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Posted
22 minutes ago, Zaflis said:

All this is sort of delicate, many DD items need HDT so body should also be HDT one. Preset can be anything you want as long as right body is selected, and then used to build everything. Did you mean this one?

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preset.png.de35cdfeff9271afdbe6ca5832ffbf1f.png

 

yes

Posted
18 hours ago, Zaflis said:

All this is sort of delicate, many DD items need HDT so body should also be HDT one. Preset can be anything you want as long as right body is selected, and then used to build everything. Did you mean this one?

  Reveal hidden contents

preset.png.de35cdfeff9271afdbe6ca5832ffbf1f.png

 

here is what i do: first go to bodyslide:


  • , then i klick batch build:

  • .

  • .

  • .

  • here i put the output:

  • then go on:

  • .

  • then go to vortex, klick deploy:
  • .

  • . then generate fnis, for safety :d
  • ..
  •  

 

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BodySlide 20.01.2020 15_50_38.png

 

 

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BodySlide 20.01.2020 15_51_17.png

 

 

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BodySlide 20.01.2020 15_51_32.png

 

 

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BodySlide 20.01.2020 15_51_49.png

 

 

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BodySlide 20.01.2020 15_51_59.png

 

 

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BodySlide 20.01.2020 15_52_52.png

 

 

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BodySlide 20.01.2020 15_53_53.png

 

 

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BodySlide 20.01.2020 15_54_00.png

 

 

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Vortex 20.01.2020 16_26_17_LI.jpg

 

 

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Vortex 20.01.2020 16_28_56.png

 

 

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Generate FNIS for Users V7.5 (Skyrim 32bit) 20.01.2020 16_29_38.png

 

 

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Generate FNIS for Users V7.5 (Skyrim 32bit) 20.01.2020 16_31_11.png

 

Posted
34 minutes ago, thedarkone1234 said:

@RedDotGecko

I didn't read throughly through your pictures but I can see in your FNIS picture that you are using very very very outdated DCL and your DD seems outdated. Might want to make sure your stuff are up to date first.

what??? where do i get updated ones then??? i checked it, ithought..

Posted

@thedarkone1234 Check your FNIS log too, the version numbers do look like that. I'm not seeing any warnings though, that's good.

 

@RedDotGecko I select the XPMSE feet for building just because it's the skeleton i use, not sure if i'd really even need to though. Again i don't know Vortex, but i found this nice gif guide on how to setup Bodyslide to it:

https://forums.nexusmods.com/index.php?/topic/6638346-bodyslide-and-outfit-studio-using-it-on-vortex/#entry64284726

 

And that's a bit many pictures for random visitors to the thread, you can still edit it if you want.

spoiler.jpg.f536eb52e977e8993eddc98d4e5ffaae.jpg

(And seeing that made me convinced i will stick to MO2 forever...)

Posted

when i equip the armbinder and played a masturbation animation PC suddenly reverts to yoke masturbation (DDYokeSolo) and when i equip the yoke, PC reverts to normal masturbation animation while the yoke disappeared

 

been having this problem since few days ago, anyone know a fix?

Posted

I don't know if this was mentioned before but if you remove the yoke through the MCM, your camera locks behind your character, and if you try to sprint after unlocking it with a key, the animation is the yoke version, not normal running.

 

I do have the newest versions so I wonder what's the problem.

Posted
1 hour ago, Solatium said:

Which events do I have to disable to disable the tug animation?

 

The chastity belt tugging animation? Disable the "Belt Chafing Chance", "Wet Padding Chance", and "Belted Empty Chance" events.

Posted

i'm keep getting these message

 

Couldn't load DeviousDevices.dll (Devious Devices Integration). The last error code was 193.

 

i'm using lastest SKSE 

Posted
18 minutes ago, aimbot774 said:

Couldn't load DeviousDevices.dll (Devious Devices Integration). The last error code was 193.

Are you sure you are on Legendary Edition? This thread is not for the Special Edition version.

Posted
24 minutes ago, TeaAndBiscuits said:

Can you please remove the arousal debuff (slowing down learning speed)?

Turn off the Desire spell in SLA.

Posted

I've noticed an issue with the gags, where they would not periodically apply the facial animation and unequip shouts.

 

Looks like the issue is in the zadGagEffect script, where the line 18 calls RegisterForSingleUpdate on the wrong thing:

		Target.RegisterForSingleUpdate(1.0)

This causes the OnUpdate() event to be called on the wrong thing, and the OnUpdate() part of the script doesn't get called.

