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Posted
1 minute ago, justaguybye said:

I'm using Mod Manager 2 and as far as I know I've set it up according to the numerous tutorials on youtube so I don't think its that and I start it through mod organizer. Its probably not the download or requirements because I've re-installed it and all of the Devious components several times just in case I lost something. I could still see it as me installing it wrong somehow since Bodyslide can't seem to find anything unless I manually place the Slidergroup files from Devious into the bodyslide Slidergroup folder, but every time I batch build with that it doesn't fix anything and I feel like I also might just be using it wrong. Any advise?

did u watch a tutorial for bodyslide in mod organizer 2 specifically? 

If not, do that. 
And check twice, especailly at the beginngin. In the end you should have a new mod just containing the meshes built by Bodyslide overwriting everything else. 

Posted
8 hours ago, Ursur1major said:

Have you tried searching in Outfit filter?

Make sure to completely clear Group Filter before you do.

When I search in Outfits I don't get any results

Posted
16 minutes ago, justaguybye said:

I could still see it as me installing it wrong somehow since Bodyslide can't seem to find anything ...

Sounds likely. I hope you install with FOMOD and not manually extracting files? There should be a few folders made automatically for you (mod names for you may differ):

\MO\mods\DDA3.0e\CalienteTools\

\MO\mods\DDA3.0e\meshes\

\MO\mods\Devious Devices - Integration 4.3a\meshes\

\MO\mods\Devious Devices - Expansion 4.3\CalienteTools\

\MO\mods\Devious Devices - Expansion 4.3\Meshes\

... You should have all those in place at least and all the contents within them.

Posted
17 minutes ago, Nymra said:

did u watch a tutorial for bodyslide in mod organizer 2 specifically? 

If not, do that. 
And check twice, especailly at the beginngin. In the end you should have a new mod just containing the meshes built by Bodyslide overwriting everything else. 

Yes I've watched a couple tutorials for bodyslide and mod organizer 2, and I have it outputting batch builds to the overwrite folder so I can make them a new mod that will overwrite everything else

Posted
Just now, Zaflis said:

Sounds likely. I hope you install with FOMOD and not manually extracting files? There should be a few folders made automatically for you (mod names for you may differ):

\MO\mods\DDA3.0e\CalienteTools\

\MO\mods\DDA3.0e\meshes\

\MO\mods\Devious Devices - Integration 4.3a\meshes\

\MO\mods\Devious Devices - Expansion 4.3\CalienteTools\

\MO\mods\Devious Devices - Expansion 4.3\Meshes\

... You should have all those in place at least and all the contents within them.

Whats FOMOD?

Posted
5 minutes ago, justaguybye said:

Whats FOMOD?

Installer like this:

Spoiler

ddx_install.jpg.907af4671deed877b73d7e54a4b8fab1.jpg

 

It's in MO2 settings, you can just doubleclick a mod file in your Downloads tab to start an installer.

Posted
3 minutes ago, Zaflis said:

Installer like this:

  Hide contents

ddx_install.jpg.907af4671deed877b73d7e54a4b8fab1.jpg

 

It's in MO2 settings, you can just doubleclick a mod file in your Downloads tab to start an installer.

Ah yes, I've done that and did everything for the body I'm currently using (UUNP)

Posted
1 hour ago, justaguybye said:

Here is what my bodyslide looks like ...

I tried temprarily setting work folder to empty and from Bodyslide settings also set path to something else than Data\ (which it should be), but all devices are still showing in the presets list for me. Only thing i can think of is that you still haven't installed the mods right way, the files aren't put in right places. Does your data look  anything like this?

Spoiler

data.png.0106333787035efe5d10986402699af9.png

 

Also you hadn't installed DD-Expansion at all, it would show up in your load order.

And i wouldn't recommend installing any games in OneDrive. You know Windows makes cloud backups of the whole thing?

Posted
43 minutes ago, Zaflis said:

I tried temprarily setting work folder to empty and from Bodyslide settings also set path to something else than Data\ (which it should be), but all devices are still showing in the presets list for me. Only thing i can think of is that you still haven't installed the mods right way, the files aren't put in right places. Does your data look  anything like this?

