Jump to content

For the five users that still think the Nexus is your buddy.


27X

Recommended Posts

Posted
5 hours ago, VeraDra said:

If people are absolutely willing to play the game without USLEEP if it means not installing something that's potentially mallicious, what makes you think your mod is so much more important that people would be willing to run an untrusted executable to install something else.

 

People already run untrusted/questionable .DLL files with SKSE...and they don't even give it a second thought.

Posted
On 7/2/2021 at 7:15 PM, Kendo 2 said:

Some of those Nerxus modders won't come here because of the sex/rape/bestiality content.  They want a 'legitimate' site without porn ads.

 

DoubleZero over at NSFWMods.com has been working on a secondary site for a while now.  From what I understand it is regular site with modern and up-to-date features; social boards, image hosting, clubs, dedicated servers, etc.  In light of Dork0ne's power grab over at Nerxus DoubleZero will be adding additional servers and software for uploading and downloading.  To the best of my knowledge the new site is not 'adult'.

That would be welcome. I like competition.

If you want to mod, Nexus is on the top. I do not use Google but DuckDuckGo (Bing). So i assume this how people go there, just by googling.
So the challenge is to be somewhere in the top of search, otherwise no one will find you or the page.

Posted

There needs to be a centralized database of links, where you can post your own links where you can host your own mods. Kinda like the old GEMS.

 

If you insist on using Nexus, you could always post a zipfile with a link to the real mod where you host it elsewhere, like people do for the big mods here.

Posted
4 hours ago, T-lam said:

Questions

 

1  So you say, the delete button never really worked ?

2  Because it needs to be archived ?

3  Isn't much more difficult to remove files from an archive ?

4  Hide the files from public includes the author to verify ?

 

 

1. Correct

2. False, but sure for "archival sake"

3. Nope. It's literally a click... however.... (see 4)

4. It should but doesn't, and the reason it doesn't is cost.

 

Getting rid of archival data is expensive, especially for traffic based servers and services. Unless you own everything, including bare metal and data thereof, you're gonna get charged for use.  Per use. Ironically enough, if you do own everything, well you ain't trying to spend any money you don't have to. So needless to say, a lot of "lost and gone forever" data is actually not unless the drive/repository bank in question had a physical/electrical end happen.

Posted
6 hours ago, godsp33d6 said:

Screenshot-1

https://www.nexusmods.com/skyrim/news/14538

 

First point:

 

"

  • Archived files can still be downloaded by users via collections, by free users and Premium users alike. Outside of that, both the mod id and file id is required, which is non-trivial for the average user to obtain."

Now this ??

 

  • "Mod authors who have since requested their files to be deleted via the process described in the news post will have received a notification about some of their files being "archived". This is because the first step of the deletion process is the archiving of files (which spawns the notification), however, when a mod page is completely deleted by staff the files become inaccessible for good. You can verify this through the API."

Cherry on Top. Lmao

 

but we're unable to sit by idly when our rules are being violated, which is why effective from now, we're going to hand out cooling-off bans/warnings."

 

Now wich rules are violated.Wtf...

Nothing says discussion like banning anyone you don't agree with, honestly what is the point in even having a comment tab? Being permanently disabled from the site and unallowed to handle your own mods has been a thing but now they are doing it early to the people that decide they don't like the system.

Posted
2 hours ago, MonVert said:

 

People already run untrusted/questionable .DLL files with SKSE...and they don't even give it a second thought.

IDK about that, just about everything under 500mb is ran through VirusTotal, and beyond that you can always put Firewall rules so Skyrim, the single player offline game, does not connect to the internet. Not sure what questionable .DLL files you are talking about.

 

Also I wouldn't use USSEP, that's kinda cringe.

Posted
38 minutes ago, Nameless God said:

IDK about that, just about everything under 500mb is ran through VirusTotal, and beyond that you can always put Firewall rules so Skyrim, the single player offline game, does not connect to the internet. Not sure what questionable .DLL files you are talking about.

 

Also I wouldn't use USSEP, that's kinda cringe.

 

With the exodus of the nexus; you can bet people will re-host files with "altered" .DLL files, and other malicious things.

