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Posted
11 hours ago, Kimy said:

All of the above! Haha!

 

Been working on it.

 

11 hours ago, naaitsab said:

 

?

 

Also @UnEvenSteven don't forget about the catsuit-jacket variants If they haven't already been send over ;)

 

I actually need to remake the catsuit variants, there was some bad stretching/distortion on certain parts of the straitjacket depending on your character's weight. I've learned how to get around that issue so I'll also include new catsuit variants with the dress variants.

Posted
38 minutes ago, UnEvenSteven said:

 

Been working on it.

 

 

I actually need to remake the catsuit variants, there was some bad stretching/distortion on certain parts of the straitjacket depending on your character's weight. I've learned how to get around that issue so I'll also include new catsuit variants with the dress variants.

Okay Kimy, got it in writing. A little cut and paste and he is under contract.

 

Posted
51 minutes ago, UnEvenSteven said:

 

Been working on it.

 

 

I actually need to remake the catsuit variants, there was some bad stretching/distortion on certain parts of the straitjacket depending on your character's weight. I've learned how to get around that issue so I'll also include new catsuit variants with the dress variants.

Alright, I'll wait until they are finished and implemented in DDi/DDX before adding them to my mod. :) 

Posted
4 hours ago, UnEvenSteven said:

 

Been working on it.

 

 

I actually need to remake the catsuit variants, there was some bad stretching/distortion on certain parts of the straitjacket depending on your character's weight. I've learned how to get around that issue so I'll also include new catsuit variants with the dress variants.

Your stuff looks really good

 

Much appreciate the talent, and effort, involved

 

Thanks for sharing all this here

Posted

Well that was a bit exhausting but I think I got it all. I use CBBE so I didn't have a proper UUNP set-up but I still checked everything, even the Texture Sets are correct for the Red and White versions. HDT is working as well.

 

Managed to figure out BodySlide groups so choose either DDX CBBE StraitjacketDressCatsuit or DDX UUNP StraitjacketDressCatsuit depending on the body your using and build the body slides.

 

The "Formal" straitjackets are, of course, the Elegant Hobble dress merged with straitjackets. Has a normal version which keeps the breast cover from the straitjacket, open version that shows the dress underneath and the topless version which has an exposed chest.

 

The Hobble dress variant has the same versions of the Elegant Straitjacket but also has a Cleavage version (for lack of a better name) that shows the dress but also shows some, well, cleavage.

 

The Catsuit version has normal, open and topless variants.

 

The following sliders will replace current framework versions when built:

  • DDX - CBBE - EboniteHobbleStraitjacket
  • DDX - CBBE - EboniteHobbleStraitjacketTopless
  • DDX - CBBE - LeatherHobbleStraitjacket
  • DDX - CBBE - LeatherHobbleStraitjacketTopless

Same applies for the UUNP versions.

 

Had to override the some of the ArmorAddon entries for the replacements so the Texture Sets work correctly. Also renamed the current "Open" versions to "Topless". The new "Open" versions are the variants that still show the dress while "Topless" is exposed chest.

 

Some screenshots even though you may have already seen most examples:

 

Spoiler

straitjackethobblecleavage.png.9c7aec35555e49e539c9c3a1256325fb.pngstraitjacketcatsuit.png.22f3e8441c8e2e1542287ae04b9bc38c.pngstraitjackethobbleopen.png.ecdae479d0f9065e68c3949794c72587.pngstraitjacketformalopen.png.2a23ce9a63b393809fa87c0047c382ce.pngstraitjackethobblelock.png.5c8eaf4fdb71ab938092783a09e622a3.png

 

 

And here's the file...

AllOfTheAbove.7z

 

Highly recommend using AddItemMenu if you want to test these.

Posted
On 6/4/2020 at 6:01 AM, UnEvenSteven said:

Well that was a bit exhausting but I think I got it all. I use CBBE so I didn't have a proper UUNP set-up but I still checked everything, even the Texture Sets are correct for the Red and White versions. HDT is working as well.

 

Managed to figure out BodySlide groups so choose either DDX CBBE StraitjacketDressCatsuit or DDX UUNP StraitjacketDressCatsuit depending on the body your using and build the body slides.

 

The "Formal" straitjackets are, of course, the Elegant Hobble dress merged with straitjackets. Has a normal version which keeps the breast cover from the straitjacket, open version that shows the dress underneath and the topless version which has an exposed chest.

