GranEnigma Posted February 14, 2020 Posted February 14, 2020 So, I haven't gone through all of the 473 pages of this support thread (I have read several pages, though), and I'm at a loss for words as to how I'd search for my issues, so I sincerely apologize if this sort of thing has been brought up already. First issue is things like when I take my armbinder off, the arms remain in that position indefinitely. This sometimes happens for other devices as well. On my newest game, I haven't even had any devices put on, yet I walk as if I'm wearing a hobble skirt and yoke. Some of the other non-restrained NPCs seem to be affected by this issue as well. I haven't had this newest issue before. The first issue has always happened for some reason. I get CTDs frequently as well, but that may just be due to all the animation mods I use, lol. I use MO, LOOT, FNIS, Papyrus, clean saves, restarting from scratch, etc. I'm not sure how to get a Papyrus log to attach to this, but I will attach my current load order. Maybe there are some mods I shouldn't be using? Thanks in advance for anyone here that can help me out. I'm still figuring the BDSM mods stuff out in terms of what's compatible (it's not always listed on download pages) and the best load orders, etc. Mod Order.txt Also, on a side note, is there a reason why I need to wait to add all the DD mods until after Bleack Falls Barrow? If I have the mods running beforehand, the quest can't be completed, as the enemies don't spawn or move or whatever. It's not a huge deal, but I figured I'd just ask for curiosity's sake. Thanks again. The DD mods and other BDSM mods on here are super awesome and really fun and I really appreciate all the great work you've done on this! ❤️
Zaflis Posted February 14, 2020 Posted February 14, 2020 1 hour ago, GranEnigma said: I suppose the riskiest one of all of those is Open Cities mod. You have lots of ZAP and DD mods, maybe best thing is just to try with less. If it works add more. Oddly you have 3 different looting mods: Cursed Loot, Enchanted Chests and Devious Looting and i'd feel like that they might conflict. Was "WhiterunBrothel.esp" the Slaverun Reloaded? It might explain the armbinder bug, but there is also a fix to that in its comment thread. I don't really know more. I activate all mods in the LAL cell. When first entering let messages pass by, save and load game. Then activate things like SL in MCM menus. DD is one of those mods that does not initialize until you load the game once.
donttouchmethere Posted February 14, 2020 Posted February 14, 2020 5 hours ago, GranEnigma said: Also, on a side note, is there a reason why I need to wait to add all the DD mods until after Bleack Falls Barrow? If I have the mods running beforehand, the quest can't be completed, as the enemies don't spawn or move or whatever. It's not a huge deal, but I figured I'd just ask for curiosity's sake. Nooo, something went horrible wrong. DDi should be initialize in LAL and update after the first save/reload cycle 34 22 WhiterunBrothel.esm Is that an old t.ara playground for zaz? If so move it over DDiax in LO, might conflict with changes around Riverwood(?) if IIRC If it's Huge Rectum's mod, then just ignore my comment. 201 c9 TaraOffsetBondagePack.esp This might conflict also, depending on the ZAZ version you use. Also newer DDi versions don't connect to ZAZ anymore and I have no clue what will happen if you add remove devices that once recognized each other 14 e ZaZAnimationPack.esm => if you want the full ZAZ experience + DDaix I recommend to update to ZAZ8+ and move it above DDaix in LO, also remove WhiterunB (if from ZAZ) and TOBP (might help) and check if it helps with your DD loading issue and stuck devious animations. 217 d9 ImmerSlave-DeviceCut.esp totally totally out of date, don't ya dare to use this with newer DDi versions, especially because DDi already has this feature included. This alone might give you issues with DD animations or DD registration in LAL. ... Deviously Cursed Loot ... 218 da dD Enchanted Chests.esp Works together, but I recommend to deactivate the DCL estrus feature in this combination. Also you will be triggering traps without end and not sure if it leaves time to handle your PAHE slaves ^^
GranEnigma Posted February 15, 2020 Posted February 15, 2020 Thanks, guys! I'll look into what you suggested! :)
lopez123456 Posted February 15, 2020 Posted February 15, 2020 Hey, I recently tried to use plugs that are provided by DD, but after playing for 20 min straight the plug which is supposed to cause random effects has caused none and it is like playing without the plug at all. any way to activate the plug? when I put it on I got the usual DD menu so that shouldn't be broken and I can see it on my character All other DD equip and play the correct animation, so i'm not sure what's missing
darktej Posted February 15, 2020 Posted February 15, 2020 41 minutes ago, lopez123456 said: Hey, I recently tried to use plugs that are provided by DD, but after playing for 20 min straight the plug which is supposed to cause random effects has caused none and it is like playing without the plug at all. any way to activate the plug? when I put it on I got the usual DD menu so that shouldn't be broken and I can see it on my character All other DD equip and play the correct animation, so i'm not sure what's missing usually if you cast magic it will activate (or) and if your character is aroused enough
lopez123456 Posted February 15, 2020 Posted February 15, 2020 23 minutes ago, darktej said: usually if you cast magic it will activate (or) and if your character is aroused enough Thanks mate, casting magic activates them I have also found the that in the DD MCM menu, i can configure chances of an event occuring with the plugs, though im not sure how arousal affects this
darktej Posted February 15, 2020 Posted February 15, 2020 1 hour ago, lopez123456 said: Thanks mate, casting magic activates them I have also found the that in the DD MCM menu, i can configure chances of an event occuring with the plugs, though im not sure how arousal affects this good to hear. forgot to mention the mcm. regarding arousal..I am not sure ..but as far as my experience goes ...arousal and time play a factor as well along with the chance set in the mcm. but easiest way to surely activate it is by casting magic or shouting. people here have more knwledge regarding the details..hopefully they can clear up any doubts you may have and make it easier for me to understand
Roggvir Posted February 16, 2020 Posted February 16, 2020 @Kimy (sorry, if i am pinging the wrong person) Is there a plan on updating/polishing the mod a bit? How about finally getting rid of the horrid PlaceAtMe() methods for getting render/inventory device info when needed? And when i say "horrid" i dont want to be mean - it used to be maybe the only solution to a problem, but we do have other options for quite some time now. I got rid of it in my private refactor of DD/DCL, replacing it with data stored in JContainers, and it is really really nice (you can generate the JSON file with a simple script from within the game, so there are no tedious tasks involved). If you do not want to add a new dependency (JContainers), maybe you can use the JsonUtil in PapyrusUtil (required by SexLab anyway). It should be much better than the current PlaceAtMe() methods, or the 1000 legged if/else condition caterpillars in other places.Having a quick glance at the JsonUtil just now, it looks a bit too clunky and inconvenient for this particular purpose - the JFormMap in JC, which equivalent JsonUtil saddly seem to be missing(?), is what makes using JSON as storage for this kind of data incredibly convenient. So, unless i am mistaken and JsonUtil can provide similarly simple and straightforward means to map data to forms and retrieving that data by form, i recommend using JContainers, even if it means adding a new requirement - it is used by other mods here on LL anyway, even mods thematically close to DD - like Slave Tats for example - so many ppl are probably familiar with JC and using it already). It is a simple change, easy to test, and significant improvement (big impact for how simple of a change it is). Think about it. 2
Darkdoom2 Posted February 19, 2020 Posted February 19, 2020 Been having trouble getting the bound sex animations to play, tried using Sexlab Tools while in an armbinder but it just played the normal animations. After poking around a bit I see none of the animations even get registered in Sexlab. I'm running a fresh install with almost nothing but this, SOS, Sexlab Tools and their requirements. Anyone have some idea what going on with this?
KappaLima Posted February 24, 2020 Posted February 24, 2020 Hello I don't know if this has been discussed yet. I noticed sometimes the plugs on NPCs don't trigger vibrate event. After messing with source scripts (nice scripts btw not hard to read) for a while I found out that the NPCs have to have at least one lockable devices on her to get her registered in one of the slots. If anyone has been wondering why plugs don't work on NPC I think this is the cause. Try lock a collar or piercing on the NPC and it will work.
Shion11 Posted February 24, 2020 Posted February 24, 2020 is there any plans to make npcs bound with armbinders/yokes use bound combat?
kukaja Posted February 29, 2020 Posted February 29, 2020 Hello So im having a bit of an issue and im not sure what's wrong. Whenever im wearing my armbinder my hands disapear and dont go into the armbinder. It looks something like this:https://ibb.co/3BpzMGD Im new to skyrim modding so it could be a basic mistake.
Zaflis Posted March 1, 2020 Posted March 1, 2020 1 hour ago, kukaja said: What happens if you remove the body armor? (Checking for slot conflict with special modded armors.) Run FNIS (Generate for users) and check for no warnings or errors, and that the log includes DD stuff.
Pfiffy Posted March 1, 2020 Posted March 1, 2020 15 minutes ago, naaitsab said: Haven't got a response so maybe the bug-report from a few months ago got tucked away by all the replies, so here goes again: After some digging I finally found out why the modevents from DDI where not working (properly). Not sure if this is the best place to post it but here goes: The search started with the log lines regarding the removal event: [Zad]: Player has failed to escape Harness ERROR: Type mismatch for argument 1. Type mismatch for argument 2. After backtracking the scripts I found the error to be in the registering of the mod event in the zadlibs script file. The modevent is cast/required as a form, float, bool or int but pushed as an actor, keyword, armor etc. So that won't work. (the bool one does). So as per creationkit.com example I modified the script to cast as a form (starting at line 1632) to remedy this: Reveal hidden contents Function SendDeviceEquippedEventVerbose(armor inventoryDevice, keyword deviceKeyword, actor akActor) Int Handle = ModEvent.Create("DDI_DeviceEquipped") If (Handle) ModEvent.PushForm(Handle, inventoryDevice as Form) ModEvent.PushForm(Handle, deviceKeyword as Form) ModEvent.PushForm(Handle, akActor as Form) ModEvent.Send(Handle) Endif EndFunction Function SendDeviceRemovedEventVerbose(armor inventoryDevice, keyword deviceKeyword, actor akActor) Int Handle = ModEvent.Create("DDI_DeviceRemoved") If (Handle) ModEvent.PushForm(Handle, inventoryDevice as Form) ModEvent.PushForm(Handle, deviceKeyword as Form) ModEvent.PushForm(Handle, akActor as Form) ModEvent.Send(Handle) Endif EndFunction Function SendDeviceKeyBreakEventVerbose(armor inventoryDevice, keyword deviceKeyword, actor akActor) Int Handle = ModEvent.Create("DDI_KeyBreak") If (Handle) ModEvent.PushForm(Handle, inventoryDevice as Form) ModEvent.PushForm(Handle, deviceKeyword as Form) ModEvent.PushForm(Handle, akActor as Form) ModEvent.Send(Handle) Endif EndFunction Function SendDeviceJamLockEventVerbose(armor inventoryDevice, keyword deviceKeyword, actor akActor) Int Handle = ModEvent.Create("DDI_JamLock") If (Handle) ModEvent.PushForm(Handle, inventoryDevice as Form) ModEvent.PushForm(Handle, deviceKeyword as Form) ModEvent.PushForm(Handle, akActor as Form) ModEvent.Send(Handle) Endif EndFunction Function SendDeviceEscapeEvent(armor inventoryDevice, keyword deviceKeyword, bool successful) Int Handle = ModEvent.Create("DDI_DeviceEscapeAttempt") If (Handle) ModEvent.PushForm(Handle, inventoryDevice as Form) ModEvent.PushForm(Handle, deviceKeyword as Form) ModEvent.PushBool(Handle, successful) ModEvent.Send(Handle) Endif EndFunction ////////////////////////Line 2488//////////////////////////////////// Function SendGagEffectEvent(actor akActor, bool isRemove) Int Handle = ModEvent.Create("DDI_GagExpressionStateChange") If (Handle) ModEvent.PushForm(Handle, akActor as Form) ModEvent.PushBool(Handle, isRemove) ModEvent.Send(Handle) Endif EndFunction This also requires the hooking of the events to change. For example using the "No Escape" rule of the Devious follower framework of Cursed Loot To "change" the form back into it's intended type (armor, keyword and actor in this example) I tried a proof of concept script like this. With the proper event parameters and the "recasting". Event OnDeviceEscapeAttempt(form inventoryDevice, form deviceKeyword, bool successful) ... EndEvent Event DDP_OnDeviceRemoved(form inventoryDevice, form deviceKeyword, form akActor) ... libs.EquipDevice(libs.PlayerRef, inventoryDevice as Armor, libs.GetRenderedDevice(inventoryDevice as Armor), deviceKeyword as Keyword, skipmutex = True) ... EndEvent This has to go into the DD development thread. We don't change the original scrit except from changes that have to be done to make it compatible...
naaitsab Posted March 1, 2020 Posted March 1, 2020 48 minutes ago, Pfiffy said: This has to go into the DD development thread. We don't change the original scrit except from changes that have to be done to make it compatible... Forgot that the public thread was stil up.. Moved the post there, thanks.
kukaja Posted March 1, 2020 Posted March 1, 2020 10 hours ago, Zaflis said: Run FNIS (Generate for users) and check for no warnings or errors, and that the log includes DD stuff. Thanks a lot it turned out i had a problem with FNIS. Now it works perfectly fine thanks.
haochris123 Posted March 1, 2020 Posted March 1, 2020 My gears become invisible in game and when i try to built it at body slide i find out that all my dd gears says no image.Can some body help me with it?
Zaflis Posted March 1, 2020 Posted March 1, 2020 31 minutes ago, haochris123 said: My gears become invisible in game and when i try to built it at body slide i find out that all my dd gears says no image.Can some body help me with it? Either you didn't install all 3 DD mods (dda, ddi, ddx) in right way or you are using a mod launcher and not starting Bodyslide from it. If you're on Mod Organizer you can't start it from file explorer or it won't find the mods.
haochris123 Posted March 2, 2020 Posted March 2, 2020 7 hours ago, Zaflis said: Either you didn't install all 3 DD mods (dda, ddi, ddx) in right way or you are using a mod launcher and not starting Bodyslide from it. If you're on Mod Organizer you can't start it from file explorer or it won't find the mods. I try to reinstall all dd mods several times,and I even reinstall the skyrim for it but it just doesn't work.I think it is about the Meshes but I don't know how to fix it ?
