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Adult oriented Fallout 4 mods that don't fit in any of the existing categories

155 files

  1. !OUTDATET! DickChick Addon for WDF

    Addon for Wasteland Dairy Framework
     
    This mod is Outdated. I have no clue how to update it.
     
    Now you can use the semen extaction for female charakters with DICKS!
     
    The files belong to Invictusblade. I just fitted the postion of the items and scale them for the body in OutfitStudio.
     
     

    3,478 downloads

    Updated

  2. (Legacy) Wasteland Dairy

    This Mod has been discontinued, its successor is found here->
     
    Wasteland Dairy (Standalone Milk Mod from Family Planning Enhanced Assorted Addon's)
     
    Turn yourself and settlers into milkable cows.
    via the use of milking devices
     
    Blood Needles - Turn NPC's into bloodbank, creating bloodpacks for your usage.
    Cum Milker - Turn NPC's into spermbank, creating semen packs for your usage.
    Milker - Turn NPC's into Milk Cows, creating Breast Milk for your usage.
    Infected Milker - Infect yourself or others with the Mad Cow Virus to enhance production
     
    Additional features
    Added a new workbench - Wasteland Dairy
    Added Addictions - Cum Addiction & Breast Milk Addiction
    you can craft recipes using semen or breast milk with the following drugs
    Buffout infused Semen / Milk
    Jet infused Semen / Milk
    Radaway infused Semen / Milk
    Several different recipes from base game has been enhanced by cooking with Breast Milk or Semen
     
    Requires Oppai Milk Pasties - https://www.nexusmods.com/fallout4/mods/40562
     
    Please give me constructive feedback

    4,840 downloads

    Updated

  3. A Body conversion bodyslide of Commonwealth Moisturizer's mesh

    build with bodyslide.
    original mods required for it to do anything.
     

    159 downloads

    Submitted

  4. AAF Sex Em Up (French translation)

    Voici la traduction française de la version 1.16 du mod AAF Sex Em Up de Egoballistic.
     
     

    386 downloads

    Updated

  5. Adult Mainmenu Replacer

    This main menu replacer is a compilation i put together from videos i got off the internet.
    Not to be used in paid projects
    18+ FO4 players only

    1,596 downloads

    Updated

  6. America Rising 2 - SAKR Robco Patch

    America Rising doesn't really have much 'skimpy' armor, but I also don't want people to think I'm naked!
    Adds SAKR keywords to the handful of new uniforms added by the America Rising 2 mods.
    I chose keywords that were consistent with similar vanilla clothes.
    Made this for personal use, but figured I would upload it here in case anyone else uses these two mods.
    Install using MO2 or you can merge this with Rubber Duck's SAKR Repo (like I have).
     
    Requires:
    America Rising 2
    Skimpy Armor Keyword Resource
    Robco Patcher

    103 downloads

    Submitted

  7. Assimilation Beds n Stuff KP

    Adds Beds, Workbenches, and a Locked Safe to Camps that you are stuck at.
     
    First time I've made Linked Workbenches, along with adding some additional stuff, as well as giving you a Private Bed. No Booting out people from your Private Bed.
    I haven't found any problems, I am still testing this mod. But it really adds to the immersion, as you will spend a lot of time Assimilated.
     
    Tested it to Level 72 in a new game...
     
     
    Warning...
    Don't store your stuff in Vanilla Containers, they re-spawn monthly, and delete their contents. A Vanilla game feature.
    People will steal your Weapons and Ammo.
     
     
    New Linked Workbenches ...... Limited Linked Workbenches, put an item in one to see if it is linked with other's.
    New Safe's ..................................... Storage Option has been added, Personal Safe with a Note inside of them. Store your Ammo and Weapons to stop people stealing them.
     
     

    Features...
    - Safe Storage Safe ........... Leave your Weapons and Ammo in here, to stop it getting stolen. Smaller than a regular Safe, with Instructions Note inside.
      If it doesn't have a Note, it's not a Personal Safe mod added Safe. This mod adds the Note, and Shrinks the Safe to 70% of it's size.
     
