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Found 12 results

  1. View File I can't even be bothered to write a witty description, as this is just an asset drop before I uninstall Fallout 4 from my PC. Basically this pack includes like 15 or so cars. Most of them are from Forza Motorsport 4 and the others are from GTA V, oh, and I think there be a few from misc sources. Anyways, these are just models, textures and Materials. No esp's. You'll have to do that stuff on your own. You'll also need Ajhakra's cubemaps, if you want the paints to look proper. As I said in the first sentence, this is just an asset drop, not a return to modding. Submitter Konata Inoue Submitted 07/15/2020 Category Modders Resources Requires View File  
  2. Version 1.0.0

    231 downloads

    I can't even be bothered to write a witty description, as this is just an asset drop before I uninstall Fallout 4 from my PC. Basically this pack includes like 15 or so cars. Most of them are from Forza Motorsport 4 and the others are from GTA V, oh, and I think there be a few from misc sources. Anyways, these are just models, textures and Materials. No esp's. You'll have to do that stuff on your own. You'll also need Ajhakra's cubemaps, if you want the paints to look proper. As I said in the first sentence, this is just an asset drop, not a return to modding.
  3. View File Deer Hooves and Ears Resources These are a set of resource meshes I put together for "deerfu" characters, inspired by this old blog post by DreamBurrow. The download consists of a set of hooves and ears taken from the vanilla elk mesh and weighted to the human skeleton as well as a UUNP Special based UNPB body mesh with the lower legs removed to accommodate the hooves. The file also contains a barebones .esp packaging the resources into a mod for testing purposes, with the hooves occupying the feet slot, the body occupying the chest slot and the ears (attached to a set of Nuska's antlers to save biped slots) using biped slot 50. The hooves and ear textures are based on modified versions of 530gothic25's whitetail deer textures colour matched to Setribb's deer body textures which they've shared on their package of Nuska's deer hooves and tail. The body I've supplied uses the default femalebody texture path and probably won't match these resources without those or similar textures installed. Modified Body Textures: deer body textures.zip The armor pieces can be obtained through the console "help deer" or with a mod like AddItemMenu. Why resources, if I've provided a mod to make use of them? The mesh and texture work I've done isn't very well polished. The weighting is shoddy in that the knees crinkle up a bit depending on how far they're bent, and as the hooves aren't level with the vanilla feet I couldn't get the hooves weighted to the foot bones without deforming badly so they're fairly static below the knee. To keep the hooves from sinking into the ground HDT or NiOverride High Heel offsets will likely have to be used. There's no difference between the low- and high-weight hoof meshes. When I tried shaping the hooves for the higher weight I kept getting weird issues with the edge vertices turning transparent in game when zooming out on the character. I think the mesh normals were probably getting fudged between the two meshes but when nifksope's "Mesh" > "Face Normals" didn't fix it I gave up on weight slider support. The "rough fur" cutoff texture around the top of the hooves and the really dark texturing of the back of the ears leaves a lot to be desired. Art's not my bag, baby. Only UNPB meshes are provided. Unlike Nuska's hooves these require the body mesh to have the lower legs removed to prevent clipping, so the female body and the skin in any skimpy armors would have to be replaced on a per-character basis to be compatible. This is the biggest justification for resourceness, as I have no plans to undertake the creation of a custom race or armor conversions based on these legs. It's up to the downloader to decide and figure out how they want to use them. With all that out of the way, feel free to use or improve these as you