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1 hour ago, donttouchmethere said:

After cell change (running out the cell and back thru a loading door)...

Something i noticed while testing was the switching from 3rd person view to 1st person and back will correct the blindfold visuals the way they are configured. MCM changes might not otherwise apply immediately. For me the swap is with F key if i remember.

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1 hour ago, Zaflis said:

Something i noticed while testing was the switching from 3rd person view to 1st person and back will correct the blindfold visuals the way they are configured. MCM changes might not otherwise apply immediately. For me the swap is with F key if i remember.

I use IFPV and the DDi blindfold effects are applied immediately after closing DDi MCM.

 

The only time that didn't happen was the test I just made (deleting the enbseries.ini => load a game => change DDi setting to dark fog => failed once => after first cellchange the effect works after reequipping the blindfold => if enbseries.ini exists if I load the game I can change the DDi settings and the effect gets applied instantly (have to do that a lot because of DT3 that resets DDi blindfold setting on game start (but only once)))

 

Maybe SLdisparity plays around with your blindfold effects and causes glitches (like DT3 on my game changing blindfold effect back to leech mod on game start)

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1 hour ago, donttouchmethere said:

DT3 that resets DDi blindfold setting on game start (but only once)))

I did try Devious Training at some point but based on my and others experiences so far it should be said that Devious Body Alteration is far more stable. Good ideas i'm sure but it may need more time to polish before it should be used in longer term games.

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10 hours ago, Zaflis said:

I did try Devious Training at some point but based on my and others experiences so far it should be said that Devious Body Alteration is far more stable. Good ideas i'm sure but it may need more time to polish before it should be used in longer term games.

Yes and no. The new version is stable enough after GM helped out, testing it for over 56 hours now.

I don't get CTD or deformed bodies with it anymore (btw: same goes for Creature framework, just saw you tell ppl not to install it. Make sure you didn't double install it, a modified and lighter version is now included in in MNC SLAL).

I wouldn't use DT3 with SRR tho, SRR comes with some odd DDs on unique SRR NPCs that make it crazy.

DBA is lacking too much and can't be really compared to all what DT3 offers.

We are talking about blindfold effects still right? o.o

 

Edit: You found with DBA + SL disparity a good alternative to DT3. Is already on my "must try" list

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7 hours ago, donttouchmethere said:

 (btw: same goes for Creature framework, just saw you tell ppl not to install it. Make sure you didn't double install it, a modified and lighter version is now included in in MNC SLAL).

Using it. Works fine. Thank you.

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On 5/29/2020 at 12:24 PM, netruss1964 said:

Interesting, I had this curse years ago and the only way I could fix it was to install another mod that changes idles and related animations to give everyone correct idles again ( 360 walk and run Plus is what I used then, also there is Realistic Animation project). After I reinstalled a vanilla Skyrim again and started over I have never had the problem since. I cannot remember exactly how the issue was explained to me but I remember several people had the same issue at the time and Sexy moves and/or PCEA2 with DD was involved, as I recall it was caused by running GenerateFNISForUsers on a bad load order thus supplying AND saving the wrong idles. You may have to reinstall the FNIS mods and rerun the generator to fix it without installing another animation mod IF tinkerbelle's method does not work. I am curious to know how you fix this if it happens again. I have used Sexy Moves for years with DD...I hope not to run into issues in the future.

Just in case: 360 Walk and Run Plus at Skyrim Nexus - mods and community or Realistic Animation Project - Idles at Skyrim Nexus - mods and community (LE versions).

Thanks for the reply.  I use ModOrganizer2 and I've updated/reinstalled/moved around various mods including Fnis, DDI and Sexy Moves.  This all started a very long time ago with an update to what I believe was DDI (it was a verrry long time ago).  I've cleared out various mod folders and reinstalled mods, started brand new games, and so on.  Since I don't know how the animations work and haven't learned console commands for them, I don't know what else to try.  MO2's view of the data directory system shows the Sexy Move animations appear to be unchanged.  I can only guess that some sort of indirect addressing of animations is used in the game and something is overwriting Sexy Moves indirect pointers.  I don't want to learn much about the animation system since that destroys any feeling of immersion in the game for me (I wouldn't know where to look anyway).

