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Everything posted by dagobaking

  1. Well. Of course. You installed them! The best course of action would be to remove all of the animation pack mods and install them incrementally, testing as you go until this error appears. Then you will know which caused the issue. The authors should also explain dependencies in their requirements to help speed this process up.
  2. Based on the error it sounds like one mod expects an animation that is not installed.
  3. Ok. I feel that a lot of misinformation has been thrown CE0's way over this. So, I'd like to point a few things out to try to bring this back into balance. A. The OStim-Blocking version of OSA did not come out of the blue. CE0 initially approached the OStim project in a cooperative manner. But, when he shared his perspectives and plans for the future he was met with negative responses ranging from disinterest to disrespect and hostility. When the OStim author heard of some changes CE0 planned for his mod he disparaged the plan by saying that it would be bad for the community. Obviously, the OStim author and group feel that their project should supercede CE0's work in importance and that he should tailor his vision around making OStim users happy. It was after all of this that the blocking version was posted. I think that the flurry of posts here and elsewhere from the OStim group demonstrate the hostility and entitlement that they have. CE0 has been followed to multiple platforms to be personally attacked, threatened with doxxing, etc. In light of this, the OStim group should ask themselves, why would anyone want to work with a group that thinks his work sucks and is irrelevant and is willing to engage in self-described "extortion" and insults if they don't get their way? B. It is perfectly reasonable that CE0 does not want his mod to be the "black box" for some other mod. OSA using the term "framework" in its description does not mean that any and all uses are welcome. The framework aspect of the project was for additional animations to be added and used through the OSA API. Writing a wrapper with its own API is not automatically "just using the framework" as intended. Perhaps this was not intentional. But, even the branding of OStim and related projects is subversive to CE0's work. For example, how would a new user know which mod came first when everything is "O" this and "O" that? While CE0 does not object to making money from modding why would he want that benefit to be extended from his work to a group that has treated him badly? All of these are clear and reasonable explanations for why CE0 does not want any association between his work and OStim. He simply wants to be able to continue working on his own mod without having to consider new APIs that he wasn't involved with, confusing branding or helping to fund unfriendly groups. C. OStim does not speak for the community at large. Not to take away from any hard work or good ideas that anyone has had in the OStim project. But, there are many people who want to see what CE0 has planned for his mods and do not want his work to be disrupted by fans of some other mod. D. OStim has options without CE0. Advocates for OStim have trashed CE0's quality of work even in this thread. They write that he is a bad coder. They write that his mod was irrelevant without OStim, etc. The obvious answer to that is: "Fine. You are finally relieved of his terrible work and are free to replace it with your own!" OStim can make their own animation framework to complete the features they want without having to use CE0's work. Obviously, that is best for all parties. See A and B above. It wasn't over him not liking a mod. I'm confident that many would still consider him among the best adult Skyrim modders and welcome his future work. That reddit thread is full of misinformation and bad assumptions. See above. Then why does OStim rely on this work? See A above. The first condescension stones were not thrown by CE0. Condescension is the exact problem he has had with the OStim group. He would rather just continue his project in peace without them. Given the comments here does anyone blame him? The group wasn't nice to CE0 first. See A above. "Nice" is a two-way street. If OStim wanted the type of consideration you describe they could have approached CE0 in a different manner. The comments from OStim advocates in this thread, many of which had to be deleted, prove my point. All this is is trying to disparage CE0's character because his mod decisions disrupt another mod. CE0 did not attack the community. See C above. I can understand that you were optimistic and then disappointed. But, as I outline above, this was not something CE0 did out of the blue, unprovoked. You as a lawyer then should understand that profiting from other peoples work against their will is indeed a form of theft. And why do you put the entire onus on CE0 about coming to an agreement? While he was not actively modding during the last few years he was not unreachable. Why do you not ask why Sai did not reach out to CE0 when he started to make sure that his plans were in line with CE0's usage expectations? See D above. OStim can complete their own mod and not rely on CE0's work. CE0's download statistics before OStim even existed demonstrate that many people have always felt that CE0's work does stand on its own. And there are many who want to see what he does next without him being disrupted or harassed by users of another mod that has the option to build this dependency out of their own mod. If it wasn't for CE0's work, there would be no reason to use OStim, let alone pay for its features. The OStim group needs to come to grips with their own misinformation. As noted above, this did not happen out of the blue and CE0's position is clear and reasonable. See B above. A mod being a framework is not an endorsement of any form of use. Sorry. Continuing to use a product against the authors terms of use in a way that generates income is indeed a form of theft. That's because the people using those frameworks are not violating any terms of use. Your position is reasonable. I hope that my clarifications above give a better understanding about what happened and how there is more to this than what the OStim group has been suggesting (or guessing?). And the OStim group is a bunch of polite George Washingtons? These "gotcha" points are just noise next to what I outlined at the top of this thread. The bottom line is that the OStim group had CE0's cooperation and lost it through their own statements. If he is so bad then he did OStim a favor and they can complete their own mod without dependency on his work. What else would you expect? That he is an indentured servant to OStim and must work on mods that benefit the OStim group? See A above. The blocking version was not the beginning of this. Why would anyone want to work with a group that sees extortion as a valid consequence of not doing what they want? You are just proving the point I made at the top of this post.
