I appreciate that this is possibly tangential, but I find the moonwalking / flying NPC one of the most irritating piece of unsolved weirdness in Skyrim's mechanics, and it's interesting you have it.
It seems to be related to ragdolls and I can see it on NPC deaths, and application paralysis. Oddly a game will run for ages with no problems, but after the first appearance, it seems to then re-occur. It seems to be a vanilla game issue but it's interesting to see it occur in SL modded games
Forgive me if I'm just STBO, but on death, some NPCs will die, and rise up to mid air on death. Some will zoom up, do a sharp turn and hover. If you haven't tried it, run FRAPS and when its happened, then start taking a video and, assuming you have the game running at 60fps and FRAPS about half that, you can watch the NPC float back down to earth as your game framerate decreases from 60fps to the 25 or 30fps you set in FRAPS. LOL Changing the video card settings doesn't seem to really cure the problem either
On paralysis - say you're using PAHE HSH and you hit an NPC indoors with a low damage weapon poisoned with paralysis effect, they can go rock hard, rise to the ceiling and moonwalk while on a horizontal plane LOL. You get weirdness when trying to use the Havoc chains in HSH, use of which is dependent on the NPC being ragdolled. They can sort of be made to work, but not quite as they're supposed to
In case it helps at all,
- in my current game, I removed DD4.1 from an NPC lying dead at the side of the path the other day, and they then started to float/moonwalk. First I have seen it this game Pics attached show active effects etc
- I killed another in Slaverun Reloaded not long afterwards and he started to float too. Pics attached show active effects etc
If you have any idea what causes this/there's any connecting factor that immediately meets the eye/have any clue as to how to fix those, some of us would be very glad to know what that might be 🙂