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Posted
19 hours ago, Veladarius said:

Turn down how often Creature Framework runs and decrease the scan distance. By default it scans a 2 cell radius every 5 seconds and checks every actor (since animals are actors too). I found this to be unstable and going to 30 seconds and 1 cell made it much more stable.

That did, at first, seem to improve performance but I still went only about 15 minutes before CTD. Here is the "after" changes log.

Papyrus.0.log

Posted

Ā 

On 31.12.2017 at 9:02 PM, Wibbiz said:

I fixed all the little bugs with 3rd party modsĀ thanks to your help!Ā ;)Ā Gags also

I had/haveĀ the same problem you described earlier, some non-Bodyslide items not visible and even getting head invisible with hoods. Additionally aimations for yokes/armbinders didn't work. I've found a workaround, but not what caused these problems, happened even with pretty much minimum setup. Could you give me a hint how you've fixed it?

Posted
1 hour ago, Nazzzgul666 said:

Ā 

I had/haveĀ the same problem you described earlier, some non-Bodyslide items not visible and even getting head invisible with hoods. Additionally aimations for yokes/armbinders didn't work. I've found a workaround, but not what caused these problems, happened even with pretty much minimum setup. Could you give me a hint how you've fixed it?

Complete reinstall after checking if minimal setup doesn't fix it. Do the minimal setup, keep additemmenu if you have it it's easier.Ā (I'd been tinkering too much again trying to solve the issue)

Re-do Bodyslide morphs unless you have them saved somewhere safe (or put them somewhere safe first)

Get rid of your TestMeshX folder/modĀ you suggested I try. By this point, it might just mess with the mod.

Also EquipItemFix is not a good thing to run. It should be called EquipItemBreak. Remove that if you run it! Check your right side of MO to see if the .esp is in.

Posted
2 hours ago, Psalam said:

That did, at first, seem to improve performance but I still went only about 15 minutes before CTD. Here is the "after" changes log.

Papyrus.0.log

These are the things I see in the last 2/3 of your log:

- Creature Framework (at least half that part of the log is from that)

- SOS (on occasion)

- DD (typically when events are triggered)

- UFO (on occasion)

- Aroused (typical scan, default I believe is every 180 seconds or something like that)

- FNIS Sexy Move (Idle being reset by DD after using something that uses a DD animation is removed)

- Errors on Follower Dialogue Script (Skyrim script, may be caused by UFO)

- Errors from Creature Framework (lower down in the log, instability may be starting as a few errors are starting to appear)

- Sexlab Scene (no issues)

- Slavetats (taking a LOT of entries within three seconds to decide what to do and do it, close to 2 dozen entries within that time period for 1 actor - excessive if you ask me) but only happens once.

Ā 

Overall, Creature Framework (CF) and FNIS resetting an actors idle are the majority of entries within 30 minutes. There are only a few errors overall just a lot of activity from the two mods mentioned. CF still has a lot of entries when it runs so you may want to make some more adjustments to it, maybe cut the scan distance to half of what you have now. With FNIS Sexy Move you may want to just set it to use just one animation set and not pick randomly. For 30 minutes of play it isn't an overly large log file and is fairly clean but CF is at least half of the log.

Posted
2 hours ago, zenvois said:

Would is be possible for a running list of unsupported mods with the new update?

Ā 

(if one has not been started already)

Would be easier to list what mods have updated, it would be a far shorter list.

Posted
7 hours ago, Wibbiz said:

Complete reinstall after checking if minimal setup doesn't fix it. Do the minimal setup, keep additemmenu if you have it it's easier.Ā (I'd been tinkering too much again trying to solve the issue)

Re-do Bodyslide morphs unless you have them saved somewhere safe (or put them somewhere safe first)

Get rid of your TestMeshX folder/modĀ you suggested I try. By this point, it might just mess with the mod.

Also EquipItemFix is not a good thing to run. It should be called EquipItemBreak. Remove that if you run it! Check your right side of MO to see if the .esp is in.

I don't have EquipItemFix, never had. So... essentially you re-did bodyslide morphs?

Posted
10 hours ago, Psalam said:

That did, at first, seem to improve performance but I still went only about 15 minutes before CTD. Here is the "after" changes log.

