Jump to content

Recommended Posts

Posted
5 hours ago, tinkerbelle said:

With any luck, this is the right log and it's in a spoiler.  Thanks for any help.

Almost, i expected just the few text from the FNIS window after it finished generating.

Quote

Warning: Inconsistent mod sanguinesDebauchery. Number of animations differs between FNIS List (86) and corresponding behavior file (94)<<
 V?.? ...     ChAnims:103(17)     CTD:1.2%     pOpt:0.0%

There seems to be something wrong with your SD+ install.

Posted
11 hours ago, Zaflis said:

Almost, i expected just the few text from the FNIS window after it finished generating.

There seems to be something wrong with your SD+ install.

Thank you for looking at my log spam.  I know about the SD+ messages, but have no idea why FNIS is reporting a warning.  It's the latest version with the framework and patches.  However, offhand, I don't know why this would affect sexy moves.

 

Do you see any thing related to sexy moves?  I can't see anything wrong, but I know nothing about animation control.  FNIS appears to alphabetize it's lists, whether for just the log or if it affects animation generation, I can't say.

 

Posted

As soon as I opened The Forbidden Bookshelf, The Game Crashed to Desktop.  The The Slavegirl Mod also has a CTD With it's Books in the Trade Menu. I Believe there is an issue with the Book Section in The Trade Menues . This is the Second Mod that has This Issue of Crashing In Inventory Issue when you go to Book Section.  

Posted

There is a very high chance this is going to be another one of them posts where someone comes in tells me to click said button and like magic the game suddenly works and i get branded as a nub in a tub to someone on the internet. But i'm okay with that. Any help would be very much appreciated. 

 

So i am having trouble with the Devious Devices mod. Before you ask. no i don't know exactly which one. I'm helpful i know. 

Little bit of background. i've had the mods installed for a while now. Not really touched skyrim for a few months, so i just sorta left the game gathering dust. Got back in to it, loaded it up. decided to start a new character and things went a little south from there. 

 

Worth noting, i'm not very good with load orders. I tend to let loot handle that for me. So it could be down to loot setting an incorrect load order. Anyways. Below will be my load order and the ingame error message i get. 

 

I get two Text box pop ups. 

 

1- " Libs is none in zadNPCQuestScript. Incomplete uninstall/upgrade attempt? " I click ok as that is the only option. 

2- " A Fatal Error has occured with your installation of Devious Devices. Incomplete uninstall attempt perhaps? Aborting update Chain " 

 

So that's where i get a little confused, i never tried to uninstall any of the DD mods. I use MO2 with a seprate profile for sexlabs, before i left the game alone for a while i did to a complete mod overhaul of my main profile. and remove a bunch of mods as they were not playing nice. perhaps that could be an issue, but as they are seprate profiles. i'm not sure. 

 

As far as i can tell. all DD mods are up to date. 

 

Mod list: 

 

#Mod_Priority,#Mod_Status,#Mod_Name,#Mod_Version
"0000","+","DLC: HearthFires",""
"0001","+","DLC: Dragonborn",""
"0002","+","DLC: Dawnguard",""
"0003","+","SexLab Romance V1","d2020.1.3.0"
"0004","+","SexLabFramework v162 FULL","d2020.1.3.0"
"0006","+","SOS","d2020.1.4.0"
"0007","+","SOS F","d2020.1.4.0"
"0008","+","SOS patch","d2020.1.4.0"
"0009","+","SLAX - 29 -","d2020.1.5.0"
"0010","+","Devious Followers 2.07 -","d2020.1.5.0"
"0011","+","Devious Devices Integration","4.3.0.0"
"0012","+","Devious Devices Assets","3.0.0.0"
"0013","+","Devious Devices Expansion","4.3.0.0"
"0014","+","Deviously Cursed Loot","8.3.0.0"
"0015","+","DD Output BodySlide",""
"0019","+","Alternate Start - Live Another Life","3.1.7.0"
"0020","+","ApachiiSkyHair","1.6.0.0.Full"
"0026","+","BodySlide and Outfit Studio","4.9.1.0"
"0027","+","Breezehome TNF - Elianora's Flavour","1.2.0.0"
"0028","+","Calientes Beautiful Bodies Edition -CBBE-","3.4.0.0f"
"0034","+","FNIS Sexy Move","7.1.0.0"
"0035","+","Fores New Idles in Skyrim - FNIS","7.5.0.0"
"0037","+","HDT Bounce and Jiggles CBBE Edition","8.0.0.0"
"0038","+","HDT Physics Extensions","14.28.0.0"
"0043","+","Killer Keos Skimpy CBBE V2-V3 Armor Replacer -Work In Progress- by Killer Keo","f1.06"
"0055","+","RaceMenu","3.4.5.0"
"0057","+","sexy idle Animation","1.1.0.0"
"0058","+","Sexy Mannequins","2.0.0.0"
"0059","+","ShowRaceMenu Precache Killer","1.3.0.0"
"0062","+","SkyUI","5.1.0.0"
"0063","+","Sofia - The Funny Fully Voiced Follower",".2.51"
"0064","+","Sofia Customizer Redux - CBBE - 7.0","7.0.0.0"
"0067","+","UIExtensions","1.2.0.0"
"0068","+","Unofficial Skyrim Legendary Edition Patch","3.0.15.0"
"0069","+","XP32 Maximum Skeleton Extended","4.71.0.0"
"0070","+","ZMDs Feet Nail Texture Overlays for Race Menu CBBE HD-Any Skin Type","1.0.0.0"
 