LongTumbleDown Posted March 2, 2020 Posted March 2, 2020 I've been getting the same DDi error across a couple different versions of Deviously Cursed Loot. As soon as I get a couple rooms away from DCL's Chloe in the Helgen keep I get an error stating "An error has ocurred with your installation of Devious Devices. Please check the log for more information. Error text: WearingConflictingDevice received none argument." If I move away and reapproach it pops back up at the exact same spot. I have tried new games, reinstalling DCL and DDI, stripping my mod list down to just DDI/DCL and their requirements, repeated runs through LOOT/Bodyslide/Wrye Bash/FNIS, checking out FAQs, googling lines from the papyrus log below, messing with numbers of bound girls, resetting/restarting aliases and quests through the console, trying to force start or setstage the relevant quest, and probably a handful of other things I've forgotten. Everything else in both DCL and DDI seem to work perfectly. No issues that I can see with any other parts of either mod. If anyone has any ideas, please, I'm all ears! No luck over on the DCL thread so I thought I'd throw it out here. Thanks either way! Spoiler [zadQuest (1900F624)].zadlibs.ReEquipExistingDevice() - "zadLibs.psc" Line ? [zadQuest (1900F624)].zadlibs.equipDevice() - "zadLibs.psc" Line ? [ (740DFF81)].dcur_chloequest_startup.OnTriggerEnter() - "dcur_chloequest_startup.psc" Line ? [02/25/2020 - 11:33:28PM] warning: Assigning None to a non-object variable named "::temp276" stack: [zadQuest (1900F624)].zadlibs.ReEquipExistingDevice() - "zadLibs.psc" Line ? [zadQuest (1900F624)].zadlibs.equipDevice() - "zadLibs.psc" Line ? [ (740DFF81)].dcur_chloequest_startup.OnTriggerEnter() - "dcur_chloequest_startup.psc" Line ? [02/25/2020 - 11:33:28PM] ERROR: Cannot call GetItemCount() on a None object, aborting function call stack: [zadQuest (1900F624)].zadlibs.ReEquipExistingDevice() - "zadLibs.psc" Line ? [zadQuest (1900F624)].zadlibs.equipDevice() - "zadLibs.psc" Line ? [ (740DFF81)].dcur_chloequest_startup.OnTriggerEnter() - "dcur_chloequest_startup.psc" Line ? [02/25/2020 - 11:33:28PM] warning: Assigning None to a non-object variable named "::temp276" stack: [zadQuest (1900F624)].zadlibs.ReEquipExistingDevice() - "zadLibs.psc" Line ? [zadQuest (1900F624)].zadlibs.equipDevice() - "zadLibs.psc" Line ? [ (740DFF81)].dcur_chloequest_startup.OnTriggerEnter() - "dcur_chloequest_startup.psc" Line ? [02/25/2020 - 11:33:28PM] ERROR: Cannot call GetItemCount() on a None object, aborting function call stack: [zadQuest (1900F624)].zadlibs.WearingConflictingDevice() - "zadLibs.psc" Line ? [zadQuest (1900F624)].zadlibs.equipDevice() - "zadLibs.psc" Line ? [ (740DFF81)].dcur_chloequest_startup.OnTriggerEnter() - "dcur_chloequest_startup.psc" Line ? [02/25/2020 - 11:33:28PM] warning: Assigning None to a non-object variable named "::temp284" stack: [zadQuest (1900F624)].zadlibs.WearingConflictingDevice() - "zadLibs.psc" Line ? [zadQuest (1900F624)].zadlibs.equipDevice() - "zadLibs.psc" Line ? [ (740DFF81)].dcur_chloequest_startup.OnTriggerEnter() - "dcur_chloequest_startup.psc" Line ? [02/25/2020 - 11:33:28PM] ERROR: Cannot call WornHasKeyword() on a None object, aborting function call stack: [zadQuest (1900F624)].zadlibs.WearingConflictingDevice() - "zadLibs.psc" Line ? [zadQuest (1900F624)].zadlibs.equipDevice() - "zadLibs.psc" Line ? [ (740DFF81)].dcur_chloequest_startup.OnTriggerEnter() - "dcur_chloequest_startup.psc" Line ? [02/25/2020 - 11:33:28PM] warning: Assigning None to a non-object variable named "::temp285" stack: [zadQuest (1900F624)].zadlibs.WearingConflictingDevice() - "zadLibs.psc" Line ? [zadQuest (1900F624)].zadlibs.equipDevice() - "zadLibs.psc" Line ? [ (740DFF81)].dcur_chloequest_startup.OnTriggerEnter() - "dcur_chloequest_startup.psc" Line ? [02/25/2020 - 11:33:28PM] ERROR: Cannot call GetItemCount() on a None object, aborting function call stack: [zadQuest (1900F624)].zadlibs.equipDevice() - "zadLibs.psc" Line ? [ (740DFF81)].dcur_chloequest_startup.OnTriggerEnter() - "dcur_chloequest_startup.psc" Line ? [02/25/2020 - 11:33:28PM] warning: Assigning None to a non-object variable named "::temp6" stack: [zadQuest (1900F624)].zadlibs.equipDevice() - "zadLibs.psc" Line ? [ (740DFF81)].dcur_chloequest_startup.OnTriggerEnter() - "dcur_chloequest_startup.psc" Line ? [02/25/2020 - 11:33:28PM] ERROR: Cannot call AddItem() on a None object, aborting function call stack: [zadQuest (1900F624)].zadlibs.equipDevice() - "zadLibs.psc" Line ? [ (740DFF81)].dcur_chloequest_startup.OnTriggerEnter() - "dcur_chloequest_startup.psc" Line ? [02/25/2020 - 11:33:28PM] ERROR: Cannot call EquipItemEx() on a None object, aborting function call stack: [zadQuest (1900F624)].zadlibs.equipDevice() - "zadLibs.psc" Line ? [ (740DFF81)].dcur_chloequest_startup.OnTriggerEnter() - "dcur_chloequest_startup.psc" Line ? [02/25/2020 - 11:33:28PM] ERROR: Cannot call GetNumItems() on a None object, aborting function call stack: [zadQuest (1900F624)].zadlibs.ReEquipExistingDevice() - "zadLibs.psc" Line ? [zadQuest (1900F624)].zadlibs.equipDevice() - "zadLibs.psc" Line ? [ (740DFF81)].dcur_chloequest_startup.OnTriggerEnter() - "dcur_chloequest_startup.psc" Line ? [02/25/2020 - 11:33:28PM] warning: Assigning None to a non-object variable named "::temp276" stack: [zadQuest (1900F624)].zadlibs.ReEquipExistingDevice() - "zadLibs.psc" Line ? [zadQuest (1900F624)].zadlibs.equipDevice() - "zadLibs.psc" Line ? [ (740DFF81)].dcur_chloequest_startup.OnTriggerEnter() - "dcur_chloequest_startup.psc" Line ? [02/25/2020 - 11:33:28PM] ERROR: Cannot call GetItemCount() on a None object, aborting function call stack: [zadQuest (1900F624)].zadlibs.ReEquipExistingDevice() - "zadLibs.psc" Line ? [zadQuest (1900F624)].zadlibs.equipDevice() - "zadLibs.psc" Line ? [ (740DFF81)].dcur_chloequest_startup.OnTriggerEnter() - "dcur_chloequest_startup.psc" Line ? [02/25/2020 - 11:33:28PM] warning: Assigning None to a non-object variable named "::temp276" stack: [zadQuest (1900F624)].zadlibs.ReEquipExistingDevice() - "zadLibs.psc" Line ? [zadQuest (1900F624)].zadlibs.equipDevice() - "zadLibs.psc" Line ? [ (740DFF81)].dcur_chloequest_startup.OnTriggerEnter() - "dcur_chloequest_startup.psc" Line ? [02/25/2020 - 11:33:28PM] ERROR: Cannot call GetItemCount() on a None object, aborting function call stack: [zadQuest (1900F624)].zadlibs.WearingConflictingDevice() - "zadLibs.psc" Line ? [zadQuest (1900F624)].zadlibs.equipDevice() - "zadLibs.psc" Line ? [ (740DFF81)].dcur_chloequest_startup.OnTriggerEnter() - "dcur_chloequest_startup.psc" Line ? [02/25/2020 - 11:33:28PM] warning: Assigning None to a non-object variable named "::temp284" stack: [zadQuest (1900F624)].zadlibs.WearingConflictingDevice() - "zadLibs.psc" Line ? [zadQuest (1900F624)].zadlibs.equipDevice() - "zadLibs.psc" Line ? [ (740DFF81)].dcur_chloequest_startup.OnTriggerEnter() - "dcur_chloequest_startup.psc" Line ? [02/25/2020 - 11:33:28PM] ERROR: Cannot call WornHasKeyword() on a None object, aborting function call stack: [zadQuest (1900F624)].zadlibs.WearingConflictingDevice() - "zadLibs.psc" Line ? [zadQuest (1900F624)].zadlibs.equipDevice() - "zadLibs.psc" Line ? [ (740DFF81)].dcur_chloequest_startup.OnTriggerEnter() - "dcur_chloequest_startup.psc" Line ? [02/25/2020 - 11:33:28PM] warning: Assigning None to a non-object variable named "::temp285" stack: [zadQuest (1900F624)].zadlibs.WearingConflictingDevice() - "zadLibs.psc" Line ? [zadQuest (1900F624)].zadlibs.equipDevice() - "zadLibs.psc" Line ? [ (740DFF81)].dcur_chloequest_startup.OnTriggerEnter() - "dcur_chloequest_startup.psc" Line ? [02/25/2020 - 11:33:28PM] ERROR: Cannot call GetItemCount() on a None object, aborting function call stack: [zadQuest (1900F624)].zadlibs.equipDevice() - "zadLibs.psc" Line ? [ (740DFF81)].dcur_chloequest_startup.OnTriggerEnter() - "dcur_chloequest_startup.psc" Line ? [02/25/2020 - 11:33:28PM] warning: Assigning None to a non-object variable named "::temp6" stack: [zadQuest (1900F624)].zadlibs.equipDevice() - "zadLibs.psc" Line ? [ (740DFF81)].dcur_chloequest_startup.OnTriggerEnter() - "dcur_chloequest_startup.psc" Line ? [02/25/2020 - 11:33:28PM] ERROR: Cannot call AddItem() on a None object, aborting function call stack: [zadQuest (1900F624)].zadlibs.equipDevice() - "zadLibs.psc" Line ? [ (740DFF81)].dcur_chloequest_startup.OnTriggerEnter() - "dcur_chloequest_startup.psc" Line ? [02/25/2020 - 11:33:28PM] ERROR: Cannot call EquipItemEx() on a None object, aborting function call stack: [zadQuest (1900F624)].zadlibs.equipDevice() - "zadLibs.psc" Line ? [ (740DFF81)].dcur_chloequest_startup.OnTriggerEnter() - "dcur_chloequest_startup.psc" Line ? [02/25/2020 - 11:33:32PM] ERROR: Cannot call MoveTo() on a None object, aborting function call
tinkerbelle Posted March 7, 2020 Posted March 7, 2020 A long time ago, in a Tamriel far, far away ... I updated one or more of the devious devices: assets, expansion, integration. It was about the time that this particular devious device mod changed to a FOMod. Upon doing so, my character started walking or running forward as if in a yoke and some sort of leg hobbling device even when not wearing any devious devices. Walking or running diagonally moves normally. Sometimes this would go away after playing for a while, sometimes it seemed to persist throughout the game. Female NPCs would sometime crawl on elbows and knees or some other devious device movement. Recently, I had a thought and changed the sexy move my character was using and the forward walk changed to a different devious device movement. The only sexy move which didn't have devious device-itis was number one, the no sexy move. Someone suggested they fixed a similar problem through devious devices integration (but not how), hence this plea. I've updated everything as new versions have come out, run Mod Organizer 2, bodyslide (CBBE HDT), loot and FNIS. I put sexy moves almost at the end of my mod list. I've reinstalled, moved things around. Over the years I've forgotten what I've done. Fore says this problem is not sexy moves (most mod authors say things like this but it did start with a devious device upgrade). I don't know how the animations work and console diving isn't really telling me anything about walking/running. Mod organizer indicates that the fore movements aren't being overwritten, but I suspect that some kind of movement replacement happens in-game as various animations are needed and I don't know what the indirect names are or what functions call/apply them. So troubleshooting has never helped. At least I have a work around, albeit a disappointing and boring one,
Zaflis Posted March 7, 2020 Posted March 7, 2020 2 hours ago, tinkerbelle said: Need to see full FNIS log for animation issues like these. You can copy-paste the whole text and place in spoiler here.
tinkerbelle Posted March 7, 2020 Posted March 7, 2020 5 hours ago, Zaflis said: Need to see full FNIS log for animation issues like these. You can copy-paste the whole text and place in spoiler here. Spoiler 0 Start Debug FNIS Behavior V7.6 XXL 2020-03-06 13:55:33 Skyrim 32bit: 1.9.32.0 - G:\Program Files (x86)\BethesdaSoftworks\SteamLibrary\steamapps\common\Skyrim\ (Steam) Skeleton(hkx) female: XPMS2HDT (126 bones) male: XPMS2HDT (126 bones) Directory: . <DIR> languages <DIR> templates <DIR> temporary_logs 2019-05-09 08:25:32 81,777 Alternate_AnimationGroups.txt 2015-11-21 03:16:30 64,410 AnimEvents.txt 2015-09-15 02:16:08 4,866 AnimVars.txt 2020-02-21 10:21:14 6,034 BehavioredObjects.txt 2015-10-27 04:38:59 4,957 CustomPreCacheFiles.txt 2017-12-11 05:18:59 79 DebugData.txt 2019-09-15 20:25:33 75 DontAskAgainForLink.txt 2020-02-19 10:23:28 1,177 FNIS_Templates.txt 2020-02-21 10:39:30 536,576 GenerateFNISforUsers.exe 2012-12-27 13:37:53 1,857 hkxcmd LICENSE.TXT 2012-12-27 13:37:51 10,524,672 hkxcmd.exe 2020-03-06 13:46:20 18 MyPatches.txt 2018-02-08 03:12:35 3,451 PatchAnimationFiles.txt 2020-02-19 08:50:42 3,713 PatchList.txt 2018-10-28 18:46:03 12,068 XXXBehavioredObjects.txt Directory: templates 2017-09-17 14:18:31 5,068,673 1hm_behavior_PATCHED.xml 2015-10-26 14:34:32 15,053 FNIS_aa_TEMPLATE.pex 2017-09-17 14:18:29 1,025,605 idlebehavior__PATCHED.xml 2017-09-17 14:18:29 225,152 magicbehavior_PATCHED.hkx 2017-09-17 14:18:28 937,190 magicbehavior__PATCHED.xml 2017-09-17 14:18:26 56,000 shout_behavior_PATCHED.hkx 2017-09-17 14:18:26 222,634 shout_behavior__PATCHED.xml 2018-01-15 06:10:24 2,568,897 0_master_TEMPLATE.txt 2018-04-18 16:37:33 952,672 1hm_behavior_PATCHED.hkx 2019-03-21 11:11:48 6,013,965 1hm_behavior_TEMPLATE.txt 2019-03-25 18:13:49 964,227 1hm_locomotion_TEMPLATE.txt 2019-06-08 05:15:26 2,740,424 animationdatasinglefile_TEMPLATE.txt 2019-06-08 05:15:03 1,324,044 animationsetdatasinglefile_TEMPLATE.txt 2017-09-02 13:38:44 193,735 bashbehavior_TEMPLATE.txt 2017-09-02 13:38:25 1,103,245 blockbehavior_TEMPLATE.txt 2019-03-21 17:58:19 284,932 bow_direction_behavior_TEMPLATE.txt 2018-02-02 07:07:46 164,568 defaultfemale_TEMPLATE.txt 2018-02-02 07:09:21 163,977 defaultmale_TEMPLATE.txt 2015-11-03 16:31:23 6,882 FNIS_aa2_TEMPLATE.pex 2015-10-25 04:18:15 1,867 FNIS_PCEA2_TEMPLATE.pex 2020-02-21 10:36:17 677 FNISVersionGenerated_TEMPLATE.pex 2018-04-18 16:16:38 260,144 idlebehavior_PATCHED.hkx 2017-09-23 17:12:30 1,036,976 idlebehavior_TEMPLATE.txt 2017-09-02 13:36:51 386,954 magic_readied_direction_behavior_TEMPLATE.txt 2018-01-15 06:10:35 1,410,873 magicbehavior_TEMPLATE.txt 2017-09-02 13:36:14 590,982 magicmountedbehavior_TEMPLATE.txt 2017-09-02 16:38:05 4,751,017 mt_behavior_TEMPLATE.txt 2018-01-15 06:10:45 345,236 shout_behavior_TEMPLATE.txt 2017-09-02 13:35:19 130,337 sprintbehavior_TEMPLATE.txt 2017-09-02 13:19:57 156,377 staggerbehavior_TEMPLATE.txt 2017-09-22 15:50:00 275,495 weapequip_TEMPLATE.txt Directory: temporary_logs 2020-03-06 13:45:58 3,173,366 0_master.xml 2020-03-06 13:45:55 5,427,383 1hm_behavior.xml 2020-03-06 13:45:54 935,169 1hm_locomotion.xml 2020-03-06 13:46:00 9,765 atronachflame.xml 2019-09-22 15:39:31 307,242 atronachflamebehavior.xml 2020-02-22 11:15:00 302,460 atronachfrostbehavior.xml 2020-03-06 13:46:00 9,189 atronachfrostcharacter.xml 2020-02-22 11:15:00 237,799 atronachstormbehavior.xml 2020-03-06 13:46:01 7,332 atronachstormcharacter.xml 2020-03-06 13:46:02 8,554 ballistacenturion.xml 2020-02-22 11:15:02 351,129 bcbehavior.xml 2020-03-01 17:58:29 95,428 bearbehavior.xml 2020-03-06 13:46:01 27,642 bearcharacter.xml 2020-02-11 12:01:58 519,328 benthiclurkerbehavior.xml 2020-03-06 13:46:01 14,069 benthiclurkercharacter.xml 2020-03-06 13:45:53 1,120,711 blockbehavior.xml 2020-03-06 13:46:01 22,222 boar.xml 2020-03-01 17:58:30 427,168 boarbehavior.xml 2020-03-06 13:45:53 559,940 bow_direction_behavior.xml 2020-03-06 13:46:01 26,676 chaurus.xml 2020-03-01 17:58:30 381,048 chaurusbehavior.xml 2020-03-01 17:58:30 275,283 chaurusflyerbehavior.xml 2020-03-06 13:46:01 11,684 chaurusflyercharacter.xml 2019-09-22 15:39:34 229,313 chickenbehavior.xml 2020-03-06 13:46:01 5,217 chickencharater.xml 2017-12-11 05:18:59 79 DebugData.txt 2020-03-01 17:58:31 86,639 deerbehavior.xml 2020-03-06 13:46:01 22,154 deercharater.xml 2020-03-06 13:45:28 1,115,322 defaultfemale.xml 2020-03-06 13:45:28 1,115,109 defaultmale.xml 2020-03-06 13:46:02 38,963 dog.xml 2020-03-01 17:58:31 89,220 dogbehavior.xml 2020-03-06 13:46:02 16,767 dragon_priest.xml 2020-02-07 17:34:26 1,295,213 dragonbehavior.xml 2020-03-06 13:46:02 16,410 dragontest.xml 2020-03-06 13:46:02 38,067 draugr.xml 2020-03-06 13:46:02 38,078 draugr_skeleton.xml 2020-03-01 18:21:35 1,527,537 draugrbehavior.xml 2012-07-08 15:49:58 61 DUMMY_FILE_for_NMM_installation_only.txt 2020-03-06 13:55:33 0 DummyStart.txt 2019-09-22 15:39:41 291,438 dwarvenspiderbehavior.xml 2020-03-06 13:46:02 8,461 dwarvenspidercenturion.xml 2020-03-06 13:46:02 8,251 dwarvensteam.xml 2020-03-06 13:46:02 43,421 falmer.xml 2020-03-01 18:21:36 1,014,361 falmerbehavior.xml 2020-03-06 13:55:33 0 FNISListCollect.txt 2019-10-11 11:26:18 310,745 frostbitespiderbehavior.xml 2020-03-06 13:46:02 14,769 frostbitespidercharacter.xml 2020-03-06 13:55:33 4,096 GenerateFNIS_LogFile.txt 2020-03-01 18:21:37 583,785 giantbehavior.xml 2020-03-06 13:46:03 19,004 giantcharacter.xml 2020-02-07 17:34:29 82,436 goatbehavior.xml 2020-03-06 13:46:03 18,049 goatcharater.xml 2019-09-22 15:39:34 90,890 h-cowbehavior.xml 2020-03-06 13:46:01 30,351 h_cowcharater.xml 2020-03-06 13:46:03 10,703 hagravencharacter.xml 2020-02-07 17:34:29 210,415 harebehavior.xml 2020-03-06 13:46:03 5,099 harecharater.xml 2019-09-22 15:39:44 478,594 havgravenbehavior.xml 2020-02-07 17:34:29 343,022 hmdaedra.xml 2020-03-06 13:46:03 8,392 hmdaedracharacter.xml 2020-03-06 13:46:03 18,257 horker.xml 2020-02-07 17:34:30 91,853 horkerbehavior.xml 2020-03-06 13:46:03 28,536 horse.xml 2020-03-06 13:45:52 1,100,678 idlebehavior.xml 2020-03-06 13:45:52 346,519 magic_readied_direction_behavior.xml 2020-03-06 13:45:51 1,582,553 magicbehavior.xml 2020-03-06 13:45:50 552,321 magicmountedbehavior.xml 2020-02-07 17:34:30 91,967 mammothbehavior.xml 2020-03-06 13:46:03 21,566 mammothcharacter.xml 2020-03-06 13:45:36 12,134,553 mt_behavior.xml 2019-09-22 15:39:46 181,170 netchbehavior.xml 2020-03-06 13:46:03 6,457 netchcharacter.xml 2020-03-01 17:58:37 557,822 rieklingbehavior.xml 2020-03-06 13:46:03 40,615 rieklingcharacter.xml 2020-03-06 13:46:03 29,221 sabrecat.xml 2020-03-01 17:58:38 88,690 sabrecatbehavior.xml 2020-02-22 11:15:02 532,477 scbehavior.xml 2020-03-06 13:46:04 19,671 scrib.xml 2020-03-01 17:58:38 445,043 scribbehavior.xml 2020-03-06 13:45:29 957,628 shout_behavior.xml 