LazyBoot Posted February 14, 2018 Posted February 14, 2018 16 minutes ago, permidion said: mmm, im surprised that after so many years there is no other possibility ? Well, you could use something like bwitch, that uses its own system designed to get around it.
Reesewow Posted February 14, 2018 Posted February 14, 2018 36 minutes ago, permidion said: mmm, im surprised that after so many years there is no other possibility ? It certainly would be doable in a mod, as shown by the Bondage Mittens Magic mod. However, Nipple Magic wouldn't do it by itself as I'm sure it only changes the casting animations and effects origin point, not change the way magic itself works (and is blocked by DD that assume magic comes from the hands). It does sounds like BWitch is your best bet, even tho you find it annoying based on your topic in the Request & Find section.
permidion Posted February 14, 2018 Posted February 14, 2018 new version of bwitch is manual activation/deactivation, which is quite annoying and old version of bwitch doesnt work anymore with new version of DD and dependencies
alyaya Posted February 14, 2018 Posted February 14, 2018 hey, anyone know if its possible to overload the body slot with 2 bondage gear at once. i'm trying to get my character to wear both the chain harness and the slave harness at the same time, for aesthetic purposes. But it seems i can only equip one at a time, anyone know a way to workaround this?
permidion Posted February 15, 2018 Posted February 15, 2018 1 hour ago, alyaya said: hey, anyone know if its possible to overload the body slot with 2 bondage gear at once. i'm trying to get my character to wear both the chain harness and the slave harness at the same time, for aesthetic purposes. But it seems i can only equip one at a time, anyone know a way to workaround this? the only way is to edit the skeleton node used by the second item, so it would use another node not conflicting with the first item, identify the .nif file corresponding to the item you want to edit, copy it elsewhere, edit ii with NifSkope to change the skeleton node, save it if you use MO, just make an archive with the folder structure and put your modified file inside and load it with MO, otherwise overwrite the original .nif with your modified one
permidion Posted February 15, 2018 Posted February 15, 2018 8 minutes ago, permidion said: the only way is to edit the skeleton node used by the second item, so it would use another node not conflicting with the first item, identify the .nif file corresponding to the item you want to edit, copy it elsewhere, edit ii with NifSkope to change the skeleton node, save it if you use MO, just make an archive with the folder structure and put your modified file inside and load it with MO, otherwise overwrite the original .nif with your modified one my memory may be failing me, it has been a long time I did something like that, so maybe these instruction are wrong/incomplete, sorry another way which I remember is to copy the devious device asset esm, load it in the Creation Kit, find and select the item you want to modify in the Armor list, then you should be able to change the node in the "Biped Object" list, save your modified esm and overwrite the original esm with it something like that
Fulanoo Posted February 15, 2018 Posted February 15, 2018 At the events and effects tab, what each event does? some of them are easy to know by the name, but others arent, is there a wiki or something with a better description for each event? I searched for something like that but couldnt find it. Also, if I set more than one event to 100, can they all happen at the same time? Or only one of them is gonna happen?
jigwigigx Posted February 15, 2018 Posted February 15, 2018 I did a reinstall of my DD mods yesterday and then edited the DDi4 mod in TESVedit to remove the zbftestzone reference which causes the warping in space issue when zap is also installed. I took this screenshot while I was at it to show new users with the same problem where to look for future reference. First download TESVedit from nexus, then open ddi.esm , look for the reference in the ss, then highlight it and just press delete key. Closing the program will automatically save the new esm file and the problem will be gone. 2
akyryz Posted February 16, 2018 Posted February 16, 2018 On 1/15/2018 at 6:09 AM, greyspammer said: In regards to the inability to disable horny animations for NPCs: I recently downloaded version 4.0 of DDi and it seems like this bug has not been fixed yet. The new zabLibs.psc still always checks against the player (and not the actor on which the function is called): ;;;;;;;;;; ; Play horny idle? ;;;;;;;;;; if (vibAnimStarted == 0) && Utility.RandomInt() <= (3+(VibStrength * 2)) && !IsAnimating(PlayerRef) It would really be nice if this could be fixed. Just changing it from "!IsAnimating(PlayerRef)" to "!IsAnimating(akActor)" should do the trick. I don't understand what the hold-up is. Is there anything I'm missing or not understanding? i've made a request there.
alyaya Posted February 16, 2018 Posted February 16, 2018 On 2/15/2018 at 7:04 AM, permidion said: the only way is to edit the skeleton node used by the second item, so it would use another node not conflicting with the first item, identify the .nif file corresponding to the item you want to edit, copy it elsewhere, edit ii with NifSkope to change the skeleton node, save it if you use MO, just make an archive with the folder structure and put your modified file inside and load it with MO, otherwise overwrite the original .nif with your modified one uhm, do you know where to download nifskope? Been trying to find it, cant seem to find a download source.
