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Posted
8 hours ago, donttouchmethere said:

You're not using ZAP 8+ with TUFP together right?

Is there a conflict between the two? I didn't think either of them would mess with DD.

Posted
50 minutes ago, totorbanana said:

Is there a conflict between the two? I didn't think either of them would mess with DD.

All what TUFP provides is already in ZAZ 8+ (if you use that)

Make a test:

Remove TUFP and test ingame

Remove BanneredMareImmersiveSexualPlayground.esp and test ingame

Remove Aradia Devious Expansion (or use the update patch from the Aradia support topic) and test ingame

Posted
1 hour ago, donttouchmethere said:

All what TUFP provides is already in ZAZ 8+ (if you use that)

Make a test:

Remove TUFP and test ingame

Remove BanneredMareImmersiveSexualPlayground.esp and test ingame

Remove Aradia Devious Expansion (or use the update patch from the Aradia support topic) and test ingame

Tried it. Didn't change anything.

Posted
1 hour ago, totorbanana said:

Tried it. Didn't change anything.

Hope you ran FNIS everytime after mod removal (and cleaned the save or even better tried a new game).

BTW you could post your FNIS output, maybe there is something odd. => you could check if it helps to activate the gender specific animation patch

And there is the stuff we can't see with a LO. Like added alternative idles or animation replacers.

 

Posted

Hi everyone i need help with the devious devices mod , for first some items are invisible (i did the bodyslide batch build) in every race , i got a second problem when i use the nymph race the mesh are not working and some are invisible and some other seems buggy . I’ve tried so many thing hope you guys can help me solving this problem thanks

Posted
4 hours ago, donttouchmethere said:

Hope you ran FNIS everytime after mod removal (and cleaned the save or even better tried a new game).

BTW you could post your FNIS output, maybe there is something odd. => you could check if it helps to activate the gender specific animation patch

And there is the stuff we can't see with a LO. Like added alternative idles or animation replacers.

 

I did run FNIS after removing the mods. I'll try making a new game later tonight. I don't have any alternative idles or animation replacers. What do you mean by FNIS output? I'll post that too when I make the new game.

Posted
4 hours ago, totorbanana said:

FNIS output?

The lines you get if you use the FNIS generator.

I'm sorry if I can get you an on point solution, that's why I tell you just how I would proceed to find issues of that kind.

Other than the TUFP/ZAZ8+ combo - that hurts my feelings ^^ - I can't see a mod that is known to cause DD animation issues.

Something overwrites/interacts with the DDi animations or DDi/FNIS wasn't installed right.

Maybe your FNIS output gives more clues.

Also maybe you remember if you have overwritten FNIS files with something?

Just copy paste everything inclusive the warnings - if there are any - from the FNIS generator.

Looks like that on my setup:

Spoiler

FNIS Behavior V7.6 XXL   14.05.2020 21:12:04
Skyrim 32bit: 1.9.32.0 - D:\Steam\steamapps\common\Skyrim\ (Steam)

Skeleton(hkx) female: XPMS2HDT (126 bones)   male: XPMS2HDT (126 bones)
Patch: "GENDER Specific Animations"  
Patch: "SKELETON Arm Fix"  
Patch: * xp32's "New Animation for Running with Bow"  
Patch: * xp32's "New Animation for 1H Weapon"  
Patch: * xp32's "Momo Acrobatic Jump"  
Patch: * tktk1's "TK Dodge / Ultimate Combat"  (CTD:0,3%)

