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Posted
8 minutes ago, permidion said:

the only way is to edit the skeleton node used by the second item, so it would use another node not conflicting with the first item,

identify the .nif file corresponding to the item you want to edit,

copy it elsewhere,

edit ii with NifSkope to change the skeleton node,

save it

if you use MO, just make an archive with the folder structure and put your modified file inside and load it with MO,

otherwise overwrite the original .nif with your modified one

my memory may be failing me, it has been a long time I did something like that, so maybe these instruction are wrong/incomplete, sorry

 

another way which I remember is to copy the devious device asset esm, load it in the Creation Kit, find and select the item you want to modify in the Armor list, then you should be able to change the node in the "Biped Object" list, save your modified esm and overwrite the original esm with it

 

something like that

Posted

At the events and effects tab, what each event does? some of them are easy to know by the name, but others arent, is there a wiki or something with a better description for each event? I searched for something like that but couldnt find it.

Also, if I set more than one event to 100, can they all happen at the same time? Or only one of them is gonna happen?

Posted

I did a reinstall of my DD mods yesterday and then edited the DDi4 mod in TESVedit to remove the zbftestzone reference which causes the warping in space issue when zap is also installed. I took this screenshot while I was at it to show new users with the same problem where to look for future reference. First download TESVedit from nexus, then open ddi.esm , look for the reference in the ss, then highlight it and just press delete key. Closing the program will automatically save the new esm file and the problem will be gone.

Untitled-1.jpg

Posted
On 1/15/2018 at 6:09 AM, greyspammer said:

 

In regards to the inability to disable horny animations for NPCs:

 

 

 

I recently downloaded version 4.0 of DDi and it seems like this bug has not been fixed yet. The new zabLibs.psc still always checks against the player (and not the actor on which the function is called):

 


		;;;;;;;;;;
		; Play horny idle?
		;;;;;;;;;;
		if (vibAnimStarted == 0) && Utility.RandomInt() <= (3+(VibStrength * 2)) && !IsAnimating(PlayerRef)

 

It would really be nice if this could be fixed. Just changing it from "!IsAnimating(PlayerRef)" to "!IsAnimating(akActor)" should do the trick. I don't understand what the hold-up is. Is there anything I'm missing or not understanding?

 

 

i've made a request there.

Posted
On 2/15/2018 at 7:04 AM, permidion said:

the only way is to edit the skeleton node used by the second item, so it would use another node not conflicting with the first item,

identify the .nif file corresponding to the item you want to edit,

copy it elsewhere,

edit ii with NifSkope to change the skeleton node,

save it

if you use MO, just make an archive with the folder structure and put your modified file inside and load it with MO,

otherwise overwrite the original .nif with your modified one

uhm, do you know where to download nifskope? Been trying to find it, cant seem to find a download source.

Posted
3 hours ago, alyaya said:

uhm, do you know where to download nifskope? Been trying to find it, cant seem to find a download source.

please note my second comment above

it's quite likely nifskope is only used to modify the 3d geometry or rendering and not the skeleton nodes properties

 

Posted
On 9/16/2017 at 1:40 PM, greyspammer said:

Quick question: Is there a way to prevent actors from playing their random horny animations?

 

I have a NPC who's tied on a rack while equipped with vibrating plugs. Since she's tied up, she shouldn't be able to move her arms and legs. But then she does every time her animation triggers.

 

btw "Sexlab Aroused" play horny animations too and it does not check against ZaZ animations.

Posted
On 12/27/2017 at 9:53 AM, ManuelMoreno said:

TesEdit 3.2 checking for DDi

no edits/translations

 