  4. I'm not sure where that link came from. Here is the correct one: https://www.moddingham.com/viewtopic.php?t=2
  5. Well. This at least indicates that it is an issue on your end with the browser. Maybe you have script blocks in place, etc. Try installing a different browser without changing any settings and log in with that. No. The files are not available elsewhere.
  6. This type of troubleshooting is best taken up on discord. There are tools available that can check your install to find common issues.
  7. This is configured in XML that come with the bodies and animation packs. The sporadicness that you describe sounds like it could be delays from the game engine applying the morph change. Maybe due to high demand contributed by other mods (high resolutions, high poly objects, etc.)
  8. Yikes. Outage notice is still up. I created a ticket with them just to make sure.
  9. Yeah. Looks like something broke at the bare metal level. I've never seen an outage this long in many years of doing this... The outage notice is still up. So, they are working on it. Probably short staffed due to holiday. In that case you can probably just clear your browser cache and try again once the site comes back up.
  10. I looked at the logs and very few emails have not gone through. And if they don't it's usually because the receiving side blocked it. If you let me know your email address in DM I can look it up in the logs to see what happened specifically. That said, moddingham itself is down right now due to the host provider. But, these things usually resolve within 15 minutes or so.
  11. Rest In Peace Skyrim SE modders whose very lives were taken by AE and its constant mod breaking updates.
  12. The condition XML doesn't really work that way. But, reading between the lines, it sounds like you are trying to unequip items based on tags. That can be done with a combination of "action" and "equipmentRules" XML: https://bitbucket.org/dagobaking/aaf-framework/wiki/XML/equipmentRules.md#!equipmentrules https://bitbucket.org/dagobaking/aaf-framework/wiki/XML/action.md#!action
  13. Have you looked at the wiki? There are options for these settings during AAF installation.
  14. This exists in FO4 also. But, not in the form of one mod that applies to all animations. It needs to be applied in the animation packs which is not always done.
  15. It sounds like you have some kind of custom HUD mod installed. Probably not compatible with AAF.
  16. It looks like you have incompatible animation packs installed. Remove all animation packs and then re-install one at a time, checking that there are no errors each time.
  17. Never say never. But, considering that AAF doesn't touch anything related to these symptoms or mods, the odds that it involves AAF are around .000003%
  18. This isn't the right thread for this type of request.
  19. My 10 cents: I agree that it's not crypto. But, I don't agree that it's a general chip shortage either. I think that NVidia priced this round of cards way below the market value for the performance they provide. So, it created a frenzy over unrealistic expectations. What the non-FE and ebay cards go for is actually relatively close to in-line with the cost-per-performance of previous cards.
  20. If you're in the US you can likely still get an RTX FE card for MSRP. But, you'll have to watch card news daily and then wait in line all night at Best Buy once they do a drop.
  21. The download has never been hosted at LL. LL has the functionality to use a link instead of local hosting built in. It was only changed from Nexus to Moddingham is all.
  22. The new moddingham email provider appears stable. So, the backup files on discord will be removed.
  23. It does sound like the AAF process for locking the player into an animation somehow triggers a zombie spawn function in that mod. There isn't really a part of that process that can be cut out. So, the solution would need to be an additional check in the zombie mod. Something like "if this is an AAF scene, don't trigger the zombie spawn". AAF puts unique keywords on the actors during animation (documented in the AAF wiki) so that it should be pretty easy for an author to add a check like this. The file is available for download on the AAF discord server while the email issues are being sorted out.
  24. I apologize for the inconvenience. The host support finally responded to my ticket. So, we are sharing data to help troubleshoot and fix the issue. The user numbers have gone up. So, some people are getting through. It appears that the server gets temporarily locked up. You might try again at a different time of day when there is less traffic. I also noticed that there are a bunch of incorrect emails entered. Entries with things like "gmaail.com". They COULD be legitimate typos. But, there are way more of them than I would expect. So, it's possible that this is a deliberate attack. IMPORTANT: Please do not hit up moderators or others here or on discord for the files. It's a known issue that we are working on. We will post the files temporarily on Discord as a fallback. But, whether the files are available or not, nobody wants to be bombarded with the same requests.
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