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  1. SKYRIM SE MOD WHITERUN

    SKYRIM SE "Mod Whiterun"
     
    Dear Reader!
     
    This mod adds some ZAP-furnitures to the Whiterun-Origin and to some interieur, like the Bannered Mare and the Dragonreach-Prison.
    I used only the ZAP 6 / 7 related furnitures, so that the mod can be used for any Skyrim game and every version of ZAP.
     
    This mod contains the old "mod-whiterun", which I liked mostly, from all the city-remakes, because it is not overdriving the area with clutter. This version takes no influence on the original navmesh and is slightly changed, so that the trees don´t stand blocking a walking-path. I combined the city-mod with some ZAP-furnitures: Only the player can use them, as I have seen lot of technical mistakes, while NPCs use the furnitures, instead of the player (missalignment of animations). If you want to see the NPCs using furnitures, you maybe edit the existing furnitres by creating a copy in Creation-Kit and unmark the furnitures entry, so that also NPCs can use the furniture and exchange it with the one, I put into the mod.
     
    Inside the Whiterun´s Bannered Mare is the second "fire-place-bench" now working. This is quite more interesting and maybe also has a small positive impact on the vanilla game, because this bench is being frequented by some visitors in the evening every day.
     
    This mod can be used for quest-mods, which use ZAP-furnitures, like the DFW (devious-framework) or / and some other mods, which can detect ZAP-furnitures.
     
     
     
    Bottom-Note:
    I do not clean mods if I do not have issures or problems with them in my gameplay. 
    If there is somebody, who likes to take care about this, it´s allways welcomed.
    I did check out the (SSE) TESVedit and I only can give this information,
    that I will never use that software on my computer.
     
     
    Thank you for the hint with the navmesh,
    I simply did never check out the old mod about this feature-during my gameplay,
    I was quite much astonished, when I saw that inside of the Creation-Kit.
     
    I personally made this mod to let  ZAP 7 running inside of SKYRIM SE, which is "beginning to "work" somehow"!!!!
     
     
     
    Enjoy!
     
     
     

    28709 downloads

    Updated

  2. Whiterun Immersive Sexual Playground For Skyrim SE

    Whiterun Immersive Sexual Playground For Skyrim SE
     
    Hello, dear "Himmelsrander" ( - "liebe" Skyrimer) ! 
    尊敬的先生/女士 !
    친애하는 관계자님께 드립니다 !
     
    ...after some tests with ZAP 8 plus and Skyrim SE, I noticed some CTD, depending on different items.
    Particulary items of the old ZAP 7 and so also my version can cause CTD, depending on some assets, 
    as soon they find their way into the item-menu, or if you come close ingame to those objects.
     
     
    Anyway it´s no bad idea to upload this mod in dependence of ZAP 8 plus, so you can maybe find out,
    which items don´t work and what stuff causes nonsence.
    This info can be collected and maybe I can find a workaround to bring them back
    alive in future. SKYRIM SE is somehow the wanted game,
    but I don´t like to loose even one single assets to play with-naturally we do all miss the HDT PE for now.
    The ragdoll ankle and - wrist-chain don´t work either. But I can not imagine,
    that this will not come also for SKYRIM SE.
     
    Away from that, enjoy the new Whiterun with a lot of new features for BDSM-gaming and ZAP.
     
    I also will add the customized "NEW WHITERUN" mod, so that you can use both together.
     
    ZAP has to be started with a NEW game, or please go back to one of the first SAVE-games to have
    it registered by MCM, then it should work properly.
     
    If you have played with the "Mod Whiterun", you can exchange that mod with this one and add the
    "New Whterun"-Mod from here again. This is for gamersideal , who play with ZAP 8 plus.
     
    Known issures:
    -gibbet-lifts are invisible /don´t work
    -some very few items of zap 7 and maybe v. 8  are crashing the game / causing CTD 
     
     
    (more screenshots will come..., please take a look in between at the Bannered Mare Mod of mine from the past.....enjoy;-)))
     
     
     
    CREDITS:
     
    THANK YOU for all the MODS you all have created and ported to SE in between,
    thank you for all the tools and all the endless time you all spend, to let stuff like this SHINE !!!
     
     
     
     

    34646 downloads

    Updated

  3. SKYRIM SE BBP PRESET (breast-butt-physics-behavior)

    Skyrim SE - BBP - PRESET
     
     
    Hello,
    time to create some small stuff with a huge impact, which is maybe also interesting for YOU.
    If you like more volumed breasts and want to see the volumes of your  female-skyrim-character bounce within the rhythm of your walking,
    running or if you like to see the breasts a little more to follow to the gravity of the gameplay, this is maybe a suiting file for you. The character will become little more "alive".
     
