slices9 Posted February 24, 2018 Posted February 24, 2018 Hi, just wanted to say that this mod is for some reason not being run correctly via FNIS V7 XXL, by giving me error 2015 (my post linked here: https://www.loverslab.com/topic/94498-fnis-error-2015/?do=findComment&comment=2158641)
CheddarTrauma Posted February 24, 2018 Posted February 24, 2018 Since DDi 4.0 I've been having an issue where NPCs equipped with armbinders don't retain their bound animation if you get in in range of them after having left the area. A way to replicate this is to equip an NPC in a house with an armbinder through pickpocketing, exit the house, then reenter the house. The armbinder animation will no longer apply. Edit: Also happens with yokes. Papyrus log is attached for further help. Step by step of the log: Loaded a safe save in the Live Another Life cell Loaded a quick save in Hilde's House Equipped Hilde with a White Leather Armbinder through pick pocketing Waited for armbinder animation to apply Exited house Entered house Animation was no longer applying, exited game. Load order and mod list if anyone thinks that's relevant: Spoiler # This file was automatically generated by Mod Organizer. Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp SexLab.esm Devious Devices - Assets.esm SexLabAroused.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm SkyUI.esp FNIS.esp XPMSE.esp NIOVHH.esp UIExtensions.esp RaceMenu.esp RaceMenuPlugin.esp Alternate Start - Live Another Life.esp #Mod_Name "Alternate Start - Live Another Life" "Better MessageBox Controls" "BodySlide and Outfit Studio" "ConsoleUtil" "Devious Devices Assets" "Devious Devices Expansion" "Devious Devices Integration" "DLC: Dawnguard" "DLC: Dragonborn" "DLC: HearthFires" "EZ2C DIALOGUE MENU" "FNIS" "FNIS Creature Pack" "HDT Physics Extensions" "JContainers" "Naturalistic HDT Jiggle and Collision Set" "NiOverride High Heels" "Optimized Dawnguard Textures - HD" "Optimized Dragonborn Textures - HD" "Optimized HearthFires Textures - HD" "Optimized Vanilla Textures - HD" "PapyrusUtil" "RaceMenu" "SexLab Aroused" "SexLab Framework" "SkyUI" "UIExtensions" "Unofficial Skyrim Legendary Edition Patch" "XP32 Maximum Skeleton Extended"
Blur180 Posted February 24, 2018 Posted February 24, 2018 I keep getting an error, "LookupDeviceType received invalid keyword [Keyword <zad_DeviousHeavyBondage (0C05226C)>]" Is there a known fix to this? It only happens when I equip items such as yokes (which are heavy bondage, so makes sense I suppose). Is it something with my load order, or should I try reinstalling all the DD mods? Thanks Pic: Spoiler
LazyBoot Posted February 24, 2018 Posted February 24, 2018 39 minutes ago, Blur180 said: I keep getting an error, "LookupDeviceType received invalid keyword [Keyword <zad_DeviousHeavyBondage (0C05226C)>]" Is there a known fix to this? It only happens when I equip items such as yokes (which are heavy bondage, so makes sense I suppose). Is it something with my load order, or should I try reinstalling all the DD mods? Thanks Pic: Reveal hidden contents This is usually caused by installing an incompatible mod that overwrites some of the scripts from DDi, the fix is normally to reinstall DDi4
WaxenFigure Posted February 24, 2018 Posted February 24, 2018 15 hours ago, slices9 said: Hi, just wanted to say that this mod is for some reason not being run correctly via FNIS V7 XXL, by giving me error 2015 (my post linked here: https://www.loverslab.com/topic/94498-fnis-error-2015/?do=findComment&comment=2158641) You're getting help there already. Posting multiple places for one problem is not considered good behavior but is common enough for new people you need not worry anyone is going to mad at you, we try to be a forgiving bunch here too. Looks like you've already gotten good advice there so your problem should soon be solved anyway. 1
Blur180 Posted February 25, 2018 Posted February 25, 2018 10 hours ago, LazyBoot said: This is usually caused by installing an incompatible mod that overwrites some of the scripts from DDi, the fix is normally to reinstall DDi4 Yes! This fixed the problem. Thank you
Mud Posted February 25, 2018 Posted February 25, 2018 People have already expressed varying opinions on the new config options leaving a lot to be desired, but I wanted to voice my sadness at one part of it in particular - the Destroy Key option being gone. For the longest time I've used that option to treat keys as something akin to precious resources - they would appear at decent rates in my adventures, but every device locked on myself or my followers would require one to remove, so that after an unfortunate mishap occurs and I find my party in a bind, so to speak, I'd have to gradually work my way out of it instead of dump everything as soon as I obtained a key. It might not have been the original play style of the mod, but it was one I really enjoyed that the options allowed me to adopt. I don't know what kinds of adjustments the team's planning to file down the rough edges of 4.0, but I'd really like to be able to customize my game to that degree again. 2
tealheart9 Posted February 25, 2018 Posted February 25, 2018 I am having an issue with the 4.0 version of this mod, No matter what I attempted to do my character would not stop using the restricting skirt walk as the normal walk, this was even more annoying paired with the walkspeed was the same, but the animation was sped up along with all other female NPC's I had to use the older version of the mod that I could download just to solve this issue.
