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Found 49 results

  1. So I have finally managed to get my skyrim stable and everything is settling down for me. However, there are certain LSAR (a little sexy apparel replacer) armours I would like to know how to replace with other replacers instead. In this case, I want to swap out the Dawnguard armour with https://www.nexusmods.com/skyrim/mods/64559 . How can I do this? I have attempted to put it before and after, but I am not the best of modders though. Additionally, whenever I attempt to insert a cum replacer into my skyrim (currently using the sexlab one, yuck) I instantly CTD upon loading my save. Any ideas? Do I have to start a new save? I have tried several cum replacer I will add a mod list if needed
  2. Hello, I have encountered an issue with my bodyslide: No matter the body I batch build, the ingame bodies keep using the standard CBBE Curvy that I picked when first installing CBBE. I use Mod Organizer, loaded Bodyslide from the executable and have tried to put the builds in the Overwrite/meshes folder as per the solution posted here: https://forums.nexusmods.com/index.php?/topic/1638338-mod-organizer-with-cbbe-bodyslide/ But that does not seem to fix my problem. I also have HDT-All-In-One installed and tried to use one of its bodyslide presets before trying to build my own, but that one didn't work either. My load order: I really have no clue what's causing this, and it's annoying me to no end.
  3. Ok before I break something (hopefully I haven't already?), I'm just trying to figure out how to edit a mod. I have Animated Fairy Wings. I downloaded Creation Kit through Steam, ran it once before I figured out I'd need to launch it through MO. Added it as an executable in MO. Launched it, selected Skyrim.esm and AnimatedFairyWings.esp (or whatever it's called). The description says it doesn't have any dependencies, so I figured this would suffice. Got an error about a missing mipmap for something bronze, so before I set off clicking yes to a bunch of crap I didn't understand, I canceled out, and confirmed I wanted to exit. So, for starters...I didn't just screw up my Skyrim.esm did I? I didn't modify or save anything, just exited before it even finished loading it. Second, is there a guide to get me started? What I've found online is for fixing spell names and other unrelated matters. I studied graphic design long ago, so I'm sure I can ham-hand my way through tweaking these textures (all I want to do is desaturate them a bit and possibly make them a bit more transparent), but I can't figure out how to get it loaded up and running. (Third, should I be worried about the error message about missing mipmaps? They were when still loading Skyrim.esm, according to the little ticker at the bottom of the window.) The first time, I said "Yes" to the first error message (not "yes to all"), and another message for another problem popped up directly after. Hit "No", and exited. Second time, x'd out. Both times, got a confirmation box asking if I was sure. Is something wrong with my Skyrim.esm, and, did I cause any damage/changes by partially loading it? Can't see how it would, but who knows.)
  4. I've been doing a lot of rebuilding and tweaking my mod list lately. Pretty sure my WB patches used to be 50-60KB, but recently they're coming out nearly 700KB (Weird? Seems large...but like I said maybe I'm remembering incorrectly and they've always been this big?) I don't merge mods into the bashed patch though, I only use it for leveled lists...so that seems like a big file size. Also, is the modified date (on both the right side in WB, and on the patch itself once it outputs) always supposed to be 12/31/1969 7:00:00 pm. Cuz mine is. (Weird?) I thought I'd uninstall and reinstall Wrye Bash and start fresh. I removed the whole Mopy folder. Anything that I actually had in any of the locations described here I removed. I reinstalled Wrye Bash, opened MO, added Wrye Bash as executable, launched it (I already had my TES5 patch). Same results: 12/31/1969. Whatever, it's the first run since a fresh install, lets see what happens. Right-click-->rebuild Merged Patch-->bam, bolded mods (in the Merge Patches section), "these are new since you last rebuilt". wtf. Anyone on Windows 10 x64, running Oldrim, via MO, know where WB is squirreling away this crap? Also, is there any way to just BUILD a new one from scratch, not "rebuild" a rebuild?I mean, I know, semantics, but you get the idea. Also it's kinda pissing me off that Wrye Bash is leaving crap on my computer that I can't track down to remove, just on the matter of principle. Thanks for any help.
  5. I have been adding and removing mods, patching and playing for a day or two, adding or removing more, rinse, repeat- figuring out what things I want/need/can't afford/etc. I've finalized it, and am about to start on patches and playtest a little tonight, but I'm trying a new approach, instead of just letting LOOT do whatever it will do. I found some guides that discussed sorting (both mod list and plugin list) in groups (which should generally match each other). So, I'm about to look in TES5 and check out all the conflicts that I probably can't figure out how to resolve anyway, and then do the patches, and try it out...if anyone has a little time over the next day or two (and the experience) and can look at my load order and give me any input, I'd be very grateful. https://modwat.ch/u/argus_eye/modlist Thanks for any and all responses.
  6. Hi, i was able to install skyrim with more or less all the mods I was interested in, but now i have random crashes i believe due to a wrong order of some of these. I'm seeking help on my load order and modlist, because I can't find out on my own why I crash. Pretty please? Thank you very much to whoever can help me! loadorder.txt modlist.txt
  7. Alright so long story short I'm using mod organizer and I have some custom races, bodyslide and cbbe remodeled armor replacer. As seen below when my custom race is wearing the armor replaced by "remodeled armor" it flattens to a pretty much male like shape as seen below. also notice how this doesn't happen to driinkin (deer) race however. I know for a fact that a fix is to put the remodeled armor.esp higher up in the load order than the custom races. I managed to do it before...... some how but now i can't because Mod Organizer listed the custom races' esp in a bold italic font. From what i can understand the bold plugins are esms and some mods are put there as a "false esm." making it impossible to lower it in the load order. this doesn't seem to be the case for the deer race so they don't get that problem. So in conclusion is there a way to get the custom races off the esm side of the list or is there a different fix entirely? also this is pretty much my first cry for help so if you need my load order, let me know if mod organizer has a quick way for me to copy paste my load order and how. Ps. yes I do the standard procedure of Bodyslide batch > LOOT > FNIS before starting up skse
  8. Are there any guides out there that kind of walk through how you should organize mods in MO? I have recently changed from using NMM to using MO and I want to make sure I am putting the mods in a good order. So I am kind of looking for something that not only says "do it like this" but I was hoping for something that kind of went into the theory and reasoning behind why they should be in the order suggested. (just to clarify I am talking about the organization of the Mods themselves not the ESP/ESM files for that I am using a combination of LOOT and suggestions from mod authors when they feel LOOT doesn't load their mod correctly)
  9. So, I've tried everything I can think of -- disabling all new mods, running TESVEdit, LOOT, the built-in LOOT Lite in MO, changing mod list presets and changing them back, re-running FNIS, and using MO's mod reorganizer (caution sign, top right). Ever since I loaded the attached set of mods, I haven't been able load save games reliably. About 90% of the time (I've tried multiple save games, and I've tried to load about 50 times(with 10-12 save games)). New games mostly work (75%+), although it has crashed a few times when I tried to load it. That load order was solid. Playing most days for between 20 minutes and 1.5 hours for a month plus (and for about three months with only a few mods missing from this list), I experienced only 3 CTDs (5, including the similar mod list that's been there longer). With the new mods enabled, going through the same LOOT re-runs, TESVEdit checks, etc., I've been able to load only 1 save (from about a week ago), and have only been able to load it once. Starting a new game works about 25% of the time. I have attached my most recent MO logs, though for some reason my Papyrus logs refuse to record anything. If I change my MO preset to my playthrough preset, the game works flawlessly. Thank you so much for any and all help, and if I can be of service in any way, tell me! Thank you again! ModOrganizer.log ModOrganizer_17_09_28_00_59.log ModOrganizer_17_09_28_00_58.log
  10. I made sure set up the executable in MO, the full version of Texblend. I thought this tool was great... how do I grab the texture I want from the folders I want? I'm trying to add some proper diffuse texture to a race mod [Tania] but I only see the damn SG texture I got installed.
