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Posted
7 hours ago, Princessity said:

Have you tried using the Gloves keyword instead? Does it work? I think we set the primary keyword to gloves for slot-management reasons back when we first implemented mittens.

Yes that fixed it and another entry has been added to my growing list of undocumented tricks and gotchas ;).

 

I am making two guesses:

  1. Devices which have more than one "type" keyword will exhibit this behavior because [zadEquipScript].zad_DeviousDevice can only return one of them
  2. GetWornDevice will need to see zad_DeviousGloves to find bondage mittens too

Am I right?

 

It appears that ManipulateGenericDeviceByKeyword and GetWornDevice loop through the player's entire inventory to find the device in question.  If all the script knows is that the player is wearing bondage mittens (dialog condition WordHasKeyword zad_DeviousBondageMittens == 1) is there a faster way to get the specific device?  Perhaps starting with libs.Playerref.GetWornForm (0x00000008) or similar? - [0x00000008 is slot 33 - gloves]

 

Thanks for your help.

Posted
1 hour ago, TurboNerd said:

Yes that fixed it and another entry has been added to my growing list of undocumented tricks and gotchas ;).

 

I am making two guesses:

  1. Devices which have more than one "type" keyword will exhibit this behavior because [zadEquipScript].zad_DeviousDevice can only return one of them
  2. GetWornDevice will need to see zad_DeviousGloves to find bondage mittens too

Am I right?

 

It appears that ManipulateGenericDeviceByKeyword and GetWornDevice loop through the player's entire inventory to find the device in question.  If all the script knows is that the player is wearing bondage mittens (dialog condition WordHasKeyword zad_DeviousBondageMittens == 1) is there a faster way to get the specific device?  Perhaps starting with libs.Playerref.GetWornForm (0x00000008) or similar? - [0x00000008 is slot 33 - gloves]

 

Thanks for your help.

There's a function called GetWornDeviceFuzzyMatch (or something similar) that will look at all the keywords on a worn device, and not just the main one the device identifies as.

So you can feed that the mittens keyword, and it should return the mittens.

Posted

Something is still keeping gags from appearing. Plugs, for example, work fine. But somehow, most items are now invisible in inventory menus (the objects on the right side of the screen).

Mouth opens and stays open until I take the gag out.

With bubble hood, my character's head completely disappears.

I'm too tired to keep troubleshooting this one tonight, but if someone can help I would appreciate.

Posted
8 hours ago, TurboNerd said:

Yes that fixed it and another entry has been added to my growing list of undocumented tricks and gotchas ;).

 

I am making two guesses:

  1. Devices which have more than one "type" keyword will exhibit this behavior because [zadEquipScript].zad_DeviousDevice can only return one of them
  2. GetWornDevice will need to see zad_DeviousGloves to find bondage mittens too

Am I right?

 

It appears that ManipulateGenericDeviceByKeyword and GetWornDevice loop through the player's entire inventory to find the device in question.  If all the script knows is that the player is wearing bondage mittens (dialog condition WordHasKeyword zad_DeviousBondageMittens == 1) is there a faster way to get the specific device?  Perhaps starting with libs.Playerref.GetWornForm (0x00000008) or similar? - [0x00000008 is slot 33 - gloves]

 

Thanks for your help.

Any given device only has ONE main keyword which the API uses to determine it's primary function for the purpose of device manipulation and it's usually associated with the slot occupied by the device. You can see exactly which keyword it is by looking up the inventory device's zad_DeviousDevice property. There's nothing obtuse about it, it's the only device keyword specified n the properties.

 

Device detection (GetWornKeyword) can refer to any keyword equipped on the actor, but when it comes to manipulating a specific device, the API needs a specific point of reference

 

As LazyBoot said, if you want to acquire a device by the keywords of the Rendered item itself (and not the Inventory device API keyword), you can use GetWornDeviceFuzzyMatch. Buuuuut it's only going to acquire the rendered device so its utility is limited.

Posted
4 hours ago, Wibbiz said:

Something is still keeping gags from appearing. Plugs, for example, work fine. But somehow, most items are now invisible in inventory menus (the objects on the right side of the screen).

Mouth opens and stays open until I take the gag out.

With bubble hood, my character's head completely disappears.

I'm too tired to keep troubleshooting this one tonight, but if someone can help I would appreciate.

We have a "bubble hood"? Are you sure you're not using third party custom devices?

Posted

I've had some problems with the recent release of DDI 4.0.  It conflicts in some areas with Zaz Animation Pack 8.0.  Specifically, it overwrites the zbftestzone cell in such a way that if I try to teleport to it via console, I end up falling through an endless sky-blue cell.

