t.ara Posted July 6, 2021 Posted July 6, 2021 14 hours ago, GrimReaper said: Modding is dead anyway, noticed it when instead of pirating games like in the days of yore I find myself pirating mods nowadays. Never thought it would ever come to this tbh but here we are. What can be better to add some stuff with a CK to the game of your choice? This can do everybody-not only some few people. Modding is nothing special, needs no education-it ´s made for relaxing, for hobby, for fun and for sharing. FUN-STUFF !!!! That ´s why NEXUS is exactly NOT suiting for sharing mods. Sadly another $$$-project, based on a work of endless private users of the page. I agree with @CPU (first thread-page comment). On LL I personally have the sentence in mind: SHARE IS LOVE, which means to me to share mods for FREE-which is necessary to be PRINTED in big letters under the LOVERSLAB-LOGO IMO. With such a slogan will such a community-page not run into a worth-case. Nevertheless is this thread again showing me that NEXUS is a SCARY place for modders and not an ideal place to upload stuff, which I felt just in the past, years ago. p.s. ....one thing I wanted to mention also: that "wonderful" idea of NEXUS behind a downable "working mod-pack" is of course NONSENCE- a game-modder needs to learn to put things together-that ´s what it makes modding interesting and professional-otherwise stay with games which add DLCs and updates...btw. do "professional" games also CTD quite more often than my SKYRIM. Such packs may work on one system, but not work onto another one...in conclusion that mentioned pack-downloads seem to be an excuse, so to stretch the page ´s rules into the direction against the mod-authors, possibly. I feel also the anger which I can share with lot of other mod-creators-anyway: if using the NEXUS-PAGE, you are inside of their terms and rules.
Reginald_001 Posted July 6, 2021 Posted July 6, 2021 13 hours ago, VeraDra said: I do not see a reason why someone would need to ask for permission in order to tell someone exactly where to get a file, and what they need to do in order to get everything to play nicely with eachother. This is functionally what a mod list is. This is functionally what a guide does. In that case, I'm gonna download ALL your mods and release them as my own on Nexus. I mean... no need to ask for permission right? I'm gonna take all donation points and when there's a problem with the mod? I'll send the users to you. Sounds good! *sigh* When you have no morals, no human morals, there is no talking. Then you're just a barbarian, like I said in the beginning: A thief. NOT because of 'modpacks' but because no communication is done out of pure laziness and fear of getting 'no' as an answer. They never even gave the original creators of the mods a chance to be involved. Perhaps I'll work on a different way of distributing mods, perhaps my mods will have installers and DRM in the future. With mounted virtual drives that need INTERNET acces to play. If people wanna distribute my mods, they're going to need to bring hacking skills, no modpack will be able to distribute them easily. Is that the route we want to play this? No discussion, no changes, no compromises on the modpack side? No problem, 'we' will work on ways to make our mods not function when part of a modpack. There ARE ways. if game.IsPluginInstalled('modpackoverride.esp") { Throw error } Disclaimer: This post is in large parts satirical. I will NOT be making an executable to accompany my mods. And I will not be making timebomb code into mods. I am merely giving an example of the next stages of evolution in this growing conflict. WARNINGS and POPUPS will happen when incompatible mods are found in all new version of my mods, but these were measures that were already in the new versions of my mods, because only 10% of users actually read the insallation instructions.
Grey Cloud Posted July 6, 2021 Posted July 6, 2021 29 minutes ago, Reginald_001 said: I will NOT be making an executable to accompany my mods. And I will not be making timebomb code into mods. Why not? They are your mods. At the very least it may make Nexus nervous if the idea catches on.
Guest Posted July 6, 2021 Posted July 6, 2021 Just a random consideration. For sure when you start you need a few mods: FNIS, USLEEP, Alternate Start, RaceMenu, XPMS, a Body mod. You cannot really mod without these ones. (Yes there are variations, but I think are for advanced modders.) I actually do not mind a "mod pack" with the basics for sure you need. But then modding (when you use mods) is producing more entertainment and excitement when you build your OWN config. If you just wanna rely on the work on somebody else, why you mod then? Just to put a checkmark on your todo list? Just because you bought the game "because of modding"? I do not see the interest in doing a "mod pack" for something that is not "basic". Interests are different, the pleasure of making it work will be gone, and probably the "style" will not be what you like.