 

Calling it on the current script, rather than the target, fixes the issue:

		RegisterForSingleUpdate(1.0)

A similar issue applies to line 24, though this doesn't lead to user-visible bugs:

		Target.UnregisterForUpdate()

Attached is an interim fix, just until it gets upstreamed.

DD 4.3a gag fix.7z

Posted

@simplefries Community has known about the issue for ~3 months, we keep linking the solution every few pages (if you had read back a bit..) ?

 

https://www.loverslab.com/topic/21484-devious-devices-integration-43a-2019-09-10/page/458/?tab=comments#comment-2760447

 

But it's curious you named the file same as i did, i can see the file size is different though. It is just the same to use older version of the script file.

Posted

Hey everyone,

 

I've been having trouble with a few companion mods + Devious Devices that I was hoping someone may have insight into; I haven't managed to find any equivalent problems through searching.  

 

The companion mods in question (such as Cerwiden), have idle banter, but the banter no longer seems to work while they're wearing devious devices.  Specifically, the problem seems to be around those that cause forced idle animations such wrist restraints; others, such as the non-restraining arm cuffs do not block banter.  

 

Other companion mods with random comments/banter, though, such as Sofia and Vilja do work (more or less) whether the companion is restrained or not.

 

Any help anyone could provide would be greatly appreciated.

Posted

Is there any mod that lets a male character ( Player ) play as the master and use the npc (s) and followers be the slaves ?

what good are all these mods if you cant even get an npc to mount or use a device ? not a modder  just looking for answers ,

I play my game as a male Dominant character cause I am , prefer  to ( kill your enemies  and drive their woman before you ) 

kind of guy not to big on being the victim ,   thanks for your time.

Posted
On 8/21/2019 at 3:21 PM, Dawndrake said:

Anyone knows how to fix the elbowbinder clipping?

Sorry to bring up a rather old post.

 

But this seemed the most related place to ask this question.

 

Were you ever able to fix the clipping? I seem to be getting it now as well.

Posted

I have a problem with Bijins girl mods. He reworks most pretty girls in skyrim. You can select a body (cbbe, unp,...) and I choose the same as I use for all NPCs . Problem is that the bijin body is slightly different to the vanilla bodyslided body  so DDs don't fit anymore. What can I do?

Posted
8 hours ago, xyzxyz said:

I have a problem with Bijins girl mods. He reworks most pretty girls in skyrim. You can select a body (cbbe, unp,...) and I choose the same as I use for all NPCs . Problem is that the bijin body is slightly different to the vanilla bodyslided body  so DDs don't fit anymore. What can I do?

 

You can dig into the Bijin folders and find the body, hands and feet meshes, then replace them with the ones you use. I do that for every follower or NPC replacer I install that comes with its own body. You don't need to worry about the textures they use, because those are applied in the esps, not the meshes themselves - although I personally replace all their textures as well.

 

In Bijin Warmaidens, for example, you'll find their meshes in: meshes\actors\character\Bijin Warmaidens. Either replace them directly or create your own overwriting mod to install over it.

Posted
4 hours ago, merManc said:

 

You can dig into the Bijin folders and find the body, hands and feet meshes, then replace them with the ones you use. I do that for every follower or NPC replacer I install that comes with its own body. You don't need to worry about the textures they use, because those are applied in the esps, not the meshes themselves - although I personally replace all their textures as well.

 

In Bijin Warmaidens, for example, you'll find their meshes in: meshes\actors\character\Bijin Warmaidens. Either replace them directly or create your own overwriting mod to install over it.

Whre can I find the meshes that I created with bodyslide? Sorry for beeing stupid, I never did this befor.

Posted
2 hours ago, xyzxyz said:

Whre can I find the meshes that I created with bodyslide? Sorry for beeing stupid, I never did this befor.

 

The folder containing the standard female meshes is: meshes\actors\character\character assets. When you built them in bodyslide they will have been placed there - either overwriting the originals directly, or in a separate mod that has priority over the originals. That depends on which mod manager (if any) you're using.

 

You're looking for these:

femalebody_0.nif

femalebody_1.nif

femalefeet_0.nif

femalefeet_1.nif

femalehands_0.nif

femalehands_1.nif

 

Copy those nif files and paste them into: meshes\actors\character\Bijin Warmaidens for that mod, and for the Bijin Wives and Bijin NPCs folders if you use those as well. You can do the same for any NPC overhauls or followers that use their own bodies, as long as you know where to put the nifs.

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