 

The Hobble dress variant has the same versions of the Elegant Straitjacket but also has a Cleavage version (for lack of a better name) that shows the dress but also shows some, well, cleavage.

 

The Catsuit version has normal, open and topless variants.

 

The following sliders will replace current framework versions when built:

  • DDX - CBBE - EboniteHobbleStraitjacket
  • DDX - CBBE - EboniteHobbleStraitjacketTopless
  • DDX - CBBE - LeatherHobbleStraitjacket
  • DDX - CBBE - LeatherHobbleStraitjacketTopless

Same applies for the UUNP versions.

 

Had to override the some of the ArmorAddon entries for the replacements so the Texture Sets work correctly. Also renamed the current "Open" versions to "Topless". The new "Open" versions are the variants that still show the dress while "Topless" is exposed chest.

 

Some screenshots even though you may have already seen most examples:

 

  Hide contents

straitjackethobblecleavage.png.9c7aec35555e49e539c9c3a1256325fb.pngstraitjacketcatsuit.png.22f3e8441c8e2e1542287ae04b9bc38c.pngstraitjackethobbleopen.png.ecdae479d0f9065e68c3949794c72587.pngstraitjacketformalopen.png.2a23ce9a63b393809fa87c0047c382ce.pngstraitjackethobblelock.png.5c8eaf4fdb71ab938092783a09e622a3.png

 

 

And here's the file...

AllOfTheAbove.7z 45.38 MB · 12 downloads

 

Highly recommend using AddItemMenu if you want to test these.

As a straitjacket lover who tested your straitjacket catsuit and instantly fell in love with it ( the black ebonite one is perfect), thank you vwry much for sharing this for us! Your work is highly appreciated! Can't wait for the final version to appear on DD 4.4!

Posted

Kimy, if and when you update this, is it possible to get some cloth gags added. Like maybe a cleave gag, OTM and OTN, and a knotted cleave gag similar to the rope one? Thank you kindly for all your hard work.

Posted

@Kimy Got an update for the CBBE version of the Straitjacket Catsuit variants.

 

Since I used the UUNP version of the Catsuit (the CBBE version is all sorts of messed up) I forgot to copy the bone weights which led to clipping around the pelvis bands especially when HDT was enabled. These updated versions should significantly reduce or eliminate clipping. Just overwrite the BodySlide files and rebuild of course.

 

CBBE CatJacket Update.7z

 

Also @Kimy if and when you do add all these straitjacket variants to the Framework make sure to check off Biped Slot 38 (Calves) on all the Straitjacket Hobble Dress (not Formal/Elegant) versions in the Armor Addon category. Not having slot 38 checked results in Restrictive and Pony Boots clipping through the dress. I forgot to do this, so whoops!

 

Posted
5 hours ago, UnEvenSteven said:

@Kimy Got an update for the CBBE version of the Straitjacket Catsuit variants.

 

Since I used the UUNP version of the Catsuit (the CBBE version is all sorts of messed up) I forgot to copy the bone weights which led to clipping around the pelvis bands especially when HDT was enabled. These updated versions should significantly reduce or eliminate clipping. Just overwrite the BodySlide files and rebuild of course.

 

CBBE CatJacket Update.7z 2.58 MB · 4 downloads

 

Also @Kimy if and when you do add all these straitjacket variants to the Framework make sure to check off Biped Slot 38 (Calves) on all the Straitjacket Hobble Dress (not Formal/Elegant) versions in the Armor Addon category. Not having slot 38 checked results in Restrictive and Pony Boots clipping through the dress. I forgot to do this, so whoops!

 

Thanks! Will do! :)

Posted
18 hours ago, UnEvenSteven said:

Also @Kimy if and when you do add all these straitjacket variants to the Framework make sure to check off Biped Slot 38 (Calves) on all the Straitjacket Hobble Dress (not Formal/Elegant) versions in the Armor Addon category. Not having slot 38 checked results in Restrictive and Pony Boots clipping through the dress. I forgot to do this, so whoops!

Speaking of Biped slots, i heard it's also a reason some rubber gloves show missing wrists sometimes? So while at it... And don't worry, i have no idea what Biped's mean but it sounds like it's determining if body parts should render or not if i'm not mistaken ?