MrFuturehope Posted July 6, 2021 Posted July 6, 2021 21 minutes ago, CPU said: Just a random consideration. For sure when you start you need a few mods: FNIS, USLEEP, Alternate Start, RaceMenu, XPMS, a Body mod. You cannot really mod without these ones. (Yes there are variations, but I think are for advanced modders.) I actually do not mind a "mod pack" with the basics for sure you need. But then modding (when you use mods) is producing more entertainment and excitement when you build your OWN config. If you just wanna rely on the work on somebody else, why you mod then? Just to put a checkmark on your todo list? Just because you bought the game "because of modding"? I do not see the interest in doing a "mod pack" for something that is not "basic". Interests are different, the pleasure of making it work will be gone, and probably the "style" will not be what you like. I guess for mod packs to make sense, there would have to be categories such as overhauls, worlds, items, npcs, textures and such, so that you could use those partial mod packs as building blocks to customize your mod list and that would even require a bit of modding experience, since you would have to be careful of what mods or even whole mod packs are you trying to combine together, because some of the mods and mod packs might not work together. On the bright side, you would end up with a more customized mod pack, so that it would be closer to your personal taste. Then again, in theory if there were many mod packs, there's a fair chance everyone would find some they may like and stick with it.
Tlam99 Posted July 6, 2021 Posted July 6, 2021 27 minutes ago, CPU said: But then modding (when you use mods) is producing more entertainment and excitement when you build your OWN config That's exactly the point for me. I started ca. 1 1/2 year ago and it has been a hard way to have my first stable modded game. Just proud, I got it NOT crashing on fast travel etc. It took me lot's of time to go trough all those tutorials, inspect mods how it is done, learn all this tools FNIS, Xedit etc. 10% gaming, 90% modding reading, asking, troubleshoot. But now I am proud to managed it, it is MY personal setup, nobody else has this. For me is modding, "the way is the goal to cross the finish line." And I became addicted to tweak things
Grey Cloud Posted July 6, 2021 Posted July 6, 2021 23 minutes ago, MrFuturehope said: I guess for mod packs to make sense, there would have to be categories such as overhauls, worlds, items, npcs, textures and such, I'm thinking they'll go more - warrior, mage or stealth packs. All pure speculation at this point. Certainly can't see it being slavery, futa or bestiality packs. ?
MonVert Posted July 6, 2021 Posted July 6, 2021 17 minutes ago, Grey Cloud said: I'm thinking they'll go more - warrior, mage or stealth packs. All pure speculation at this point. Certainly can't see it being slavery, futa or bestiality packs. ? You forgot the Devious BDSM Pack. ?
Mauserl Posted July 6, 2021 Posted July 6, 2021 The one point where I could see modpacks as beneficial is complete overhaul mashups, like JK's, CotN, Great Cities + Capital Expansion mergers. One pack with all the patches to make stuff like this work together would really help, .... but then again it only takes any additional snow mod to bring Windhelm Bridge down again...
