swords and sandals Posted March 14, 2020 Posted March 14, 2020 3 hours ago, Zaflis said: It should be fine in my opinion at least. Try uninstalling hdtHighHeels if you still have it. DD and most other mods here require NiOverride (from RaceMenu) so i'm still not 100% sure if the 2 systems might not work properly when used together. Even if you use HDT Physics Expansion the hdtHighHeels is redundant with NiOverride. Thanks. I haven't used hdtHighHeels for years, and convert any mod that still uses it to NiOverride when I install them, although I generally try to use flat alternatives to heels. Devious boots are the only ones I ever have problems with in sexlab animations. Everything else gets removed and the height offset is correctly adjusted. With devious boots, which of course stay locked on, my character sometimes gets correctly adjusted and sometimes doesn't. I have no idea why that happens, but I "fixed" it a while ago by editing all the devious boots meshes in NifSkope to change the NiO offset to zero. It means the boots sink into the ground when my character wears them, but I prefer that to misaligned, floating sex - which, if I use the positioning hotkeys to correct for, leads to misaligned, buried underground sex the next time that animation plays without heels. It also has the added benefit of not floating while sneaking. (The crawling on all fours animations work well in a devious setting, but hovering on all fours kind of ruins the effect.)
dyingcreature666 Posted March 14, 2020 Posted March 14, 2020 Hello guys, i have a question for you is it possible to do a plastic wrap mummification mod, or duct tape, or both? would be so damn amazing 4
Guest Posted March 14, 2020 Posted March 14, 2020 How about serving tray and feather duster gag? I reckon they would be quite good additions
Lupine00 Posted March 15, 2020 Posted March 15, 2020 I'm curious when we might see a roll-up of the various patches, fixes and updates that different people have posted to fix issues in 4.3a It's pretty fiddly tracking all that stuff down, back through weeks of forum posts. I also know that the hood slots are still all over the place, even with the patches. Also, I know I've mentioned it before, but there really needs to be a way to at least determine whether a device is "manipulated" or not. Being able to modify that variable through function calls would also be a plus. This can really only be fixed at the DD level if mods want to rely on it. The actual variable is just a variable - I don't see any issues with being able to get its value, or to modify it, so that items can be flipped between manipulated, or not, by mods. Because it is a variable, not a property, right now, the only way to get at it is to create a script that inherits the object script and extends it. You can then expose it various ways - such as creating a non-auto-property that modifies or reports the the value - and then scripts can get at it. This only works for objects that get patched with the derivative script, so it's by no means ideal.
Lupine00 Posted March 15, 2020 Posted March 15, 2020 On 3/14/2020 at 2:37 PM, Zaflis said: It should be fine in my opinion at least. Try uninstalling hdtHighHeels if you still have it. DD and most other mods here require NiOverride (from RaceMenu) so i'm still not 100% sure if the 2 systems might not work properly when used together. HDT HH is completely compatible with NiOverride. The problem with HDT HH is that is hammers the script engine, and it will may cause problems in your game. While certain individuals continue to make "proven" assertions that it's impossible to overload the Papyrus system without spewing thousands of scripts, empirical experience seems to show that certain sensitive mods, like ME are often seriously impacted by it. I have made a patch that reduces the update rate, which is posted on my blog. If you have a large clothing pack that relies on it (such as Ninirim) then you can use it relatively safely by applying such a patch. I don't want HDT HH in my game, but it's easier to patch it than to fix all the boots in the Nini stuff, and in similar packs by modelers that strangely prefer HDT HH and will not let go of it. To say it's made obsolete is wrong in a practical sense, because those content creators will not stop using it, and if you want their mods to work you either have to fix them yourself, or put up with it. That said, if anyone has patched all of Nini to use NiOverride, please post it 2
LazyBoot Posted March 15, 2020 Posted March 15, 2020 9 hours ago, Lupine00 said: HDT HH is completely compatible with NiOverride. The problem with HDT HH is that is hammers the script engine, and it will may cause problems in your game. While certain individuals continue to make "proven" assertions that it's impossible to overload the Papyrus system without spewing thousands of scripts, empirical experience seems to show that certain sensitive mods, like ME are often seriously impacted by it. I have made a patch that reduces the update rate, which is posted on my blog. If you have a large clothing pack that relies on it (such as Ninirim) then you can use it relatively safely by applying such a patch. I don't want HDT HH in my game, but it's easier to patch it than to fix all the boots in the Nini stuff, and in similar packs by modelers that strangely prefer HDT HH and will not let go of it. To say it's made obsolete is wrong in a practical sense, because those content creators will not stop using it, and if you want their mods to work you either have to fix them yourself, or put up with it. That said, if anyone has patched all of Nini to use NiOverride, please post it And let us not forget that having HDT HH installed makes sexlab take ages to start up a scene if clear heels is enabled... And taking longer the longer a game has gone on, since it'll scan all magic effects looking for the heel one. 1
donttouchmethere Posted March 16, 2020 Posted March 16, 2020 11 hours ago, LazyBoot said: And taking longer the longer a game has gone on Thx you! I was always curious what caused that.
