El_Duderino Posted January 30, 2018 Posted January 30, 2018 2 hours ago, hexenhaus said: Experienced Slave is the buff you get, if you wear DDs for some time, so they don't weigh anything when worn. Are you sure that the debuffs do not change with training, even without additional training mods? If that's so, is there a way to reset the DD framework manually? Ah! I think I remember this weight thing... and my guess is that it's Deviously Helpless that alters those debuffs. Been a long while since I last used that mod though and I may be wrong about it. I am quite (just not 100%) certain though that DDi on its own doesn't alter its debuffs over time. What might further confuse the situation is that as of DD4, default item weights have drastically altered across the board and generally lowered (why should a set of leather cuffs weigh 4 pounds?)
Guest Posted January 30, 2018 Posted January 30, 2018 Got a weird bug to report: There's a conflict between Devious Devices (DD) and a mod called Sexlab - Sexual Fame (SSF). Basically SSF has a "shame effect" where if your PC is (1) not an exhibitionist (aroused) and (2) naked then PC will cover self. This feature causes DD to play any movement-triggered sounds (i.e. footsteps, clopping, jingling) nonstop if the player is nude, which is 99% of the time when PC has any of said items equipped. These items are typically but are not limited to chain items and pony boots. I tested different animations to see when the noise is generated and here are the results: Idle (not nude): silent Idle (nude, covering): noise Idle (weapon drawn): silent Turning (weapon drawn): silent Walking/Sprinting: noise Jumping: noise Magic Attack: noise Melee Attack: silent Notice how magic attacks trigger sound but melee attacks don't. I don't know jack about scripts but from these results I think DD is set to make noise on all animations with certain exceptions added in. I bet custom animations will always trigger noise. Can maybe the mod author reply if this conflict can be fixed?
LazyBoot Posted January 30, 2018 Posted January 30, 2018 5 minutes ago, RestrictedTom said: Got a weird bug to report: There's a conflict between Devious Devices (DD) and a mod called Sexlab - Sexual Fame (SSF). Basically SSF has a "shame effect" where if your PC is (1) not an exhibitionist (aroused) and (2) naked then PC will cover self. This feature causes DD to play any movement-triggered sounds (i.e. footsteps, clopping, jingling) nonstop if the player is nude, which is 99% of the time when PC has any of said items equipped. These items are typically but are not limited to chain items and pony boots. I tested different animations to see when the noise is generated and here are the results: Reveal hidden contents Idle (not nude): silent Idle (nude, covering): noise Idle (weapon drawn): silent Turning (weapon drawn): silent Walking/Sprinting: noise Jumping: noise Magic Attack: noise Melee Attack: silent Notice how magic attacks trigger sound but melee attacks don't. I don't know jack about scripts but from these results I think DD is set to make noise on all animations with certain exceptions added in. I bet custom animations will always trigger noise. Can maybe the mod author reply if this conflict can be fixed? As far as I know, this is an issue with the actual animation used when the character is covering, the reason for the footsteps is that the animation includes footstep events even when stationary.
Guest Posted January 30, 2018 Posted January 30, 2018 2 minutes ago, LazyBoot said: As far as I know, this is an issue with the actual animation used when the character is covering, the reason for the footsteps is that the animation includes footstep events even when stationary. I see. So the pseudocode of DD's boots would be if (can move during animation) and !(playing idle animation) { loop footsteps.mp3 } else { chill } Hence why the chains rattle when casting magic but not swing a sword is because you can move during one but not the other?
Reesewow Posted January 30, 2018 Posted January 30, 2018 24 minutes ago, RestrictedTom said: This feature causes DD to play any movement-triggered sounds (i.e. footsteps, clopping, jingling) nonstop if the player is nude, which is 99% of the time when PC has any of said items equipped. These items are typically but are not limited to chain items and pony boots. Yea, I'd second the assessment it is a problem with that mod's cover animation itself. I bet if you stand naked in heavy boots or in shallow water you'd hear sounds while covering that have nothing to do with DD - it's just that the DD footstep sounds are much more obvious for immersion reasons (high heel clicking/horse clopping/chain rattling are waay more obvious than the regular footsteps). Not 100% on this however, I'm no expert on how animation files work with the sound system. I think that animation (or one just like it) had the same problem in a few other mods at first and the mod authors needed to fix it on their ends.