RitualClarity Posted July 6, 2021 Posted July 6, 2021 1 hour ago, CPU said: Just a random consideration. For sure when you start you need a few mods: FNIS, USLEEP, Alternate Start, RaceMenu, XPMS, a Body mod. You cannot really mod without these ones. (Yes there are variations, but I think are for advanced modders.) I actually do not mind a "mod pack" with the basics for sure you need. But then modding (when you use mods) is producing more entertainment and excitement when you build your OWN config. If you just wanna rely on the work on somebody else, why you mod then? Just to put a checkmark on your todo list? Just because you bought the game "because of modding"? I do not see the interest in doing a "mod pack" for something that is not "basic". Interests are different, the pleasure of making it work will be gone, and probably the "style" will not be what you like. that is what he old Sexout Compilations and the SMMP is currently. A base for someone to jump from. the worst that can happen is you need install over the base a new update or patch .... If the authors of the mods have given permission they are aware of the compilation and likely will know if they have new materials that need a patch so support isn't that bad. I know, I have been tooling around with this stuff for close to 10 years here. There is a right way to do things and a wrong one. The right one IMO includes the authors in the mix. 1 hour ago, MrFuturehope said: I guess for mod packs to make sense, there would have to be categories such as overhauls, worlds, items, npcs, textures and such, so that you could use those partial mod packs as building blocks to customize your mod list and that would even require a bit of modding experience, since you would have to be careful of what mods or even whole mod packs are you trying to combine together, because some of the mods and mod packs might not work together. On the bright side, you would end up with a more customized mod pack, so that it would be closer to your personal taste. Then again, in theory if there were many mod packs, there's a fair chance everyone would find some they may like and stick with it. Well that can be resolved long term if ... if the authors start thinking of modular systems ... In other words, their work on say armors, weapons, weather, environmental are kept separate. When someone creates this and merges various authors work together... well there shouldn't be any records that are overlapping. Actually if this was done.. of course withthe authors inclusion.. this can actually allow for more mods to be installed (less esm/esps and more records per mod) and could result in a much more stable experience. 8 minutes ago, Mauserl said: The one point where I could see modpacks as beneficial is complete overhaul mashups, like JK's, CotN, Great Cities + Capital Expansion mergers. One pack with all the patches to make stuff like this work together would really help, .... but then again it only takes any additional snow mod to bring Windhelm Bridge down again... Forgive me if I am in error... however, I believe when you use one of their packs... it is with the intent that you don't do any other changes. These are suppose to be all inclusive. this is one of my concerns about this system. someone adds a mod that breaks the entire system (especially since there are changes done to the mods esp for these list) then the author is troubled to try to assist without knowing what is going on. However, after a bit of sleep.. this can be resolved by asking the person if they used one of these list. If they did, no support. If they lie... well.. they are assholes and they should be blocked by the author and never supported.
pinky6225 Posted July 6, 2021 Posted July 6, 2021 9 minutes ago, RitualClarity said: Forgive me if I am in error... however, I believe when you use one of their packs... it is with the intent that you don't do any other changes. These are suppose to be all inclusive. this is one of my concerns about this system. someone adds a mod that breaks the entire system (especially since there are changes done to the mods esp for these list) then the author is troubled to try to assist without knowing what is going on. However, after a bit of sleep.. this can be resolved by asking the person if they used one of these list. If they did, no support. If they lie... well.. they are assholes and they should be blocked by the author and never supported. I'm wondering how they are going to deal with different system spec's between the collection curator and the target user as i'd imagine someone into gaming enough to create collections is going to have a reasonably powerful gaming PC to play that collection on so when average joe comes along with a PC that falls somewhere between the minimum and recommend spec's which doesn't have the required resource to run the collection what will happen Wont really be taking modding to the masses if the masses then need to learn about hardware to check they can run a collection
ZI0MATRIX Posted July 6, 2021 Posted July 6, 2021 What would Nexus, that so desperately needs a certain mod for their pack, do if the Mod Author associated with the key mod suddenly turn out to be something they do not want to be associated with? Like some presstitute writes an article that some of the mod authors in their mod packs do support anti,.... LGBT, establishment, or pro violence and discrimination ideas. Or this escalates itself via Twitter. "See that Mod Pack on the front page? Larry1488 did the framework for it and Nexus supports this..."