Posted
13 hours ago, Zaflis said:

Speaking of Biped slots, i heard it's also a reason some rubber gloves show missing wrists sometimes? So while at it... And don't worry, i have no idea what Biped's mean but it sounds like it's determining if body parts should render or not if i'm not mistaken ?

 

The catsuit rubber gloves? It's not biped slot issues with those, they're simply not designed to be worn without the catsuit or some other outfit with long sleeves. It's because the catsuit gloves lack a forearm which is why you see the gap when not wearing the catsuit or when you're naked.

Posted

This guy has some really cool bondage armors and effects to it except what it doesn't have is the gag sounds, how can I add gag sounds to the mod I tried opening it in CK and adding keywords like zad_DeviousGag but that didn't add the gag sounds.

 

Mods in question


EDIT:

I already got this covered, by adding the keywords of zad_DeviousGag in CK on the mod and using hte GagSFX here on loverslab it works great.

 

 

 

Posted

For some reason, when I used the Integration mod (for SE) it is not recognized.  I either get DLL is invalid (code 193).  I am not very computer savvy, especially with programming.  My mod organizer doesn't tell me what that means, or I haven't figured it out yet. lol.  Could someone explain, and is there a way to fix it?

Posted

1. i tried the console command  set zaddialoguegagdisable to 1 which allow normal speak with gag, but only until loading. any way to make this permanent ?

 

2. Any way to add a feeding sound (cum swallow) at the end of all blowjobs ?

 

Posted
On 6/7/2020 at 6:22 PM, invisible said:

This guy has some really cool bondage armors and effects to it except what it doesn't have is the gag sounds, how can I add gag sounds to the mod I tried opening it in CK and adding keywords like zad_DeviousGag but that didn't add the gag sounds.

 

Mods in question

 

 

I very much second this, they look aaaawesome, he has some things i always wanted! If you ask for permission (or i can do it if wanted, just don't want to spam the poor guy ;)) try to use simple words that are easy to translate in case of doubt, english isn't his first language.

Posted
18 hours ago, Nazzzgul666 said:

I very much second this, they look aaaawesome, he has some things i always wanted! If you ask for permission (or i can do it if wanted, just don't want to spam the poor guy ;)) try to use simple words that are easy to translate in case of doubt, english isn't his first language.

I already figured this out, by adding the keywords in CK on the mods and using the gag sfx mod 

 

 

Posted
4 minutes ago, invisible said:

I already figured this out, by adding the keywords in CK on the mods and using the gag sfx mod 

 

I don't care that much about the gags, more about the corset and the thing with attached dildoes, and from what i've read some items use slots conflicting with DD so it would need some work. Nothing that can't be fixed, but still... having it in DD also would allow to find them as generic item in DCL or by other mods more easily.

Posted

So, I'm having trouble with Forbidden Tome (I know this is a common issue, however the solutions I saw didn't work)
When I unlock the Forbidden Bookshelf, Urag doesn't react. I've tried dropping the books and picking them back up and he doesn't react. I even tried placing it in a bookshelf next to him and taking them back out and it didn't work. I haven't spoken to Mirabelle Ervine yet as I rushed to do the quest once I discovered it. If that helps find a solution. Thanks for any support I get :)

Posted
6 minutes ago, HazelTree said:

So, I'm having trouble with Forbidden Tome (I know this is a common issue, however the solutions I saw didn't work)
When I unlock the Forbidden Bookshelf, Urag doesn't react. I've tried dropping the books and picking them back up and he doesn't react. I even tried placing it in a bookshelf next to him and taking them back out and it didn't work. I haven't spoken to Mirabelle Ervine yet as I rushed to do the quest once I discovered it. If that helps find a solution. Thanks for any support I get :)

If you mean the quest related to it, that's been disabled for a long while now.

Posted

do this mod have MCM? for if it have i dont get it to work i play male character but i want to equip this things on the npc. is that a problem with the mod? sorry for my bad english

Posted
8 hours ago, surothedeath said:

do this mod have MCM? for if it have i dont get it to work i play male character but i want to equip this things on the npc. is that a problem with the mod? sorry for my bad english

No, this mod (DDa) has no MCM. => OOOPS!

You get the MCM from devious devices integration (DDi). => yes, you are right, we are here!

 

DDa, DDi and DDx are framworks and don't add an option to add devices to NPCs.

You can do that by trade with followers, pickpocket NPCs or mods that support equipping stuff to NPCs.

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