chevalierx Posted February 26, 2018 Posted February 26, 2018 Armbinders issu ?? no anmation and hands not bounded
Hazman Posted February 28, 2018 Posted February 28, 2018 I re-installed Skyrim and Devious Devices about a week ago and I can't seem to get it working properly. I have the most recent versions and have ran LOOT, BodySlide and FNIS and am not sure what else to try. The items that aren't working are the ones that are not appearing in BodySlide if that matters. The things I found I had issues with are the gags, hoods, blindfolds, short gloves (the long ones work fine), some shoes, the straight jackets, some hobbleskirts, and armbinders. In the screenshot I put on rubber socks, catsuit gloves, a collar, a gag, a blindfold and an armbinder. I have included the Papyrus log as well as my mod list. Thanks in advance Papyrus.0.log plugins.txt
CheddarTrauma Posted March 1, 2018 Posted March 1, 2018 Spoiler On 2/24/2018 at 1:18 PM, hylysi said: Since DDi 4.0 I've been having an issue where NPCs equipped with armbinders don't retain their bound animation if you get in in range of them after having left the area. A way to replicate this is to equip an NPC in a house with an armbinder through pickpocketing, exit the house, then reenter the house. The armbinder animation will no longer apply. Edit: Also happens with yokes. Papyrus log is attached for further help. Step by step of the log: Loaded a safe save in the Live Another Life cell Loaded a quick save in Hilde's House Equipped Hilde with a White Leather Armbinder through pick pocketing Waited for armbinder animation to apply Exited house Entered house Animation was no longer applying, exited game. Load order and mod list if anyone thinks that's relevant: Reveal hidden contents # This file was automatically generated by Mod Organizer. Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp SexLab.esm Devious Devices - Assets.esm SexLabAroused.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm SkyUI.esp FNIS.esp XPMSE.esp NIOVHH.esp UIExtensions.esp RaceMenu.esp RaceMenuPlugin.esp Alternate Start - Live Another Life.esp #Mod_Name "Alternate Start - Live Another Life" "Better MessageBox Controls" "BodySlide and Outfit Studio" "ConsoleUtil" "Devious Devices Assets" "Devious Devices Expansion" "Devious Devices Integration" "DLC: Dawnguard" "DLC: Dragonborn" "DLC: HearthFires" "EZ2C DIALOGUE MENU" "FNIS" "FNIS Creature Pack" "HDT Physics Extensions" "JContainers" "Naturalistic HDT Jiggle and Collision Set" "NiOverride High Heels" "Optimized Dawnguard Textures - HD" "Optimized Dragonborn Textures - HD" "Optimized HearthFires Textures - HD" "Optimized Vanilla Textures - HD" "PapyrusUtil" "RaceMenu" "SexLab Aroused" "SexLab Framework" "SkyUI" "UIExtensions" "Unofficial Skyrim Legendary Edition Patch" "XP32 Maximum Skeleton Extended" Papyrus.0.log Is there seriously no one else experiencing this problem? I can't be the only one. Spoiler On 2/26/2018 at 11:41 AM, chevalierx said: Armbinders issu ?? no anmation and hands not bounded You're gonna need to provide more information if anyone is to help you (mods, load order, papyrus log.) Spoiler 16 hours ago, Hazman said: I re-installed Skyrim and Devious Devices about a week ago and I can't seem to get it working properly. I have the most recent versions and have ran LOOT, BodySlide and FNIS and am not sure what else to try. The items that aren't working are the ones that are not appearing in BodySlide if that matters. The things I found I had issues with are the gags, hoods, blindfolds, short gloves (the long ones work fine), some shoes, the straight jackets, some hobbleskirts, and armbinders. In the screenshot I put on rubber socks, catsuit gloves, a collar, a gag, a blindfold and an armbinder. I have included the Papyrus log as well as my mod list. Thanks in advance Papyrus.0.log plugins.txt Looks like Devious Training isn't updated for DDi 4.0 as per your papyrus log errors. Be sure to check that other mods that use DD have been updated for 4.0 as well (they've had an update past December or the mod author states it's compatible.)