see fit, provided they are not used in mods which have been monetised in any way. Cheers! Credits: Bethesda for the vanilla elk mesh 530gothic25 for the whitetail deer base textures Setribb for providing their deer body textures regenbot03 for PureSkinTexture which I used in my modification of the body textures DreamBurrow for the idea of using vanilla elk parts HoneyVanity who I believe may have coined the term "deerfu" Everyone else posting their deerfu characters for giving my high opinion of elves a run for their money (elves are still better) Nuska for all the fantastic resources which made sexy deer girls possible Submitter TheOniNinja Submitted 08/26/2017 Category Modders Resources
  4. Resources for modders (intermediate to advanced) My objective is to share some of the files that I use as guide/aid in my projects; at worst they will save you a couple of minutes. I can’t share them all at once so check from time to time for updates. Now this is very important, these files are intended for people familiarized with Sims 3 modding, this means texture manipulation, object cloning, mesh editing and bone assignments/morphs as the minimum. There’s not a single tutorial that will teach you everything in one session (that I know at least), so for those who are beginning my recommendation is to start here, here and here (this one is not related to Sims 3, is useful nonetheless). The rest will come from practice and searching through forums like ModTheSims. 90% of the shared stuff will be in .wso format ready to be used in TSRWorkshop. You can use Cmar’s Meshtoolkit 1.4.2 1.4.4 (check message #37 for the download link) to convert them to .simgeon or .obj. Also, if you haven’t noticed before, all my stuff is directed to femsims. If you don’t mind my broken english you can ask me for assistance. RESOURCES: Jan-17: Body Mesh Guide Jan-17: Modified BarbieBoobs Jan-28: Files for Copying Morphs and Bone Assignments
  5. View File This is the Slooty Vault Suit, a Fallout 4 armor mod. This mod was made possible by the gracious assistance of Caliente, 2pac4eva7, and the Loverslab community. Thanks. This mod works standalone, but please consider it a resource that you may use in your own creations. Created in Blender 2.76 - even the textures! Source files are included for anyone who may wish to modify it or use parts of it. If any part of them needs clarification, feel free to PM me. Optional 4096^2 textures are also available, in red-black, sand-grey, and vault blue. Optional suppord for Caliente's BodySlide has also been added. Requirements: CBBE body replacer by Caliente Install: Extract to the main installation folder. How to acquire in-game: The armor can be crafted at any chemistry workbench, under the "healing" category. Alternatively, use the console: -Type "help slooty 4", -use the page up/down keys to find the FormID of the "slooty vault suit" -Type "player.additem <FormID> 1", replacing "<FormID>" with the FormID -The item will be added to your inventory. Uninstall: Delete the "Dixiepig" folders inside Data\Materials, Data\Meshes, and Data\Textures as well as the file "Data\slootyVaultSuit.esp". This work is provided under the Creative Commons Atribuition 4.0 license. This means you are welcome to use it however you wish, provided that you credit the original author. http://creativecommons.org/licenses/by/4.0/legalcode And also, thank you to Orphennoc for their lovely screenshots, and ShadowGearX for adding the modification options. Submitter DixiePig Submitted 01/12/2016 Category Armor & Clothing Requires CBBE body  
  6. I was wondering if anyone had access to user29's old cow mutation meshes so i could work them into my game (i've been trying to find a link to the old sexoutbreeder so i can fingers cross wishfully get access to the meshes myself but it was to no prevail) and if not maybe someone can accept an request to make Cow accessories for me? i realized i posted a similar topic but to me this is essential for my Missmoo play-through and i need some sort of visual aspect for my pc. And its a shame there are no assets around for NV unlike skyrim where i did find something.