2020-03-01 17:58:38 73,849 skeeverbehavior.xml 2020-03-06 13:46:04 40,367 skeevercharacter.xml 2019-12-27 10:20:57 76,256 skeleton.hkx 2020-03-06 13:55:33 396,252 skeleton.xml 2020-03-06 13:46:02 10,741 spherecenturion.xml 2020-03-06 13:46:04 12,552 spriggan.xml 2020-02-22 11:15:04 439,690 sprigganbehavior.xml 2020-03-06 13:45:29 252,462 sprintbehavior.xml 2020-03-06 13:45:29 122,003 staggerbehavior.xml 2019-09-22 15:39:41 402,158 steambehavior.xml 2019-09-22 15:39:52 389,582 tailbehavior.xml 2020-03-06 13:46:04 19,884 tailcharacter.xml 2020-03-06 13:46:04 31,460 troll.xml 2020-03-01 17:58:39 529,380 trollbehavior.xml 2020-03-01 17:58:39 368,465 vampirebrutebehavior.xml 2020-03-06 13:46:04 13,587 vampirebrutecharacter.xml 2020-03-06 13:46:04 22,890 vampirelord.xml 2020-03-06 13:45:28 289,997 weapequip.xml 2020-03-06 13:46:04 29,997 werewolf.xml 2020-03-01 17:58:40 1,107,145 werewolfbehavior.xml 2019-09-22 15:39:52 280,004 wispbehavior.xml 2020-03-06 13:46:04 6,267 wispcharacter.xml 2020-03-06 13:46:04 45,901 wolf.xml 2020-03-01 17:58:41 97,665 wolfbehavior.xml Directory: characters female 2020-03-06 13:45:28 861,104 defaultfemale.hkx Directory: characters 2020-03-06 13:45:28 860,896 defaultmale.hkx Directory: animations <DIR> fnis <DIR> AnimationsByLeito <DIR> AnimationsByLeito_Aggressive <DIR> AnimationsByLeito_Creatures <DIR> AnimationsByLeito_Furniture <DIR> Anubs Creature <DIR> Anubs Human <DIR> BaboHorribleHarassment <DIR> Bathing in Skyrim <DIR> BeeingFemale <DIR> Billyy_Creature <DIR> Billyy_CreatureBeasts <DIR> Billyy_CreatureConstructs <DIR> Billyy_CreatureFurniture <DIR> Billyy_CreatureHumanoids <DIR> Billyy_CreatureInsects <DIR> Billyy_Human <DIR> Billyy_HumanDD <DIR> Billyy_HumanFurniture <DIR> Billyy_HumanFuta <DIR> Billyy_HumanLesbian <DIR> DD <DIR> DD2 <DIR> DD3 <DIR> DDSL <DIR> Defeat <DIR> EstrusChaurus <DIR> female <DIR> FNISBase <DIR> FNISCreatureVersion <DIR> FNISSexyMove <DIR> FNISSpells <DIR> FunnyBizAmp <DIR> FunnyBizCB <DIR> FunnyBizFun <DIR> FunnyBizGroup <DIR> FunnyBizGuro <DIR> FunnyBizLover <DIR> FunnyBizMC <DIR> FunnyBizMolag <DIR> FunnyBizNecro <DIR> FunnyBizUn <DIR> ITortureFramework <DIR> male <DIR> Maria <DIR> milkypack <DIR> MME <DIR> MoreNastyCritters <DIR> NibblesAnims_Creature <DIR> NibblesAnims_Creature_Object <DIR> NibblesAnims_Human <DIR> NibblesAnims_Object <DIR> NibblesAnims_old <DIR> PAH_HomeSweetHome <DIR> PAHE <DIR> RealFlying <DIR> RohZima <DIR> sanguinesDebauchery <DIR> SerialStrip <DIR> SexLab <DIR> SexLabAroused <DIR> SexLabCreature <DIR> SexLabTDFAggressiveProstitution <DIR> SexyBanditCaptives <DIR> SlaverunReloaded <DIR> XPMSE <DIR> ZaZAnimationPack <DIR> ZaZAnimationPack+ <DIR> zzEstrus 2018-08-12 18:43:04 21,088 1hm_equip.hkx 2018-08-12 18:43:04 19,120 1hm_unequip.hkx 2018-08-12 18:43:04 13,616 axe_equip.hkx 2018-08-12 18:43:04 12,064 axe_unequip.hkx 2018-08-12 18:43:04 16,048 dag_equip.hkx 2018-08-12 18:43:04 11,648 dag_unequip.hkx 2019-05-02 19:27:31 4,224 idlehandsbehindback.hkx 2018-08-12 18:43:04 14,320 mac_equip.hkx 2018-08-12 18:43:04 12,160 mac_unequip.hkx 2014-12-23 16:09:15 3,296 mt_idlemuscularoffset.hkx 2015-12-14 14:38:41 16,800 mt_jump.hkx 2014-07-20 18:09:21 13,632 mt_jumpfall.hkx 2014-07-20 18:25:18 13,648 mt_jumpfallleft.hkx 2014-07-20 18:24:50 13,648 mt_jumpfallright.hkx 2015-12-14 19:35:15 19,536 mt_jumpfast.hkx 2015-12-14 19:42:18 19,536 mt_jumpfastleft.hkx 2015-12-14 19:41:58 19,536 mt_jumpfastright.hkx 2014-07-30 05:36:15 8,976 mt_jumpland.hkx 2014-07-20 01:32:32 8,976 mt_jumplandleft.hkx 2014-07-20 01:33:06 8,976 mt_jumplandright.hkx 2015-12-14 19:16:26 16,800 mt_jumpleft.hkx 2015-12-14 19:15:59 16,800 mt_jumpright.hkx 2015-01-19 03:59:30 20,496 offsetboundstanding.hkx Directory: female 2014-08-22 19:42:05 53,120 chair_idlebasevar1.hkx 2015-04-21 23:10:07 8,400 special_jarlchairidlewr.hkx Directory: male 2012-05-08 11:40:09 203,856 chair_idlebasevar1.hkx 2015-04-21 23:10:07 8,400 special_jarlchairidlewr.hkx Directory: behaviors 2014-05-30 15:34:10 48,432 fnis_fnis_behavior.hkx 2020-03-06 13:46:00 829,008 0_master.hkx 2020-03-06 13:45:58 1,062,336 1hm_behavior.hkx 2020-03-06 13:45:54 263,776 1hm_locomotion.hkx 2020-03-06 13:45:54 316,240 blockbehavior.hkx 2020-03-06 13:45:53 190,928 bow_direction_behavior.hkx 2016-08-27 23:37:12 131,904 FNIS_AnimationsByLeito_Aggressive_Behavior.hkx 2016-08-28 00:39:44 258,256 FNIS_AnimationsByLeito_Behavior.hkx 2016-09-11 17:08:32 125,680 FNIS_AnimationsByLeito_Creatures_Behavior.hkx 2016-08-28 00:02:30 178,704 FNIS_AnimationsByLeito_Furniture_Behavior.hkx 2019-02-08 08:34:54 463,456 FNIS_Anubs Creature_Behavior.hkx 2019-02-10 08:04:05 795,440 FNIS_Anubs Human_Behavior.hkx 2019-07-26 09:59:46 18,880 FNIS_BaboHorribleHarassment_Behavior.hkx 2015-08-08 20:44:26 21,056 FNIS_Bathing in Skyrim_Behavior.hkx 2016-02-06 09:35:57 11,872 FNIS_BeeingFemale_Behavior.hkx 2019-07-27 21:29:15 478,944 FNIS_Billyy_Creature_Behavior.hkx 2020-01-02 20:13:42 192,576 FNIS_Billyy_CreatureBeasts_Behavior.hkx 2019-08-31 20:34:02 133,872 FNIS_Billyy_CreatureConstructs_Behavior.hkx 2019-10-17 06:53:15 95,728 FNIS_Billyy_CreatureFurniture_Behavior.hkx 2019-11-24 18:37:37 247,664 FNIS_Billyy_CreatureHumanoids_Behavior.hkx 2019-11-18 20:29:44 171,872 FNIS_Billyy_CreatureInsects_Behavior.hkx 2019-11-18 19:47:38 389,856 FNIS_Billyy_Human_Behavior.hkx 2019-10-29 19:44:34 182,256 FNIS_Billyy_HumanDD_Behavior.hkx 2019-08-25 16:33:56 143,904 FNIS_Billyy_HumanFurniture_Behavior.hkx 2019-10-18 20:22:28 43,392 FNIS_Billyy_HumanFuta_Behavior.hkx 2019-11-06 23:40:37 115,232 FNIS_Billyy_HumanLesbian_Behavior.hkx 2018-07-28 12:30:02 2,016 FNIS_DD2_Behavior.hkx 2018-07-28 12:30:13 2,016 FNIS_DD3_Behavior.hkx 2019-08-19 12:25:03 142,064 FNIS_DD_Behavior.hkx 2019-05-22 15:38:29 354,608 FNIS_DDSL_Behavior.hkx 2016-02-28 12:27:28 35,440 FNIS_Defeat_Behavior.hkx 2014-02-01 11:06:34 1,808 FNIS_EstrusChaurus_Behavior.hkx 2017-10-22 19:57:39 2,016 FNIS_FNISBase_Behavior.hkx 2015-03-18 18:25:55 2,016 FNIS_FNISCreatureVersion_Behavior.hkx 2015-03-16 04:33:03 6,112 FNIS_FNISSexyMove_Behavior.hkx 2014-02-08 08:25:30 57,712 FNIS_FNISSpells_Behavior.hkx 2019-07-09 16:02:58 10,560 FNIS_FunnyBizAmp_Behavior.hkx 2019-07-21 09:30:26 23,504 FNIS_FunnyBizCB_Behavior.hkx 2019-07-27 13:36:40 290,416 FNIS_FunnyBizFun_Behavior.hkx 2016-11-29 15:09:31 395,264 FNIS_FunnyBizGroup_Behavior.hkx 2019-07-09 15:52:09 11,056 FNIS_FunnyBizGuro_Behavior.hkx 2019-07-09 15:54:45 28,416 FNIS_FunnyBizLover_Behavior.hkx 2019-07-09 16:43:31 36,208 FNIS_FunnyBizMC_Behavior.hkx 2019-07-27 13:38:54 109,280 FNIS_FunnyBizMolag_Behavior.hkx 2019-07-09 15:59:27 254,864 FNIS_FunnyBizNecro_Behavior.hkx 2019-07-09 16:00:03 59,024 FNIS_FunnyBizUn_Behavior.hkx 2017-12-08 09:37:16 15,648 FNIS_ITortureFramework_Behavior.hkx 2016-06-20 05:13:27 38,208 FNIS_Maria_Behavior.hkx 2019-12-04 11:33:04 302,144 FNIS_milkypack_Behavior.hkx 2019-06-04 03:36:59 8,448 FNIS_MME_Behavior.hkx 2017-08-11 11:05:09 297,312 FNIS_MoreNastyCritters_Behavior.hkx 2019-10-10 11:39:30 97,680 FNIS_NibblesAnims_Creature_Behavior.hkx 2019-08-19 16:13:38 18,160 FNIS_NibblesAnims_Creature_Object_Behavior.hkx 2019-10-10 11:38:41 233,424 FNIS_NibblesAnims_Human_Behavior.hkx 2019-08-31 17:14:09 148,672 FNIS_NibblesAnims_Object_Behavior.hkx 2019-06-02 07:29:42 162,032 FNIS_NibblesAnims_old_Behavior.hkx 2017-07-26 14:57:55 4,688 FNIS_PAH_HomeSweetHome_Behavior.hkx 2015-10-10 19:11:01 14,336 FNIS_PAHE_Behavior.hkx 2015-04-20 11:58:06 5,584 FNIS_RealFlying_Behavior.hkx 2019-03-12 16:40:30 439,184 FNIS_RohZima_Behavior.hkx 2019-05-02 19:27:31 58,992 FNIS_sanguinesDebauchery_Behavior.hkx 2015-08-26 06:27:17 10,384 FNIS_SerialStrip_Behavior.hkx 2015-12-30 12:09:12 850,128 FNIS_SexLab_Behavior.hkx 2018-05-19 08:38:08 7,904 FNIS_SexLabAroused_Behavior.hkx 2015-12-30 12:09:19 161,952 FNIS_SexLabCreature_Behavior.hkx 2014-06-20 01:25:35 19,536 FNIS_SexLabTDFAggressiveProstitution_Behavior.hkx 2019-12-13 09:13:30 47,808 FNIS_SexyBanditCaptives_Behavior.hkx 2018-01-19 09:13:06 2,016 FNIS_SlaverunReloaded_Behavior.hkx 2018-08-12 18:43:04 2,016 FNIS_XPMSE_Behavior.hkx 2018-01-27 11:50:13 2,016 FNIS_ZaZAnimationPack+_Behavior.hkx 2017-12-24 04:04:52 507,632 FNIS_ZaZAnimationPack_Behavior.hkx 2018-11-24 09:04:19 241,920 FNIS_zzEstrus_Behavior.hkx 2020-03-06 13:45:53 286,640 idlebehavior.hkx 2020-03-06 13:45:52 94,784 magic_readied_direction_behavior.hkx 2020-03-06 13:45:52 455,264 magicbehavior.hkx 2020-03-06 13:45:51 136,752 magicmountedbehavior.hkx 2020-03-06 13:45:43 2,744,064 mt_behavior.hkx 2020-03-06 13:45:30 327,232 shout_behavior.hkx 2020-03-06 13:45:29 86,032 sprintbehavior.hkx 2020-03-06 13:45:29 31,488 staggerbehavior.hkx 2020-03-06 13:45:29 80,656 weapequip.hkx Patch: "GENDER Specific Animations" Patch: "SKELETON Arm Fix" Reading AnimationsByLeito'Mod:AnimationsByLeito b:0 s:60 so:0 fu:0 fuo:0 ch:0 +:238 pa:0 km:0 ofa:0 aa:0 aaclip:0 !md:60 av:0 av+:0 s+:238 V1.0 ... ChAnims:303 CTD:1.8% pOpt:0.5% AA files: 0 slots: 0 missing: 0 clips: 0 unused clips: 0 wasted clips: 0 Reading AnimationsByLeito_Aggressive'Mod:AnimationsByLeito_Aggressive b:0 s:29 so:0 fu:0 fuo:0 ch:0 +:116 pa:0 km:0 ofa:0 aa:0 aaclip:0 !md:29 av:0 av+:0 s+:116 V1.0 ... ChAnims:145 CTD:0.9% pOpt:0.2% AA files: 0 slots: 0 missing: 0 clips: 0 unused clips: 0 wasted clips: 0 Reading AnimationsByLeito_Creatures'Mod:AnimationsByLeito_Creatures b:0 s:27 so:0 fu:0 fuo:0 ch:0 +:109 pa:0 km:0 ofa:0 aa:0 aaclip:0 !md:27 av:0 av+:0 s+:109 V1.0 ... ChAnims:136 CTD:0.8% pOpt:0.2% AA files: 0 slots: 0 missing: 0 clips: 0 unused clips: 0 wasted clips: 0 Reading AnimationsByLeito_Furniture'Mod:AnimationsByLeito_Furniture b:0 s:37 so:0 fu:0 fuo:0 ch:0 +:148 pa:0 km:0 ofa:0 aa:0 aaclip:0 !md:37 av:0 av+:0 s+:148 V1.0 ... ChAnims:185 CTD:1.2% pOpt:0.3% AA files: 0 slots: 0 missing: 0 clips: 0 unused clips: 0 wasted clips: 0 Reading Anubs CreatureSame AV-1 bHumanoidFootIKDisable already in header. +-Anim: 923 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 924 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 925 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 928 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 929 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 930 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 933 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 934 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 935 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 938 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 939 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 940 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 941 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 942 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 945 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 946 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 947 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 950 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 951 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 952 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 955 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 956 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 957 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 958 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 961 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 962 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 963 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 964 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 965 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 968 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 969 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 970 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 971 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 972 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 975 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 976 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 977 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 978 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 981 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 982 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 983 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 986 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 987 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 988 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 991 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 992 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 993 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1002 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1003 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1004 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1005 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1008 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1009 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1010 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1011 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1012 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1013 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1014 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1017 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1018 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1019 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1022 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1023 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1024 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1027 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1028 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1029 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1032 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1033 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1034 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1035 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1038 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1039 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1040 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1041 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1042 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1045 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1046 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1047 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1050 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1051 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1052 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1055 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1056 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1057 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1060 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1061 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1062 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1072 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1073 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1074 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1077 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1078 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1079 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1082 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1083 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1084 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1085 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1088 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1089 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1090 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1091 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1092 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1095 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1096 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1097 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1098 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1099 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1100 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1103 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1104 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1105 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1106 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1109 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1110 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1111 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1112 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1113 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1116 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1117 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1118 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1119 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1122 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1123 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1124 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1125 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1128 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1129 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1130 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1131 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1134 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1135 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1136 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1139 