Lupine00 Posted December 21, 2019 Share Posted December 21, 2019 Thanks for that vitriolic personal attack. It was hurtful and unpleasant. You win! Lots of love to the guys who voted to "like" that shard of spite. I guess if you can't tell the difference between a detailed explanation of a position, and an attack there's no point me posting here. Apparently, there's something awful, toxic and entitled about daring to explain anything at length, or providing detail, or having ideas, or opinions and arguing for them passionately. It's funny how often I'm attacked for the length of my posts. Apparently, we need to dumb everything down to the size of a tweet now. That celebration of laziness and addiction to easy sound-bites and the obliteration of nuance makes me sad. It's particularly ironic that I was attacked both for trying not to repeat a huge tract of information and for making lengthy posts. Seems that whichever way I go there, apparently I'm in the wrong. I guess @donkeywho and @tuxagent7 will be deeply relieved that from hereon they won't sometimes have to skim past some text in their browser, and they can save valuable mousewheel turns. 1 Link to comment
DonQuiWho Posted December 21, 2019 Share Posted December 21, 2019 6 hours ago, Lupine00 said: Thanks for that vitriolic personal attack. It was hurtful and unpleasant. You win! Lots of love to the guys who voted to "like" that shard of spite. I guess if you can't tell the difference between a detailed explanation of a position, and an attack there's no point me posting here. Apparently, there's something awful, toxic and entitled about daring to explain anything at length, or providing detail, or having ideas, or opinions and arguing for them passionately. It's funny how often I'm attacked for the length of my posts. Apparently, we need to dumb everything down to the size of a tweet now. That celebration of laziness and addiction to easy sound-bites and the obliteration of nuance makes me sad. It's particularly ironic that I was attacked both for trying not to repeat a huge tract of information and for making lengthy posts. Seems that whichever way I go there, apparently I'm in the wrong. I guess @donkeywho and @tuxagent7 will be deeply relieved that from hereon they won't sometimes have to skim past some text in their browser, and they can save valuable mousewheel turns. Let me try to be constructive, please No-one is saying that 1 - you don't know what you are doing 2 - you don't know what you are talking about Problem I sometimes have, and may probably have accounted for some rather offhandish replies that I seem to remember making to your explanatory posts elsewhere, is that I just end up having to take your word for stuff as I am left with no real clue as to what you are talking about You are replying to experts and non experts alike. You may think that the latter don't matter, but people like me aren't able to identify, and maybe chip in with any potentially relevant observation from our playing of the game and mods, if you only write in a manner that's above our heads And referring to your other stuff - which I've no doubt will be technically sound - without a link to it, means that we can't even go and try to read it and get some idea of its gist either As for 'liking' Code Serpent's post, he needs some encouragement too, and that's the only simple way I have of giving it So, please, don't go off in the huff. just because someone is a tad more blunt than you might like or are too unknowledgeable to fully grasp the points you are trying to make It's Christmas. Have a glass, albeit virtual, on me Link to comment
tuxagent7 Posted December 21, 2019 Share Posted December 21, 2019 14 hours ago, Lupine00 said: Thanks for that vitriolic personal attack. It was hurtful and unpleasant. You win! Lots of love to the guys who voted to "like" that shard of spite. I guess if you can't tell the difference between a detailed explanation of a position, and an attack there's no point me posting here. Apparently, there's something awful, toxic and entitled about daring to explain anything at length, or providing detail, or having ideas, or opinions and arguing for them passionately. It's funny how often I'm attacked for the length of my posts. Apparently, we need to dumb everything down to the size of a