Posted
4 minutes ago, MonVert said:

 

With the exodus of the nexus; you can bet people will re-host files with "altered" .DLL files, and other malicious things.

Maybe, I already have just about all the ones I want though, and I'm sure there will be people to compare files when those do arise.

Posted
1 hour ago, MonVert said:

 

With the exodus of the nexus; you can bet people will re-host files with "altered" .DLL files, and other malicious things.

Most of mod sites do a check on the uploaded files.

Happen quite often that a mod is removed here because it contains malaware.

 

Sure, not all sites do it. But the most important modding sites do it.

Posted
On 7/1/2021 at 12:10 PM, Zor2k13 said:

Yeah this is why steve40 is gone over there along with his great mods like CWSS Redux shit shower and pee mod among other things.

 

Unfortunately, CWSS may be gone for good. Steve40 apparently hasn't decided where he's going to reupload it, or if he's going to reupload it at all.

 

Gods this decision by Nexus pisses me the fuck off. I admit, I've become less and less enamored by Nexus over the years, but let's be honest, having a "one stop shop" where you could be assured of finding most mods was a good thing for authors and users alike. If I wanted adult mods, I came here, and if I was looking for other, non-adult mods I couldn't find here, I went to Nexus, where I was reasonably sure I'd find it.

 

Now we've got mod authors bolting to the four winds like rabbits. Admittedly, a lot are staying on Nexus. Some are putting their work up on Beth.net instead. Others are going to moddb, others are coming here, some are keeping their stuff solely on their personal discord servers, others are fucking off to parts unknown, and some are unfortunately just disappearing entirely.

Posted
2 hours ago, godsp33d6 said:

Did you said what? So before when peoples delete their stuff it didn't affect the server without warning but now it does ??

 

From what they said "before" was when they were smaller with less users and less mods so there probably was an affect but it was more limited, now according to there long post they are "our database growing, on average, by 2TB of new mods/files every month with roughly one thousand new files being uploaded every day"

Posted

Well, Bodytalk is gone. It seems it here now.

https://synthoverboss.com/Mods/BT3/#wbb1

Posted

I find it utterly bizarre that the Bethesda modding community is so opposed to the idea of modlists when basically every other game with a large modding community (e.g. Minecraft, for instance), has used them for the past decade. 

Sure, mod authors have created mods. But why should they be able to arbitrarily delete something and spite thousands and thousands of users? An actual, real life author can't just stop people buying copies of their work, even if they later decide they hate it. They can't, say, stop a school from teaching a book to their pupils either. The way you guys are envisioning the rights of mod authors to their intellectual property is utterly alien to and fundamentally incompatible with how intellectual property and creative works in the real world. It's simply nonsensical to suggest that any moment you should be able to utterly destroy everything you've ever made, and prevent other people from being able to enjoy it. 

And for everyone whining that Nexus are "stealing" your mods or some BS, there's a 30 day window to remove your mods from Nexus, no questions asked, if you don't agree with the move. After that, if you keep your mods on Nexus, you are explicitly agreeing with their ToS. If you hate the idea of mod lists on principle, to the point where you want to leave Nexus as a result, then you are welcome to do so, and this won't affect you in any way.

In general, the hostility to mod lists is also hysterical. There's no practical difference to using a program like Wabbajack to download a mod list and going through a guide while manually downloading all the mods. The only difference is that using an automated installer is far easier and more accessible, and means that you don't need to spend hours and hours tinkering in order for things to work properly. 

On top of that, most of the stated objections to mod lists are that they will somehow steal credit from mod users, or rob them of positive interactions. However, based on Wabbajack that's just not true. Modders like SimonMagus have attested how the inclusion of their mods in modlists was directly correlated with spikes in endorsements on Nexus, as well as donations. Moreover, with modlists and Wabbajack handling all the issues of patches and installation, they would lead to a dramatic fall in the number of idiotic quests for technical support from users who don't really know what they're doing. It's a win-win all around. 