  Hide contents

data.png.0106333787035efe5d10986402699af9.png

 

Also you hadn't installed DD-Expansion at all, it would show up in your load order.

And i wouldn't recommend installing any games in OneDrive. You know Windows makes cloud backups of the whole thing?

I have installed DD Expansions, it just ended up down on my load order last time I re-installed it, I'll bump it up in priority but I'll attach a screenshot so you can see its definitely there so its hopefully not something I messed up. 

I disabled back-ups in onedrive, I accidentally installed some stuff there so I figured it would be fine as long as it wasn't able to upload anything.

My bodyslide does not look like that, I'll also attach what it looks like. There is only one file in my sliderset folder. Do I have to manually take the sliderset xml files from DD and place them in the bodyslide directory or am I missing something in the application that will do that automatically? 

Annotation 2020-05-24 154608.png

Annotation 2020-05-24 154825.png

Posted
1 hour ago, justaguybye said:

Do I have to manually take the sliderset xml files from DD and place them in the bodyslide directory or am I missing something in the application that will do that automatically? 

No, never manual tricks. It is all installed automatically. You took a screenshot out of context, i showed Data tab from the right side of MO2 window. It's not from Bodyslide but Skyrim's data folder that is combination of all installed mods. But in addition this is where Bodyslide is in DDA for example, if it's installed right:

Spoiler

data2.png.51dc76d6988a7503fb4121b798cc35aa.png

 

Consider making a discussion in SL Technical support, it's starting to be too lengthy getting nowhere. Your issue is right now not to do with just Devious Devices, you have installed ZAZ Animation pack too but it wasn't showing in your Bodyslide. There is some weird fault in the installation practises.

Posted
16 minutes ago, Zaflis said:

No, never manual tricks. It is all installed automatically. You took a screenshot out of context, i showed Data tab from the right side of MO2 window. It's not from Bodyslide but Skyrim's data folder that is combination of all installed mods. But in addition this is where Bodyslide is in DDA for example, if it's installed right:

  Hide contents

data2.png.51dc76d6988a7503fb4121b798cc35aa.png

 

Consider making a discussion in SL Technical support, it's starting to be too lengthy getting nowhere. Your issue is right now not to do with just Devious Devices, you have installed ZAZ Animation pack too but it wasn't showing in your Bodyslide. There is some weird fault in the installation practises.

I see what you mean, the filetree in bodyslide using mod organizer looks the same as it does in file explorer, I'm missing the slider files that you have. I'll look into technical support for the larger issue, thank you for your help I really appreciate you taking the time to do this 

Posted
17 hours ago, justaguybye said:

I see what you mean, the filetree in bodyslide using mod organizer looks the same as it does in file explorer, I'm missing the slider files that you have. I'll look into technical support for the larger issue, thank you for your help I really appreciate you taking the time to do this 

I doubt this has anything to do with your problem, but just in case ...

I noticed that bodyslide files from some mods came with the folder "/Caliente Tools" instead of "/CalienteTools".  After going through and renaming all the folder spellings in the various miscreant mods, things worked a lot better for me.

 

Also, in MO2, one can specify that output from a mod goes to specific folder rather than the generic overwrite folder.  By setting this to be a specific folder you create in your mod folder and putting that "mod" at the end of your mod list, then files generated by bodyslide will go into your new folder and be in the correct place automatically and there's no need to move them.

 

Posted
On 5/24/2020 at 6:05 AM, zenetx said:

Then, further analyzing the code, I notice the minigame is almost the same, except for the very last condition:

 


Enable player talk if player speechcraft < zadGagRNG(random integer)

So, unless I misinterpreted it, now not only it's mostly based on RNG luck, which contradicts my whole initial idea - but also gets even harder as player progress!!! Since speedcraft naturally increases, it becomes increasingly unlikely to be less than the random number. So my second question:

 

2) Was it really intended to be like this? Or am I misinterpreting it?

 

Please don't get me wrong, I'm not complaining. I much prefer DDi be in continuous development, whatever it may lead, than an abandoned project. I'm just curious;

Has anyone had a similar experience? What do you guys think about it?

