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Alternative Leveling - Supernova #A100


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About This File

As of 6/11/2015, Loverslab has treated me better than Nexusmods, thus I will be prioritizing updates on Loverslab instead of Nexus.

 

PREVIOUS ALTERNATIVE LEVELING SUBMISSION ON LOVERSLAB IS OUTDATED AND WILL NO LONGER BE UPDATED.

 

To see the most important changes read the "About" section and then scroll down to the end of this page and read the "Nova","Supernova" and "Supernova#A100" changelogs in that order.

 

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This mod revamps the current leveling and statistics system in Skyrim. You no longer level up or increase your stats the way you used to; instead, by using up either Stamina or Magicka you can increase those said stats! Get your gym face on, it's time to make some gains. You'll receive notifications about each increase.

  • By increasing your Stamina, you increase your Health pool, movement speed, jump height, attack speed, carry weight, skills and weapon damage.

  • By increasing your Magicka, you increase your spell damage, skills and spell duration.


The changes in actor values aren't noticeable at first, but the more you level up, the more noticeable they'll become.

  • You may not notice any changes done since you might get used to them as you play, the growth is slow. To make a solid comparison, start a new game and compare 'feelings' between the two characters.


Let's talk "Leveling up". Your level now scales directly with your Health(indirectly with your Stamina) and your Magicka. You don't have to press TAB to do level up any longer because all your stats will increase whenever you go to sleep(and you have pending stamina or magicka increases) for 8 hours or more, sleeping for less than 8 hours will result in you getting only half the status increases.
Perk points are awarded on each level-up; 1 perk points. There is no level limit. You'll receive a notification when you level up, telling you how many perk points you received, there's a limit to how many perk points you can have(3), this notification's purpose is to notify you that you have leveled up.

 


  • Skills scale with Magicka and/or Stamina now(wherever the case), however you still require perk points to unlock perks.
  • Certain skills give out buffs to your character, they're pretty small or insignificant however.
  • Certain actor values now scale with your current stamina instead of level or base stamina, which means that the lower the attributes that control those actor values are are, the lower they will become.
  • Enchanting, Smithing, Sneaking, Lockpicking, Pickpocketing , Speechcraft and Alchemy all start between 0 - 10 randomly, so it is recommended that you use this mod on a new game or at the start of the game.
  • Any other skills other than listed above this line start are set by this formula : YourBaseStamina or YourBaseMagicka(wherever the case) divided by a set value in MCM - a random integer between 0 and 20.
  • Levels do not affect anything else but game difficulty, the higher the level, the harder the game will become.

 

 

 


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This mod as of version Nova/Supernova is compatible with any mod that changes statistics such as Stamina or Magicka. Other mods which are semi-incompatible have fixes for them in the utility tab.

 

As of Nova/Supernova version, if you experience a crash to desktop then it means my mod is incompatible with another mod in your load order.

 

Enchanting Awakened - Incompatible. (Unsure, unconfirmed)

 

Remember to give this ESP Highest Priority(let it overwrite every other mod). This is how it looks in Mod Organizer.
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VERY IMPORTANT v
Make sure you have the latest SKSE(BETA 1.7.2) version installed ! VERY IMPORTANT! LINK
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VERY IMPORTANT ^
Latest SkyUi version.
Dawnguard/Dragonborn/Hearthfires.

 

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1. Does my character level up by and only by using his stamina/magicka?
Your character levels up only by increasing his Stamina/Magicka, by increasing his Stamina his Health Pool increases, by increasing his Health Pool his Level increases, by increasing his Magicka, his level increases.

 

2. Do skills keep leveling as vanilla?
Yes, they do. My mod completely disables the previous system, so you don't level up by game mechanics, you level up by script.

 

3. Did you completely disable the old leveling system?
Yes.

 

4. Can you make an MCM Menu for the mod? Done!
If you know how, yes. I don't. I tried learning but I couldn't understand anything.
https://github.com/schlangster/skyui/wiki/MCM-Quickstartis the link to the tutorial, if you understand anything and learn how to do it, make an MCM Menu for this mod and post it and I'll add it to the mod page or you could just release it separately, the source files for this mod are provided in the archive.