    - Linked Workbenches .................. Cooking, Armor, Weapons, Chem Bench, Power Armour. Linked...

    - Private Beds ......................... In Survival, you need a good nights sleep, so I added Beds.
     
    Navmeshes ..................... Navmeshed areas, removing some of old, and replacing it with custom Navmeshes. So no more NPC's walking into your newly added stuff, they can see and walk around the Workbenches and Beds.
     
    Precombines and Previses ... Designed around the world, to stop broken Previs's and Precombines. At present, on 2 Tiny Internal Cells have been altered, soo small that rebuilding previses and precombines was not needed.
     
     
     
    Requires...
    - Assimilation
    - Personal Safe 
     

    Load Order... Mod Organizer 2

    Mod Name...
    - Personal Safe
    - Assimilation ...................... Main Mod
    - Assimilation Beds n Stuff ...... This Add-On
     
    Plugins...
    - PersonalContainer.esp
    - Assimilation.esp
    - Assimilation Beds n Stuff KP.esp
     
     

    Locations...
     
    Supermutants...
    - West Everett Estate ... Supermutant ... Cellar has all the Workbenches you need, and bunk beds. Next to Taffington Boathouse.
    - GeneralAtomicsFactoryExt 02 ... Supermutants ... building site, North of The Castle, across river.
    - Big Johns Salvage ... Supermutants ... North of Jamaica Plains.
    - Fallons Store ... Supermutants ... West of Jamaica Plains.
    - Fort Strong ... Supermutants ... Supermutant House, on island, South of Nordhagen Settlement.
    - Coast Guard Pier ... North of Egret Tour Marina Settlement.
     
    Gunners...
    - GNN01 Gunners Plaza ... Gunners ... SW of Jamaica Plains.
     
    Raiders...
    - Fens Evans Cul De Sac ... SE of Diamond City, near Molerat Warehouse
    - Cambridge Camp Kendall Skyscraper roof... SW of Bunker Hill Settlement, riverside.
    - Beantown Brewery... North of Oberland Station.
    - Lynn Woods... North side of the big lake.
    - Haymarket Mall... North of Goodneighbor
     
    Rust Devils...
    - Fort Hagen Satellite Array ............................ Commonwealth, halfway down West side
     
    Railroad...
    - Railroad HQ ... Near Pickmans Gallery, in the Old Church Basement.

    605 downloads

    Updated

  8. Assumi main menu replacer

    Hello guy,
    This is a simple mod to replace the main menu in fallout 4 with assumi(request).
    There is no requirement except fallout 4 of course.
    Work pertecly with MO2.
     
    The artist is noname55 don't forget to visit her subscribestar.

    728 downloads

    Updated

  9. Atomic Muscle Body for Pyramid Head (Whispering Hills)

    Mangaclub and co for the original assets

     
     
     
     
     
     


    Whispering Hills is a very nice mod that will turn your fallout 4 in silent hill experience with new monsters, soundtrack, sound effects and environment.

    In order to gain access to pyramid head:

     
    For more information please see the Whispering Hills mod page description

    I recommend to only activate Whispering Hills in different save or in a different profile if you are using MO2 and Vortex. That's because this mod may contain many scripts and uninstalling it mid playthrough is not safe.


     
     
     
     
     




    ? Bodybuilder Nude Body for Pyramid Head so he can actually look tough (and attractive)
    ? AAF Compatible, ready to get you on fours and pound ya ass

    ? Comes with prebuilt meshes with 0 sliders (NO NEED TO BUILD IN BODYSLIDE, JUST CUSTOMIZE IN LOOKSMENU)

     
     
     
     






    The original Whispering Hills mod to be installed:
    https://www.moddb.com/mods/whispering-hills-a-silent-hill-overhaul-for-fallout-4



     
     

     



     
    Just install with your mod manager like any other regular mod. You want the original mod, like this:




     
     
     
     
     
     


    During FOMOD installation you'll be given an option to install the bodyslide files. Those are meant for modders only to be used on any projects they may have.
    ? The bodyslide projects will be named as the following in your Body/Outfit dropdown menu:

     
     
     


     
    Follow me in the | Twitter | if you want to get notified in real time when i publish new refits for Fallout 4
    Join me in my | Private Club |  for non public releases
    Join us in the Bearhood of Steel | Discord |  NSFW Gay oriented server. Get in to be update with my stuff and to share yours too. A place for men who enjoy men.
    Follow this | File | if you want to be aware of new updates!