  7. View File Overview Description: This patchwork 'mod' in fact began as a very hasty/ dirty work of combining 'Sundracon' body mesh (based on its SoS adaptation by Boo) and the 'uncut' schlong from Bad Dog's Hoodie Schlongs: Khajiit, Argonians, Human/Elf, thus making it functioned as 'SoS - Light' Texture. Due to its original body shape (adapted from Better Males - Sundracon body), its body shape must be very close to the vanilla male (What I don't like in SoS/ Better Males - FS is its stout legs even in the low weight/ check the pictures for comparison). Uncut schlong attached to the body: You can choose either P3 (schlong's glans is almost covered with the foreskin) or P4 (glans is almost revealed from the foreskin), now in course of FoMod installer. [For v 1.21]: As for the textures, the diffuse/ .s/ .sk map is in principle compatible with the original ones, i. e. SoS - Light. You can use some other compatible re-textures (skin diffuse/ specular/ sub-surface maps) of SoS - Light together with the body meshes from this package. Unfortunately, this mod (?)'s remesh (malebody_0 (1).nif) requires its special normal map of the body (malebody_1_msn.dds) as well as the hand, included in the installer package. Texture (Normal Map) Resolution: [Default]: 2K uncompressed maximum/ [Performance] R5G6B5 2K maximum. [optional] HDT aware: compatible with .xml from Naturalistic HDT Jiggle and Collisions XML Set v 3.4+ (by Bazinga) for the most basic genital collision (hdtm.xml) as well as that from SoS Body HDT 1.0 (by Tweens) for some breasts, belly and butt physics (hdtPhysicsExtensionsMaleBody.xml). While the latter is now incorporated in this package, the former (Bazinga's hdtm.xml for SoS smurf average) is not included in the package, so you have to download it by yourself. Mesh fixes of some boots for SoS - Light, adapted from SkyBroom's Vanilla Footwear For Better Males Fix for SoS - Light are also included in this package as bonus. They are also compatible with the original SoS - Light. [Optional]: Now the femfeet meshes, adapted from Femfeet Redesigned by Leito86, as well as matching diffuse (skin) textures, compatible with this package are also available at: FFR - SOSL: Femfeet Redesigned - SOS - Light. [For v 2.0+/ Compatible Textures]: Due to the change of UVMAP in accordance of the total renewal of base body mesh, the original SoS - Light Skin textures are no longer compatible with the new body (if you prefer the original SoS skin, please use the tweaked one from FFR - SOSL: Femfeet Redesigned - SoS - Light). In addition to FFR - SSOL, the new body is compatible with the following texture packages: Vitruvia - Skin texture overhaul for males (SoS - Light version: EXCEPT for its normal maps); SoS Fair Skin men retexture and bonuses for males (Old Files> SoS Light Version Support) . Requirement and How to install: This package needs original SoS - light (meshes/ textures, .esp file, and its schlong animation files) and XPMSE as its requirement as well. Since the male body meshes of this package has some additional bones for body jigglings, the default SoS skeleton is clealy not enough (i.e. CTD) and their supported skeleton like XPMSE is required. Download EITHER SMSOSL - Default or SMSOSL - Performance Fomod Installer Package as well as requirement files. Install SoS - Light (1.04) first, and then, overwrite its body mesh/ body normal map with those from this pack. Download and install other optional files like HDT Physic Extensions and .xml file from Bazinga's Naturalistic HDT Jiggle and Collisions XML Set v 3.4+ (by Bazinga) as well as XPMSE as well. To update in mid-save is absolutely no problem (since this package only includes alternative meshes and textures for the male body). To uninstall this package itself must be safe as long as you retain the original SoS - Light and its .esp file. Recommended Load Order: SoS - Light [optional] your favorite re-texture for SoS - Light meshes/ textures from this package [optional] If you prefer the beautiful feet, FFR - SOSL (warning: skin texture compatibility). (XPMSE) Permission: What I did for this package was just to combine the resources already published and generously given its permission for re-use. So, you are also free to improve the assets further (if you feel it worth-while), on condition that you give a following credits and a