tweet now. That celebration of laziness and addiction to easy sound-bites and the obliteration of nuance makes me sad. It's particularly ironic that I was attacked both for trying not to repeat a huge tract of information and for making lengthy posts. Seems that whichever way I go there, apparently I'm in the wrong. I guess @donkeywho and @tuxagent7 will be deeply relieved that from hereon they won't sometimes have to skim past some text in their browser, and they can save valuable mousewheel turns. Don't be like that please, i didnt think code serpent was that hurtfull in his comment, i think he was asking of you to be little less critical of his mod. Personnally I read your post and find them interesting But sometimes i find them quite heavy when i try to put myself in the mod author shoe, the way you write sometimes everything seem so easy to do. It's not againts you but i want code serpent to not be discouraged and continue working on his mod and improve it. I think you too wish the success of his mods and that is why you write about it I appreciate you both Merry X-Mas Link to comment
Celedhring Posted December 21, 2019 Share Posted December 21, 2019 As a rule, I don't tell modders what they should do. What they do, it's on their free time and effort and should be appreciated for it. The best way to approach them is to "suggest" things in a polite way to them. I'm perfectly aware that I'm not a modder, much less on the caliber that CodeSerpent is of. I love his mod. It's all about the tone and the way you approach the modder. And a little bit of humor is always great too. Link to comment
Lupine00 Posted December 22, 2019 Share Posted December 22, 2019 5 hours ago, Celedhring said: As a rule, I don't tell modders what they should do But you're doing it now by telling me how I should post on forums. A nice job of implying I did things I didn't actually do there. But not said outright, so I can't counter it. Lovely rhetoric. What's funny about these last three posts is they have no bearing on what was actually written. They describe a sort of fantasy recollection of what I might have said, seen through the distorted memory of CodeSerpent's repeated attacks. Even the least positive of my posts in no way justifies CodeSerpents outright bile, or the smug, self-righteous follow-ups that pretend to be conciliatory, while clearly painting one side as right and the other wrong. I'm just upsetting myself reading these distortions. So this is my last word on it, and the last time I'll be looking at this forum. If you want to abuse me some more, you'll have to do it somewhere else. 1 Link to comment
ttpt Posted December 24, 2019 Share Posted December 24, 2019 you're doing great code serpent, personally I'm just glad we have a reasonable alternative to defeat at this point and that you're working on it keep it up. 1 Link to comment
philyb Posted December 24, 2019 Share Posted December 24, 2019 Really good mod. Prefer it to the others. Link to comment
blue1820 Posted December 25, 2019 Share Posted December 25, 2019 Not sure if i installed it correctly or if i need the did dlc esp, but i am getting these warnings, maybe someone can help me sort it out. Spoiler [12/25/2019 - 06:16:55AM] ERROR: _DiD_AddictionSexScript.Update() being called on an invalid object, aborting function call stack: [_DiD_Controller (36000D62)]._did_controllerscript.OnUpdateGameTime() - "_DiD_ControllerScript.psc" Line ? [12/25/2019 - 06:16:55AM] warning: Assigning None to a non-object variable named "::temp37" stack: [_DiD_Controller (36000D62)]._did_controllerscript.OnUpdateGameTime() - "_DiD_ControllerScript.psc" Line ? [12/25/2019 - 06:16:55AM] ERROR: _DiD_AddictionSexScript.GetAddiction() being called on an invalid object, aborting function call stack: [_DiD_Controller (36000D62)]._did_controllerscript.OnUpdateGameTime() - "_DiD_ControllerScript.psc" Line ? [12/25/2019 - 06:16:55AM] warning: Assigning None to a non-object variable named "::temp32" stack: [_DiD_Controller (36000D62)]._did_controllerscript.OnUpdateGameTime() - "_DiD_ControllerScript.psc" Line ? [12/25/2019 - 06:16:55AM] ERROR: _DiD_AddictionSexScript.GetWithdrawal() being called on an invalid object, aborting function call stack: [_DiD_Controller (36000D62)]._did_controllerscript.OnUpdateGameTime() - "_DiD_ControllerScript.psc" Line ? [12/25/2019 - 06:16:55AM] warning: Assigning None to a non-object variable named "::temp31" stack: [_DiD_Controller (36000D62)]._did_controllerscript.OnUpdateGameTime() - "_DiD_ControllerScript.psc" Line ? [12/25/2019 - 06:24:27AM] VM is freezing... [12/25/2019 - 06:24:27AM] VM is frozen [12/25/2019 - 06:24:28AM] Saving game... [12/25/2019 - 06:24:52AM] VM is thawing... [12/25/2019 - 06:25:48AM] VM is freezing... [12/25/2019 - 06:25:48AM] VM is frozen [12/25/2019 - 06:25:49AM] Saving game... [12/25/2019 - 06:26:22AM] VM is thawing... [12/25/2019 - 06:26:23AM] ERROR: _DiD_AddictionSexScript.Update() being called on an invalid object, aborting function call stack: [_DiD_Controller (36000D62)]._did_controllerscript.OnUpdateGameTime() - "_DiD_ControllerScript.psc" Line ? [12/25/2019 - 06:26:23AM] warning: Assigning None to a non-object variable named "::temp37" stack: [_DiD_Controller (36000D62)]._did_controllerscript.OnUpdateGameTime() - "_DiD_ControllerScript.psc" Line ? [12/25/2019 - 06:26:23AM] ERROR: _DiD_AddictionSexScript.GetAddiction() being called on an invalid object, aborting function call stack: [_DiD_Controller (36000D62)]._did_controllerscript.OnUpdateGameTime() - "_DiD_ControllerScript.psc" Line ? [12/25/2019 - 06:26:23AM] warning: Assigning None to a non-object variable named "::temp32" stack: [_DiD_Controller (36000D62)]._did_controllerscript.OnUpdateGameTime() - "_DiD_ControllerScript.psc" Line ? [12/25/2019 - 06:26:23AM] ERROR: _DiD_AddictionSexScript.GetWithdrawal() being called on an invalid object, aborting function call stack: [_DiD_Controller (36000D62)]._did_controllerscript.OnUpdateGameTime() - "_DiD_ControllerScript.psc" Line ? [12/25/2019 - 06:26:23AM] warning: Assigning None to a non-object variable named "::temp31" stack: [_DiD_Controller (36000D62)]._did_controllerscript.OnUpdateGameTime() - "_DiD_ControllerScript.psc" Line ? [12/25/2019 - 06:28:31AM] Info: *Achievement 34 awarded - a winnar is you!* [12/25/2019 - 06:31:34AM] VM is freezing... [12/25/2019 - 06:31:34AM] VM is frozen [12/25/2019 - 06:31:35AM] Saving game... [12/25/2019 - 06:31:59AM] VM is thawing... [12/25/2019 - 06:33:04AM] VM is freezing... [12/25/2019 - 06:33:04AM] VM is frozen [12/25/2019 - 06:33:05AM] Saving game... [12/25/2019 - 06:33:29AM] VM is thawing... [12/25/2019 - 06:38:23AM] ERROR: _DiD_AddictionSexScript.Update() being called on an invalid object, aborting function call stack: [_DiD_Controller (36000D62)]._did_controllerscript.OnUpdateGameTime() - "_DiD_ControllerScript.psc" Line ? [12/25/2019 - 06:38:23AM] warning: Assigning None to a non-object variable named "::temp37" stack: [_DiD_Controller (36000D62)]._did_controllerscript.OnUpdateGameTime() - "_DiD_ControllerScript.psc" Line ? [12/25/2019 - 06:38:23AM] ERROR: _DiD_AddictionSexScript.GetAddiction() being called on an invalid object, aborting function call stack: [_DiD_Controller (36000D62)]._did_controllerscript.OnUpdateGameTime() - "_DiD_ControllerScript.psc" Line ? [12/25/2019 - 06:38:23AM] warning: Assigning None to a non-object variable named "::temp32" stack: [_DiD_Controller (36000D62)]._did_controllerscript.OnUpdateGameTime() - "_DiD_ControllerScript.psc" Line ? [12/25/2019 - 06:38:23AM] ERROR: _DiD_AddictionSexScript.GetWithdrawal() being called on an invalid object, aborting function call stack: [_DiD_Controller (36000D62)]._did_controllerscript.OnUpdateGameTime() - "_DiD_ControllerScript.psc" Line ? [12/25/2019 - 06:38:23AM] warning: Assigning None to a non-object variable named "::temp31" stack: [_DiD_Controller (36000D62)]._did_controllerscript.OnUpdateGameTime() - "_DiD_ControllerScript.psc" Line ? Thanks for any help. Link to comment
Zaflis Posted December 25, 2019 Share Posted December 25, 2019 6 hours ago, blue1820 said: Not sure if i installed it correctly or if i need the did dlc esp, but i am getting these warnings, maybe someone can help me sort it out. They talk about sex addiction, so first thing is asking if you have SL Aroused installed? Otherwise just the papyrus log may not be enough info at all. I don't have the DLC patch, it doesn't exactly tell if it's still compatible with 2.0x Link to comment