    If you feel like supporting what i do and just want to buy me a coffee, you can donate to my paypal account!

    385 downloads

    Updated

  10. Aution House/Just Business067 patch

    its a simple patch , so you can sell your slaves in the Auction House after Just Business 0.6.7
     
    also addet Jack Cabot
    and Dr.Roslyn Chambers (Covenat Hole)
     
    thx fred200 for testing the first version

    3,238 downloads

    Updated

  11. Bad End Purgatory-Death Penalty

    I was messing around with two mods to practice papyrus script modding and thought this was funny enough to share.
    Bad End Purgatory, which only triggers on Bad End of AAF Violate, will now trigger for all deaths.
    When you exit purgatory, you will teleport back to where you have died instead of Sanctuary.
    Requires Death Penalty by Ultimate Coffee and Bad End: Purgatory by EgoBallistic
     
    Compatibility:
    Unless you want enemies to follow you to purgatory, disable "essential player" in AAF Violate's settings.
    Any mods that make the player essential/protected etc. will not work well with the original mod Death Penalty. How it works is that the game checks if your health goes below 0%, it will either put you in a state where you will use a regenerative item, or kill you thus sending you to Purgatory.
     
    Additional notes:
    In original Death Penalty, time passes from death to respawn and the amount depended on how far you were from the last bed you used or the closest safest bed. That is no longer the case because I felt it redundant due to Purgatory. Due to how it combos, some options in Death Penalty MCM are either redundant or doesn't work.
     
    Credits:
    UltimateCoffee and EgoBallistic for the original mod and code.

    394 downloads

    Updated

  12. Bazinga's assorted Fallout 4 fixes

    Hey there,
     
    I already uploaded a few things that I felt needed improvement as separate files, like a fixed CBBE and Fusion Girl version of Lordescobar's Piercings.
    But there's constantly new stuff coming up and it doesn't make sense to give all these tiny mods their own download imo.
     
    So here's a work in progress thread/mod collection for all that.
    So far it includes the following fixes/modifications:
     
    Vagina and Anus Morphs for Fusion Girl - also got its separate thread here. Vioxsis' Strapons for Fusion Girl - fixed morphs and weight paint - erection morphs to use with AAF are named Up and Down   => requires original mod Gray User Gag Equip for AAF - similar to this mod here but without the Devious Devices dependency - all credits still go to the DD authors of course, requires 50 Shades of Fallout 4 Staged version of SavageCabbage's animations for AAF - took this mod here as a template and edited out the wrong/outdated use of the time variable and the transitions (those were pretty pointless) -> edit: This time (v1.0.1) I actually replaced the time variable. I forgot to add the corresponding xmls in the initial release.

    2,403 downloads

    Updated

  13. Beast Scenes and a warehouse <3

    All requested scenes by different people

    Three animal cages, a seedy warehouse and a zoo exhibit. What can possibly go wrong. 
    (The kibble hurts when you step on it)

    Warehouse and animal cages are all in once cell. 
     
    For the cages and warehouse: (Will have to travel to the others with no-clip)
    COC InoueBeastCell01
     
    For the zoo exhibit:
    COC InoueBeastZoo01
     
    Don't worry, selective moderators who are suddenly worried about game-2-game porting permissions for some reason even though they let a trillion other non-permissed ports on the site. The van model was ported with open permissions from Sketchfab.
     
     
    https://discord.gg/QfchJyyWfR

    1,281 downloads

    Updated

  14. Beta: Bad Ends Furniture

    This is a beta.
    Latest version: 0.1 beta 2 (2022-08-13)
     
    With this mod, I am trying to turn @Gray User's Bad End Animation Pack into workshop-buildable furniture. At the moment only the gallows is supported.
     