 

For anyone who isn't a mod author but also opposes modlists, I genuinely have to ask why? Why do you want it so that a diva can throw a tantrum and delete some key mods forever, even if they haven't worked on them in potentially years, and even if at the time they were released they didn't restrict permissions for sharing and rehosting them? All you're arguing for is for the experience of mod-users to be fundamentally worse in every way, with any move to make things simpler and easier for users made essentially impossible. Oh, you just want to use some mods in your game? Well, unless you're willing to spend dozens of hours on it then tough. Again, much like with the way concepts of intellectual property are applied to modding, it's like you guys are fundamentally divorced from the real world, and don't consider the fact that the overwhelming majority of users are nowhere near as skilled as you are, and that your actions will directly exclude them.

 

Anyway, thanks for listening to my TED talk.

Posted

I guess few oppose modlists totally, it's just the way Nexus handles the issue in my case.

16 minutes ago, catullus said:

Why do you want it so that a diva can throw a tantrum and delete some key mods forever, even if they haven't worked on them in potentially years, and even if at the time they were released they didn't restrict permissions for sharing and rehosting them?

What version of Disneyland do you live in please? Who told you not mentioning redistribution equals legaly consenting to it? In most countries this is simply not how IP-rights work.

Posted
1 hour ago, catullus said:

Sure, mod authors have created mods. But why should they be able to arbitrarily delete something and spite thousands and thousands of users? An actual, real life author can't just stop people buying copies of their work, even if they later decide they hate it. They can't, say, stop a school from teaching a book to their pupils either. The way you guys are envisioning the rights of mod authors to their intellectual property is utterly alien to and fundamentally incompatible with how intellectual property and creative works in the real world. It's simply nonsensical to suggest that any moment you should be able to utterly destroy everything you've ever made, and prevent other people from being able to enjoy it. 

 

The key difference here is that you don't buy mods that you download for free from nexus, a real life author whose work i've paid for and brought the right to use isn't the same as something you've been given for free

 

I use open office (https://www.openoffice.org/)on my PC as its free and i dont do much typing but because i've downloaded it, i now don't have the right for it to be hosted until the end of time in case i want to download it again

Posted
1 hour ago, catullus said:

I find it utterly bizarre that the Bethesda modding community is so opposed to the idea of modlists when basically every other game with a large modding community (e.g. Minecraft, for instance), has used them for the past decade. 

Sure, mod authors have created mods. But why should they be able to arbitrarily delete something and spite thousands and thousands of users? An actual, real life author can't just stop people buying copies of their work, even if they later decide they hate it. They can't, say, stop a school from teaching a book to their pupils either. The way you guys are envisioning the rights of mod authors to their intellectual property is utterly alien to and fundamentally incompatible with how intellectual property and creative works in the real world. It's simply nonsensical to suggest that any moment you should be able to utterly destroy everything you've ever made, and prevent other people from being able to enjoy it. 

And for everyone whining that Nexus are "stealing" your mods or some BS, there's a 30 day window to remove your mods from Nexus, no questions asked, if you don't agree with the move. After that, if you keep your mods on Nexus, you are explicitly agreeing with their ToS. If you hate the idea of mod lists on principle, to the point where you want to leave Nexus as a result, then you are welcome to do so, and this won't affect you in any way.

In general, the hostility to mod lists is also hysterical. There's no practical difference to using a program like Wabbajack to download a mod list and going through a guide while manually downloading all the mods. The only difference is that using an automated installer is far easier and more accessible, and means that you don't need to spend hours and hours tinkering in order for things to work properly. 

On top of that, most of the stated objections to mod lists are that they will somehow steal credit from mod users, or rob them of positive interactions. However, based on Wabbajack that's just not true. Modders like SimonMagus have attested how the inclusion of their mods in modlists was directly correlated with spikes in endorsements on Nexus, as well as donations. Moreover, with modlists and Wabbajack handling all the issues of patches and installation, they would lead to a dramatic fall in the number of idiotic quests for technical support from users who don't really know what they're doing. It's a win-win all around. 