 

 

We changed the minigame, because the old one could lead to endless clicking on dialogue lines, which isn't very fun. So we streamlined it a bit to reach a conclusion earlier for most gags. The hard gags require parchment and paper, so we can simulate a gag you REALLY can't talk through, but still not stop dead quests. In most situations, the gag talk will be completed WAY faster than with the old system, which is the intention of the changes.

 

I will look at the bug and fix it. Good spot! :)

 

Posted
19 hours ago, Kimy said:

 

We changed the minigame, because the old one could lead to endless clicking on dialogue lines, which isn't very fun. So we streamlined it a bit to reach a conclusion earlier for most gags. The hard gags require parchment and paper, so we can simulate a gag you REALLY can't talk through, but still not stop dead quests. In most situations, the gag talk will be completed WAY faster than with the old system, which is the intention of the changes.

 

I will look at the bug and fix it. Good spot! :)

 

 

Hey @Kimy ! I'm glad to see you're still at it. Thanks for the answer. Please let me know if I can help in any way.

Posted

I wanted to play with "darkfog" blindfolds again but to my surprise there was no fog, just clear and bright vision. Had to look things up again and seemed it was ENBoost thing:

https://www.loverslab.com/topic/58233-blindfold-not-working-properly/

In enbseries.ini:

[EFFECT]
UseOriginalPostProcessing=true
UseOriginalObjectsProcessing=true

 

Those things not only fixed darkfog but it also aligned player in a different way, as in she no longer sinks under the floor a little. This could have effect for furniture and animations alignment as well, so i'm surprised i found such a small but such important thing suddenly.

 

Now with SL Disparity adding some extra blur and double vision (slowly fading back to normal as player gets used to it) we get:

Spoiler

darkfog.jpg.52eb41f223736094fd6a551bb3e72a3d.jpg

 

Posted

Player and NPCs are stuck in Animations when i install the mod... For Example, My hands are always tied behind my back, an NPC is walking like she is hobbled, etc

Posted
12 hours ago, Staroza said:

Player and NPCs are stuck in Animations when i install the mod... For Example, My hands are always tied behind my back, an NPC is walking like she is hobbled, etc

Sounds like you might be experiencing the same thing I get with Fnis Sexy Moves installed.  If you don't have Fnis Sexy Moves installed, ignore this post, but if you do have it installed, the only solution I could find is to turn Sexy Moves for the player character and NPCs off.

 

Posted

Interesting, I had this curse years ago and the only way I could fix it was to install another mod that changes idles and related animations to give everyone correct idles again ( 360 walk and run Plus is what I used then, also there is Realistic Animation project). After I reinstalled a vanilla Skyrim again and started over I have never had the problem since. I cannot remember exactly how the issue was explained to me but I remember several people had the same issue at the time and Sexy moves and/or PCEA2 with DD was involved, as I recall it was caused by running GenerateFNISForUsers on a bad load order thus supplying AND saving the wrong idles. You may have to reinstall the FNIS mods and rerun the generator to fix it without installing another animation mod IF tinkerbelle's method does not work. I am curious to know how you fix this if it happens again. I have used Sexy Moves for years with DD...I hope not to run into issues in the future.

Just in case: 360 Walk and Run Plus at Skyrim Nexus - mods and community or Realistic Animation Project - Idles at Skyrim Nexus - mods and community (LE versions).

Posted
On 5/27/2020 at 8:57 PM, Zaflis said:

I wanted to play with "darkfog" blindfolds again but to my surprise there was no fog, just clear and bright vision. Had to look things up again and seemed it was ENBoost thing:

https://www.loverslab.com/topic/58233-blindfold-not-working-properly/

In enbseries.ini:

[EFFECT]
UseOriginalPostProcessing=true
UseOriginalObjectsProcessing=true

 

Those things not only fixed darkfog but it also aligned player in a different way, as in she no longer sinks under the floor a little. This could have effect for furniture and animations alignment as well, so i'm surprised i found such a small but such important thing suddenly.

