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Found 24 results

  1. M.I.A.

    Mod Organizer

    I figure there's no such thing as too much info, so I decided to go in to detail on How to Use MO 1st thing's 1st... Here's Mod Organizer: Full version l l V Mod Organizer v1_2_18-1334-1-2-18.7z Hotfix for those who need it (1.2.18) l l V process_blacklist.txt-1334-1-2-18.7z Full version l l V Mod Organizer v1_3_8-1334-1-3-8.7z Use this to update from version 1.3.5 - 1.3.10 to 1.3.11 l l V Mod Organizer v1_3_11 update-1334-1-3-11.7z Full version l l V Mod Organizer v1_3_11-1334-1-3-11.7z Note: If you use version 2.1.2 of the Unofficial Skyrim Patch, you must use version 1.3.8+ of MO. Here's Mod Organizer 2: Specifically for Fallout 4 Full version l l V ModOrganizer2.7z Note: This is in Alpha (Alpha 3). Bug I've found: MO2 may crash every time you install a mod, yet the mods will work in-game. May not happen to you, but happened to me and a friend of mine. MO2 can also be downloaded from its home on github. Alpha 4 is now available, but as I don't tend to upload installers here, you'll just need to click the github link above. If requested, I can upload it here. _____________________________________________________________________________________________________________________ Note: Some versions have been deleted because they had issues. Others were deleted because I did not have enough allotted attachment space to upload every single version. If you want an old version, just PM me and I'll get it to you. Sorry for the inconvenience. I know it looked nice having every version listed, but I simply got cut off from uploading after a certain number of versions. Hopefully, it's possible to get an extension on available attachment space. If not, old versions will disappear when a new one becomes available. _____________________________________________________________________________________________________________________ You can install it anywhere. Installing to the C: (anywhere) may put unnecessary stress on a SSD (Solid State Drive), wearing it out quickly, if you use a lot of mods. Not much to worry about on a HDD, but leave MO and Skyrim out of your Program Files (x86) DIR. Windows can cause issues if they are there. I love this thing, and I have everything running from it: Creation Kit, SKSE, FNIS, WryeBash, BOSS (now called LOOT), TES5Edit, even Steam! (that one was just for fun. don't do it ). Hell, you can probably run NMM with it! btw, you will have to run SKSE and FNIS using MO. If you don't know how that's done, here ya go: Open MO, and click the tab on the top right, which for you should say <Edit...> Once you've properly installed FNIS, enter a 'Title', click 'Binary' and click the [ ... ] icon on the right Add the information shown. Remember, anything you add to MO has to "Start in MO". My SKSE doesn't appear to be located in MO, but simply manually installing it and choosing to run it "through MO", it works perfectly when I run it using MO As for the warning you got about data on the top level when you get the warning, you need to use the window to search the files inside (data, textures, etc) and locate any .esp's, .esm's, and .bsa's in there (usually just a .esp and/or .bsa), and drag it to the 'top' folder, and drop it there. Same with Meshes and Textures, but almost all mods will already have that right. This takes it out of the file it was in, and puts it in the very 1st folder that opens when you use MO, thus getting MO to recognize it. It's much easier than I'm making it sound, and once you've done it, you'll always be able to install mods using MO. When you do this, you'll get a message saying "Looks Good!". Obviously, you're ready to rock after that. Don't forget to run FNIS (using MO) after you install everything, or nothing will work. Always start your game by running SKSE (MO). Install and run LOOT to make life easier. Remember, after you run LOOT (MO ) you may need to manually arrange some things, but it's rare. Note: If you're having problems using BOSS with MO, switch to LOOT. That is BOSS' new name. Missing ESPs Another very handy feature of MO is the ability to hover over a save file in the 'Saves' tab to see what mods other saves are missing, should you wish to load an older game, perhaps with a different character you previously used. If you have all the mods you used for that playthrough installed to MO still, you can right-click a save, and choose 'Fix mods...' from the 2-option mini-menu that pops up. This will activate the ESPs that were used during that saved playthrough, and save you a lot of time locating the mods you used on the save. Load order not correct when using a new version Remember to click Priority on the top right tab of the left pane if your load order seems incorrect. Change log Should you wish to use the same icon I use for my MO, here it is: Deleted the MO icon, because it is now part of MO. MO can do anything. MO knows all. MO is everywhere... FAQ And no, I most certainly didn't make this mod! It is called Mod Organizer by Tannin. All credits are given at the bottom of the spoiler. Mod Organizer Logo and icon were created by HeavyDude. Thank you! Update: What's better than a FAQ? Another FAQ! The LoversLab Mod Organizer FAQ Team has complied a FAQ specific to the questions I've been getting on this thread. As such, I will be updating it when certain questions that aren't already answered in the original are being asked repeatedly. Thank you for the support, Team! F.A.Q. How to . . . -Get FNIS to work: For crying out loud, install it as a mod, and find the executable in the 'Data' tab of MO's menu by right-clicking and choosing 'Add to Executables'. - Get Bodyslide to work: Install it as usual. Note that if you look in it, you'll see no recognizable (by MO) data in it. Fuck it. Install it anyway. When you do, MO will give you the standard warning that there is "no game data on top level". Fuck that too. When it's installed, navigate the 'explorer' to the Bodyslide.exe, and add it as an executable. When you run it, it will overwrite the .nif files you chose to alter, so have a copy of your mod-to-be-altered beforehand. Load Bodyslide, and make your desired alterations to your body or clothing. If you altered a body, the body mod you are using will have it's files overwritten, and the new info will go to that folder, in place of the original, overwriting