Arcturus7777 Posted January 30, 2018 Posted January 30, 2018 Sorry, could not find the answer in the thread. Is version 4.0 backward compatable. I have a few mods that require the older version.
LazyBoot Posted January 30, 2018 Posted January 30, 2018 25 minutes ago, RestrictedTom said: I see. So the pseudocode of DD's boots would be if (can move during animation) and !(playing idle animation) { loop footsteps.mp3 } else { chill } Hence why the chains rattle when casting magic but not swing a sword is because you can move during one but not the other? Nono... I'd say it's more like onEvent Footstep() { play "Footstep.wav" } And the animation itself sends "Footstep" events on certain frames.
LazyBoot Posted January 30, 2018 Posted January 30, 2018 24 minutes ago, Arcturus7777 said: Sorry, could not find the answer in the thread. Is version 4.0 backward compatable. I have a few mods that require the older version. That's a question that will be hard to answer, because it will vary depending on the mod... Some mods will work fine, and others will need an update.
Guest Posted January 30, 2018 Posted January 30, 2018 8 minutes ago, Reesewow said: Yea, I'd second the assessment it is a problem with that mod's cover animation itself. I bet if you stand naked in heavy boots or in shallow water you'd hear sounds while covering that have nothing to do with DD Damn, so it's true. As it turns out the SSF cover animation plays all walking sounds, not just DD's. From what I searched, I discovered that the footsteps bug has been in SSF for a very long time. I'll ask on the Sexual Framework thread itself for a solution. 11 minutes ago, Arcturus7777 said: Sorry, could not find the answer in the thread. Is version 4.0 backward compatable. I have a few mods that require the older version. I'd probs just make a new save a try it. Based on what I observed in CK updating mods doesn't change item IDs. As long as the mod doesn't specifically check version and just references items you should be fine?
Yoxgg04 Posted January 30, 2018 Posted January 30, 2018 Has anyone found a way to convert devious devices to skyrim se ?
valcon767 Posted January 31, 2018 Posted January 31, 2018 13 hours ago, El_Duderino said: This issue has been reported before and as far as I can remember, the suggested workaround was to temporarily equip the NPC/follower with an open back belt, then remove the plug, then remove the belt (if you still want, ha!) thanks for the workaround that i can use when it hits a follower and not a corpse (where i can just ignore it, and let dead body cleanup take care of it).
Ernest Lemmingway Posted January 31, 2018 Posted January 31, 2018 2 hours ago, Yoxgg04 said: Has anyone found a way to convert devious devices to skyrim se ? That will require a finalized version of SKSE64, then a fully converted version of Sexlab. It could be several months at best.
chaimhewast Posted January 31, 2018 Posted January 31, 2018 3 hours ago, Arcturus7777 said: Sorry, could not find the answer in the thread. Is version 4.0 backward compatable. I have a few mods that require the older version. Not entirely. Here's a couple examples of things that might be broken if you were to use DD4.0 with mods designed for 3.x.
LazyBoot Posted January 31, 2018 Posted January 31, 2018 1 hour ago, valcon767 said: 14 hours ago, El_Duderino said: This issue has been reported before and as far as I can remember, the suggested workaround was to temporarily equip the NPC/follower with an open back belt, then remove the plug, then remove the belt (if you still want, ha!) thanks for the workaround that i can use when it hits a follower and not a corpse (where i can just ignore it, and let dead body cleanup take care of it). I did post an unofficial fix in the DD dev/beta thread last week... https://www.loverslab.com/topic/69936-devious-devices-framework-developmentbeta/?page=63&tab=comments#comment-2127765 2
nigwriter Posted January 31, 2018 Posted January 31, 2018 Is the Forbidden Tome quest still supported? I cannot get it to work. I take the note and the key on the desk, unlock the bookshelf, read everything inside, and Urag just sits there ignoring me. I tried looking up the quest ID in TES5edit to see if I could console the beginning, but I couldn't see anything that jumped out at me. Is it broke, or am I missing an obvious step?