  11. So I've recently installed a few animations for sexlab, and everything was fine... until I tried to load a quicksave. Now the game crashes instantly after the loading screen, no matter which save file I'm trying to use. This quicksave that I tried to load had everything in it because it was made after all the mods/animations were installed, so I don't really get what's the problem. I'm a noob, so I don't have the knowledge to solve this problem myself, I thought maybe someone could help me here. I'm using Mod Organizer btw, which clearly shows me that I have a problem with my setup. Here's what it says: Even after reading this, I don't know what to do, I tried to reinstall all the mods/animations that I recently downloaded, sounded good, didn't work. Any ideas?
  12. SKSE Fix?

    So I followed both SKSE installation processes by Gopher and GamerPoets, Yet when I try to run SKSE from Mod Organizer, TESV runs instead and simply crashes after the cmd prompt. I could use assistance here, been trying to for two days to get it right.
  13. Hey, guys. I'm at my wits end with this, and can not for the life of me figure out what's wrong. I am running my game through mod organizer and have many mods, but I have used most of these before without this type of error and it has been fixed by changing mod order or removing a conflicting mod. The crash happens from a couple of minutes in, too a few hours, and the log more or less always ends with a variation of this, and more or less always includes sounds.bsa: DEBUG (18:14:16.0596): createfile bsa not rerouted: D:\Program Files\Games\steamapps\common\Skyrim\DATA\aag -> D:\Program Files\Games\steamapps\common\Skyrim\DATA\skyrim - sounds.bsa -> D:\Program Files\Games\steamapps\common\Skyrim\data\skyrim - sounds.bsa INFO (18:15:29.0894): Windows Exception (c0000005). Origin: "D:\Program Files\Games\steamapps\common\Skyrim\TESV.exe" (55e05f). Last hooked call: struct HINSTANCE__ *__stdcall LoadLibraryW_rep(const wchar_t *) I have tried removing mods, verifying files with steam, reinstalling TESV.exe and sounds.bsa and now the whole game. I have also tried starting everything in administrator mode and windows 7 comp mode (pc is running windows 10). Everything is also on my secondary disk. As far as I can tell it happens randomly, inside, outside it doesn't matter. It might be related to NPC's but I can't be certain since I haven't spent much time in the wilderness this playthrough. I have the SKSE memory patch and have run loot to look for errors, and cleaning up the mod list after for possible faults without luck. I even tried running without mods and got stuck in the cart outside Helgen with the sounds playing but the cart wasn't moving and I were seemingly stuck inside some cart like material behind the real cart. There are also randomly missing sprites that return on reload, which includes both vanilla and mod items. In addition to this, my screen sometimes freeze but the game keeps going and I can still move around open menus etc (identified by the sound still going). I can fix this by alt+tabbing out and going back in, and am not certain if this is related to my other problems. I also added: [Debug] WriteMinidumps=1 to my skse.ini, but the crashdump folder was empty after the game crashed. Here is my mod list: Any help would be greatly appreciated. Thank you.
  14. As the title suggests, I plan on making a dual boot system with my laptop (ASUS GL502VS), mainly for the purpose of bypassing the 4GB VRAM limit on DX9 applications (Skyrim). I've never done this before and while I figured I can just find a guide to installing a dual boot, I was wondering if anyone had some words of wisdom or answers to a couple questions because I am honestly and completely clueless. I plan to use Windows 10 as my main operating system as it was pre-installed onto my laptop when I bought it and occupies the main SSD. I've ordered an external SSD (USB 3.1 type C) to install Windows 7 and Skyrim onto. These are my main questions: Will an external SSD, even though it's connected via USB 3.1 type C (which is supposedly very fast) slow my game down? I've heard that USB 3.1 has speeds that can compete with internal SATA, but I know little more than this. How will I go about moving Skyrim over onto my external SSD? I'm guessing it won't function properly to simply drag and drop Skyrim and all of my mods (I use Mod Organizer) onto the SSD and hope that it will work? What will I have to do to make Skyrim and Mod Organizer function properly? Am I able to run only Skyrim off of my external SSD while running other Steam games off of my internal SSD, or will I have to install everything Steam-related onto my external drive? Despite Windows 10 being pre-installed on my internal SSD (I have no registration key or anything for it), is it possible to install it on my external SSD instead and install Windows 7 on my internal SSD? In addition to this, if you have any tips or advice based on the information you've read above, sharing it would be extremely appreciated. Thank you for your time.