Distortedrealms Posted July 6, 2021 Posted July 6, 2021 3 hours ago, Varithina said: Do I want to spend the next four days working my way through an install guide mod by mod, going and individually downloading each mod, then installing it mod by mod, potentially dealing with multiple patches, with the chances I may miss one because I jumped in the guide, or do I want a click this then sit back while a program grabs them all and sets it up so I can actually play the damn game rather than spending hours or days setting it up then possible more hours or days trying to find out what the problem is, personally I would rather the second, I have not played either of the skyrims or fallout 4 for ages because I am spending all my damn time trying to get the things working, if you want hassle take a look at the constantly changing install instructions for advanced animation framework on fallout 4 that thing can change every couple of weeks, adding and removing mods, doing that by hand is a pain in the arse, I can not be bothered doing at least not as often as it needs doing, so in the end I do not play fallout 4. Well, at least in my experience, modding games happens organically over time. In skyrim currently my mod list is huge with many merges, fixes, etc. The first few years my mod list was much smaller and the game way more buggy but I slowly learned what order works, programs to make patches, and fix bugs. I am modding FNV now and what I have learned through skyrim has helped immeasurably and I am skipping over much of the trials I had modding Skyrim early on. A mod pack in theory would certainly limit the learning curve but here's the thing, that same learning curve is invaluable for future modding of games. I also learned that a lot of game breaking problems was with Windows10 itself. You see often mods need certain redistributables to even operate. Even a person that makes a mod doesn't realize it. A person recently could not start his game, everyone kept saying he was obviously missing a master, I said check if all your redistributables are up to date. He downloaded the ones he didn't have and his game started. A while back I could not get SMP to work, went through all the help guides, etc. Turned out I was also missing a redistributable. Point is, these mod packs theoretically work, but often modding issues are on the user end outside of the game he is modding and a lot of people will be disappointed when a mod pack doesn't deliver the perfect solution they claim it will.
Kendo 2 Posted July 6, 2021 Posted July 6, 2021 Just now, ZI0MATRIX said: What would Nexus, that so desperately needs a certain mod for their pack, do if the Mod Author associated with the key mod suddenly turn out to be something they do not want to be associated with? Like some presstitute writes an article that some of the mod authors in their mod packs do support anti,.... LGBT, establishment, or pro violence and discrimination ideas. Or this escalates itself via Twitter. "See that Mod Pack on the front page? Larry1488 did the framework for it and Nexus supports this..." That is a very real possibility. Dork0ne is spineless.
Grey Cloud Posted July 6, 2021 Posted July 6, 2021 1 hour ago, Mauserl said: The one point where I could see modpacks as beneficial is complete overhaul mashups, like JK's, CotN, Great Cities + Capital Expansion mergers. One pack with all the patches to make stuff like this work together would really help, .... but then again it only takes any additional snow mod to bring Windhelm Bridge down again... Could do but aesthetics are subjective. One man's picturesque is another's eyesore. ?♂️
Netherworks Posted July 6, 2021 Posted July 6, 2021 I'm simplifying it a lot but if the end goal with Collections runs something like this: Install Game > Get List > Play Game, what happens if there are external requirements off site? Examples: SKSE, enb binaries, reshade, high poly heads, there are more. What happens if there are certain instructions for complicated mods and you don't bother to go to the mod pages? What happens if you need to bodyslide outfits? (point here is that I have a satyresses mod and I had users that couldn't figure out how to bodyslide the hooves)
pinky6225 Posted July 6, 2021 Posted July 6, 2021 11 minutes ago, Netherworks said: I'm simplifying it a lot but if the end goal with Collections runs something like this: Install Game > Get List > Play Game, what happens if there are external requirements off site? Examples: SKSE, enb binaries, reshade, high poly heads, there are more. What happens if there are certain instructions for complicated mods and you don't bother to go to the mod pages? What happens if you need to bodyslide outfits? (point here is that I have a satyresses mod and I had users that couldn't figure out how to bodyslide the hooves) Vortex is meant to be able to install SKSE (never tried myself tho) but i do know it can install ENB and preset (followed gophers tutorial for that) without problem so i'd think stuff like the FNIS behavior file or bodyslide build body files (don't know the correct name for those) would be part of the meta that you download and install as part of the collection
Tentacus Posted July 6, 2021 Posted July 6, 2021 It's funny... I can't even remove my old mods if I wanted to, cause I don't have access to the old E-mail for my Tentacus Nexus account. When I contacted them about it I got told to create a new account. So The only mod I could take down is Crackle. (which is also the only mod I have on both sites) I probably won't even bother but this shit is pretty fucked up honestly.
