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About sen4mi

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  • Birthday 02/04/1987

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  1. I am not sure why anyone would think I am smart. That said... hypothetically, the mod has some initialization code in there, and hypothetically speaking that does not need to run until you are in the cell outside the vault. If the mod is not running, then it should not matter how intricately layered it is? I should offer to suggest a patch if I could see that part of the code. Or, ok, ... it could be done brute force (by wrapping every bit of script - except for the part that looks for the cell, and a rudimentary part of the mcm menu implementation) with "is this mod enabled yet" tests. And, I guess before I went to that effort, I should double check that leaving the script uninstalled until exiting vault 101 is sufficient to avoid the problem... (I think it is, but maybe there's other factors and this problem does not happen reliably?) But, ok, if you prefer, you all can wait until I decide to rebuild something nearly exactly like this mod.
  2. It seems sad that RSE has that kind of conflict in it - it seems like it should be relatively easy to have it auto-start after you leave the vault (and with a manual start option in the config menu, for people running unsupported alternate starts). (It also seems like it should be possible to track down the conflicting code, but I am not sure how I would do that.)
  3. "In Real Life" surrender works out different from in games. (Most outfits don't have the discipline to sustain 10% causalities.) Luckily, though, this is a game, not real life. Still... when dealing with groups, you probably want a group morale abstraction for dealing with group surrender. (And, for that Genuine Game Feel, we definitely need knockout mechanics.) And, with that out of the way... maybe mention in first post that "ECSA" stands for "extended CSA" and that CSA stands for "combat sexual assault"? (I see the acronym a lot here but it takes quite some digging to figure that out...)
  4. Would it be a good idea to mention in the first post here that "ECSA" stands for "extended combat sexual assault"?
  5. Warrior Mentality

    W: "Someone is going to die from this and there's a good chance it's going to be me." C: "...." W: "No, really, this is my responsibility." C: "..." W: "Eh... no, really, I would prefer you stay out of the way." C: "..." W: "Listen, idiot, you're going to get yourself killed." C: "..." W: *face palm* C: "..." *splat* W: "fucking insane"
  6. The Dark Circle - A Halloween Adventure

    If you get to a point where you seem likely to lose (rate of damage taken seems likely to defeat you before you can take down your opponent) you can almost always escape (unless you really got in over your head, or your luck is really bad, or you do not recognize the problem early enough - you might need two or four escape attempts). Or... that was my experience. Maybe I was just lucky?
  7. Darkest Dungeon Erotic Mods

    I keep seeing this and thinking it's Dungeons and Darkness mods.... oh well...
  8. [RPG Maker] Thread of Destiny DEMO v0.0.4 [update]

    Similarly, games with male protagonists should mention that in the description, for similar reasons.
  9. Cupboard slaves looks quite promising, but I think it's still too early to tell?
  10. The Dark Circle - A Halloween Adventure

    I am not sure what you consider "cheating" but I finished the game with two defeats without having to revert to a previous save. I think I could do it again, from scratch without the defeats (but there's a huge random element involved so maybe not on my first try - or maybe I revert to an old save a time or two). Edit: if you want tips on my approach:
  11. The Dark Circle - A Halloween Adventure

    I really like the design of this game, for the most part. It's not very erotic, perhaps unfortunately?, but I still like it a lot. One thing I think I would change, though, is
  12. Is there any player-slave game?

    Given how specific relationships get, that's something of a trick question.
  13. Which version of f4se do you have installed? Which mods do you have installed? (What is your load order?) There might be other important questions to help figure this out, but those two probably matter the most.
  14. im so lost

    Does TES5Edit have anything interesting to say about your mods?
  15. Divinity Original Sin 2

    Not so much stagnated but not lots of people involved. Basically, if you do not have people talking about modding *techniques* then mods are not happening, except for maybe a rare few from highly motivated people.