Papyrus.0.log

I noticed Veladarius' answer to this and that you are using the UFO mod. It's a really old mod and I quited it's use due to CTD's and some incompatibilities with other mods quite some time ago. For followers I use today Follower Mod, whichĀ doesn't mess with mods that don't like the follower mods (e.g. Skyrim Romance, Leon/Leah DCUR quest).

Posted
3 hours ago, JuliusXX said:

I noticed Veladarius' answer to this and that you are using the UFO mod. It's a really old mod and I quited it's use due to CTD's and some incompatibilities with other mods quite some time ago. For followers I use today Follower Mod, whichĀ doesn't mess with mods that don't like the follower mods (e.g. Skyrim Romance, Leon/Leah DCUR quest).

I still use AFT (Older version) as well as the individual Unofficial patches. I have a lot of mods that are old and gray.

Posted

After I update DD all my walk and run animation (not sprint) had turn into hopping and idle animation as kneeling with bound hands. It's like game thinks character is always bound. Any tips how to fix that?

Posted
18 hours ago, Veladarius said:

These are the things I see in the last 2/3 of your log:

- Creature Framework (at least half that part of the log is from that)

- SOS (on occasion)

- DD (typically when events are triggered)

- UFO (on occasion)

- Aroused (typical scan, default I believe is every 180 seconds or something like that)

- FNIS Sexy Move (Idle being reset by DD after using something that uses a DD animation is removed)

- Errors on Follower Dialogue Script (Skyrim script, may be caused by UFO)

- Errors from Creature Framework (lower down in the log, instability may be starting as a few errors are starting to appear)

- Sexlab Scene (no issues)

- Slavetats (taking a LOT of entries within three seconds to decide what to do and do it, close to 2 dozen entries within that time period for 1 actor - excessive if you ask me) but only happens once.

Ā 

Overall, Creature Framework (CF) and FNIS resetting an actors idle are the majority of entries within 30 minutes. There are only a few errors overall just a lot of activity from the two mods mentioned. CF still has a lot of entries when it runs so you may want to make some more adjustments to it, maybe cut the scan distance to half of what you have now. With FNIS Sexy Move you may want to just set it to use just one animation set and not pick randomly. For 30 minutes of play it isn't an overly large log file and is fairly clean but CF is at least half of the log.

Okay. I downloaded the newest version of More Nasty Creatures (which includes Hentai creatures). I also cut my settings in half (which improved game performance). However, the CTD persists.

By the way, thank you to everyone that is trying to help and especially to Veladrius. I can not make heads or tails of these logs (I'm glad someone can). Also, thank you for your mods especially Captured Dreams (and taking the time away from it to help someone like me).

Papyrus.0.log

Posted
1 hour ago, zykfrytuchiha said:

After I update DD all my walk and run animation (not sprint) had turn into hopping and idle animation as kneeling with bound hands. It's like game thinks character is always bound. Any tips how to fix that?

That can normally be fixed by equipping and unequipping the items that will apply the stuck idle.

Though issues like that most often pop up if updating without starting a new game...

Posted
30 minutes ago, LazyBoot said:

That can normally be fixed by equipping and unequipping the items that will apply the stuck idle.

Though issues like that most often pop up if updating without starting a new game...

edit.

nvm. im stupid.

Posted

May I please have the counselĀ command for the forbidden bookshelf quest? I picked up the tome and nothing happened. I use immersive college of winterholdĀ just so you know.

Posted
4 hours ago, Catnapper2 said:

May I please have the counselĀ command for the forbidden bookshelf quest? I picked up the tome and nothing happened. I use immersive college of winterholdĀ just so you know.

That quest is no longer included in the mod, although many of the items it used are still there. Do you actually have the Devious Deviants.esp in your load order? If you do it's left over from the previous version of DDi which you must not have uninstalled correctly. If you don't then the quest can't start because it's not there, which is by design for the time being. (Although the two quests are marked as active by default in the MCM still, despite no longer existing.)

Posted
21 hours ago, Veladarius said:

I still use AFT (Older version) as well as the individual Unofficial patches. I have a lot of mods that are old and gray.

I also usually use AFT, but at the moment I'm role playing a tank type character who doesn't need the vanillaĀ followers that much andĀ IĀ haveĀ a couple of quest mods with special followers.Ā ThoseĀ mods don't work so well with AFTĀ or UFO but work ok with theĀ Follower ModĀ . With it I have at leastĀ some control over the followers.