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1140 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1141 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1142 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1143 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1146 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1147 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1148 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1151 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1152 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1153 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1156 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1157 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1158 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1159 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1162 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1163 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1164 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1165 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1166 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1167 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1168 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1171 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1172 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1173 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1174 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1175 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1176 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1177 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1180 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1181 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1182 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1183 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1184 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1185 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1188 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1189 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1190 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1191 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1194 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1195 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1196 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1197 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1200 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1201 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1202 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1203 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1204 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1205 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1208 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1209 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1210 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1211 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1212 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1215 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1216 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1217 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1218 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1219 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1222 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1223 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1224 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1225 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1226 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1229 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1230 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1231 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1232 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1233 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1236 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1237 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1238 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1241 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1242 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1243 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1244 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1247 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1248 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1249 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1250 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1253 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1254 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1255 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1256 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1257 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1260 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1261 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1262 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1263 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1264 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1267 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1268 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1269 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1270 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1271 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1274 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1275 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1276 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1277 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1278 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1281 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1282 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1283 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1284 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1287 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1288 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1289 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1292 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1293 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1294 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1295 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1296 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1299 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1300 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1301 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1304 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1305 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1306 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1307 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1308 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1309 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1312 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1313 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1314 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1315 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1318 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1319 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1320 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1321 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1322 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1325 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1326 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1327 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1328 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1329 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1332 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1333 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1334 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1335 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1338 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1339 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1340 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1341 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1342 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1345 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1346 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1347 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1348 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1349 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1352 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1353 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1354 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1355 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1358 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1359 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1360 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1363 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1364 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1365 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1368 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1369 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1370 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1371 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1374 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1375 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1376 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1377 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1380 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1381 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1382 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1383 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1386 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1387 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1388 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1389 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1390 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1393 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1394 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1395 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1396 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1397 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1398 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1401 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1402 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1403 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1404 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1405 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1406 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1407 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1410 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1411 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1412 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1413 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1416 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1417 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1418 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1419 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1420 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1421 'Mod:Anubs Creature b:0 s:80 so:0 fu:0 fuo:0 ch:0 +:341 pa:0 km:0 ofa:0 aa:0 aaclip:0 !md:80 av:332 av+:332 s+:341 V1.0 ... ChAnims:421 CTD:5.1% pOpt:3.1% NOTE: Anubs Creature has at least one identical -AV defined in both 's' and '+' line AA files: 0 slots: 0 missing: 0 clips: 0 unused clips: 0 wasted clips: 0 Reading Anubs HumanSame AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1424 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1425 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1426 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1429 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1430 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1431 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1434 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1435 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1436 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1437 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1440 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1441 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1442 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1443 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1446 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1447 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1448 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1449 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1452 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1453 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1454 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1455 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1458 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1459 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1460 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1461 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1464 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1465 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1466 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1467 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1470 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1471 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1472 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1473 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1476 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1477 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1478 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1479 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1482 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1483 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1484 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1485 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1488 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1489 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1490 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1491 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1494 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1495 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1496 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1497 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1498 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1501 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1502 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1503 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1504 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1505 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1508 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1509 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1510 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1511 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1514 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1515 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1516 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1517 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1520 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1521 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1522 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1523 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1526 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1527 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1528 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1529 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1532 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1533 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1534 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1535 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1536 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1539 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1540 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1541 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1542 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1543 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1552 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1553 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1554 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1555 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1556 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1557 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1560 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1561 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1562 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1563 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1564 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1565 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1568 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1569 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1570 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1571 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1572 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1575 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1576 