  15. Hello folks, i was wondering if someone could spot what i'm doing wrong... firstly some Basic information i guess. the crash happens when sexlab does its installation. but that alone might not help so here's more data! i run a very beefy windows 10, and running mods though mod organizer...2(uh ooooh) i got quite the modlist, and yes, i have been disabling stuff little by little, but its proving...very hard. i have enb, ini tweaks, etc in order to help scripts along, as well as skse (but that's a given...) instead of making an insanely long post due to logs/etc i'll link some pastebin stuff. Papyrus log Link Modlist Link and about what versions of mods i use...it "should" be updated more or less, and following proper guidance, but might have missed something. I've used TES5(cleaning of Skyrim and DLC),Loot,FNIS,Bodyslide,Bash Patch in that order, as well as (naturally) making sure what they did was saved as mod and activated there stuff. personally im hoping someone can make sense of the Papyrus log, its not really my specialty. Edit: So im asking to avoid having to do a complete wipe. Edit 2: So im back! with the answer provided by the amazing Kazaanh(Discord) in case someone else got similar problems i guess i'll write the answer, its "DONT USE Mod Manager 2" seriously its shit and i personally am worried for NMM's future considering how inferior it is to the first one.
  16. What does overwrite SteamappID in Mod Organizer and how it works? What need to be done when it launches the game as vanilla+script extender withouth mods? Thank you in advance for the answers.
  17. i'm going back into skyrim classic as a holdout before i jump into SE and right now i'm stuck with a CTD at the start. i'll post the order of my mid data and the load out and the papyrus to examine. if there's any advice to what i have to move around or disable and reinstall anything. [06/05/2017 - 05:28:56PM] Papyrus log opened (PC) [06/05/2017 - 05:28:56PM] Function GetEffectMagnitudes in the empty state on type Ingredient does not exist. Function will not be flagged as callable from tasklets. [06/05/2017 - 05:28:56PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms) [06/05/2017 - 05:28:56PM] Memory page: 128 (min) 512 (max) 76800 (max total) [06/05/2017 - 05:28:59PM] Cannot open store for class "dlc1scwispwallscript", missing file? [06/05/2017 - 05:28:59PM] Cannot open store for class "DLC2BenthicLurkerFXSCRIPT", missing file? [06/05/2017 - 05:29:00PM] ERROR: Unable to bind script sslExtraVoicesAlias to SexLabExtraVoices (1800189E) because their base types do not match [06/05/2017 - 05:29:00PM] Cannot open store for class "slattractionmainscript", missing file? [06/05/2017 - 05:29:01PM] Cannot open store for class "tir_bedslave_scr", missing file? [06/05/2017 - 05:29:01PM] ERROR: Unable to bind script tir_bedslave_scr to (22069DCD) because their base types do not match [06/05/2017 - 05:29:10PM] ERROR: Unable to bind script DLC2WaterScript to alias Water on quest DLC2TTF2 (0401AAC8) because their base types do not match [06/05/2017 - 05:29:10PM] warning: Property AshSpawnAttachChancePercent on script DLC2AshSpawnAttackChanceScript attached to alias Player on quest DLC2Init (04016E02) cannot be initialized because the script no longer contains that property [06/05/2017 - 05:29:10PM] warning: Property TalkingScene on script xMarkerMover attached to alias xMarkerVoice on quest _SexistGuardsPlayerComments (2101B095) cannot be initialized because the script no longer contains that property [06/05/2017 - 05:29:10PM] warning: Property XMarker on script xMarkerMover attached to alias xMarkerVoice on quest _SexistGuardsPlayerComments (2101B095) cannot be initialized because the script no longer contains that property [06/05/2017 - 05:29:10PM] warning: Property TalkingScene on script xMarkerMover attached to alias xMarkerVoice on quest _SexistGuardsPlayerComments4thWall (2101D202) cannot be initialized because the script no longer contains that property [06/05/2017 - 05:29:10PM] warning: Property XMarker on script xMarkerMover attached to alias xMarkerVoice on quest _SexistGuardsPlayerComments4thWall (2101D202) cannot be initialized because the script no longer contains that property [06/05/2017 - 05:29:10PM] warning: Property FollowerDismissMessageCompanionsFemale on script DLC2HirelingQuestScript attached to DLC2HirelingQuest (04038566) cannot be initialized because the script no longer contains that property [06/05/2017 - 05:29:10PM] warning: Property FollowerDismissMessage on script DLC2HirelingQuestScript attached to DLC2HirelingQuest (04038566) cannot be initialized because the script no longer contains that property [06/05/2017 - 05:29:10PM] warning: Property FollowerDismissMessageCompanionsMale on script DLC2HirelingQuestScript attached to DLC2HirelingQuest (04038566) cannot be initialized because the script no longer contains that property [06/05/2017 - 05:29:10PM] warning: Property DismissedFollower on script DLC2HirelingQuestScript attached to DLC2HirelingQuest (04038566) cannot be initialized because the script no longer contains that property [06/05/2017 - 05:29:10PM] warning: Property FollowerDismissMessageCompanions on script DLC2HirelingQuestScript