    I created this file quite narrow to the EDGE, what is possible without drastically mesh-squeezing or flicker-stripes ("BBP - stripes on screen"), so this should be propperly working also for you:
     
    I ´ll give you a short installation guide, if you did not install the needed files:
     
    Installation:
    1. Depending on the game-version you play, you have please the correct SKSE installed-I recommend to do that all manually.
    2. Install the correct physics-, framework- and HDT-heels-file (is inside the pack-all credits by HYDRAGONSAYSHDT)
    3. Replace the existing file inside of the SKSE folder: plugins/hdtSkinnedMeshConfigs: cbbe-tbbp.xml, rename for best your old file, so you can always easily return to the original preset
    (which is not bad made !!)
    4. You have to use the CBBE-physics-body inside of the BodySlide-software to get the desired effects.
    5. You also need to play with the new SE xp32 skeleton by groovetama (i guess)-but I ´m sure, your installation is propper so far (maybe better than mine).
     
    (This installation should let BBP, HDT-High-Heels and SMP work onto your SE-installation.
    HDT-PE is NOT working yet.)
     
    Enjoy!
     
    the pics show some gameplay (whiterun at night/customized ENB with less saturation and less contrast) and also inside of the  ZAP7- zbftestzone, with SMP-Hair all fine working











    5070 downloads

    Updated

  4. Women's Pink Wristwatch modder's resource

    This is a blender model and modder's resource of a popular women's wristwatch for Skyrim Special Edition.

    It is not textured, but if you can texture it using the watchface from the provided photos, and then get it into the game as a wearable in-game item, then that would be absolutely fantastic!

    Requires blender, nifskope, SSE creation kit, and I'm not sure what else.

    39 downloads

    Updated

  5. Bazinga's tweaking corner (tweaking Skyrim VR since 2019)

    Hi, I'm back, folks.
     
    But wait, I won't pick up updating my Oldrim mods again, sorry.
    Oldrim is an instable glitchy nightmare (including physics-wise) so good riddance to that.
    What I'm currently excited about is the shiny new world of Skyrim VR. ?
     
    And to my astonishment sex mods are surprisingly far developed for that platform.
    Sexlab still has to catch up but Flower Girls SE & VR is a nice light weight alternative (with Amorous Adventures support, yay) and CBPC physics are fantastic. They are easier to set up, more realistic and less buggy than HDT PE as far as I can tell.
     
    Anyway, I still had to tweak a few minor things here and there and I figured that I could as well share what I did.
     
    First I wasn't satisfied with the 3D vagina included in CBBE Special.
    So I edited the Bodyslide source mesh for the CBBE Physics body and ... added a "love gash" by simply moving a few vertices up the z axis and copying the vagina bone weight paints from the Special body.
    And surprisingly the result doesn't look half bad, certainly better than that Special body abomination with the weight paint mismatch between labia and main body mesh and the gaps between both (clearly visible on many animations).
    I also readded the NPC belly weight paint that for some reason had been removed from CBBE (edit: turns out for good reason).
    =>edit:
    Okay, I think I managed to improve that "pussified" CBBE Physics mesh a bit more. Changed the labia and clitoris shape a little (well, as much as the limited amount of vertices in that area allowed me to without it looking too sharp and pointy afterwards, so nobody has to be scared that she got teeth down there ^^)
    On top of that I spent some time trying to figure out an easy way to customize these female body textures, because I wanted them girls in Skyrim to have a pink pussy instead of the usual shades of grey.
    The instructions for that are a bit more complicated and involve a tool called CompressonatorGUI and the good old TexBlend that at first refused to work with all that newfangled SSE stuff. I included them in the TexBlend download (as a text file).
     
    ==edit edit:
    Upon request I did the same for the Touched by Dibella body.
     
    Attention: The belly weight paint I added caused other issues on both bodies. Please redownload and rebuild them. The belly collisions on CBBE Physics will be a little weaker now, on TBD they are gone because there is no space for belly paint left on that body (at least not without screwing up other weight paints).
    -> about that: Turns out that most of the issues with the TBD body were inherited from the original mod. I did a quick and dirty fix by simply overwriting some TBD weight paints with CBBE ones. Seems to have fixed most distortions on that body and made room for belly weight paint again. Yay!
    I hope I didn't break anything with that, it was a quite drastic measure. So feedback is welcome.
     
     
    Second I tweaked the collisions for CBPC (Skyrim VR) a little. Nothing major, I just wasn't satisfied with my VR hands clipping through NPC boobies all the time without colliding. Also belly collisions might be more accurate with this.
    =>edit:
    edited them some more ... blame my old Bluetooth dongle, I think my WMR Motion Controllers are much more precise with the new one
     
     
    And third I changed some spell entries in Flower Girls because I wanted the optional Illusion school spells from that mod to cost mana ("Fornicate" reminded me of Sexlab Enchantress and I really miss that mod right now).
     
    =>edit:
    I added a custom version of that Fornicate spell so the player can target just one NPC to get some more player action.
    To get that spell open the ingame console and type:
    help gototown
    player.addspell Spellidentificationnumber
    ->with "Spellidentificationnumber" meaning the number for that spell the console showed you after you typed the first line.
    In my case that would be 8300080b, in yours the first 2 numbers will very likely be different.
     
    ==> edit edit:
    The custom version of that Fornicate spell (player + 1 targeted NPC instead of 2 NPCs) didn't work on friendly NPCs in the previous version. I set a flag in the involved scene differently and now it works. Still no starting dialogue though, I think I have to figure out how that fricking spell is set up to fix that. Until now I just winged it without really knowing wtf I'm doing. Good approach if you are like me and your patience is limited.
     