 

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1 hour ago, tinkerbelle said:

Thanks for the reply.  I use ModOrganizer2 and I've updated/reinstalled/moved around various mods including Fnis, DDI and Sexy Moves.  This all started a very long time ago with an update to what I believe was DDI (it was a verrry long time ago).  I've cleared out various mod folders and reinstalled mods, started brand new games, and so on.  Since I don't know how the animations work and haven't learned console commands for them, I don't know what else to try.  MO2's view of the data directory system shows the Sexy Move animations appear to be unchanged.  I can only guess that some sort of indirect addressing of animations is used in the game and something is overwriting Sexy Moves indirect pointers.  I don't want to learn much about the animation system since that destroys any feeling of immersion in the game for me (I wouldn't know where to look anyway).

 

Six years ago I would guess. Not long after that Fore and Tannin were arguing about what was going on. Something with MO code caused FNIS to change game files in error,...I think it was...memory questionable. So if you have not done a new install of the game the issue may be there. There was drama for a bit...yeah. Never really understood the details but I was able to get around it eventually...so I blew it off. Now I am curious...

Thank you for your regard.

Personally, after this happened I began to make a practice of archiving a backup of a fresh pre-mod install of Skyrim. When I have broken it badly I always delete the game folder and unzip the backup to start over. I feel safer that way. Working with broken code like Skyrim's is akin to...magic or Voodoo...your choice.

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20 hours ago, Zaflis said:

Point of ENBoost is not to use any visual ENB, anytime i do try to use those i get actually really bad FPS and all the added effects make it overall just feel worse. But if you say the point of it as stability/performance improver is lost then i may have done goof.

No, it is just the visuals. I like a nice configured ENB, but still you are right: some ENBs are real fps killer. Still I prefer the combination of a nice ENB with all configured effects in combination with SweetFX. Still my LE version has a few nice visuals making the game look like a ... let´s say... 2017 game ;)

Without DCL maintained in SSE, I will keep my modded LE. Easy choice. Thanks again Kimy :)

 

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Does anyone know if these can be applied through scenes triggered by SexLab Defeat? Once, while playing a male PC treated by SexLab as a female, he started bunny hopping after a defeat encounter. I was not happy about it, and after realizing it was caused by DD, I uninstalled it; at the time, I only had it because it was required by another mod.

 

I'm playing a female PC now, and would actually like to see what it's like for her to have a device applied, but it never happens. I have my settings at 'Vanilla' because I'm nervous about them being to difficult to remove. Could that be why? I don't think I messed with the settings with my male PC, since I'd only been using it as a requirement, but now that I have a character they're BodySlided for, I'm curious lol. I'd like it to be possible for them to be applied, just not IMpossible to remove.

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3 hours ago, ShenGo said:

Does anyone know if these can be applied through scenes triggered by SexLab Defeat?

Yes they can! (LE, ♀️)

SLdefeat combo:

Either via Devious captures + SLdefeat

or with the patched SLdefeat version.

 

Mods that add DDs after rape and effect also SLdefeat indirectly:

DEC

Devious Vanilla

 

Easiest way to escape DDs:

Low difficult settings in DDi MCM for struggle and deactivate key break => its so easy that it has to be a hidden cheat 🙄

 

Mods that help to escape without a drawback:

Devious Lore => struggle game or via any friendly (relationship rank) Actor and helpful Blacksmiths/Associates

DDe => to remove single devices instead of all at once with the debug option of DDi

 

Mods to get a key without drawback:

Laura's Bondage Shop

Devious Lore (Jail masters sell those)

Craft them with the devious crafting book (hidden in the college of Winterhold)

and more...

 

3 hours ago, ShenGo said:

he started bunny hopping after a defeat encounter.

choose the right animations for the hobble skirt during DDi FOMOD installation

Build DDs in Bodyslide after kimy response: seems that wouldn't have helped you as male 😔

Actually I have no clue what happens if I play male and get DDs added, I never tried that 😳

(but you are right, why should only girls have all the fun? (Men Going Their Own devious Way ftw! 😊))

 

 

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8 hours ago, donttouchmethere said:

Actually I have no clue what happens if I play male and get DDs added, I never tried that 😳

 

 

Standard DD devices have no male armor model, so the device would get equipped but remain invisible. The animations might still work, though, so a male character wearing a hobble skirt would bunny hop, if that was the selected animation in DD's installer. Which is consistent with the report above.