attached to DLC2HirelingQuest (04038566) cannot be initialized because the script no longer contains that property [06/05/2017 - 05:29:10PM] warning: Property FollowerDismissMessageWedding on script DLC2HirelingQuestScript attached to DLC2HirelingQuest (04038566) cannot be initialized because the script no longer contains that property [06/05/2017 - 05:29:10PM] warning: Property FollowerDismissMessageWait on script DLC2HirelingQuestScript attached to DLC2HirelingQuest (04038566) cannot be initialized because the script no longer contains that property [06/05/2017 - 05:29:10PM] warning: Property DLC2RRTeldrynSero on script DLC2HirelingQuestScript attached to DLC2HirelingQuest (04038566) cannot be initialized because the script no longer contains that property [06/05/2017 - 05:29:10PM] ERROR: Property LinkedActivator on script MGR02PillarScript attached to (2206A350) cannot be bound because <NULL form> (2206A34F) is not the right type [06/05/2017 - 05:29:10PM] warning: Property PAHRebootSpell on script pahbootstrapscript attached to PAHBootStrap0_7_3 (0F00CF32) cannot be initialized because the script no longer contains that property [06/05/2017 - 05:29:10PM] ERROR: Property myActor on script dunPinewatchMakeHostileScript attached to (220610AC) cannot be bound because <NULL form> (220610DC) is not the right type [06/05/2017 - 05:29:10PM] warning: Property PlatePosition on script dlc2toldarstombpuzzleplatescript attached to (04027115) cannot be initialized because the script no longer contains that property [06/05/2017 - 05:29:10PM] warning: Property PlatePosition on script dlc2toldarstombpuzzleplatescript attached to (04027114) cannot be initialized because the script no longer contains that property [06/05/2017 - 05:29:10PM] warning: Property PlatePosition on script dlc2toldarstombpuzzleplatescript attached to (04027116) cannot be initialized because the script no longer contains that property [06/05/2017 - 05:29:10PM] warning: Property PlatePosition on script dlc2toldarstombpuzzleplatescript attached to (04027113) cannot be initialized because the script no longer contains that property [06/05/2017 - 05:29:10PM] warning: Property PlatePosition on script dlc2toldarstombpuzzleplatescript attached to (04027110) cannot be initialized because the script no longer contains that property [06/05/2017 - 05:29:10PM] warning: Property Alias_LevitationTarget on script DLC2_QF_DLC2DialogueTelMithry_02017E85 attached to DLC2DialogueTelMithryn (04017E85) cannot be initialized because the script no longer contains that property [06/05/2017 - 05:29:10PM] warning: Property Necromancy on script DLC1SeranaLevelingScript attached to (02003BA8) cannot be initialized because the script no longer contains that property [06/05/2017 - 05:29:10PM] warning: Property AugmentedFrost on script DLC1SeranaLevelingScript attached to (02003BA8) cannot be initialized because the script no longer contains that property [06/05/2017 - 05:29:10PM] warning: Property MageArmor50 on script DLC1SeranaLevelingScript attached to (02003BA8) cannot be initialized because the script no longer contains that property [06/05/2017 - 05:29:10PM] warning: Property HackAndSlash60 on script DLC1SeranaLevelingScript attached to (02003BA8) cannot be initialized because the script no longer contains that property [06/05/2017 - 05:29:10PM] warning: Property Bladesman90 on script DLC1SeranaLevelingScript attached to (02003BA8) cannot be initialized because the script no longer contains that property [06/05/2017 - 05:29:10PM] warning: Property DarkSouls on script DLC1SeranaLevelingScript attached to (02003BA8) cannot be initialized because the script no longer contains that property [06/05/2017 - 05:29:10PM] warning: Property WindWalker on script DLC1SeranaLevelingScript attached to (02003BA8) cannot be initialized because the script no longer contains that property [06/05/2017 - 05:29:10PM] warning: Property MageArmor30 on script DLC1SeranaLevelingScript attached to (02003BA8) cannot be initialized because the script no longer contains that property [06/05/2017 - 05:29:10PM] warning: Property MagicResistance50 on script DLC1SeranaLevelingScript attached to (02003BA8) cannot be initialized because the script no longer contains that property [06/05/2017 - 05:29:10PM] warning: Property Bladesman60 on script DLC1SeranaLevelingScript attached to (02003BA8) cannot be initialized because the script no longer contains that property [06/05/2017 - 05:29:10PM] warning: Property HackAndSlash90 on script DLC1SeranaLevelingScript attached to (02003BA8) cannot be initialized because the script no longer contains that property [06/05/2017 - 05:29:10PM] warning: Property MagicResistance30 on script DLC1SeranaLevelingScript attached to (02003BA8) cannot be initialized because the script no longer contains that property [06/05/2017 - 05:29:10PM] warning: Property SavageStrike on script DLC1SeranaLevelingScript attached to (02003BA8) cannot be initialized because the script no longer contains that property [06/05/2017 - 05:29:10PM] warning: Property PlatePosition on script dlc2toldarstombpuzzleplatescript attached to (0402710F) cannot be initialized because the script no longer contains that property [06/05/2017 - 