    Requirements:
    Bad End Animation Pack F4SE LL FourPlay community F4SE plugin (but you should already have that from AAF, as AAF is a dependency of Bad Ends Animation Pack  
    How to use:
    Workshop ⇒ Resources ⇒ Miscellaneous ⇒ Gallows (should be directly right of the pillory) Activate the gallows, you will get a message to choose a victim Activate a NPC to select them as a victim, or activate the gallows again if you feel adventurous After some seconds the NPC will appear on the gallows and start to struggle At any time activate the NPC (or the gallows) to cut the victim down If you do not cut the victim down, they will expire after struggling for a while At any time activate the NPC (or the gallows) to cut the corpse down and loot it  
    Credits:
    @Gray User for the animation pack @Pamatronic for the inspiration me for the code  
    More technical information:
    The gallows furniture is sometimes a bit hard to activate. There is not much that I can do about that, it is just how the .nif has been set up in Bad End Animation Pack. Try to aim at the empty space under the gallows. By default positioning, there is not much space under the feet of the NPC. You can always put the gallows on a small "pedestral" or something to hang your victims higher. Technically, I am not hanging the victim. I am cloning the victim and hanging a clone. When the victim dies, the clone is staying alive and playing a (mostly) still animation. As a side effect, if you have "magic" effects that can detect living targets, the corpse will be detected as living. You are allowed to shoot at the victim while it is hanging, even repeatedly to kill it faster. If you use explosives, this will (usually) break the rope. Corpses are persistent; if you leave the area and come back later they should still be hanging. I tried to make this compatible with Real Handcuffs and with Devious Devices, but there are still a few things that are not fully working. Github: https://github.com/RealHandcuffs/BadEndsFurniture  
     
    Full changelog:
     

    4,377 downloads

    Updated

  15. Betty CBBE BodySlide Preset

    Look at the pictures, you'll understand the concept. ?
     
    Here is how to use it:
    Copy the XML file to ..\Fallout 4\Data\Tools\BodySlide\SliderPresets Run BodySlide.exe Look for presets called geigerzaehler: Betty Nude and geigerzaehler: Betty Dressed Select your outfit and build it

    1,299 downloads

    Updated

  16. Books Mortify

    This is a small tweak for Beantown Book Club - Lewd Edition and/or Comic Collector - Lewd Edition which decreases SexAttributes self-esteem for each item you collect.
     
    Previously, these books did not do much - you collected them, basically. Now they make your character feel self-conscious. You should feel free to make up a story about this, of course.
     
    Requirements:
     
    F4SE
    SexAttributes
    Beantown Book Club - Lewd Edition *
    Comic Collector - Lewd Edition *
     
    Suggested:
     
    Sexual Harassment so your character's loss of self-esteem has game consequences.
     
    * You do not actually have to install either collection of books. But this mod won't do anything if neither is installed, since you would not be able to pick up any books (/comic books) if neither was installed. 
     
    Technically, this mod would also function if you had the original non-lewd (nexus) versions of either mod installed. If you wish to prevent that, you could rename that collection's plugin (or not install this mod, or go into creation kit and edit this mod, or ...).
     
    This mod might misbehave if you convert either of the book mods to esp flagged esl. This would not be too difficult to fix but testing that it is fixed properly would require time which I have not spent. (Specifically, if you have another esp flagged esl mod which provides unique perk magazines, you might experience the same loss of self-esteem from picking up that perk magazine.)

    305 downloads

    Updated

  17. bordello_paintings_1.0.zip

    bordello_paintings_1.0.zip
    Hi, do you have a bordello, brothel or whore house that you want to decorate with appropiate paintings, well look no further I have you covered.
    Currently the Bordello collection is of black and white photos of prostitutes from the 1900's, although  since I have over a hundred slots free I plan to keep adding pictures.
    Want to include some strippers and burlesque performers from the 1950's and any old timey prostitue pictures, even old west ones if I can find them.
    I have to say this is just a repackage of the personal paintings mod with some of the blanks filled in.
    I would suggest not filing in these yourselves because like I said I am planning updates to it, till its completely filled with pics.

