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Public Urinators Autonomous View File A very simple mod that allows sims to autonomously use the "Pee Here" interaction from Wicked Whims. Was initially part of a larger "pet play" project that I never managed to finish, but saw that others might have use for this part of it at least. There are two traits, both available from WW trait menu: Public Urinator Autonomous: Sims will try to go outside to use the "Pee Here" interaction autonomously. This doesn't, however, stop them from using a toilet if that is nearer and more convenient. I haven't touched any of the moodlets either, so they'll be embarrassed as usual unless they also have the Nudity/Exhibitionist skills. Won't Use Toilet: Removes the "Use" interaction from toilets, so it can't be used through user interaction or autonomously. I only have the base game so I haven't been able to test with the toilets from any DLC, but I added stalls, talking- and squat-toilets. Let me know if there are others that I have missed. Some limitations and quirks that I've noticed: * Pathfinding is not perfect: They sometimes fail to go outside, mainly in multi-storied lots if they are not on ground level, but sometimes single level as well. It seems to work better if there are any "harvestable" plants nearby that they can target but it's still a bit of a gamble. I have some ideas for how to improve this but i'm new at modding so it will probably take time and it's not guaranteed to work. During testing things seemed to be OK though, so hopefully it'll be usable for now. * Clicking on the toilet icon in the needs panel to auto solve causes the sim to use the toilet even with the "Won't Use Toilet" trait. Not sure what that is about, but I hope it's not a gamebreaker as this mod is intended for NPCs. I did some testing and things seem to be working OK, but let me know if there are any issues and I'll try to fix it. TLDR No traits: nothing should be different, all sims are 'proper' and toilet trained Public Urinator Autonomous trait only: Sim uses toilet or WW "Pee Here" interaction, whichever is more convenient Won't Use Toilet trait only: Sim never uses toilet for bladder needs or WW "Pee Here" interaction, the only way to empty bladder is clicking the motive to "auto solve" or wait until they have an accident Both traits: Sim only uses WW "Pee Here" interaction, is unable to use toilet for bladder needs Requirements Wicked Whims Lot 51 Core Library Translations French: https://www.loverslab.com/files/file/51691-public-urinators-autonomous-traduction-française-version/ TOU Enjoy Submitter Mk_65691 Submitted 09/22/26 Category WickedWhims Requirements Wicked Whims Lot 51 Core Library
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Version 1.0.0
406 downloads
A very simple mod that allows sims to autonomously use the "Pee Here" interaction from Wicked Whims. Was initially part of a larger "pet play" project that I never managed to finish, but saw that others might have use for this part of it at least. There are two traits, both available from WW trait menu: Public Urinator Autonomous: Sims will try to go outside to use the "Pee Here" interaction autonomously. This doesn't, however, stop them from using a toilet if that is nearer and more convenient. I haven't touched any of the moodlets either, so they'll be embarrassed as usual unless they also have the Nudity/Exhibitionist skills. Won't Use Toilet: Removes the "Use" interaction from toilets, so it can't be used through user interaction or autonomously. I only have the base game so I haven't been able to test with the toilets from any DLC, but I added stalls, talking- and squat-toilets. Let me know if there are others that I have missed. Some limitations and quirks that I've noticed: * Pathfinding is not perfect: They sometimes fail to go outside, mainly in multi-storied lots if they are not on ground level, but sometimes single level as well. It seems to work better if there are any "harvestable" plants nearby that they can target but it's still a bit of a gamble. I have some ideas for how to improve this but i'm new at modding so it will probably take time and it's not guaranteed to work. During testing things seemed to be OK though, so hopefully it'll be usable for now. * Clicking on the toilet icon in the needs panel to auto solve causes the sim to use the toilet even with the "Won't Use Toilet" trait. Not sure what that is