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1577 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1578 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1579 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1582 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1583 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1584 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1587 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1588 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1589 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1592 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1593 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1594 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1597 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1598 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1599 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1600 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1603 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1604 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1605 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1606 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1609 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1610 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1611 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1612 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1613 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1616 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1617 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1618 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1619 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1620 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1623 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1624 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1625 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1626 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1627 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1630 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1631 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1632 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1633 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1634 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1643 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1644 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1645 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1646 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1647 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1648 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1651 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1652 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1653 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1654 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1655 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1656 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1659 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1660 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1661 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1662 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1663 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1664 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1665 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1668 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1669 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1670 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1671 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1672 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1673 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1674 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1677 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1678 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1679 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1680 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1681 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1684 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1685 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1686 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1687 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1688 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1691 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1692 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1693 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1694 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1695 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1698 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1699 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1700 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1701 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1702 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1705 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1706 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1707 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1708 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1709 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1712 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1713 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1714 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1715 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1716 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1719 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1720 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1721 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1722 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1723 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1724 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1727 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1728 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1729 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1730 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1731 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1732 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1735 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1736 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1737 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1738 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1741 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1742 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1743 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1744 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1747 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1748 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1749 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1750 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1753 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1754 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1755 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1756 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1759 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1760 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1761 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1762 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1763 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1766 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1767 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1768 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1769 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1770 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1773 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1774 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1775 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1776 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1779 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1780 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1781 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1782 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1785 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1786 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1787 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1788 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1789 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1790 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1791 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1794 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1795 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1796 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1797 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1798 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1799 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1800 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1803 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1804 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1805 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1808 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1809 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1810 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1813 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1814 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1815 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1816 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1817 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1820 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1821 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1822 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1825 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1826 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1827 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1830 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1831 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1832 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1833 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1836 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1837 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1838 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1839 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1842 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1843 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1844 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1845 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1846 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1849 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1850 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1851 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1852 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1853 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1856 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1857 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1858 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1861 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1862 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1863 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1866 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1867 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1868 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1871 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1872 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1873 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1874 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1875 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1876 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1877 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1878 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1881 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1882 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1883 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1884 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1885 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1886 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1887 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1888 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1891 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1892 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1893 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1894 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1895 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1898 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1899 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1900 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1901 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1902 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1905 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1906 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1907 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1910 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1911 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1912 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1915 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1916 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1917 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1920 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1921 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1922 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1925 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1926 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1927 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1928 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1931 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1932 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1933 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1934 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1937 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1938 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1939 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1940 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1943 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1944 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1945 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1946 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1949 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1950 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1951 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1952 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1953 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1956 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1957 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1958 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1959 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1960 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1963 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1964 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1965 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1968 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1969 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1970 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1973 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1974 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1975 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1978 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1979 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1980 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1981 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1982 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1985 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1986 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1987 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1988 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1989 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1992 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1993 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1994 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1995 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1998 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 1999 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2000 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2001 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2004 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2005 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2006 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2007 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2010 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2011 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2012 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2013 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2016 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2017 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2018 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2021 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2022 