  Reveal hidden contents

[00:00] zad_effArmBinder "Armbinder Script" [MGEF:050284F6]
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #0 \ Object v2 \ FormID -> [050284F5] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #1 \ Object v2 \ FormID -> [050284EB] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #2 \ Object v2 \ FormID -> [050284EC] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #3 \ Object v2 \ FormID -> [050284ED] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #4 \ Object v2 \ FormID -> [050284EE] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #5 \ Object v2 \ FormID -> [050284EF] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #6 \ Object v2 \ FormID -> [050284F0] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #7 \ Object v2 \ FormID -> [050284F1] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #8 \ Object v2 \ FormID -> [050284F2] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #9 \ Object v2 \ FormID -> [050284F3] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #10 \ Object v2 \ FormID -> [050284F4] < Error: Could not be resolved >
[00:00] zad_effHeavyBondage "Heavy Bondage Script" [MGEF:0507BFBB]
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #0 \ Object v2 \ FormID -> [050284F5] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #1 \ Object v2 \ FormID -> [050284EB] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #2 \ Object v2 \ FormID -> [050284EC] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #3 \ Object v2 \ FormID -> [050284ED] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #4 \ Object v2 \ FormID -> [050284EE] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #5 \ Object v2 \ FormID -> [050284EF] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #6 \ Object v2 \ FormID -> [050284F0] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #7 \ Object v2 \ FormID -> [050284F1] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #8 \ Object v2 \ FormID -> [050284F2] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #9 \ Object v2 \ FormID -> [050284F3] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #10 \ Object v2 \ FormID -> [050284F4] < Error: Could not be resolved >
[00:00] zadQuest "Chastity Belt" [QUST:0500F624]
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [05012697] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0501AD47] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0501B2AA] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0501B2AB] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0501B2AC] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0501B2AD] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [050284F5] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [05061A71] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [05061A72] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [050284EB] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [050284EC] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [050284ED] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [050284EE] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [050284EF] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [050284F0] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [050284F1] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [050284F2] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [050284F3] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [050284F4] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [05032CBA] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [05032CBB] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [05032CBC] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [05032CBE] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [05032CBF] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [05032CC0] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [05032CC1] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [05032CC2] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [05032CC3] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0501AD47] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0501B2AA] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0501B2AB] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0501B2AC] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0501B2AD] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0504EC27] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0504EC28] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0504EC29] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0504F6EF] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0504F6F0] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0504F6F1] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0504F6F2] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [05053D75] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [05053D74] < Error: Could not be resolved >
[00:00] All Done!

 

Did this ever get answered?  I'm seeing the same thing in TESEDIT.  I just downloaded a fresh version of DDI4.0.  And I have Cursed Loot 6.3.  The armbinders on the bound girls are not working (no hands, arms free).  Seeing the TESEDIT errors with DDI.  Comparing to an old version of DDI all the Idle animations are missing in the esm file.  It would lead me to think this is the source of the armbinder issues.  Could someone please explain?

Posted
3 hours ago, hylysi said:

If anyone uses the FNIS Sexy Move 360 pack and Devious Devices Integration, I've found and fixed an issue that was causing DDi animations not to reset to the correct FNIS Sexy Move animation (usually when certain devices are removed.)

 

Here's a link to the issue in question, as well as a compiled copy of the script. It should be obvious it goes in the Devious Devices Integration\Scripts folder.

Appreciate this, it was a minor annoyance since I found disabling/enabling the 360 movement option in FNIS Sexy Move would fix it, but I won't say no to a fix that stops the issue from happening in the first place.  Will give it a try.

 

Posted

hello, the forbidden book quest isn't working on my skyrim, i found the letter and the key, open the bookshelf and ... nothing. is that a link where i can find some fix ? i read some of posts on this topic but i can't read all of them :tongue:

ty for your answer and sorry for my english!

Posted
3 minutes ago, frucu said:

hello, the forbidden book quest isn't working on my skyrim, i found the letter and the key, open the bookshelf and ... nothing. is that a link where i can find some fix ? i read some of posts on this topic but i can't read all of them :tongue:

ty for your answer and sorry for my english!

If you are using 4.0, the quest is NO LONGER actually actively contained in the mod. despite what the MCM or anything else says

 

Hope that helps

Posted
6 minutes ago, donkeywho said:

If you are using 4.0, the quest is NO LONGER actually actively contained in the mod. despite what the MCM or anything else says

 

Hope that helps

oookey ty, that helps!

Posted

Can anyone tell me what textures are being used here? For example, I have been using Bella Better Females since 2014 but I recently started using Fair Skin Complexion; I need bush in my UNP body and Schlongs of Skyrim - which already has it. The thing is most faces don't go with that body texture - so what are the textures being used here? What Bush goes well with this? I like the overall face and body texture here.