about, but I hope it's not a gamebreaker as this mod is intended for NPCs. I did some testing and things seem to be working OK, but let me know if there are any issues and I'll try to fix it. TLDR No traits: nothing should be different, all sims are 'proper' and toilet trained Public Urinator Autonomous trait only: Sim uses toilet or WW "Pee Here" interaction, whichever is more convenient Won't Use Toilet trait only: Sim never uses toilet bladder needs or WW "Pee Here" interaction, the only way to empty bladder is clicking the motive to "auto solve" or wait until they have an accident Both traits: Sim only uses WW "Pee Here" interaction, is unable to use toilet for bladder needs Requirements Wicked Whims Lot 51 Core Library TOU Enjoy -
[The Sims 4] BlackBoxMods — Intent Guard v1.2.3 — Public script (18+) View File BLACKBOXMODS — INTENT GUARD Public build for LoversLab The Sims 4 script mod · 18+ This page hosts a complete, free download. No account on another site is required to get the files attached below. WHAT IT DOES Intent Guard is a gameplay script that filters which social and adult intents a Sim is allowed to start, join, or follow through on. It is not an animation pack and it does not replace WickedWhims. It sits in front of the interaction queue: if an intent is blocked for that Sim, the action is cancelled before it locks the social group. Public build includes: - Per-Sim allow / block list for incoming intents - Household default policy (allow, ask, or block) - Hard age gate: Teen, Child, Toddler, Infant, and Baby cannot be actors or targets - Young Adult / Adult / Elder only - Console commands to inspect and clear the policy - Fails open if a game API changes, so unrelated social behaviour is not globally disabled [OPTIONAL — delete this line if it is not true] WickedWhims is optional. Without WW, adult intents are ignored and only vanilla social intents are filtered. WHO CAN BE INVOLVED Young Adult, Adult, Elder. Human Sims only, unless noted in a later update. Minors are blocked in code, not only in the menu text. INSTALL 1. Enable script mods and custom content in Game Options. 2. Extract this archive into Documents\Electronic Arts\The Sims 4\Mods. 3. Do not nest the .ts4script more than one folder deep. 4. Delete localthumbcache.package once after install. 5. Start the game and confirm load with the commands below. CONSOLE intentguard.version intentguard.status intentguard.policy intentguard.clear Use these on a lot with at least two eligible Sims. If version does not print, the script did not load. DEFAULT BEHAVIOR - Age gate is always on and cannot be turned off. - Household default is [allow / ask / block — pick one and delete the others]. - A Sim on the block list cannot receive the listed intents. - Unlocking or clearing the policy restores normal game behaviour for that Sim. COMPATIBILITY - Does not globally disable autonomy. - Does not replace Conversation Lock, Blackmail & Leverage, or Inspired Heat. - If you also use Conversation Lock, install both; they hook different points. - If diagnosing a conflict, test Intent Guard alone first, then add other social or WW scripts one at a time. PERMISSIONS Personal use. Do not re-upload this archive to other sites. Do not put these files behind a login or a paid gate on LoversLab. Edits for private use are fine. Public redistribution of an edited package needs written permission. SUPPORT If you want to support development, a donation link is on my profile. Nothing on this page is unlocked, promised, or reserved for donors. The files attached here are the public build. AGE AND CONTENT 18+. This mod can gate adult social behaviour. It will not run those paths on restricted ages. No content depicting minors. TROUBLESHOOTING - Script mods disabled after a patch: turn them back on. - Two copies of the script: keep only this version. - intentguard.version silent: the .ts4script is too many folders deep, or last_exception.txt has a load error. - Intents still firing: confirm the Sim is YA/Adult/Elder and that the policy actually lists that intent. Submitter anthonylusty Submitted 09/17/26 Category The Sims 4 - Sims Requirements REQUIREMENTS - The Sims 4, script mods enabled - Game version [e.g. 1.127.x] - Files in this download: BlackBoxMods_IntentGuard.ts4script BlackBoxMods_IntentGuard.package - [WickedWhims public build XXX — optional] - One copy of Intent Guard only. Remove older versions before installing.
