Celedhring Posted March 13, 2020 Posted March 13, 2020 Any way to eliminate ballet shoes from bondage devices on the PC due to misalignment issues with sex poses in the mod?
xwhiteninjax Posted March 13, 2020 Posted March 13, 2020 there is always the MCM for DDi and related mods to get rid of the items
Corsayr Posted March 13, 2020 Posted March 13, 2020 Been trying this out, and haven't really seen enough to make a full assessment, but one thing I noticed so far is that trauma really needs more impact.  In @Lupine00's mod SexLab Disparity you can configure debuffs for various things in Skyrim world. The four that I think would make good debuffs for truma are Stumbling, Tripping, Falling, and Dropping your weapon. I don't really see a way to configure SLD to do this for trauma, but maybe similar debuffs could be added to DID?  Spoiler    Â
Corsayr Posted March 13, 2020 Posted March 13, 2020 I am trying to make a patch to test this out (But I am sort of learning as I go on a lot of modding stuff)  What it looks like is At some point DiD applies the spell Truma XX003DED depending on the value of trauma it then assigns a magic effect like Hazy XX00EA73.  That spell give the player a perk like Minor Trauma XX0522F1, and that perk slows leveling of skills by applying a leveling "rate" of less than 1.00  So what I need is a good place in this process to stick in an "extra" magic effect (Because the SLD effects are magic effects) which in theory can be controlled with magnitude.  Does that all seem correct?  Â
talemann Posted March 13, 2020 Posted March 13, 2020 Thanks for such excellent mod! Really ambitious ideas. However, I have encountered some weird ctd issues after installing the mod. Shortly after loading a save(several minutes) the game crash to desktop, and everytime the last line in the papyrus log says [Dragonborn in Distress] Checking worn devices. When it happens my pc isn't wearing any DD but still carrying some. I wonder if there is anything conflicting with this check? By the way I use Devious Devices Integration v4.2. loadorder.txt Papyrus.0.log
donttouchmethere Posted March 13, 2020 Posted March 13, 2020 20 hours ago, Celedhring said: Any way to eliminate ballet shoes from bondage devices on the PC due to misalignment issues with sex poses in the mod? To remove selected DDs from a set I recommend Inte's DDe. This helps to remove devices you don't like on your PC without having to remove other equipped DDs. Â 14 hours ago, xwhiteninjax said: there is always the MCM for DDi and related mods to get rid of the items This would remove all DD inclusive possible quest DDs. If you want to remove single DDs use DDe.
Code Serpent Posted March 13, 2020 Author Posted March 13, 2020 2 hours ago, Corsayr said: I am trying to make a patch to test this out (But I am sort of learning as I go on a lot of modding stuff)  What it looks like is At some point DiD applies the spell Truma XX003DED depending on the value of trauma it then assigns a magic effect like Hazy XX00EA73.  That spell give the player a perk like Minor Trauma XX0522F1, and that perk slows leveling of skills by applying a leveling "rate" of less than 1.00  So what I need is a good place in this process to stick in an "extra" magic effect (Because the SLD effects are magic effects) which in theory can be controlled with magnitude.  Does that all seem correct?   Just make a new constant effect ability, and copy over the conditions from the Trauma ability.
Code Serpent Posted March 13, 2020 Author Posted March 13, 2020 23 hours ago, Celedhring said: Any way to eliminate ballet shoes from bondage devices on the PC due to misalignment issues with sex poses in the mod? I though SexLab handles nioverride offsets? There should be an option in SexLab's mcm to enable this.
Code Serpent Posted March 13, 2020 Author Posted March 13, 2020 3 hours ago, Corsayr said: The four that I think would make good debuffs for truma are Stumbling, Tripping, Falling, and Dropping your weapon. I don't see how those debuffs make sense for trauma. They're physical consequences, and trauma is a mental affliction.
Corsayr Posted March 13, 2020 Posted March 13, 2020 7 minutes ago, Code Serpent said: I don't see how those debuffs make sense for trauma. They're physical consequences, and trauma is a mental affliction. Trauma makes you jittery, not paying attention, your hands shake, your body is numb all the time. You're tired even when you've slept because you have trouble getting good calm sleep. This can cause disorientation and loss of balance.Â
Corsayr Posted March 13, 2020 Posted March 13, 2020 13 minutes ago, Code Serpent said: Just make a new constant effect ability, and copy over the conditions from the Trauma ability. When you say ability, you mean Magic effect? Spell? or Perk?  Â
Code Serpent Posted March 14, 2020 Author Posted March 14, 2020 5 hours ago, Corsayr said: When you say ability, you mean Magic effect? Spell? or Perk?   Spell. You can assign the SPELL creation kit object to be a variety of things: Lesser Powers, normal Spells, Diseases, and Abilities. An ability is for passive effects. 1
Corsayr Posted March 14, 2020 Posted March 14, 2020 11 minutes ago, Code Serpent said: Spell. You can assign the SPELL creation kit object to be a variety of things: Lesser Powers, normal Spells, Diseases, and Abilities. An ability is for passive effects. This is kind of what I am trying right now  I have made copies of _DiD_SpellTrauma and adjusted them with different magic effects.  Spoiler Â
Lupine00 Posted March 14, 2020 Posted March 14, 2020 17 hours ago, Corsayr said: but maybe similar debuffs could be added to DID? I do plan to support DiD in SLD, and it's not hard to do for Trauma ... I think ... it's just a matter of adding a new input. Â Right now, I'm bogged down "translating" all the Quest Log messages I forget to revise in Things in the Dark, which will take a few days. And then there's probably be some other TitD thing, like fixing all the inheritance on the NPCs. Â After that ... I will do a bugfix version for SLAX. And after that ... SLD will get a quick update, followed by a more elaborate update. Â Quick update will fix the MME milk fullness, and add DiD trauma (but not the addictions), and add SLS masochism and spank pain level. I'll probably add support for bikini top and bottom too. Â Â That's assuming real life lets all this happen, because it seems to have been kind of alarming out there in real-land lately.
