RedDotGecko Posted January 16, 2020 Posted January 16, 2020 25 minutes ago, AtackHelicopter said: true... i just not that type of person that waits, sorry for being annoying it's ok, i understand u :d it's really anyon when u try to fix something for like 2 hours and then u have to wait 3 days for a response overhere (i had that)
AtackHelicopter Posted January 16, 2020 Posted January 16, 2020 btw what was the mod called that is look-alike with devious training, i forgot its name
Rogwar002 Posted January 16, 2020 Posted January 16, 2020 43 minutes ago, AtackHelicopter said: btw what was the mod called that is look-alike with devious training, i forgot its name ⬇️
AtackHelicopter Posted January 16, 2020 Posted January 16, 2020 1 hour ago, Rogwar002 said: ⬇️ yo, great mod, thx for it
Zaflis Posted January 17, 2020 Posted January 17, 2020 5 hours ago, AtackHelicopter said: Spoiler There is not really a solution to problems you quoted. DD is not a perfect mod but it works well within limitations of Skyrim engine. Mouth opens and closes during sex animations or wrong animations get selected with restraints... everyone has these issues. Experiment with different expression settings in Sexlab MCM and other possible mods that might affect (i don't remember any). There are loads and loads of minor inconveniences like this you will find that are not your or installation's fault. But they may have also been so hard to fix that it's just better for everyone to leave it as is instead of patching up with a script that could break something else for example. One thing DD doesn't do is override sexlab scripts themselves, and that mod is starting to be really aged by now.
cw34084 Posted January 17, 2020 Posted January 17, 2020 6 hours ago, RedDotGecko said: my bodislide is located in steam/Steamapps/common/skyrim/data/calienteTools/bodyslide normaly, and as far as i know there is no vortex ordner i haven't tested everything yet but i think i solved the problem i was having (at least one item is now working) here are the steps i took: 1) i batch built the meshes into "Vortex Mods\skyrim\BodySlide and Outfit Studio - v4.8.0-49015-4-8-0-1569154259\meshes" 2) i redeployed all mods in vortex 3) resolved all new conflicts using vortex's suggestions (bodyslide after DD) thank you Zaflis i never thought there might be a vortex mod staging area
AtackHelicopter Posted January 17, 2020 Posted January 17, 2020 10 hours ago, Zaflis said: There is not really a solution to problems you quoted. DD is not a perfect mod but it works well within limitations of Skyrim engine. Mouth opens and closes during sex animations or wrong animations get selected with restraints... everyone has these issues. Experiment with different expression settings in Sexlab MCM and other possible mods that might affect (i don't remember any). There are loads and loads of minor inconveniences like this you will find that are not your or installation's fault. But they may have also been so hard to fix that it's just better for everyone to leave it as is instead of patching up with a script that could break something else for example. One thing DD doesn't do is override sexlab scripts themselves, and that mod is starting to be really aged by now. I already understood, thx. That's just sad, cuz dd used to work perfectly before, i quess everything gets old. So many mods got outdated...
AtackHelicopter Posted January 17, 2020 Posted January 17, 2020 @Zaflis Btw, i wanted to ask about fnis output, cuz i couldn't find anything about it by myself. Is that ok that after i running fnis am just moving files from the overwrite folder and not creating a new output for the files?
Zaflis Posted January 17, 2020 Posted January 17, 2020 2 hours ago, AtackHelicopter said: @Zaflis Btw, i wanted to ask about fnis output, cuz i couldn't find anything about it by myself. Is that ok that after i running fnis am just moving files from the overwrite folder and not creating a new output for the files? You mean MO2 i assume (overwrite folder). It's fine as long as you don't move them before any animation containing mods in priority. The new overrides must still override all other mods. It's even ok to leave them there, it's not organized but it works. Edit: Hmm, i've been wrong about things now that i check what overrides what. FNIS output doesn't override anything but FNIS itself. Bodyslide output doesn't override anything at all (except ZAP 8+), the meshes don't exist at all until built. In conclusion it's hard to make a load order mistake with these, as long as the files are in place that Skyrim can see them.
RedDotGecko Posted January 17, 2020 Posted January 17, 2020 14 hours ago, cw34084 said: i haven't tested everything yet but i think i solved the problem i was having (at least one item is now working) here are the steps i took: 1) i batch built the meshes into "Vortex Mods\skyrim\BodySlide and Outfit Studio - v4.8.0-49015-4-8-0-1569154259\meshes" 2) i redeployed all mods in vortex 3) resolved all new conflicts using vortex's suggestions (bodyslide after DD) thank you Zaflis i never thought there might be a vortex mod staging area "i batch built the meshes into "Vortex Mods..." where the hell do i find that??? i don't check where that is
cw34084 Posted January 17, 2020 Posted January 17, 2020 2 hours ago, RedDotGecko said: "i batch built the meshes into "Vortex Mods..." where the hell do i find that??? i don't check where that is If you have windows 1) go to my computer 2) click the search bar in the top right 3) type "vortex" without the quotation marks 4) wait until the search is done 5) find and open the folder named "Vortex Mods" again without the quotation marks 6) click on the address bar and it should show the whole path (i.e. C:/Program Files/Vortex Mods) If you have an apple system youll have to ask someone else
RedDotGecko Posted January 17, 2020 Posted January 17, 2020 1 hour ago, cw34084 said: If you have windows 1) go to my computer 2) click the search bar in the top right 3) type "vortex" without the quotation marks 4) wait until the search is done 5) find and open the folder named "Vortex Mods" again without the quotation marks 6) click on the address bar and it should show the whole path (i.e. C:/Program Files/Vortex Mods) If you have an apple system youll have to ask someone else if found that: C:\Users\(i)\AppData\Roaming\vortex\skyrim\mods\bodyslideandoutfitstudio..\meshes, is that the write one and do i have to make a new file there and do i have to name ist pecificly?