blue1820 Posted December 26, 2019 Share Posted December 26, 2019 Spoiler 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 SexLab.esm 7 7 Schlongs of Skyrim - Core.esm 8 8 ZaZAnimationPack.esm 9 9 ApachiiHair.esm 10 a ApachiiHairFemales.esm 11 b ApachiiHairMales.esm 12 c SexLabAroused.esm 13 d CreatureFramework.esm 14 e dcc-soulgem-oven-000.esm 15 f EFFCore.esm 16 10 Devious Devices - Assets.esm 17 11 Devious Devices - Integration.esm 18 12 UndergroundBathhouse.esm 19 13 TravellersOfSkyrim.esm 20 14 Devious Devices - Expansion.esm 21 15 HighResTexturePack01.esp 22 16 HighResTexturePack02.esp 23 17 HighResTexturePack03.esp 24 18 ImmersiveFP.esp 25 19 TravellersOfSkyrim - Vanilla.esp 26 1a SexLab TDF Aggressive Prostitution.esp 27 1b Castle Volkihar Rebuilt.esp 28 1c SexLabSkoomaWhore.esp 29 1d Populated Dungeons Caves Ruins.esp 30 1e Run For Your Lives.esp 31 1f Immersive Wenches.esp 32 20 Deviously Cursed Loot.esp 33 21 Immersive Followers.esp 34 22 HillHouse.esp 35 23 ajd_moredawnguardmarriagecandidates.esp 36 24 ajd_morewoodelves.esp 37 25 ElysiumEstate.esp 38 26 Warmstone.esp 39 27 MF_RadiantProstitution.esp 40 28 ajd_moreredguards.esp 41 29 ajd_moredarkelves.esp 42 2a ajd_moreorcs.esp 43 2b ajd_morehighelves.esp 44 2c Males of Skyrim.esp 45 2d All_Housecarls.esp 46 2e AnubAnimObj.esp 47 2f Auto Unequip Ammo.esp 48 30 BeautifulVampires.esp 49 31 Bijin NPCs.esp 50 32 EFFDialogue.esp 51 33 FNIS.esp 52 34 KS Hairdo's.esp 53 35 Immersive Wenches -KS hairs- Patch.esp 54 36 Jarl Johnny Stormcloak.esp 55 37 Legionettes.esp 56 38 LindsMerEyes.esp 57 39 Modern Brawl Bug Fix.esp 58 3a MoreNastyCritters.esp 59 3b Populated Skyrim Prisons Cells.esp 60 3c Pretty Dunmer Followers.esp 61 3d RaceMenu.esp 62 3e RaceMenuMorphsCBBE.esp 63 3f RaceMenuMorphsCOS.esp 64 40 RaceMenuPlugin.esp 65 41 Remodeled Armor - Vanilla Replacer - Dawnguard.esp 66 42 Remodeled Armor - Vanilla Replacer - Dragonborn.esp 67 43 Remodeled Armor - Vanilla Replacer.esp 68 44 SC07SexLabRandomAttack.esp 69 45 Schlongs of Skyrim.esp 70 46 SexLabDefeat.esp 71 47 SexLabMatchMaker.esp 72 48 SKY_Aura.esp 73 49 SKY_Lumen-Cael.esp 74 4a SKY_Solis.esp 75 4b SkyUI.esp 76 4c SLAL_AnimationsByLeito.esp 77 4d SLAnimLoader.esp 78 4e SOS - VectorPlexus Muscular Addon.esp 79 4f SOS - VectorPlexus Regular Addon.esp 80 50 SOSRaceMenu.esp 81 51 ub_cell_dislayroom.esp 82 52 ub_cell_darkarea.esp 83 53 ub_cell_cavern.esp 84 54 ub_cell_maintenance_room.esp 85 55 ub_cell_kitchen.esp 86 56 ub_disable_teleportroom.esp 87 57 ub_cell_armory.esp 88 58 ub_tapestry.esp 89 59 UIExtensions.esp 90 5a ajd_domhearthfirestewards.esp 91 5b Six Beautiful Followers Standalone.esp 92 5c AsharaErinFollower.esp 93 5d SKY_Followers2.esp 94 5e SKY_Iridis.esp 95 5f SexLabTools.esp 96 60 Alternate Start - Live Another Life.esp DiD is deactivevated in the load order for testing 10 hours ago, Zaflis said: They talk about sex addiction, so first thing is asking if you have SL Aroused installed? Otherwise just the papyrus log may not be enough info at all. I don't have the DLC patch, it doesn't exactly tell if it's still compatible with 2.0x Thanks for the reply, i am using oldrim and SL Aroused is installed, i started with version 1.11 was working well, uninstalled and updated to 2.0 on a new game, and getting CTD on load cell occasionally, and papyrus log spits this out after the crash, and your right its not much to go on with troubleshooting, just error and warning messages. Link to comment
Taven Posted December 26, 2019 Share Posted December 26, 2019 Gave the newest update a bit of testing for a few days, and at least on my setup, I've not run into any problems..so far. The only thing I truly hate about this newest update is the fact that it doesn't seem to handle jail time anymore. The way this mod handled it is the reason why I originally took up this mod, as any mod that has possible jail rapes were extremely rare.(From what I've seen..) If it's at all possible, I would like for that feature to return. Link to comment
blue1820 Posted December 27, 2019 Share Posted December 27, 2019 OK after much testing, the results show that the crappy Vortex is not removing all files on a uninstall, had to manually remove some lingering 1.11 files, then install the new version, that seem to cure the CTD and warning and error messages, its a pity but seems the wave of the future is manually install, uninstall to properly mod anything these days. Link to comment