     
    Well, that's it from me. I'll see how it goes and if I find other stuff to improve then I might add it to this cozy little corner here.
     
     
    Btw, if anyone knows a way to easily move actor positions in Flower Girls then please tell me, my OCD is acting up when seeing the guy fisting her belly instead of her vagina and other misalignments.
     
     
    Credits:
    ousnius for CBBE
    theMilkDrinker for Touched by Dibella
    Shizof for CBPC
    Xiderpunk for Flower Girls

    4576 downloads

    Updated

  6. SOS - Grower Extended SE

    SOS - Grower Extended SE 2.3 (2018.11.29)
    This is a Special Edition conversion of SOS - Grower Extended, which is itself an update to Schlongs of Skyrim - Grower not a Shower  to work with all supported SOS sliders.  This plugin can use an actor's arousal level or weight to scale their genitals. Also available for Flower Girls, thanks to Xiderpunk!
     
    Each of the sliders can be set individually, both for arousal and weight scaling - there is a threshold for each.  Each arousal slider setting is what will be applied at the arousal threshold (and beyond, but default is 100); lesser arousal values will scale up to the slider value.  Weight settings work the same way (although they won't really matter unless you have another mod that alters weight as you play).  The scales you set in RaceMenu (if you have it) are what will be used at 0 arousal, 0 weight. Genitals will be scaled as if at full arousal during a SexLab scene, provided the actor is not in the passive position (first slot). Test sliders in the MCM allow you to see how everything will look at any arousal/weight combination.  It will be shown for ten seconds once you exit back to the game. There is an option to shorten the schlong when flaccid (Shortening Factor).  This works differently from the other slider settings in that it is applied at maximum at 0 arousal and has no effect above half of the arousal threshold.  If you want a realistic "grower not a shower", this should be all you need. The mod now supports NPCs, but you must add each one to its tracking system.  They may be added through the MCM when they are in your crosshair.  Up to 10 may be added.  
    Requirements
    SexLab 1.63+
    SexLab Aroused SE
    A SOS compatible skeleton, such as XPMSE
    RaceMenu for SE
     
    Recommended
    Schlongs of Skyrim SE (Light version should work too but I haven't tested)
    SoS RaceMenu plugin
     
    Additional Info
    Skyrim version

    44002 downloads

    Updated

  7. SOS - Grower Extended SE - FG

    SOS - Grower Extended SE - FG 2.3 (2018.11.29)
    This is a Special Edition conversion of SOS - Grower Extended, which is itself an update to Schlongs of Skyrim - Grower not a Shower  to work with all supported SOS sliders.  This plugin can use an actor's arousal level or weight to scale their genitals. This version is the Flower Girls Version. Sexlab Aroused version click here.
     
    Each of the sliders can be set individually, both for arousal and weight scaling - there is a threshold for each.  Each arousal slider setting is what will be applied at the arousal threshold (and beyond, but default is 100); lesser arousal values will scale up to the slider value.  Weight settings work the same way (although they won't really matter unless you have another mod that alters weight as you play).  The scales you set in RaceMenu (if you have it) are what will be used at 0 arousal, 0 weight. Genitals will be scaled as if at full arousal during a FlowerGirls scene, provided the actor is not in the passive position (first slot). Test sliders in the MCM allow you to see how everything will look at any arousal/weight combination.  It will be shown for ten seconds once you exit back to the game. There is an option to shorten the schlong when flaccid (Shortening Factor).  This works differently from the other slider settings in that it is applied at maximum at 0 arousal and has no effect above half of the arousal threshold.  If you want a realistic "grower not a shower", this should be all you need. The mod now supports NPCs, but you must add each one to its tracking system.  They may be added through the MCM when they are in your crosshair.  Up to 10 may be added.  
    Requirements
    FlowerGirls SE
    Aroused Redux
    A SOS compatible skeleton, such as XPMSSE
    RaceMenu for SE
     
    Recommended
    Schlongs of Skyrim SE (Light version should work too but I haven't tested)
    SoS RaceMenu plugin
     
    Credits
    Holzfrau for the main release.

    14066 downloads

    Submitted

  8. FlowerGirls SE - Subdue

    FlowerGirls SE - Subdue
     
    Allows the player to subdue vulnerable NPC's (ones that are sleeping, or unaware of your presence, or are knocked down/paralysed during combat). The NPC actor becomes restrained and when activated will give you a menu of options. 
     
    Strip - Strips the NPC's outfit. Inventory - Opens the NPC's inventory. Release - Free's the NPC. They will register the whole being tied-up thing as a crime and see it as an assault. So they may run away and cower and alert guards, or turn hostile. Sex - (Requires the BDSM module for FlowerGirls SE) Feed - Shown if you are a vampire. Allows you to feed from the restrained victim. Follow/Stop follow - NPC will remain restrained but follow you until you activate them again where they will stop. Kill - Will kill any non-essential NPC.  
    Adds a Lesser Power (Subdue Options). You can Enable/Disable Subdue at any time and restart the mod (which will gracefully clear all existing aliases).
     
    There are up to 10 active slots for restrained NPC's. If all are filled then number 11 will replace the first NPC (the existing NPC in that 'slot' will be freed).
     