HazeITree Posted March 16, 2020 Posted March 16, 2020 I'm having a problem, I played Skyrim with DD for quite a while. It worked perfectly, everything was fine. However, eventually I went off it for a while. About a month later, I come back and play it again. I'm horny, so I put on a Devious Device... And get no text. I reinstall them, run FNIS and Bodyslide and LOOT and then play Skyrim again. Still, no text. I can take them on and off at will. I try deactivating my DD addons so it's just Integration, Assets and Expansion, reinstall those three and run the programs again. Still nothing. I'm lost on what to do by this point, and I'm really hoping someone can help me
HazeITree Posted March 16, 2020 Posted March 16, 2020 I'm having a problem, I played Skyrim with DD for quite a while. It worked perfectly, everything was fine. However, eventually I went off it for a while. About a month later, I come back and play it again. I'm horny, so I put on a Devious Device... And get no text. I reinstall them, run FNIS and Bodyslide and LOOT and then play Skyrim again. Still, no text. I can take them on and off at will. I try deactivating my DD addons so it's just Integration, Assets and Expansion, reinstall those three and run the programs again. Still nothing. I'm lost on what to do by this point, and I'm really hoping someone can help me I fixed this by reinstalling it, but now I have the problem of whenever I go back a save DD just... Stops working. Goddamit
Xuvish Posted March 16, 2020 Posted March 16, 2020 Having an issue with being shackled by armbinder, yoke, or shackles. My arms are hanging down my side like I'm walking. The only thing I've done recently is that I had 4.3 installed. I upgraded my slave run to 3.0, then I had to down grade to DDI 4.1. I've attached a screen shot. Is this because I downgraded from 4.3 to 4.1? Is there something you can do to fix? Do you need to see my full Load order and installed mods? Thanks, ScreenShot28.bmp
tinkerbelle Posted March 17, 2020 Posted March 17, 2020 21 hours ago, Xuvish said: Having an issue with being shackled by armbinder, yoke, or shackles. My arms are hanging down my side like I'm walking. The only thing I've done recently is that I had 4.3 installed. I upgraded my slave run to 3.0, then I had to down grade to DDI 4.1. I've attached a screen shot. Is this because I downgraded from 4.3 to 4.1? Is there something you can do to fix? Do you need to see my full Load order and installed mods? Thanks, ScreenShot28.bmp 2.64 MB · 1 download Look through the Slaverun discussions. There are patches available from users to remove the dependency on a particular DDI V4.
Fakula Posted March 26, 2020 Posted March 26, 2020 Bad News: CTD if my PC ar put on an armbinder... Fresh install, Papyrus.0.log quicksave.skse
donttouchmethere Posted March 26, 2020 Posted March 26, 2020 10 hours ago, Fakula said: Bad News: CTD if my PC ar put on an armbinder... Is that all you have installed? (I see you have 130 more mods) No XPMSE? A Load Order would help more and FNIS output. You only uploaded the quicksave.skse without the *.ess. You might have to recheck all the requirements of the requirements. 1
darktej Posted March 26, 2020 Posted March 26, 2020 7 minutes ago, Fakula said: Bad News: CTD if my PC ar put on an armbinder... Fresh install, Papyrus.0.log 1.02 MB · 0 downloads quicksave.skse 4.27 kB · 0 downloads I don't know how to read logs. but firstly have you run FNIS ? have you built the devices in bodyslide?
Fakula Posted March 26, 2020 Posted March 26, 2020 1 minute ago, donttouchmethere said: Is that all you have installed? (I see you 130 more mods) No XPMSE? A Load Order would help more and FNIS output. You only uploaded the quicksave.skse without the *.ess. You might have to recheck all the requirements of the requirements. fresh Install - the other mods ar "uninstalled" FNIS Behavior V7.6 26.03.2020 17:08:39 Skyrim 32bit: 1.9.32.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim\ (Steam) Skeleton(hkx) female: Default (99 bones) male: Default (99 bones) Reading DD V4.0.0 ... Reading DD2 V4.0.0 ... Reading DD3 V4.1.0 ... Reading DDSL V4.0.0 ... Reading FNISBase V7.6 ... Reading SexLab V1.62 ... Reading SexLabAroused V?.? ... Reading SexLabCreature V1.61 ... All Anim Lists scanned. Generating Behavior Files... Alternate Animation mods: 3 sets: 25 total groups: 140 added file slots: 1136 alternate files: 925 Creature Pack not installed 2690 animations for 8 mods successfully included (character) Vortex: no missing masters... quicksave.ess quicksave.ess.bak quicksave.skse
Fakula Posted March 26, 2020 Posted March 26, 2020 27 minutes ago, darktej said: I don't know how to read logs. but firstly have you run FNIS ? have you built the devices in bodyslide? Yes, and yes. But - if i dont run FNIS -> the Character dosnt have animations. But no CTD... But - if i dont run Bodyslide -> Invisible Devices. But no CTD..