Zaflis Posted December 27, 2019 Share Posted December 27, 2019 8 hours ago, blue1820 said: OK after much testing, the results show that the crappy Vortex is not removing all files on a uninstall, had to manually remove some lingering 1.11 files, then install the new version, that seem to cure the CTD and warning and error messages, its a pity but seems the wave of the future is manually install, uninstall to properly mod anything these days. Just curious, did you start using Vortex from "clean slate" where Skyrim was in state of just vanilla, and have you ever manually extracted mods in to Skyrim\data\? Link to comment
Nymra Posted December 27, 2019 Share Posted December 27, 2019 9 hours ago, blue1820 said: OK after much testing, the results show that the crappy Vortex is not removing all files on a uninstall, had to manually remove some lingering 1.11 files, then install the new version, that seem to cure the CTD and warning and error messages, its a pity but seems the wave of the future is manually install, uninstall to properly mod anything these days. Just use MO2 1 Link to comment
Rogwar002 Posted December 27, 2019 Share Posted December 27, 2019 3 hours ago, Nymra said: Just use MO2 Mean ? but unfortunatley right. LL mods and Vortex will never be good friends. MO2 has a perfect mod handling if you´re changing things more than once a week. 1 Link to comment
DeathLoop36 Posted December 28, 2019 Share Posted December 28, 2019 I did the complete recommended removal of previous version, used save tool and played without mod for awhile. Then installed new version. Everything seemed to be ok until "Defeat Started" "Avoid being captured" at this point PC and NPCs all stopped moving and stood still. I am unable to move character or do anything. Anyone else have this happen? any ideas? Link to comment
Rogwar002 Posted December 29, 2019 Share Posted December 29, 2019 3 hours ago, DeathLoop36 said: Anyone else have this happen? any ideas? Skyrim. ?♂️ Sometimes it does things, I should not do. I think you have Sexlab and SL aroused installed. Just press the N button (default for arousal view) and hold it two seconds. Your toon will reset the animation and start a masturbation session. Afterwards it will go back to normal. There is a console command, too, but sometimes the animation is not reset using the command. It does look pretty ugly having your toon sliding on his ass through the forrest Remember: Skyrim has no default defeat option. There is a reason for that A fight will end, with the death of your toon. By default the same is true for the game with the death of your toon. This is including scripts. Many of them just stop /end. The best defeat results I have, are the ones, having the scripts ending the battle and not the death. In DiD I do this by scaling the automatic surrender before the HP are zero. I learned the hard way: Bad things happen, if your HP are zero. Playing with Better Vampires: an ashpile was the new me ?? A biting ashpile! I made my way out using the feeding option. The raping assholes didn´t see that coming? Link to comment
Zaflis Posted December 29, 2019 Share Posted December 29, 2019 Some more playing later i think mod is working and very usable, some notes: - When health drops below limit the mod notices and starts the defeat quest. But while doing so it restores health back up and that sort of ensures player victory, unless she is really handicapped some way. - Captor put me in locked cell, which i then picked open to try escape. I suppose he noticed and took lockpicks away and relocked the door. I tried to scavenge something from bed but found nothing, the option was then gone and i was really stuck in the cell. But after sleeping more i had option to wake up at nearest inn and that's the end of it. They didn't even put any DD's. Now i had upped the rescue chance a little bit i guess to once every 8 hours, but it is still a bit unclear and unchangeable how it works. I'm guessing you're not guaranteed to get an escape dialog once every 8 hours, just a small chance to based on something. Trauma will now go from 0 to 100? It seems 18 is some "normal" value in this case. About captivity i should give it more tries. Are there any captor activities yet like guard change or them going to sleep, etc? If there is just always 1 watching the player nonstop then there's little chance to escape. Link to comment