05:29:10PM] warning: Property TG05KarliahInvisibilitySpell on script tg06questscript attached to TG06 (00021552) cannot be initialized because the script no longer contains that property [06/05/2017 - 05:29:10PM] warning: Property Axe on script DLC2DBAncientDragonbornSCRIPT attached to (0401DC33) cannot be initialized because the script no longer contains that property [06/05/2017 - 05:29:10PM] warning: Property DLC1VampireChangeEffect on script dlc1playervampirechangescript attached to DLC1PlayerVampireQuest (020071D0) cannot be initialized because the script no longer contains that property [06/05/2017 - 05:29:10PM] warning: Property PlatePosition on script dlc2toldarstombpuzzleplatescript attached to (04027112) cannot be initialized because the script no longer contains that property [06/05/2017 - 05:29:10PM] warning: Property PlatePosition on script dlc2toldarstombpuzzleplatescript attached to (04027117) cannot be initialized because the script no longer contains that property [06/05/2017 - 05:29:10PM] warning: Property PlatePosition on script dlc2toldarstombpuzzleplatescript attached to (04027111) cannot be initialized because the script no longer contains that property [06/05/2017 - 05:29:10PM] [DLC2PillarBuilderActorScript < (0401843D)>]OnPackageStart() [06/05/2017 - 05:29:10PM] [DLC2PillarBuilderActorScript < (040177DD)>]OnPackageStart() [06/05/2017 - 05:29:10PM] [DLC2PillarBuilderActorScript < (04018FA1)>]OnPackageStart() [06/05/2017 - 05:29:10PM] [DLC2PillarBuilderActorScript < (04018FC3)>]OnPackageStart() [06/05/2017 - 05:29:10PM] [DLC2PillarBuilderActorScript < (040177DB)>]OnPackageStart() [06/05/2017 - 05:29:10PM] [DLC2PillarBuilderActorScript < (04018FD0)>]OnPackageStart() [06/05/2017 - 05:29:10PM] [DLC2PillarBuilderActorScript < (04018FCF)>]OnPackageStart() [06/05/2017 - 05:29:11PM] ERROR: Cannot call IsDead() on a None object, aborting function call stack: [alias DeadSlave on quest tir_twr_ass01 (2205214A)].tir_twr_ass01_deadslave_scr.MakeDead() - "tir_twr_ass01_deadslave_scr.psc" Line ? [alias DeadSlave on quest tir_twr_ass01 (2205214A)].tir_twr_ass01_deadslave_scr.OnInit() - "tir_twr_ass01_deadslave_scr.psc" Line ? [06/05/2017 - 05:29:11PM] warning: Assigning None to a non-object variable named "::temp1" stack: [alias DeadSlave on quest tir_twr_ass01 (2205214A)].tir_twr_ass01_deadslave_scr.MakeDead() - "tir_twr_ass01_deadslave_scr.psc" Line ? [alias DeadSlave on quest tir_twr_ass01 (2205214A)].tir_twr_ass01_deadslave_scr.OnInit() - "tir_twr_ass01_deadslave_scr.psc" Line ? [06/05/2017 - 05:29:11PM] ERROR: Cannot call Kill() on a None object, aborting function call stack: [alias DeadSlave on quest tir_twr_ass01 (2205214A)].tir_twr_ass01_deadslave_scr.MakeDead() - "tir_twr_ass01_deadslave_scr.psc" Line ? [alias DeadSlave on quest tir_twr_ass01 (2205214A)].tir_twr_ass01_deadslave_scr.OnInit() - "tir_twr_ass01_deadslave_scr.psc" Line ? [06/05/2017 - 05:29:11PM] [DLC1VQ03ManageFactions <DLC1VQ03Hunter (020098CB)>]manage factions [06/05/2017 - 05:29:11PM] [byohhousescript <BYOHHouseFalkreath (0300305E)>]OnInit [06/05/2017 - 05:29:11PM] [sKI_FavoritesManager <SKI_FavoritesManagerInstance (1000082A)>]: Updating to script version 2 [06/05/2017 - 05:29:11PM] [sKI_FavoritesManager <SKI_FavoritesManagerInstance (1000082A)>]: Updating to script version 3 [06/05/2017 - 05:29:11PM] [FNIS_PCEA2ConfigMenu <FNIS_PCEA2 (16000D62)>] INITIALIZED [06/05/2017 - 05:29:11PM] SEXLAB -- Init [sslBenchmark <SexLabDev (08072727)>] [06/05/2017 - 05:29:11PM] [DLC1VQ03ManageFactions <DLC1VQ03Vampire (02004C3D)>]manage factions [06/05/2017 - 05:29:11PM] SEXLAB -- Init [sslthreadlibrary <SexLabQuestFramework (08000D62)>] [06/05/2017 - 05:29:11PM] SEXLAB -- Init [sslActorStats <SexLabQuestFramework (08000D62)>] [06/05/2017 - 05:29:11PM] SEXLAB -- Init [sslSystemConfig <SexLabQuestFramework (08000D62)>] [06/05/2017 - 05:29:11PM] SEXLAB -- Init [sslactorlibrary <SexLabQuestFramework (08000D62)>] [06/05/2017 - 05:29:11PM] error: Native static function TESTScanCellNPCsByFaction could find no matching static function on linked type MiscUtil. Function will not be bound. [06/05/2017 - 05:29:11PM] [sKI_ActiveEffectsWidget <SKI_ActiveEffectsWidgetInstance (10000822)>] INITIALIZED [06/05/2017 - 05:29:11PM] [sKI_ActiveEffectsWidget <SKI_ActiveEffectsWidgetInstance (10000822)>]: Updating to script version 2 [06/05/2017 - 05:29:11PM] SEXLAB -- Init [sslobjectfactory <SexLabQuestObjectFactory (08078818)>] [06/05/2017 - 05:29:11PM] [_sexistguardsmcmscript <_SexistGuardsMCM (2100BC37)>] INITIALIZED [06/05/2017 - 05:29:11PM] [Zad]: Building mcm menu. [06/05/2017 - 05:29:11PM] [zadconfig <zadConfigQuest (0C01A282)>] INITIALIZED [06/05/2017 - 05:29:11PM] [hdtHighHeelMCM <hdtHighHeel_ConfigMenu (0E000804)>] INITIALIZED [06/05/2017 - 05:29:11PM] [pah_mcm <PAHConfig (1C009157)>] INITIALIZED [06/05/2017 - 05:29:11PM] [DCUR] Initializing Menu. [06/05/2017 - 05:29:11PM] [Zad]: OnVersionUpdate(17/0) [06/05/2017 - 05:29:11PM] [XPMSEMCM <XPMSEMCM (20000888)>] INITIALIZED [06/05/2017 - 05:29:11PM] [Zad]: Config_ABC() [06/05/2017 - 05:29:11PM] [Zad]: Initializing ABC values... [06/05/2017 - 05:29:11PM] FNIS aa GetAAprefixList mod: DeviousDevices nMods: 4 [06/05/2017 - 05:29:11PM] FNIS