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Posted
38 minutes ago, donttouchmethere said:

No, this mod (DDa) has no MCM.

You get the MCM from devious devices integration (DDi).

 

DDa, DDi and DDx are framworks and don't add an option to add devices to NPCs.

You can do that by trade with followers, pickpocket NPCs or mods that support equipping stuff to NPCs.

we are on devious devices integration

w8 so make lotes of slave cary that stuf wont work?

Posted
16 minutes ago, surothedeath said:

we are on devious devices integration

AH! my bad, sorry ?

Couldn't feel Kimy's ghost in here ?

 

17 minutes ago, surothedeath said:

w8 so make lotes of slave cary that stuf wont work?

Maybe, as soon as I find out what you mean by that!

PAHE slaves are DDi compatible now, if that is what you mean ?

Posted
17 minutes ago, donttouchmethere said:
36 minutes ago, surothedeath said:

we are on devious devices integration

AH! my bad, sorry

soo i dont get the McM do you know why? for i have try to figer out all day i have reinstal it try forse it noting works

Posted
2 minutes ago, surothedeath said:

soo i dont get the McM do you know why? for i have try to figer out all day i have reinstal it try forse it noting works

tried on a new game?

did you start with an alternative start like Alternative Live another Live?

Did you do a Save/reload cycle after activating Sexlab?

 

check if you miss something here:

Spoiler

 

 

Posted
10 minutes ago, donttouchmethere said:

tried on a new game?

did you start with an alternative start like Alternative Live another Live?

Did you do a Save/reload cycle after activating Sexlab?

yes super yes female, male, difrent race
yes
yes

i first thot it was my milk mod ecodemy for thats why i want DDI and i got error all the time then i notis the DDi mcm dident show upp eather so i have try to get it fix but i cant find a sulution. MO2 say it have no conflicts.

Posted
1 hour ago, surothedeath said:

yes super yes female, male, difrent race
yes
yes

i first thot it was my milk mod ecodemy for thats why i want DDI and i got error all the time then i notis the DDi mcm dident show upp eather so i have try to get it fix but i cant find a sulution. MO2 say it have no conflicts.

In the MCM, Devious Devices Integration only shows as "Devious Devices".

Do you use a mod manager such as ModOrganizer2 or NMM?  Did it run the FoMod Installer where you make choices or do you install manually?  If you install manually, it can usually be done, but it takes a bit of work unpacking the FoMod files and it would be easy to miss the MCM files.  I strongly suggest a mod manager and specifically ModOrganizer2.

 

You mention errors, can you specify the errors, what they said and when?

 

Posted
12 minutes ago, tinkerbelle said:

In the MCM, Devious Devices Integration only shows as "Devious Devices".

Do you use a mod manager such as ModOrganizer2 or NMM?  Did it run the FoMod Installer where you make choices or do you install manually?  If you install manually, it can usually be done, but it takes a bit of work unpacking the FoMod files and it would be easy to miss the MCM files.  I strongly suggest a mod manager and specifically ModOrganizer2.

 

You mention errors, can you specify the errors, what they said and when?

 

it dont show up in mcm and i have instal it with choises like you can chose hopbunny walk animation. thats my problem i dont get it in my mcm. and the error is on milk mod ecodemy and it say DDI not working. and now i think on it then i click on new game it dont say Devious Devices instaled in the corner even after the relode

Posted
4 hours ago, surothedeath said:

i first thot it was my milk mod ecodemy for thats why i want DDI

MME only needs ZAP 7, 8 or 8+

If you want DDi for MME you are installing another mod that connects to MME and DD

2 hours ago, surothedeath said:

and the error is on milk mod ecodemy and it say DDI not working.

If you get warnings from MME it's often because of a bad LO sequence.

Either DD series isn't installed right or is missing requirements or you have another mod in LO that conflicts with DD

MME's various patches aren't sorted right => Move MME lower in LO, make sure patches are below the main mod esp

You have other mods in LO that conflict with MME (for example DW.esp, best to move that above MME esp) => move MME lower in LO, make sure patches are below the main mod esp

 

Without a LO it's all guess work ?‍♂️

Posted
3 hours ago, surothedeath said:

it dont show up in mcm and i have instal it with choises like you can chose hopbunny walk animation. thats my problem i dont get it in my mcm. and the error is on milk mod ecodemy and it say DDI not working. and now i think on it then i click on new game it dont say Devious Devices instaled in the corner even after the relode

So it sounds like you are running the FoMod (choosing devious device animations).  You might try showing your mod list (in a spoiler, if you can) and someone might see something missing or in the wrong place.  In the meantime, you might double check the requirements on the file page and make certain you have them.  Lack of Devious Devices Assets might cause a problem, but the other requirements probably won't stop the install.

 

There's a program, which I never needed, called something like "MCM Kicker".  Sometimes it helps with MCM items not showing up.

 

Edit:  DontTouchMeThere replied before me and he seems more knowledgeable, so follow his advice.