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2023 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2026 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2027 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2028 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2031 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2032 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2033 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2034 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2037 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2038 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2039 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2040 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2043 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2044 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2045 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2048 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2049 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2050 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2053 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2054 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2055 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2058 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2059 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2060 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2061 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2064 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2065 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2066 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2067 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2070 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2071 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2072 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2073 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2076 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2077 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2078 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2079 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2082 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2083 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2084 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2085 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2088 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2089 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2090 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2091 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2094 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2095 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2096 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2097 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2098 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2101 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2102 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2103 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2104 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2105 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2108 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2109 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2110 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2111 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2112 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2115 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2116 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2117 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2118 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2119 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2122 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2123 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2124 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2125 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2126 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2129 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2130 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2131 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2132 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2135 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2136 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2137 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2138 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2141 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2142 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2143 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2144 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2145 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2148 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2149 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2150 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2151 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2152 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2155 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2156 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2157 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2158 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2159 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2162 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2163 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2164 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2165 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2168 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2169 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2170 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2171 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2174 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2175 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2176 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2177 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2180 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2181 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2182 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2183 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2184 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2185 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2188 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2189 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2190 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2191 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2192 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2193 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2196 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2197 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2198 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2199 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2200 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2203 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2204 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2205 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2206 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2207 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2210 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2211 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2212 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2213 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2214 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2217 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2218 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2219 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2220 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2221 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2222 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2223 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2224 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2227 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2228 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2229 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2230 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2231 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2232 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2233 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2234 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2237 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2238 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2239 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2240 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2241 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2242 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2245 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2246 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2247 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2248 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2249 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2250 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2253 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2254 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2255 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2256 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2259 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2260 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2261 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2262 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2265 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2266 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2267 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2268 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2271 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2272 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2273 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2274 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2277 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2278 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2279 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2280 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2281 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2284 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2285 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2286 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2287 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 2288 'Mod:Anubs Human b:0 s:135 so:0 fu:0 fuo:0 ch:0 +:597 pa:0 km:0 ofa:0 aa:0 aaclip:0 !md:135 av:591 av+:591 s+:597 V1.0 ... ChAnims:732 CTD:8.9% pOpt:5.6% NOTE: Anubs Human has at least one identical -AV defined in both 's' and '+' line AA files: 0 slots: 0 missing: 0 clips: 0 unused clips: 0 wasted clips: 0 Reading BaboHorribleHarassment'Mod:BaboHorribleHarassment b:15 s:0 so:0 fu:0 fuo:0 ch:0 +:0 pa:0 km:0 ofa:0 aa:0 aaclip:0 !md:15 av:0 av+:0 s+:0 V5 ... ChAnims:15 CTD:0.2% pOpt:0.1% AA files: 0 slots: 0 missing: 0 clips: 0 unused clips: 0 wasted clips: 0 Reading Bathing in Skyrim'Mod:Bathing in Skyrim b:0 s:0 so:6 fu:0 fuo:0 ch:0 +:8 pa:0 km:0 ofa:0 aa:0 aaclip:0 !md:6 av:0 av+:0 s+:8 V?.? ... ChAnims:14 CTD:0.1% pOpt:0.0% AA files: 0 slots: 0 missing: 0 clips: 0 unused clips: 0 wasted clips: 0 Reading BeeingFemale'Mod:BeeingFemale b:2 s:2 so:0 fu:0 fuo:0 ch:0 +:5 pa:0 km:0 ofa:0 aa:0 aaclip:0 !md:4 av:0 av+:0 s+:5 V2.8 ... ChAnims:9 CTD:0.1% pOpt:0.0% AA files: 0 slots: 0 missing: 0 clips: 0 unused clips: 0 wasted clips: 0 Reading Billyy_Creature'Mod:Billyy_Creature b:0 s:127 so:0 fu:0 fuo:0 ch:0 +:382 pa:0 km:0 ofa:0 aa:0 aaclip:0 !md:127 av:0 av+:0 s+:382 V1.0 ... ChAnims:509 CTD:3.4% pOpt:1.0% AA files: 0 slots: 0 missing: 0 clips: 0 unused clips: 0 wasted clips: 0 Reading Billyy_CreatureBeasts'Mod:Billyy_CreatureBeasts b:0 s:44 so:0 fu:0 fuo:0 ch:0 +:176 pa:0 km:0 ofa:0 aa:0 aaclip:0 !md:44 av:0 av+:0 s+:176 V1.0 ... ChAnims:220 CTD:1.4% pOpt:0.3% AA files: 0 slots: 0 missing: 0 clips: 0 unused clips: 0 wasted clips: 0 Reading Billyy_CreatureConstructs'Mod:Billyy_CreatureConstructs b:0 s:29 so:0 fu:0 fuo:0 ch:0 +:116 pa:0 km:0 ofa:0 aa:0 aaclip:0 !md:29 av:0 av+:0 s+:116 V1.0 ... ChAnims:145 CTD:0.9% pOpt:0.2% AA files: 0 slots: 0 missing: 0 clips: 0 unused clips: 0 wasted clips: 0 Reading Billyy_CreatureFurniture'Mod:Billyy_CreatureFurniture b:0 s:20 so:0 fu:0 fuo:0 ch:0 +:66 pa:0 km:0 ofa:0 aa:0 aaclip:0 !md:20 av:0 av+:0 s+:66 V1.0 ... ChAnims:86 CTD:0.6% pOpt:0.2% AA files: 0 slots: 0 missing: 0 clips: 0 unused clips: 0 wasted clips: 0 Reading Billyy_CreatureHumanoids'Mod:Billyy_CreatureHumanoids b:0 s:57 so:0 fu:0 fuo:0 ch:0 +:228 pa:0 km:0 ofa:0 aa:0 aaclip:0 !md:57 av:0 av+:0 s+:228 V1.0 ... ChAnims:285 CTD:1.8% pOpt:0.4% AA files: 0 slots: 0 missing: 0 clips: 0 unused clips: 0 wasted clips: 0 Reading Billyy_CreatureInsects'Mod:Billyy_CreatureInsects b:0 s:38 so:0 fu:0 fuo:0 ch:0 +:152 pa:0 km:0 ofa:0 aa:0 aaclip:0 !md:38 av:0 av+:0 s+:152 V1.0 ... ChAnims:190 CTD:1.2% pOpt:0.3% AA files: 0 slots: 0 missing: 0 clips: 0 unused clips: 0 wasted clips: 0 Reading Billyy_Human'Mod:Billyy_Human b:0 s:91 so:0 fu:0 fuo:0 ch:0 +:370 pa:0 km:0 ofa:0 aa:0 aaclip:0 !md:91 av:2 av+:0 s+:370 V1.0 ... ChAnims:461 CTD:2.8% pOpt:0.7% AA files: 0 slots: 0 missing: 0 clips: 0 unused clips: 0 wasted clips: 0 Reading Billyy_HumanDD'Mod:Billyy_HumanDD b:0 s:40 so:0 fu:0 fuo:0 ch:0 +:160 pa:0 km:0 ofa:0 aa:0 aaclip:0 !md:40 av:0 av+:0 s+:160 V1.0 ... ChAnims:200 CTD:1.2% pOpt:0.3% AA files: 0 slots: 0 missing: 0 clips: 0 unused clips: 0 wasted clips: 0 Reading Billyy_HumanFurniture'Mod:Billyy_HumanFurniture b:0 s:28 so:0 fu:0 fuo:0 ch:0 +:114 pa:0 km:0 ofa:0 aa:0 aaclip:0 !md:28 av:0 av+:0 s+:114 V1.0 ... ChAnims:142 CTD:0.9% pOpt:0.2% AA files: 0 slots: 0 missing: 0 clips: 0 unused clips: 0 wasted clips: 0 Reading Billyy_HumanFuta'Mod:Billyy_HumanFuta b:0 s:9 so:0 fu:0 fuo:0 ch:0 +:38 pa:0 km:0 ofa:0 aa:0 aaclip:0 !md:9 av:0 av+:0 s+:38 V1.0 ... ChAnims:47 CTD:0.3% pOpt:0.1% AA files: 0 slots: 0 missing: 0 clips: 0 unused clips: 0 wasted clips: 0 Reading Billyy_HumanLesbian'Mod:Billyy_HumanLesbian b:0 s:26 so:0 fu:0 fuo:0 ch:0 +:104 pa:0 km:0 ofa:0 aa:0 aaclip:0 !md:26 av:0 av+:0 s+:104 V1.0 ... ChAnims:130 CTD:0.8% pOpt:0.2% AA files: 0 slots: 0 missing: 0 clips: 0 unused clips: 0 wasted clips: 0 Reading DDAA read. 54 groups, 545 animations. AAgroup DD _h2heqp: 0:2/2 1:2/2 2:2/2 3:2/2 4:2/2 AAgroup DD _h2hidle: 0:2/2 1:2/2 2:2/2 3:2/2 4:2/2 AAgroup DD _h2hatkpow: 0:3/3 1:3/3 2:3/3 3:3/3 4:3/3 AAgroup DD _h2hstag: 0:5/5 1:5/5 2:5/5 3:5/5 4:5/5 AAgroup DD _h2hatk: 0:12/12 1:12/12 2:12/12 3:12/12 4:12/12 AAgroup DD _jump: 0:10/10 1:10/10 2:10/10 3:10/10 4:10/10 AAgroup DD _sprint: 0:13/5 1:13/5 2:13/4 3:13/4 4:13/4 AAgroup DD _sneakmt: 0:22/22 1:22/22 2:22/22 3:22/22 4:22/22 AAgroup DD _sneakidle: 0:1/1 1:1/1 2:1/1 3:1/1 4:1/1 AAgroup DD _shout: 0:12/12 1:12/12 2:12/12 3:12/12 4:12/12 AAgroup DD _mtx: 0:14/14 1:14/14 2:14/14 3:14/14 4:14/14 5:14/14 AAgroup DD _mt: 0:2/2 1:2/2 2:2/2 3:2/2 4:2/2 5:2/2 AAgroup DD _mtturn: 0:12/4 1:12/4 2:12/4 3:12/4 4:12/4 5:12/4 AAgroup DD _mtidle: 0:1/1 1:1/1 2:1/1 3:1/1 4:1/1 5:1/1 'Mod:DD b:125 s:6 so:0 fu:0 fuo:0 ch:0 +:11 pa:0 km:0 ofa:0 aa:493 aaclip:2034 !md:129 av:0 av+:0 s+:11 V4.0.0 ... ChAnims:635(493) CTD:11.2% pOpt:1.0% AA files: 493 slots: 584 missing: 91 clips: 2034 unused clips: 187 wasted clips: 0 Reading DD2AAgroup DD2 _jump: 0:10/10 1:10/10 2:10/10 3:10/10 4:10/10 5:10/10 AAgroup DD2 _sprint: 0:13/1 1:13/1 2:13/1 3:13/1 4:13/1 5:13/1 AAgroup DD2 _sneakmt: 0:22/22 1:22/22 2:22/22 3:22/22 4:22/22 5:22/22 AAgroup DD2 _sneakidle: 0:1/1 1:1/1 2:1/1 3:1/1 4:1/1 5:1/1 AAgroup DD2 _mtx: 0:14/14 1:14/14 2:14/14 3:14/14 4:14/14 5:14/14 AAgroup DD2 _mt: 0:2/2 1:2/2 2:2/2 3:2/2 4:2/2 5:2/2 AAgroup DD2 _mtturn: 0:12/4 1:12/4 2:12/4 3:12/4 4:12/4 5:12/4 AAgroup DD2 _mtidle: 0:1/1 1:1/1 2:1/1 3:1/1 4:1/1 5:1/1 'Mod:DD2 b:0 s:0 so:0 fu:0 fuo:0 ch:0 +:0 pa:0 km:0 ofa:0 aa:330 aaclip:2016 !md:0 av:0 av+:0 s+:0 V4.0.0 ... ChAnims:330(330) CTD:9.3% pOpt:0.0% AA files: 330 slots: 450 missing: 120 clips: 2016 unused clips: 216 wasted clips: 0 Reading DD3AAgroup DD3 _mtx: 0:14/14 1:14/14 2:14/14 3:14/14 4:14/14 5:14/14 AAgroup DD3 _mt: 0:2/2 1:2/2 2:2/2 3:2/2 4:2/2 5:2/2 AAgroup DD3 _mtidle: 0:1/1 1:1/1 2:1/1 3:1/1 4:1/1 5:1/1 'Mod:DD3 b:0 s:0 so:0 fu:0 fuo:0 ch:0 +:0 pa:0 km:0 ofa:0 aa:102 aaclip:534 !md:0 av:0 av+:0 s+:0 V4.1.0 ... ChAnims:102(102) CTD:2.5% pOpt:0.0% AA files: 102 slots: 102 missing: 0 clips: 534 unused clips: 0 wasted clips: 0 Reading DDSL'Mod:DDSL b:31 s:83 so:0 fu:0 fuo:0 ch:0 +:296 pa:0 km:0 ofa:0 aa:0 aaclip:0 !md:114 av:0 av+:0 s+:296 V4.0.0 ... ChAnims:410 CTD:2.8% pOpt:0.9% AA files: 0 slots: 0 missing: 0 clips: 0 unused clips: 0 wasted clips: 0 Reading Defeat'Mod:Defeat b:23 s:3 so:0 fu:0 fuo:0 ch:0 +:7 pa:3 km:1 ofa:2 aa:0 aaclip:0 !md:26 av:0 av+:0 s+:7 V5 ... ChAnims:39 CTD:0.5% pOpt:0.2% AA files: 0 slots: 0 missing: 0 clips: 0 unused clips: 0 wasted clips: 0 Reading EstrusChaurus'Mod:EstrusChaurus b:0 s:0 so:0 fu:0 fuo:0 ch:0 +:0 pa:0 km:0 ofa:0 aa:0 aaclip:0 !md:0 av:0 av+:0 s+:0 V4.35 ... ChAnims:0 CTD:0.0% pOpt:0.0% AA files: 0 slots: 0 missing: 0 clips: 0 unused clips: 0 wasted clips: 0 Reading FNISBase'Mod:FNISBase b:0 s:0 so:0 fu:0 fuo:0 ch:0 +:0 pa:0 km:0 ofa:0 aa:0 aaclip:0 !md:0 av:0 av+:0 s+:0 V7.6 ... ChAnims:0 CTD:0.0% pOpt:0.0% AA files: 0 slots: 0 missing: 0 clips: 0 unused clips: 0 wasted clips: 0 Reading FNISCreatureVersion'Mod:FNISCreatureVersion b:0 s:0 so:0 fu:0 fuo:0 ch:0 +:0 pa:0 km:0 ofa:0 aa:0 aaclip:0 !md:0 av:0 av+:0 s+:0 V7.6 ... ChAnims:0 CTD:0.0% pOpt:0.0% AA files: 0 slots: 0 missing: 0 clips: 0 unused clips: 0 wasted clips: 0 Reading FNISSexyMoveAAgroup FNISSexyMove _mt: 0:2/2 1:2/2 2:2/2 3:2/2 4:2/2 5:2/2 6:2/2 7:2/2 8:2/2 'Mod:FNISSexyMove b:3 s:0 so:0 fu:0 fuo:0 ch:0 +:0 pa:0 km:0 ofa:0 aa:18 aaclip:90 !md:3 av:0 av+:0 s+:0 V7.1 ... ChAnims:21(18) CTD:0.5% pOpt:0.0% AA files: 18 slots: 18 missing: 0 clips: 90 unused clips: 0 wasted clips: 0 Reading FNISSpells'Mod:FNISSpells b:80 s:1 so:0 fu:0 fuo:0 ch:0 +:4 pa:9 km:0 ofa:0 aa:0 aaclip:0 !md:0 av:0 av+:0 s+:4 V5.0.1 ... ChAnims:94 CTD:0.6% pOpt:0.0% NOTE: FNISSpells uses outdated behavior file (may invalidate CTD Load calculation) AA files: 0 slots: 0 missing: 0 clips: 0 unused clips: 0 wasted clips: 0 Reading FunnyBizAmp'Mod:FunnyBizAmp b:0 s:2 so:0 fu:0 fuo:0 ch:0 +:8 pa:0 km:0 ofa:0 aa:0 aaclip:0 !md:2 av:0 av+:0 s+:8 V8.0 ... ChAnims:10 CTD:0.1% pOpt:0.0% AA files: 0 slots: 0 missing: 0 clips: 0 unused clips: 0 wasted clips: 0 Reading FunnyBizCB'Mod:FunnyBizCB b:0 s:5 so:0 fu:0 fuo:0 ch:0 +:20 pa:0 km:0 ofa:0 aa:0 aaclip:0 !md:5 av:0 av+:0 s+:20 V1.0 ... ChAnims:25 CTD:0.2% pOpt:0.0% AA files: 0 slots: 0 missing: 0 clips: 0 unused clips: 0 wasted clips: 0 Reading FunnyBizFun'Mod:FunnyBizFun b:0 s:62 so:0 fu:0 fuo:0 ch:0 +:272 pa:0 km:0 ofa:0 aa:0 aaclip:0 !md:62 av:0 av+:0 s+:272 V12.0 ... ChAnims:334 CTD:2.0% pOpt:0.5% AA files: 0 slots: 0 missing: 0 clips: 0 unused clips: 0 wasted clips: 0 Reading FunnyBizGroup'Mod:FunnyBizGroup b:0 s:101 so:0 fu:0 fuo:0 ch:0 +:370 pa:0 km:0 ofa:0 aa:0 aaclip:0 !md:101 av:0 av+:0 s+:370 V8.0 ... ChAnims:471 CTD:3.0% pOpt:0.8% AA files: 0 slots: 0 missing: 0 clips: 0 unused clips: 0 wasted clips: 0 Reading FunnyBizGuro'Mod:FunnyBizGuro b:0 s:2 so:0 fu:0 fuo:0 ch:0 +:8 pa:0 km:0 ofa:0 aa:0 aaclip:0 !md:2 av:0 av+:0 s+:8 V5.0 ... ChAnims:10 CTD:0.1% pOpt:0.0% AA files: 0 slots: 0 missing: 0 clips: 0 unused clips: 0 wasted clips: 0 Reading FunnyBizLover'Mod:FunnyBizLover b:0 s:6 so:0 fu:0 fuo:0 ch:0 +:26 pa:0 km:0 ofa:0 aa:0 aaclip:0 !md:6 av:0 av+:0 s+:26 V7.0 ... ChAnims:32 CTD:0.2% pOpt:0.0% AA files: 0 slots: 0 missing: 0 clips: 0 unused clips: 0 wasted clips: 0 Reading FunnyBizMC'Mod:FunnyBizMC b:0 s:9 so:0 fu:0 fuo:0 ch:0 +:31 pa:0 km:0 ofa:0 aa:0 aaclip:0 !md:9 av:0 av+:0 s+:31 V1.0 ... ChAnims:40 CTD:0.3% pOpt:0.1% AA files: 0 slots: 0 missing: 0 clips: 0 unused clips: 0 wasted clips: 0 Reading FunnyBizMolag'Mod:FunnyBizMolag b:0 s:25 so:0 fu:0 fuo:0 ch:0 +:100 pa:0 km:0 ofa:0 aa:0 aaclip:0 !md:25 av:0 av+:0 s+:100 V1.0 ... ChAnims:125 CTD:0.8% pOpt:0.2% AA files: 0 slots: 0 missing: 0 clips: 0 unused clips: 0 wasted clips: 0 Reading FunnyBizNecro'Mod:FunnyBizNecro b:0 s:62 so:0 fu:0 fuo:0 ch:0 +:240 pa:0 km:0 ofa:0 aa:0 aaclip:0 !md:62 av:0 av+:0 s+:240 V10.0 ... ChAnims:302 CTD:1.9% pOpt:0.5% AA files: 0 slots: 0 missing: 0 clips: 0 unused clips: 0 wasted clips: 0 Reading FunnyBizUn'Mod:FunnyBizUn b:0 s:14 so:0 fu:0 fuo:0 ch:0 +:56 pa:0 km:0 ofa:0 aa:0 aaclip:0 !md:14 av:0 av+:0 s+:56 V12.0 ... ChAnims:70 CTD:0.4% pOpt:0.1% AA files: 0 slots: 0 missing: 0 clips: 0 unused clips: 0 wasted clips: 0 Reading ITortureFramework'Mod:ITortureFramework b:8 s:2 so:0 fu:0 fuo:0 ch:0 +:2 pa:0 km:0 ofa:0 aa:0 aaclip:0 !md:10 av:0 av+:0 s+:2 V1.00 ... ChAnims:12 CTD:0.1% pOpt:0.1% AA files: 0 slots: 0 missing: 0 clips: 0 unused clips: 0 wasted clips: 0 Reading MariaAAgroup Maria _mtidle: 0:1/1 AAgroup Maria _mt: 0:2/2 AAgroup Maria _mtx: 0:14/14 'Mod:Maria b:31 s:2 so:0 fu:0 fuo:0 ch:0 +:2 pa:0 km:0 ofa:0 aa:17 aaclip:89 !md:33 av:0 av+:0 s+:2 V2.01 ... ChAnims:52(17) CTD:0.9% pOpt:0.3% AA files: 17 slots: 17 missing: 0 clips: 89 unused clips: 0 wasted clips: 0 Reading milkypack'Mod:milkypack b:0 s:71 so:0 fu:0 fuo:0 ch:0 +:284 pa:0 km:0 ofa:0 aa:0 aaclip:0 !md:71 av:0 av+:0 s+:284 V1.0 ... ChAnims:355 CTD:2.2% pOpt:0.5% AA files: 0 slots: 0 missing: 0 clips: 0 unused clips: 0 wasted clips: 0 Reading MME'Mod:MME b:10 s:0 so:0 fu:2 fuo:0 ch:0 +:40 pa:0 km:0 ofa:0 aa:0 aaclip:0 !md:0 av:0 av+:0 s+:0 V6.07 ... ChAnims:52 CTD:0.2% pOpt:0.0% AA files: 0 slots: 0 missing: 0 clips: 0 unused clips: 0 wasted clips: 0 Reading MoreNastyCritters'Mod:MoreNastyCritters b:0 s:73 so:0 fu:0 fuo:0 ch:0 +:271 pa:0 km:0 ofa:0 aa:0 aaclip:0 !md:73 av:0 av+:0 s+:271 V1.0 ... ChAnims:344 CTD:2.2% pOpt:0.6% AA files: 0 slots: 0 missing: 0 clips: 0 unused clips: 0 wasted clips: 0 Reading NibblesAnims_Creature'Mod:NibblesAnims_Creature b:0 s:22 so:0 fu:0 fuo:0 ch:0 +:90 pa:0 km:0 ofa:0 aa:0 aaclip:0 !md:22 av:0 av+:0 s+:90 V1.0 ... ChAnims:112 CTD:0.7% pOpt:0.2% AA files: 0 slots: 0 missing: 0 clips: 0 unused clips: 0 wasted clips: 0 Reading NibblesAnims_Creature_Object'Mod:NibblesAnims_Creature_Object b:0 s:3 so:0 fu:0 fuo:0 ch:0 +:13 pa:0 km:0 ofa:0 aa:0 aaclip:0 !md:3 av:0 av+:0 s+:13 V1.0 ... ChAnims:16 CTD:0.1% pOpt:0.0% AA files: 0 slots: 0 missing: 0 clips: 0 unused clips: 0 wasted clips: 0 Reading NibblesAnims_Human'Mod:NibblesAnims_Human b:0 s:54 so:0 fu:0 fuo:0 ch:0 +:220 pa:0 km:0 ofa:0 aa:0 aaclip:0 !md:54 av:0 av+:0 s+:220 V1.0 ... ChAnims:274 CTD:1.7% pOpt:0.4% AA files: 0 slots: 0 missing: 0 clips: 0 unused clips: 0 wasted clips: 0 Reading NibblesAnims_Object'Mod:NibblesAnims_Object b:0 s:30 so:0 fu:0 fuo:0 ch:0 +:123 pa:0 km:0 ofa:0 aa:0 aaclip:0 !md:30 av:0 av+:0 s+:123 V1.0 ... ChAnims:153 CTD:0.9% pOpt:0.2% AA files: 0 slots: 0 missing: 0 clips: 0 unused clips: 0 wasted clips: 0 Reading NibblesAnims_old'Mod:NibblesAnims_old b:0 s:41 so:0 fu:0 fuo:0 ch:0 +:146 pa:0 km:0 ofa:0 aa:0 aaclip:0 !md:41 av:0 av+:0 s+:146 V1.0 ... ChAnims:187 CTD:1.2% pOpt:0.3% AA files: 0 slots: 0 missing: 0 clips: 0 unused clips: 0 wasted clips: 0 Reading PAH_HomeSweetHome'Mod:PAH_HomeSweetHome b:3 s:0 so:0 fu:1 fuo:0 ch:0 +:2 pa:0 km:0 ofa:0 aa:0 aaclip:0 !md:0 av:0 av+:0 s+:0 V1.00 ... ChAnims:6 CTD:0.0% pOpt:0.0% AA files: 0 slots: 0 missing: 0 clips: 0 unused clips: 0 wasted clips: 0 Reading PAHE'Mod:PAHE b:9 s:1 so:0 fu:0 fuo:0 ch:0 +:1 pa:1 km:0 ofa:2 aa:0 aaclip:0 !md:10 av:0 av+:0 s+:1 V5 ... ChAnims:14 CTD:0.2% pOpt:0.1% AA files: 0 slots: 0 missing: 0 clips: 0 unused clips: 0 wasted clips: 0 Reading RealFlying'Mod:RealFlying b:4 s:0 so:0 fu:0 fuo:0 ch:0 +:0 pa:0 km:0 ofa:0 aa:0 aaclip:0 !md:0 av:0 av+:0 s+:0 V1.00 ... ChAnims:4 CTD:0.0% pOpt:0.0% NOTE: RealFlying uses outdated behavior file (may invalidate CTD Load calculation) AA files: 0 slots: 0 missing: 0 clips: 0 unused clips: 0 wasted clips: 0 Reading RohZima'Mod:RohZima b:0 s:124 so:0 fu:0 fuo:0 ch:0 +:334 pa:0 km:0 ofa:0 aa:0 aaclip:0 !md:124 av:0 av+:0 s+:334 V1.0 ... ChAnims:458 CTD:3.2% pOpt:0.9% AA files: 0 slots: 0 missing: 0 clips: 0 unused clips: 0 wasted clips: 0 Reading sanguinesDebaucheryAAgroup sanguinesDebauchery _mt: 0:2/2 AAgroup sanguinesDebauchery _mtx: 0:14/10 AAgroup sanguinesDebauchery _mtidle: 0:1/1 1:1/1 2:1/1 3:1/1 4:1/1 'Mod:sanguinesDebauchery b:77 s:1 so:0 fu:0 fuo:0 ch:0 +:8 pa:0 km:0 ofa:0 aa:17 aaclip:173 !md:0 av:0 av+:0 s+:8 >>Warning: Inconsistent mod sanguinesDebauchery. Number of animations differs between FNIS List (86) and corresponding behavior file (94)<< V?.? ... ChAnims:103(17) CTD:1.2% pOpt:0.0% NOTE: sanguinesDebauchery uses outdated behavior file (may invalidate CTD Load calculation) AA files: 17 slots: 21 missing: 4 clips: 173 unused clips: 16 wasted clips: 0 Reading SerialStrip'Mod:SerialStrip b:13 s:0 so:0 fu:0 fuo:0 ch:0 +:0 pa:0 km:0 ofa:0 aa:0 aaclip:0 !md:0 av:0 av+:0 s+:0 V1.1.4 ... ChAnims:13 CTD:0.1% pOpt:0.0% NOTE: SerialStrip uses outdated behavior file (may invalidate CTD Load calculation) AA files: 0 slots: 0 missing: 0 clips: 0 unused clips: 0 wasted clips: 0 Reading SexLab'Mod:SexLab b:7 s:219 so:0 fu:0 fuo:0 ch:0 +:799 pa:0 km:0 ofa:0 aa:0 aaclip:0 !md:226 av:0 av+:0 s+:799 V1.62 ... ChAnims:1025 CTD:6.5% pOpt:1.7% AA files: 0 slots: 0 missing: 0 clips: 0 unused clips: 0 wasted clips: 0 Reading SexLabAroused'Mod:SexLabAroused b:5 s:0 so:0 fu:0 fuo:0 ch:0 +:0 pa:0 km:0 ofa:0 aa:0 aaclip:0 !md:5 av:0 av+:0 s+:0 V?.? ... ChAnims:5 CTD:0.1% pOpt:0.0% AA files: 0 slots: 0 missing: 0 clips: 0 unused clips: 0 wasted clips: 0 Reading SexLabCreature'Mod:SexLabCreature b:1 s:44 so:0 fu:0 fuo:0 ch:0 +:133 pa:0 km:0 ofa:0 aa:0 aaclip:0 !md:45 av:0 av+:0 s+:133 V1.62 ... ChAnims:178 CTD:1.2% pOpt:0.3% AA files: 0 slots: 0 missing: 0 clips: 0 unused clips: 0 wasted clips: 0 Reading SexLabTDFAggressiveProstitution'Mod:SexLabTDFAggressiveProstitution b:10 s:4 so:0 fu:0 fuo:0 ch:0 +:11 pa:0 km:0 ofa:0 aa:0 aaclip:0 !md:0 av:0 av+:0 s+:11 V?.? ... ChAnims:25 CTD:0.1% pOpt:0.0% NOTE: SexLabTDFAggressiveProstitution uses outdated behavior file (may invalidate CTD Load calculation) AA files: 0 slots: 0 missing: 0 clips: 0 unused clips: 0 wasted clips: 0 Reading SexyBanditCaptives'Mod:SexyBanditCaptives b:73 s:0 so:0 fu:0 fuo:0 ch:0 +:0 pa:0 km:0 ofa:8 aa:0 aaclip:0 !md:8 av:0 av+:0 s+:0 V?.? ... ChAnims:81 CTD:0.4% pOpt:0.1% AA files: 0 slots: 0 missing: 0 clips: 0 unused clips: 0 wasted clips: 0 Reading SlaverunReloadedAAgroup SlaverunReloaded _mtidle: 0:1/1 AAgroup SlaverunReloaded _mt: 0:2/2 AAgroup SlaverunReloaded _mtx: 0:14/14 AAgroup SlaverunReloaded _sneakidle: 0:1/1 AAgroup SlaverunReloaded _sneakmt: 0:22/16 AAgroup SlaverunReloaded _sprint: 0:13/2 'Mod:SlaverunReloaded b:0 s:0 so:0 fu:0 fuo:0 ch:0 +:0 pa:0 km:0 ofa:0 aa:36 aaclip:301 !md:0 av:0 av+:0 s+:0 V1.00 ... ChAnims:36(36) CTD:1.4% pOpt:0.0% AA files: 36 slots: 53 missing: 17 clips: 301 unused clips: 53 wasted clips: 0 Reading XPMSEAAgroup XPMSE _1hmeqp: 0:3/2 1:3/2 2:3/2 3:3/2 4:3/2 AAgroup XPMSE _2hmeqp: 0:2/2 AAgroup XPMSE _2hweqp: 0:2/2 AAgroup XPMSE _axeeqp: 0:2/2 1:2/2 2:2/2 3:2/2 4:2/2 AAgroup XPMSE _bowatk: 0:4/4 AAgroup XPMSE _boweqp: 0:2/2 AAgroup XPMSE _bowidle: 0:3/3 AAgroup XPMSE _maceqp: 0:2/2 1:2/2 AAgroup XPMSE _dageqp: 0:2/2 1:2/2 2:2/2 3:2/2 4:2/2 5:2/2 AAgroup XPMSE _magatk: 0:39/39 AAgroup XPMSE _magcastmt: 0:20/20 AAgroup XPMSE _magcon: 0:10/10 AAgroup XPMSE _magidle: 0:2/2 AAgroup XPMSE _magmt: 0:20/20 AAgroup XPMSE _sprint: 0:13/12 AAgroup XPMSE _shout: 0:12/12 FNIS AA Trigger xpe3_Dag_Unequip.hkx group: 43 iAnim: 1 triggers: /Unequip_OutMoving/-0.333/Unequip_Out/-0.00/BeginWeaponSheathe/0.00 FNIS AA Trigger xpe4_Dag_Unequip.hkx group: 43 iAnim: 1 triggers: /Unequip_OutMoving/-0.333/Unequip_Out/-0.00/BeginWeaponSheathe/0.00 'Mod:XPMSE b:0 s:0 so:0 fu:0 fuo:0 ch:0 +:0 pa:0 km:0 ofa:0 aa:164 aaclip:483 !md:0 av:0 av+:0 s+:0 V7.2 ... ChAnims:164(164) CTD:2.2% pOpt:0.0% AA files: 164 slots: 170 missing: 6 clips: 483 unused clips: 11 wasted clips: 0 Reading ZaZAnimationPack'Mod:ZaZAnimationPack b:490 s:39 so:14 fu:261 fuo:15 ch:0 +:805 pa:0 km:0 ofa:45 aa:0 aaclip:0 !md:14 av:0 av+:0 s+:122 V8.00 ... ChAnims:1669 CTD:7.9% pOpt:0.1% AA files: 0 slots: 0 missing: 0 clips: 0 unused clips: 0 wasted clips: 0 Reading ZaZAnimationPack+'Mod:ZaZAnimationPack+ b:0 s:0 so:0 fu:14 fuo:0 ch:0 +:28 pa:0 km:0 ofa:0 aa:0 aaclip:0 !md:0 av:0 av+:0 s+:0 V8.00 ... ChAnims:42 CTD:0.2% pOpt:0.0% AA files: 0 slots: 0 missing: 0 clips: 0 unused clips: 0 wasted clips: 0 Reading zzEstrusAAgroup zzEstrus _sneakmt: 0:22/2 1:22/2 AAgroup zzEstrus _sneakidle: 0:1/1 1:1/1 AAgroup zzEstrus _mt: 0:2/2 1:2/2 AAgroup zzEstrus _mtidle: 0:1/1 1:1/1 'Mod:zzEstrus b:11 s:9 so:0 fu:0 fuo:0 ch:0 +:221 pa:0 km:0 ofa:1 aa:12 aaclip:454 !md:20 av:0 av+:0 s+:221 V2.30 ... ChAnims:254(12) CTD:3.4% pOpt:0.2% AA files: 12 slots: 52 missing: 40 clips: 454 unused clips: 280 wasted clips: 0 All Anim Lists scanned. Generating Behavior Files... Generating defaultfemale.xml ... Start Template: templates\defaultfemale_Template.txt Max RecIndex: 1000 Generating defaultmale.xml ... Start Template: templates\defaultmale_Template.txt Max RecIndex: 1000 Modify Behavior Files to GENDER specific ... 2 GENDER modifications for Animations\male 2 GENDER modifications for Animations\female isAAbehavior 244735 / 3BBFF Generating weapequip.hkx ... Start Template: templates\weapequip_TEMPLATE.txt Symbolic: 0 AAGroupVars Addr: 310 Max RecIndex: 414 Converting weapequip.xml to .hkx Generating staggerbehavior.hkx ... Start Template: templates\staggerbehavior_TEMPLATE.txt Symbolic: 0 AAGroupVars Addr: 1000 Max RecIndex: 1058 Converting staggerbehavior.xml to .hkx Generating sprintbehavior.hkx ... Start Template: templates\sprintbehavior_TEMPLATE.txt Symbolic: 0 AAGroupVars Addr: 1000 Max RecIndex: 1183 Converting sprintbehavior.xml to .hkx Generating shout_behavior.hkx ... Start Template: templates\shout_behavior_TEMPLATE.txt Symbolic: 0 AAGroupVars Addr: 1000 Max RecIndex: 1856 Converting shout_behavior.xml to .hkx Generating mt_behavior.hkx ... Start Template: templates\mt_behavior_TEMPLATE.txt Symbolic: 0 AnimObj Addr: 5223 Symbolic: 1 AAGroupVars Addr: 5391 Symbolic: 2 BlendTransition Addr: 5397 Symbolic: 3 Offset Addr: 5404 Symbolic: 4 Furniture Addr: 5694 Symbolic: 6 FurnitureGroup Addr: 10193 Symbolic: 7 ChairSupplement Addr: 11951 Max RecIndex: 14016 Converting mt_behavior.xml to .hkx Generating magicmountedbehavior.hkx ... Start Template: templates\magicmountedbehavior_TEMPLATE.txt Symbolic: 0 AAGroupVars Addr: 1000 Max RecIndex: 1151 Converting magicmountedbehavior.xml to .hkx Generating magicbehavior.hkx ... Start Template: templates\magicbehavior_TEMPLATE.txt Symbolic: 0 AAGroupVars Addr: 1360 Max RecIndex: 2146 Converting magicbehavior.xml to .hkx Generating magic_readied_direction_behavior.hkx ... Start Template: templates\magic_readied_direction_behavior_TEMPLATE.txt Symbolic: 0 AAGroupVars Addr: 1000 Max RecIndex: 1157 Converting magic_readied_direction_behavior.xml to .hkx Generating idlebehavior.hkx ... Start Template: templates\idlebehavior_TEMPLATE.txt Symbolic: 0 AAGroupVars Addr: 1445 Max RecIndex: 1530 Converting idlebehavior.xml to .hkx Generating bow_direction_behavior.hkx ... Start Template: templates\bow_direction_behavior_TEMPLATE.txt Symbolic: 0 AAGroupVars Addr: 1000 Max RecIndex: 1506 Converting bow_direction_behavior.xml to .hkx Generating blockbehavior.hkx ... Start Template: templates\blockbehavior_TEMPLATE.txt Symbolic: 0 AAGroupVars Addr: 1000 Max RecIndex: 1653 Converting blockbehavior.xml to .hkx Generating 1hm_locomotion.hkx ... Start Template: templates\1hm_locomotion_TEMPLATE.txt Symbolic: 0 AAGroupVars Addr: 861 Max RecIndex: 1398 Converting 1hm_locomotion.xml to .hkx Generating 1hm_behavior.hkx ... Start Template: templates\1hm_behavior_TEMPLATE.txt Symbolic: 0 AAGroupVars Addr: 4900 Max RecIndex: 5481 Converting 1hm_behavior.xml to .hkx Generating 0_master.hkx ... Start Template: templates\0_master_TEMPLATE.txt Symbolic: 0 AnimObj Addr: 2580 Symbolic: 1 AAGroupVars Addr: 2580 Symbolic: 2 Paired Addr: 2612 Symbolic: 3 Killmove Addr: 2898 Symbolic: 4 FNISRefGen Addr: 3850 Max RecIndex: 3983 Converting 0_master.xml to .hkx Generating animationsetdatasinglefile.txt ... Start Template: templates\animationsetdatasinglefile_TEMPLATE.txt Max RecIndex: 1000 Creating file FNIS_aa.pex mt_behavior usage: 184.0 % ( 293 furniture, 58 offset, 0 chair, 107 alternate animations) 0_master usage: 19.5 % ( 13 paired, 1 kill, 132 alternate animations) Alternate Animation mods: 9 sets: 58 total groups: 203 added file slots: 1467 alternate files: 1189 Create Creature Behaviors ... Reading Billyy_CreatureConstructs V1.0 ... Reading MoreNastyCritters V1.0 ... atronachflamebehavior.hkx ok Start Template: ..\..\meshes\actors\atronachflame\characters\atronachflame_default_TEMPLATE.txt Max RecIndex: 1000 56 animations for 2 mods successfully included (atronachflame) atronachfrostbehavior.hkx ok Start Template: ..\..\meshes\actors\atronachfrost\characters\atronachfrostcharacter_default_TEMPLATE.txt Max RecIndex: 1000 18 animations for 1 mods successfully included (atronachfrost) atronachstormbehavior.hkx ok Start Template: ..\..\meshes\actors\atronachstorm\characters\atronachstormcharacter_default_TEMPLATE.txt Max RecIndex: 1000 30 animations for 1 mods successfully included (atronachstorm) Reading Anubs Creature V1.0 ... Reading Billyy_Creature V1.0 ... Reading Billyy_CreatureBeasts V1.0 ... Reading FunnyBizMC V1.0 ... Reading NibblesAnims_Creature V1.0 ... Reading SexLabCreature V1.62 ... bearbehavior.hkx ok Start Template: ..\..\meshes\actors\bear\characters\bearcharacter_default_TEMPLATE.txt Max RecIndex: 1000 93 animations for 7 mods successfully included (bear) Reading AnimationsByLeito_Creatures V1.0 ... Reading Billyy_CreatureHumanoids V1.0 ... benthiclurkerbehavior.hkx ok Start Template: ..\..\meshes\actors\dlc02\benthiclurker\characters\benthiclurkercharacter_default_TEMPLATE.txt Max RecIndex: 1000 56 animations for 3 mods successfully included (benthiclurker) Reading btq_boar V1.0 ... Reading FunnyBizCB V1.0 ... boarbehavior.hkx ok Start Template: ..\..\meshes\actors\dlc02\boarriekling\characters\boar_default_TEMPLATE.txt Max RecIndex: 1000 103 animations for 5 mods successfully included (boarriekling) Reading Billyy_CreatureFurniture V1.0 ... Reading Billyy_CreatureInsects V1.0 ... chaurusbehavior.hkx ok Start Template: ..\..\meshes\actors\chaurus\characters\chaurus_default_TEMPLATE.txt Max RecIndex: 1000 226 animations for 6 mods successfully included (chaurus) chaurusflyerbehavior.hkx ok Start Template: ..\..\meshes\actors\dlc01\chaurusflyer\characters\chaurusflyercharacter_default_TEMPLATE.txt Max RecIndex: 1000 77 animations for 3 mods successfully included (chaurusflyer) chickenbehavior.hkx ok Start Template: ..