Reading AnimationsByLeito V1.0 ...     ChAnims:308     CTD:1,8%     pOpt:0,5%
Reading AnimationsByLeito_Aggressive V1.0 ...     ChAnims:145     CTD:0,9%     pOpt:0,2%
Reading AnimationsByLeito_Creatures V1.0 ...     ChAnims:136     CTD:0,8%     pOpt:0,2%
Reading AnimationsByLeito_Furniture V1.0 ...     ChAnims:185     CTD:1,2%     pOpt:0,3%
Reading Anubs Creature V1.0 ...     ChAnims:467     CTD:2,8%     pOpt:0,6%
Reading Anubs Human V1.0 ...     ChAnims:898     CTD:5,3%     pOpt:1,2%
Reading Babo Creature V1.0 ...     ChAnims:174     CTD:1,1%     pOpt:0,3%
Reading Babo Human V1.0 ...     ChAnims:377     CTD:2,3%     pOpt:0,6%
Reading Bathing in Skyrim V?.? ...     ChAnims:14     CTD:0,1%     pOpt:0,0%
Reading Billyy_CreatureBeasts V1.0 ...     ChAnims:264     CTD:1,6%     pOpt:0,4%
Reading Billyy_CreatureConstructs V1.0 ...     ChAnims:145     CTD:0,9%     pOpt:0,2%
Reading Billyy_CreatureFurniture V1.0 ...     ChAnims:86     CTD:0,6%     pOpt:0,2%
Reading Billyy_CreatureHumanoids V1.0 ...     ChAnims:305     CTD:1,9%     pOpt:0,5%
Reading Billyy_CreatureInsects V1.0 ...     ChAnims:190     CTD:1,2%     pOpt:0,3%
Reading Billyy_CreatureMisc V1.0 ...     ChAnims:100     CTD:0,6%     pOpt:0,2%
Reading Billyy_Human V1.0 ...     ChAnims:491     CTD:3,0%     pOpt:0,7%
Reading Billyy_HumanDD V1.0 ...     ChAnims:200     CTD:1,2%     pOpt:0,3%
Reading Billyy_HumanFurniture V1.0 ...     ChAnims:142     CTD:0,9%     pOpt:0,2%
Reading Billyy_HumanLesbian V1.0 ...     ChAnims:150     CTD:0,9%     pOpt:0,2%
Reading CobaltAnimations V1.0 ...     ChAnims:160     CTD:1,0%     pOpt:0,2%
Reading dcc-display-model-2 V102 ...     ChAnims:76     CTD:0,9%     pOpt:0,6%
Reading dcc-soulgem-oven-000 V300 ...     ChAnims:2     CTD:0,0%     pOpt:0,0%
Reading DD V4.0.0 ...     ChAnims:635(493)     CTD:11,2%     pOpt:1,0%
Reading DD2 V4.0.0 ...     ChAnims:330(330)     CTD:9,3%     pOpt:0,0%
Reading DD3 V4.1.0 ...     ChAnims:102(102)     CTD:2,5%     pOpt:0,0%
Reading DDSL V4.0.0 ...     ChAnims:410     CTD:2,8%     pOpt:0,9%
Reading DeviousFollowers V1.00 ...     ChAnims:34(34)     CTD:1,3%     pOpt:0,0%
Reading Deviously Cursed Loot V6.3 ...     ChAnims:23     CTD:0,2%     pOpt:0,1%
Reading DI_Redone V1.0 ...     ChAnims:12     CTD:0,1%     pOpt:0,0%
Reading EstrusChaurus V4.35 ...     ChAnims:0     CTD:0,0%     pOpt:0,0%
Reading FNISBase V7.6 ...     ChAnims:0     CTD:0,0%     pOpt:0,0%
Reading FNISCreatureVersion V7.6 ...     ChAnims:0     CTD:0,0%     pOpt:0,0%
Reading FNISSpells V5.0.1 ...     ChAnims:94     CTD:0,6%     pOpt:0,0%
        NOTE: FNISSpells uses outdated behavior file (may invalidate CTD Load calculation)
Reading MomoAJ V?.? ...     ChAnims:2     CTD:0,0%     pOpt:0,0%
        NOTE: MomoAJ uses outdated behavior file (may invalidate CTD Load calculation)
Reading MoreNastyCritters V1.0 ...     ChAnims:344     CTD:2,2%     pOpt:0,6%
Reading NibblesAnims_Creature V1.0 ...     ChAnims:122     CTD:0,8%     pOpt:0,2%
Reading NibblesAnims_Creature_Object V1.0 ...     ChAnims:16     CTD:0,1%     pOpt:0,0%
Reading NibblesAnims_Human V1.0 ...     ChAnims:284     CTD:1,7%     pOpt:0,4%
Reading NibblesAnims_Object V1.0 ...     ChAnims:153     CTD:0,9%     pOpt:0,2%
Reading PAHE V5 ...     ChAnims:14     CTD:0,2%     pOpt:0,1%
Reading PAH_HomeSweetHome V1.00 ...     ChAnims:6     CTD:0,0%     pOpt:0,0%
Reading PsycheAnimation V1.0 ...     ChAnims:103     CTD:0,7%     pOpt:0,2%
Reading PsycheCreature V1.0 ...     ChAnims:48     CTD:0,3%     pOpt:0,1%
Reading sanguinesDebauchery
>>Warning: Inconsistent mod sanguinesDebauchery. Number of animations differs between FNIS List (86) and corresponding behavior file (94)<<
 V?.? ...     ChAnims:103(17)     CTD:1,2%     pOpt:0,0%
        NOTE: sanguinesDebauchery uses outdated behavior file (may invalidate CTD Load calculation)
Reading SexLab V1.62 ...     ChAnims:1025     CTD:6,5%     pOpt:1,7%
Reading SexLabAroused V?.? ...     ChAnims:5     CTD:0,1%     pOpt:0,0%
Reading SexLabCreature V1.61 ...     ChAnims:178     CTD:1,2%     pOpt:0,3%
Reading SexLabTDFAggressiveProstitution V?.? ...     ChAnims:25     CTD:0,1%     pOpt:0,0%
        NOTE: SexLabTDFAggressiveProstitution uses outdated behavior file (may invalidate CTD Load calculation)
Reading SexLab_Aroused_Creatures V1.0 ...     ChAnims:1     CTD:0,0%     pOpt:0,0%
Reading SH_animFurn V1.0 ...     ChAnims:24     CTD:0,2%     pOpt:0,0%
Reading SkyrimChainBeasts V?.? ...     ChAnims:68(68)     CTD:1,7%     pOpt:0,0%
Reading XPMSE V7.2 ...     ChAnims:164(164)     CTD:2,2%     pOpt:0,0%
Reading ZaZAnimationPack V8.00 ...     ChAnims:1669     CTD:7,9%     pOpt:0,1%
Reading ZaZAnimationPack+ V8.00 ...     ChAnims:42     CTD:0,2%     pOpt:0,0%
Reading zzEstrus V2.30 ...     ChAnims:254(12)     CTD:3,4%     pOpt:0,2%