 

For anyone who isn't a mod author but also opposes modlists, I genuinely have to ask why? Why do you want it so that a diva can throw a tantrum and delete some key mods forever, even if they haven't worked on them in potentially years, and even if at the time they were released they didn't restrict permissions for sharing and rehosting them? All you're arguing for is for the experience of mod-users to be fundamentally worse in every way, with any move to make things simpler and easier for users made essentially impossible. Oh, you just want to use some mods in your game? Well, unless you're willing to spend dozens of hours on it then tough. Again, much like with the way concepts of intellectual property are applied to modding, it's like you guys are fundamentally divorced from the real world, and don't consider the fact that the overwhelming majority of users are nowhere near as skilled as you are, and that your actions will directly exclude them.

 

Anyway, thanks for listening to my TED talk.

 

Utterly baffled why you bothered to sign up to simply spout literal propaganda that Nexus already failed to get over. What a mod maker chooses to do with their mod is their decision, not yours. Pretty simple.

Posted
1 minute ago, 27X said:

Utterly baffled why you bothered to sign up to simply spout literal propaganda that Nexus already failed to get over. What a mod maker chooses to do with their mod is their decision, not yours. Pretty simple.

Spot on.

 

Posted
2 hours ago, catullus said:

I find it utterly bizarre that the Bethesda modding community is so opposed to the idea of modlists when basically every other game with a large modding community (e.g. Minecraft, for instance), has used them for the past decade. 

Sure, mod authors have created mods. But why should they be able to arbitrarily delete something and spite thousands and thousands of users? An actual, real life author can't just stop people buying copies of their work, even if they later decide they hate it. They can't, say, stop a school from teaching a book to their pupils either. The way you guys are envisioning the rights of mod authors to their intellectual property is utterly alien to and fundamentally incompatible with how intellectual property and creative works in the real world. It's simply nonsensical to suggest that any moment you should be able to utterly destroy everything you've ever made, and prevent other people from being able to enjoy it. 

And for everyone whining that Nexus are "stealing" your mods or some BS, there's a 30 day window to remove your mods from Nexus, no questions asked, if you don't agree with the move. After that, if you keep your mods on Nexus, you are explicitly agreeing with their ToS. If you hate the idea of mod lists on principle, to the point where you want to leave Nexus as a result, then you are welcome to do so, and this won't affect you in any way.

In general, the hostility to mod lists is also hysterical. There's no practical difference to using a program like Wabbajack to download a mod list and going through a guide while manually downloading all the mods. The only difference is that using an automated installer is far easier and more accessible, and means that you don't need to spend hours and hours tinkering in order for things to work properly. 

On top of that, most of the stated objections to mod lists are that they will somehow steal credit from mod users, or rob them of positive interactions. However, based on Wabbajack that's just not true. Modders like SimonMagus have attested how the inclusion of their mods in modlists was directly correlated with spikes in endorsements on Nexus, as well as donations. Moreover, with modlists and Wabbajack handling all the issues of patches and installation, they would lead to a dramatic fall in the number of idiotic quests for technical support from users who don't really know what they're doing. It's a win-win all around. 

 

For anyone who isn't a mod author but also opposes modlists, I genuinely have to ask why? Why do you want it so that a diva can throw a tantrum and delete some key mods forever, even if they haven't worked on them in potentially years, and even if at the time they were released they didn't restrict permissions for sharing and rehosting them? All you're arguing for is for the experience of mod-users to be fundamentally worse in every way, with any move to make things simpler and easier for users made essentially impossible. Oh, you just want to use some mods in your game? Well, unless you're willing to spend dozens of hours on it then tough. Again, much like with the way concepts of intellectual property are applied to modding, it's like you guys are fundamentally divorced from the real world, and don't consider the fact that the overwhelming majority of users are nowhere near as skilled as you are, and that your actions will directly exclude them.

 

Anyway, thanks for listening to my TED talk.

 

I had similar thoughts, but then I started building my own stuff, full  aware that I used assets of other Modders. Seemingly simple things on Photo shop take hours to learn on how to do it properly.

Now I see post like yours on Reddit (srsly Reddit is a shitty "platform" even 4chan has more diversity of thought) in which people who never produced anything calling mod authors words like "entitled".  If they need the mod the author deletes,... well they should plug the hole in the modding list them self. A Mod List is a nice thing for beginners, there I welcome the option Nexus wants to give.  Just switch out Nexus for EA and the opinion about Nexus behavior would chance drastically.

