Arcturus7777 Posted January 30, 2018 Posted January 30, 2018 Sorry, could not find the answer in the thread. Is version 4.0 backward compatable. I have a few mods that require the older version.
LazyBoot Posted January 30, 2018 Posted January 30, 2018 25 minutes ago, RestrictedTom said: I see. So the pseudocode of DD's boots would be if (can move during animation) and !(playing idle animation) { loop footsteps.mp3 } else { chill } Hence why the chains rattle when casting magic but not swing a sword is because you can move during one but not the other? Nono... I'd say it's more like onEvent Footstep() { play "Footstep.wav" } And the animation itself sends "Footstep" events on certain frames.
LazyBoot Posted January 30, 2018 Posted January 30, 2018 24 minutes ago, Arcturus7777 said: Sorry, could not find the answer in the thread. Is version 4.0 backward compatable. I have a few mods that require the older version. That's a question that will be hard to answer, because it will vary depending on the mod... Some mods will work fine, and others will need an update.
Guest Posted January 30, 2018 Posted January 30, 2018 8 minutes ago, Reesewow said: Yea, I'd second the assessment it is a problem with that mod's cover animation itself. I bet if you stand naked in heavy boots or in shallow water you'd hear sounds while covering that have nothing to do with DD Damn, so it's true. As it turns out the SSF cover animation plays all walking sounds, not just DD's. From what I searched, I discovered that the footsteps bug has been in SSF for a very long time. I'll ask on the Sexual Framework thread itself for a solution. 11 minutes ago, Arcturus7777 said: Sorry, could not find the answer in the thread. Is version 4.0 backward compatable. I have a few mods that require the older version. I'd probs just make a new save a try it. Based on what I observed in CK updating mods doesn't change item IDs. As long as the mod doesn't specifically check version and just references items you should be fine?
Yoxgg04 Posted January 30, 2018 Posted January 30, 2018 Has anyone found a way to convert devious devices to skyrim se ?
valcon767 Posted January 31, 2018 Posted January 31, 2018 13 hours ago, El_Duderino said: This issue has been reported before and as far as I can remember, the suggested workaround was to temporarily equip the NPC/follower with an open back belt, then remove the plug, then remove the belt (if you still want, ha!) thanks for the workaround that i can use when it hits a follower and not a corpse (where i can just ignore it, and let dead body cleanup take care of it).
Ernest Lemmingway Posted January 31, 2018 Posted January 31, 2018 2 hours ago, Yoxgg04 said: Has anyone found a way to convert devious devices to skyrim se ? That will require a finalized version of SKSE64, then a fully converted version of Sexlab. It could be several months at best.
chaimhewast Posted January 31, 2018 Posted January 31, 2018 3 hours ago, Arcturus7777 said: Sorry, could not find the answer in the thread. Is version 4.0 backward compatable. I have a few mods that require the older version. Not entirely. Here's a couple examples of things that might be broken if you were to use DD4.0 with mods designed for 3.x.
LazyBoot Posted January 31, 2018 Posted January 31, 2018 1 hour ago, valcon767 said: 14 hours ago, El_Duderino said: This issue has been reported before and as far as I can remember, the suggested workaround was to temporarily equip the NPC/follower with an open back belt, then remove the plug, then remove the belt (if you still want, ha!) thanks for the workaround that i can use when it hits a follower and not a corpse (where i can just ignore it, and let dead body cleanup take care of it). I did post an unofficial fix in the DD dev/beta thread last week... https://www.loverslab.com/topic/69936-devious-devices-framework-developmentbeta/?page=63&tab=comments#comment-2127765 2
nigwriter Posted January 31, 2018 Posted January 31, 2018 Is the Forbidden Tome quest still supported? I cannot get it to work. I take the note and the key on the desk, unlock the bookshelf, read everything inside, and Urag just sits there ignoring me. I tried looking up the quest ID in TES5edit to see if I could console the beginning, but I couldn't see anything that jumped out at me. Is it broke, or am I missing an obvious step?