Posted

Hi, what's the sexy walk when a character wear an armbinder ? Are there other clothes/devices which provoke this kind of walk ?

 

Thanks

Posted

Hey i need a little help...

 

I´m getting clipping with the items after using bodyslide, at first i thought it was cause i was using CBBE Curvy, but then i switched to CBBE Slim and im still getting clipping, any ideas what's causing this?

 

Edit: Please ignore this post, i was missing an XPMSE file. My bad.

Posted

Since DDi 4.0 I've been having an issue where NPCs equipped with armbinders don't retain their bound animation if you get in in range of them after having left the area.

A way to replicate this is to equip an NPC in a house with an armbinder through pickpocketing, exit the house, then reenter the house. The armbinder animation will no longer apply.

Edit: Also happens with yokes.

 

Papyrus log is attached for further help.

 

Step by step of the log:

Loaded a safe save in the Live Another Life cell

Loaded a quick save in Hilde's House

Equipped Hilde with a White Leather Armbinder through pick pocketing

Waited for armbinder animation to apply

Exited house

Entered house

Animation was no longer applying, exited game.

 

Load order and mod list if anyone thinks that's relevant:

Spoiler

# This file was automatically generated by Mod Organizer.
Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Legendary Edition Patch.esp
SexLab.esm
Devious Devices - Assets.esm
SexLabAroused.esm
Devious Devices - Integration.esm
Devious Devices - Expansion.esm
SkyUI.esp
FNIS.esp
XPMSE.esp
NIOVHH.esp
UIExtensions.esp
RaceMenu.esp
RaceMenuPlugin.esp
Alternate Start - Live Another Life.esp

 

#Mod_Name

"Alternate Start - Live Another Life"

"Better MessageBox Controls"

"BodySlide and Outfit Studio"

"ConsoleUtil"

"Devious Devices Assets"

"Devious Devices Expansion"

"Devious Devices Integration"

"DLC: Dawnguard"

"DLC: Dragonborn"

"DLC: HearthFires"

"EZ2C DIALOGUE MENU"

"FNIS"

"FNIS Creature Pack"

"HDT Physics Extensions"

"JContainers"

"Naturalistic HDT Jiggle and Collision Set"

"NiOverride High Heels"

"Optimized Dawnguard Textures - HD"

"Optimized Dragonborn Textures - HD"

"Optimized HearthFires Textures - HD"

"Optimized Vanilla Textures - HD"

"PapyrusUtil"

"RaceMenu"

"SexLab Aroused"

"SexLab Framework"

"SkyUI"

"UIExtensions"

"Unofficial Skyrim Legendary Edition Patch"

"XP32 Maximum Skeleton Extended"

 

Posted

I keep getting an error,  "LookupDeviceType received invalid keyword [Keyword <zad_DeviousHeavyBondage (0C05226C)>]"

Is there a known fix to this? It only happens when I equip items such as yokes (which are heavy bondage, so makes sense I suppose). Is it something with my load order, or should I try reinstalling all the DD mods? Thanks

Pic:

Spoiler

IMG_20180224_144054.jpg

Posted
39 minutes ago, Blur180 said:

I keep getting an error,  "LookupDeviceType received invalid keyword [Keyword <zad_DeviousHeavyBondage (0C05226C)>]"

Is there a known fix to this? It only happens when I equip items such as yokes (which are heavy bondage, so makes sense I suppose). Is it something with my load order, or should I try reinstalling all the DD mods? Thanks

Pic:

  Reveal hidden contents

IMG_20180224_144054.jpg

This is usually caused by installing an incompatible mod that overwrites some of the scripts from DDi, the fix is normally to reinstall DDi4

Posted
15 hours ago, slices9 said:

Hi, just wanted to say that this mod is for some reason not being run correctly via FNIS V7 XXL, by giving me error 2015 (my post linked here: https://www.loverslab.com/topic/94498-fnis-error-2015/?do=findComment&comment=2158641)

 

 You're getting help there already. Posting multiple places for one problem is not considered good behavior but is common enough for new people you need not worry anyone is going to mad at you, we try to be a forgiving bunch here too.

 

Looks like you've already gotten good advice there so your problem should soon be solved anyway.

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