darktej Posted March 26, 2020 Posted March 26, 2020 1 minute ago, Fakula said: Yes, and yes. But - if i dont run FNIS -> the Character dosnt have animations. But no CTD... But - if i dont run Bodyslide -> Invisible Devices. But no CTD.. as donttouchmethere said earlier. have you installed xpmse? can't think of anything else as of now
Fakula Posted March 26, 2020 Posted March 26, 2020 54 minutes ago, darktej said: as donttouchmethere said earlier. have you installed xpmse? can't think of anything else as of now Thanks, that worked,
darktej Posted March 26, 2020 Posted March 26, 2020 3 hours ago, Fakula said: Thanks, that worked, Awesome!
PowerBing Posted March 27, 2020 Posted March 27, 2020 How can I make my quest dialogue overwrite the gag talk dialogue? So if the player is wearing a gag and they talk to my NPC, they see the normal quest dialogue rather than a series of 'MMMMM's? I tried making the quest priority 100 but the gag talk still happens before I can initiate quest dialogue.
Tenri Posted March 27, 2020 Posted March 27, 2020 1 hour ago, PowerBing said: How can I make my quest dialogue overwrite the gag talk dialogue? So if the player is wearing a gag and they talk to my NPC, they see the normal quest dialogue rather than a series of 'MMMMM's? I tried making the quest priority 100 but the gag talk still happens before I can initiate quest dialogue. If you have to be gagged for the quest you can use a custom gag with the keyword zad_DeviousGagQuest and the gag speak won't happen ever while wearing that gag. (you could make a blocking dialogue that just points to the same things as the DDI one for NPCs that aren't used for the quest) Otherwise you would have to make the dialogue a blocking dialogue with the quest having a higher priority I believe, the priority won't matter if it isn't blocking. (highest priority blocking that is valid plays first no matter what anything else has) EDIT: For the first option you would want to add another custom keyword to the gag or something similar as a condition for the dialogue so your dialogue won't override any other mods quest gags.
Laura Posted March 28, 2020 Posted March 28, 2020 14 hours ago, PowerBing said: How can I make my quest dialogue overwrite the gag talk dialogue? So if the player is wearing a gag and they talk to my NPC, they see the normal quest dialogue rather than a series of 'MMMMM's? I tried making the quest priority 100 but the gag talk still happens before I can initiate quest dialogue. You can use blocking dialogue. Give your quest a high priority and make the dialogue blocking. If it's a custom NPC, all you have to do is put them in the zadDisableDialogueFaction. If you want circumvent DCUR's gag talk and device comments too, you'll also have to use blocking dialogue and give the quest a 91+ priority. So I suggest using blocking dialogue and giving the quest a priority of 95.
Yrral Posted March 28, 2020 Posted March 28, 2020 What hair is used on second and third pic? Is there a follower or preset for this character?
PowerBing Posted March 28, 2020 Posted March 28, 2020 14 hours ago, Tenri said: If you have to be gagged for the quest you can use a custom gag with the keyword zad_DeviousGagQuest and the gag speak won't happen ever while wearing that gag. (you could make a blocking dialogue that just points to the same things as the DDI one for NPCs that aren't used for the quest) Otherwise you would have to make the dialogue a blocking dialogue with the quest having a higher priority I believe, the priority won't matter if it isn't blocking. (highest priority blocking that is valid plays first no matter what anything else has) EDIT: For the first option you would want to add another custom keyword to the gag or something similar as a condition for the dialogue so your dialogue won't override any other mods quest gags. 1 hour ago, Laura 'Lokomootje' said: You can use blocking dialogue. Give your quest a high priority and make the dialogue blocking. If it's a custom NPC, all you have to do is put them in the zadDisableDialogueFaction. If you want circumvent DCUR's gag talk and device comments too, you'll also have to use blocking dialogue and give the quest a 91+ priority. So I suggest using blocking dialogue and giving the quest a priority of 95. Worked like a charm! Thank you very much :)
Elsidia Posted March 28, 2020 Posted March 28, 2020 I still not configure out why not work variables LockShieldTimerMin, LockShieldTimerMax. Is any ideas why?
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