    This mod is very similar to Abduction, in fact it is inspired by it.  It does however operate quite differently under the surface. It does not have all the features of Abduction. So for additional functionality you might wish to use Abduction instead. I would not recommend running both side-by-side.
     
    NPC's are not cloned.. they are literally kept exactly as they are. Therefore please consider if your target is a quest related NPC before you decide to subdue them. Whilst the NPC is restrained, they will be immortal and followers etc should not even attempt to attack them.  Once freed they will likely alert followers depending on their response (if they become hostile).
     
    This mod is very light and simple. It is intended for capturing the usual bandits/mages/witches/warlocks you find in dungeons across Skyrim and then using the follow function you can bring them back to your player home if you desire. Ask them to stop follow and then will remain in your home restrained.  There are no known bugs or issues when used in this way. If you go restraining important unique NPC's then you do so at the risk of breaking main quest-lines and so forth. 
     
    Installation:
     
    FlowerGirls SE - Subdue is a very small esp file, it has no dependencies outside of the FlowerGirls SE.esm and FlowerGirls SE - BDSM.esm files, so as long as it is below those in your load order you should be good to go.
     
    Note: When you first install this mod, subdue will be disabled by default. Simply go to your lesser powers and run the options spell with the Z key. You can then enable this here.
     
    FAQ:
     
    Will this be expanded on?
    This mod was created by me on request some months ago as an example, that someone else was going to release and work with. Unfortunately, I believe that individual is no longer active in the community, therefore I figured I would upload myself. I do not intend to expand on this or take this any further, as some might know, personally I do not use/enjoy or even like non-consensual stuff (I won't go into why). If someone wished to do so, then this has absolutely open permissions to do as you will with it. 
     
    Why only 10 slots?
    The reason is simply one of performance. Each slot is an alias held on a quest, when the alias is filled it is changing the 'persistence' of the actor in effect. This simply means that actor is held in memory continuously, no matter if you are not in the same cell.  Any running scripts on that actor from other mods etc are therefore also potentially loaded. Therefore, personally I won't use mods which have 100+ alias slots for anything. Subdue is very kind to performance as it stands, the scripts applied to the restrained actors are minimal and really only act on the action such as 'strip' 'release' and so on. In normal game-play.. they are not doing any polling or anything like that.
     
    Skyrim VR compatible?
    Yes, this is fully functional on SkyrimVR.
     
    Known Issues (Not bugs):
     
    Restrained NPC's whilst following you will lose their wrist bindings, despite still wearing cuffs. This is due to animations. There is no running or sprint animation for hands bound, so it uses the normal run/sprint animations when it needs to. The only known solution to this is for someone to create the required animations, then they should automatically be used instead.
     
    A captured NPC can prevent quests that require a dungeon to be absolutely cleared from completing/advancing. In the default game you generally don't have to kill all NPC's in a dungeon for it to hold up quests. However some mod added quests may essentially hold a 'bodycount' where they are waiting to advance based on whether all the npc's are dead. Just be aware of that when capturing NPC's from mod added dungeons, if a quest is not advancing, then using the kill option on the captured NPC should resolve that.
     
    Requirements:
     
    Requires FlowerGirls SE main mod.
    Requires FlowerGirls SE - BDSM
     
     

    55234 downloads

    Updated

  9. All Nude Play

    CPU asked my to convert and upload this, so here we go. Thanks go to CPU. 
     
    For information: 
     
     
     

    6192 downloads

    Updated

  10. Susanna Corpse Replacer

    A mod to replace Suzanna the wicked's corpse. 
     
    You ever notice how despite being murdered and cut up Susanna's killer decides to take the time to put some underwear on her corpse before leaving it in an alley? Yeah, none of that. This mod alters the NPC records of the two corpses (as well as the sacrifice in solsteim), to use your default, and thus nude, body mesh. It redirects the textures to a folder in the mod which you can replace yourself if you have better guro textures for her.
     
    I tried to get her head to also display abuse but sadly I couldn't find a way, despite altering the npc records to give her a new head texture. If anyone knows how to do this let me know and I'll update this.
     
    What does this do?
    Changes the Susanna the wicked (and sacrifice) corpse so it uses the nice body mesh you have installed instead of the ugly vanilla body. NOTE: this does not change her face, this merely changes her body, the corpse will always use the face of whatever normal Susanna uses. I didn't remake the facemesh to avoid conflicts with npc overhaul mods. If you want the face I have there you'll need the Bijin mods.
     
    Requirements:
    None - Just the vanilla files. Skyrim version needs to be 1.5 or later
     
    Conflicts:
    Probably none, this only touches the data for the Corpses which isn't going to be affected by NPC overhauls unless they specifically target her corpse.
     
    The plugin is an ESL so it won't increase your plugin count.
     
    Credits:
    Thanks to @Daguy, his textures are the ones provided in the mod. Mod for them found here.

    28739 downloads

    Updated

  11. AMORE CASUALE.docx

    AMORE CASUALE.docx

    141 downloads

    Submitted

  12. MyTCP_SE

    Rewritten the script and removed the other camera stuff. This is a new file! Complied for SE.
     