Kimy Posted January 31, 2018 Posted January 31, 2018 3 minutes ago, nigwriter said: Is the Forbidden Tome quest still supported? That quest and all other content that used to be in Devious Deviants is no longer available. We had to remove this mod because it was outdated and no longer working properly with newer versions of DD. Since we have limited manpower, we can't say if it will be back one day or not.
Jappa123 Posted January 31, 2018 Posted January 31, 2018 I just wanted to say that i still have problem with armbinder animations on npc after updating to dd4, basically there is no animation after i leave cell in which armbinder was euipped, and i still dont know if its just me or everyone have same problem
nigwriter Posted January 31, 2018 Posted January 31, 2018 47 minutes ago, Kimy said: That quest and all other content that used to be in Devious Deviants is no longer available. We had to remove this mod because it was outdated and no longer working properly with newer versions of DD. Since we have limited manpower, we can't say if it will be back one day or not. That's a shame, but I completely understand. For what it's worth, I absolutely love this mod, with or without the quests. Thank you very much for all your hard work. 1
AdorableDeviant Posted January 31, 2018 Posted January 31, 2018 I know this is mod-to-mod interaction, but just wanted to drop this as an interesting note. I use Sexlab Romance in order to have a way to consentually proposition people [gasp] when I want to engage in some horizontal tango. The strange thing is that when wearing a yoke, the dialogue option to follow that actually disappears. I did some testing, and it's definitely the yoke, both Heavy and Steel cause this.
Danest Posted February 2, 2018 Posted February 2, 2018 If it's not too difficult, would anyone have any advice on how to create a working blindfold for my special edition game? I don't mind making myself but I have no clue as to were to begin. If it's a complex script or something, hell, nevermind, but if it's just a "toggle that button there in the ck..."
Maddac Posted February 4, 2018 Posted February 4, 2018 I have a question, in the game with DDI 3 one of the conversation topics when wearing an armbinder is "can you help me" and with yoke it is "can you help me with this yoke?" when I play a new game with DDI 4, the topics no longer appear. I have managed to get the yoke topic to appear by installing captured dreams shop, but not armbinder. dont know why yoke topic is appearing for me in a game with CDS4.15 and DCL6.3, and not appearing in a game with just DCL6.3 its like we get tied up and there is no way to get untied, no matter what. I checked in Tes5edit with DDI3.3 and with DDI4.0 and all the dialogue topics are there in both versions, just not appearing in a game with DDI4.0 running. I dont want to start a game with CDS yet until Veladarius updates it to full DDI4.0 compatibility, but I am wondering if anyone else is having this issue with dialogue topics and if there is a fix for it. At the moment I seem to be permanently stuck in either armbinder or yoke as I cannot find a way to get out of them, or to get anyone to help with them.
bicobus Posted February 4, 2018 Posted February 4, 2018 17 minutes ago, Maddac said: when I play a new game with DDI 4, the topics no longer appear. It's been removed with version 4.
Maddac Posted February 4, 2018 Posted February 4, 2018 8 hours ago, bicobus said: It's been removed with version 4. why is it all still there in tes5edit? and begging people to help was part of the fun, people would ignore, take advantage, or add restraints, and occasionally someone would help. I understand devious deviants quests arent there now, but i am fine with that.
LazyBoot Posted February 4, 2018 Posted February 4, 2018 37 minutes ago, Maddac said: why is it all still there in tes5edit? and begging people to help was part of the fun, people would ignore, take advantage, or add restraints, and occasionally someone would help. I understand devious deviants quests arent there now, but i am fine with that. From what I can recall, it was removed because several other mods included their own (possibly better) features doing more or less the same thing.
cjam076 Posted February 4, 2018 Posted February 4, 2018 I'm still having problems with NPCs maintaining idles/animations between cells. Someone above suggested it might be due to a script being overwritten, but I've tried reinstalling a clean game with no mods installed other than DD and its dependencies, and I still can't get NPCs to stay in armbinders/shackles when I move between cells, even with the number of slotted NPCs turned all the way up to 20
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