it. If you altered a shirt, for example: The new files will replace the files inside the mod the shirt was in. If the shirt you altered was one from the game itself, the files will go to Overwrite, if no installed mods have files with the same name as the files you are saving. (*unlikely situation indeed) If you have 2 mods that alter the same files, which happens in addons and fixes, the mod MO loaded last (the addons/fixes) will contain the new files. It will not overwrite game files when using MO. MO would never let that happen. Anything that would normally go to Skyrim\Data will go to Overwrite instead, with a file path created for you. *Note: The Unofficial Patches alter clothing and armor, so if you use the Patches (and you should), those may be the mod locations for the newly altered files. You should learn file names, and where they will go before you commit to changes, and, if you're smart, you already know MO installs an extraction of your mod, so the original remains untouched. You can choose 'Reinstall mod' to load the unchanged mod, if you need to remake your Bodyslide project. This is why it's good to keep all Oblivion, Skyrim, or Fallout mods in their own folder, and not move their locations. If you move a mod from it's original location (where it was when you first installed it), MO will give an error, as MO does not search your computer for the mod. It only searches the same folder it installed from last time. The file names will remain unchanged, so there will be no indication that the changes were made, aside from the file date. You will see that when looking at the actual file, and looking at the second tab labeled [ Date modified ]. You will have no Textures (.dds) showing in your render unless you add the mod's textures to the folder you are getting your meshes (.nif) from when making changes in Bodyslide; ie, in the same folder the body or clothing you're changing stores it's files. - Get CK to compile: I shall borrow a quote from Administration: { "cmd": [ "C:\\Games\\Steam\\SteamApps\\common\\Skyrim\\Papyrus Compiler\\PapyrusCompiler.exe", "$file", "-op", "-f=TESV_Papyrus_Flags.flg", "-i=C:\\Games\\Steam\\SteamApps\\common\\Skyrim\\Data\\Scripts\\Source;C:\\Games\\Steam\\SteamApps\\common\\Skyrim\\Data\\Scripts\\Source\\Dawnguard;C:\\Games\\Steam\\SteamApps\\common\\Skyrim\\ModOrganizer\\mods\\SexLab Framework\\scripts\\Source;C:\\Games\\Steam\\SteamApps\\common\\Skyrim\\ModOrganizer\\mods\\SexLab - Aroused\\scripts\\source;C:\\Games\\Steam\\SteamApps\\common\\Skyrim\\ModOrganizer\\mods\\FNIS Behavior\\scripts\\source;C:\\Games\\Steam\\SteamApps\\common\\Skyrim\\ModOrganizer\\mods\\NetImmerse Override\\Scripts\\Source;$file_path", "-o=$file_path\\..\\" ], "file_regex": "(^.*\\.psc)\\(([0-9]*),([0-9]*)\\)", "selector": "source.papyrus" } Word on the street is, there may or may not be a 'Wrapper' in the making that allows you to compile scripts without any more ridiculous errors from Papyrus. I shall provide more on this later... ...and here it is: MO Skyrim Tool Launcher Use MO Skyrim Tool Launcher to run things like CK, Nifskope and other programs that once didn't work with MO. Thanks go out to CGi and the APPS Dev Team. (Wasn't easy keeping it a secret ) - Get HDT to work: Just take all files out of the included 'data' folder, make a 'new folder', and name it "HDT". Put all of the files from the 'data' folder and put them in the new HDT folder. Zip that folder, and install to MO. It's the classic "repacking for MO" technique that you need to know if you've downloaded a file from Nexus, but want to use MO to run it. - Get SkyRe to work: I have repackaged SkyRe for MO and uploaded to 4shared here: MO SkyRe - Get ENB to work: ENB core files need to be in the main Skyrim folder, so MO can't do anything about that. If it has textures or .esps, like some ENB presets have, however, those can be loaded through MO. You just load it up like a mod, uncheck all enb core files, set the data folder in a way that the .esp and textures are in the correct filepath and, once it's installed, enable it normally like any other mod. - Get SkyProc mods to work: Install the mod. In the data tab, search for skyproc patchers/mymod/mymod.jar (example skyproc patchers/asis/asis.jar) Add it as executable - Use Caliente's Texture Blender: Install the mod. In the data tab, search for CalienteTools/TexBlend/TexBlend.exe (Refer to Bodyslide FAQ for false 'no game data on top' error; also, many other Caliente Texture Blender mods use different paths and folders, take a look at the mod itself). Add it as executable - Use MultiXwm: Install the tool as a mod (why not). You will get a warning because it has no textures, meshes, or anything else MO would recognize. Install it regardless. Navigate to the MultiXwm.exe in 'mods', and add it as an executable. When you run it, it will tell you it cannot find the output path. That's because you need to add it yourself. Go to ModOrganizer\mods\MultiXwm\, and create a new folder, and name it 'output'. Then run MXwm. Be sure to click the file so it's selected/highlighted before you press Start. It should give you no error, and should have a msg saying it 'Finshed'. You will now see your sound file in the output folder, in \mods\MultiXwm\output\ - Get Dual Sheath Redux to Work: Team: ritualclarity bob11 Lother eifrag gvman3670 Want a copy so you don't have to keep coming to this page? Here: MO FAQ.rar Do you have Microsoft Word? Here: ModOrganizer_FAQ_MS_WORD_2014.docx How about a pic to save? (Dual Sheath Redux not in the FAQ download) Coming soon: Mod Organizer Strategy Guide MO has an official support thread found on the S.T.E.P. forums. Here is the Official MO Support Thread. MO was released on the Nexus, so you can always ask questions on Tannin42's Nexus page as well. That is where MO is first released, then I upload to LL. And, of course, you can ask questions right here on this thread. Here are a few tutorial videos from deathneko11: Here is MO's sourceforge page. MO on Skyrim G.E.M.S.. MO's original download page on Nexus. MO's Issue Tracker. Note: Use this Issue Tracker link to go to the Bug Genie, where bugs are reported. My thread here on LL is to solve things that are not bugs, and have solutions that do not require altering MO's files. Note 2: The tracker has been moved to here. MO is all over the web. If you simply Google Mod Organizer, you'll get pages of results.