emes Posted December 29, 2019 Share Posted December 29, 2019 I ran into some problems and I'm not sure if it's something I did or the mod. I have the bleedout defeat settings active (I've got Wildcat and Ultimate combat in my LO, so at level 2, I can get killed pretty quickly if I mess up). I've yet to have much luck getting events to work when I have a follower. I'll get the Quest Objective: Avoid being captured, but I won't actually be able to move. The enemy will just stand next to me. Other enemies in the area will stand in place wherever they are as well. My follower will yell out stuff like "Oh, a fight!" and "This should be good!" and continue to run laps around the area, but no actual combat takes place. I've let it go for a few minutes like this, but haven't seen any progress. Do I have something set incorrectly? Link to comment
Rogwar002 Posted December 29, 2019 Share Posted December 29, 2019 Hi Code Serpent. I used my old playthrough to add DiD v1.11. It did the job pretty well and I was excited to her there is a new version in progress. What happend till than: from my excitment only frustration is left. Because your uninstallation instruction from v 1.11 did break my essential status, I had to restart from a save without DiD ever installed. Here is my feedback. And please: it is just feedback and not an accusation. The results on a freshly used profile are as worse as the one with a long term playthrough (365 hours is the last save used with DiD v 1.11 and v 2.0). Assuming the results from Resaver and Log files are true: zero defects. Took a few attempts and years to reach this level of Skyrim game modding. In version 1.11 not all enemies are part of your defeat. A pity. So you decided to go a step ahead in v 2.0 and made a scriptchange to cover all enemies. Seems to work. What I really dislike is the second wind. In 99% this is breaking the mod. Enemies just go on and on to restart the battle and the second wind often is a third, a forth or just doesn´t stop until the surrender key is pressed. I only took a short look at the code. I assume the problem in my game is the update cycle. During a combat it is possible, that the cycle just ends without another check. Another event of playerdown has to occur. Scriptlag? maybe. average is 30ms. I assume there can be spikes to 100+ms. SOT & the Devious framework is no lightweight to the engine. Your version 1.11 was much more reliable than version 2.0 now. After having reached the spartan level of Sands of time (was set to 15) my game got much harder. Playing with Dynamic Difficulty made my game a Dark Souls like expierence. DiD should now make me regret the addition of SOT. In fact I regret DiD It is not working. DCL surrender triggerd correct on all hits, but DiD did nothing than send my toon to the ground over and over again. The last attack took 14 attempts until it recognized the player was defeated. Same spot, same mob with version 1.11: 1 attempt. DCL surrender is off, when playing with DiD of course and vice versa. For now I will cancel the use of DiD in the current playthrough but will have a very close look to your future versions. I really like the idea of trauma and addiction as a punishment after being defeated. Unfortunatley my holdiday is over. The time to play and have a look at scripts will be less. Regards Rogwar Link to comment
skyrimfet Posted December 29, 2019 Share Posted December 29, 2019 Hi, I noticed that my copy of mod is broken from time (not sure how long) When I get dialogue with blacksmith and chastity belt and i ask for lock one one me - nothing happens. I found related error in log: [12/29/2019 - 09:11:19PM] warning: Property controller on script _DiD_DialogueAddictionChastity attached to topic info 9602755F on quest _DiD_Dialogue (96019CD9) cannot be initialized because the script no longer contains that property [12/29/2019 - 09:11:25PM] ERROR: Cannot call TryEquipChastityBelt() on a None object, aborting function call stack: [topic info 9602755F on quest _DiD_Dialogue (96019CD9)]._DiD_DialogueAddictionChastity.Fragment_0() - "_DiD_DialogueAddictionChastity.psc" Line 10 [12/29/2019 - 09:11:25PM] ERROR: Cannot call RemoveKeys() on a None object, aborting function call stack: [topic info 9602755F on quest _DiD_Dialogue (96019CD9)]._DiD_DialogueAddictionChastity.Fragment_0() - "_DiD_DialogueAddictionChastity.psc" Line 11 I'm using version 2.1 I compared script version between 2.x with 1.x One differenace is Object name/type: "Controller" & "Conditions" Stupid question: Did You reedit topics? I removed your mod, clean my save and run mod again - i quick obtain desired level to show blacksmith topic - i got once again this error. EDIT: I get messagebox with "story" but that all Link to comment