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Version 1.0.0
92 downloads
BLACKBOXMODS — INTENT GUARD Public build for LoversLab The Sims 4 script mod · 18+ This page hosts a complete, free download. No account on another site is required to get the files attached below. WHAT IT DOES Intent Guard is a gameplay script that filters which social and adult intents a Sim is allowed to start, join, or follow through on. It is not an animation pack and it does not replace WickedWhims. It sits in front of the interaction queue: if an intent is blocked for that Sim, the action is cancelled before it locks the social group. Public build includes: - Per-Sim allow / block list for incoming intents - Household default policy (allow, ask, or block) - Hard age gate: Teen, Child, Toddler, Infant, and Baby cannot be actors or targets - Young Adult / Adult / Elder only - Console commands to inspect and clear the policy - Fails open if a game API changes, so unrelated social behaviour is not globally disabled [OPTIONAL — delete this line if it is not true] WickedWhims is optional. Without WW, adult intents are ignored and only vanilla social intents are filtered. WHO CAN BE INVOLVED Young Adult, Adult, Elder. Human Sims only, unless noted in a later update. Minors are blocked in code, not only in the menu text. INSTALL 1. Enable script mods and custom content in Game Options. 2. Extract this archive into Documents\Electronic Arts\The Sims 4\Mods. 3. Do not nest the .ts4script more than one folder deep. 4. Delete localthumbcache.package once after install. 5. Start the game and confirm load with the commands below. CONSOLE intentguard.version intentguard.status intentguard.policy intentguard.clear Use these on a lot with at least two eligible Sims. If version does not print, the script did not load. DEFAULT BEHAVIOR - Age gate is always on and cannot be turned off. - Household default is [allow / ask / block — pick one and delete the others]. - A Sim on the block list cannot receive the listed intents. - Unlocking or clearing the policy restores normal game behaviour for that Sim. COMPATIBILITY - Does not globally disable autonomy. - Does not replace Conversation Lock, Blackmail & Leverage, or Inspired Heat. - If you also use Conversation Lock, install both; they hook different points. - If diagnosing a conflict, test Intent Guard alone first, then add other social or WW scripts one at a time. PERMISSIONS Personal use. Do not re-upload this archive to other sites. Do not put these files behind a login or a paid gate on LoversLab. Edits for private use are fine. Public redistribution of an edited package needs written permission. SUPPORT If you want to support development, a donation link is on my profile. Nothing on this page is unlocked, promised, or reserved for donors. The files attached here are the public build. AGE AND CONTENT 18+. This mod can gate adult social behaviour. It will not run those paths on restricted ages. No content depicting minors. TROUBLESHOOTING - Script mods disabled after a patch: turn them back on. - Two copies of the script: keep only this version. - intentguard.version silent: the .ts4script is too many folders deep, or last_exception.txt has a load error. - Intents still firing: confirm the Sim is YA/Adult/Elder and that the policy actually lists that intent. -
AAF Autonomy Enhanced Redux
Invictusblade posted a topic in Downloads - Advanced Animation Framework
AAF Autonomy Enhanced Redux View File Build from AAF Autonomy Enhanced v106 by VinFamy (& Joe Riddle) (Insert other information that is lost to time) AAF Autonomy Enhanced Redux Enjoy the sexual Wasteland (Overhauled edition) So there are some serious issues going on with the latest versions of Autonomy v3.3 onwards Some of the issues have been fixed, the Alias issue was traced to a bad global (and unchanged settings) if you increased the number of Group Sex NPCs then it wouldn't have affected you Version of Fallout 4 so I am playing the 1.10.163 version of Fallout (Old-Gen) and it does work on this version because of other mods, I cannot update for a while so I do not know if it works on Next-Gen. Hard requirements Lighthouse Papyrus Extender Here-> https://www.nexusmods.com/fallout4/mods/71420 