to commit in aiding his allies and friends. See here: http://www.uesp.net/wiki/Skyrim:Morality#Morality  
    Not a perfect correlation with is willing to enslave someone they meet in the world but was the closest thing the game had to such a system. If there was a better system I would consider implementing it.
    Why are you still using "CRDE" as an identifier and "deviouslyenslaved.esp" instead of changing them to something more accurately named?

    Lazy.

    DEC doesn't work, what's wrong?

    Make sure you have all the hard requirements, DDx and UIExtensions are NOT optional. Double check that the mod is not working by enabling DEBUG through the MCM menu (ON by default), setting it to console so it doesn't spam your notifications (ON by default), and open the console and check if you get CRDE debug output every 8-15 seconds. The game must be moving for those 8-15 seconds (out of console/ui)
    Common reasons DEC is working but you aren't being approached:
     
    NPCs don't have high enough arousal, lower the threshold or find some way to warm them up
    NPCs have too high of morality, lower the threshold in the options or change the character morality through console
    NPC is wearing slave gear (Zaz/DD) or is in a faction that marks them a slave.
    You have a quest active that DEC uses to check if the player is busy, finish the quest

    Those weren't the issue! AND/OR you cannot see debug info in the console

    Describe what is wrong as best you can, and include a papyrus log (with debug messages turned ON) in the support thread and I'll see if I can figure out why it doesn't work for you. Some issues, especially if the mod stops working and will not print error messages, requires a save game be given to me so I can inspect the mod state in Fallrim tools. If you think this data is too sensitive you can post it to me in a private message, but please post issues in the support thread first as other users might have similar issues or have already found solutions.
     
    Mods that DEC connects with (slavery):
    SD+ Maria Eden (1.19 and 1.24 mostly work) Cursed loot Simple slavery Devious Cidhna Wolfclub (old) Slaverun and Slaverun Reloaded S_L_U_T_S Isle of Mara Tweaked
    The rest of the mods, and how/why they connect with DEC are explained in the second post on the forum.
    Incompatible mods:
    Currently, the only mod I recommend users not use in combination with DEC is Sky Slavery, which adds male slaves around skyrim. I cannot find a way to detect that they are slaves, so there is no way to stop them from attacking the player, and some of them were bugged out and could not interact with last time I tried the mod.  
    * Mia's Lair: I think I got all incompatibilities with Mia's lair sorted out, but you might still get a stack dump during the interrogation part, because I haven't added location based detection for that part yet. Everything after that is smooth, and you shouldn't need to turn DEC off, if you have reason to believe otherwise tell me. * Submit: Once in awhile, a user shows up saying they think Submit breaks the mod. I don't even know if or which submit variant is still being maintained, and I'm not going to test them all. I'm going to assume the issue was misattributed to something else until a user gives me a replicatable case with a specific Submit version, but be aware that there might be a real issue here. * Maria's Eden +2.0: Local enslave works, but not Khajit (Defeat), although that might fix itself if the problem was on ME's end. Some mods, for whatever reason, create template NPCs that have the wrong gender assigned to them. DEC uses ActorReference.GetActorBase().getSex() to get gender, you can fix this by changing DEC over to using sexlab gender instea of base game gender, then setting the gender of the NPC through sexlab's MCM interface, can't fix otherwise.   * Traps, Pitfalls and Dangerious Things: I never got a response back from Jim about how to get the two mods to detect one another, he seems MIA. For now this mod is on my list too As a reminder: if DEC is getting in the way of a mod/quest/scene you can turn it off temporarily in the MCM settings

    TODO: Find a good image to use for mod icon
    TODO: Find someone who wants to write dialogue
    TODO: Figure out minimum requirements for mod versions
    TODO: Find out why every time I edit this page paragraphs get extra new lines
     
    Permissions:
    DEC is now licensed as GNU Public License v3.0, which means it is opensource but you cannot fork the project without keeping it opensource (which for a buggy, poorly documented language/VM like skyrim, I feel open source is a huge benefit to the community). General code in the mod is free to copy for your own projects.

    Thanks to:
    Chase Roxand, the original author, for doing the hardest part Zippy for being a bro The authors of Sexlab, Devious devices and ZAP for providing the necessary framework The authors of LoversLab mods for freely providing their code source for code discovery and providing their assistance where available simplefries for pointing out that I was an idiot Firescrat for tracking down and fixing quite a few bugs. Legume for putting up with my bullshit Hexbolt8 for digging in the mod far enough to notice some dialogue was quietly broken and alerting me Everyone else who has helped me when I couldn't figure out the solution to a problem myself
    Old support thread for Deviously Enslaved (Chase Roxand): http://www.loverslab.com/topic/40916-deviously-enslaved-v104-1715/page-47
    Old DE download page: http://www.loverslab.com/files/file/1602-deviously-enslaved-v104-1715/

    Less important details about the mod have been moved to the second post of the support thread to keep this page to a reasonable size
     
    If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz

    47116 downloads

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