link to this page. Credits should be given to: First and foremost, VectorPlextus, Smurf & b3lisario: for developing/ maintaining: SoS: Schlongs of Skyrim Earrindo, Zor2k13, and XunAmarox: for .esp and other stuffs in SoS Light. Boo: for making: Resource - SoS Sundracon Bodies . What I did it is in fact just to attach the schlong to his base work. Bad Dog for his generous permission for using the male genital meshes / textures from: Bad Dog's Hoodie Schlongs: Khajiit, Argonians, Human/Elf 6.0.3 Sundracon/ Chris57: for providing the base body mesh & textures of: Better males - Nudes - Sundracon Meshes - FlaccidVersion VoorheesAJollyGoodFellow: for his generous permission for using alternative base body mesh, Hi Poly Male Body dalsio: for Bodysuits for CBBE TBBP Unified UNP and Bodyslide, the base mesh of Hi Poly Male Body Mok Chaoticran: for muscle normal map, especially around abs in resource file of: CMO - Complete Male Overhaul - Skyrim's Men Reimagined SkyBroom: for the original fixes for the in-compatiblity between Better Male/ SoS Full's feet meshes and some shoes/ boots, found in: Vanilla Footwear For Better Males Fix Tweens: for hdtPhysicsExtensionsMaleBody.xml from SoS Body HDT 1.0 I really thank you for your patience of running your eyes through in spite of my clumsy English. Submitter y_sengaku Submitted 08/12/2017 Category Body Replacers Requires SoS - Light, XPMSE, (HDT Physics Extension) Special Edition Compatible No  
  8. Version 2.0

    4,238 downloads

    Overview Description: This patchwork 'mod' in fact began as a very hasty/ dirty work of combining 'Sundracon' body mesh (based on its SoS adaptation by Boo) and the 'uncut' schlong from Bad Dog's Hoodie Schlongs: Khajiit, Argonians, Human/Elf, thus making it functioned as 'SoS - Light' Texture. Due to its original body shape (adapted from Better Males - Sundracon body), its body shape must be very close to the vanilla male (What I don't like in SoS/ Better Males - FS is its stout legs even in the low weight/ check the pictures for comparison). Uncut schlong attached to the body: You can choose either P3 (schlong's glans is almost covered with the foreskin) or P4 (glans is almost revealed from the foreskin), now in course of FoMod installer. [For v 1.21]: As for the textures, the diffuse/ .s/ .sk map is in principle compatible with the original ones, i. e. SoS - Light. You can use some other compatible re-textures (skin diffuse/ specular/ sub-surface maps) of SoS - Light together with the body meshes from this package. Unfortunately, this mod (?)'s remesh (malebody_0 (1).nif) requires its special normal map of the body (malebody_1_msn.dds) as well as the hand, included in the installer package. Texture (Normal Map) Resolution: [Default]: 2K uncompressed maximum/ [Performance] R5G6B5 2K maximum. [optional] HDT aware: compatible with .xml from Naturalistic HDT Jiggle and Collisions XML Set v 3.4+ (by Bazinga) for the most basic genital collision (hdtm.xml) as well as that from SoS Body HDT 1.0 (by Tweens) for some breasts, belly and butt physics (hdtPhysicsExtensionsMaleBody.xml). While the latter is now incorporated in this package, the former (Bazinga's hdtm.xml for SoS smurf average) is not included in the package, so you have to download it by yourself. Mesh fixes of some boots for SoS - Light, adapted from SkyBroom's Vanilla Footwear For Better Males Fix for SoS - Light are also included in this package as bonus. They are also compatible with the original SoS - Light. [Optional]: Now the femfeet meshes, adapted from Femfeet Redesigned by Leito86, as well as matching diffuse (skin) textures, compatible with this package are also available at: FFR - SOSL: Femfeet Redesigned - SOS - Light. [For v 2.0+/ Compatible Textures]: Due to the change of UVMAP in accordance of the total renewal of base body mesh, the original SoS - Light Skin textures are no longer compatible with the new body (if you prefer the original SoS skin, please use the tweaked one from FFR - SOSL: Femfeet Redesigned - SoS - Light). In addition to FFR - SSOL, the new body is compatible with the following texture packages: Vitruvia - Skin texture overhaul for males (SoS - Light version: EXCEPT for its normal maps); SoS Fair Skin men retexture and bonuses for males (Old Files> SoS Light Version Support) . Requirement and How to install: This package needs