Kimy Posted January 31, 2018 Posted January 31, 2018 3 minutes ago, nigwriter said: Is the Forbidden Tome quest still supported? That quest and all other content that used to be in Devious Deviants is no longer available. We had to remove this mod because it was outdated and no longer working properly with newer versions of DD. Since we have limited manpower, we can't say if it will be back one day or not.
Jappa123 Posted January 31, 2018 Posted January 31, 2018 I just wanted to say that i still have problem with armbinder animations on npc after updating to dd4, basically there is no animation after i leave cell in which armbinder was euipped, and i still dont know if its just me or everyone have same problem
nigwriter Posted January 31, 2018 Posted January 31, 2018 47 minutes ago, Kimy said: That quest and all other content that used to be in Devious Deviants is no longer available. We had to remove this mod because it was outdated and no longer working properly with newer versions of DD. Since we have limited manpower, we can't say if it will be back one day or not. That's a shame, but I completely understand. For what it's worth, I absolutely love this mod, with or without the quests. Thank you very much for all your hard work. 1
AdorableDeviant Posted January 31, 2018 Posted January 31, 2018 I know this is mod-to-mod interaction, but just wanted to drop this as an interesting note. I use Sexlab Romance in order to have a way to consentually proposition people [gasp] when I want to engage in some horizontal tango. The strange thing is that when wearing a yoke, the dialogue option to follow that actually disappears. I did some testing, and it's definitely the yoke, both Heavy and Steel cause this.
Danest Posted February 2, 2018 Posted February 2, 2018 If it's not too difficult, would anyone have any advice on how to create a working blindfold for my special edition game? I don't mind making myself but I have no clue as to were to begin. If it's a complex script or something, hell, nevermind, but if it's just a "toggle that button there in the ck..."
Maddac Posted February 4, 2018 Posted February 4, 2018 I have a question, in the game with DDI 3 one of the conversation topics when wearing an armbinder is "can you help me" and with yoke it is "can you help me with this yoke?" when I play a new game with DDI 4, the topics no longer appear. I have managed to get the yoke topic to appear by installing captured dreams shop, but not armbinder. dont know why yoke topic is appearing for me in a game with CDS4.15 and DCL6.3, and not appearing in a game with just DCL6.3 its like we get tied up and there is no way to get untied, no matter what. I checked in Tes5edit with DDI3.3 and with DDI4.0 and all the dialogue topics are there in both versions, just not appearing in a game with DDI4.0 running. I dont want to start a game with CDS yet until Veladarius updates it to full DDI4.0 compatibility, but I am wondering if anyone else is having this issue with dialogue topics and if there is a fix for it. At the moment I seem to be permanently stuck in either armbinder or yoke as I cannot find a way to get out of them, or to get anyone to help with them.
bicobus Posted February 4, 2018 Posted February 4, 2018 17 minutes ago, Maddac said: when I play a new game with DDI 4, the topics no longer appear. It's been removed with version 4.
Maddac Posted February 4, 2018 Posted February 4, 2018 8 hours ago, bicobus said: It's been removed with version 4. why is it all still there in tes5edit? and begging people to help was part of the fun, people would ignore, take advantage, or add restraints, and occasionally someone would help. I understand devious deviants quests arent there now, but i am fine with that.
LazyBoot Posted February 4, 2018 Posted February 4, 2018 37 minutes ago, Maddac said: why is it all still there in tes5edit? and begging people to help was part of the fun, people would ignore, take advantage, or add restraints, and occasionally someone would help. I understand devious deviants quests arent there now, but i am fine with that. From what I can recall, it was removed because several other mods included their own (possibly better) features doing more or less the same thing.