  2. So I've been struggling for a while now with FNIS and Mod Organizer not working together and starting to run out of ideas how to get it work. Also google is rather a dummy in this case. Which leads me to believe its not hard at all to get it to work. Problem seems to FNIS not using MOs virtual file tree as it doesnt see any mods(sexlab) nor the skeleton. Any tips on getting it to work or should I just install FNIS + mods requiring it normally into Skyrims data folder?
  3. So, I've tried everything I can think of -- disabling all new mods, running TESVEdit, LOOT, the built-in LOOT Lite in MO, changing mod list presets and changing them back, re-running FNIS, and using MO's mod reorganizer (caution sign, top right). Ever since I loaded the attached set of mods, I haven't been able load save games reliably. About 90% of the time (I've tried multiple save games, and I've tried to load about 50 times(with 10-12 save games)). New games mostly work (75%+), although it has crashed a few times when I tried to load it. That load order was solid. Playing most days for between 20 minutes and 1.5 hours for a month plus (and for about three months with only a few mods missing from this list), I experienced only 3 CTDs (5, including the similar mod list that's been there longer). With the new mods enabled, going through the same LOOT re-runs, TESVEdit checks, etc., I've been able to load only 1 save (from about a week ago), and have only been able to load it once. Starting a new game works about 25% of the time. I have attached my most recent MO logs, though for some reason my Papyrus logs refuse to record anything. If I change my MO preset to my playthrough preset, the game works flawlessly. Thank you so much for any and all help, and if I can be of service in any way, tell me! Thank you again! ModOrganizer.log ModOrganizer_17_09_28_00_59.log ModOrganizer_17_09_28_00_58.log
  4. I've not played Skyrim since I overmodded it and got tired of troubleshooting. With the release of SSE and finding that it is free for me to download I decided this may be a good time to jump in again. While it is extremely new at this point and many mods are still being modified I'm curious which mod manager is the manager of choice now. I recall three different managers previously: Mod Organizer, Wrye Bash, and Nexus Mod Manager. In the past I used Mod Organizer primarily but I see that it hasn't been updated for a few months now (on Nexus). I also used Wrye Bash for a short time in conjunction with Mod Organizer. I've not used Nexus Mod Manager but from what I've read so far it is a decent manager. So are one of these the go-to manager these days or is there another? Baloo Ice
  5. I'm trying to edit a mod in Creation Kit, but I have my mods installed through Mod Organizer, so they're in separate places from the normal Skyrim folders and where Creation Kit is installed. Creation Kit can't find the folder my mods are installed in, and I don't know how to show it where they are. Does anyone know how to get it to find the mods? Thank you for any and all help/comments!
  6. Okay, I've been modding for a few days now, and I'm slowly getting the hang of things. After an attempt to get Amorous Adventures went wrong, I did a complete reinstall of my Skyrim game to start from scratch. Since I started modding several hours ago, I'd just like to check back here to see if everything is going correct. First off, I'm using Mod Organizer. Here are the steps I've taken so far: 1. I've correctly installed SKSE to the best of my knowledge (I had to create a "scripts" folder in the right Skyrim directory because it was not there) 2. I installed SkyUI with MO 3. I installed FNIS with MO 4. I installed FNIS Spells Add-On with MO the next steps which I haven't gotten to were: 5. Install "All-in-One HDT Animated Pussy 3.3" 6. Install "SexLab Framework_v162_FULL" 7. Install "SexLab MatchMaker" 8. Install "Amorous Adventures" So, when I got to step #5, which is a "all-in-one mod" recommended by the Amorous Adventures page here on SexLab, I realized it requires "BodySlide 2 and Outfit Studio" and "XP32 Maximum Skeleton Extended" which the latter requires "Netimmerse Override" for vanilla users (I'm given the option of " Two list of requirements for XPMSE3 one for people using Racemenu and one for people using Enchance Character Edit\Vanilla General: SKSE 1.7.3 or newer Realistic Ragdolls and Force 1.9 or newer Fores New Idles in Skyrim 6.1 or newer RaceMenu users: RaceMenu 3.4.5 or newer Enchance Character Edit\Vanilla users: NetImmerse Override Standalone 3.4.4 or newer ") Now I know I still need "Realistic Ragdolls and Force", I don't think I need RaceMenu or Enhanced Character Edit since I think I'd be a vanilla user. My goal is basically to have Amorous Adventures up and running with the ability to have sex on screen with any NPC. I'm still struggling with what I need next, I want everything installed in the correct order. I know I need a body mod and a skeleton mod with the body mod first in the loading order, Do I get both with the "all-in-one mod" or can I install that "all-in-one mod" first and then go through with installing the requirements for a skeleton and then get the skeleton? Also is there anything I'm missing or someone that has a functioning Amorous Adventures who can help me? Thank you for your time!
