Code Serpent Posted August 30, 2019 Author Posted August 30, 2019 20 hours ago, rbanzai said: I used fast travel to leave Whiterun so when I returned the toll collectors put armbinders on me. I make sure to pay the toll and ask to get the binders removed but each time I return to the town I get the dialog that I need to have restraints put on again. Wrong mod.
Hex Bolt Posted September 3, 2019 Posted September 3, 2019 I recently came back to take another look at DiD. It's covered a lot of ground since its inception. Thank you for the work you've put into it. A few comments: People could fine-tune their experience if Animal Defeat were split into more granular choices: Trolls, Spiders & Chaurus, and Generic Predators. One player might think trolls are cute and furry, but dislike all the legs on "bugs". Another might be fine with being captured by trolls, spiders, and chaurus, but feel that humans should just be food for generic predators so capture wouldn't make sense. You've broken out the addictions and addictive behaviors very nicely. The page is clean and easy to understand. One oddity jumps out though, the use of Narcotic. A narcotic is a substance or something with a soothing effect, not a person. To call a drug addict a Narcotic is equivalent to calling someone with a drinking problem an Alcohol. It just doesn't fit. Thank you for making the increments on the crime decay small. I personally use a very small decay rate and I was pleased that this mod supports it. Thumbs up for the flexibility. When I'm captured and I choose the option to escape on my own rather than wait for rescue, if I'm unable to escape and enough time passes, is the rescue option ever offered again? Not a criticism, I just want to understand. 1
griffinjohn59 Posted September 3, 2019 Posted September 3, 2019 Don't suppose this is compatible with Death Alternative? And if not could it be made so? Thanks!
Zaflis Posted September 3, 2019 Posted September 3, 2019 2 hours ago, HexBolt8 said: When I'm captured and I choose the option to escape on my own rather than wait for rescue, if I'm unable to escape and enough time passes, is the rescue option ever offered again? Not a criticism, I just want to understand. You should be able to escape on your own from any place, if you try hard enough. May have to wait a couple hours for the first capture caused slowdown to wear off. There is almost no chance for rescue to happen unless your trauma level gets really high, and that can only happen with the rape attacks. Trying to escape can help with that, and it may also ask you again about if you want to wait for rescue or not. But following this thread for long time i have not yet seen a post saying they had been rescued, so i guess nobody knows what will actually happen. 34 minutes ago, griffinjohn59 said: Don't suppose this is compatible with Death Alternative? And if not could it be made so? If you disable the combat defeat options from DiD it might be compatible.
DeathLoop36 Posted September 5, 2019 Posted September 5, 2019 For those that wonder about being rescued; I have been rescued twice since installing this mod. So yes, it does happen. A couple of times I sneaked out and escaped, but not easy they caught me trying many times. Other times I have escaped with the help conjuration abilities and killing off the bandits with a dagger used for cutting apples. Great mod!
Nymra Posted September 5, 2019 Posted September 5, 2019 Just a quick question: To date and because I m lazy I only tried this mod with humans. Bandits mostly. I was in "Sightless Pit" and I could not surrender to the Falmers and Chaurusses there. I will try this further with other creatures elsewhere.
DonQuiWho Posted September 5, 2019 Posted September 5, 2019 1 hour ago, Nymra said: Just a quick question: To date and because I m lazy I only tried this mod with humans. Bandits mostly. I was in "Sightless Pit" and I could not surrender to the Falmers and Chaurusses there. I will try this further with other creatures elsewhere. Try the Troll in the cave outside, just west of, Dawnstar, But you might need patience. Admittedly it was on an early version, but it took me a whole game day and night to escape, about 10 yards progress at a time between it deciding my PC needed shagged some more , as I tried, and eventually managed to get it to follow me as far as the path into town where the guards could kill the thing LOL
RJLbwb Posted September 6, 2019 Posted September 6, 2019 You mod goes off into space if something happens to the aggressor like another NPC kills them.
Lupine00 Posted September 6, 2019 Posted September 6, 2019 9 hours ago, RJLbwb said: You mod goes off into space if something happens to the aggressor like another NPC kills them. To be fair, a lot of mods do this. Almost all that use SexLab.
Taven Posted September 6, 2019 Posted September 6, 2019 Hmm...I've discovered something..unfortunate. I've yet to test when captured by bandits or anything else yet...but it seems if you surrender to guards, and your game saves in any form or fashion while in jail,(automatically or not) the game CTDs. I really don't have anything in my skyrim but this that might alter how saves work, and besides that I don't think anything in my skyrim that might alter saving.(Even though I don't think said mod alters saves, just makes them more stable.)
Guest Posted September 6, 2019 Posted September 6, 2019 Will this be updated to include dragonborn and dawnguard enemies soon? Otherwise very good mod.