 

Now with SL Disparity adding some extra blur and double vision (slowly fading back to normal as player gets used to it) we get:

  Reveal hidden contents

darkfog.jpg.52eb41f223736094fd6a551bb3e72a3d.jpg

 

But you know, you disable a major part of ENB with this setting and make your Skyrim look ugly again?

Better use enbeffect.fx to have your fog. It does look better and you can configure it even on a potatoe.

Posted
3 hours ago, Rogwar002 said:

But you know, you disable a major part of ENB with this setting and make your Skyrim look ugly again?

Better use enbeffect.fx to have your fog. It does look better and you can configure it even on a potatoe.

Point of ENBoost is not to use any visual ENB, anytime i do try to use those i get actually really bad FPS and all the added effects make it overall just feel worse. But if you say the point of it as stability/performance improver is lost then i may have done goof.

Posted
2 hours ago, Zaflis said:

Point of ENBoost is not to use any visual ENB, anytime i do try to use those i get actually really bad FPS and all the added effects make it overall just feel worse. But if you say the point of it as stability/performance improver is lost then i may have done goof.

Rogwar002 was a little fast again.

Still:

Wait! What?

We are talking about ENBoost here?

It has no negative effect on my blindfolds at all, neither for dark fog or blur blindfold effect or player position.

Only enblocal.ini should have an effect, because the ENB graphic effects are deactivated for ENBoost.

 

If you installed ENBoost correct there shouldn't even be a enbseries.ini, unless you installed a mod that added one.

Now I'm confused ?

 

EDIT:

checked,

even with only the files from an ENBseries installed for an ENBoost functionality => on game start a new enbseries.ini get automatically generated, with those basic settings:

UseOriginalPostProcessing=false
UseOriginalObjectsProcessing=false

 

test:

I deleted the enbseries.ini and started Skyrim and loaded a game:

 

First time equipped DDx blindfold with leech mode (strength 0.8):

Spoiler

2102693934_enb2020_05_3003_03_27_22.jpg.b862f544413ebc3d47beced160e708b7.jpg

 

First time change to Dark fog: the blindfold effect failed!

(never recognized that before, because I had always the ENBseries.ini on gamestart or a cellchange before ever getting in contact with a blindfold)

 

After cell change (running out the cell and back thru a loading door):

no blindfold

Spoiler

203988652_enb2020_05_3003_15_11_46.jpg.39119a19ed3854466cf1aa85b1f611b9.jpg

 

with blindfold and dark fog activated (strength 250):

Spoiler

389630466_enb2020_05_3003_14_32_45.jpg.b7f3ef38f0fe5eab93a9b179c107600f.jpg

 

after exiting Skyrim ENBoost created (or better: had created) an ENBseries.ini with:

[EFFECT]
UseOriginalPostProcessing=false
UseOriginalObjectsProcessing=false

 

Posted
1 hour ago, donttouchmethere said:

After cell change (running out the cell and back thru a loading door)...

Something i noticed while testing was the switching from 3rd person view to 1st person and back will correct the blindfold visuals the way they are configured. MCM changes might not otherwise apply immediately. For me the swap is with F key if i remember.

Posted
1 hour ago, Zaflis said:

Something i noticed while testing was the switching from 3rd person view to 1st person and back will correct the blindfold visuals the way they are configured. MCM changes might not otherwise apply immediately. For me the swap is with F key if i remember.

I use IFPV and the DDi blindfold effects are applied immediately after closing DDi MCM.

 

The only time that didn't happen was the test I just made (deleting the enbseries.ini => load a game => change DDi setting to dark fog => failed once => after first cellchange the effect works after reequipping the blindfold => if enbseries.ini exists if I load the game I can change the DDi settings and the effect gets applied instantly (have to do that a lot because of DT3 that resets DDi blindfold setting on game start (but only once)))

 

Maybe SLdisparity plays around with your blindfold effects and causes glitches (like DT3 on my game changing blindfold effect back to leech mod on game start)

Posted
1 hour ago, donttouchmethere said:

DT3 that resets DDi blindfold setting on game start (but only once)))

I did try Devious Training at some point but based on my and others experiences so far it should be said that Devious Body Alteration is far more stable. Good ideas i'm sure but it may need more time to polish before it should be used in longer term games.

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