 

Most DD content mods are written with female player characters in mind, so more stuff would probably break.

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On 5/15/2020 at 10:11 PM, donttouchmethere said:

Cool, so there is still a chance to fix your DD behavior 😓

I recommend to move dDEC below zzEstrus to make sure it will work. :classic_lightbulb:

Tried LAL, it didn't do anything. Any other ideas?

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20 hours ago, Rogwar002 said:

No, it is just the visuals. I like a nice configured ENB, but still you are right: some ENBs are real fps killer. Still I prefer the combination of a nice ENB with all configured effects in combination with SweetFX. Still my LE version has a few nice visuals making the game look like a ... let´s say... 2017 game ;)

Without DCL maintained in SSE, I will keep my modded LE. Easy choice. Thanks again Kimy :)

Since you use ENB's, have you noticed any alignment problems of character? Like sinking under ground or not aligning with furnitures or animations? After i did those changes i'm seeing absolute perfect matching with for example DDC furnitures :D  And because darkfog now works it means all other fog in the game world works too... The game only got prettier for me anyway. I never needed ENB, it likely still is the best looking game i have.

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6 hours ago, totorbanana said:

Tried LAL, it didn't do anything. Any other ideas?

What should LAL do for you again?

I don't remember anymore what your issue was 😬(traveling back in time now)

Also "tried LAL, it didn't do anything" sounds a bit... less clever. What exactly did you try in all the time since 16/5 🤔

I need some details to work with 🤷‍♂️

 

AH! your the TUFP-guy!

Did you remove TUFP?

Did you move all zaz esm above DD esm or update zaz to 8+?

Did you test without bannered Mare playground?

Did you save/reload in LAL at least once?

Are you using MO? Maybe something odd with the overwrite folder thing?

Did you try a minimal setup with only DD and check if you still have those issues?

If you do tests: best on a new game, rebuild FNIS every time.

 

If you still have issues you could start a topic in Tech Support. Maybe someone has a clever idea how to help you there.

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4 hours ago, donttouchmethere said:

What should LAL do for you again?

I don't remember anymore what your issue was 😬(traveling back in time now)

Also "tried LAL, it didn't do anything" sounds a bit... less clever. What exactly did you try in all the time since 16/5 🤔

I need some details to work with 🤷‍♂️

 

AH! your the TUFP-guy!

Did you remove TUFP?

Did you move all zaz esm above DD esm or update zaz to 8+?

Did you test without bannered Mare playground?

Did you save/reload in LAL at least once?

Are you using MO? Maybe something odd with the overwrite folder thing?

Did you try a minimal setup with only DD and check if you still have those issues?

If you do tests: best on a new game, rebuild FNIS every time.

 

If you still have issues you could start a topic in Tech Support. Maybe someone has a clever idea how to help you there.

I haven't actually touched Skyrim since then, been too busy. I tried saving and reloading in LAL a couple times. I am using Vortex. I have tried removing TUFP. I will try updating ZaZ to 8+ and without bannered mare playground. I guess if that doesn't work, I'll try a minimal setup. I also do rebuild FNIS every time I do a new test.

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16 hours ago, Zaflis said:

Since you use ENB's, have you noticed any alignment problems of character? Like sinking under ground or not aligning with furnitures or animations?

Hm. Never occured to me, there is a connection to the ENB settings. I will have a look at it.

To answer that question: I have alignment issues here and there, but thought this is a problem linked to sexlab or FINS.

Investigation will start after reading the new entries here. Because this is offtopic I will edits this entry with the results.

 

Result: can not confirm.

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On 5/31/2020 at 9:21 AM, donttouchmethere said:

Yes they can! (LE, ♀️)

SLdefeat combo:

Either via Devious captures + SLdefeat

or with the patched SLdefeat version.

Can you link me to the patched SL Defeat?? I've only played the last official release, which was what I was using when my male PC was equipped, but it's never happened with my female.