Posted
5 minutes ago, Darcaan2012 said:

I've had some problems with the recent release of DDI 4.0.  It conflicts in some areas with Zaz Animation Pack 8.0.  Specifically, it overwrites the zbftestzone cell in such a way that if I try to teleport to it via console, I end up falling through an endless sky-blue cell.

Confirmed, we seem to have a cell with the same keyword but nothing in it. It must have been an override previously but turned into a duplicate record after we dropped the ZAP dependency.

 

We'll fix it, thank you for the report.

 

In the meantime, you can fix it simply by moving ZaZAnimationPack.esm before Devious Devices - Integration.esm in your load order.

Posted
1 hour ago, Princessity said:

We have a "bubble hood"? Are you sure you're not using third party custom devices?

I am using some third party devices, but the bug extends to typical DDx gags and hoods. Just that my character's head doesn't become invisible.

Reminder: I am using Succubus Race, which uses horns. I moved the general DD hider to 61 for this reason, and played around with it a bit to try to solve this, to no avail. Back to default settings + hider on 61.

Posted
8 hours ago, LazyBoot said:

There's a function called GetWornDeviceFuzzyMatch (or something similar) that will look at all the keywords on a worn device, and not just the main one the device identifies as.

So you can feed that the mittens keyword, and it should return the mittens.

 

1 hour ago, Princessity said:

Any given device only has ONE main keyword which the API uses to determine it's primary function for the purpose of device manipulation and it's usually associated with the slot occupied by the device. You can see exactly which keyword it is by looking up the inventory device's zad_DeviousDevice property. There's nothing obtuse about it, it's the only device keyword specified n the properties.

 

Device detection (GetWornKeyword) can refer to any keyword equipped on the actor, but when it comes to manipulating a specific device, the API needs a specific point of reference

 

As LazyBoot said, if you want to acquire a device by the keywords of the Rendered item itself (and not the Inventory device API keyword), you can use GetWornDeviceFuzzyMatch. Buuuuut it's only going to acquire the rendered device so its utility is limited.

Thanks for the help.  It clears up a few mysteries.

Posted
54 minutes ago, Wibbiz said:

I am using some third party devices, but the bug extends to typical DDx gags and hoods. Just that my character's head doesn't become invisible.

Reminder: I am using Succubus Race, which uses horns. I moved the general DD hider to 61 for this reason, and played around with it a bit to try to solve this, to no avail. Back to default settings + hider on 61.

Do they show up on a vanilla race? Like Nord?

And which slot do the horns occupy?

Posted
23 minutes ago, Princessity said:

Do they show up on a vanilla race? Like Nord?

And which slot do the horns occupy?

Slot for horns: 60 so I must change the default, which is 60; I've been told 61 was probably the best bet

I just tested, still invisible on Nords.

I am getting the message: gag no food effect is on (paraphrasing here but yeah integration notices it's on)

Also a few textures appear to be missing... I don't get it because I didn't mess with the original installation of V4

Posted
2 hours ago, Wibbiz said:

Slot for horns: 60 so I must change the default, which is 60; I've been told 61 was probably the best bet

I just tested, still invisible on Nords.

I am getting the message: gag no food effect is on (paraphrasing here but yeah integration notices it's on)

Also a few textures appear to be missing... I don't get it because I didn't mess with the original installation of V4

Then you must either be missing meshes (in which case please redownload and reinstall all DD modules) or you have some third party mod overriding those items.

 

Try starting a new game with a minimal setup (DDa, DDi, DDx and their requirements only) and see if the issues persist.

Posted
1 hour ago, Wibbiz said:

I have reloaded and redownloaded multiple times

Nothing is overwriting DDX in Mod Organizer

MO won't show you overriden esp records. Please do try the minimal setup test just to be sure n_n

 

I cannot reproduce your issue on my end so your local setup is most likely the culprit.

Posted
2 hours ago, Princessity said:

MO won't show you overriden esp records. Please do try the minimal setup test just to be sure n_n

 

I cannot reproduce your issue on my end so your local setup is most likely the culprit.

I fixed all the little bugs with 3rd party mods thanks to your help! ;) Gags also

Posted
On 12/24/2017 at 11:12 PM, Grognakk said:

Hey, i was wondering what cum texture you were using for the screenshot? Its the one all the way on the right. Awesome mod by the way

I was also curious about that

Posted
On 12/28/2017 at 12:22 AM, HGLKingShadow said:

um is this for new vegas, or what? im really confused, it says you need FNIS and xp32 but i wasn't aware those were compatible with new vegas...

Since this is in the SKYRIM forums and not the Fallout New Vegas forums the answer is no, it is not for New Vegas. 

 

Welcome to Lovers Lab (LL) but please be sure of what forum you are in as LL supports many different games but they all have their own forums and mods.