or Garden of Eden Papyrus Script Extender Here-> https://www.nexusmods.com/fallout4/mods/74160 Robco Patcher Here-> https://www.nexusmods.com/fallout4/mods/69798 This mod allows sex scenes to occur "naturally" in the game world. *they are quite public Different kinds of sexual activities Lonesome Couples (including mutual masturbation) Threesomes (including mutual masturbation) Group Sex (between 4 to 10 members (including mutual masturbation)) Creature Sex (include limited group Creature Sex) Forms of limitations Incest (disallows family members from having sex with each other unless they are married) Marriage (disallows Married people to sleep with their non partner) Sex Tiredness (after sex, you get a bit tired so you won't have sex for a while after) Faction Control (Each faction can have its own sense of sexual activities) (The Autonomous Perk has been removed) New additions Sex Workers (get paid to have sex or paid to put on shows with other sex workers) Player involvement (will swap places with one of the NPCs(you can choose which position)) FPER support for Safe Sex and FPE Marriages (with extras (perks for sex with members of Harem if one exists*)) *not supported in FPER yet New Dialogue system (I vastly increased the number of dialogue in the mod.) This covers nearly everything featured above with a couple of exceptions (Lonesome, Sex Tiredness, and Faction Control) Reworked mechanics Gay, Lesbian, Heterosexual Chances are now designed to select the gender of a NPC (if Random Gender is selected) Autonomy Enhanced Scan Timer can be randomised with the 'Timer Duration Randomness' option you can choose the Gender of three NPCs (The third NPC is the rest of the group) *see below in the Invictusblade Animations More details about Faction Control Allows you to select the chances for each faction to have sex (in public at least) Currently cover the following factions Settlers Brotherhood of Steel Captive Children of Atom Gunner Institute Institute's Gen 3 Synth Minutemen Raiders Railroad Vault 81 (Default is 50% for all factions) Autonomy Enhanced Scan Timer = how often the mod launches Timer Duration Randomness = a duration modifier to the base Duration (Default: 0 seconds) Sex Scene Duration = Base Duration (Default: 60 seconds) so for example... you could have a base Duration of 120 seconds and modifier of 60 seconds the lowest amount is 60 seconds and the highest is 180 seconds then total is a random number in between those two amounts the total sex scene duration could be between 60-180 seconds (the lowest possible number is 30 seconds and the highest possible number is 450 seconds) Locations and Settlements select if you don't want NPC's to autonomy have sex in Diamond City or Good Neighbor also if you don't want autonomy sex occurring in Settlements Robco Patcher usage if you decide to use the Robco Patcher addition then numerous NPC's will get different Perks to govern behavior such as... Married and Family Perks are given to the following (under Spoiler) Sex Worker Perks are given to the following factions (A bit easier) So the Group Sex mechanic uses my newly made animations Invictusblade Animations AAF and/or NAF Animations (Requires SavageCabbage's My Animation Pack. Updated 15/04/23) *I haven't received permission yet (he hasn't read it yet) **so I will remove this if permission is denied Contains a large amount of modified Gang Bang Animations. Up to 10 NPCs. Male Dominated. FMMM+ = Normal Group Sex MMMM+ = All Male Group Sex. MFMM+ = Female is fucking a Male with other Males. FFMM+ = Two Females together with the rest Male. Female Dominated. MFFF+ = Male being Dominated. FMFF+ = Reverse Group Sex (Harem Style). *There are other versions of this style, (the Male is simply in other positions such as FFFMFF+) *See screenshots MMFF+ = Two Males together with the rest Female. FFFF+ = All Female Group Sex. The First Letter uses the NPC01 Gender The Second Letter uses the NPC02 Gender and the rest uses NPC03+ Gender Old Changelog Submitter Invictusblade Submitted 06/06/2021 Category Misc Sex Requires AAF (& FPE Redux for Safe Sex) \ Robco Patcher -