All Anim Lists scanned. Generating Behavior Files...
 17 GENDER modifications for Animations\male
 64 GENDER modifications for Animations\female
Alternate Animation mods: 8 sets: 56 total groups: 202 added file slots: 1487 alternate files: 1220

Create Creature Behaviors ...
Reading Billyy_CreatureConstructs V1.0 ...
Reading MoreNastyCritters V1.0 ...
Reading Anubs Creature V1.0 ...
Reading Babo Creature V1.0 ...
Reading Billyy_CreatureBeasts V1.0 ...
Reading NibblesAnims_Creature V1.0 ...
Reading SexLabCreature V1.62 ...
Reading AnimationsByLeito_Creatures V1.0 ...
Reading Billyy_CreatureHumanoids V1.0 ...
Reading Billyy_CreatureFurniture V1.0 ...
Reading Billyy_CreatureInsects V1.0 ...
Reading Billyy_CreatureMisc V1.0 ...
Reading NibblesAnims_Creature_Object V1.0 ...
Reading SH_animFurn V1.0 ...
Reading PsycheCreature V1.0 ...
Reading SexLab_Aroused_Creatures V1.0 ...

 11305 animations for 55 mods successfully included (character).
ChAnims: 11305  CTD:87,9%  pOpt:14,0%  max: 12865  LC: 22989 (max. 26162)

 3944 animations for 16 mods and 45 creatures successfully included..
 1 Warning(s).

Missing AnimFile mt_jumpfallback.hkx for character, mod MomoAJ
 1 possible consistence issues

 

Posted
4 hours ago, donttouchmethere said:

The lines you get if you use the FNIS generator.

I'm sorry if I can get you an on point solution, that's why I tell you just how I would proceed to find issues of that kind.

Other than the TUFP/ZAZ8+ combo - that hurts my feelings ^^ - I can't see a mod that is known to cause DD animation issues.

Something overwrites/interacts with the DDi animations or DDi/FNIS wasn't installed right.

Maybe your FNIS output gives more clues.

Also maybe you remember if you have overwritten FNIS files with something?

Just copy paste everything inclusive the warnings - if there are any - from the FNIS generator.

Looks like that on my setup:

  Reveal hidden contents

FNIS Behavior V7.6 XXL   14.05.2020 21:12:04
Skyrim 32bit: 1.9.32.0 - D:\Steam\steamapps\common\Skyrim\ (Steam)

Skeleton(hkx) female: XPMS2HDT (126 bones)   male: XPMS2HDT (126 bones)
Patch: "GENDER Specific Animations"  
Patch: "SKELETON Arm Fix"  
Patch: * xp32's "New Animation for Running with Bow"  
Patch: * xp32's "New Animation for 1H Weapon"  
Patch: * xp32's "Momo Acrobatic Jump"  
Patch: * tktk1's "TK Dodge / Ultimate Combat"  (CTD:0,3%)

