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Posted (edited)
On 8/29/2021 at 4:52 PM, blue35e said:

While URLS can help you spot scam sites, they can not always be used to detect them. 

Yesn't. Once you have a URL or the direct iP, you can do a bit of tracing.

if security is your concern above anything else, then "some asembly is required".

Edited by CGi
Posted
2 hours ago, CGi said:

Yesn't. Once you have a URL or the direct iP, you can do a bit of tracing.

if security is your concern above anything else, then "some asembly is required".

Tracing would only work if it was either in a high fraud area or if it had reports of it being scam site. (so not 100%) It is possible for a scam site that to not have triggered any and be set up to appear from a legit source. -but this is kind of unrelated, to anything  here. Some assembly could be not using it right away and do research on it and check back a few months later. 

Posted
3 hours ago, blue35e said:

Tracing would only work if it was either in a high fraud area or if it had reports of it being scam site. (so not 100%) It is possible for a scam site that to not have triggered any and be set up to appear from a legit source. -but this is kind of unrelated, to anything  here. Some assembly could be not using it right away and do research on it and check back a few months later. 

So your knowledge about what's possible is not in the same level as your fears regarding security. This explains a bit of your statements.
The many given statements still hold true, though. if you let privacy concerns drive you towards a strict fear then you're possibilities are limited and nothing anyone could do would change anything about that.

Posted (edited)
3 hours ago, blue35e said:

When I questioned him about his insulting tone being helpful to attracting people. He never answered it. You made a comment that you did not think he was being insulting but it seams to clear to me that he was.

Ah so that is the question. My tone? I assume.  Well you are the only person that come in and passively aggressively attack an author. you which have no post count and little history on this site.  My history of more than 12 thousand post shows I am not that way with the vast majority of the members here on this site, and with responses to your post show I am only doing so due to your passive aggressive comments. Comments that others have pointed out and helped clarify why it appears that way. Comments that you still haven't clarified properly still standing your ground and restating your comments.

 

Your most recent comments about tracing and fraud is still claiming that the authors site is questionable and attempting to reinforce your statement. When you have been given the solution many times. Accept it and use whatever precautions you feel is appropriate or move on. It is really a simple solution.

 

None of the recent conversations form you are relevant to this thread and supporting AAF.

 

P.S I have only responded to new info posted on the previous post by you. Answering the question apparently I missed. Hopefully clarifying to you why I did exactly what I did.

Edited by RitualClarity
Posted

Can we please get this back on track? While many of these issues might make good Threads (or not) they do not belong in this one.

 

In the interest of transparency, yes, I have hidden several posts. Please don't make me have to do more (I am not paid by the post, wait! I don't get paid at all!)

Posted
5 hours ago, Psalam said:

Can we please get this back on track? While many of these issues might make good Threads (or not) they do not belong in this one.

 

In the interest of transparency, yes, I have hidden several posts. Please don't make me have to do more (I am not paid by the post, wait! I don't get paid at all!)

I will give you 5 bucks for every post I do not like. You would be rich!:cookie:

Posted
7 hours ago, puxa4_11 said:

Help how to install AAF correctly and how (manually or via software) I usually use manually.

Either way works but if you encounter problems then not many will be able to help you, if you install manually.
Vortex or MO2 is recommended.

Posted
9 hours ago, puxa4_11 said:

Help how to install AAF correctly and how (manually or via software) I usually use manually.

The FMOD scrip should tell you where things are to go and what to do.  There sill be some configurations needed for the xmls as well I suspect. It is better to install this via MO. Even if you don't want to keep on using it.. just take the resulting files and then use those to install manually. This way the script will run and you will have the configuration and files and folders properly setup.

 

keep in mind since you state you install manually, there isn't much support to give. Those that install manually ( I have done so many times in the past) don't need much support to install or fix conflicts (reason  i mentioned the script installer info to answer your question.

 

However, Honestly, once MO came along I stopped doing manual anything because MO does install manually in the greatest sense. All files are separate and able to be accessed independently for whatever tweaks or edits you want without the risk of causing problems with other mods that might use the same asset (conflict)  You drag and drop these folders around to correct conflicts which is much easier than having to remaster the files and manually change the files to fix any conflicts to get what you want to win. At least in my opinion. 

 

I have directed many people I know and others I met that liked the feel of having complete control over their games through manual installation and showed them they can do the same thing in essence with less hassle or the problems most manual installers hate. (chasing down and changing those few files that are causing problems. ) It is really a win win situation.