chevalierx Posted March 1, 2018 Posted March 1, 2018 4 hours ago, hylysi said: Reveal hidden contents Is there seriously no one else experiencing this problem? I can't be the only one. Reveal hidden contents You're gonna need to provide more information if anyone is to help you (mods, load order, papyrus log.) Reveal hidden contents Looks like Devious Training isn't updated for DDi 4.0 as per your papyrus log errors. Be sure to check that other mods that use DD have been updated for 4.0 as well (they've had an update past December or the mod author states it's compatible.) only dd and sexlab and fnis skui and xpms extend and new save !!
skylinenzo Posted March 1, 2018 Posted March 1, 2018 when i updated to 4.0.. the loading time became really slow..
Hazman Posted March 1, 2018 Posted March 1, 2018 7 hours ago, hylysi said: Looks like Devious Training isn't updated for DDi 4.0 as per your papyrus log errors. Be sure to check that other mods that use DD have been updated for 4.0 as well (they've had an update past December or the mod author states it's compatible.) I uninstalled Devious Training, but it's still not working properly. Should I uninstall all mods that haven't been updated since December and then check? Or is there a way to check in the Papyrus log, it's rather long so would be nice to know what I'm looking for EDIT: should the items that aren't working be appearing the Body Slide?
Kimy Posted March 1, 2018 Posted March 1, 2018 On 2/25/2018 at 1:13 AM, Mud said: People have already expressed varying opinions on the new config options leaving a lot to be desired, but I wanted to voice my sadness at one part of it in particular - the Destroy Key option being gone. For the longest time I've used that option to treat keys as something akin to precious resources - they would appear at decent rates in my adventures, but every device locked on myself or my followers would require one to remove, so that after an unfortunate mishap occurs and I find my party in a bind, so to speak, I'd have to gradually work my way out of it instead of dump everything as soon as I obtained a key. It might not have been the original play style of the mod, but it was one I really enjoyed that the options allowed me to adopt. I don't know what kinds of adjustments the team's planning to file down the rough edges of 4.0, but I'd really like to be able to customize my game to that degree again. The old destroy key feature was a potential game-breaker, since it would happily destroy ALL keys, including ones that had only one copy in the entire world, which means players could get stuck if there were multiple devices requiring that key. The function wasn't designed with custom devices in mind at all, and worked well only for standard devices using generic keys. That's the reason why I took it out - there are a LOT of custom DD devices out there these days, and I wanted to avoid modders having to write custom workarounds for their custom devices to deal with a broken framework feature. I do not rule out bringing back a redesigned destroy key feature one day, but it has to be redesigned. PS: Modders can still make the key usable only once, but it has to be set per device. 1
pointer Posted March 2, 2018 Posted March 2, 2018 Im also getting the 2015 error when I try to patch FNIS with this mod activated. ERROR(2015): Wrong subblock header or end, line: 37 PatchAnimationFiles.txt Anyway, I opened PatchAnimationFiles.txt and looked at line 37... There are 10 lines that look like this: "DD 1 DD abc1_H2H_LocoMotionPose.HKX" I deleted all 10 of them and then the patch worked. I have no idea what those lines do or if I broke the mod but it seems to work ok so far. Anyone know whats going on there? EDIT: Fixed. TK dodge was out of date.
Hazman Posted March 2, 2018 Posted March 2, 2018 Sorry for another post. But I think I figured out what my issue is but have no idea how to fix it myself. I redownloaded the Devious Devices mods again and reinstalled them and used CBBE instead of UUNP. However I noticed not all items are in Body Slide and I think that is why they aren't showing properly. If any one knows how to fix this I will give you +1 internets. Hoods, gags, blindfolds, gloves, and some shoes are still missing and armbinders aren't working properly as shown. Ignore the Bash patch, patchus maximus, and dual sheath redux patch at the bottom of my mod load out, they aren't active and I'm unsure how to remove them from my mod list without deleting the entire mod, which I wanna keep them in for when I get this working Thanks in advance Papyrus.0.log loadorder.txt
SleepyJim Posted March 2, 2018 Posted March 2, 2018 5 minutes ago, Hazman said: Sorry for another post. But I think I figured out what my issue is but have no idea how to fix it myself. I redownloaded the Devious Devices mods again and reinstalled them and used CBBE instead of UUNP. However I noticed not all items are in Body Slide and I think that is why they aren't showing properly. If any one knows how to fix this I will give you +1 internets. Gloves, gags, blindfolds, gloves, and some shoes are still missing and armbinders aren't working properly as shown. Things like gags, blindfolds, plugs etc aren't included in bodyslide slider sets because they don't need to be built. They are mostly one-size-fits-all items. Their meshes are included in the "00 Core" folders of dda and ddx, and everything in these folders needs to be installed regardless of whether you're using uunp or cbbe. I would unzip the dda and ddx archives you downloaded and open each of them up side by side with your installation of each mod. Check that everything within the 00 Core folder is installed in your game's Data folder - or equivalent depending on which mod manager you use. If they aren't, something went wrong during installation and you should either try re-installing or drag and drop the files from 00 Core over manually. Just to be clear: the 00 Core folders themselves shouldn't be installed. Their contents should be in your Data folder or equivalent.