Reading AnimationsByLeito V1.0 ...     ChAnims:308     CTD:1,8%     pOpt:0,5%
Reading AnimationsByLeito_Aggressive V1.0 ...     ChAnims:145     CTD:0,9%     pOpt:0,2%
Reading AnimationsByLeito_Creatures V1.0 ...     ChAnims:136     CTD:0,8%     pOpt:0,2%
Reading AnimationsByLeito_Furniture V1.0 ...     ChAnims:185     CTD:1,2%     pOpt:0,3%
Reading Anubs Creature V1.0 ...     ChAnims:467     CTD:2,8%     pOpt:0,6%
Reading Anubs Human V1.0 ...     ChAnims:898     CTD:5,3%     pOpt:1,2%
Reading Babo Creature V1.0 ...     ChAnims:174     CTD:1,1%     pOpt:0,3%
Reading Babo Human V1.0 ...     ChAnims:377     CTD:2,3%     pOpt:0,6%
Reading Bathing in Skyrim V?.? ...     ChAnims:14     CTD:0,1%     pOpt:0,0%
Reading Billyy_CreatureBeasts V1.0 ...     ChAnims:264     CTD:1,6%     pOpt:0,4%
Reading Billyy_CreatureConstructs V1.0 ...     ChAnims:145     CTD:0,9%     pOpt:0,2%
Reading Billyy_CreatureFurniture V1.0 ...     ChAnims:86     CTD:0,6%     pOpt:0,2%
Reading Billyy_CreatureHumanoids V1.0 ...     ChAnims:305     CTD:1,9%     pOpt:0,5%
Reading Billyy_CreatureInsects V1.0 ...     ChAnims:190     CTD:1,2%     pOpt:0,3%
Reading Billyy_CreatureMisc V1.0 ...     ChAnims:100     CTD:0,6%     pOpt:0,2%
Reading Billyy_Human V1.0 ...     ChAnims:491     CTD:3,0%     pOpt:0,7%
Reading Billyy_HumanDD V1.0 ...     ChAnims:200     CTD:1,2%     pOpt:0,3%
Reading Billyy_HumanFurniture V1.0 ...     ChAnims:142     CTD:0,9%     pOpt:0,2%
Reading Billyy_HumanLesbian V1.0 ...     ChAnims:150     CTD:0,9%     pOpt:0,2%
Reading CobaltAnimations V1.0 ...     ChAnims:160     CTD:1,0%     pOpt:0,2%
Reading dcc-display-model-2 V102 ...     ChAnims:76     CTD:0,9%     pOpt:0,6%
Reading dcc-soulgem-oven-000 V300 ...     ChAnims:2     CTD:0,0%     pOpt:0,0%
Reading DD V4.0.0 ...     ChAnims:635(493)     CTD:11,2%     pOpt:1,0%
Reading DD2 V4.0.0 ...     ChAnims:330(330)     CTD:9,3%     pOpt:0,0%
Reading DD3 V4.1.0 ...     ChAnims:102(102)     CTD:2,5%     pOpt:0,0%
Reading DDSL V4.0.0 ...     ChAnims:410     CTD:2,8%     pOpt:0,9%
Reading DeviousFollowers V1.00 ...     ChAnims:34(34)     CTD:1,3%     pOpt:0,0%
Reading Deviously Cursed Loot V6.3 ...     ChAnims:23     CTD:0,2%     pOpt:0,1%
Reading DI_Redone V1.0 ...     ChAnims:12     CTD:0,1%     pOpt:0,0%
Reading EstrusChaurus V4.35 ...     ChAnims:0     CTD:0,0%     pOpt:0,0%
Reading FNISBase V7.6 ...     ChAnims:0     CTD:0,0%     pOpt:0,0%
Reading FNISCreatureVersion V7.6 ...     ChAnims:0     CTD:0,0%     pOpt:0,0%
Reading FNISSpells V5.0.1 ...     ChAnims:94     CTD:0,6%     pOpt:0,0%
        NOTE: FNISSpells uses outdated behavior file (may invalidate CTD Load calculation)
Reading MomoAJ V?.? ...     ChAnims:2     CTD:0,0%     pOpt:0,0%
        NOTE: MomoAJ uses outdated behavior file (may invalidate CTD Load calculation)
Reading MoreNastyCritters V1.0 ...     ChAnims:344     CTD:2,2%     pOpt:0,6%
Reading NibblesAnims_Creature V1.0 ...     ChAnims:122     CTD:0,8%     pOpt:0,2%
Reading NibblesAnims_Creature_Object V1.0 ...     ChAnims:16     CTD:0,1%     pOpt:0,0%
Reading NibblesAnims_Human V1.0 ...     ChAnims:284     CTD:1,7%     pOpt:0,4%
Reading NibblesAnims_Object V1.0 ...     ChAnims:153     CTD:0,9%     pOpt:0,2%
Reading PAHE V5 ...     ChAnims:14     CTD:0,2%     pOpt:0,1%
Reading PAH_HomeSweetHome V1.00 ...     ChAnims:6     CTD:0,0%     pOpt:0,0%
Reading PsycheAnimation V1.0 ...     ChAnims:103     CTD:0,7%     pOpt:0,2%
Reading PsycheCreature V1.0 ...     ChAnims:48     CTD:0,3%     pOpt:0,1%
Reading sanguinesDebauchery
>>Warning: Inconsistent mod sanguinesDebauchery. Number of animations differs between FNIS List (86) and corresponding behavior file (94)<<
 V?.? ...     ChAnims:103(17)     CTD:1,2%     pOpt:0,0%
        NOTE: sanguinesDebauchery uses outdated behavior file (may invalidate CTD Load calculation)
Reading SexLab V1.62 ...     ChAnims:1025     CTD:6,5%     pOpt:1,7%
Reading SexLabAroused V?.? ...     ChAnims:5     CTD:0,1%     pOpt:0,0%
Reading SexLabCreature V1.61 ...     ChAnims:178     CTD:1,2%     pOpt:0,3%
Reading SexLabTDFAggressiveProstitution V?.? ...     ChAnims:25     CTD:0,1%     pOpt:0,0%
        NOTE: SexLabTDFAggressiveProstitution uses outdated behavior file (may invalidate CTD Load calculation)
Reading SexLab_Aroused_Creatures V1.0 ...     ChAnims:1     CTD:0,0%     pOpt:0,0%
Reading SH_animFurn V1.0 ...     ChAnims:24     CTD:0,2%     pOpt:0,0%
Reading SkyrimChainBeasts V?.? ...     ChAnims:68(68)     CTD:1,7%     pOpt:0,0%
Reading XPMSE V7.2 ...     ChAnims:164(164)     CTD:2,2%     pOpt:0,0%
Reading ZaZAnimationPack V8.00 ...     ChAnims:1669     CTD:7,9%     pOpt:0,1%
Reading ZaZAnimationPack+ V8.00 ...     ChAnims:42     CTD:0,2%     pOpt:0,0%
Reading zzEstrus V2.30 ...     ChAnims:254(12)     CTD:3,4%     pOpt:0,2%