Code Serpent Posted March 14, 2020 Author Posted March 14, 2020 5 hours ago, Lupine00 said: I do plan to support DiD in SLD, and it's not hard to do for Trauma ... I think ... it's just a matter of adding a new input. Just so you're aware, I am currently planning on remaking the plugin, but the Trauma global should still operate the same; it will still be between 0 and 100. You will just need to change which FormID to call.
Lupine00 Posted March 15, 2020 Posted March 15, 2020 5 hours ago, Code Serpent said: Just so you're aware, I am currently planning on remaking the plugin, but the Trauma global should still operate the same; it will still be between 0 and 100. You will just need to change which FormID to call. Most likely you will get there first anyway. Failing that, I guess a version check could handle old and new. Why would you need to change the form ID of the global though? Are you changing it to an "injected" value or something?
Code Serpent Posted March 15, 2020 Author Posted March 15, 2020 59 minutes ago, Lupine00 said: Most likely you will get there first anyway. Failing that, I guess a version check could handle old and new. Why would you need to change the form ID of the global though? Are you changing it to an "injected" value or something? Ok, kinda worded poorly, and I forgot some of my own plans: Â Trauma will be moved to the new addiction mod I am going to make, so it won't even be in the Dragonborn in Distress plugin. Â Also, when I say 'remake' I mean re-implement everything in entirely blank plugin file, as that's the best way for me to split up addiction and defeat, and remove hard SexLab dependence. So, I can't guarantee that any of the FormIDs of this mod will remain the same. 1
Lupine00 Posted March 15, 2020 Posted March 15, 2020 2 hours ago, Code Serpent said: Trauma will be moved to the new addiction mod I am going to make, so it won't even be in the Dragonborn in Distress plugin. Â Also, when I say 'remake' I mean re-implement everything in entirely blank plugin file, as that's the best way for me to split up addiction and defeat, and remove hard SexLab dependence. So, I can't guarantee that any of the FormIDs of this mod will remain the same. ?
zelurker Posted March 15, 2020 Posted March 15, 2020 hum, I guess there is no way to disable the "defeated" quest, the one which heals you to 100% of your health and then tells you not to be captured now ? I tried the mod because I was curious about the addiction system, but for that to have any effect you need to be captured 1st and abused, and well with the defeated quest healing you completely it is extremely rare, dying is still possible but capture is almost impossible unless surrendering (but surrendering is not fun if you play seriously, it's only for testing). So too bad, but I hope you'll be able to make this addiction plugin outside of DiD as you said, it could be interesting !
Code Serpent Posted March 15, 2020 Author Posted March 15, 2020 3 hours ago, zelurker said: hum, I guess there is no way to disable the "defeated" quest, the one which heals you to 100% of your health and then tells you not to be captured now ? You can disable "Second Wind" in the MCM to get rid of that heal.
zelurker Posted March 15, 2020 Posted March 15, 2020 Just now, Code Serpent said: You can disable "Second Wind" in the MCM to get rid of that heal. Thanks, I'll try that !
swords and sandals Posted March 15, 2020 Posted March 15, 2020 5 hours ago, zelurker said: I tried the mod because I was curious about the addiction system, but for that to have any effect you need to be captured 1st and abused  There's an option somewhere in the MCM that means abuse isn't needed for addictions. My current character hasn't been defeated at all yet, but she's helplessly addicted to alcohol, sex, bondage, gags and chastity. She's going to be getting her first taste of skooma soon... ?
zelurker Posted March 15, 2020 Posted March 15, 2020 Sorry, I didn't read the whole thread, just the last posts, but anyway : Â After testing, I agree with those thinking that 15% in the reduction of skills progression rate while in trauma is like nothing, especially at low level where skills progress super fast. Maybe not something as complex as sexlab disparity (shaking and dropping the weapon sometimes might be too much, or reserved to extremely high levels of trauma), but simply some skills lowered by an amount proportional to the trauma intensity and maybe a slow effect (to simulate heavy legs when you are too scared). As it is now, there is no reason to get addicted to anything, having skills progressing slower can even be a blessing sometimes ! (by the way, tested in skyrim se, I even thought there was a topic for this mod in the se section... no problem for the conversion, just load in the ck, save, done). Â
Code Serpent Posted March 16, 2020 Author Posted March 16, 2020 3 hours ago, zelurker said: After testing, I agree with those thinking that 15% in the reduction of skills progression rate while in trauma is like nothing Well, when I first developed the mod, everyone and their creepy uncle was shouting at me that the skill reduction was too much. So I have no idea what anyone wants now. 1
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