TurboNerd Posted February 16, 2018 Posted February 16, 2018 2 hours ago, alyaya said: uhm, do you know where to download nifskope? Been trying to find it, cant seem to find a download source. https://github.com/niftools/nifskope/releases
permidion Posted February 17, 2018 Posted February 17, 2018 3 hours ago, alyaya said: uhm, do you know where to download nifskope? Been trying to find it, cant seem to find a download source. please note my second comment above it's quite likely nifskope is only used to modify the 3d geometry or rendering and not the skeleton nodes properties
akyryz Posted February 17, 2018 Posted February 17, 2018 On 9/16/2017 at 1:40 PM, greyspammer said: Quick question: Is there a way to prevent actors from playing their random horny animations? I have a NPC who's tied on a rack while equipped with vibrating plugs. Since she's tied up, she shouldn't be able to move her arms and legs. But then she does every time her animation triggers. btw "Sexlab Aroused" play horny animations too and it does not check against ZaZ animations.
packprof Posted February 19, 2018 Posted February 19, 2018 On 12/27/2017 at 9:53 AM, ManuelMoreno said: TesEdit 3.2 checking for DDi no edits/translations Reveal hidden contents [00:00] zad_effArmBinder "Armbinder Script" [MGEF:050284F6] [00:00] MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #0 \ Object v2 \ FormID -> [050284F5] < Error: Could not be resolved > [00:00] MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #1 \ Object v2 \ FormID -> [050284EB] < Error: Could not be resolved > [00:00] MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #2 \ Object v2 \ FormID -> [050284EC] < Error: Could not be resolved > [00:00] MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #3 \ Object v2 \ FormID -> [050284ED] < Error: Could not be resolved > [00:00] MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #4 \ Object v2 \ FormID -> [050284EE] < Error: Could not be resolved > [00:00] MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #5 \ Object v2 \ FormID -> [050284EF] < Error: Could not be resolved > [00:00] MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #6 \ Object v2 \ FormID -> [050284F0] < Error: Could not be resolved > [00:00] MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #7 \ Object v2 \ FormID -> [050284F1] < Error: Could not be resolved > [00:00] MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #8 \ Object v2 \ FormID -> [050284F2] < Error: Could not be resolved > [00:00] MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #9 \ Object v2 \ FormID -> [050284F3] < Error: Could not be resolved > [00:00] MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #10 \ Object v2 \ FormID -> [050284F4] < Error: Could not be resolved > [00:00] zad_effHeavyBondage "Heavy Bondage Script" [MGEF:0507BFBB] [00:00] MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #0 \ Object v2 \ FormID -> [050284F5] < Error: Could not be resolved > [00:00] MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #1 \ Object v2 \ FormID -> [050284EB] < Error: Could not be resolved > [00:00] MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #2 \ Object v2 \ FormID -> [050284EC] < Error: Could not be resolved > [00:00] MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #3 \ Object v2 \ FormID -> [050284ED] < Error: Could not be resolved > [00:00] MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #4 \ Object v2 \ FormID -> [050284EE] < Error: Could not be resolved > [00:00] MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #5 \ Object v2 \ FormID -> [050284EF] < Error: Could not be resolved > [00:00] MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #6 \ Object v2 \ FormID -> [050284F0] < Error: Could not be resolved > [00:00] MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #7 \ Object v2 \ FormID -> [050284F1] < Error: Could not be resolved > [00:00] MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #8 \ Object v2 \ FormID -> [050284F2] < Error: Could not be resolved > [00:00] MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #9 \ Object v2 \ FormID -> [050284F3] < Error: Could not be resolved > [00:00] MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #10 \ Object v2 \ FormID -> [050284F4] < Error: Could not be resolved > [00:00] zadQuest "Chastity Belt" [QUST:0500F624] [00:00] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [05012697] < Error: Could not be resolved > [00:00] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0501AD47] < Error: Could not be resolved > [00:00] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0501B2AA] < Error: Could not be resolved > [00:00] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0501B2AB] < Error: Could not be resolved > [00:00] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0501B2AC] < Error: Could not be resolved > [00:00] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0501B2AD] < Error: Could not be resolved > [00:00] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [050284F5] < Error: Could not be resolved > [00:00] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [05061A71] < Error: Could not be resolved > [00:00] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [05061A72] < Error: Could not be resolved > [00:00] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [050284EB] < Error: Could not be resolved > [00:00] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [050284EC] < Error: Could not be resolved > [00:00] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [050284ED] < Error: Could not be resolved > [00:00] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [050284EE] < Error: Could not be resolved > [00:00] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [050284EF] < Error: Could not be resolved > [00:00] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [050284F0] < Error: Could not be resolved > [00:00] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [050284F1] < Error: Could not be resolved > [00:00] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [050284F2] < Error: Could not be resolved > [00:00] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [050284F3] < Error: Could not be resolved > [00:00] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [050284F4] < Error: Could not be resolved > [00:00] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [05032CBA] < Error: Could not be resolved > [00:00] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [05032CBB] < Error: Could not be resolved > [00:00] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [05032CBC] < Error: Could not be resolved > [00:00] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [05032CBE] < Error: Could not be resolved > [00:00] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [05032CBF] < Error: Could not be resolved > [00:00] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [05032CC0] < Error: Could not be resolved > [00:00] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [05032CC1] < Error: Could not be resolved > [00:00] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [05032CC2] < Error: Could not be resolved > [00:00] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [05032CC3] < Error: Could not be resolved > [00:00] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0501AD47] < Error: Could not be resolved > [00:00] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0501B2AA] < Error: Could not be resolved > [00:00] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0501B2AB] < Error: Could not be resolved > [00:00] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0501B2AC] < Error: Could not be resolved > [00:00] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0501B2AD] < Error: Could not be resolved > [00:00] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0504EC27] < Error: Could not be resolved > [00:00] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0504EC28] < Error: Could not be resolved > [00:00] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0504EC29] < Error: Could not be resolved > [00:00] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0504F6EF] < Error: Could not be resolved > [00:00] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0504F6F0] < Error: Could not be resolved > [00:00] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0504F6F1] < Error: Could not be resolved > [00:00] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0504F6F2] < Error: Could not be resolved > [00:00] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [05053D75] < Error: Could not be resolved > [00:00] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [05053D74] < Error: Could not be resolved > [00:00] All Done! Did this ever get answered? I'm seeing the same thing in TESEDIT. I just downloaded a fresh version of DDI4.0. And I have Cursed Loot 6.3. The armbinders on the bound girls are not working (no hands, arms free). Seeing the TESEDIT errors with DDI. Comparing to an old version of DDI all the Idle animations are missing in the esm file. It would lead me to think this is the source of the armbinder issues. Could someone please explain?
CheddarTrauma Posted February 19, 2018 Posted February 19, 2018 If anyone uses the FNIS Sexy Move 360 pack and Devious Devices Integration, I've found and fixed an issue that was causing DDi animations not to reset to the correct FNIS Sexy Move animation (usually when certain devices are removed.) Here's a link to the issue in question. https://github.com/DeviousDevices/DDi/pull/181 1
Reesewow Posted February 20, 2018 Posted February 20, 2018 3 hours ago, hylysi said: If anyone uses the FNIS Sexy Move 360 pack and Devious Devices Integration, I've found and fixed an issue that was causing DDi animations not to reset to the correct FNIS Sexy Move animation (usually when certain devices are removed.) Here's a link to the issue in question, as well as a compiled copy of the script. It should be obvious it goes in the Devious Devices Integration\Scripts folder. Appreciate this, it was a minor annoyance since I found disabling/enabling the 360 movement option in FNIS Sexy Move would fix it, but I won't say no to a fix that stops the issue from happening in the first place. Will give it a try.
frucu Posted February 20, 2018 Posted February 20, 2018 hello, the forbidden book quest isn't working on my skyrim, i found the letter and the key, open the bookshelf and ... nothing. is that a link where i can find some fix ? i read some of posts on this topic but i can't read all of them ty for your answer and sorry for my english!
DonQuiWho Posted February 20, 2018 Posted February 20, 2018 3 minutes ago, frucu said: hello, the forbidden book quest isn't working on my skyrim, i found the letter and the key, open the bookshelf and ... nothing. is that a link where i can find some fix ? i read some of posts on this topic but i can't read all of them ty for your answer and sorry for my english! If you are using 4.0, the quest is NO LONGER actually actively contained in the mod. despite what the MCM or anything else says Hope that helps
frucu Posted February 20, 2018 Posted February 20, 2018 6 minutes ago, donkeywho said: If you are using 4.0, the quest is NO LONGER actually actively contained in the mod. despite what the MCM or anything else says Hope that helps oookey ty, that helps!
TajZ Posted February 21, 2018 Posted February 21, 2018 Can anyone tell me what textures are being used here? For example, I have been using Bella Better Females since 2014 but I recently started using Fair Skin Complexion; I need bush in my UNP body and Schlongs of Skyrim - which already has it. The thing is most faces don't go with that body texture - so what are the textures being used here? What Bush goes well with this? I like the overall face and body texture here.
Guest Posted February 22, 2018 Posted February 22, 2018 Hi, what's the sexy walk when a character wear an armbinder ? Are there other clothes/devices which provoke this kind of walk ? Thanks
AdorableDeviant Posted February 23, 2018 Posted February 23, 2018 Found another problem. Leather bondage paw mittens ignore the 'Hardcore Bondage Mittens' setting, and act as though on Hardcore mode all the time. Need to be updated so they behave.
NoJoker Posted February 24, 2018 Posted February 24, 2018 Gags are completely offset from PC's mouth(Way too low and large), anyway to fix this issue would be great..
BlazeStarwind Posted February 24, 2018 Posted February 24, 2018 Hey i need a little help... I´m getting clipping with the items after using bodyslide, at first i thought it was cause i was using CBBE Curvy, but then i switched to CBBE Slim and im still getting clipping, any ideas what's causing this? Edit: Please ignore this post, i was missing an XPMSE file. My bad.
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