original SoS - light (meshes/ textures, .esp file, and its schlong animation files) and XPMSE as its requirement as well. Since the male body meshes of this package has some additional bones for body jigglings, the default SoS skeleton is clealy not enough (i.e. CTD) and their supported skeleton like XPMSE is required. Download EITHER SMSOSL - Default or SMSOSL - Performance Fomod Installer Package as well as requirement files. Install SoS - Light (1.04) first, and then, overwrite its body mesh/ body normal map with those from this pack. Download and install other optional files like HDT Physic Extensions and .xml file from Bazinga's Naturalistic HDT Jiggle and Collisions XML Set v 3.4+ (by Bazinga) as well as XPMSE as well. To update in mid-save is absolutely no problem (since this package only includes alternative meshes and textures for the male body). To uninstall this package itself must be safe as long as you retain the original SoS - Light and its .esp file. Recommended Load Order: SoS - Light [optional] your favorite re-texture for SoS - Light meshes/ textures from this package [optional] If you prefer the beautiful feet, FFR - SOSL (warning: skin texture compatibility). (XPMSE) Permission: What I did for this package was just to combine the resources already published and generously given its permission for re-use. So, you are also free to improve the assets further (if you feel it worth-while), on condition that you give a following credits and a link to this page. Credits should be given to: First and foremost, VectorPlextus, Smurf & b3lisario: for developing/ maintaining: SoS: Schlongs of Skyrim Earrindo, Zor2k13, and XunAmarox: for .esp and other stuffs in SoS Light. Boo: for making: Resource - SoS Sundracon Bodies . What I did it is in fact just to attach the schlong to his base work. Bad Dog for his generous permission for using the male genital meshes / textures from: Bad Dog's Hoodie Schlongs: Khajiit, Argonians, Human/Elf 6.0.3 Sundracon/ Chris57: for providing the base body mesh & textures of: Better males - Nudes - Sundracon Meshes - FlaccidVersion VoorheesAJollyGoodFellow: for his generous permission for using alternative base body mesh, Hi Poly Male Body dalsio: for Bodysuits for CBBE TBBP Unified UNP and Bodyslide, the base mesh of Hi Poly Male Body Mok Chaoticran: for muscle normal map, especially around abs in resource file of: CMO - Complete Male Overhaul - Skyrim's Men Reimagined SkyBroom: for the original fixes for the in-compatiblity between Better Male/ SoS Full's feet meshes and some shoes/ boots, found in: Vanilla Footwear For Better Males Fix Tweens: for hdtPhysicsExtensionsMaleBody.xml from SoS Body HDT 1.0 I really thank you for your patience of running your eyes through in spite of my clumsy English.
  9. Version 1.3

    18,681 downloads

    This is the Slooty Vault Suit, a Fallout 4 armor mod. This mod was made possible by the gracious assistance of Caliente, 2pac4eva7, and the Loverslab community. Thanks. This mod works standalone, but please consider it a resource that you may use in your own creations. Created in Blender 2.76 - even the textures! Source files are included for anyone who may wish to modify it or use parts of it. If any part of them needs clarification, feel free to PM me. Optional 4096^2 textures are also available, in red-black, sand-grey, and vault blue. Optional suppord for Caliente's BodySlide has also been added. Requirements: CBBE body replacer by Caliente Install: Extract to the main installation folder. How to acquire in-game: The armor can be crafted at any chemistry workbench, under the "healing" category. Alternatively, use the console: -Type "help slooty 4", -use the page up/down keys to find the FormID of the "slooty vault suit" -Type "player.additem <FormID> 1", replacing "<FormID>" with the FormID -The item will be added to your inventory. Uninstall: Delete the "Dixiepig" folders inside Data\Materials, Data\Meshes, and Data\Textures as well as the file "Data\slootyVaultSuit.esp". This work is provided under the Creative Commons Atribuition 4.0 license. This means you are welcome to use it however you wish, provided that you credit the original author. http://creativecommons.org/licenses/by/4.0/legalcode And also, thank you to Orphennoc for their lovely screenshots, and ShadowGearX for adding the modification options.