aa GetAAmodID mod: DeviousDevices prefix: abc modID:0 [06/05/2017 - 05:29:11PM] FNIS aa GetAAsetList mod: DeviousDevices nSets: 60 [06/05/2017 - 05:29:11PM] FNIS aa GetGroupBaseValue - mod/id:DeviousDevices/0 group:44 return:1 [06/05/2017 - 05:29:11PM] FNIS aa GetAAsetList mod: DeviousDevices nSets: 60 [06/05/2017 - 05:29:11PM] FNIS aa GetGroupBaseValue - mod/id:DeviousDevices/0 group:6 return:1 [06/05/2017 - 05:29:11PM] FNIS aa GetAAsetList mod: DeviousDevices nSets: 60 [06/05/2017 - 05:29:11PM] FNIS aa GetGroupBaseValue - mod/id:DeviousDevices/0 group:34 return:1 [06/05/2017 - 05:29:11PM] FNIS aa GetAAsetList mod: DeviousDevices nSets: 60 [06/05/2017 - 05:29:11PM] FNIS aa GetGroupBaseValue - mod/id:DeviousDevices/0 group:33 return:1 [06/05/2017 - 05:29:11PM] FNIS aa GetAAsetList mod: DeviousDevices nSets: 60 [06/05/2017 - 05:29:11PM] FNIS aa GetGroupBaseValue - mod/id:DeviousDevices/0 group:35 return:1 [06/05/2017 - 05:29:11PM] FNIS aa GetAAsetList mod: DeviousDevices nSets: 60 [06/05/2017 - 05:29:11PM] FNIS aa GetGroupBaseValue - mod/id:DeviousDevices/0 group:51 return:1 [06/05/2017 - 05:29:11PM] FNIS aa GetAAsetList mod: DeviousDevices nSets: 60 [06/05/2017 - 05:29:11PM] FNIS aa GetGroupBaseValue - mod/id:DeviousDevices/0 group:18 return:1 [06/05/2017 - 05:29:11PM] FNIS aa GetAAsetList mod: DeviousDevices nSets: 60 [06/05/2017 - 05:29:11PM] FNIS aa GetGroupBaseValue - mod/id:DeviousDevices/0 group:8 return:1 [06/05/2017 - 05:29:11PM] FNIS aa GetAAsetList mod: DeviousDevices nSets: 60 [06/05/2017 - 05:29:11PM] FNIS aa GetGroupBaseValue - mod/id:DeviousDevices/0 group:52 return:1 [06/05/2017 - 05:29:11PM] FNIS aa GetAAsetList mod: DeviousDevices nSets: 60 [06/05/2017 - 05:29:11PM] SEXLAB - NOTICE: [sexlabframework <SexLabQuestFramework (08000D62)>] - Loaded SexLabFramework [06/05/2017 - 05:29:11PM] FNIS aa GetGroupBaseValue - mod/id:DeviousDevices/0 group:48 return:1 [06/05/2017 - 05:29:11PM] FNIS aa GetAAsetList mod: DeviousDevices nSets: 60 [06/05/2017 - 05:29:11PM] FNIS aa GetGroupBaseValue - mod/id:DeviousDevices/0 group:11 return:1 [06/05/2017 - 05:29:11PM] FNIS aa GetAAsetList mod: DeviousDevices nSets: 60 [06/05/2017 - 05:29:11PM] FNIS aa GetGroupBaseValue - mod/id:DeviousDevices/0 group:10 return:1 [06/05/2017 - 05:29:11PM] FNIS aa GetAAsetList mod: DeviousDevices nSets: 60 [06/05/2017 - 05:29:11PM] FNIS aa GetGroupBaseValue - mod/id:DeviousDevices/0 group:12 return:1 [06/05/2017 - 05:29:11PM] FNIS aa GetAAsetList mod: DeviousDevices nSets: 60 [06/05/2017 - 05:29:11PM] FNIS aa GetGroupBaseValue - mod/id:DeviousDevices/0 group:0 return:1 [06/05/2017 - 05:29:11PM] [slamainscr <sla_Main (0A042D62)>]: starting maintenance... Update frequency 120.000000 [06/05/2017 - 05:29:11PM] SEXLAB - NOTICE: Adding Dragonborn beds to formlist... [06/05/2017 - 05:29:11PM] [slamainscr <sla_Main (0A042D62)>]: registered for maintenance [06/05/2017 - 05:29:11PM] [sKI_ConfigMenu <SKI_ConfigMenuInstance (10000820)>] INITIALIZED [06/05/2017 - 05:29:11PM] [sKI_ConfigMenu <SKI_ConfigMenuInstance (10000820)>]: Updating to script version 2 [06/05/2017 - 05:29:11PM] [sKI_ConfigMenu <SKI_ConfigMenuInstance (10000820)>]: Updating to script version 3 [06/05/2017 - 05:29:11PM] [sKI_ConfigMenu <SKI_ConfigMenuInstance (10000820)>]: Updating to script version 4 [06/05/2017 - 05:29:11PM] [sKI_ConfigMenu <SKI_ConfigMenuInstance (10000820)>]: Updating to script version 5 [06/05/2017 - 05:29:11PM] [sKI_ConfigMenu <SKI_ConfigMenuInstance (10000820)>]: Updating to script version 6 [06/05/2017 - 05:29:11PM] [sKI_ConfigMenu <SKI_ConfigMenuInstance (10000820)>]: Updating to script version 7 [06/05/2017 - 05:29:11PM] [sKI_ConfigMenu <SKI_ConfigMenuInstance (10000820)>]: Updating to script version 8 [06/05/2017 - 05:29:11PM] [sKI_ConfigMenu <SKI_ConfigMenuInstance (10000820)>]: Updating to script version 9 [06/05/2017 - 05:29:11PM] [byohhousescript <BYOHHousePale (03010BEE)>]OnInit [06/05/2017 - 05:29:11PM] [Zad] ((WARNING)): GetDeviceKeyword received non DD argument. [06/05/2017 - 05:29:11PM] ERROR: Cannot call Delete() on a None object, aborting function call stack: [zadQuest (0C00F624)].zadlibs.GetDeviceKeyword() - "zadLibs.psc" Line ? [zadQuest (0C00F624)].zadlibs.RegisterGenericDevice() - "zadLibs.psc" Line ? [CDxShinyCatsuitTagSetup (24015399)].SC_ShinyCatsuits_Tags.RegisterDevices() - "sc_shinycatsuits_tags.psc" Line ? [CDxShinyCatsuitTagSetup (24015399)].SC_ShinyCatsuits_Tags.OnInit() - "sc_shinycatsuits_tags.psc" Line ? [06/05/2017 - 05:29:11PM] [slamainscr <sla_Main (0A042D62)>]: starting maintenance... Update frequency 120.000000 [06/05/2017 - 05:29:11PM] ==== LAL: Mod support check - Ignore errors about missing files. ==== [06/05/2017 - 05:29:11PM] ERROR: File "Chesko_Frostfall.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [ARTHLALVersionTracking (35049F33)].arth_lal_versiontrackingscript.DLCSupportCheck() - "ARTH_LAL_VersionTrackingScript.psc" Line ? [ARTHLALVersionTracking (35049F33)].arth_lal_versiontrackingscript.OnInit() - "ARTH_LAL_VersionTrackingScript.psc" Line ? [06/05/2017 - 05:29:11PM] [Zad] ((WARNING)): GetDeviceKeyword received non DD argument. [06/05/2017 - 05:29:11PM] ERROR: File "Frostfall.