[AAF] M.C.G. (Extended Social Interactions) View File Magno CUM Gaudio 2.12.50 (Extended Social Interactions) A modification that covers all the basics to properly sexualize your Fallout 4. Check it also for Skyrim Legendary Edition, HERE. MOD GUIDE: HERE! MOD FAQs: HERE! FOR MODDERS: HERE! WHAT IS THIS MOD? This is a jack of all trades mod regarding sex features. Its purpose is to cover all the basics features a reasonable man or woman would want regarding sex, in a coherent, consistent, fair and balanced way gameplay-wise, the goal is to give a simple all purpose mod for sex to use as a "dressing" for your vanilla gameplay. Due to its vanilla friendly and completely modular and customizable nature it can be paired well with almost any other good mod by simply adjusting its settings accordingly but it excels when used as the only main sexual mod in your load order. The primary focus of MCG is to expand the social interactions of the player with neutral, friendly and also enemy actors... because as you surely have noticed, Fallout 4 doesn't have many non combat activities, with MCG, instead, you can rely on solid gameplay and finally pretend to live the world, socially interact with the NPCs, make friends and lovers, recruit who you want as companion, stop in bars, play and flirt with npcs, date people, fear harassment, prostitute yourself, trade in slaves and much, much more... SUMMARY OF FEATURES REQUIREMENTS: All these requirements are mandatory ALL FALLOUT 4 ORIGINAL DLCS; F4SE: HERE MCM: HERE LOOKSMENU: HERE (already a requirement for AAF) AAF: HERE. AAF THEMES: HERE. You need to install all of them, this means that you need to install the Vanilla, Kinky and Creature themes. LEITO'S ANIMATIONS: HERE. SAVAGE CABBAGE ANIMATIONS: HERE. ATOMIC LUST ANIMATIONS: HERE. OPTIONAL REQUIREMENTS FOR ADDITIONAL FEATURES: These mods are not required to be installed, but you can expand MCG features if you install them: HUD FRAMEWORK: HERE. To have widgets of your Lust, Wear and Infamy levels (you may additionally need its patch for dev_UI, if you use it). AAF FAMILY PLANNING ENHANCED: HERE. MCG will make sure you not start a pregnancy if you start a kissing/hugging or foreplaying/masturbation from MCG. Also wearing a condom from FPE will prevent MCG diseases from sexual acts; WORKSHOP SYNTH PRODUCTION: HERE. Synths built using that mod will be flirtable and enslavable at will; CREATURE PACK RELEASE: HERE. (Valid for any other creature pack for AAF). MCG natively support sex with all actors in Fallout 4, you can have sex with any race of Fallout 4, including robots, bugs, animals etc... Stats will be always calculated and if you don't have an animation for a particular race MCG will play a fade to black instead, so you can still pretend to roleplay; RSEII: CSA - COMBAT SURRENDER AND ABDUCTIONS: HERE. MCG player defeat system is integrated with the abductions from CSA, with this when the player is raped defeated you can end being abducted after the rape. AAF BAD END ANIMATIONS: HERE. When you have this mod installed you can execute submitted or enslaved npcs using these amazing animations. And in addition, if you have the MCG Player defeat (Respawn system) enabled, you can enable the execution animations also for the player when you are defeated. AAF BP70s FALLOUT4 SEX ANIMS: HERE. Vanilla chaises can be activated to have sex on them with MCG. POLISTIRO'S PATCHES: HERE. AND AAF OVERLAY PATCHES: HERE. Only CumNWealth_Patches_Base.rar should be installed of AAF Overlay Patches; MCG can apply cum effects if the relative option in MCM debug page is enabled. This system has also a fail safe that remove Cum overlays of those two mods from the actors when the magic effect finish, in case AAF or LM fail. This means that this mod can have a similar function as the mod "Wash out that cum". Generally the more animations packs, the more XMLs patches and gender support you have the better, MCG is a mod that has a very free conception of sex, basically you can do sex with who or what the fuck you want. But if you don't have the animations for the actors you are planning to do sex with, MCG will replace it with a fade to black, it's up to you to find the AAF XMLs patches and animations that satisfy your gaming needs and set MCG settings