tinkerbelle Posted March 17, 2020 Posted March 17, 2020 21 hours ago, Xuvish said: Having an issue with being shackled by armbinder, yoke, or shackles. My arms are hanging down my side like I'm walking. The only thing I've done recently is that I had 4.3 installed. I upgraded my slave run to 3.0, then I had to down grade to DDI 4.1. I've attached a screen shot. Is this because I downgraded from 4.3 to 4.1? Is there something you can do to fix? Do you need to see my full Load order and installed mods? Thanks, ScreenShot28.bmp 2.64 MB · 1 download Look through the Slaverun discussions. There are patches available from users to remove the dependency on a particular DDI V4.
Fakula Posted March 26, 2020 Posted March 26, 2020 Bad News: CTD if my PC ar put on an armbinder... Fresh install, Papyrus.0.log quicksave.skse
donttouchmethere Posted March 26, 2020 Posted March 26, 2020 10 hours ago, Fakula said: Bad News: CTD if my PC ar put on an armbinder... Is that all you have installed? (I see you have 130 more mods) No XPMSE? A Load Order would help more and FNIS output. You only uploaded the quicksave.skse without the *.ess. You might have to recheck all the requirements of the requirements. 1
darktej Posted March 26, 2020 Posted March 26, 2020 7 minutes ago, Fakula said: Bad News: CTD if my PC ar put on an armbinder... Fresh install, Papyrus.0.log 1.02 MB · 0 downloads quicksave.skse 4.27 kB · 0 downloads I don't know how to read logs. but firstly have you run FNIS ? have you built the devices in bodyslide?
Fakula Posted March 26, 2020 Posted March 26, 2020 1 minute ago, donttouchmethere said: Is that all you have installed? (I see you 130 more mods) No XPMSE? A Load Order would help more and FNIS output. You only uploaded the quicksave.skse without the *.ess. You might have to recheck all the requirements of the requirements. fresh Install - the other mods ar "uninstalled" FNIS Behavior V7.6 26.03.2020 17:08:39 Skyrim 32bit: 1.9.32.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim\ (Steam) Skeleton(hkx) female: Default (99 bones) male: Default (99 bones) Reading DD V4.0.0 ... Reading DD2 V4.0.0 ... Reading DD3 V4.1.0 ... Reading DDSL V4.0.0 ... Reading FNISBase V7.6 ... Reading SexLab V1.62 ... Reading SexLabAroused V?.? ... Reading SexLabCreature V1.61 ... All Anim Lists scanned. Generating Behavior Files... Alternate Animation mods: 3 sets: 25 total groups: 140 added file slots: 1136 alternate files: 925 Creature Pack not installed 2690 animations for 8 mods successfully included (character) Vortex: no missing masters... quicksave.ess quicksave.ess.bak quicksave.skse
Fakula Posted March 26, 2020 Posted March 26, 2020 27 minutes ago, darktej said: I don't know how to read logs. but firstly have you run FNIS ? have you built the devices in bodyslide? Yes, and yes. But - if i dont run FNIS -> the Character dosnt have animations. But no CTD... But - if i dont run Bodyslide -> Invisible Devices. But no CTD..
darktej Posted March 26, 2020 Posted March 26, 2020 1 minute ago, Fakula said: Yes, and yes. But - if i dont run FNIS -> the Character dosnt have animations. But no CTD... But - if i dont run Bodyslide -> Invisible Devices. But no CTD.. as donttouchmethere said earlier. have you installed xpmse? can't think of anything else as of now
Fakula Posted March 26, 2020 Posted March 26, 2020 54 minutes ago, darktej said: as donttouchmethere said earlier. have you installed xpmse? can't think of anything else as of now Thanks, that worked,
darktej Posted March 26, 2020 Posted March 26, 2020 3 hours ago, Fakula said: Thanks, that worked, Awesome!
PowerBing Posted March 27, 2020 Posted March 27, 2020 How can I make my quest dialogue overwrite the gag talk dialogue? So if the player is wearing a gag and they talk to my NPC, they see the normal quest dialogue rather than a series of 'MMMMM's? I tried making the quest priority 100 but the gag talk still happens before I can initiate quest dialogue.