  7. After creating a new MO profile, is it necessary to run FNIS again even if all your mods are automatically disabled?
  8. I recently started playing Fallout 4 (late to the party I know) and I'm already looking for, and finding, mods. As a veteran Skyrim modder, I know to skip NMM and use mod organizer. I installed MO (using the installer found on Nexus and linked to from here) in my steam/steamapps/common/fallout4 folder, then ran it. That's when MO asked me to "select the game to manage" and when I ran into the Problem. I clicked the browse button, then selected the steam/steamapps/common/fallout4 folder, then I got an error message saying 'No game identified in "D:/Games/Steam/steamapps/common/fallout4." The directory is required to contain the game binary and it's launcher.' My two questions are "What went wrong?" and, more importantly, "How do I fix it?" Edit: It's been over a year and a half since Skyrim modding days, so I'm guessing either something changed or MO can't recognize FO4. Also, I'm usinf Windows 7 if it matters.
  9. (Before raging at this being in the wrong thread, please, I've only recently started lurking here.) I'm not sure whether I'm too stupid to comprehend Mod Organizer or what, but I'm definitely lost. I've been using Nexus Mod Manager for a long time, being very happy with it. I decided to switch to Mod Organizer after a clean reinstall of Skyrim, as the files and folders were just beyond repair from the different mods I had installed, not to mention the constant CTD had driven me crazy. With the initial set up of MO, I had been very please; the mods installed no problem, whenever I had an issue a Google search usually resolved it, and I was on my way. My progress was only halted by two things: HDT Physics, and FNIS. With HDT Physics, I used the CBBE bodies as well as XP32 Maximum Skeleton - XPMS in order to get the desired result. Again, with NMM it worked flawlessly, but with MO, I'm lost. As with FNIS, it had been pretty simple installing the current version (5.5) through NMM. With MO, however, I get the default FNIS installed, the Spells, the Creatures, but installing the fix associated with 5.5 will always cause the FNIS generator to just break. When I don't use it, I always get a warning, even after applying the appropriate patches. So, firstly, is this the right place to ask these questions, or do I need to be redirected to the appropriate forum? Secondly, what the hell am I doing wrong?
  10. Hi guys, firstly, big thanks for the great helpful community and talented modders. So i know i just made another topic about this kind of thing, but you can forget that as i've since wiped my data and decided to re install for a fresh start. Basically, i'm going to install SKSE, Mod Organizer, FNIS and SkyUI but nothing else until i've got the above mods working stable. I've tried many times before but i always have at least one kind of problem, like CTD when nude, or everything works apart from the bouncing butts. I know there are quite a lot of posts about this here, but i can't find anything definitive for these mods, and i definitely can't find anything about Mod Organizer... so my first question is whether it's even viable to install mods like TPPB and CHSBHC via the Mod Organizer, or do i have to install some mods the old fashioned way directly into the Data folder? If so, which ones? Before i start tweaking the gameplay and general textures, i wanted to get the body physics (boobs and butt), body meshes and textures, as well as Sex Lab working decently as the other mods seem to be a bit more straight forward. So, can anyone here help me with the basic install order with Mod Organizer for these mods; CBBE with custom bodyslide++ Better skin textures Schlongs of Skyrim CHSBHC Physics mod (with required realistic force and physics mod) TPPB Dragonfly butt bounce physics XPMS Skeleton Sexlab Framework (and maybe Romance and Lovers Comfort) That's basically it, but trying so far is doing my head in as it always seems to create some kind of problem. So assuming i have the Mod Organizer set up correctly, BOSS, SkyUI, SKSE and FNIS installed properly, can anyone give me a brief step by step guide in making sure these mods work correctly? I'd be over the moon! Thanks very much!!
  11. View File Description: Meant to be associated with files like NiFs, ESPs, ESMs and the like. Actually every file type you want. it was mainly created to fix some flaws between NiFSkope and MO, where associating MO+NiFSkope with NiFs would never allow you to load a file from a mod that you installed in MO, as access to those directories is locked for enabled mods when MO is started and the called program is handled by MO. To accomplish this, the program emulates the virtual path, by replacing MOs mod folder with Skyrims data path. Example: - Source file = C:\MO\Mods\APPS\Meshes\Architecture\APPS\FirePlace.NiF - Fixed path = C:\Steam\SteamApps\Common\Skyrim\Data\Meshes\Architecture\APPS\FirePlace.NiF As a result this only works for mods, that are installed in MO. if the source file is not part of a mod that's installed in MO, then path emulation is not available. And by design, this programs let's you choose from a multiple of programs (if configured) with a simple double click on a file, this program is associated with. Other functions: Configuration: The GUi: To-Do: installation: Updating from earlier versions: Note: The program can work without MO (disabling its MO support), but then looses it's main functionality it was created for. You'll still have the comfort of calling any program (that's configured in this programs iNi) available with a simple double click on a file, this program is associated with. Feel free to post bug reports, suggestions or questions. ©CG! A.P.P.S. Dev Team Submitter APPS Dev Team Submitted 03/22/2015 Category Other Requires Special Edition Compatible
  12. APPS Dev Team

    MO Skyrim Tool Launcher



    Description: Meant to be associated with files like NiFs, ESPs, ESMs and the like. Actually every file type you want. it was mainly created to fix some flaws between NiFSkope and MO, where associating MO+NiFSkope with NiFs would never allow you to load a file from a mod that you installed in MO, as access to those directories is locked for enabled mods when MO is started and the called program is handled by MO. To accomplish this, the program emulates the virtual path, by replacing MOs mod folder with Skyrims data path. Example: - Source file = C:\MO\Mods\APPS\Meshes\Architecture\APPS\FirePlace.NiF - Fixed path = C:\Steam\SteamApps\Common\Skyrim\Data\Meshes\Architecture\APPS\FirePlace.NiF As a result this only works for mods, that are installed in MO. if the source file is not part of a mod that's installed in MO, then path emulation is not available. And by design, this programs let's you choose from a multiple of programs (if configured) with a simple double click on a file, this program is associated with. Other functions: Configuration: The GUi: To-Do: installation: Updating from earlier versions: Note: The program can work without MO (disabling its MO support), but then looses it's main functionality it was created for. You'll still have the comfort of calling any program (that's configured in this programs iNi) available with a simple double click on a file, this program is associated with. Feel free to post bug reports, suggestions or questions. ©CG! A.P.P.S. Dev Team