 

Thanks in Advance for any help. i really do hope it's a nice and simple " you're being a nub. push this button or click this box " 

Posted

@bammy1989 

- DD Output Bodyslide is currently in the middle of the list. It's safer to have all Bodyslide and FNIS outputs last so that nothing will ever override them. Besides you should rename it something like "Bodyslide output". You shouldn't build only DD, you need to build absolutely every mod that supports Bodyslide.

- Try installing LOOT and run it from MO2. Then button at the top will sort the mods usually to right order. I know that install priority is not always same as load order but DD assets need to load before integration.

In the load order each mod shows tooltip to show their masters. Any ESP/ESM mod needs to have its masters loaded first.

 

Otherwise try installing all 3 DD mods again using the FOMOD installer.

Posted
2 hours ago, Zaflis said:

@bammy1989 

- DD Output Bodyslide is currently in the middle of the list. It's safer to have all Bodyslide and FNIS outputs last so that nothing will ever override them. Besides you should rename it something like "Bodyslide output". You shouldn't build only DD, you need to build absolutely every mod that supports Bodyslide.

- Try installing LOOT and run it from MO2. Then button at the top will sort the mods usually to right order. I know that install priority is not always same as load order but DD assets need to load before integration.

In the load order each mod shows tooltip to show their masters. Any ESP/ESM mod needs to have its masters loaded first.

 

Otherwise try installing all 3 DD mods again using the FOMOD installer.

Thanks, i'll look in to that, worth noting that the list i gave is actually incorect and is just my mod listm not my load order. only realised that after someone mentioned it 

Posted

I have few questions regarding playing this mod. For info, I have installed Devious Devices - Assets, Integration and Expansion mod.
1. Where can I find devices in game? Do I need additional mod to buy them or I just get them by AddItemMenu mod?
2. How do you remove device? I added devices on NPCs, but I couldn't remove them afterward, I needed some key.
I am only interested in using devices on NPCs (especially with Paradise Halls - Home Sweet Home slaves), but I have feeling I missed some step or mod.
Any tips are helpful, thanks in advance.

 

Posted
33 minutes ago, nikola2 said:

I have few questions regarding playing this mod. For info, I have installed Devious Devices - Assets, Integration and Expansion mod.
1. Where can I find devices in game? Do I need additional mod to buy them or I just get them by AddItemMenu mod?
2. How do you remove device? I added devices on NPCs, but I couldn't remove them afterward, I needed some key.
I am only interested in using devices on NPCs (especially with Paradise Halls - Home Sweet Home slaves), but I have feeling I missed some step or mod.
Any tips are helpful, thanks in advance.

 

if you are using just this mod along with intregration and assets. you can only add them via console or additemmenu mod. yes you do need keys to unlock the restraints. For piercings the piercing removal tool should unlock it. for chastity devices the chastity key unlocks them and  the rest is unlocked by the restraints key. if you want dd based mods you can find plenty of great ones here . hope this helps.