Tenri Posted March 27, 2020 Posted March 27, 2020 1 hour ago, PowerBing said: How can I make my quest dialogue overwrite the gag talk dialogue? So if the player is wearing a gag and they talk to my NPC, they see the normal quest dialogue rather than a series of 'MMMMM's? I tried making the quest priority 100 but the gag talk still happens before I can initiate quest dialogue. If you have to be gagged for the quest you can use a custom gag with the keyword zad_DeviousGagQuest and the gag speak won't happen ever while wearing that gag. (you could make a blocking dialogue that just points to the same things as the DDI one for NPCs that aren't used for the quest) Otherwise you would have to make the dialogue a blocking dialogue with the quest having a higher priority I believe, the priority won't matter if it isn't blocking. (highest priority blocking that is valid plays first no matter what anything else has) EDIT: For the first option you would want to add another custom keyword to the gag or something similar as a condition for the dialogue so your dialogue won't override any other mods quest gags.
Laura Posted March 28, 2020 Posted March 28, 2020 14 hours ago, PowerBing said: How can I make my quest dialogue overwrite the gag talk dialogue? So if the player is wearing a gag and they talk to my NPC, they see the normal quest dialogue rather than a series of 'MMMMM's? I tried making the quest priority 100 but the gag talk still happens before I can initiate quest dialogue. You can use blocking dialogue. Give your quest a high priority and make the dialogue blocking. If it's a custom NPC, all you have to do is put them in the zadDisableDialogueFaction. If you want circumvent DCUR's gag talk and device comments too, you'll also have to use blocking dialogue and give the quest a 91+ priority. So I suggest using blocking dialogue and giving the quest a priority of 95.
Yrral Posted March 28, 2020 Posted March 28, 2020 What hair is used on second and third pic? Is there a follower or preset for this character?
PowerBing Posted March 28, 2020 Posted March 28, 2020 14 hours ago, Tenri said: If you have to be gagged for the quest you can use a custom gag with the keyword zad_DeviousGagQuest and the gag speak won't happen ever while wearing that gag. (you could make a blocking dialogue that just points to the same things as the DDI one for NPCs that aren't used for the quest) Otherwise you would have to make the dialogue a blocking dialogue with the quest having a higher priority I believe, the priority won't matter if it isn't blocking. (highest priority blocking that is valid plays first no matter what anything else has) EDIT: For the first option you would want to add another custom keyword to the gag or something similar as a condition for the dialogue so your dialogue won't override any other mods quest gags. 1 hour ago, Laura 'Lokomootje' said: You can use blocking dialogue. Give your quest a high priority and make the dialogue blocking. If it's a custom NPC, all you have to do is put them in the zadDisableDialogueFaction. If you want circumvent DCUR's gag talk and device comments too, you'll also have to use blocking dialogue and give the quest a 91+ priority. So I suggest using blocking dialogue and giving the quest a priority of 95. Worked like a charm! Thank you very much :)
Elsidia Posted March 28, 2020 Posted March 28, 2020 I still not configure out why not work variables LockShieldTimerMin, LockShieldTimerMax. Is any ideas why?