  13. Two of these will be pretty quick... 1) What's the safest, most stable version to use? Apparently there's all kinds of reports about 1.3 and higher being bugged 2) How close can you realistically get to the 255 active mod cap? I hit about 220 and the game goes to crap. And now one that's a little more complicated: I hit 223 doing a slow install of mods, activating 5 to 10 at a time depending how big they were. Flawless till 223 then I couldn't get the game to quit crashing trying to load after a select save. After fighting with it for hours, I wiped my saves, deactivated most of my mods and tried to start again. I went from Live Another Life to the Vanilla start also, hoping to bypass a few reported conflicts. The game starts, but the bottom half of the screen is like a dark red-ish blur and I get this: Error: bFloatPointRenderTarget=1 is not set in SkyrimPrefs,ini or you have several copies of this file, So I did a search in Windows Explorer... I have copies of this in: Documents/MyGames/Skyrim folder Steam/SteamApps/Common/Skyrim/Skyrim And copies in four different Mod Organizer Profiles, all of which are checked to keep saves, etc... separate. Do I delete some of these, Do I need to edit them? I have ENB 308 and Realvision ENB running also, don't know if that might have changed any settings.
  14. So useally when i would hold Ctrl while clicking build bodyslide would build the Femalebody.nifs and send them to MO's overwrite folder then I could move them where i wanted mainly to a custom race but now when i hold Ctrl the .nifs are built but there not sent to the overwrite folder and i have no idea where they are. Anyone else have this problem and know how to fix it?
  15. SurpriseFatty

    About to be done using MO

    OKAY I've been using NMM for a very long time and I recently switched over to MO after starting completely over with my mods. I like the layout, everything is pretty clear except for a few things I'll address. Lets make a bullet list to make this as painless as possible. If these could be resolved through this then that is great but if not ill have to restart again and im not using MO anymore. And im not bitching about things that are just a pain in the ass to do like getting FNIS to work with MO because if it CAN be demonstrated then I'll do it. 1. Bodyslide files not being installed at all. Even when i manually place them in correct folder in bodyslide. 2. Permanently damaged my nord PC character (cant make any new or use any existing nord characters due to horrific texture mismatch). 3. LOOT still shows mods as dirty even immediately after cleaning them with TES5Edit as if I did nothing to begin with. 4. ENB cant be virtually installed as far as I know. 5. Overwrite mod is very nebulous. I have no idea what it even is or how I am suppose to use it or why I'm even suppose to use it. Most attempts I have made dont work (files dont move). But yet it seems SO important. 6. I wish it would tell me what specifically it overwrites when mods are installed. 7. I just tried to play me some skyrim to day and it loaded the game vanilla even though all my plugins are still installed. 8. I have a 2 monitor setup and the desktop and skyrim cursors both move at the same time whether i have skyrim on top or tabbed out. This is very frustrating because ill be playing an accidentally click on something on youtube in my other screen. 9. Where in the world do i find my papyrus logs? Nevermind i dont know how to read them anyways
  16. So, I just finished migrating back to Mod Organizer for my development environment. I know I swore "never again" but I was losing track of too many files with Wrye. And so far it seems to be working well. Or at least it seems to be working which is more than I have been able to achieve before this. Now I just need to rewrite my makefile so I can use my usual console-centric workflow and I'll be happy. (why isn't there a command line CK anyway? I always thought that was a major omission. And there are probably about two other people who'd agree with me ... ).
  17. So I have a question about modding and using mod organizer as the title suggests. If i want to create a standalone follower with standalone armor and hair/ textures how would I do this if all my mods are in mod organizer. Mod the mods I want to use are replacers for vanilla textures. Would starting skyrim up in ck hurt my game in mo? What am I looking at when dealing with this kind of thing? I am very new to using mod organizer. I just barely got my skyrim the way I want to play it in game but a friend needs help with a mod so I offered. I know how to create follower/companions in ck too but my problem is I have no clue on how to port over armor/weapon replacers to make them standalone or required installs. I've never done that before. Any help would be appreciated.
  18. Hey guys. So I've used ASIS for a long while, and I always had trouble running it through MO as it should. Prior, I had been doing everything manually. I've gotten pretty used to MO over the past six months or so, but this is one problem I've never found a solution to. Namely, I used to use ASIS for its spawn randomizer. But I noticed that it was applying to mods I'd blocklisted. I couldn't find any way to make SUM recognize the list and I've never seen anyone else with this issue... It worked perfectly fine when I was still doing manual installs forever ago, but ever since MO it's like the virtual file for the blocklist isn't being recognized. This wasn't a huge deal, since I just stopped using this feature altogether to avoid problems. But it's cropping up again since I've started a new profile to try out Perma and it has a massive block list for mods. I was getting null errors before I remembered I have to manually disable the esp's listed in the blocklist so they wouldn't run through the patcher. It's not a huge deal but I was just wondering if anyone else has had this issue before and if there're any fixes. Hope I've explained this well enough. ^^; Thanks!