 

5. Is this mod compatible with X mod??
Yes, it should be compatible with any mod that does Y amount of things as long as you press 'THE BUTTON' in the MCM Menu of Alternative Leveling.

 

6. Is your mod compatible with Requiem or Perkus?
For Requiem there is a fix in the utility page of the mcm menu of the mod, use it. Perkus works just fine.

 

7. I have infinite levels and I can't do anything omg why? ur mod brek my save please fiks
You haven't read the message boxes have you? You haven't even used 'THE BUTTON' in the MCM Menu have you? Why are you complaining? I explained it very thoroughly that you have to press that button in the MCM Menu or your level will bug out.

 

8. There's this bug in your mod.. how do I fix it?
YOU REPORT IT AND TELL ME WHAT IT IS, I don't know how to fix a bug if I don't know what the bug is.

 

9. Can I modify your code and use it for myself?
Yes you can, but you may not upload this mod under another name and say that you've made it.

 

10. I want this X or Y feature implemented just for me, can you do it?
Maaaaybe, a/s/l?
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Free to use by anyone.
Free to modify by anyone.
Free to make addons or enhancements by anyone.
Not free to be used to gain money with.

 

As always, to support the modding community/Bethesda, all of my mods will require Dawnguard/Dragonborn/Hearthfire.

 

____________HALL OF FAME_________________________
My thanks to PeggleFrank for the formatting and images provided.
My utmost thanks to theimmersion and jimkaiseriv for creating the MCM Menu for this mod.
__________________________________________________

 


Reporting a bug HOW TO:

Bug writing ruleset:Severity: A - Crash B - Unplayable or not as designedC - MinorD - Cosmetic Build :#A100Summary : "Bug happens when you do this".Refer to Objects or UI with " ".Example:Severity - BBuild #A100Bug happens when you read "Alternative Leveling" book.Reproduction: - Do this.- Do that.Result: This happens.____________________________________________________________------------------------------------------------------------____________________________________________________________Start from here:


Troubleshooting: If any level related bugs occur, press 'The Button' in the 'Utility' tab found in the MCM Menu of this mod.

  1. 'The Button' is your lord and savior, remember that.

 


 

 

 

 

 

Summary and default settings:

 

 

 

 

 

Alternative Leveling(defaults): Your health is 50% of your Stamina + a flat value of 25. You receive 1 Perk Point per level-up. Every 10 points of Health you get from now on equals a level, every 25 points of Magicka you get from now on equals a level. You can only have a maximum of 3 perk points at a time, use them or you will waste them when you level-up, you get 0.05 Attack Speed per 100 Stamina. You get 20 Jump Height per 100 Stamina, you get 4 Movement Speed per 100 Stamina. Your carry weight is 60% of your Stamina + a flat value of 50. You receive 2 points of Magicka or Stamina per Magicka or Stamina increase. Skills that do not require crafting, sneaking or playing mini-games all scale with Stamina or Magicka, perk points still required to learn perks in the respective skill trees. Certain skills at certain levels will give your character buffs related to that skill tree.(Note: They are pretty insignificant).

 

 

 

 

 

Mechanics:

Sleeping for 8 hours will allow you to gain increases to Stamina or Magicka, sleeping for any less than 8 hours will result in you only gaining HALF the increases to Stamina or Magicka that you would have gotten otherwise. You receive notifications every 2 hours of game-time telling you how much Stamina and Magicka you would gain if you slept at that time for 8 hours or more.

 


 

 

 

 

 

Test versions/unposted/untested builds will be uploaded here on my

google drive. Alternatively you can report bugs in this text file on my google drive.

 


  • 6/11/2015 #A100 posted on Loverslab and on the google drive.