    I also have included in another file the original pics, enjoy.
     
    origs.zip

    1,114 downloads

    Submitted

  18. Buffout Plus

    Hey all! First upload!
     
    Buffout Plus is a very bare-bones implementation of mechanics inspired by the line of "Macromancy" mods for Skyrim which allow you to manipulate your character's size. Specifically, it adds two new chems to the medicine tab of the chemistry workbench: Buffout Plus and Reducinol. The first is made from normal buffout and nuclear material and increases your character's size in small increments, granting you buffs at certain thresholds. Reducinol is made from nuclear material and med-x, each shot of it will reset your size to the default (so far you cannot shrink past the default size).
     
    There are some engine-related restrictions such as a total size-cap of 10 times the default and a blindingly fast run speed in third person (I reduced movement speed to account for the increase in overall size, but it only takes effect in first person)
     
    Really, my purpose in releasing this is to give anyone else who would be interested in making a size-changing mod a headstart, so feel free to take this and do anything you want with it and redistribute it however you'd like. No credit needed!

    1,245 downloads

    Updated

  19. Captifs du Commonwealth version fr

    Traduction Française du mod  Commonwealth Captives 1.12 de EgoBallistic
     
    Le mod de base n'est pas requis, tout est dans le fichier pour une question de pratique.(Notamment pour l'audio)je vous invite quand même à faire un tour sur la page du mods d'origine et de soutenir ou simplement remercier l'auteur.
    Il vous faudra cependant les divers dépendance (Voir plus bas)
     
    Il y'a déjà une traduction française mais sur celle-ci j'ai remplacer les voix par celle de la vf et tout le reste est traduit (menu mcm ect...).
     
    Pour plus d'informations allez sur la page officiel du mods.
     
     
    Dépendances
    AAF Le mod ne marchera pas sans
    Mod Configuration Menu Pour configurer le mods
     
    Le reste est optionnel mais vivement recommandé par son auteur ça donne une variété sur les différents objets de captifs 
    Torture Devices
    CRX - Workshop Crosses
    Prisoner Shackles
    ZaZOut 4 Repack 
     
    Merci à Egoballistic pour son travail et permettre la traduction.
     

    34 downloads

    Submitted

  20. Classical Radio Replacer for Clubs/Strip Clubs

    Classical Radio Replacer for Clubs/Strip Clubs
     
    Lately, i've been building a club/strip club but there was something missing. Appropriate music, of course.
    And thus, i began fiddling with Radio mods and the like but there was just one problem. I couldn't get them (the actual radio furniture) to be louder.
    In the end, i simply replaced all the Classical Radio files with my own (all 29 of them) and downloaded a mod for Radios to be louder. So, i figured i'd share it here for anyone interested.
     
    Instructions:
     
    Install with Vortex/MO2 ???? Profit [OPTIONAL] If you destroyed the Institute, the Classical Radio will go YEEEEET. It can be restarted using the following console command: StartQuest RadioInstituteQuest  
    Highly Recommended Mods:
     
    Louder Workshop Radio
    Settlements Objects Expanded (For the speakers, IIRC)
    Slaver Camp, Brothel, Strip Club (Egret Tours Marina) [Make sure its plugin loads after anything that might alter ETM or world space in/around it]
    Stripper Pole
     