  19. Hi guys! Youngblood here. Uploaded my MO and FNIS Generator SS's. Decided my body was ready after watching 1.5 hours of Gopher's vidoes.Boy was I wrong. As title says, I can't get the mods 'Feminine Running Animation' and 'HDT Physics Extensions' to apply in game. They do not appear in the Plugins tab of the MO either. I also have a few single digit IQ questions, Dragonborn bless you all: 1. Which tabs should I be ticking for FNIS Generator for Users? Been ticking the first 2 only as you can see in my SS, but what do the others do etc. if it isn't a time consuming explanation on your end. 2. You'll notice I have a few red lightning thingos on my MO page, is this okay or should I start addressing those ASAP, and if so, whats the procedure. I will probably be posting again because I suck dick at making my character suck dick in Skyrim, and I've been reading and watching 'tutorials' that make me want to fucking shoot myself. Cheers.
  20. zach3899

    SKSE Fix?

    So I followed both SKSE installation processes by Gopher and GamerPoets, Yet when I try to run SKSE from Mod Organizer, TESV runs instead and simply crashes after the cmd prompt. I could use assistance here, been trying to for two days to get it right.
  21. Lately I have been having trouble with SL ever since I been downloaded the newest version. The creature animations and sex animations aren't working and I believe it has to do with FNIS not working. Have download and reinstall FNIS ( Allows needed version and creature) and SL Framework and these problems keep coming up. I believe it has to do with an error with FNIS but I'm not sure how to fix it. This is what happens when I run FNIS: >>Warning: Bad installation. Generator not run from <Skyrim_Data>\Tools\GenerateFNIS_for_Users.<< Skeleton(hkx) female: Default (99 bones) male: Default (99 bones) Patch: "GENDER Specific Animations" Patch: "SKELETON Arm Fix" Reading FNISBase V6.2 ... Reading FNISCreatureVersion V6.1 ... Reading FNISSpells V5.0.1 ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 chair, 0 alternate animations) ... All Anim Lists scanned. Generating Behavior Files ... No GENDER directory male No GENDER directory female 0_master usage: 3.8 % ( 9 paired, 0 kill, 0 alternate animations) Alternate Animation mods: 0 sets: 0 total groups: 0 added file slots: 0 alternate files: 0 Create Creature Behaviors ... 141 animations for 3 mods successfully included (character) 2 Warning(s). Here's my loadout: Skyrim.esm CRC: C665FD56 Update.esm CRC: E5B67BDA Add: C.Location, Delev, Invent, Relev Unofficial Skyrim Patch.esp CRC: A014CB6F Version: 2.1.3b Add: C.Acoustic, C.Climate, C.Encounter, C.ImageSpace, C.Light, C.Location, C.Music, C.Name, C.Owner, C.Water, Delev, Graphics, Invent, Names, Relev, Sound, Stats Dawnguard.esm CRC: BD72CCF3 Add: C.Location, Delev, Graphics, Invent, Names, Sound HearthFires.esm CRC: AF82CE6A Add: C.Location, Graphics, Invent Unofficial Hearthfire Patch.esp CRC: 4281FFB0 Version: 2.1.3b Add: C.Climate, C.Location, C.Owner, C.Water, Graphics, Invent, Names, Sound, Stats Dragonborn.esm CRC: A9F83BFF Add: C.Location, Graphics, Invent, Names Unofficial Dragonborn Patch.esp CRC: 5805AA33 Version: 2.1.3b Add: C.Climate, C.Encounter, C.Location, C.Music, C.Name, Delev, Graphics, Invent, Names, Sound, Stats Dark Souls Combat.esm CRC: C6D2369F ApachiiHair.esm CRC: 783F7167 Version: 1.4 AP Skyrim.esm CRC: 49C82390 Campfire.esm CRC: DD2DF096 CreatureFramework.esm CRC: 142F29F2 Version: 1.0.0 moonpath.esm CRC: 50A19275 BeeingFemale.esm CRC: 309B79B9 Version: 2.5 PubicMeshColorRE.esm CRC: 63CA3959 actorEvents.esm CRC: 92D7EE58 Schlongs of Skyrim - Core.esm CRC: 22F6680E Version: 2.05.021 SexLab.esm CRC: 224EECD1 Version: 1.60 Devious Devices - Assets.esm CRC: FD610BFF Version: 2.8.3 SexLabAroused.esm CRC: B6F3D900 ZaZAnimationPack.esm CRC: F4516D1A Devious Devices - Integration.esm CRC: 9D63DE81 daymoyl.esm CRC: DAE8E02F Devious Devices - Expansion.esm CRC: 44F0EB17 dcc-soulgem-oven-000.esm CRC: 949CF699 hdtHighHeel.esm CRC: 95D50087 HighResTexturePack01.esp CRC: D596F02A HighResTexturePack02.esp CRC: D596F02A HighResTexturePack03.esp CRC: D596F02A Glimmer.esp CRC: 1EE16F9F tentacleArmor.esp CRC: 1DDBA3E6 