jijox91230 Posted March 28, 2020 Posted March 28, 2020 Hello. I used DD for a long time. But now i reinstalled skyrim after a few months so i did a fresh installation of all my mods. Now whenever i have DD enabled , i get infinite loading screen when loading outdoor... Can anyone help me ? Here is my load order : Spoiler 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 SexLab.esm 7 7 Devious Devices - Assets.esm 8 8 SexLabAroused.esm 9 9 Devious Devices - Integration.esm 10 a Devious Devices - Expansion.esm 11 b CreatureFramework.esm 12 c Schlongs of Skyrim - Core.esm 13 d ApachiiHair.esm 14 e ClimatesOfTamriel.esm 15 f ZaZAnimationPack.esm 16 10 HighResTexturePack01.esp 17 11 HighResTexturePack02.esp 18 12 HighResTexturePack03.esp 19 13 RLO - Interiors.esp 20 14 Dovabear.esp 21 15 MoreNastyCritters.esp 22 16 SexLab TDF Aggressive Prostitution.esp 23 17 SLAnimLoader.esp 24 18 SkyFalls + SkyMills + DG + DB.esp 25 19 SDO Full-LOD - Waterfall Effects.esp 26 1a RealisticWaterTwo.esp 27 1b SDO Full-LOD - The Morthal Swamp Complete.esp 28 1c RLO - Exteriors.esp 29 1d Hothtrooper44_ArmorCompilation.esp 30 1e SMIM-Merged-All.esp 31 1f RealisticWaterTwo - Legendary.esp 32 20 fallentreebridges.esp 33 21 SDO Full-LOD - Whiterun Trundra Creeks.esp 34 22 RealisticWaterTwo - Waves.esp 35 23 SexLab-AmorousAdventures.esp 36 24 SexLab_Dialogues.esp 37 25 Giants.esp 38 26 Skyrim Flora Overhaul.esp 39 27 Populated Skyrim Civil War.esp 40 28 RealisticWaterTwo - Dragonborn.esp 41 29 Giantess.esp 42 2a THMeeko.esp 43 2b Immersive Weapons.esp 44 2c jh_people2.esp 45 2d jh_dawnguard.esp 46 2e JH_dragonborn.esp 47 2f iLuvLoading.esp 48 30 Remodeled Armor - Vanilla Replacer - Dragonborn.esp 49 31 Remodeled Armor - Underwear.esp 50 32 Remodeled Armor - Vanilla Replacer - Dawnguard.esp 51 33 Remodeled Armor - Vanilla Replacer.esp 52 34 UIExtensions.esp 53 35 KS Hairdo's.esp 54 36 SGEyebrows.esp 55 37 12FemaleBrows.esp 56 38 SexLab Strapon.esp 57 39 SOS - Smurf Average Addon.esp 58 3a XPMSE.esp 59 3b SOSRaceMenu.esp 60 3c RaceMenuMorphsUUNP.esp 61 3d Hothtrooper44_Armor_Ecksstra.esp 62 3e Schlongs of Skyrim.esp 63 3f FNIS.esp 64 40 RaceMenu.esp 65 41 RaceMenuPlugin.esp 66 42 SkyUI.esp 67 43 RLO - Effects.esp 68 44 RLO - Illuminated Spells.esp 69 45 MintyLightningMod_COT_Patch.esp 70 46 mintylightningmod.esp 71 47 TrueStorms.esp 72 48 CoT-WeatherPatch.esp 73 49 TrueStorms-CoT-WeatherPatch.esp 74 4a Supreme Storms - Cot Version.esp 75 4b CoT-WeatherPatch_SupStorms.esp 76 4c TrueStorms-SupremeStorms-CoT.esp 77 4d CoT-WeatherPatch_NL1.esp 78 4e CoT-WeatherPatch_Snow-10.esp 79 4f ClimatesOfTamriel-Dragonborn-Patch.esp 80 50 CoT-WeatherPatch_DB.esp 81 51 ClimatesOfTamriel-Dawnguard-Patch.esp 82 52 Skyrim Particle Patch for ENB - Flame Atronach Fix.esp 83 53 Watercolor_for_ENB_RWT.esp 84 54 RealisticWaterTwo - Waves - Dawnguard.esp 85 55 SRG Enhanced Trees Activator.esp 86 56 SexLab_Solutions.esp 87 57 SexLabTools.esp 88 58 garm_companion.esp 89 59 The Seven Wonders of Leyenda.esp 90 5a SDO Full-LOD - Giant Campfires.esp 91 5b RealisticWaterTwo - Dawnguard.esp 92 5c TheEyesOfBeauty.esp
Zaflis Posted March 28, 2020 Posted March 28, 2020 9 hours ago, Elsidia said: I still not configure out why not work variables LockShieldTimerMin, LockShieldTimerMax. Is any ideas why? You need a script patch for timed devices: https://www.loverslab.com/topic/21484-devious-devices-integration-43a-2019-09-10/page/468/?tab=comments#comment-2845624 Are you making a new/custom mod that uses them?