 

Lots of support on setting up MO2 and once you do you will have all the mods you want ready. Those files you add to the data folder instead can be dropped into mo to manage. All of the manual install folders you have can be independently dropped into mo and works.

 

Just a suggestion. Oh and you can get support easier that way as well. You'd be using a manager. Might have to deactivate those custom installed mods and install some thorugh MO to make sure there isn't some error on your setup but that is about it.

Posted
25 minutes ago, Carabosse said:

I can't log in to the moddingham site.

 

Says I specified an incorrect password. Which I contest. I wrote it down and everything!

 

How long ago did you create your account? If it was in the first few days the site existed, it was torn down and rebuilt with different software so all the original accounts disappeared. Assuming that's the case, you just need to create the account again.

Posted
13 minutes ago, vaultbait said:

 

How long ago did you create your account? If it was in the first few days the site existed, it was torn down and rebuilt with different software so all the original accounts disappeared. Assuming that's the case, you just need to create the account again.

 

T'was yesterday. Or the day before. It wasn't that long ago, my memory is shit.

Posted
4 hours ago, Carabosse said:

 

T'was yesterday. Or the day before. It wasn't that long ago, my memory is shit.

 

Isn't there a lost password button you can use?

Posted (edited)

It's curious that suddenly y'all people can't login or can't recover lost passwords, or can't download a file, or even better y'all start to question the whole internet security... like the internet is just invented yesterday and people don't know what to do with it...

 

I'm trying not to comment on those posts.. but oh man... sometimes it's difficult.

Edited by Hanaxar
Posted

Hey guys. I have a problem and wanted to know if someone can give me a hand. As you may know, Fallout has a pillory. By default it is open, but closes when an actor is restricted there. However, the player clone does not activate the pillory and all scenes end like this, with the pillory open.

 

Spoiler

Photo74.png.57fe7c1e06d7130af351d841b5d18f55.png

 

 

Any ideas how I can close it?

Posted (edited)
1 hour ago, JB. said:

Hey guys. I have a problem and wanted to know if someone can give me a hand. As you may know, Fallout has a pillory. By default it is open, but closes when an actor is restricted there. However, the player clone does not activate the pillory and all scenes end like this, with the pillory open.

 

  Reveal hidden contents

Photo74.png.57fe7c1e06d7130af351d841b5d18f55.png

 

 

Any ideas how I can close it?

 

Does

    PilloryRef.PlayAnimation("Close")

work? I faintly recall someone posting about this while back.

Edit: Praise Ego [ 

]

Edited by requiredname65
Attribution
Posted
42 minutes ago, requiredname65 said:

 

Does

    PilloryRef.PlayAnimation("Close")

work? I faintly recall someone posting about this while back.

Edit: Praise Ego [ 

]

 

Thanks! 

 

It didn't occur to me to use Google this time, heh. Indeed I see that Ego encountered that situation (but the option you mentioned is much easier).

 

 

 

Posted
6 hours ago, JB. said:

Hey guys. I have a problem and wanted to know if someone can give me a hand. As you may know, Fallout has a pillory. By default it is open, but closes when an actor is restricted there. However, the player clone does not activate the pillory and all scenes end like this, with the pillory open.

 

  Reveal hidden contents

 

 

Any ideas how I can close it?

 

An API update is planned that should make handling animated object states easier.

Posted (edited)
On 9/3/2021 at 9:41 AM, dagobaking said:

 

Isn't there a lost password button you can use?

 

I'm not having much luck. I'll be honest.

 

Edited by Carabosse
Posted (edited)
On 9/4/2021 at 4:19 AM, Hanaxar said:

It's curious that suddenly y'all people can't login or can't recover lost passwords, or can't download a file, or even better y'all start to question the whole internet security... like the internet is just invented yesterday and people don't know what to do with it...

 

I'm trying not to comment on those posts.. but oh man... sometimes it's difficult.

 

I suspect it's because Moddingham is a new website and many email providers have over-active spam filters.  It's an issue that will likely resolve itself over time.

Edited by davisev5225
Posted
2 hours ago, davisev5225 said:

I suspect it's because Moddingham is a new website and many email providers have over-active spam filters.  It's an issue that will likely resolve itself over time.

That's pretty much on point and nothing a site owner can do about it, unless enough users tell their eMail provider to treat MH emails not as spam.
If enough people do it, then it'll be added to the list of trusted sources.

Posted

Hey is it still with a fade to black event before a scene starts or more smother like the sexlab in Skyrim?

I don´t know why but Sexlab feels much more smoother than AAF.

 

Still a great work and Thanks for your hard work!

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