  10. Version 1.0

    183 downloads

    Gambling Machines v1.0 Rated M for Mature due to Animated Gambling. OBSE v18+ required. Casino slot machine type of devices (activators) to entertain yourself when you have to much coin. Original nif and textures (using some Bethesda pictures). The esp includes an interior cell and 4 games. ( coc PODcasino01 ) The Games: "Imperial Bell" Based on the original Liberty Bell slot machine (1895). Payouts are the same. "Imperial Match" Pick a number and three random numbers are displayed. Payout based on how many you matched. "MadGods Tripps" Based on the dice game 'Tripps'. You will roll 5 dice and they will be added up. The number 3 = 0. The MadGod rolls 5 dice and the totals are compared. If you tie, you get cheese. "21" This is basic blackjack (21). You can draw 5 cards max. None of the games (scripts) are rigged or 'weighted'. The possible exception is "21". 10 cards are randomly selected from a full deck and assigned to the player and dealer at one time instead of dealing them each time you want another card. This is not exactly 'rigging' but it is different than a standard card deal. Scripts can be easily edited to keep track of the 'house take' in a quest script if desired. The machines can be placed anywhere within 'activator' reach of the player. The design of both the textures and the script dialogs are based on The Imperial Council supplementing taxes for the Empire. Free to use and modify as you wish with mention of source. Mem
  11. Time to get rolling on the stellaris adult mods. I’ve been playing stellaris since 1.6, and I’ve had a ball with it. This game kicks so much butt it’s making chuck norris’s butt kicking record check over its shoulder. But you know what I don’t like about it? It’s all about politics, religion, population growth, societal interactions, caste systems, international relations, war, etc., and not ONCE does sex come up. We’re going to fix that. This post will have THREE parts. Part One is general avenues of adult modding that can be taken with a game that has a scope like Stellaris. This list will by no means be conclusive; I want you to spew your hot ideas all over this thread. Part Two is ideas listed by other users on these forums, with screen names attached to credit the people who came up with the idea. My goal here is to classify them into groups and see if I can come up with even more ideas based on these ideas in particular. Part Three is going to be my ideas in particular based on a combination of part one and two. I’m going to try to apply the classifications listed in part one to ideas generated in part two to try and make a realistically achievable mod. Let’s get cooking. PART ONE What kinds of mods can be done with a game like Stellaris? As snackton said here, http://www.loverslab.com/topic/78296-stellaris-darker-adult-mods/?p=1904919 stellaris is a game with a large scope that rises above the concerns of individuals and focuses on the needs and conflicts of societies as a whole. So what kinds of mechanics are there that address these needs and conflicts? For starters, there’s a wide range of physical currencies. If you don’t have enough energy, you can’t operate your buildings. If you can’t operate your buildings, you can’t build ships to defend yourself with. If you don’t have enough food, you won’t keep your people alive long enough to do anything with them. You can even trade planets, though i’ve yet to do a single successful trade on one of those. Then there’s the less physical currencies. You can trade research agreements, star maps, even sensor arrays for live updates. For any of these, there are a few common traits. They can be traded for each other with other nations, and internal policies can affect their production rates. Looking at this, it seems obvious to me that one direction that could be taken is to use sex itself as a form of currency. Being on those science ships for years of their lives probably leaves those scientists feeling a little pent up. It’s something a professional could help with, surely. For internal production, keeping a few brothels open might increase the happiness of other pops- especially if the brothel workers are domestic servants. Such buildings as ‘Brothels’ could also affect population growth rate, depending on your birth control policies. There is another type of currency I didn’t mention- strategic resources. Typically, strategic resources do something along the line of boosting your shields’ regeneration or your lasers’ potency. You trade them to other countries after the resource is revealed for credits and minerals. The more useful it is to them, the more they trade for it. We could create strategic resources that were related to sex, somehow. Beyond using sex as a currency, I mean. There is also the idea of using technologies themselves to create new technology trees that relate to sex. And of course, we can’t forget the idea of traditions. Domination, diplomacy, and