cjam076 Posted February 4, 2018 Posted February 4, 2018 I'm still having problems with NPCs maintaining idles/animations between cells. Someone above suggested it might be due to a script being overwritten, but I've tried reinstalling a clean game with no mods installed other than DD and its dependencies, and I still can't get NPCs to stay in armbinders/shackles when I move between cells, even with the number of slotted NPCs turned all the way up to 20
Alecsangderlou Posted February 4, 2018 Posted February 4, 2018 I like this series MODS,They are great. Can I translate it into Chinese and move it to the Chinese website 9DM? Because the Chinese basically can not access the N network, so I would like to move it to 9DM to let more people know it. I will paste the original author and the original address, so that more people know this awesome mod I will indicate the original author and the original address, so that more people know about them 1
DonQuiWho Posted February 4, 2018 Posted February 4, 2018 3 hours ago, LazyBoot said: From what I can recall, it was removed because several other mods included their own (possibly better) features doing more or less the same thing. Maybe so, but where they haven't, this change in the mechanics makes playing the 'main game' a PITA The framework is sold as 'Escape system: Nobody likes to be tied up. At least not against their will! Try to escape your bindings by attempting to struggle out from them, cut them, or pick the locks! You might succeed! Or you will just tighten your restraints, or break your lockpicks. If you are really unlucky, you will jam the lock and be unable to unlock yourself even if you have the key, unless you manage to repair the lock. Framework: Want to create your own bondage mod? Kinky quests? Custom restraints? DD is providing all needed functionality for that, so you don't have to! Want to create custom bondage items? Just make your item use the DD scripts and customize dozens of properties to your taste and create your own toys without writing one line of code! Items with custom keys? No problem! Multiple locks? For sure! Timed locks? You bet! Cuttable material? Yep, got that, too! Impossible to struggle out from? Check! Items that cannot be removed as long as another is locked on? Yes, even that! And if all of that isn't enough, override the item behavior with a custom script. If you think it can't be done, think again!' If you look at the comments coming in, eg the last few days on DCL thread, it doesn't matter how really good any mod using this framework is - and Kimy's DCL is, as it always has been, one of the VERY best - when both threads, the Framework, and the Mod's, are now starting to reflect a fairly consistent theme that the game is no longer 'fun', that just can't be a good thing. There do seem to be some ways of dealing with this - I don't pretend to understand the tech issues but someone has had a go at them - but they don't seem to have got too far https://www.loverslab.com/topic/33986-deviously-cursed-loot-v63-2018-01-19/?do=findComment&comment=2137520 https://www.loverslab.com/topic/33986-deviously-cursed-loot-v63-2018-01-19/?do=findComment&comment=2137684 I don't want ppl to think I'm having a pop at anyone at all, as I really do understand the dedication and effort that goes into creating these things for the great, too often ungrateful, unwashed, but when the points are being raised by posters who are far from being dismissable as members of the the usual 'ranting mob', something 'feels' just plain wrong Is there really nothing can be done about this? Asking more in hope than expectation....
Maddac Posted February 5, 2018 Posted February 5, 2018 all the DD4 modders have to do is renable the dialogue option, surely that is something that can be done quickly and easily, then release an updated version of DD4 integration with it active. I dont care about the missing quests, but am really annoyed that the dialogue option to request help from NPC's is missing. once equipped with a yoke or straightjacket it is nigh on impossible to get out of them without help.
caocaothedeciever Posted February 5, 2018 Posted February 5, 2018 Hi there! I have all of the body based Devious Devices functioning. The biggest problem I have is that the gags aren't appearing. When I equip the gag on my character, or on others, it simply doesn't equip. It shows up in my inventory, but no textures, and in my own, or an NPC's inventory it's shown as unequipped. When I interact with other characters, it's as though it's not there at all. I even tried equipping some of the DD gags via DD equip, and while the Heretical Resources are showing up, none of the gags are. Also, I notice that my devices and ZaZ gags will get a bit wonky when I load into different locations (i.e. from Skyrim into a shop)- the ZaZ gags are equipped, but the mouth acts as though it's not there. The Armbinders are still on, but the arms (missing the hands!) are free. Anyone know what might be causing this? (This is a minor problem but I was hoping someone might have an idea!) Here is my load order, and attached is my Papyrus log Spoiler Papyrus.0.log
Veladarius Posted February 5, 2018 Posted February 5, 2018 5 hours ago, Maddac said: all the DD4 modders have to do is renable the dialogue option, surely that is something that can be done quickly and easily, then release an updated version of DD4 integration with it active. I dont care about the missing quests, but am really annoyed that the dialogue option to request help from NPC's is missing. once equipped with a yoke or straightjacket it is nigh on impossible to get out of them without help. Set zadDialogueGagDisable to 1 that should disable the entire gag talk system.
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