    MyTPC is a camera mod I made mostly for Sexlab back when free camera in Sexlab crashed a lot. 
     
    The current state of the game has made free camera a bit more useful but this mod has its merits since most importantly the facial animations are possible with the NPC and player since the camera is still attached to the player.
     
    The functions are basic move the camera +/- 1000 units in x, y with a zoom from - 2000 to 1000 which is considerable distance. it is sort of a cheat since moving the camera can activate things and access things not normally available.
     
    This allows you to zoom in on the scene. This mod is absolutely a must for scaled down characters!
     
    The function to set the speed of the camera and increments for precise placement with 0.005 precision
    default key to activate the toggle is scroll lock - can be configured in MCM
    default keys to move the camera are arrow keys - can be configured in MCM
    in process is a better system with toggle being in combat also.
     
    to install.
    remove old customizable camera install MyTPC with mod manager and your good as gold.
     
    Remove other camera mods.
    extract My_TPC_SE.7z in root directory
     
    to remove this mod
     
    use mod manager
     
    manually delete the following
    data/MyTPC.esp
    data/scripts/MyTPC.pex
    data/scripts/source/MyTPC.psc

     

    6164 downloads

    Updated

  13. [GR] Merida Hair HDT SMP Wig Revival

    Hello friends.
    I was going to post this mod for a long time, waiting for the author's permission, but after 3 months I did not receive an answer to any letters. Therefore, I decided all the same to lay out my adaptation to this wonderful mod for your judgment.
    The author of the mod is @Yoo and I hope that he will appreciate my work. I am grateful to him for creating such an unusual haircut and you can give all respects and gratitude to him. Original mod.
     
    This is a standalone mod, includes 8 different hairstyles: long and short, and 4 hair colors - blond, red, brunette, black. 
    Can be acquired with AddItemMenu or using the console command "help merida" and "player.additem XXXXXXXX 1"  without quotes. 
     
    Strong Requires: HDT SMP core files (hdtSSEFramework, hdtSSEPhysics).
     
    Possible issues:
    - hair trembling -  is difficult to solve due to the limitations of collision physics and the design of the hairstyle itself.
    - spots on the hair (especially blond color) - this is due to the design of the hair (flat springs) that are rendered with lighting on both sides. Depending on the lighting varies.
     
     
    Special thanks:
    @Yoo - author of Merida Hair HDT
    RequiemWings - the man who helped me in a difficult moment and thanks to him I was able to continue working on this mod (?)
    authors of programs without which this would be impossible (NIFScope, MeshRigger, OutfitStudio, Blender, and some for Windows:) ).
     
     
    In the attachment there are several options for textures.
    Merida_alt_textures1k.7z
    MeridaHair_Optional Textures2K.7z
    Original Textures 1k.7z
     
     

    3575 downloads

    Updated

  14. Succubus Heart SE 4.5 German - Deutsch

    This is just a german translation of Succubus Heart SE 4.5
    You find the english original here:
     
     
    Permission given by Spirit_Shard via PM .
     
    Es handelt sich hier um eine deutsche Übersetzung der Mod Succubus Heart SE 4.5 von Spirit_Shard. Die original Mod wird weiterhin benötig da meine Übersetzung nur die ESP und einzelne Teile beinhaltet.
    Diese mal habe ich die komplette Mod inkl. MCM Menu übersetzt also solltet Ihr im Spiel keinen Englischen Text mehr sehen!
     
    Installation
     
    1. Ladet euch die original mod HIER und installiert sie + alle Mods die benötigt werden
    2. Ladet euch meine Übersetzung runter und überschreibt die original Mod
     
    Verbesserungsvorschläge und Anregungen sind immer herzlich willkommen!
     
    CREDITS
    Spirit_Shard für die tolle Arbeit an seinem original Mod https://www.loverslab.com/files/file/6350-succubus-

    416 downloads

    Updated

  15. SexLab Special Edition - Deutsche Übersetzungen für ein paar Mods

    Hi,
     
    hier ein paar Übersetzungen für einige der bekannten SexLab Mods für die Skyrim Special Edition.
     
    SexLab Defeat 20-12-18 German.zip
     
    SexLab Aroused SS ELoose-29 German.zip
     
    More Nasty Critters_v11_4CSE_Test GERMANesp.zip
     
    More Werewolves-1-2-0 Standalone Version - German.zip
     
    Viel Spaß, bitte bewerten. 

    1233 downloads

    Submitted

  16. Morrowind Dwemer Resources

    Original | Special Edition


    Morrowind Dwemer Resources is a conversion of David Brasher's Dwemer Ruins modders resource for The Elder Scrolls IV: Oblivion. It brings The Elder Scrolls III: Morrowind-style Dwemer architecture and dungeon tilesets to Skyrim.

    What has and hasn't been ported
    Almost all of the original models from the TES4 modders resource have been ported.

    Those that couldn't be converted to work properly in the TES5 engine have been excluded, including the NPC dwarven constructs.

    All but one piece of clutter has been excluded in favor of redirecting modders to download InsanitySorrow's Dwemer Clutter resource, which contains higher quality models and textures.