All Anim Lists scanned. Generating Behavior Files...
 17 GENDER modifications for Animations\male
 64 GENDER modifications for Animations\female
Alternate Animation mods: 8 sets: 56 total groups: 202 added file slots: 1487 alternate files: 1220

Create Creature Behaviors ...
Reading Billyy_CreatureConstructs V1.0 ...
Reading MoreNastyCritters V1.0 ...
Reading Anubs Creature V1.0 ...
Reading Babo Creature V1.0 ...
Reading Billyy_CreatureBeasts V1.0 ...
Reading NibblesAnims_Creature V1.0 ...
Reading SexLabCreature V1.62 ...
Reading AnimationsByLeito_Creatures V1.0 ...
Reading Billyy_CreatureHumanoids V1.0 ...
Reading Billyy_CreatureFurniture V1.0 ...
Reading Billyy_CreatureInsects V1.0 ...
Reading Billyy_CreatureMisc V1.0 ...
Reading NibblesAnims_Creature_Object V1.0 ...
Reading SH_animFurn V1.0 ...
Reading PsycheCreature V1.0 ...
Reading SexLab_Aroused_Creatures V1.0 ...

 11305 animations for 55 mods successfully included (character).
ChAnims: 11305  CTD:87,9%  pOpt:14,0%  max: 12865  LC: 22989 (max. 26162)

 3944 animations for 16 mods and 45 creatures successfully included..
 1 Warning(s).