Zaflis Posted December 29, 2019 Share Posted December 29, 2019 2 hours ago, Rogwar002 said: The last attack took 14 attempts until it recognized the player was defeated. Did you make sure that your mana or stamina was low at the time? Even if you get down to 5% hp you won't be defeated until either of the other 2 is low too, unless you change that in MCM. Link to comment
LinksSword Posted December 30, 2019 Share Posted December 30, 2019 Hi very nice mod i used in it the past once before but i forgot about it until i saw skyrimfet feed on the mod, was wondering though if its possible to edit the addiction values like a debug? since im already quite along in my game and would prefer to give my character milk addiction as soon as the mod loads if possible? nvm found values in the console to change addiction on the fly if i want. Link to comment
user9120975435 Posted December 30, 2019 Share Posted December 30, 2019 About sex addiction to ActorType keywords that you mentioned a bit back, will that be sex with just friendlies or enemies as well? As some actor types can't have dialogue with them maybe the way is to simply handle it like the milking addiction? Meaning a message in the middle of the screen, mod takes over the PC and steers her to that actor type that can't be talked to and then sex starts? In combat it could simply stop combat with auto-defeat? 15 hours ago, skyrimfet said: Hi, I noticed that my copy of mod is broken from time (not sure how long) When I get dialogue with blacksmith and chastity belt and i ask for lock one one me - nothing happens. I'm running into the same problem. Also had a weird experience. My girl had the need to get milked when she was leaving Shor's Stone, so she went back and got milked in the milker. That's normal. But then with empty breasts I wanted her to leave again, but when she got to the same point away from the village she again gave a message about milking, turned around and slowly went back to get milked (even though her breasts were empty). She got into the milker, but since she didn't have anything left the milking ended immediately. After that she could leave the village without going back again. Link to comment
skyrimfet Posted December 30, 2019 Share Posted December 30, 2019 19 hours ago, skyrimfet said: Hi, I noticed that my copy of mod is broken from time (not sure how long) When I get dialogue with blacksmith and chastity belt and i ask for lock one one me - nothing happens. I found related error in log: [12/29/2019 - 09:11:19PM] warning: Property controller on script _DiD_DialogueAddictionChastity attached to topic info 9602755F on quest _DiD_Dialogue (96019CD9) cannot be initialized because the script no longer contains that property [12/29/2019 - 09:11:25PM] ERROR: Cannot call TryEquipChastityBelt() on a None object, aborting function call stack: [topic info 9602755F on quest _DiD_Dialogue (96019CD9)]._DiD_DialogueAddictionChastity.Fragment_0() - "_DiD_DialogueAddictionChastity.psc" Line 10 [12/29/2019 - 09:11:25PM] ERROR: Cannot call RemoveKeys() on a None object, aborting function call stack: [topic info 9602755F on quest _DiD_Dialogue (96019CD9)]._DiD_DialogueAddictionChastity.Fragment_0() - "_DiD_DialogueAddictionChastity.psc" Line 11 I'm using version 2.1 I compared script version between 2.x with 1.x One differenace is Object name/type: "Controller" & "Conditions" Stupid question: Did You reedit topics? I removed your mod, clean my save and run mod again - i quick obtain desired level to show blacksmith topic - i got once again this error. EDIT: I get messagebox with "story" but that all yep - i stareted new game to be sure -> quick addiction gain-> dialogue with blacksmith-> ask for belt, messagebox and ...nothing. something is wrong with properties i think. Link to comment
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