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [ARTHLALVersionTracking (35049F33)].arth_lal_versiontrackingscript.DLCSupportCheck() - "ARTH_LAL_VersionTrackingScript.psc" Line ? [ARTHLALVersionTracking (35049F33)].arth_lal_versiontrackingscript.OnInit() - "ARTH_LAL_VersionTrackingScript.psc" Line ? [06/05/2017 - 05:29:11PM] ERROR: Cannot call Delete() on a None object, aborting function call stack: [zadQuest (0C00F624)].zadlibs.GetDeviceKeyword() - "zadLibs.psc" Line ? [zadQuest (0C00F624)].zadlibs.RegisterGenericDevice() - "zadLibs.psc" Line ? [CDxShinyCatsuitTagSetup (24015399)].SC_ShinyCatsuits_Tags.RegisterDevices() - "sc_shinycatsuits_tags.psc" Line ? [CDxShinyCatsuitTagSetup (24015399)].SC_ShinyCatsuits_Tags.OnInit() - "sc_shinycatsuits_tags.psc" Line ? [06/05/2017 - 05:29:11PM] ERROR: File "teg_returntohelgen.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [ARTHLALVersionTracking (35049F33)].arth_lal_versiontrackingscript.DLCSupportCheck() - "ARTH_LAL_VersionTrackingScript.psc" Line ? [ARTHLALVersionTracking (35049F33)].arth_lal_versiontrackingscript.OnInit() - "ARTH_LAL_VersionTrackingScript.psc" Line ? [06/05/2017 - 05:29:11PM] ERROR: File "Keld-Nar.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [ARTHLALVersionTracking (35049F33)].arth_lal_versiontrackingscript.DLCSupportCheck() - "ARTH_LAL_VersionTrackingScript.psc" Line ? [ARTHLALVersionTracking (35049F33)].arth_lal_versiontrackingscript.OnInit() - "ARTH_LAL_VersionTrackingScript.psc" Line ? [06/05/2017 - 05:29:11PM] ERROR: File "ShezriesOldHroldan.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [ARTHLALVersionTracking (35049F33)].arth_lal_versiontrackingscript.DLCSupportCheck() - "ARTH_LAL_VersionTrackingScript.psc" Line ? [ARTHLALVersionTracking (35049F33)].arth_lal_versiontrackingscript.OnInit() - "ARTH_LAL_VersionTrackingScript.psc" Line ? [06/05/2017 - 05:29:11PM] ==== LAL: Mod support check - Done. ==== [06/05/2017 - 05:29:11PM] [slamainscr <sla_Main (0A042D62)>]: registered for maintenance [06/05/2017 - 05:29:11PM] [slaconfigscr <sla_Config (0A01C6E0)>] INITIALIZED [06/05/2017 - 05:29:11PM] [slaconfigscr <sla_Config (0A01C6E0)>]: Updating MCM menus to version 28 [06/05/2017 - 05:29:11PM] [Zad] ((WARNING)): GetDeviceKeyword received non DD argument. [06/05/2017 - 05:29:11PM] ERROR: Cannot call Delete() on a None object, aborting function call stack: [zadQuest (0C00F624)].zadlibs.GetDeviceKeyword() - "zadLibs.psc" Line ? [zadQuest (0C00F624)].zadlibs.RegisterGenericDevice() - "zadLibs.psc" Line ? [CDxShinyCatsuitTagSetup (24015399)].SC_ShinyCatsuits_Tags.RegisterDevices() - "sc_shinycatsuits_tags.psc" Line ? [CDxShinyCatsuitTagSetup (24015399)].SC_ShinyCatsuits_Tags.OnInit() - "sc_shinycatsuits_tags.psc" Line ? [06/05/2017 - 05:29:11PM] SexLab MCM Loaded CurrentVerison: 0 / 16200 [06/05/2017 - 05:29:11PM] [sslConfigMenu <SexLabConfigurationMenu (08079840)>] INITIALIZED [06/05/2017 - 05:29:16PM] DARYL - [WeaponRackActivateSCRIPT < (000E94C1)>] running OnCellLoad() and AlreadyInit = False [06/05/2017 - 05:29:16PM] DARYL - [WeaponRackActivateSCRIPT < (000E94C5)>] running OnCellLoad() and AlreadyInit = False [06/05/2017 - 05:29:16PM] DARYL - [WeaponRackActivateSCRIPT < (000E94C3)>] running OnCellLoad() and AlreadyInit = False [06/05/2017 - 05:29:16PM] ---BYOH Adoption System has started.--- [06/05/2017 - 05:29:16PM] [DLC2_QF_DLC2_MQ04_02016E02 <DLC2Init (04016E02)>] DLC2Init quest START [06/05/2017 - 05:29:16PM] DLC1: Starting DLC1 Initialization quest. [06/05/2017 - 05:29:16PM] PATCH 1.5 QUEST HAS STARTED [06/05/2017 - 05:29:16PM] PATCH 1.6 QUEST HAS STARTED [06/05/2017 - 05:29:16PM] PATCH 1.9 QUEST HAS STARTED [06/05/2017 - 05:29:16PM] DARYL - [WeaponRackActivateSCRIPT < (000E94C1)>] The TriggerMarker is [WeaponRackTriggerSCRIPT < (000E94C0)>] [06/05/2017 - 05:29:16PM] DARYL - [WeaponRackActivateSCRIPT < (000E94C5)>] The TriggerMarker is [WeaponRackTriggerSCRIPT < (000E94C4)>] [06/05/2017 - 05:29:16PM] DARYL - [WeaponRackActivateSCRIPT < (000E94C3)>] The TriggerMarker is [WeaponRackTriggerSCRIPT < (000E94C2)>] [06/05/2017 - 05:29:16PM] FNIS aa (load game) started [06/05/2017 - 05:29:16PM] [DLC2PillarBuilderActorScript < (040177DB)>]OnPackageStart() [06/05/2017 - 05:29:16PM] [FNIS_PCEA2ConfigMenu <FNIS_PCEA2 (16000D62)>] INITIALIZED [06/05/2017 - 05:29:16PM] zbfExternal: Compatibility checking [06/05/2017 - 05:29:16PM] zbfExternal: ------------------------------------------------------- [06/05/2017 - 05:29:16PM] zbfExternal: SexLab version: 16200 [06/05/2017 - 05:29:16PM] zbfExternal: SlaveTats version: [06/05/2017 - 05:29:16PM] [DLC2PillarBuilderActorScript < (040177DD)>]OnPackageStart() [06/05/2017 - 05:29:16PM] [fnissmconfigmenu <FNISSMQuest (150012C7)>] INITIALIZED Papyrus.0.log
  18. As the title says. Its not loading the installed mods and lauch the game as vanilla+ script extender. What should I do in this case?
  19. So useally when i would hold Ctrl while clicking build bodyslide would build the Femalebody.nifs and send them to MO's overwrite folder then I could move them where i wanted mainly to a custom race but now when i hold Ctrl the .nifs are built but there not sent to the overwrite folder and i have no idea where they are. Anyone else have this problem and know how to fix it?