Posted
6 minutes ago, Resseacha1 said:

You are missing the devious devices - integration.esm file. This happens to be extremely important for the whole mod to work.

Well, that is this mod?

Posted
2 minutes ago, lluser1972 said:

Anyone know if there is a way to reactive the original Forbidden Bookcase Quests? Or another Mod the recreates it?

Tnx.

Unless you revert back to the older versions of this mod...no. Your best bet is to ask someone here if they have that version of the mod. Unfortunately I don't have it.

Posted

In the Devious Devices MCM, how would I go about disabling Pony Boots due to sex pose misalignments?  Step by step would be great and thank you in advance!  It's the first time I've had to seriously consider blocking out a specific bondage item so I'm a novice.

Posted
1 hour ago, Celedhring said:

In the Devious Devices MCM, how would I go about disabling Pony Boots due to sex pose misalignments?  Step by step would be great and thank you in advance!  It's the first time I've had to seriously consider blocking out a specific bondage item so I'm a novice.

High heels configs are in Sexlab MCM, not DD.

Posted
2 hours ago, Celedhring said:

In the Devious Devices MCM, how would I go about disabling Pony Boots due to sex pose misalignments?  Step by step would be great and thank you in advance!  It's the first time I've had to seriously consider blocking out a specific bondage item so I'm a novice.

 

You can't disable pony boots from the DD MCM, but any mods that are equipping them might have options in their own MCMs - for example, mods like cursed loot, deviously enslaved, devious followers, etc. It depends which other mods you're using, and their support threads might be a better place to ask. DD Integration itself doesn't equip devices, and I think all devious boots are from DD Expansion - which also doesn't equip anything by itself.

 

Although the sexlab MCM has an option you can select to clear heels height for animations, in my experience it doesn't seem to work reliably with devious boots.

Posted
4 hours ago, merManc said:

Although the sexlab MCM has an option you can select to clear heels height for animations, in my experience it doesn't seem to work reliably with devious boots.

It should be fine in my opinion at least. Try uninstalling hdtHighHeels if you still have it. DD and most other mods here require NiOverride (from RaceMenu) so i'm still not 100% sure if the 2 systems might not work properly when used together.

Even if you use HDT Physics Expansion the hdtHighHeels is redundant with NiOverride.

Posted
3 hours ago, Zaflis said:

It should be fine in my opinion at least. Try uninstalling hdtHighHeels if you still have it. DD and most other mods here require NiOverride (from RaceMenu) so i'm still not 100% sure if the 2 systems might not work properly when used together.

Even if you use HDT Physics Expansion the hdtHighHeels is redundant with NiOverride.

 

Thanks. I haven't used hdtHighHeels for years, and convert any mod that still uses it to NiOverride when I install them, although I generally try to use flat alternatives to heels.

 

Devious boots are the only ones I ever have problems with in sexlab animations. Everything else gets removed and the height offset is correctly adjusted. With devious boots, which of course stay locked on, my character sometimes gets correctly adjusted and sometimes doesn't. I have no idea why that happens, but I "fixed" it a while ago by editing all the devious boots meshes in NifSkope to change the NiO offset to zero. It means the boots sink into the ground when my character wears them, but I prefer that to misaligned, floating sex - which, if I use the positioning hotkeys to correct for, leads to misaligned, buried underground sex the next time that animation plays without heels. It also has the added benefit of not floating while sneaking. (The crawling on all fours animations work well in a devious setting, but hovering on all fours kind of ruins the effect.)

Posted

How about serving tray and feather duster gag? I reckon they would be quite good additions

Posted

I'm curious when we might see a roll-up of the various patches, fixes and updates that different people have posted to fix issues in 4.3a

It's pretty fiddly tracking all that stuff down, back through weeks of forum posts.

 

I also know that the hood slots are still all over the place, even with the patches.

 

Also, I know I've mentioned it before, but there really needs to be a way to at least determine whether a device is "manipulated" or not.

Being able to modify that variable through function calls would also be a plus.

 

This can really only be fixed at the DD level if mods want to rely on it.

 

The actual variable is just a variable - I don't see any issues with being able to get its value, or to modify it, so that items can be flipped between manipulated, or not, by mods.

 

Because it is a variable, not a property, right now, the only way to get at it is to create a script that inherits the object script and extends it.