Lupine00 Posted September 6, 2019 Posted September 6, 2019 40 minutes ago, Taven said: Hmm...I've discovered something..unfortunate. I've yet to test when captured by bandits or anything else yet...but it seems if you surrender to guards, and your game saves in any form or fashion while in jail,(automatically or not) the game CTDs. I really don't have anything in my skyrim but this that might alter how saves work, and besides that I don't think anything in my skyrim that might alter saving.(Even though I don't think said mod alters saves, just makes them more stable.) Probably not a save problem but a jail problem. When you reload a save, some information is lost. Mods usually run an on load handler to restore this information. If the on load handler has something bad in it, that can CTD. Also, the simple lack of some information, or bad state coming from a save can CTD sometimes. On a load, the various scripts running stress the script system for a while. If there's something wrong with your jail experience, that can CTD. Dialogs (numerous, with heavy conditions, on lots of NPCs), localisation, SKSE localisation, and skeletons are all notorious for causing CTD. Sometimes the cause is just ... Skyrim ... hard to explain.
Guest Posted September 6, 2019 Posted September 6, 2019 Ah! I see that you don't want to add Dragonborn and Dawnguard as masters. But I think most people who play legendary have these mods, no? Is it a modding problem to add them? Thank you.
Lupine00 Posted September 9, 2019 Posted September 9, 2019 In Fort Greenwall... Defeated outside. Put in cell downstairs, with spiders outside of the door. Spiders can spit through the door somehow - no collision check for them. After a long wait, PC blacked out again, and a guard teleported into the cell. He took a dislike to the spiders he'd magically teleported past, and started a fight with them - and surprisingly, he won. I killed him with one hit and escaped. Maybe don't use that cell downstairs? There are cells elsewhere in the castle - and many cages, even without SD+ Cages mod adding even more.
Nymra Posted September 10, 2019 Posted September 10, 2019 Update from my side: 1. Surrender Hotkey Problems? I noticed that when I want to surrender via Hotkey I need to hit the Hotkey several times (in fact almost spam it) to ensure the surrender works. Is this intentional (like the surrender having only a invisible success chance) or is it a bug? I dont get the impression that script lag is reponsible (but still might). So I just want to ask if other people have the same issue. From my observation this happens mostly with Creatures/Animals. 2. No Fade to Black when Surrendering to Creatures After surrendering to trolls it reads "you start to black out" but no blackout is happening. The popup window that asks me if I want to be rescued or try to flee is appearing as usual. Also I do not get relocated like with bandits. Is this as intended?
xtrange988 Posted September 14, 2019 Posted September 14, 2019 Enjoying the mod so far but I have some bugs to report, not sure if happened to other people. - When defeated the scene starts even when the aggressor is dead. - The scene is not interrupted by hostile NPCs. They attack the aggressor or the PC. If aggressor is attacked the scene doesn't stop, the aggressor dies but revives intermediately resumes and the whole thing breaks, because they kill him again and again and so the scene never ends. If the PC is attacked obviously dies, nothing to do here. - I was trapped in Fort Amol after failing to kill the the wizards inside. After a while managed to pickpocket my things back and sliced the guard throat. Nobody saw me and I killed him with one attack. The message that somebody saw me with my weapon out appears, the mage I just killed floats in the air and a scene starts again... He revives and I kill him again after the scene ends and his buddy is downstairs, again the scene kicks in and the guy revives. This happens every time. - Not a bug but the mods really needs DLC support ? Edit: I'm not using DD or any other supported mod, just normal Sexlab.
Lupine00 Posted September 14, 2019 Posted September 14, 2019 Barbas breaks DiD fairly reliably. He is not very compatible with it at all. He's not a follower, and he's immortal, basically indestructible, and he follows the PC around. What happens (usually) is when you're defeated, and go into bleedout, Barbas keeps on fighting. So combat continues and you sit watching the bleedout for ... a really, really long time ... because Barbas tanks very well, but has no damage output. Eventually either: a) Barbas kills all the enemies, and bleedout ends. Defeat is transformed to victory. b) Barbas wanders so far away that DiD decides combat is over, but for some reason it's broken and won't progress to blackout. Enemy NPCs may wander up to you, but do nothing. You remain stuck in the bleedout and cannot move or do anything. So, if you use DiD, right now you either have to disable DiD defeats while you have Barbas, or tell him to stop following you. Don't keep him with you and leave DiD enabled, it just ends up with a lot of staring at a bleedout screen followed by mostly broken outcomes.
Taven Posted September 14, 2019 Posted September 14, 2019 9 hours ago, Lupine00 said: go into bleedout What exactly causes you to go into bleed out? I know it's kinda off of what you're saying, but I'm trying to figure out how bleedout even works in DiD. Is it the automatic surrender options? Does it replace surrender with bleeding out or something?