Missing AnimFile mt_jumpfallback.hkx for character, mod MomoAJ
 1 possible consistence issues

Here's mine:

 

Spoiler

FNIS Behavior V7.6 XXL   5/14/2020 8:05:59 PM
Skyrim 32bit: 1.9.32.0 - R:\SteamLibrary\steamapps\common\Skyrim\ (Steam)

Skeleton(hkx) female: XPMS2HDT (126 bones)   male: XPMS2HDT (126 bones)
Patch: "GENDER Specific Animations"  
Patch: "SKELETON Arm Fix"  

Reading 3jiou V1.0 ...     ChAnims:443     CTD:2.3%     pOpt:0.4%
Reading Anubs Futa V1.0 ...     ChAnims:46     CTD:0.6%     pOpt:0.4%
        NOTE: Anubs Futa has at least one identical -AV defined in both 's' and '+' line
Reading Anubs Human V1.0 ...     ChAnims:898     CTD:5.3%     pOpt:1.2%
Reading Babo Human V1.0 ...     ChAnims:377     CTD:2.3%     pOpt:0.6%
Reading CobaltAnimations V1.0 ...     ChAnims:148     CTD:0.9%     pOpt:0.2%
Reading dcc-display-model-2 V102 ...     ChAnims:76     CTD:0.9%     pOpt:0.6%
Reading DD V4.0.0 ...     ChAnims:635(493)     CTD:11.2%     pOpt:1.0%
Reading DD2 V4.0.0 ...     ChAnims:330(330)     CTD:9.3%     pOpt:0.0%
Reading DD3 V4.1.0 ...     ChAnims:102(102)     CTD:2.5%     pOpt:0.0%
Reading DDSL V4.0.0 ...     ChAnims:410     CTD:2.8%     pOpt:0.9%
Reading DogmaMods V1.0 ...     ChAnims:608     CTD:3.3%     pOpt:0.6%
Reading FNISBase V7.6 ...     ChAnims:0     CTD:0.0%     pOpt:0.0%
Reading milkypack V1.0 ...     ChAnims:400     CTD:2.5%     pOpt:0.6%
Reading NCK30 V1.0 ...     ChAnims:120     CTD:0.8%     pOpt:0.2%
Reading SexLab V1.62 ...     ChAnims:1025     CTD:6.5%     pOpt:1.7%
Reading SexLabAroused V?.? ...     ChAnims:5     CTD:0.1%     pOpt:0.0%
Reading SexLabCreature V1.61 ...     ChAnims:178     CTD:1.2%     pOpt:0.3%
Reading XPMSE V7.2 ...     ChAnims:164(164)     CTD:2.2%     pOpt:0.0%
Reading ZaZAnimationPack V8.00 ...     ChAnims:1669     CTD:7.9%     pOpt:0.1%
Reading ZaZAnimationPack+ V8.00 ...     ChAnims:42     CTD:0.2%     pOpt:0.0%
Reading zzEstrus V2.30 ...     ChAnims:254(12)     CTD:3.4%     pOpt:0.2%

All Anim Lists scanned. Generating Behavior Files...
No GENDER directory male
No GENDER directory female
Alternate Animation mods: 5 sets: 45 total groups: 178 added file slots: 1358 alternate files: 1101

Creature Pack not installed

 7930 animations for 21 mods successfully included (character)
ChAnims: 7930(1101)  CTD:63.9%  pOpt:9.0%  max: 12401  LC: 16729 (max. 26162)

 

Posted
7 hours ago, totorbanana said:

Reading DogmaMods V1.0 ...

What is that?

AH! Dogma SLAL!

7 hours ago, totorbanana said:

No GENDER directory male
No GENDER directory female

Seems my idea of using the FNIS gender patch wasn't helpful either.

 

I can't see any issues with your FNIS output.

 

I'm out of ideas.

Maybe somehow the installation of DDi and DDx is messed up?

 

Wait! How do you start your game?

Usually on a new game DDi needs at least one save/load cycle to update itself.

How do you start your game? Don't say "vanilla start" ^^

If you have no alternate start mod, try LAL => time in LAL Prison gives the mods time to load and update themselves properly.

Could be that DDi never got it's self-update done on a new game ?

 

Does this work for you?:

41 29     dD Enchanted Chests.esp above zzEstrus in LO

Did you ever see a dDEC trap trigger?

 

Posted
5 hours ago, donttouchmethere said:

What is that?

AH! Dogma SLAL!

Seems my idea of using the FNIS gender patch wasn't helpful either.

 

I can't see any issues with your FNIS output.

 

I'm out of ideas.

Maybe somehow the installation of DDi and DDx is messed up?

 

Wait! How do you start your game?

Usually on a new game DDi needs at least one save/load cycle to update itself.

How do you start your game? Don't say "vanilla start" ^^

If you have no alternate start mod, try LAL => time in LAL Prison gives the mods time to load and update themselves properly.