Posted

I had to reinstall Skyrim; I used the same of mods including DD 4, but now the yoke is broken. NPCs wear it but they don't seem to struggle anymore as they used to when wearing it.

And as a player I can't equip the yoke at all anymore. When I try, I get a dialogue about UNequiping it, then for equiping it (put on, manipulate locks etc), then again for unequiping but nothing happens. The log shows this:

 

Spoiler

[01/02/2018 - 01:33:53PM] [Zad]: OnEquipped(test: Yoke (Iron))
[01/02/2018 - 01:33:57PM] [Zad]: OnUnequipped(test: Yoke (Iron))
[01/02/2018 - 01:33:57PM] [Zad]: Rendered device is missing. Sync'ing...
[01/02/2018 - 01:33:57PM] [Zad]: SyncInventory(): Nothing needs to be done.
[01/02/2018 - 01:33:57PM] [Zad]: Rendered device is still missing. done.

 

I also get these in the log

Spoiler

[01/02/2018 - 01:33:41PM] warning: Property DDZazHornyE on script zadlibs attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property YokeIdle03 on script zadlibs attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property ArmbinderIdle on script zadlibs attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property DDZazHornyC on script zadlibs attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property DDZaZAPCArmBZaDS01 on script zadlibs attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property ZapYokeBleedoutIdle on script zadlibs attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property YokeIdle04 on script zadlibs attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property DDZazHornyA on script zadlibs attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property DDZaZAPCArmBZaDS03 on script zadlibs attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property DDZaZAPArmBZaD04 on script zadlibs attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property DDZaZAPCArmBZaDH03 on script zadlibs attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property DDZaZAPCArmBZaDS06 on script zadlibs attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property DDZaZAPArmBZaD05 on script zadlibs attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property DDZaZAPCArmBZaDH02 on script zadlibs attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property YokeIdle02 on script zadlibs attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property DDZaZAPArmBZaD08 on script zadlibs attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property DDZazHornyB on script zadlibs attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property DDZaZAPArmBZaD07 on script zadlibs attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property YokeHorny01 on script zadlibs attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property DDChastityBeltStruggle02 on script zadlibs attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property YokeHorny03 on script zadlibs attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property YokeIdle01 on script zadlibs attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property DDZaZAPCArmBZaDS02 on script zadlibs attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property DDZaZAPArmBZaD01 on script zadlibs attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property DDZaZAPCArmBZaDH01 on script zadlibs attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property ZapArmbBleedoutIdle on script zadlibs attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property DDZaZAPCArmBZaDS04 on script zadlibs attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property DDZaZAPArmBZaD03 on script zadlibs attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property DDChastityBeltStruggle01 on script zadlibs attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property DDZaZAPArmBZaD09 on script zadlibs attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property DDZaZAPArmBZaD02 on script zadlibs attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property DDZaZAPArmBZaD06 on script zadlibs attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property DDZaZAPArmBZaD10 on script zadlibs attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property YokeHorny02 on script zadlibs attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property BleedOutIdle on script zadlibs attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property DDZaZAPCArmBZaDS05 on script zadlibs attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property DDZazHornyD on script zadlibs attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property DDZazHornyC on script zadbq00 attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property DDZazHornyB on script zadbq00 attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property DDZazHornyA on script zadbq00 attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property DDZazHornyE on script zadbq00 attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property DDBeltedSolo on script zadbq00 attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property DDZazHornyD on script zadbq00 attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property

 

I tried equiping other devices like armbinders, and those work fine. I also tried reinstalling DD4 manually (I don't fully trust NMM) but that didn't help. Any ideas?

This is on a newly started game by the way

Posted
27 minutes ago, Musje said:

II also get these in the log

  Hide contents

[01/02/2018 - 01:33:41PM] warning: Property DDZazHornyE on script zadlibs attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property YokeIdle03 on script zadlibs attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property ArmbinderIdle on script zadlibs attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property DDZazHornyC on script zadlibs attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property DDZaZAPCArmBZaDS01 on script zadlibs attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property ZapYokeBleedoutIdle on script zadlibs attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property YokeIdle04 on script zadlibs attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property DDZazHornyA on script zadlibs attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property DDZaZAPCArmBZaDS03 on script zadlibs attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property DDZaZAPArmBZaD04 on script zadlibs attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property DDZaZAPCArmBZaDH03 on script zadlibs attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property DDZaZAPCArmBZaDS06 on script zadlibs attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property DDZaZAPArmBZaD05 on script zadlibs attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property DDZaZAPCArmBZaDH02 on script zadlibs attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property YokeIdle02 on script zadlibs attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property DDZaZAPArmBZaD08 on script zadlibs attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property DDZazHornyB on script zadlibs attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property DDZaZAPArmBZaD07 on script zadlibs attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property YokeHorny01 on script zadlibs attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property DDChastityBeltStruggle02 on script zadlibs attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property YokeHorny03 on script zadlibs attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property YokeIdle01 on script zadlibs attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property DDZaZAPCArmBZaDS02 on script zadlibs attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property DDZaZAPArmBZaD01 on script zadlibs attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property DDZaZAPCArmBZaDH01 on script zadlibs attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property ZapArmbBleedoutIdle on script zadlibs attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property DDZaZAPCArmBZaDS04 on script zadlibs attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property DDZaZAPArmBZaD03 on script zadlibs attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property DDChastityBeltStruggle01 on script zadlibs attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property DDZaZAPArmBZaD09 on script zadlibs attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property DDZaZAPArmBZaD02 on script zadlibs attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property DDZaZAPArmBZaD06 on script zadlibs attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property DDZaZAPArmBZaD10 on script zadlibs attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property YokeHorny02 on script zadlibs attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property BleedOutIdle on script zadlibs attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property DDZaZAPCArmBZaDS05 on script zadlibs attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property DDZazHornyD on script zadlibs attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property DDZazHornyC on script zadbq00 attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property DDZazHornyB on script zadbq00 attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property DDZazHornyA on script zadbq00 attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property DDZazHornyE on script zadbq00 attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property DDBeltedSolo on script zadbq00 attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property
[01/02/2018 - 01:33:41PM] warning: Property DDZazHornyD on script zadbq00 attached to zadQuest (1900F624) cannot be initialized because the script no longer contains that property

 

I tried equiping other devices like armbinders, and those work fine. I also tried reinstalling DD4 manually (I don't fully trust NMM) but that didn't help. Any ideas?

This is on a newly started game by the way

I found the same ones in my log earlier today. New game, too.

 

Posted

Here's another mod to join SLIF on the known to break DD4 list:

Devious Device Cutting (ImmerSlave-DeviceCut.esp). 

 

I had forgotten about this since I removed it when the DD4 beta added the feature, but it does overwrite scripts from DDi and therefore is incompatible with the latest DDi. Also it's kind of obsolete/redundant since DD4 added cutting as a mechanic anyway.

Posted
9 minutes ago, Psalam said:

Since adding DDI4 (with a new game) I have had an exponential increase in the CTDs. I am going back to DDI3. I have attached the latest papyrus log if you think it might help.

Papyrus.0.log

That logs looks healthy to me, but I should add that I'm really not an expert in decyphering those logs. The few DD-related errors at the beginning have been reported to be harmless IIRC. The Creature Framework mod seems awfully busy in your log though, but then I don't have that mod myself and can't say if that's just some rather detailed logging it does or if it really eats up resources.

 

If there are increased crashes, I'd say it points to some conflict with another mod. Maybe an older DD-related mod? DD itself shouldn't have grown more resource hungry from DD3 to DD4. Maybe also check your load order for the two known critical mod conflicts with DD4, SLIF and the only recently discovered Devious Device Cutting conflict (see the post directly above yours). I don't know if having these can cause crashes though, but they certainly will prevent DD4 from functioning properly.

 

BTW, I've been running the beta and now release versions of DD4 in a pretty heavy 220+ mods load order (about twenty SL mods incl. CD, hydra slaves, DCL, plus heavy hitters like 3DNPC, Maids 2, 2nd Civil War, and others) -- without any issues besides some infrequent out of memory crashes after prolonged play times, and all that on a five years old dual core laptop. Based on that I'm fairly confident to say that it's likely spomething specific to your load order that's causing the crashes.

Posted
3 hours ago, Psalam said:

Since adding DDI4 (with a new game) I have had an exponential increase in the CTDs. I am going back to DDI3. I have attached the latest papyrus log if you think it might help.

Papyrus.0.log

Turn down how often Creature Framework runs and decrease the scan distance. By default it scans a 2 cell radius every 5 seconds and checks every actor (since animals are actors too). I found this to be unstable and going to 30 seconds and 1 cell made it much more stable.

Posted
17 minutes ago, Veladarius said:

Turn down how often Creature Framework runs and decrease the scan distance. By default it scans a 2 cell radius every 5 seconds and checks every actor (since animals are actors too). I found this to be unstable and going to 30 seconds and 1 cell made it much more stable.

Nice, I knew reading the forums would pay off. Thank you for this bit. I had turned up the timing but did not alter the distance. Thanks again! Happy new year!

 

Posted

is it normal that i can open the item inventory now with the armbinder on? I'd prefer the older force-to-open first tab, is there a toggle for that?

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