ChewGun Posted March 2, 2018 Posted March 2, 2018 Which animation packs can be recommended for use together with DDs? Also, I have suggestion regarding hoods: can something be done with their inner texture to reduce glossiness or maybe even make them completely pitch black?
WaxenFigure Posted March 2, 2018 Posted March 2, 2018 12 hours ago, pointer said: Im also getting the 2015 error when I try to patch FNIS with this mod activated. ERROR(2015): Wrong subblock header or end, line: 37 PatchAnimationFiles.txt Anyway, I opened PatchAnimationFiles.txt and looked at line 37... There are 10 lines that look like this: "DD 1 DD abc1_H2H_LocoMotionPose.HKX" I deleted all 10 of them and then the patch worked. I have no idea what those lines do or if I broke the mod but it seems to work ok so far. Anyone know whats going on there? Did you check first to make sure you are running the current version of FNIS?
fore Posted March 2, 2018 Posted March 2, 2018 13 hours ago, pointer said: Im also getting the 2015 error when I try to patch FNIS with this mod activated. ERROR(2015): Wrong subblock header or end, line: 37 PatchAnimationFiles.txt Anyway, I opened PatchAnimationFiles.txt and looked at line 37... There are 10 lines that look like this: "DD 1 DD abc1_H2H_LocoMotionPose.HKX" I deleted all 10 of them and then the patch worked. I have no idea what those lines do or if I broke the mod but it seems to work ok so far. Anyone know whats going on there? That happens when you are using an outdated version of TK Dodge. Is fixed in FNIS SE. Will be fixed for Oldrim FNIS shortly. 1
Hazman Posted March 2, 2018 Posted March 2, 2018 8 hours ago, SleepyJim said: Things like gags, blindfolds, plugs etc aren't included in bodyslide slider sets because they don't need to be built. They are mostly one-size-fits-all items. Their meshes are included in the "00 Core" folders of dda and ddx, and everything in these folders needs to be installed regardless of whether you're using uunp or cbbe. I would unzip the dda and ddx archives you downloaded and open each of them up side by side with your installation of each mod. Check that everything within the 00 Core folder is installed in your game's Data folder - or equivalent depending on which mod manager you use. If they aren't, something went wrong during installation and you should either try re-installing or drag and drop the files from 00 Core over manually. Just to be clear: the 00 Core folders themselves shouldn't be installed. Their contents should be in your Data folder or equivalent. I have all 00Core items installed as they are in the folder I use Mod Organiser to install my mods. I've tried other colours and materials to make sure it's not just the black ebonite or black leather and they all don't work. I can see the meshes and they look fine in NifSkope.
SleepyJim Posted March 2, 2018 Posted March 2, 2018 1 hour ago, Hazman said: I have all 00Core items installed as they are in the folder I use Mod Organiser to install my mods. I've tried other colours and materials to make sure it's not just the black ebonite or black leather and they all don't work. I can see the meshes and they look fine in NifSkope. I'm not sure why they wouldn't be showing up in-game if they're all there. MO makes it easy to see if anything is conflicting with a mod, so perhaps check nothing is overwriting the core dd mods that shouldn't be. From the picture you posted it looks like your character is in the classic half-T pose that usually indicates FNIS not having been run successfully as well. I know in an earlier post you said you'd run it already, but it might be worth running Generate FNIS for Users again, through MO, only ticking patches for things you have installed, and making sure no warnings are reported. If that all goes as it should and you still have the issues I'm out of ideas I'm afraid.
fore Posted March 2, 2018 Posted March 2, 2018 2 hours ago, SleepyJim said: ... classic half-T pose that usually indicates FNIS not having been run successfully as well.... That was true some years ago. Nowe the most common cause of t-pose is when users mix Oldrim and SSE mods. Use the "HKX Compatibility Check".
Hazman Posted March 2, 2018 Posted March 2, 2018 Ah I wondered what that patch did, I didn't tick it as I'm used to not installing patches as I don't know what they are for. I'll give HKX compatibility a go. EDIT: I ran that and it said a bunch of ZaZ animations are not compatible, is Zaz 8 not Skyrim compatible and only SSE?
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