Could be that DDi never got it's self-update done on a new game ?

 

Does this work for you?:

41 29     dD Enchanted Chests.esp above zzEstrus in LO

Did you ever see a dDEC trap trigger?

 

I don't have any alternate start mod, so I guess I'll try that. I have not actually seen a dDEC trap trigger, although I haven't really gone dungeon-crawling very often.

Posted
13 hours ago, totorbanana said:

I don't have any alternate start mod, so I guess I'll try that. I have not actually seen a dDEC trap trigger, although I haven't really gone dungeon-crawling very often.

Cool, so there is still a chance to fix your DD behavior ?

I recommend to move dDEC below zzEstrus to make sure it will work. :classic_lightbulb:

Posted
On 5/14/2020 at 5:37 PM, anacondatime said:

Hi everyone i need help with the devious devices mod , for first some items are invisible (i did the bodyslide batch build) in every race , i got a second problem when i use the nymph race the mesh are not working and some are invisible and some other seems buggy . I’ve tried so many thing hope you guys can help me solving this problem thanks

Check your "Game Data Path" at BodySlide settings, because completed work (.nif and etc) could placed in wrong folder, not in "Skyrim\Data\" where they must be.
I had same problem with invisible items, until i locate 'meshes' folder in main Skyrim directoriy.

Posted

I'm running devious devices, integration, expansion, and cursed loot so I'm not sure which would be causing this error but if anyone can post a fix/workaround it would be appreciated.

 

I can equip a devious item like a crotch rope and it appears visually correct but the inventory logic gets messed up. It doesn't show in the list of equipped items even though it is giving its effect and is drawn correctly. Also when equipping the item again the inventory can either (i) report there is an item already in the slot or (ii) pretend to equip/unequip in the inventory without actually making any change. Cursed loot's debug option to remove all items does not fix this.

 

I've had this happen numerous times. The game can appear to work well for long periods and have this hidden trap waiting for me. Cursed loot also removes and adds devices so often it is hard to keep track. If anyone could provide a fix, workaround, or clue to the cause it would be appreciated.

 

Is there a central resource for devious workarounds anywhere as googling shows other people have hit many of my problems previously but the old pages have been archived (or something) and are not accessible.

 

Edit - Updating this - I can have an item like a transparent rubber suit in my inventory. I can put it on my follower and take it off my follower. It seems fine, I try to put it on my character and I don't see any message about locking it on, it just shows as being equipped in my inventory and it visually appears on the character. However when I go back into the inventory later it shows as being unequipped, so I can't remove it, and if I try to equip it then either (a) it just shows as being equipped but nothing has changed or (b) it says there is an item already in the slot and I can't equip it. (If I sell the item then it still appears on the body and applies its effect without showing in the inventory.)

The cursed loot debug unequip does nothing to fix this. However, the devious devices debug unequip does remove the transparent rubber suit and the rubber suit is then working correctly when equipped after that. However other devices may still have this bug, meaning that I can force a work around for each item but I effectively stopped using the devices as the problem persists across my game.

Posted
1 hour ago, Scrab said:

Is there a way to check if an actor wears any regular device in dialogue conditions? (In the CK)

You can use the condition WornHasKeyword and use it to check the zad_Lockable keyword.

Posted

Hi, I have a problem with the chastity bra. It is very small and makes the breasts almost flat when worn. I have build DDs for bigger breast in bodyslide but it doesn't affect the bra. Same problem with the corset. Sometimes when moving the belly shines through.

And do you know what is wrong with Lydias breastsize? Its like bodyweight 1.5 and piercings just disappear inside them.

Posted
2 hours ago, permidion said:

I tried to uncheck the "consume keys" option, but the keys are still getting consummed.

Im using 4.3a

I didnt have this issue with 4.2

Playing with "consume keys" off is my usual way to play even during 4.3a. I haven't seen anything wrong with it.

 

The option mostly means the act when player uses the Unlock dialog to get a device off herself. If you mean keys are consumed when follower uses your keys then it depends on the other mod that adds that mechanic to followers.

 

@xyzxyz You need to batch build everything with morphs enabled. This also requires a good skeleton such as the XPMSE.

Posted

Hey I'm having a bodyslide issue with DD, none of the items are showing up in the groups filter (not as DDX or anything) and so I can't batch build them and they're all invisible in-game.

Posted
2 hours ago, justaguybye said:

Hey I'm having a bodyslide issue with DD, none of the items are showing up in the groups filter (not as DDX or anything) and so I can't batch build them and they're all invisible in-game.