  20. Hello fellow people on LL. I seem to have ran into an issue regarding Bodyslide actually applying the bodies via mod organizer overwrites. First i will walk you though the process i took, just to make sure we're on the same page. 1. Download armor of choice 1.1. Download Bodyslide files for it (If not included with main download) 1.2. Merge the files by installing it with the same name as the name of the armor mod 1.2 - Makes the armors appear in bodyslide if i run it through mod organizer If i understood correctly 2. Make the body changes and "Save As" preset so it can be applied to all armors. 2.1. Batch build using CTRL and select "overwrite" directory inside the main MO folder. 3. Click on the "Overwrite" at the bottom in MO and click "Create Mod" 4. Put said mod at the bottom of the load order (After CBBE, All the Armors it changes etc.) 5. Go in game and the armors do actually load with the proper settings, HOWEVER for some reason if you don't have any armor equipped body changes to a "default" body of some sort. I'll use some pictures in which i've over exaggerated the body scale to showcase the problem i'm facing a little more clearly. Examples: In this picture you can see that bodyslide did its' job and scaled the armor properly. However here you can see that when i take the armor off, the 'default' body is still there. That weird nipple glitch is in the first place why i started looking for solutions, sadly i didn't find anything, at first i thought it was maybe just the Textures replacement i used but i guess not. It seems to happen to pretty much any armor that doesn't cover the top part of the breasts, also causes armors to glitch through the body like the fishnet, which is a very annoying problem as i actually take a lot of screenshots and use them as wallpapers, however trying to keep them Somewhat-SFW and Properly made is difficult with issues like this. PS.- I know i really should not be calling it a bug as it's very much my fault for doing something wrong but i lack the proper words to explain... (Edit) PSS.- If you need me to upload any logs, screenshots of configurations, hell even a video on the process i take just post down below If anyone has ran into this problem and found a solution, i'd be very grateful if you'd be so kind to share it, as i've spent the last 4 hours reinstalling mods trying to fix it. Thanks in advance everyone FIX: Check for conflicting files of the armors and if that doesn't work it is probably the character itself. In my case it was because i was the Temptress race. Thanks A LOT to everyone who helped <3
  21. I'm trying to edit a mod in Creation Kit, but I have my mods installed through Mod Organizer, so they're in separate places from the normal Skyrim folders and where Creation Kit is installed. Creation Kit can't find the folder my mods are installed in, and I don't know how to show it where they are. Does anyone know how to get it to find the mods? Thank you for any and all help/comments!
  22. I recently started fresh and I'm trying to build a very stable game. It seems to be running very well... so far. Please make suggestions regarding my mod list and load order. It's very much appreciated. I'm new to all of this. Here is my mod list (left side of mod organizer, bottom to top): Here is my load order (right side of mod organizer): Any suggestion you make is greatly appreciated, I want to make sure everything is stable before I continue on installing character mods.
  23. Two of these will be pretty quick... 1) What's the safest, most stable version to use? Apparently there's all kinds of reports about 1.3 and higher being bugged 2) How close can you realistically get to the 255 active mod cap? I hit about 220 and the game goes to crap. And now one that's a little more complicated: I hit 223 doing a slow install of mods, activating 5 to 10 at a time depending how big they were. Flawless till 223 then I couldn't get the game to quit crashing trying to load after a select save. After fighting with it for hours, I wiped my saves, deactivated most of my mods and tried to start again. I went from Live Another Life to the Vanilla start also, hoping to bypass a few reported conflicts. The game starts, but the bottom half of the screen is like a dark red-ish blur and I get this: Error: bFloatPointRenderTarget=1 is not set in SkyrimPrefs,ini or you have several copies of this file, So I did a search in Windows Explorer... I have copies of this in: Documents/MyGames/Skyrim folder Steam/SteamApps/Common/Skyrim/Skyrim And copies in four different Mod Organizer Profiles, all of which are checked to keep saves, etc... separate. Do I delete some of these, Do I need to edit them? I have ENB 308 and Realvision ENB running also, don't know if that might have changed any settings.
  24. Greetings, I recently managed to get my FNIS to work however i had a sudden crash at some point. Then i noticed the following message in my top right hand corner. Also it keeps on giving me files in the overwrite with FNIS files which i keep on creating mods out of. The picture if you can't download it: http://i.imgur.com/GKQVAzK.jpg In case you want to view the entire error: DEBUG (21:16:24.0515): first access to overwrite DEBUG (21:16:24.0515): remove mod file D:\Steam\steamapps\common\Skyrim\data\tools\GenerateFNIS_for_Users\temporary_logs\skeleton.hkx INFO (21:16:24.0515): deleting D:\Steam\steamapps\common\Skyrim\data\tools\GenerateFNIS_for_Users\temporary_logs\skeleton.hkx -> C:\Program Files (x86)\Mod Organizer\overwrite\tools\GenerateFNIS_for_Users\temporary_logs\skeleton.hkx DEBUG (21:16:24.0517): findfirstfileex D:\Steam\steamapps\common\Skyrim\data\tools\GenerateFNIS_for_Users\temporary_logs\Skeleton.xml: skeleton.xml (20) ERROR (21:16:24.0517): failed to remove virtual file tools\GenerateFNIS_for_Users\temporary_logs\skeleton.xml DEBUG (21:16:24.0518): remove mod file D:\Steam\steamapps\common\Skyrim\data\tools\GenerateFNIS_for_Users\temporary_logs\skeleton.xml INFO (21:16:24.0518): deleting D:\Steam\steamapps\common\Skyrim\data\tools\GenerateFNIS_for_Users\temporary_logs\skeleton.xml -> D:\Steam\steamapps\common\Skyrim\data\tools\GenerateFNIS_for_Users\temporary_logs\skeleton.xml DEBUG (21:16:24.0523): copy file: C:\Program Files (x86)\Mod Organizer\mods\XP32 Maximum Skeleton Extended\meshes\actors\character\character assets\skeleton.hkx -> C:\Program Files (x86)\Mod Organizer\overwrite\\tools\GenerateFNIS_for_Users\temporary_logs\skeleton.hkx DEBUG (21:16:24.0523): add mod file C:\Program Files (x86)\Mod Organizer\overwrite\\tools\GenerateFNIS_for_Users\temporary_logs\skeleton.hkx (tools\GenerateFNIS_for_Users\temporary_logs\skeleton.hkx) DEBUG (21:16:24.0524): create process (w) null - ".\hkxcmd.exe" convert -v:xml temporary_logs\skeleton.hkx temporary_logs\skeleton.xml (in D:\Steam\steamapps\common\Skyrim\data\tools\GenerateFNIS_for_Users) - hooking I thank you already in advance for reading this topic and maybe even giving me any suggestion on how to solve this problem.
  25. Yup, im getting one of the new 750 series SSDs from intel. I want to be able to transfer my skyrim game over to the SSD as close to flawlessly as possible and i need to know which folders i need to back up on my external hard drive for the transfer. If anything just save my mods and ill reinstall them but id like it to be unchanged basically.
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