accordingly. In particular orgy animations in the MCG mod requires genderless XMLs to fully work, if you don't have them it is suggested to set MCG to avoid orgies. INSTALLATION: (Optional for better performances): Disable Fallout 4 Papyrus logging, why and how to do it in THIS POST. Make sure all the requirements are installed correctly with all their dependencie, especially AAF and its XMLs patches if you use them. Download and install MCG FO4 v2.12.50. Do not unpack the .ba2 file of MCG, if you do it you will have to follow the for modders guide, in particular you will have to pay extra attention to not overwrite other mods scripts with MCG ones. If you use any of the mods in the list in the following spoiler, you must download and install MCG Compatibility Patches v2.12.50 to patch them, so they can be used with MCG without producing conflicts. Note that if you don't have any of the mods in that list you don't have to install these compatibility patches. (Optional for no kissing and hugging poses): download and manually extract the content of the "AAF" folder inside the archive "MCG_NoKissHuggingPoses" to your Fallout 4/data/AAF directory in your PC. The files with (Optional) mark are patches for mods that are not required to be installed, they are completely optional and you could install them if you like the changes they make to the original mods, see the suggested mod paragraph below for more info; Source files and MCG_Integration_Kit are for modders only and if you are not a modder you must not install those files. Once into the game remember that MCG when loaded the first time starts completely disabled, and you can activate it when prompted by the starting pop up message or later using the "START THE MOD" button in the MCM front page of the mod. Also note that the "Respawn system", "NPC-NPC random sex system" and the "Npc Initiative (approach) system" need to be manually enabled, each of them in the MCG Option hotkey menu after you activate the mod, if you want to use them: SUGGESTED MODS: These mod are not required and they are entirely optional, these are just my personal recommendation: FULL DIALOGUE INTERFACE: HERE. It's a very well done mod which also preserve the "prompt" part of the dialogues so you can also have "Text Replacement" like knowing exactly what are you going to pay for a prostitute, or a doctor in the MCG dialogues. FDI is a superior choice over XDI, which doesn't preserve the "prompt", but both are compatible with MCG; CWSS: HERE. Optional patch available in the download section of MCG change the buffs to be less OP and make them visible in pipboy, and also add support for the big CWSS showers to be used by MCG furniture selector for sex perk to have sex on them when planning sex. (Do not use this patch if you have other mods that rely on the original CWSS like the "Get Dirty" mod). COMPANION STATUS HUD: HERE. Optional patch available in the download section of MCG limit the hud widgets to ten followers and align the widgets to the right while scaling them down to be minimal, in addition you can show and refresh them pressing the RIGHT CTRL button or hide them by long pressing the RIGHT CTRL button; LIGHT EM UP 2.0: HERE. Optional patch available in the download section of MCG reduce the duration of nicotine effects and the quantity of cigarettes and cigars to be like similar mods from New Vegas and also replace the lit cigar and cigarettes model if you drop them to the LIT one instead of the original off one and other recently additions: Custom immersive animation for when using cigarettes with MCG (The animation can be enabled in the MCM of MCG, Debug page). The animation will play if the player is not in power armor, not in combat, with weapons sheated and generally when it is not sit in any furniture or vertibird. Once started the animation can be controlled using the Right Shift key to have a smoke, drop the cigarette or put it in your mouth. The advantage over other mods is that the animation doesn't lock the player movement. Ligth2.0 cigarettes, cigars and stogies are valid to be used in the "Relax Scenario CRIME AND PUNISHMENT: HERE. It's an awesome mod by the great Flashy - JoeyR that I highly suggest to