Taven Posted September 14, 2019 Posted September 14, 2019 Also, after much testing, it appears that my issue about not being able to save pertains to surrendering and being sent to jail. I'm not sure what it is, but like I said earlier, if you surrender to ANY guard in Skyrim in ANY province, when you make it to jail you may as well turn off ALL auto-save features, and..not save the game yourself, as there's a chance that any time you save while in jail, you'll CTD. Sometimes you're safe to save, sometimes not. You can sleep in the cell and wait out your sentence, though..And I don't have any mods that alter jail time and the things surrounding it in any way.
treedweller1971 Posted September 15, 2019 Posted September 15, 2019 Shrines? Could you give an example of a shrine to be near for 4 days so i can stop being addicted? I believe I'm addicted to sex because the blacksmith gives me an option to belt myself. I tried hanging out in the Temple of Dibella in Markarth for 4 days. Never left it. On the 3rd day someone decided it'd be a good idea to rape me. So... I'm not really sure if that's the reason I didn't get cured and lose the damm flashing text in mid-screen. I just want to rid myself of that flashing text. I don't even see an option in the MCM to reset the mod. Please help.
Lupine00 Posted September 16, 2019 Posted September 16, 2019 Not sure if others see this, but despite disabling sex related options, I still have a maxed out XP-rate penalty from ambiguous "addiction" to ... something ... but the only addiction values I have are for sex (and desire to be belted), which are both, in theory, disabled.
DayTri Posted September 18, 2019 Posted September 18, 2019 Just now, Lupine00 said: Not sure if others see this, but despite disabling sex related options, I still have a maxed out XP-rate penalty from ambiguous "addiction" to ... something ... but the only addiction values I have are for sex (and desire to be belted), which are both, in theory, disabled. Yep this one can't be disabled. It is mentioned in the thread a lot that everyone eventually ends up with huge XP penalties that really slow down leveling. Someone posted a patch earlier that reduces max XP penalty to something reasonable
Lupine00 Posted September 18, 2019 Posted September 18, 2019 7 hours ago, DayTri said: Yep this one can't be disabled. It is mentioned in the thread a lot that everyone eventually ends up with huge XP penalties that really slow down leveling. Someone posted a patch earlier that reduces max XP penalty to something reasonable Ah. Yes. I remember all that now.
user9120975435 Posted September 21, 2019 Posted September 21, 2019 I absolutely freaking LOVE this mod! It's got a lot of stuff I always wanted, plus the fact that it takes control of my PC to do things one would expect from an addict. Hell, I love it exactly because the PC's addiction actually influences gameplay in physical ways instead of just boring debuffs. I hope you don't mind if I suggest a few additions: - In Heat: if Beeing Female is installed the PC will crave the feeling of her belly full of squirming proginy (maybe after 2 pregnancies or simply whenever she's ovulating - hell IRL women are supposedly 5-times more willing to have unprotected sex while ovulating than otherwise...), not matter what species; so when she's ovulating she will become a bitch in heat and try to seduce anything male in vicinity to fill that womb (humans/elfs/orcs speech-check dice or something, animals and creatures just skipping to sex). Would make gameplay during that time very interesting and tactical - avoiding anything with a dick would be a great idea if the player wanted to get anything done - Broken Bitch: too much four-legged fun would force her to crawl when the cravings become too strong, forcing her to seduce any non-hostile partner to sate her - Breeding Mare: wearing ponygirl gear too much would make her think she's actually a mare - would work great for those who wanted this in SLUTS - Undead Lover: same as Unearthly lover just targets Draugrs - Agoraphobic: too much time spent in cities would make her anxious in wilderness and possibly drop her skills or even player has a hard time getting her to open space (walking speed slows down drastically near gates after exiting a town) - Claustrophobic: the opposite, speed slows down after entering towns due to anxiety - Gluttony: RND stuff, similar to alcohol and drugs addiction, but to food, if PC is kept at satiated or peckish too long - Pain Slut: wearing piercings or nipple clamps for too much addicts PC to pain, so whenever PC gets hit in combat she gets a percentage of stamina back. Would work similarly like gag->blacksmiths leading her to pick a fight with someone - Goodyear Blimp: inflation addiction - has sex until her belly inflates to a certain size, looks for partners in radius that give the most sperm (Fill her up) - Jail bird: similar to kleptomanic, too much time spent in jails will lead the char to commit crimes in effort to get sent back to the slammer - Warmblooded/coolblooded: Frostfall - too much time spent in southern regions would make exposure rate higher in northern and time spent in northern regions would slow down exposure rate as the PC gets used to the cold I realize some or many of these are unrealistic, but I really hope you're willing to implement at least the sexual ones. :)
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