    Additional modders resource recommendations
    For more classic Dwemer resources, the following mods are available:

    Insanity's Dwemer Clutter Insanity's Dwemer Weapons Lore Weapon Expansion* (includes TES3 dwarven dagger) Old Dwarven Katana and Daito*


    * = requires author's permission to use in mods
    TES5 - Original & Special Edition Compatibility
    This resource's assets are only compatible with TES5 - Special Edition. The included plug-ins intended only for reference have been saved in the SSE Creation Kit and may not load properly in the original Creation Kit.

    Mods that use this resource pack
    If you want your mod added to this list, you may post a comment or send a PM to Enter_77.

    Maids II: Deception Mhulchazn - Morrowind Dwemer Home Morrowind Dwemer Resources - Skyrim Textures


    Credits

    AlpineYJ
    LOD models David Brasher
    Dwemer Ruins (original model and texture source) Enter_77
    Model conversion and resource compilation for TESV InsanitySorrow
    Insanity's Dwemer Clutter (high resolution textures used to replace David Brasher's where applicable)


    Permissions
    This mod's resources may be distributed & uploaded without explicit permission from the mod author(s) as long as the original author(s) are credited. They may not, however, be included in a mod intended to be monetized.

    Mirrors

    AFK Mods Nexus Mods

    173 downloads

    Updated

  17. Crential Ero Poser SE

    Crential Ero Poser SE
     
    A pose mod featuring 325 unique poses for many type of screenarchery scenarios .
     



     
    - Credits -
     
    Crential for giving me permission to share this with you guys!
    Original link here
    Please don't bother Crential via his own page about this SSE port!

    18681 downloads

    Updated

  18. PSQ PlayerSuccubusQuest for Sexlab for SE

    Description
     
    This is the SE version of PSQ.
    Please wait for detailed explanation. It is roughly the same as LE.

    53666 downloads

    Submitted

  19. Amol Overlook

    I wanted to get a custom house mod yesterday.
    So, I went over to Nexus to have a look. I found
    dozens. But none quite fit the bill. I didn't need a
    mansion. Nor did I want a simple tent. No, I wanted
    a house. The kind of house that says:
     
    "An explorer/adventurer lives here"
     
    I found a few. But they came with stuff I didn't want.
    Or need. I definitely didn't need anything with a dozen
    dependencies to handle stuff like sorting, or adoption, or
    Hearthfires compatibility.
     
    So I found a few of these as well. They were "almost" perfect.
    By "almost", I mean they weren't quite where I wanted to live.
    A spot that shows the adventurer's spirit of exploration.
    With natural beauty beyond compare.
     
    Skyrim is chock full of beautiful places. Especially near any
    of it's waterfalls. A few were kind of okay, but I wanted something
    very specific.
     
    So I built it.
    In EXACTLY the place I wanted to live.
    So here we are:
     
    Amol Overlook
     
    The name says it all. Overlooking Fort Amol, with a
    majestic view of the sulphur springs, this modest little
    adventurer's shack sits mid-way up one of Skyrim's
    most beautiful waterfalls. It's not near it. It's not behind it.
    No, it's directly ON it.
     
    Now there's a few things you should know:
     
    This area has NO NAVMESH. So needless to say, it's not follower friendly.
    At least not yet. Navmesh is in the works for the entire area from the
    edge of the path to Ivarstead, down the stone stairs, and all around the shack.
     
    But for now, I hope you'll enjoy it until I update it sometime soon.
     
    Trykz

    343 downloads

    Submitted

  20. Moonshadow Elves - SSE

    Having spent quite a while modding FO4, I decided to take a short break from that
    to re-release this, converted for SSE. After a good many years since I released this for
    Legacy Edition (2012), and quite a few requests via PM, I felt it was time to start
    converting some of my Skyrim LE races to SE. Having said that:
     
    A LOT has changed. After considering a fair amount of feedback from over the years, I
    figured it was time to start considering some of the suggestions I've received, and start
    making considerable changes. As many of you may recall, this race essentially revolved
    around the assassination arts. And since that has always been the core of the race as
    far back as the original Oblivion mod, I didn't see fit to deviate far from that core.

    However, with the advent of countless mods lending to Skyrim's level of challenge, it
    was painfully obvious in my early testing with mods like Sands of Time, Dungeons and Dovahs,
    and even some milder ones like Beyond Skyrim - Bruma, and The GreyCowl of Nocturnal, that
    a serious revamp was needed.
     
    For me, the enjoyment of playing Skyrim was always about seeing how far I could
    push a character, while ratcheting up the difficulty with mods. And over the years, I
    built every one of my mods with that in mind.
     
    Keep it challenging, but not so difficult that it became frustrating.
    Because in the end, it still has to be fun.
     
    So that's how I went into revamping this for SSE.
     
    First, the Moonshadow Blossom effect is no more. Instead, it has been
    replaced with a new lesser power called "Vanish". Vanish lets you completely
    disappear. At will...... well, almost. So what do I mean by "almost"? Well,
    that means it has a few "restrictions":
     
    1) It can only be used at night.
     
    2) It will only work if you're wearing
    a very special mask.
     
    Sounds simple, right?
     