You can then expose it various ways - such as creating a non-auto-property that modifies or reports the the value - and then scripts can get at it.

 

This only works for objects that get patched with the derivative script, so it's by no means ideal.

Posted
On 3/14/2020 at 2:37 PM, Zaflis said:

It should be fine in my opinion at least. Try uninstalling hdtHighHeels if you still have it. DD and most other mods here require NiOverride (from RaceMenu) so i'm still not 100% sure if the 2 systems might not work properly when used together.

HDT HH is completely compatible with NiOverride.

The problem with HDT HH is that is hammers the script engine, and it will may cause problems in your game.

 

While certain individuals continue to make "proven" assertions that it's impossible to overload the Papyrus system without spewing thousands of scripts, empirical experience seems to show that certain sensitive mods, like ME are often seriously impacted by it.

 

I have made a patch that reduces the update rate, which is posted on my blog.

If you have a large clothing pack that relies on it (such as Ninirim) then you can use it relatively safely by applying such a patch.

 

 

I don't want HDT HH in my game, but it's easier to patch it than to fix all the boots in the Nini stuff, and in similar packs by modelers that strangely prefer HDT HH and will not let go of it. To say it's made obsolete is wrong in a practical sense, because those content creators will not stop using it, and if you want their mods to work you either have to fix them yourself, or put up with it.

 

That said, if anyone has patched all of Nini to use NiOverride, please post it :) 

Posted
9 hours ago, Lupine00 said:

HDT HH is completely compatible with NiOverride.

The problem with HDT HH is that is hammers the script engine, and it will may cause problems in your game.

 

While certain individuals continue to make "proven" assertions that it's impossible to overload the Papyrus system without spewing thousands of scripts, empirical experience seems to show that certain sensitive mods, like ME are often seriously impacted by it.

 

I have made a patch that reduces the update rate, which is posted on my blog.

If you have a large clothing pack that relies on it (such as Ninirim) then you can use it relatively safely by applying such a patch.

 

 

I don't want HDT HH in my game, but it's easier to patch it than to fix all the boots in the Nini stuff, and in similar packs by modelers that strangely prefer HDT HH and will not let go of it. To say it's made obsolete is wrong in a practical sense, because those content creators will not stop using it, and if you want their mods to work you either have to fix them yourself, or put up with it.

 

That said, if anyone has patched all of Nini to use NiOverride, please post it :) 

And let us not forget that having HDT HH installed makes sexlab take ages to start up a scene if clear heels is enabled... And taking longer the longer a game has gone on, since it'll scan all magic effects looking for the heel one.

Posted

I'm having a problem, I played Skyrim with DD for quite a while. It worked perfectly, everything was fine. However, eventually I went off it for a while.
About a month later, I come back and play it again. I'm horny, so I put on a Devious Device... And get no text. I reinstall them, run FNIS and Bodyslide and LOOT and then play Skyrim again. Still, no text. I can take them on and off at will. I try deactivating my DD addons so it's just Integration, Assets and Expansion, reinstall those three and run the programs again. Still nothing. I'm lost on what to do by this point, and I'm really hoping someone can help me

Posted

I'm having a problem, I played Skyrim with DD for quite a while. It worked perfectly, everything was fine. However, eventually I went off it for a while.
About a month later, I come back and play it again. I'm horny, so I put on a Devious Device... And get no text. I reinstall them, run FNIS and Bodyslide and LOOT and then play Skyrim again. Still, no text. I can take them on and off at will. I try deactivating my DD addons so it's just Integration, Assets and Expansion, reinstall those three and run the programs again. Still nothing. I'm lost on what to do by this point, and I'm really hoping someone can help me

I fixed this by reinstalling it, but now I have the problem of whenever I go back a save DD just... Stops working. Goddamit

Posted

Having an issue with being shackled by armbinder, yoke, or shackles.  My arms are hanging down my side like I'm walking.

 

The only thing I've done recently is that I had 4.3 installed.  I upgraded my slave run to 3.0, then I had to down grade to DDI 4.1.

 

I've attached a screen shot.

 

Is this because I downgraded from 4.3 to 4.1?

 

Is there something you can do to fix?

 

Do you need to see my full Load order and installed mods?

 

Thanks,

ScreenShot28.bmp

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...