Elsidia Posted March 29, 2020 Posted March 29, 2020 9 hours ago, Zaflis said: Are you making a new/custom mod that uses them? Are this script work for Skyrim SE version? No i'm a little scripter, i start my experience with Fallout 4 scripting, mostly i check errors in devious device recompile, redesign bugs from this mod and try to add some different functionality to him. Most things i do for me and as devious devices on fallout 4 is abandoned then i do it only for me knowing that newest version not be updated. I interest on that timer because on that is build dcl se quest domina functionality and without those timers quest is ruined completely. I spend about 2 hours to study this script and miss this error) Silly me. At least i found some interesting ideas what can be transfer to fallout 4 dd. In Fallout version is only one check about wrists cuffs - then you can't equip or unequip other devices. But for straight jackets and mittens is not. I add some new if operands to check this too. I don't know how to use CK - all my work is in xedit, notepad++, and papyrus compiler from CK. Also i use nifscope, outfit studio, blender, online photopea. Have gimp too but for now no needs to use it. I recognize that in Skyrim meshes is more complicated than in Fallout 4) And i found that so easy can't be compile zadequip.psc because it's depends on others scripts and not compiled because in those script files CK found many errors. Still wonder how those mods works with so many errors. Something like that.
Elsidia Posted March 29, 2020 Posted March 29, 2020 9 hours ago, Zaflis said: You need a script patch for timed devices: Ok a timer works! Exelent! Thanks for help!) After a few test i found that all works as in script. Now only need replace timer variables in all timed equipment because there is put shield timer not simple timer. Maybe because of Fallout 4 but first i expect that shield timer works on struggle too. But after tests and study of script i understand that is only for keys.
Elsidia Posted March 29, 2020 Posted March 29, 2020 Can i ask question what's not directly linked to this thread? I found that in devious devices SE all armbinders is with key reference zero. That means you can unlock those devices only by unlock. Quest armbinders are with 100% keylock access difficulty, that means is no matter you have key or not. But simple armbinders have 95% keylock access difficulty. Is the same in this version that no keys needed for armbinders? Because of difficulty access to keylock that you have bonus to unlock this without key or in conversion process restraint key reference lost?
Hazeel Posted March 29, 2020 Posted March 29, 2020 Hi, I read the FAQ and i didn't find anything related to what i'm going to ask, so: Is there any way the chastity bra or belt to show up when i wear another armor or cloth over it?
SexDwarf2250 Posted March 30, 2020 Posted March 30, 2020 Just wondering, was there ever a post anywhere that explained the mechanics of how all the devices work and react, in detail?
Taki17 Posted March 30, 2020 Posted March 30, 2020 21 minutes ago, Hazeel said: Hi, I read the FAQ and i didn't find anything related to what i'm going to ask, so: Is there any way the chastity bra or belt to show up when i wear another armor or cloth over it? Turn off the device hider for the appropriate slots in the mod's MCM.
Hazeel Posted March 30, 2020 Posted March 30, 2020 55 minutes ago, Taki17 said: Turn off the device hider for the appropriate slots in the mod's MCM. Thank you!
Zaflis Posted March 30, 2020 Posted March 30, 2020 13 hours ago, Hazeel said: Is there any way the chastity bra or belt to show up when i wear another armor or cloth over it? That's DeviceHider from DD that hides devices based on visible slots. There is an MCM menu about it, where you can config individual slot combinations or just toggle the whole thing off by setting the DeviceHider to none. 13 hours ago, SexDwarf2250 said: Just wondering, was there ever a post anywhere that explained the mechanics of how all the devices work and react, in detail? Post for all the slowdowns and stuff, no. For some part they are also configured in DD's MCM menu. For example boots can cause player to trip, and you can set how often that happens. Chastity belt causes chafing and it triggers animation every once in a while etc. You interact with the devices by clicking on them in inventory. For this part it can fail if you have mods that conflict with the script, for example iEquip used to make it not work at all.
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