 

Nexus could simple ask users to verify that they agree that their mods are potentially used in a Mod Pack/list and as long they do not, the mod can't be used for that or goes into a hidden/locked stage. Right now they act like some hobo that went into your garden shed outside the city, claiming it for himself since you did not bother coming over the winter to tell him to leave.

 

A Mod List is a nice thing for beginners, there I welcome the option Nexus wants to give. 

The issue here in consent.

 

That comes even before the payout issue(creating creative new assets vs slapping trendy symbols on the same clothes every few months).

 

And even if thousands of users like the mod, it can mean trouble if what is declared socially accepted change in your environment. Make a nice Tits and Ass inspired mod or guide, while you are young and jobless, you study , suddenly a higher position job comes in your reach with lots of people who would want your position. Better remove that thing you did while you were young and "free". 

Or you just want not your mods be associated with certain other mods. If users do it them self, well that is fine, but being on the front page advertised in a Mod Pack would go to far.

 

 

 

Posted
1 hour ago, 27X said:

or anyone who isn't a mod author but also opposes modlists, I genuinely have to ask why? Why do you want it so that a diva can throw a tantrum and delete some key mods forever, even if they haven't worked on them in potentially years, and even if at the time they were released they didn't restrict permissions for sharing and rehosting them? All you're arguing for is for the experience of mod-users to be fundamentally worse in every way, with any move to make things simpler and easier for users made essentially impossible. Oh, you just want to use some mods in your game? Well, unless you're willing to spend dozens of hours on it then tough. Again, much like with the way concepts of intellectual property are applied to modding, it's like you guys are fundamentally divorced from the real world, and don't consider the fact that the overwhelming majority of users are nowhere near as skilled as you are, and that your actions will directly exclude them.

 

Again with this Diva-Thingy..  Smells fishy ?

 

Soo for one. Again it is their intellectual property and the big difference between them and a Author for a book (Weird compariosn) They didn't got payed, they just did it and shared it with others in the beginning and you should be fucking thankfull for that. Can't count the hours of fun i had with the mods, normal ones and LL ones.

 

And hello? Not as skilled then i am? I litteraly just download and install Stuff. The really difference between myself and people not able to mod their game correctly is, i fucking read the descriptions and use my brain for a couple of seconds.

Did i fuck up the first time? Yes but i learnt to pay attention to stuff and maybe read a few pages of a mod page or comment section. That's it, that's the only difference. And for why i am against modpacks?  I am not, everybody should have the chance to do something stupid. i am against the shit nexus pulls right now, if someone wants to delete their free  work, they should be able to.

 

Posted
3 hours ago, catullus said:

I find it utterly bizarre that the Bethesda modding community is so opposed to the idea of modlists when basically every other game with a large modding community (e.g. Minecraft, for instance), has used them for the past decade. 

Minecraft is the only community I know in which modpacks are an accepted part of modding afaik

 

And then theres a big difference between Minecraft modpacks and Skyrim ones. In Minecraft, a proper modpack isnt just mashing mods together with basic conflict managing but also creating content to link all of those mods up together to give a fundamental player experience around those mods unlike TES, where basic conflict management is literally all there is to a modpack. That alone invalidates your entire preposition

Posted
12 minutes ago, Scrab said:

Minecraft is the only community I know in which modpacks are an accepted part of modding afaik

 

And then theres a big difference between Minecraft modpacks and Skyrim "modpacks". In Minecraft, a proper modpack isnt just mashing mods together with basic conflict managing but also creating content to link all of those mods up together to give a fundamental player experience around those mods unlike TES, where basic conflict management is literally all there is to a modpack. That alone invalidates your entire preposition

 

 

I remember I once downloaded bundles of mods for XCOM2 and TF, made by the communities themselves. These were not automated mod lists, but bundles of mods in a single package. 

I didnt use them, though, as I wanted other mods which had conflicts with them. But I can imagine someone without time (to browse the lists and build a setup) using them. 