 

Posted
11 hours ago, donttouchmethere said:

MME only needs ZAP 7, 8 or 8+

If you want DDi for MME you are installing another mod that connects to MME and DD

 

10 hours ago, tinkerbelle said:

So it sounds like you are running the FoMod (choosing devious device animations).  You might try showing your mod list (in a spoiler, if you can) and someone might see something missing or in the wrong place.  In the meantime, you might double check the requirements on the file page and make certain you have them.  Lack of Devious Devices Assets might cause a problem, but the other requirements probably won't stop the install.

 

There's a program, which I never needed, called something like "MCM Kicker".  Sometimes it helps with MCM items not showing up.

 

Edit:  DontTouchMeThere replied before me and he seems more knowledgeable, so follow his advice.

 

i am angry and happy and emberesed in when few weeks ago i was looking for a CTD i renamed files in mods script.old and i found it and renameb all back BUT i forgot DDI, one and a half week i have looking on this problem and it was that now i only need to find out what do my CTD when loading my game it is DD or mme

thank you for your help anyway

Posted

just a simple question, are you working on fluid armbinder walk animations? not sure if it's possible to stop the arms from coming up. 

Posted
16 hours ago, Shion11 said:

just a simple question, are you working on fluid armbinder walk animations? not sure if it's possible to stop the arms from coming up. 

"Coming up" in what way? It already looks smooth, arms locked behind the back while running. You have a mod conflict perhaps?

Posted
15 hours ago, Zaflis said:

"Coming up" in what way? It already looks smooth, arms locked behind the back while running. You have a mod conflict perhaps?

it turns out i have to reture FNIS sexymove from now on, but i dostill see power attacks reveal arms while wearing armbinders.

Posted

I hate messing with my load order but discovered FNIS sexy move. I am confused now. Does it conflict with DD or not? I rather not install it and mess things up just to uninstall it soon later XD

Posted
29 minutes ago, thedarkone1234 said:

I hate messing with my load order but discovered FNIS sexy move. I am confused now. Does it conflict with DD or not? I rather not install it and mess things up just to uninstall it soon later XD

Definitely not conflict the opposite actually. DD might have a soft dependency for FNIS-SM, but if you want to compile scripts it's a hard requirement. I was playing with mcgFemaleWalk with DD for long time until only recently switched to FNIS-SM.

https://www.nexusmods.com/skyrim/mods/87966

Both work, but i guess DD should also animate just fine without either of them, as long as you know how to use FNIS.

Posted
On 6/19/2020 at 10:05 PM, Kethrian said:

If you mean the quest related to it, that's been disabled for a long while now.

Any chance of bringing it back, or doing something similar?

Posted
10 hours ago, Xuvish said:

Any chance of bringing it back, or doing something similar?

I don't blame them actually for removing quest content from an "API"/Library mod. It seems like Cursed Loot is the semi-official quest mod for DD.

Posted

How do I disable the vibration event that drops the player's equipped weapons on the ground? Wanted to go to the MCM "events and effects" tab, but I couldn't tell which was the correct event. I just don't want to drop my weapons when a vib event occurs, no other changes.

Posted

I'm at a loss currently and I believe this is the correct place to ask this; currently all gags upon equip open the player's mouth as they should but after a few moments it closes and doesn't re-open. In the past I've had it close but reopen every now an then and that was fine but it never re-opens. I have no idea what's causing this as I've had it working in the past.

 

I also seem to have no events listed under "Polled Events Configuration" in the MCM?

Posted
On 6/29/2020 at 10:17 AM, RenFL said:

How do I disable the vibration event that drops the player's equipped weapons on the ground? Wanted to go to the MCM "events and effects" tab, but I couldn't tell which was the correct event. I just don't want to drop my weapons when a vib event occurs, no other changes.

DD doesn't drop weapons on vibrations, some of your other mods do that. I have no memory of such feature but maybe someone else knows.

 

5 hours ago, ZootyBooty said:

currently all gags upon equip open the player's mouth as they should but after a few moments it closes and doesn't re-open.

https://www.loverslab.com/topic/21484-devious-devices-integration-43a-2019-09-10/page/458/?tab=comments#comment-2760447

Posted
On 6/29/2020 at 9:17 AM, RenFL said:

How do I disable the vibration event that drops the player's equipped weapons on the ground? Wanted to go to the MCM "events and effects" tab, but I couldn't tell which was the correct event. I just don't want to drop my weapons when a vib event occurs, no other changes.

Deviously Helpless has that option, can be deactivated in MCM

Posted
1 hour ago, Zaflis said:

Thanks, that was the issue it seems, should probably be fixed for the latest DL no?
 

On 6/29/2020 at 7:17 AM, RenFL said:

How do I disable the vibration event that drops the player's equipped weapons on the ground? Wanted to go to the MCM "events and effects" tab, but I couldn't tell which was the correct event. I just don't want to drop my weapons when a vib event occurs, no other changes.

That'd be Deviously Helpless most likely with its; "Vibrations from worn plugs startling you enough to drop equipped weapons"

 

Posted
1 hour ago, ZootyBooty said:

Thanks, that was the issue it seems, should probably be fixed for the latest DL no?

Broken in 4.3a only, should be fixed in 4.4+ whenever it comes.

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