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4 minutes ago, ShenGo said:

Can you link me to the patched SL Defeat?? I've only played the last official release, which was what I was using when my male PC was equipped, but it's never happened with my female.

Those where the ones I tried:

Don't ask me what patch the better one is, I never had much luck with SLdefeat on my setups.

I think I used the "Themis" one 🤔 (it said full version, that made me hope)

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2 hours ago, donttouchmethere said:

Those where the ones I tried:

Don't ask me what patch the better one is, I never had much luck with SLdefeat on my setups.

I think I used the "Themis" one 🤔 (it said full version, that made me hope)

Cool, thanks! :)

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51 minutes ago, ShenGo said:

Cool, thanks! :)

Bane Master posted his latest v3 patched version on the Defeat thread about 2 days ago.  The file is in the post itself

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4 hours ago, donkeywho said:

Bane Master posted his latest v3 patched version on the Defeat thread about 2 days ago.  The file is in the post itself

Nice, I'll take a look now. Was about to head that way anyway to report a bug I had, and how I got around it.

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On 5/5/2020 at 7:13 AM, UnEvenSteven said:

 

If you're interested I do have a refined version of the Open Elegant Straitjacket. This version still shows the dress where the open top is.

 

 

ElegantStraitjacketOpenRefined.png.75c525b696860c8fc034477165b1592a.png

 

 

naaitsab had a good idea while I was working on their version of the catsuit straitjacket. The idea was to give the "straitjacket-worn-over-the-catsuit" look so naaitsab's version still shows the catsuit when the breast cover from the straitjacket is removed.

 

Figured I could do the same for the open version of the Elegant Straitjacket and thus still show the dress.

 

I know there already exists a version for the regular hobble dress/straitjacket and no offense to whomever created but there could be some refinement so I toyed around with some concepts.

 

  Hide contents

HobbleStraitjacketOpenRefined.png.f674f77f8f3b6987d323fbf7fb49ec15.pngHobbleStraitjacketOpenTopless.png.4464acfd35431954b65beebea660c9f1.png

 

 

This version you can still see the zipper in the back, from the hobble dress, go all the way up to neck and it keeps the padlock, the current version doesn't do this. If there's interest I could do these refined versions of the Hobble Straitjacket Dress.

 

That looks insanely good, any chance there's a download link to test them :)

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@Octography Unfortunately I never completed these alternate, open-top straitjacket dresses. They were just examples and never left the concept stage.

 

Kimy didn't express any interest in these either and I don't think she'd add these to the framework as more variants, they may be considered redundant.

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1 hour ago, UnEvenSteven said:

@Octography Unfortunately I never completed these alternate, open-top straitjacket dresses. They were just examples and never left the concept stage.

 

Kimy didn't express any interest in these either and I don't think she'd add these to the framework as more variants, they may be considered redundant.

Actually, Kimy is VERY interested (and said so). I just wasn't sure if the models are ready for productive deployment, since they were label "test". :)

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4 hours ago, Kimy said:

Actually, Kimy is VERY interested (and said so). I just wasn't sure if the models are ready for productive deployment, since they were label "test". :)

 

You replied here in regards to the Formal Straitjacket and Catsuit Straitjacket I had posted. However I never saw a reply to my post here, I had even quoted you. So I just assumed you weren't interested. Not trying to call you out or anything, just didn't see a reply ;)

 

So if you're interested in the new versions of the Hobble and Formal Straitjackets which variants are you specifically interested in, that you would potentially add the framework?

 

Hobble Straitjacket:

  1. "Closed" straitjacket that still has the breast cover (currently exists in the framework, refined version would keep the zipper and padlock from the hobble dress)
  2. "Open" straitjacket that removes the breast cover thus showing the hobble dress underneath Image
  3. "Open" straitjacket that removes the breast cover and removes the cleavage cover Image
  4. "Open" straitjacket that removes the breast cover and removes the dress thus exposing the breasts (currently exists in the framework, refined version would keep the zipper and padlock from the hobble dress)

Formal Straitjacket:

  1. "Closed" straitjacket that still has the breast cover Image
  2. "Open" straitjacket that removes the breast cover thus showing the hobble dress underneath Image
  3. "Open" straitjacket that removes the breast cover and removes the dress thus exposing the breasts (Self-explanatory)

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