Posted
2 minutes ago, JuliusXX said:

I also usually use AFT, but at the moment I'm role playing a tank type character who doesn't need the vanillaĀ followers that much andĀ IĀ haveĀ a couple of quest mods with special followers.Ā ThoseĀ mods don't work so well with AFTĀ or UFO but work ok with theĀ Follower ModĀ . With it I have at leastĀ some control over the followers.

Those quests controlling the NPCĀ likely use a very high priority and override those mods.

Posted
9 minutes ago, JuliusXX said:

I also usually use AFT, but at the moment I'm role playing a tank type character who doesn't need the vanillaĀ followers that much andĀ IĀ haveĀ a couple of quest mods with special followers.Ā ThoseĀ mods don't work so well with AFTĀ or UFO but work ok with theĀ Follower ModĀ . With it I have at leastĀ some control over the followers.

To get even more OT: which followers are that? I don't really play with followers usually, but i like quest mods, if you could recommend something in this direction? ;)

Posted
5 minutes ago, Veladarius said:

Those quests controlling the NPCĀ likely use a very high priority and override those mods.

More precisely the problem with these quest mods is that they check if I do have followers and if I have, the questĀ won't start. With AFT I had the problem that those quest mods still informed that I have followers although I hadn't any. At least Skyrim Romance and DCUR's Leah/Leon quest caused this problem.

Posted
8 minutes ago, Nazzzgul666 said:

To get even more OT: which followers are that? I don't really play with followers usually, but i like quest mods, if you could recommend something in this direction? ;)

TheĀ post above mentions the mod's I had problems with. ATM I'm also having the Maids II - Deception which says in the requirements that follower mods are not recommended. I haven't tested that with AFT at all but at least with the Follower Mod it has worked well so far.

Posted
1 hour ago, JuliusXX said:

TheĀ post above mentions the mod's I had problems with. ATM I'm also having the Maids II - Deception which says in the requirements that follower mods are not recommended. I haven't tested that with AFT at all but at least with the Follower Mod it has worked well so far.

Skyrim's system of handling followers is screwed up from the start, it is scattered among several different controlling quests and if one variable is not set right it can cause issues. It may be that it isn't properly setting one of them which the other mods check so it thinks they have a follower. This is why I don't have a follower handling system anymore as it gets unreliable to detect them properly with follower handling mods.

Posted
On 1/4/2018 at 2:20 AM, Nazzzgul666 said:

I don't have EquipItemFix, never had. So... essentially you re-did bodyslide morphs?

I did a fresh install and a bodyslide again, also try running no other mods to see if there are any unexpected conflicts if that didn't work.

Posted

I tried, the only non-requirements installed was stuff like the all-in-one body mod, AddItemMenu and LAL... i'm really not sure what might mess with DD. I guess i'll try again some time later, i'm in the middle of my slaverun playthrough and won't change anything right now. And when that's done i'll try my christmas present, my brother gave me his old 980 Ti video card which should finally give me an option to run Skyrim with an ENB. :smile:

Posted

I was wondering if i could suggest an addition?
In the DD questline from the mageguild with the orc library guy (you'd say i would know his name by now XD) there is a part at the end of the book about the girl starting to mis the plugs because she wore them for so long.

Would it be posisble (if not to much work ofc :)) to actually add this feature?

That if you use them for extended periods (more than a week or MCM configurable?) your character gets used to them and starts getting debuffs (and immersive messages, I love the current ones with the belt ;)) for NOT wearing a belt / plugs?

Just an idea :smiley: loving the mod regardless!

Posted
42 minutes ago, jujoco said:

I was wondering if i could suggest an addition?
In the DD questline from the mageguild with the orc library guy (you'd say i would know his name by now XD) there is a part at the end of the book about the girl starting to mis the plugs because she wore them for so long.

Would it be posisble (if not to much work ofc :)) to actually add this feature?

That if you use them for extended periods (more than a week or MCM configurable?) your character gets used to them and starts getting debuffs (and immersive messages, I love the current ones with the belt ;)) for NOT wearing a belt / plugs?

Just an idea :smiley: loving the mod regardless!

I think that's something better suitedĀ for something likeĀ Devious Training

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