What's New in Version #A100

Released

  • ----------Version A#100 Supernova:
  • - Fixed Shout Recovery Multiplier. (Every 25 skill points your shouts will recharge faster.)
  • - Enchantments are now affected by magic skills, they higher they are the more efficient enchanting will become, for example if all your other magic skills are 100, then enchantments will be 100% stronger, this will directly buff mage builds by a significant margin.(Math function is EachTree/5 + EachTree/5 + ... EachTree/5)
  • - The higher your sneak skill is, the lower the noise you will generate when moving.(Every 25 skill points you will be harder to detect.)
  • - Added more immersive messages that show up randomly whenever you get a Stamina/Magicka increase or a growth notification.
  • - Alchemy magicka buff now works properly. (Alchemy current skill level gets transformed into magicka as a modifier.)
  • - Stats no longer scale with level(including weapon damage and attack speed), instead they scale with current attributes + a flat value.
  • - Unarmed Damage now scales with current stamina value instead of base value.
  • - Fixed "Severity B case - Issue that makes game unplayable - 'Mana Increase Broken'". Details: Only concentration spells were eligible for gaining magicka increases.
  • - Speedmult cap default set to 105.
  • - Levels no longer impact player stats. Levels now just make the game harder to play.
  • - Actor Value formulas have been changed a LOT, you will get them a LOT slower, I'll be using the 'attackdamagemult' actor value as an example of how big the change is, it's formula is: YourCurrentStamina/500 + 1, that means that every 500 Stamina you get a +1 physical damage multiplier and it can get lower as your stamina gets lower.
  • - All of these actor value formula changes have 'soft' scaling and not 'brute' scaling which means that you can get 0.1 or 0.01 in stats and not just +1 or +0.5 every 20+ increases.
  • ----------Version Supernova:
  • - Stamina/Magicka to Exceed changed to 200. (Default setting)
  • - Perk Points on level-up changed from 2 to 1.
  • - You can increase your skill levels indefinitely, they no longer have any cap.
  • - Enchanting, Smithing, Sneaking, Lockpicking, Pickpocketing , Speechcraft and Alchemy all start between 0 - 10 randomly.
  • - Any other skills other than listed above this line start are set by this formula : YourBaseStamina or YourBaseMagicka divided by a set value in MCM - a random integer between 0 and 20.
  • - Book opens automatically when first starting up the mod, book also gets added to inventory for future purposes. This was added instead of the pesky message boxes.
  • - Healrate = 0.1% of Base Stamina, MagickaRate = 0.2% of Base Magicka, UnarmedDamage = 20% of Base Stamina.
  • - MagicResist is now the sum of each magic skill tree divided by 15. (Each Tree/15 + Each Tree/15...+ Each Tree/15)
  • - Speechcraft now lowers the cooldown of shouts depending on skill level.
  • -Fixed an unwanted feature; You could increase your Magicka by just charging a spell then interrupting it, not anymore.
  • - You can only level-up and gain increases to Stamina/Magicka by sleeping for 8 hours. Every 2 hours of in-game time you'll be notified if you can level-up or not by sleeping, and notify you of how many levels and Stamina/Magicka points you will gain if you sleep.
  • - If you sleep less than 8 hours, then you will only gain 1/2 of the increases in Stamina/Magicka that you would normally get.
  • - Skills scale with Magicka and/or Stamina now(wherever the case), however you still require perk points to unlock perks.
  • - Certain skills like Light Armor or Heavy Armor will give you certain buffs depending on their level. For example: Light Armor will allow you to fall from higher places without taking damage. Heavy Armor will give you a bit of health. Alchemy will give you a bit of magicka and resistance to poison. Destruction magic will give you minor damage/duration buffs(somewhere around 1% stronger spells from that skill tree, scaling with skill level).
  • - Magicka points conversion into level changed to 25. (Default)
  • - Spells receive powermods depending on the current skill level, for example destruction spells deal more damage or conjuration spells last longer, the powermods are pretty insignificant.
  • - Heavy Armor skill buffs your health and reduce damage received.
  • - Weapon skills just increase the damage of the weapon(s) that use that/those respective skill tree(s) by a tiny bit.
  • - Alchemy increases your resistance to Poison and Diseases.
  • ----------Version Nova
  • - Stamina / Magicka points increase formula nerfed to only the value in the MCM per increase, for example if it is set to 2, you will only get an increase of 2 Magicka or Stamina per increase regardless of player level.
  • - You now receive 1 Movement Speed/Jump Height every 2 levels.