Brawl Bugs CE.esp CRC: D284ACF Auto Unequip Ammo.esp CRC: 4B399546 Chesko_WearableLantern.esp CRC: 1537EE33 BarenziahQuestMarkers.esp CRC: 9B51E375 EnhancedLightsandFX.esp CRC: 2F172642 EstrusChaurus.esp CRC: 3A712B9E Bathing in Skyrim - Main.esp CRC: 7A9E29E Beastess Forsworn.esp CRC: F9874348 Remodeled Armor - Vanilla Replacer - Dragonborn.esp CRC: C3A20836 zzEstrus.esp CRC: 78A08F08 SexLabNudeCreatures.esp CRC: EA194BB5 SexLabNudeCreaturesDG.esp CRC: 729356A2 SlaveTats.esp CRC: A6595946 UIExtensions.esp CRC: B862AA8E AddItemMenu.esp CRC: 273F2262 Apropos.esp CRC: 39931FB4 SexLab Submit.esp CRC: 428FBF21 FNIS.esp CRC: B1685AD7 SOS - Smurf Average Addon.esp CRC: CB770FA9 SexLabDangerousNights2.esp CRC: E1B7333 RaceMenuPlugin.esp CRC: 8A8A009F Note: RaceMenuPlugin is optional and provides support to alter Height, Breast, Glute and Biceps. If you experience issues with it, disable RaceMenuPlugin.esp and inform the author. SOS Equipable Schlong.esp CRC: 48B1B2C0 LeftHandRings - Dawnguard.esp CRC: 665945A Version: 1.5 LeftHandRings.esp CRC: EDCE6FEB Version: 1.5 Lightweight Potions and Poisons.esp CRC: C641449F Version: 0.1. NonSexLabAnimationPack.esp CRC: 9903B70F Purewaters.esp CRC: B60AD0B3 Version: 5.0 RaceMenu.esp CRC: 2765B7D0 Remodeled Armor - Vanilla Replacer - Dawnguard.esp CRC: 9764CB1 MoreNastyCritters.esp CRC: EF46B1A9 AMatterOfTime.esp CRC: 512CD10C Version: 2.00 RealisticRoomRental.esp CRC: F2A80AE6 CollegeOfWinterholdImmersive.esp CRC: A90BBEA7 3DNPC.esp CRC: DAF0DE00 Version: 3.10 Northern Bathhouses.esp CRC: FABE8C7B Immersive Weapons.esp CRC: E41D31D Add: Delev, Relev Bathing in Skyrim - Realistic Room Rental.esp CRC: E240D57A RRR_ELFX-Patch.esp CRC: 68E35AC8 ELFXEnhancer.esp CRC: 31D9D865 Dr_Bandolier.esp CRC: E3FB152B Remodeled Armor - Vanilla Replacer.esp CRC: 7A1F1508 ElderOutfit.esp CRC: C71EAD71 CalienteVanillaArmorTweaks.esp CRC: C70F65 PrisonerRagsForFemales.esp CRC: BA60C619 SexLab_DibellaCult.esp CRC: 422B7A1A Cum Shot Brothel.esp CRC: 373B2ACE Version: 0.7.1 beta Schlongs of Skyrim.esp CRC: 157B7B46 Version: 3.00.004 SexLab TDF Aggressive Prostitution.esp CRC: 10C6066D SexLab TDFAP - Requiem Blue Aura Fix.esp CRC: F5BBCD56 SexLabDefeat.esp CRC: EE31B4EF SexLabNudeCreaturesDB.esp CRC: ED2F9C57 HentaiCreatures.esp CRC: CF2710F0 SexLabSquirt.esp CRC: 7DA00ABF SexLab_Solutions.esp CRC: 384B667A SkyUI.esp CRC: BEA2DC76 Version: 5.1 The Joy of Perspective.esp CRC: B1F268F4 XiNafay - Shoes.esp CRC: 880E2BE0 animal_mansion.esp CRC: B5B59AE9 SexLabSkoomaWhore.esp CRC: AFCDC39C Run For Your Lives.esp CRC: F74C08A7 Version: 2.0.6 sanguinesDebauchery.esp CRC: A1192810 FennecRace.esp CRC: 75B1BAF4 UFO - Ultimate Follower Overhaul.esp CRC: 396AE69F Version: 1.2i SexLab Beastess.esp CRC: A68B066 takingcareofbusiness_keerava.esp CRC: 962DDBB0 SexLabWerewolves.esp CRC: F4F28693 DeviouslyHelpless.esp CRC: 92566E5 Lydia and ysolda are Khajiit.esp CRC: AE9E80E8 dD - Enhanced Blood Main.esp CRC: 7F66C837 dD-Reduced Splatter Size.esp CRC: 8840345E dD-Dragonborn-Dawnguard-EBT Patch.esp CRC: FB317E84 xazPrisonOverhaul.esp CRC: 33A98573 InteractiveWashBasinsCOMPLETE.esp CRC: 7E5526BE Bathing in Skyrim - Interactive Wash Basins.esp CRC: A4535F00 SMIM-Merged-All.esp CRC: 46D0D2C0 moonpath_questdata.esp CRC: 78CAE957 Warning: Contains 1 ITM records. Clean with TES5Edit. ZaFromTheDeepsV2.esp CRC: 165AE9B4 RRR_3DNPC-Patch.esp CRC: BDB38E3F bathhouse.esp CRC: BE9FA42B SexLab_DibellaCult_Sisters.esp CRC: ADEEC4EC ShowersInInns.esp CRC: BBE2EF10 Frostfall.esp CRC: 9610F774 Devious Cidhna.esp CRC: F4136CF8 Version: 1.7 SexLab_Dialogues.esp CRC: 35851641 BeeingFemaleBasicAddOn.esp CRC: 5917F9E7 CollegeDaysWinterhold.esp CRC: 575CE901 3DNPC Alternative Locations.esp CRC: 2B7E5F6C Devious Deviants.esp CRC: 5018DA5E SOS - Shop.esp CRC: ADC9CED0 MilkModNEW.esp CRC: DE93751D MilkModNEW ZaZ.esp CRC: 56AA5E11 Hunterborn.esp CRC: 83B040DA The Paarthurnax Dilemma.esp CRC: 22042398 Version: 1.2.9 Bathing in Skyrim - Hunterborn.esp CRC: 8EADFD34 Hunterborn_WearableLantern-Patch.esp CRC: 5554C141 Hunterborn Campfire Patch.esp CRC: 3DD12025 Hunterborn_Frostfall-Patch.esp CRC: 2D3EBDE LoversComfort.esp CRC: D2DB3313 Remodeled Armor.esp CRC: AFC2F3DD Item Recycling.esp