    Well, not so fast there, Pumpkin.....
     
    The mask makes you HATED. By almost EVERYONE. 
     
    You also get another lesser power called 
    Lunar Vision, which allows you to see living
    beings in the dark, and a racial power called
    Moonshield, which greatly reduces incoming
    physical damage for 10 minutes, once per night.
     
    Moonshield has the SAME restrictions, but
    Lunar Vision can be used anytime, with or without your mask.
     
    And hey, you also get 3 other pieces of free clothing..... all pictured
    above. The torso is BodySlide capable, so you can adjust it to your
    preferred CBBE shape. And yes, it's also physics compatible.
     
    And each piece is pre-enchanted with all the killing spree
    enchantments you'll ever need. 
     
    But oh, those don't work either without the mask, or during daylight hours:
    6am - 7pm
     
    You also CANNOT disenchant them. Why? Because they are a gift to
    you from an ancient assassin who was locked away in the abandoned prison
    near Fort Amol. So guess where you need to go to acquire this
    legendary assassin's kit? If you know this dungeon well, you're already
    aware of the possibility of reaching the chest without a fight 
     
    And it doesn't stop there. You get free weapons too!
    A scoped bow, and a pair of daggers. Unenchanted, so
    you can add whatever enchantments you prefer.
     
    Needless to say, this race is HELLA over-powered in a vanilla game.
    But with nothing more than SoT on Spartan level difficulty, it is
    supremely challenging. Add in D&D, and you're in for a
    challenge beyond your wildest expectations.
     
    Especially with only 50 health, stamina, and magicka 
     
    Technical info:
     
    Included in the download is a converted version of my
    CRB master file. CRB contains things essential to all of my
    custom races. Head meshes, race records, and on
    occasion, custom parts.
     
    The standalone bodies are currently NOT in use. I left
    them in the archive as placeholders for future intentions,
    which I'm currently planning.
     
    Finally, the requirements:
     
    Dawnguard DLC
    Dragonborn DLC
    RaceCompatibility by TMPheonix
     
    Enjoy!
     
    -----------------------------------------------------------------------------------
     
     
    Oh..... and a little birdie told me that Wildlings may be coming by New Years day 
     
    Trykz

    2471 downloads

    Submitted

  21. Subsurface Scattering Workaround for SexLab Cum

    Just a small workaround for SexLab's cum effects breaking Subsurface Scattering ENB settings in Skyrim SE.
    Screenshots taken using default Sexlab cum textures.
     
    NOTE: As of the latest release of ENB v0368, this mod is no longer needed. Only use it if you're planning to use an older ENB version.
     
    Requirements:
    SexLab SE(I've one tested it with v1.63 BETA 4, but it should be compatible with BETA 5 and older versions).
    Slavetats SE port and its requirements.
     
    How does it work?
    It works by applying cum textures through Slavetats instead of SexLab's cum EffectShaders.
    This mod includes a modified version of sslActorCumEffect script that checks for a specific keyword added to SexLab's cum magic effects by this mod's esp, and applies the texture corresponding to it.
    The textures use overlay slot 3 by default, you can change that in \textures\actors\character\slavetats\SexlabCum.json, just edit every occurrence of "slot":"3" field to whatever other slot you want.
    If you have custom cum replacer textures you'll want to copy them over to \textures\actors\character\slavetats\SexlabCum, and overwrite the files in that folder.
    It works on the player character and NPCs. If you feel like the texture got stuck on you or a NPC, you can easily remove it through Slavetats MCM or wait until the character with the stuck texture gets jizzed on again.
    From my testing, it works with every SexLab cum related function, so this should be compatible with any mod using such functions.
     
    The Drawback
    Racemenu SE(and by extension Slavetats) doesn't support face overlays yet, so you can't actually get jizz on your or a NPC's face. I'll make sure to update this mod whenever Racemenu SE adds support for face overlays.

    2447 downloads

    Updated

  22. SkyFem - All NPCs Now Female (Special Edition)

    What this mod does:
     
    To quote Corsec:
    Features:
    THE easiest method to make an all lesbian/futanari world with a heavily modded Skyrim. Supports all major extensions to Skyrim, like Falskaar, Wyrmstooth, Bruma, etc. Also supports all major Sexlab mods, like SOS, More Nasty Critters, etc. Also works with unlevellers like Requiem, OMEGA, etc. Also supports for custom races of NPCs. Super fast and lightweight.
    Please read:
     
    Prerequisites:
    Install xEdit: https://github.com/TES5Edit/TES5Edit/releases  
    Installation:
    Install SkyFem - All NPCs Now Female v4.0.0.zip as a regular mod in Mod Organizer 2 (MO2). The SkyFem NPC.esp plugin should go to the END of the mod list. Yes, it should be after the Bashed Patch, Smash Patch, zPatch, DynDOLOD, etc, any other patch that do anything. The idea is that if you have a stable mod list, then this will just change the visuals of the NPC's to female. Download the file SkyFem - Scripts v4.0.4.zip and extract the scripts to the xEdit Edit Scripts folder. Run SSEEdit and right click on SkyFem NPC.esp and select "Add Masters...". Select all plugins and click OK. Right click on SkyFem NPC.esp and select "Apply Script...". In the drop down menu, select SkyFem - Patcher and let the script run.... This will take a small amount of time ~10 mins. If SkyFem NPC.esp is not in the last position, this script will abort. There will now be a folder called DummyOutput in the overwrite directory of MO2. Move the contents of the DummyFolder to the SkyFem NPC SE mod folder.  
    (Exact same instructions work for the legendary edition of Skyrim, but use the legendary edition file in the first step)
     