    Track List:
    2WEI feat. Hanna Leess, Kataem, Marvin Brooks – You Really Got Me
    AC/DC - Back In Black
    Avril Lavigne ft. Marilyn Manson - Bad Girl
    Bad Girlfriend - Theory of a Deadman
    Billy Idol - Rebel Yell
    Britney Spears - Womanizer
    Caravan Palace - Lone Digger
    Cherry pie - Warrant
    CLC (씨엘씨) - Devil
    Cyberpunk 2077 - The Rebel Path
    Halestorm - I Miss The Misery
    Halestorm - Mz. Hyde
    IN THIS MOMENT - Adrenalize
    IN THIS MOMENT - Whore
    K/DA ft. Aluna, Wolftyla, Bekuh BOOM - DRUM GO DUM
    K/DA ft. (G)I-DLE, Bea Miller, Wolftyla - THE BADDEST
    K/DA ft. Madison Beer, Kim Petras - VILLAIN
    Marilyn Manson - Tainted Love
    NEFFEX - Addict
    NEFFEX - Backstage
    NEFFEX - Rumors
    Nine Inch Nails - Closer
    Nine Inch Nails - Physical
    My Darkest Days - Porn Star Dancing
    Redfoo - New Thang
    Shygirl - SLIME
    Tata Young - Sexy Naughty Bitchy
    The Pretty Reckless - Going To Hell
    Timeflies - Undress Rehearsal
     
    Showcase Video/s:
    (WARNING: FLASHING LIGHTS GALORE)
     
    Video 1
     
    Video 2
     
     
    Mini/Simple tutorial on how to make your own
     
    1º Use converter to turn mp3 into xwm
    2º Rename xwm replacer files like the original vanilla files as shown below
    3º Place files into folder structure as shown below

    4º Pack up main folder into a zip archive
    5º ???????
    6º Profit
     
    Congratulations, you've made a Classical Radio Replacer mod.

    55,813 downloads

    Updated

  21. Commonwealth Captives

    Adds bound captives to Raider and Super Mutant lairs that you can rescue and recruit for your settlements.
     
    Mod Features
    Commonwealth Captives randomly spawns captive settlers in various states of distress throughout enemy lairs in the Commonwealth.  You can find them crucified, strapped to metal frames, lashed to torture devices, or bound on their knees.
     
    Once freed, the settlers become followers who can be given equipment and who will fight alongside you.  You can also request sexual favors from them in return for your gallant efforts.  When you are ready, you can dismiss them or recruit them to one of your settlements.
     
    The mod works with devices from Torture Devices, Prisoner Shackles, CRX - Workshop Crosses, and ZaZOut4.  These devices are not included in this mod, so you will want to install those mods if you don't already have them.
     
    The mod uses its own lists of unique settler NPCs.  It does not modify vanilla NPCs or settler leveled lists, so it is compatible with mods that add new settlers like Better Settlers, Lots More Settlers and Enemies, etc.  The settlers do not include their own meshes or textures, so they will use whatever body mesh and skin textures you have installed.
     
    All dialogue is fully voiced, using vanilla player and settler lines. 
     
    Dynamic Placement
    Commonwealth Captives makes no edits to any vanilla records, including cell records.  This means no mod conflicts and no broken precombines.  The mod detects when you approach Raider camps and Super Mutant lairs and dynamically places captives near the inhabitants.  The chance of captives appearing is controllable via the MCM.  Captives you do not set free, or ones that you set free and then dismiss, will be de-spawned when you travel far enough away from them.  The only captives who persist in the game world are those who are traveling with you, and ones that you have recruited to settlements.  This means no save bloat and no crowds of NPCs to cause performance issues.
     
    If there isn't enough room in a particular spot for large contraptions, prisoners will simply be found tied up and kneeling.
     
    Not every enemy lair will have captives, and captives won't appear in the same place or with the same restraints, adding variety and unpredictability to the encounters.  And because it is dynamic and based on factions, the mods also works with new Raider and Super Mutant camps added by mods.
     
    Commonwealth Captives can optionally place Captives on devices placed in the world by other mods, such as Up To No Good.  If this option is enabled, the mod will look for existing devices and will place Captives on those devices instead of on new devices. Once all the existing devices have been used, Commonwealth Captives will place Captives on its own devices.
     
    Playing the mod
    Everything is driven by dialogue.
     