CRC: 88C00214 FNISspells.esp CRC: 4F3339DE Mememe harness.esp CRC: 45491751 khajiit-mara.esp CRC: 48F31045 inorra_3x.esp CRC: 7E3C1EB0 DragonPriestMaskQuestMarkers.esp CRC: EB03F506 Beastess Vampire.esp CRC: 8270F70D DudestiaMultiMarriages.esp CRC: D739A0F9 MF_RadiantProstitution.esp CRC: 533B0060 Wolfbikini.esp CRC: 3D5DAAA9 AK- Boethiah Alternate.esp CRC: 4923E5A Tentacle Parasite.esp CRC: F8BB5497 kisisa.esp CRC: F7F2F439 ELFX - Moonpath.esp CRC: 1A26536E argoniansmore.esp CRC: 41F192A9 follower qa'raazi.esp CRC: BD6FC6FF SexLab_Solutions_PO_Patch.esp CRC: 89C2B018 Alternate Start - Live Another Life.esp CRC: 9E85A1D8 Version: 3.0.7 Add: C.Location
  22. Greetings, I recently managed to get my FNIS to work however i had a sudden crash at some point. Then i noticed the following message in my top right hand corner. Also it keeps on giving me files in the overwrite with FNIS files which i keep on creating mods out of. The picture if you can't download it: http://i.imgur.com/GKQVAzK.jpg In case you want to view the entire error: DEBUG (21:16:24.0515): first access to overwrite DEBUG (21:16:24.0515): remove mod file D:\Steam\steamapps\common\Skyrim\data\tools\GenerateFNIS_for_Users\temporary_logs\skeleton.hkx INFO (21:16:24.0515): deleting D:\Steam\steamapps\common\Skyrim\data\tools\GenerateFNIS_for_Users\temporary_logs\skeleton.hkx -> C:\Program Files (x86)\Mod Organizer\overwrite\tools\GenerateFNIS_for_Users\temporary_logs\skeleton.hkx DEBUG (21:16:24.0517): findfirstfileex D:\Steam\steamapps\common\Skyrim\data\tools\GenerateFNIS_for_Users\temporary_logs\Skeleton.xml: skeleton.xml (20) ERROR (21:16:24.0517): failed to remove virtual file tools\GenerateFNIS_for_Users\temporary_logs\skeleton.xml DEBUG (21:16:24.0518): remove mod file D:\Steam\steamapps\common\Skyrim\data\tools\GenerateFNIS_for_Users\temporary_logs\skeleton.xml INFO (21:16:24.0518): deleting D:\Steam\steamapps\common\Skyrim\data\tools\GenerateFNIS_for_Users\temporary_logs\skeleton.xml -> D:\Steam\steamapps\common\Skyrim\data\tools\GenerateFNIS_for_Users\temporary_logs\skeleton.xml DEBUG (21:16:24.0523): copy file: C:\Program Files (x86)\Mod Organizer\mods\XP32 Maximum Skeleton Extended\meshes\actors\character\character assets\skeleton.hkx -> C:\Program Files (x86)\Mod Organizer\overwrite\\tools\GenerateFNIS_for_Users\temporary_logs\skeleton.hkx DEBUG (21:16:24.0523): add mod file C:\Program Files (x86)\Mod Organizer\overwrite\\tools\GenerateFNIS_for_Users\temporary_logs\skeleton.hkx (tools\GenerateFNIS_for_Users\temporary_logs\skeleton.hkx) DEBUG (21:16:24.0524): create process (w) null - ".\hkxcmd.exe" convert -v:xml temporary_logs\skeleton.hkx temporary_logs\skeleton.xml (in D:\Steam\steamapps\common\Skyrim\data\tools\GenerateFNIS_for_Users) - hooking I thank you already in advance for reading this topic and maybe even giving me any suggestion on how to solve this problem.
  23. When I start Skyrim, all that happens is an endless blackscreen. The main menu doesn't appear and there's no starting animation. It started last week (or the end of the week before, I can't remember xD) when I downloaded Falskaar. It stopped when I disabled Faslkaar and I could play Skyrim without a hitch. I tried to install SKSE through Mod Organizer and it started happening again. I followed the video that appears first when "skse with mod organizer" is searched in Google (in Indiana of the USA, as of Thursday, June 16, 2016,12:27 A.M.). I cannot provide the link because I don't have that posting privilege. It is from a YouTuber named Radiation Fade, titled "How To install SKSE 1.7.1 with Mod Organizer." Pictures of my mod load order are attached. Thank you for all your help, and if I can be of assistance, just ask. I'll do my best to help you help me. Thanks again.
  24. I dont konw how I did it, but some of my mods aur inside othere mods in MO now. How do i undo this? I dont want to start new from the beginning, I have several profiles with preciouse saves and I dont want do lose them. I tried to uninstall and reinstall the mods, but it keeps switching then into each other, even if all concerned mods are fisrt uninstalled and then reinstalled. (Tried it on the two All-in-one-followers and Annekke.)