> bad installation

> wrong handling of your mod manager

> Bodyslide not started via mod manager

> broken download

> missing requirements

 

pick your poison =D

Posted
2 hours ago, justaguybye said:

Hey I'm having a bodyslide issue with DD, none of the items are showing up in the groups filter (not as DDX or anything) and so I can't batch build them and they're all invisible in-game.

Have you tried searching in Outfit filter?

Make sure to completely clear Group Filter before you do.

Posted

Hey guys, let's have a little discussion about the current state of DDi gag mechanics, shall we?

 

To give a little context; recently I decided to play Skyrim again with a bunch of new DD mods (Deviously Vanilla, Sexlab Survival, etc) Only this time I didn't install DCL, which has been standard for me for years. Then I noticed - since DCL overrides DDi gag behavior - how "broken" things are.

 

Wearing a ballgag, I tried to interact with an npc:

 

"Nope, I can't make out what you're saying. Are these even real words?"
"Sorry, I have really no idea what you are trying to say. You need to get rid of your gag first."

 

I tried again and again and again with the same result. So I wonder: "What a heck? So now gags completely hinder quest progress?"

 

Then, using the Creation Kit, I inspected the dialogue conditions:

 

If current follower faction -> enable talk
If subject has 'zad_DialGagHard' keyword -> block dialogue unless player has 1 paper, 1 inkwell, 1 quill

 

Paper and ink? I didn't even know that was a thing! I'm not against it. I mean it's better than not being able to interact at all. But it makes no sense if the player is wearing any form of heavy bondage.

 

So it seems this "zad_DialGagHard" keyword is mostly used on ball gags. For the others we have:

 

If player doesn't have 'zad_DialGagRandom'  -> enable talk, otherwise 'gag talk minigame'

 

For those who don't know, the 'gag talk minigame' is a mod I developed myself 6 years ago and, later on, got merged with DDi: https://github.com/DeviousDevices/DDi/issues/12
Based on several suggestions at the time, my idea was to create a mechanic which would become increasingly easier as the player progressed - in a sense the character 'got used being gagged' - so we could have the best of both worlds; all the kinky fun at the beginning, but without becoming an annoyance in the long-term.

 

Thinking my mod got completely stripped away in the latest builds, I was happy to see that it's still there.. somehow. So my first question:

 

1) When/How does this 'zad_DialGagRandom' keyword trigger? I didn't find any more references for it anywhere.

 

Then, further analyzing the code, I notice the minigame is almost the same, except for the very last condition:
 

Enable player talk if player speechcraft < zadGagRNG(random integer)

So, unless I misinterpreted it, now not only it's mostly based on RNG luck, which contradicts my whole initial idea - but also gets even harder as player progress!!! Since speedcraft naturally increases, it becomes increasingly unlikely to be less than the random number. So my second question:

 

2) Was it really intended to be like this? Or am I misinterpreting it?

 

Please don't get me wrong, I'm not complaining. I much prefer DDi be in continuous development, whatever it may lead, than an abandoned project. I'm just curious;

Has anyone had a similar experience? What do you guys think about it?

 

Posted
4 hours ago, zenetx said:

Please don't get me wrong, I'm not complaining. I much prefer DDi be in continuous development, whatever it may lead, than an abandoned project. I'm just curious;

Has anyone had a similar experience? What do you guys think about it?

 

I'm not a big fan of DDanythingThatHampersQuestsOrFun, but I've noticed that with updates over the years the gag_miniquest hasn't played for me in a long time.  I liked having a means of eventually being able to do things I would normally do if I wasn't gagged.  Anymore, I almost always "unequipall" after a few tries and then add back the few DD things I can tolerate.  My speechcraft increases rather quickly, so the probably mistyped less-than sign is probably why.

 

Posted
8 hours ago, donttouchmethere said:

> bad installation

> wrong handling of your mod manager

> Bodyslide not started via mod manager

> broken download

> missing requirements

 

pick your poison =D

I'm using Mod Manager 2 and as far as I know I've set it up according to the numerous tutorials on youtube so I don't think its that and I start it through mod organizer. Its probably not the download or requirements because I've re-installed it and all of the Devious components several times just in case I lost something. I could still see it as me installing it wrong somehow since Bodyslide can't seem to find anything unless I manually place the Slidergroup files from Devious into the bodyslide Slidergroup folder, but every time I batch build with that it doesn't fix anything and I feel like I also might just be using it wrong. Any advise?

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