    Updating your modlist and regenerating the patch:
    The patcher is incremental and supports mod updates.
    Anytime you update/add a mod in your load order. You can just re-run the patcher and it will automatically add new NPCs that were not there previously, while keeping the others with the same look.
    If one of your mods is updating an NPC, say by giving them better AI/changing their combat tactics, giving them new items, SkyFem patcher takes care of that as well and keeps their feminized appearance while updating everything else.
     
    Uninstalling a mod and regenerating the patch (Advanced):
    [TODO: better uninstalling, maybe write a script?]
    Before uninstalling/deleting, manually find conflicts with SkyFem NPC.esp and remove them. Then re-run the patcher.
     
     
    Custom NPC Editor (WITHOUT CK):
      If the NPC's assigned randomly are not upto your liking, now you can edit them manually using the SECOND script provided.
    To edit the NPCs manually just run the second script on SkyFem NPC.esp BUT you need to change the names of the NPCs in the script to your liking...
    It is super easy as you only need to change the editor IDs of npc1 and npc2.
     
    Discussion and help:
     
     
    Compatibility:
    This is an automated version of SkyFem by Corsec and will automatically feminize your Skyrim world and patch your mod list for you. Should be compatible with most mod guides, I have verified compatibility with Lexy's LOTD SE guide (which is one of the largest and most complicated guides that exist right now) and have not experienced any crashes. It is super compatible with all mods and very very easy to install. Most of my support is going to be for the Skyrim Special Edition as a lot of the mods have already been ported and the mod list that I am following (Lexy's LOTD) hasn't crashed in over 100 hours. BUT almost all the instructions also work for the Skyrim Legendary Edition. Expected patching time ~10-15 mins, if you are new to xEdit. HIGHLY RECOMMENDED to start a new game for full immersion and proper NPC facegen support. This mod has 0 footprint and 0 scripts so it is SUPER lightweight.
     
    Bugs:
    There is a small neck gap on some feminized NPCs.... Start this mod on a new game. This is the best way to fix this problem. More info: This is a known bug related to modifying NPC's mid game - Fixing it if you are irritated (warning, it is not easily possible). Please report more bugs and I'll try to get rid of them as fast and easily as possible.  
    Credits:
    Corsec, for SkyFem his mod, which I took inspiration from. xEdit team, which made this mod possible. Bethesda, for being a constant fuck up and mess of bugs and also for this game.

    68955 downloads

    Updated

  23. Branding Device Of Doom SE

    you need SE versions of the requirements except deadly mutilation, for which you only need the sounds
     
    Zaz Animation Pack SE ,
    SKSE,
    Sexlab Framework SE,
    Deadly Mutilation by Lamer1000 and others http://www.nexusmods.com/skyrim/mods/34917 <<<< you don't need to enable deadlymutilation.esp, just copy the mod (sounds) into \data
    SlaveTats SE
     
     
    to go to the branding dungeon type in the console
    coc xxbrandingdungeon
     
    -----------
     
    aaaaand this is where you become a lab rat since i only tested this 0.53 SE version in the branding dungeon.
     
    to teleport the device to you type
    set xxBDODTeleportToPC to 1
    You need to be standing on even terrain
     
    Example of how to use it in a mod: read their code related to bdod lol. http://www.loverslab.com/files/file/2338-slaverun-reloaded-10sep-2016/ http://www.loverslab.com/files/file/2928-shout-like-a-virgin/
    only use the teleportable device in a mod
     

    17791 downloads

    Submitted

  24. Mike24 Skyrim SE Sexlab animations unofficial conversion

    I ported Mike24's Sexlab animations for original skyrim to skyrim SE.  I got permission from Mike24 to post this.  All Credit goes to Mike24 for the animations.  All I did was convert them to Skyrim SE.    The Original Mod For Oldrim: https://www.loverslab.com/files/file/3771-slal-mike24-animations-classics/
     
     

    66075 downloads

    Updated

  25. Housecarls Revamped SE

    A simple port to SE of my first ever "mod". (aww!)
     
    From the original mod page:
    So in short: all the housecarls are now male. The changes are purely cosmetic. The only change in the SE version is updated meshes and textures and change to Form 44 (whether needed or not *shrug*)
     
    Name Changes:
    Jordis = Yorrick the Sword-Polisher
    Iona = Ian
    Rayya = Rayyan
    Lydia = Lanius
    You can see screenshots of all the housecarls on the original (LE) mod page
     
    Requirements:
    Skyrim SE (so all DLC)
    USSEP
    SexLab FULL SE
    SexLab Aroused Redux SE (+ dependencies)
     
    Highly recommended mods:
    The Manipulator SE
    SexTalk (gay) SE

    1375 downloads

    Submitted

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