 

I remember the only community where toxicity got somewhat close to Bethesda games was Total War games. The results came over time: CA started to restrict modding after Rome 2 was released. My guess is the same will happen with Elder Scrolls, and already happened with Fallout after F76. 

Posted
3 hours ago, catullus said:

I find it utterly bizarre that the Bethesda modding community is so opposed to the idea of modlists when basically every other game with a large modding community (e.g. Minecraft, for instance), has used them for the past decade. 

Sure, mod authors have created mods. But why should they be able to arbitrarily delete something and spite thousands and thousands of users? An actual, real life author can't just stop people buying copies of their work, even if they later decide they hate it. They can't, say, stop a school from teaching a book to their pupils either. The way you guys are envisioning the rights of mod authors to their intellectual property is utterly alien to and fundamentally incompatible with how intellectual property and creative works in the real world. It's simply nonsensical to suggest that any moment you should be able to utterly destroy everything you've ever made, and prevent other people from being able to enjoy it. 

And for everyone whining that Nexus are "stealing" your mods or some BS, there's a 30 day window to remove your mods from Nexus, no questions asked, if you don't agree with the move. After that, if you keep your mods on Nexus, you are explicitly agreeing with their ToS. If you hate the idea of mod lists on principle, to the point where you want to leave Nexus as a result, then you are welcome to do so, and this won't affect you in any way.

In general, the hostility to mod lists is also hysterical. There's no practical difference to using a program like Wabbajack to download a mod list and going through a guide while manually downloading all the mods. The only difference is that using an automated installer is far easier and more accessible, and means that you don't need to spend hours and hours tinkering in order for things to work properly. 

On top of that, most of the stated objections to mod lists are that they will somehow steal credit from mod users, or rob them of positive interactions. However, based on Wabbajack that's just not true. Modders like SimonMagus have attested how the inclusion of their mods in modlists was directly correlated with spikes in endorsements on Nexus, as well as donations. Moreover, with modlists and Wabbajack handling all the issues of patches and installation, they would lead to a dramatic fall in the number of idiotic quests for technical support from users who don't really know what they're doing. It's a win-win all around. 

 

For anyone who isn't a mod author but also opposes modlists, I genuinely have to ask why? Why do you want it so that a diva can throw a tantrum and delete some key mods forever, even if they haven't worked on them in potentially years, and even if at the time they were released they didn't restrict permissions for sharing and rehosting them? All you're arguing for is for the experience of mod-users to be fundamentally worse in every way, with any move to make things simpler and easier for users made essentially impossible. Oh, you just want to use some mods in your game? Well, unless you're willing to spend dozens of hours on it then tough. Again, much like with the way concepts of intellectual property are applied to modding, it's like you guys are fundamentally divorced from the real world, and don't consider the fact that the overwhelming majority of users are nowhere near as skilled as you are, and that your actions will directly exclude them.

 

Anyway, thanks for listening to my TED talk.

You are baffled because you are confusing the issues. This is NOT about mod packs and whether or not they are good for the community. This is about who owns the mods.

It's not whether or not Nexus IS using mods without permission, it's whether or not Nexus CAN use mods without permission.

Posted
29 minutes ago, Scrab said:

Minecraft is the only community I know in which modpacks are an accepted part of modding afaik

 

And then theres a big difference between Minecraft modpacks and Skyrim ones. In Minecraft, a proper modpack isnt just mashing mods together with basic conflict managing but also creating content to link all of those mods up together to give a fundamental player experience around those mods unlike TES, where basic conflict management is literally all there is to a modpack. That alone invalidates your entire preposition

Also....

It's been more than a few years since I played Minecraft. However, as I recall, those modpacks were managed by the teams that created them?

 

Which is again, the true issue here. 

 

Posted
46 minutes ago, ZI0MATRIX said:

Better remove that thing you did while you were young and "free".

 

Or think ahead and don't associate your modding or internet aliasas in general with your real life.

Even if its too late for that there are at least ways to mitigate the issue without deletion since even deletion does not mean it never happend.

 

Archived

This topic is now archived and is closed to further replies.

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...