    When you first talk to a captive, the Set free and Let's go options let you free them from their bondage.  The None of my business and I'll be back options exit the conversation, much to the captive's dismay.  You can talk to them again if you decide to free them later.  Note that if you are bound with Real Handcuffs or Devious Devices, you won't be able to free the settlers until you free yourself from your restraints.
     
    Once the captive is free, they will follow you, sneak when you sneak, and fight enemies.  You can talk to them; the Trade option lets you change their equipment, Get out of here dismisses them permanently, Work for me lets you pick a settlement to send them to, and Return the favor lets you have sex with them.
     
    If you give your captives new armor or clothing, they will continue to wear it if you send them to a settlement.  If you didn't give them a new outfit, they will pick one up on their way to their new home.
     
    Configuration
    The MCM options are:
    Enable Mod - allows you to enable or disable the mod.  Disabling the mod will only prevent new captives from spawning, it will not affect existing freed captives or ones who have been turned into settlers. Chance of first captive - determines the chance that there is at least one captive in a location Chance of additional captives - the mod scans the location for additional enemies, and this setting controls the chance that a captive will spawn near each enemy Chance captive is male - just like it sounds Animation duration - sets the duration of animations when you ask a captive you have freed to return the favor Protection Level - determines whether Captives are Protected, Essential, or have no protection and can be killed by anyone You can also enable or disable the use of any of the supported restraint mods that are installed, as well as devices placed by other mods.  
    Requirements
    AAF is a hard requirement, the mod will not work without it.
    Mod Configuration Menu is required if you  want to configure the mod.
    At least one of the following is highly recommended.  The mod is really intended to work with all of them, as this will give you the most variety of devices:
    Torture Devices
    CRX - Workshop Crosses
    Prisoner Shackles
    ZaZOut 4 Repack - Install the version at this link, not the original.  Version ZaZOut4 [REPACK] V0.0.3.3 or later is required.

    Credits and Thanks
    RayV12 for settlers from Rez's Settler Makeover
    veter75n for settlers from The new settlers a plus Overhaul vanilla
    @ZaZ for ZAP bondage ropes I converted from Skyrim, and for making ZaZOut4
    @Oakern for making CRX - Workshop Crosses
    @Vader666 for making TortureDevices
    mlucke for making Prisoner Shackles
    @Gothuska for multiple translations of the mod
     
    Permissions
    This mod is only to be hosted on LoversLab and only under my account. You may not publish a fork or port of this mod, or a mod that uses this mod's code to reproduce substantial portions of its features or functionality, without my explicit permission. You may not publish patches for this mod that include any of this mod's code or modify its plugin without my explicit permission. You may not use any code from this mod in a closed-source project, a paywalled project, or a project offered for sale. You may publish translations of this mod, provided the translation is a patch that only replaces or modifies the portions of the mod required to make the translation. Your translation patch must indicate the version(s) of the mod that it applies to, and it must be hosted exclusively on LoversLab. You may use code from this mod in your own projects as long as you publish the source of your project, you allow others to use your code in a similar fashion, and you give credit where it is due. Any patches, forks, translations, etc, of this mod that were published before August 21, 2023 are assumed to be in compliance with these permissions.

    233,746 downloads

    Updated

  22. Commonwealth Captives (French translation)

    Voici la traduction française de la version 1.00 du mod Commonwealth Captives de Egoballistic.
     
     

    246 downloads

    Updated

  23. Commonwealth Slavers Whore House Exterior

    A very light mod, just enlarging the whore house from Commonwealth Slavers on the outside, to roughly correspond to its size on the inside. While it is a fun joke, with that tiny house, it was just too immersion-breaking for me.
    Just added two static houses and edited the navmesh to correspond to the new shape.
    Since I had to revert to the beginning of the mod, for unrelated reasons, I couldn't test yet, whether I haven't broken anything, but I don't see a reason for any issues. In any case, if you encounter any, please let me know.