enhance your gameplay. It is also integrated with some MCG mechanics thanks to some of its optional patches that you can directly download from that mod page. LOAD ORDER: Generally is not important but if you have the following mods make sure to put them after MCG so they'll have an higher priority: RSEII: CSA; INCOMPATIBLE MODS LIST: HERE! KNOW BUGS LIST: HERE! HOW TO UPDATE THE MOD: If you are updating a save to version 2.12.50 from version down to 2.7.30 you must unistall the previous version with a mod manager. Then install the new version with the mod manager and finally once in game you must stop and restart the "Npc Initiative system" and "Respawn system" (Player defeated features) if you use them. Updating from versions lower than 2.7.30 is not possible on the same game, in that case a new game is required. MOD STATUS: The mod is officially finished feature wise. Support for bug fixing will continue if needed. At the current time I have thoroughly tested this mod in my personal gameplay and fixed all I found but this doesn't mean that this mod will run perfect for all configurations out there since mods for Fallout 4 are counted by the thousands and frankly I cannot make this compatible with all of them, so stick with the instructions, always read everything in the mod guide and the FAQs and other materials I have provided you in the long period I developed this mod. CREDITS: BETHESDA CREW; For stealing my time. THE AUTHOR OF F4SE; Because some mods will just be impossible to code without it; DOC CLOX, VINFAMY AND CHOSEN CLUE; Because they started everything about sex in Fallout 4... ASHAL: Because of the best sexual framework ever seen on this planet, and because his work on Skyrim enabled me to make MCG for Skyrim LE on which this mod is based and ported from even with all the current limitation of FO4; CRAZY, LEITO, SAVAGECABBAGE,RUFGT: for fantastic animations! DAGOBAKING: Because of the AAF. HALSTROM: for AAF THEMES! FLASHY(JOE-R): For inspiring me in start modding Fallout 4 in the first place, and for RSEII abductions system! IGNOTUM_VIRUM: for letting me check his code for inspiration! LAZY GIRL and KENTINGTON: for inspiration in the cloning code; nKALEX: for sexout unethical deeds EE (WIP)! DOCTASAX: for sexout spunk! DKATRYL: for sexlab submit! ODESSA: for sexout wear and tear! GRAYUSER: for AAF Bad End Animations mod! EXPIRED6978: for LooksMenu! POLISTRO AND RIOT_PUNCH: for human and mutant looksmenu cum overlays! KENNEDYMADEIT: for AAF XMLs Extended! VIOXIS: for "Strap-on's of Fallout 4". PRA: for "Grave Digger". LEGAL: Downloading or any form of distribution or modifications of this mod is allowed only from LOVERSLAB SITE; You can use the source code, provided under license, to do everything you want in your mod, or you can make forks, changes to this mod and even upload your own version of this mod, but: You must mention me (Anghelos92) in the credits of your mod if you were inspired or used any code from me as I did for every author that inspired or helped me with this mod; You must provide your source code in the download section; Don't allow any child porn situation in your modification, of any kind even if this is a videogame; No priority given in terms of privileged support or limited exclusive temporal distribution of newest version to eventual Patreon or Donators of any kind; If I go "AWOL" from this site for more than a month and a reasonable amount of attempts to contact me have been negative, I authorize Loverslab Staff to take ownership of this very download topic from me and give it to any maintaner(s) of good will. DISCLAIMER: I do not condone any form of violence or sexual abuse in real life. The content of this mod is purely fictional as the game "Fallout 4" which modifies. The file here presented is allowed to be downloaded only by people with the legal age of their country of origin and capable of discerning fiction (as this game and this mod) from reality. CHANGELOG Submitter anghelos92 Submitted 04/13/2019 Category Misc Sex Requires READING CAREFULLY THE INSTRUCTIONS;
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Is there an equivalent to the AAF Autonomy Redux (for fallout 4) mod for Sexlab SE/AE ?