IA.Echo.Hotel Posted July 6, 2021 Posted July 6, 2021 While I can understand the Modders' frustration with Nexus from a "pulling our mods is literally our only point of leverage over how the site is run" perspective I cannot begin to describe the absolute contempt I hold for modders who nuke their files and leave one of the two types of default cop-out messages, those being "Got into a fight on a forum so fuck you all" and "I just smoked some bad weed and am deleting everything in a fit of paranoia about my future" that's 95% of all the self deletions on Nexus and it's fucking annoying and disruptive to the community as a whole.
Pamatronic Posted July 6, 2021 Posted July 6, 2021 5 minutes ago, IA.Echo.Hotel said: While I can understand the Modders' frustration with Nexus from a "pulling our mods is literally our only point of leverage over how the site is run" perspective I cannot begin to describe the absolute contempt I hold for modders who nuke their files and leave one of the two types of default cop-out messages, those being "Got into a fight on a forum so fuck you all" and "I just smoked some bad weed and am deleting everything in a fit of paranoia about my future" that's 95% of all the self deletions on Nexus and it's fucking annoying and disruptive to the community as a whole. Isn't this a bit contradictory? It reads like: I can understand why some modders remove their Files, BUT fuck them for doing it anyway. its annoying!
Guest Posted July 6, 2021 Posted July 6, 2021 Reminds me. These changes affect only Vortex i assume. So if you run MO2, you will not be able to use the new features. Just from a end user perspective. A little dull.
Netherworks Posted July 6, 2021 Posted July 6, 2021 Cool. I'll see how it all plays out once the feature goes live. Then, for the future, we will see what happens. For now, I am fine with using my Patreon as a centralized repository (nothing previously released is or will be walled) and also placing them on LL. This is supposed to be fun and not my paid gig (which I have one full time), so I am less concerned about being on the hot list - I think my work speaks for itself regardless of what sexy list it or isn't on. I can simply be a user at the Nexus site (and what mod author isn't also a user). Further, there shouldn't be total domination by one site anyways. Honestly, for me, Nexxy doesn't own my world. Certainly some key things are there but I go here, there and all over for cool goodies. In fact, I pretty much come to LL daily, I'm just quiet.... Usually
Pamatronic Posted July 6, 2021 Posted July 6, 2021 Just now, wutpickel said: These changes affect only Vortex i assume. So if you run MO2, you will not be able to use the new features. Just from a end user perspective. I use both, and I feel like Vortex generally is more beginner friendly. So i don't think someone who would use mod packs would use MO2 anyway.
Kendo 2 Posted July 6, 2021 Posted July 6, 2021 I'm surprised this thread hasn't been locked. Once apon-a-time there was a 'I got banned from Nexus' thread here where Dork0ne and his faggotty British bullshit was roasted page after page. He banned the IP of an entire region of the EU to get back at ONE person who trolled him. He stole the mods of people he banned and then pretended the mods where his all along. He took the $250k meant for server upgrades and bought a condo. He begged for donations because the site was doing poorly and used the funds to go on a Greek Island vacation. ad infinitum, all his crooked shit was laid out for all to see. That thread was some of the best reading on this site and Dork0ne (who was a millionaire by then) boo-hoo'd that we were being mean to him. It affected him so much that he (evidently) cried to the staff HERE and they locked the thread to protect him. He's still an up-the-butt British public school knob-licker and Nellie'r than pink do-do...and he's still a scammer. So WHAT THE FUCK has changed? We had his bitch-ass on the ropes and the staff here gave him a free pass. So why not now? This is huge fucking case of I TOLD YOU SO.
MonVert Posted July 6, 2021 Posted July 6, 2021 16 minutes ago, Kendo 2 said: I'm surprised this thread hasn't been locked If it isn't locked now... 16 minutes ago, Kendo 2 said: Dork0ne and his faggotty British bullshit It will most likely be, soon, with this comment. <_<
Recommended Posts
Archived
This topic is now archived and is closed to further replies.