AtackHelicopter Posted January 17, 2020 Posted January 17, 2020 10 hours ago, Zaflis said: You mean MO2 i assume (overwrite folder). It's fine as long as you don't move them before any animation containing mods in priority. The new overrides must still override all other mods. It's even ok to leave them there, it's not organized but it works. Edit: Hmm, i've been wrong about things now that i check what overrides what. FNIS output doesn't override anything but FNIS itself. Bodyslide output doesn't override anything at all (except ZAP 8+), the meshes don't exist at all until built. In conclusion it's hard to make a load order mistake with these, as long as the files are in place that Skyrim can see them. My bodyslide output overrides every mod that i batch build with bodyslide (dda,ddx,dcl,zap,outfits etc.) Sorry for being hard to understand, i did mean mo2's overwrite section where all the files comes from FNIS's update. What i do is moving them files to FNIS output that i created from the beginning. How would u do after updating/runing FNIS?
cw34084 Posted January 18, 2020 Posted January 18, 2020 5 hours ago, RedDotGecko said: if found that: C:\Users\(i)\AppData\Roaming\vortex\skyrim\mods\bodyslideandoutfitstudio..\meshes, is that the write one and do i have to make a new file there and do i have to name ist pecificly? i don't know tbh but if it's the same as the file path in "vortex->settings->mods->mod staging folder" then probably and no you shouldn't need to make a new folder in meshes
Zaflis Posted January 18, 2020 Posted January 18, 2020 1 hour ago, AtackHelicopter said: My bodyslide output overrides every mod that i batch build with bodyslide (dda,ddx,dcl,zap,outfits etc.) Sorry for being hard to understand, i did mean mo2's overwrite section where all the files comes from FNIS's update. What i do is moving them files to FNIS output that i created from the beginning. How would u do after updating/runing FNIS? Too many questions... MO2 is not complicated. You don't need to manually move anything if you set tools like this: Spoiler If there are new files in actual Overwrite, move them in the overwrite mod. But even if you don't do that, things would still work perfectly.
AtackHelicopter Posted January 18, 2020 Posted January 18, 2020 6 minutes ago, Zaflis said: Too many questions... MO2 is not complicated. You don't need to manually move anything if you set tools like this: Hide contents If there are new files in actual Overwrite, move them in the overwrite mod. Yo, thx, i didn't see this option.
RedDotGecko Posted January 18, 2020 Posted January 18, 2020 8 minutes ago, cw34084 said: i don't know tbh but if it's the same as the file path in "vortex->settings->mods->mod staging folder" then probably and no you shouldn't need to make a new folder in meshes then i did something wrong, i made that output there and then build my body, should i do something else?
cw34084 Posted January 18, 2020 Posted January 18, 2020 Just now, RedDotGecko said: then i did something wrong, i made that output there and then build my body, should i do something else? did you hit deploy mods under the mods tab? when i did that there were conflicts i had to resolve
RedDotGecko Posted January 18, 2020 Posted January 18, 2020 47 minutes ago, cw34084 said: did you hit deploy mods under the mods tab? when i did that there were conflicts i had to resolve ty, that helped, the torso is shown now, but the feet and the arms are still invisible
RedDotGecko Posted January 19, 2020 Posted January 19, 2020 On 1/18/2020 at 1:26 AM, cw34084 said: did you hit deploy mods under the mods tab? when i did that there were conflicts i had to resolve like i already said it seems kind of work, i tryed it a couple times (putting output folder somewhere else, ther again and so on..) and once my arms worked, but not my torso, once the torso, but never 2 things, wtf? :d
cw34084 Posted January 19, 2020 Posted January 19, 2020 5 hours ago, RedDotGecko said: like i already said it seems kind of work, i tryed it a couple times (putting output folder somewhere else, ther again and so on..) and once my arms worked, but not my torso, once the torso, but never 2 things, wtf? :d Unfortunately i dont know. I'm sorry my solution didnt help much
RedDotGecko Posted January 19, 2020 Posted January 19, 2020 7 hours ago, cw34084 said: Unfortunately i dont know. I'm sorry my solution didnt help much i thank you for ur help and i'm gonna try a few things my self, even while i already did
Zaflis Posted January 19, 2020 Posted January 19, 2020 13 hours ago, RedDotGecko said: like i already said it seems kind of work, i tryed it a couple times (putting output folder somewhere else, ther again and so on..) and once my arms worked, but not my torso, once the torso, but never 2 things, wtf? :d Would you go through which steps and selections you do in Bodyslide? Almost sounds like you are using filters or not building everything, maybe even bad preset. Are there many conflicts in the Vortex deploy and how do you resolve them?
RedDotGecko Posted January 19, 2020 Posted January 19, 2020 2 hours ago, Zaflis said: Would you go through which steps and selections you do in Bodyslide? Almost sounds like you are using filters or not building everything, maybe even bad preset. Are there many conflicts in the Vortex deploy and how do you resolve them? i'm now using the unp-unp preset, because i have never used one and i accidentally put one in and i don'T know how to use no one again and no, I'm not using a filter
Zaflis Posted January 19, 2020 Posted January 19, 2020 6 hours ago, RedDotGecko said: i'm now using the unp-unp preset, because i have never used one and i accidentally put one in and i don'T know how to use no one again and no, I'm not using a filter All this is sort of delicate, many DD items need HDT so body should also be HDT one. Preset can be anything you want as long as right body is selected, and then used to build everything. Did you mean this one? Spoiler
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