  • - New descriptive message boxes added, they only show up when you first start up the game or a save game with this mod on.
  • - 'THE BUTTON' and the addition of a leveling formula which can accommodate any starting statistics between 1 - 500. If using the button above 500 will break the mod rendering it unusable as well as your save-game, so be careful when pressing the button.
  • - If you do not have the correct SKSE version installed, the game will quit to the main menu.
  • - What 'THE BUTTON' does is recalculate the level progression formula to be in line with your stats so you can be level 1. If you have more than 500 Magicka/Stamina you won't be able to use it anymore, if you do use it you will bug the mod.
  • - The default values: Your health is 50% of your Stamina + a flat value of 25. You receive 2 Perk Points per level-up. Every 10 points of Health you get from now on equals a level, every 50 points of Magicka you get from now on equals a level. You can only have a maximum of 3 perk points at a time, use them or you will waste them when you level-up, you get 0.01 Attack Speed for both hands per level and 0.01 Weapon Damage per level. You get 1 Movement Speed/Jump Height every 2 levels. Your carry weight is 60% of your Stamina + a flat value of 50. You receive 2 points of Magicka or Stamina per Magicka or Stamina increase. For Requiem there's a fix on the Utility page, enable it if you have Requiem initialized.
  • - Logo added <3.
  • - There's a fix for Requiem in the Utility tab, enable it only after Requiem has initialized, if your level is not 1 after Requiem had finished initializing, go to the MCM Menu -> Alternative Leveling -> Utility page and press 'THE BUTTON'. If there's any similar mod which does the same thing as Requiem, repeat the procedure, but only if you are not level 1 at the start of the game.
  • - If you are not level 1 at the beginning of the game, then press 'THE BUTTON' found in the MCM Menu -> Alternative Leveling -> Utility page.
  • - The maximum cap that you can set for some of the options in the MCM Menu have been changed to accommodate the changes done so far, if you don't like the current default values you may set them higher or lower than they are now, some of them have a limit to how low you can set them because otherwise it would break the mod.
  • ----------Version 2.05:
  • - Perk Points now have a limit, if you don't spend your points you will just waste them on level-up. The limit is 3.
  • - Magicka is factored into level progression, the leveling formula got changed a little to accommodate Requiem. -> (Your Health/10) - 4 + (Your Magicka/50) - 1 <- Health is a % of Stamina as well, so Stamina is indirectly factored into level progression.
  • - Health formula was changed, now your Health is 50%(lowest default value) of Stamina + 25.
  • - Attack Speed now starts from 0 due to the way Requiem treats attack speed. For some reason if you set your attack speed to 1, it will be read as 2 and so on. Report any bugs you find, this feature has been somewhat problematic with Requiem but I hope to have fixed it now. Due to the way Requiem treats attack speed you will actually start from 1:1 Attack Speed, and not 0:1 as I set it.
  • - You need SKSE Beta 1.7.2 for this mod to work properly, please make sure you have it installed -> http://skse.silverlock.org/beta/skse_1_07_02_installer.exe.
  • If you have any non-Requiem version installed, you can use install this over it, it will overwrite and uninstall the previous version.
  • Report any other issues please.
  • After Requiem initializes this mod will work properly, before Requiem initializes it won't work properly.
  • ----------Version 2.0:
  • - Cleaned tool tips.
  • - Defaults for the Stamina/Magicka needed to exceed to get an increase set to 350; You asked for it, now it'll take ages! Lower it to 250 or less if it feels too harsh.
  • - Added an option to disable or enable the attack speed multipliers and weapon damage.
  • - Carry Weight formula changed a little. Previous formula plus a flat value of 50.
  • That is all, enjoy!
  • ----------Version 1.95:
  • - Cleaned tool tips.
  • - Defaults for the Stamina/Magicka needed to exceed to get an increase set to 350; You asked for it, now it'll take ages! Lower it to 250 or less if it feels too harsh.
  • - Added an option to disable or enable the attack speed multipliers and weapon damage.
  • - Carry Weight formula changed a little. Previous formula plus a flat value of 50.
  • That is all, enjoy!
  • ----------Version 1.90:
  • - Cleaned tool tips.
  • - Defaults for the Stamina/Magicka needed to exceed to get an increase set to 350; You asked for it, now it'll take ages! Lower it to 250 or less if it feels too harsh.
  • - Added an option to disable or enable the attack speed multipliers and weapon damage.
  • - Carry Weight formula changed a little. Previous formula plus a flat value of 50.
  • That is all, enjoy!


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