\..\meshes\actors\ambient\chicken\characters\chickencharater_default_TEMPLATE.txt Max RecIndex: 1000 5 animations for 1 mods successfully included (chicken) h-cowbehavior.hkx ok Start Template: ..\..\meshes\actors\cow\characters\h_cowcharater_default_TEMPLATE.txt Max RecIndex: 1000 5 animations for 1 mods successfully included (cow) deerbehavior.hkx ok Start Template: ..\..\meshes\actors\deer\characters\deercharater_default_TEMPLATE.txt Max RecIndex: 1000 21 animations for 3 mods successfully included (deer) Reading NibblesAnims_Creature_Object V1.0 ... dogbehavior.hkx ok Start Template: ..\..\meshes\actors\canine\characters dog\dog_default_TEMPLATE.txt Max RecIndex: 1000 271 animations for 6 mods successfully included (dog) dragonbehavior.hkx ok Start Template: ..\..\meshes\actors\dragon\characters\dragontest_default_TEMPLATE.txt Max RecIndex: 1000 10 animations for 1 mods successfully included (dragon) dragon_priest.hkx ok Start Template: ..\..\meshes\actors\dragonpriest\characters\dragon_priest_default_TEMPLATE.txt Max RecIndex: 1000 44 animations for 4 mods successfully included (dragonpriest) draugrbehavior.hkx ok Start Template: ..\..\meshes\actors\draugr\characters\draugr_default_TEMPLATE.txt Max RecIndex: 1000 301 animations for 7 mods successfully included (draugr) draugrbehavior.hkx ok Start Template: ..\..\meshes\actors\draugr\characterskeleton\draugr_skeleton_default_TEMPLATE.txt Max RecIndex: 1000 301 animations for 7 mods successfully included (draugr) bcbehavior.hkx ok Start Template: ..\..\meshes\actors\dlc02\dwarvenballistacenturion\characters\ballistacenturion_default_TEMPLATE.txt Max RecIndex: 1000 12 animations for 1 mods successfully included (dwarvenballistacenturion) scbehavior.hkx ok Start Template: ..\..\meshes\actors\dwarvenspherecenturion\characters\spherecenturion_default_TEMPLATE.txt Max RecIndex: 1000 30 animations for 1 mods successfully included (dwarvenspherecenturion) dwarvenspiderbehavior.hkx ok Start Template: ..\..\meshes\actors\dwarvenspider\characters\dwarvenspidercenturion_default_TEMPLATE.txt Max RecIndex: 1000 23 animations for 2 mods successfully included (dwarvenspider) steambehavior.hkx ok Start Template: ..\..\meshes\actors\dwarvensteamcenturion\characters\dwarvensteam_default_TEMPLATE.txt Max RecIndex: 1000 23 animations for 2 mods successfully included (dwarvensteamcenturion) falmerbehavior.hkx ok Start Template: ..\..\meshes\actors\falmer\characters\falmer_default_TEMPLATE.txt Max RecIndex: 1000 367 animations for 6 mods successfully included (falmer) frostbitespiderbehavior.hkx ok Start Template: ..\..\meshes\actors\frostbitespider\characters\frostbitespidercharacter_default_TEMPLATE.txt Max RecIndex: 1000 110 animations for 3 mods successfully included (frostbitespider) giantbehavior.hkx ok Start Template: ..\..\meshes\actors\giant\characters\giantcharacter_default_TEMPLATE.txt Max RecIndex: 1000 124 animations for 7 mods successfully included (giant) goatbehavior.hkx ok Start Template: ..\..\meshes\actors\goat\characters\goatcharater_default_TEMPLATE.txt Max RecIndex: 1000 15 animations for 2 mods successfully included (goat) havgravenbehavior.hkx ok Start Template: ..\..\meshes\actors\hagraven\characters\hagravencharacter_default_TEMPLATE.txt Max RecIndex: 1000 10 animations for 1 mods successfully included (hagraven) harebehavior.hkx ok Start Template: ..\..\meshes\actors\ambient\hare\characters\harecharater_default_TEMPLATE.txt Max RecIndex: 1000 5 animations for 1 mods successfully included (hare) hmdaedra.hkx ok Start Template: ..\..\meshes\actors\dlc02\hmdaedra\characters\hmdaedracharacter_default_TEMPLATE.txt Max RecIndex: 1000 33 animations for 3 mods successfully included (hmdaedra) horkerbehavior.hkx ok Start Template: ..\..\meshes\actors\horker\characters\horker_default_TEMPLATE.txt Max RecIndex: 1000 15 animations for 2 mods successfully included (horker) horsebehavior.hkx ok Start Template: ..\..\meshes\actors\horse\characters\horse_default_TEMPLATE.txt Max RecIndex: 1000 232 animations for 10 mods successfully included (horse) mammothbehavior.hkx ok Start Template: ..\..\meshes\actors\mammoth\characters\mammothcharacter_default_TEMPLATE.txt Max RecIndex: 1000 5 animations for 1 mods successfully included (mammoth) netchbehavior.hkx ok Start Template: ..\..\meshes\actors\dlc02\netch\characters\netchcharacter_default_TEMPLATE.txt Max RecIndex: 1000 26 animations for 3 mods successfully included (netch) rieklingbehavior.hkx ok Start Template: ..\..\meshes\actors\dlc02\riekling\characters\rieklingcharacter_default_TEMPLATE.txt Max RecIndex: 1000 317 animations for 8 mods successfully included (riekling) sabrecatbehavior.hkx ok Start Template: ..\..\meshes\actors\sabrecat\characters\sabrecat_default_TEMPLATE.txt Max RecIndex: 1000 88 animations for 8 mods successfully included (sabrecat) scribbehavior.hkx ok Start Template: ..\..\meshes\actors\dlc02\scrib\characters\scrib_default_TEMPLATE.txt Max RecIndex: 1000 64 animations for 3 mods successfully included (scrib) skeeverbehavior.hkx ok Start Template: ..\..\meshes\actors\skeever\characters\skeevercharacter_default_TEMPLATE.txt Max RecIndex: 1000 277 animations for 5 mods successfully included (skeever) sprigganbehavior.hkx ok Start Template: ..\..\meshes\actors\spriggan\characters\spriggan_default_TEMPLATE.txt Max RecIndex: 1000 68 animations for 3 mods successfully included (spriggan) Reading BaboHorribleHarassmentCreature V1.0 ... trollbehavior.hkx ok Start Template: ..\..\meshes\actors\troll\characters\troll_default_TEMPLATE.txt Max RecIndex: 1000 302 animations for 8 mods successfully included (troll) vampirebrutebehavior.hkx ok Start Template: ..\..\meshes\actors\dlc01\vampirebrute\characters\vampirebrutecharacter_default_TEMPLATE.txt Max RecIndex: 1000 102 animations for 5 mods successfully included (vampirebrute) vampirelord.hkx ok Start Template: ..\..\meshes\actors\vampirelord\characters\vampirelord_default_TEMPLATE.txt Max RecIndex: 1000 48 animations for 4 mods successfully included (vampirelord) werewolfbehavior.hkx ok Start Template: ..\..\meshes\actors\werewolfbeast\characters\werewolf_default_TEMPLATE.txt Max RecIndex: 1000 250 animations for 5 mods successfully included (werewolfbeast) wispbehavior.hkx ok Start Template: ..\..\meshes\actors\wisp\characters\wispcharacter_default_TEMPLATE.txt Max RecIndex: 1000 5 animations for 1 mods successfully included (wisp) wolfbehavior.hkx ok Start Template: ..\..\meshes\actors\canine\characters wolf\wolf_default_TEMPLATE.txt Max RecIndex: 1000 307 animations for 6 mods successfully included (wolf) tailbehavior.hkx ok Start Template: ..\..\meshes\auxbones\tail\characters\tailcharacter_default_TEMPLATE.txt Max RecIndex: 1000 132 animations for 1 mods successfully included (tail) Generating animationdatasinglefile.txt ... Start Template: templates\animationdatasinglefile_TEMPLATE.txt Max RecIndex: 1000 13059 animations for 66 mods successfully included (character). b:1031 s:1999 so:20 fu:278 fuo:15 ch:0 +:8450 pa:13 km:1 ofa:58 aa:1189 aaclip:6174 !md:2251 av:925 av+:923 s+:7697 patch:9 Fmods:58 Emods:8 SAfiles:50 selectors:777 magmt:1 magcastmt:1 ChAnims: 13059 CTD:106.3% pOpt:24.3% max: 12287 LC: 27806 (max. 26162) >>Warning: Too many custom animations. Your Skyrim is likely to crash (CTD, crash to desktop)<< You can increase your animation number DRASTICALLY with these tools: Animation Limit Crash Fix (Skyrim SE and LE), SSE Engine Fixes (Skyrim SE only) Since FNIS cannot know if such mod is installed, it will still warn you at the original limit. But when such tool is used, load calculation can be switched off (FNIS.ini: "LoadCTDCalculation=0") 4607 animations for 16 mods and 43 creatures successfully included.. 2 Warning(s). Directory: temporary_logs 2020-03-06 13:56:27 3,173,366 0_master.xml 2020-03-06 13:56:24 5,427,383 1hm_behavior.xml 2020-03-06 13:56:23 935,169 1hm_locomotion.xml 2020-03-06 13:56:29 9,765 atronachflame.xml 2019-09-22 15:39:31 307,242 atronachflamebehavior.xml 2020-02-22 11:15:00 302,460 atronachfrostbehavior.xml 2020-03-06 13:56:29 9,189 atronachfrostcharacter.xml 2020-02-22 11:15:00 237,799 atronachstormbehavior.xml 2020-03-06 13:56:30 7,332 atronachstormcharacter.xml 2020-03-06 13:56:31 8,554 ballistacenturion.xml 2020-02-22 11:15:02 351,129 bcbehavior.xml 2020-03-01 17:58:29 95,428 bearbehavior.xml 2020-03-06 13:56:30 27,642 bearcharacter.xml 2020-02-11 12:01:58 519,328 benthiclurkerbehavior.xml 2020-03-06 13:56:30 14,069 benthiclurkercharacter.xml 2020-03-06 13:56:22 1,120,711 blockbehavior.xml 2020-03-06 13:56:30 22,222 boar.xml 2020-03-01 17:58:30 427,168 boarbehavior.xml 2020-03-06 13:56:22 559,940 bow_direction_behavior.xml 2020-03-06 13:56:30 26,676 chaurus.xml 2020-03-01 17:58:30 381,048 chaurusbehavior.xml 2020-03-01 17:58:30 275,283 chaurusflyerbehavior.xml 2020-03-06 13:56:30 11,684 chaurusflyercharacter.xml 2019-09-22 15:39:34 229,313 chickenbehavior.xml 2020-03-06 13:56:30 5,217 chickencharater.xml 2017-12-11 05:18:59 79 DebugData.txt 2020-03-01 17:58:31 86,639 deerbehavior.xml 2020-03-06 13:56:30 22,154 deercharater.xml 2020-03-06 13:56:02 1,115,322 defaultfemale.xml 2020-03-06 13:56:02 1,115,109 defaultmale.xml 2020-03-06 13:56:31 38,963 dog.xml 2020-03-01 17:58:31 89,220 dogbehavior.xml 2020-03-06 13:56:31 16,767 dragon_priest.xml 2020-02-07 17:34:26 1,295,213 dragonbehavior.xml 2020-03-06 13:56:31 16,410 dragontest.xml 2020-03-06 13:56:31 38,067 draugr.xml 2020-03-06 13:56:31 38,078 draugr_skeleton.xml 2020-03-01 18:21:35 1,527,537 draugrbehavior.xml 2012-07-08 15:49:58 61 DUMMY_FILE_for_NMM_installation_only.txt 2019-09-22 15:39:41 291,438 dwarvenspiderbehavior.xml 2020-03-06 13:56:31 8,461 dwarvenspidercenturion.xml 2020-03-06 13:56:31 8,251 dwarvensteam.xml 2020-03-06 13:56:31 43,421 falmer.xml 2020-03-01 18:21:36 1,014,361 falmerbehavior.xml 2020-03-06 13:55:33 765,952 FNISListCollect.txt 2019-10-11 11:26:18 310,745 frostbitespiderbehavior.xml 2020-03-06 13:56:32 14,769 frostbitespidercharacter.xml 2020-03-06 13:55:33 118,784 GenerateFNIS_LogFile.txt 2020-03-01 18:21:37 583,785 giantbehavior.xml 2020-03-06 13:56:32 19,004 giantcharacter.xml 2020-02-07 17:34:29 82,436 goatbehavior.xml 2020-03-06 13:56:32 18,049 goatcharater.xml 2019-09-22 15:39:34 90,890 h-cowbehavior.xml 2020-03-06 13:56:30 30,351 h_cowcharater.xml 2020-03-06 13:56:32 10,703 hagravencharacter.xml 2020-02-07 17:34:29 210,415 harebehavior.xml 2020-03-06 13:56:32 5,099 harecharater.xml 2019-09-22 15:39:44 478,594 havgravenbehavior.xml 2020-02-07 17:34:29 343,022 hmdaedra.xml 2020-03-06 13:56:32 8,392 hmdaedracharacter.xml 2020-03-06 13:56:32 18,257 horker.xml 2020-02-07 17:34:30 91,853 horkerbehavior.xml 2020-03-06 13:56:32 28,536 horse.xml 2020-03-06 13:56:21 1,100,678 idlebehavior.xml 2020-03-06 13:56:21 346,519 magic_readied_direction_behavior.xml 2020-03-06 13:56:20 1,582,553 magicbehavior.xml 2020-03-06 13:56:19 552,321 magicmountedbehavior.xml 2020-02-07 17:34:30 91,967 mammothbehavior.xml 2020-03-06 13:56:32 21,566 mammothcharacter.xml 2020-03-06 13:56:11 12,134,553 mt_behavior.xml 2019-09-22 15:39:46 181,170 netchbehavior.xml 2020-03-06 13:56:32 6,457 netchcharacter.xml 2020-03-01 17:58:37 557,822 rieklingbehavior.xml 2020-03-06 13:56:32 40,615 rieklingcharacter.xml 2020-03-06 13:56:33 29,221 sabrecat.xml 2020-03-01 17:58:38 88,690 sabrecatbehavior.xml 2020-02-22 11:15:02 532,477 scbehavior.xml 2020-03-06 13:56:33 19,671 scrib.xml 2020-03-01 17:58:38 445,043 scribbehavior.xml 2020-03-06 13:56:04 957,628 shout_behavior.xml 2020-03-01 17:58:38 73,849 skeeverbehavior.xml 2020-03-06 13:56:33 40,367 skeevercharacter.xml 2019-12-27 10:20:57 76,256 skeleton.hkx 2020-03-06 13:55:33 396,252 skeleton.xml 2020-03-06 13:56:31 10,741 spherecenturion.xml 2020-03-06 13:56:33 12,552 spriggan.xml 2020-02-22 11:15:04 439,690 sprigganbehavior.xml 2020-03-06 13:56:04 252,462 sprintbehavior.xml 2020-03-06 13:56:03 122,003 staggerbehavior.xml 2019-09-22 15:39:41 402,158 steambehavior.xml 2019-09-22 15:39:52 389,582 tailbehavior.xml 2020-03-06 13:56:34 19,884 tailcharacter.xml 2020-03-06 13:56:33 31,460 troll.xml 2020-03-01 17:58:39 529,380 trollbehavior.xml 2020-03-01 17:58:39 368,465 vampirebrutebehavior.xml 2020-03-06 13:56:33 13,587 vampirebrutecharacter.xml 2020-03-06 13:56:33 22,890 vampirelord.xml 2020-03-06 13:56:03 289,997 weapequip.xml 2020-03-06 13:56:33 29,997 werewolf.xml 2020-03-01 17:58:40 1,107,145 werewolfbehavior.xml 2019-09-22 15:39:52 280,004 wispbehavior.xml 2020-03-06 13:56:33 6,267 wispcharacter.xml 2020-03-06 13:56:33 45,901 wolf.xml 2020-03-01 17:58:41 97,665 wolfbehavior.xml Directory: characters female 2020-03-06 13:56:03 861,104 defaultfemale.hkx Directory: characters 2020-03-06 13:56:03 860,896 defaultmale.hkx Directory: behaviors 2014-05-30 15:34:10 48,432 fnis_fnis_behavior.hkx 2020-03-06 13:56:29 829,008 0_master.hkx 2020-03-06 13:56:27 1,062,336 1hm_behavior.hkx 2020-03-06 13:56:23 263,776 1hm_locomotion.hkx 2020-03-06 13:56:23 316,240 blockbehavior.hkx 2020-03-06 13:56:22 190,928 bow_direction_behavior.hkx 2016-08-27 23:37:12 131,904 FNIS_AnimationsByLeito_Aggressive_Behavior.hkx 2016-08-28 00:39:44 258,256 FNIS_AnimationsByLeito_Behavior.hkx 2016-09-11 17:08:32 125,680 FNIS_AnimationsByLeito_Creatures_Behavior.hkx 2016-08-28 00:02:30 178,704 FNIS_AnimationsByLeito_Furniture_Behavior.hkx 2019-02-08 08:34:54 463,456 FNIS_Anubs Creature_Behavior.hkx 2019-02-10 08:04:05 795,440 FNIS_Anubs Human_Behavior.hkx 2019-07-26 09:59:46 18,880 FNIS_BaboHorribleHarassment_Behavior.hkx 2015-08-08 20:44:26 21,056 FNIS_Bathing in Skyrim_Behavior.hkx 2016-02-06 09:35:57 11,872 FNIS_BeeingFemale_Behavior.hkx 2019-07-27 21:29:15 478,944 FNIS_Billyy_Creature_Behavior.hkx 2020-01-02 20:13:42 192,576 FNIS_Billyy_CreatureBeasts_Behavior.hkx 2019-08-31 20:34:02 133,872 FNIS_Billyy_CreatureConstructs_Behavior.hkx 2019-10-17 06:53:15 95,728 FNIS_Billyy_CreatureFurniture_Behavior.hkx 2019-11-24 18:37:37 247,664 FNIS_Billyy_CreatureHumanoids_Behavior.hkx 2019-11-18 20:29:44 171,872 FNIS_Billyy_CreatureInsects_Behavior.hkx 2019-11-18 19:47:38 389,856 FNIS_Billyy_Human_Behavior.hkx 2019-10-29 19:44:34 182,256 FNIS_Billyy_HumanDD_Behavior.hkx 2019-08-25 16:33:56 143,904 FNIS_Billyy_HumanFurniture_Behavior.hkx 2019-10-18 20:22:28 43,392 FNIS_Billyy_HumanFuta_Behavior.hkx 2019-11-06 23:40:37 115,232 FNIS_Billyy_HumanLesbian_Behavior.hkx 2018-07-28 12:30:02 2,016 FNIS_DD2_Behavior.hkx 2018-07-28 12:30:13 2,016 FNIS_DD3_Behavior.hkx 2019-08-19 12:25:03 142,064 FNIS_DD_Behavior.hkx 2019-05-22 15:38:29 354,608 FNIS_DDSL_Behavior.hkx 2016-02-28 12:27:28 35,440 FNIS_Defeat_Behavior.hkx 2014-02-01 11:06:34 1,808 FNIS_EstrusChaurus_Behavior.hkx 2017-10-22 19:57:39 2,016 FNIS_FNISBase_Behavior.hkx 2015-03-18 18:25:55 2,016 FNIS_FNISCreatureVersion_Behavior.hkx 2015-03-16 04:33:03 6,112 FNIS_FNISSexyMove_Behavior.hkx 2014-02-08 08:25:30 57,712 FNIS_FNISSpells_Behavior.hkx 2019-07-09 16:02:58 10,560 FNIS_FunnyBizAmp_Behavior.hkx 2019-07-21 09:30:26 23,504 FNIS_FunnyBizCB_Behavior.hkx 2019-07-27 13:36:40 290,416 FNIS_FunnyBizFun_Behavior.hkx 2016-11-29 15:09:31 395,264 FNIS_FunnyBizGroup_Behavior.hkx 2019-07-09 15:52:09 11,056 FNIS_FunnyBizGuro_Behavior.hkx 2019-07-09 15:54:45 28,416 FNIS_FunnyBizLover_Behavior.hkx 2019-07-09 16:43:31 36,208 FNIS_FunnyBizMC_Behavior.hkx 2019-07-27 13:38:54 109,280 FNIS_FunnyBizMolag_Behavior.hkx 2019-07-09 15:59:27 254,864 FNIS_FunnyBizNecro_Behavior.hkx 2019-07-09 16:00:03 59,024 FNIS_FunnyBizUn_Behavior.hkx 2017-12-08 09:37:16 15,648 FNIS_ITortureFramework_Behavior.hkx 2016-06-20 05:13:27 38,208 FNIS_Maria_Behavior.hkx 2019-12-04 11:33:04 302,144 FNIS_milkypack_Behavior.hkx 2019-06-04 03:36:59 8,448 FNIS_MME_Behavior.hkx 2017-08-11 11:05:09 297,312 FNIS_MoreNastyCritters_Behavior.hkx 2019-10-10 11:39:30 97,680 FNIS_NibblesAnims_Creature_Behavior.hkx 2019-08-19 16:13:38 18,160 FNIS_NibblesAnims_Creature_Object_Behavior.hkx 2019-10-10 11:38:41 233,424 FNIS_NibblesAnims_Human_Behavior.hkx 2019-08-31 17:14:09 148,672 FNIS_NibblesAnims_Object_Behavior.hkx 2019-06-02 07:29:42 162,032 FNIS_NibblesAnims_old_Behavior.hkx 2017-07-26 14:57:55 4,688 FNIS_PAH_HomeSweetHome_Behavior.hkx 2015-10-10 19:11:01 14,336 FNIS_PAHE_Behavior.hkx 2015-04-20 11:58:06 5,584 FNIS_RealFlying_Behavior.hkx 2019-03-12 16:40:30 439,184 FNIS_RohZima_Behavior.hkx 2019-05-02 19:27:31 58,992 FNIS_sanguinesDebauchery_Behavior.hkx 2015-08-26 06:27:17 10,384 FNIS_SerialStrip_Behavior.hkx 2015-12-30 12:09:12 850,128 FNIS_SexLab_Behavior.hkx 2018-05-19 08:38:08 7,904 FNIS_SexLabAroused_Behavior.hkx 2015-12-30 12:09:19 161,952 FNIS_SexLabCreature_Behavior.hkx 2014-06-20 01:25:35 19,536 FNIS_SexLabTDFAggressiveProstitution_Behavior.hkx 2019-12-13 09:13:30 47,808 FNIS_SexyBanditCaptives_Behavior.hkx 2018-01-19 09:13:06 2,016 FNIS_SlaverunReloaded_Behavior.hkx 2018-08-12 18:43:04 2,016 FNIS_XPMSE_Behavior.hkx 2018-01-27 11:50:13 2,016 FNIS_ZaZAnimationPack+_Behavior.hkx 2017-12-24 04:04:52 507,632 FNIS_ZaZAnimationPack_Behavior.hkx 2018-11-24 09:04:19 241,920 FNIS_zzEstrus_Behavior.hkx 2020-03-06 13:56:22 286,640 idlebehavior.hkx 2020-03-06 13:56:21 94,784 magic_readied_direction_behavior.hkx 2020-03-06 13:56:21 455,264 magicbehavior.hkx 2020-03-06 13:56:20 136,752 magicmountedbehavior.hkx 2020-03-06 13:56:19 2,744,064 mt_behavior.hkx 2020-03-06 13:56:04 327,232 shout_behavior.hkx 2020-03-06 13:56:04 86,032 sprintbehavior.hkx 2020-03-06 13:56:03 31,488 staggerbehavior.hkx 2020-03-06 13:56:03 80,656 weapequip.hkx With any luck, this is the right log and it's in a spoiler. Thanks for any help.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now