    Known Issue:
    The bloodleaf collection animation does not start. By comparing with the original mod, I have determined that the harvesting takes place automatically, rather then the player having to do it by means of the UI, so I went back and found a trigger volume where the plants used to be, and I moved it to their new location, but the animation still doesn't start. I've enlarged it,  moved a tree with a strange marker there, which was also in the vicinity, but to no avail. 
    Also, adding bloodleaves via console has no effect on the quest, so the only way to bypass this for now, is to disable this mod for the collection quest and re-enable it again. As it only adds two static models, deletes two and moves some around, this probably shouldn't break your savegame.

    414 downloads

    Updated

  24. Craftable/Playable Institute Reclamation Chair

    Craftable and playable Institute Reclamation Chair


     




     

    This simple .esp only mod serves one simple purpose:


     

    to make the most interesting piece of furniture in the game



    craftable AND playable! Kinksters rejoice!


     

    It's completely standalone, so won't interfere with anything else.



    It's craftable at any settlement workshop under the Furniture/Chairs category.


     

    Enjoy!


     

    (and don't forget to post your kinkiest screenshots)


     

    Trykz


    7,627 downloads

    Submitted

  25. CRX - workshop crosses

    CRXXX - New and redesigned version of CRX mod.
    This mod adds crosses and other restraining workshop furniture.
    All items are under Furniture->CRXXX workshop menu.
     
    Important

    Mod is in the BETA version.

    Always save the game before using any furniture from this mod.

    Save very often and keep many previous saves as unexpected errors breaking the game may happen occasionally!
     
    What's new in version 2.1 BETA
    Player can use any CRXXX furniture as guard or slave New furniture - Rack - in 2 different versions with 2 different poses added Fixed issue with pose markers nor appearing in workshop mode Wounds overlays fixed/added for Male characters   
    What's new in version 2.0 BETA
     
    Furniture mechanics have been completely redesigned and rewritten to avoid issues from the previous versions. Furniture use animation events instead of timers to update animations and state. All animations have been re-done to be more realistic, lot of new poses/animations added. Dead actors remain on the furniture until removed by the player. New furniture - Slave Post added - I recommend trying it! Blood decals applied via overlays which eliminates issues with previous mechanics. Lot of useful options added to the furniture:
    "release actor" ensures actor is unassigned from the furniture correctly - I recommend always using it to release the actor!

    "move to furniture" moves actor right to the furniture.
     
    Additional information
     
    Mod is in the BETA version so there are still a lot of things to add. All new furniture names are prefixed with [CRXXX] Furniture from CRX 1 were left for the compatibility and can be found under CRX 1.0 (OLD) workshop menu entry. Player can't use any CRXXX furniture in BEAT version. Player can use any CRXXX furniture as guard or slave Crosses from CRX 1 can be updated to CRXXX via configuration menu option. CRXXX crosses don't have poses with ropes in BETA version. Actor assigned to CRXXX furniture stands idle until pose is selected via configuration menu.  
    Dependencies
     
    Mod is integrated with MCM and F4SE however these are not mandatory. If not installed mod won't use some features and can't be configured.
     
    Installation
     
    Vortex:
    Drag and drop RAR Archive to downloads area and install.
     
    Manual:
    Extract and copy content of RAR Archive into Fallout 4 Data folder.
     
    Uninstallation
     
    Before uninstalling mod CRX workshop menu must be removed:
    Open MCM and go to CRX configuration
    Select "Remove workshop menu entry" option from Mod Management section
    Optionally remove any CRX furniture placed, however it is not required
    Save game and quit
    Uninstall mod manually or using mod manager
    Continue game from previous save
     
    Upgrading from previous versions
     
    Uninstall previous version and remove all the files before installing version 2.0
     
    Permissions
     
    Modifying this mod in any way without my permission is prohibited. 
    Redistribution of this mod or making any patches for this mod without permission is prohibited. 
    If you want to make a patch for this mod or use it in your own mod please ask me for permission first.
     
    Credits
     
    Big thanks to kadsend for creating wound overlays for Male characters!
     
    Different mods changing characters appearance have been used to create screenshots. Thanks to the authors for their work! 

    182,996 downloads

    Updated


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