commerce all have ideas that could be related to sex. And we can’t forget wars. What happens to populations when their country is defeated? Their religious leaders, admirals, and generals? What if we incentivized not killing them, or created a capture mechanic? Maybe capturing an enemy general will make a general increase troop morale, or capturing an enemy admiral will increase your own admiral’s fire rate. This is just an idea, though. Another idea is to make use of a new kind of orbital bombardment- chemical bliss dependent aphrodesiacs. There are also ethos specific ideas on sexuality and what it means to be different things. Materialists always have something to do with robots, and spiritualists are all about the mind-domination stuff. Maybe make a way for fanatic xenophobes to slowly turn all of a xeno race into a slave / near animal status race, and make them enjoy it. There’s all kinds of stuff you could do with Ethos. Something I keep forgetting is quest chains. I get the general idea behind them, but I don’t really know how I would use a quest chain to make the game more adult. I could see doing some generalized, repeatable quests, such as when you uplift a species, do you uplift them to be harem workers (seen negatively by other races, ESPECIALLY xenophobic ones), or stuff like that. I don’t really have a lot of ideas on quest chains. I could probably sit down and think of some, but I think the decisions you make and the strategies you employ are a more immersive avenue. Part Two: Some general ideas as listed by other users here: http://www.loverslab.com/topic/78296-stellaris-darker-adult-mods/ RavenActual: a quest chain that lets you influence cultural norms among your people or event popups with a more adult flair to them, like a planetary event where mineral gathering is temporarily lessened in exchange for a big happiness boost because someone started an orgy that got so big it affected planetary production targets. --You could also make that affect population growth. Justaidea: something like a breeding stock slavery/genocide policies for tentacle aliens(can be other aliens) using the female slaves as breeding stock replacing the slave pops with main pop?(maybe for bio ascension perk only?) --Hmm. There IS the assimilation path, but tbh, it’s not really…. Useful, I think. I like the idea, and it provides a new idea for a completely new tradition set: Corruption. RavenActual: Hmm, that's an idea. Something appealing about the thought of screwing a species out of existence. --A little different than conversion, but yeah, should totally be a genocide option. Enormous boost to population growth, and theirs slowly dwindles as they age and die. Alternatively, make them slaves and just make their pop growth neutral for a moderate pop growth, or don’t restrict their population growth for a small increase to population growth. (Obviously need to make the pop growth bonus lower than their penalty to population growth, since they’d be benefitting from the bonus they produce.) justaidea: Continue on my tentacle alien idea their trait can be one sex species without any sex slave will have no growth. So starting the game you might have to waste a civic on the Syncretic Evolution or no growth. Maybe the chemical bliss living standard for the sex slaves due to the tentacles mating with the slaves.(fluids from the tentacle to stop slaves from escaping) --These sound like great additions you can make to the tech trees. http://sit.milaq.net/#tech-detail is a good place to start looking if you want to write out some ideas. Jayleia: Not so much the tentacle/freaky stuff, but some BDSM-style ideas... 1) The slave population gets chastity belts. Reduces growth dramatically. 2) Dropping proto-estrogen chemicals into the environment, reduces population growth, and military capability --Using chasity devices to limit population is an interesting idea, but what are some effects we could get that would be different from normal population restriction? Could we force them to wear orgasm denial devices that make their happiness go down, but other population happiness go way up (since they’re willing to go so much farther?) On estrogen bombs, that’s a very neat idea, but whether it affects the military depends on whether the enemy has gas masks or the like. You might be able to make it an army attachment, though- estrogen thrower brigades. That also gives me an idea- converting an alien race to all of one gender (player’s choice) for player exploitation. SilentKnight: Being able to make different races Mono-gendered (mono-female makes the most sense, but you could have mono-male who reproduce asexually, like tentacle monsters) which could lead to interesting traits. You could make rape legal, which could lead to pop growth but lower happiness or something like that. Mmmm playing as a tentacle hive mind, raping and spreading across the galaxy. --I remember someone made an asari mod that had like, -30 growth rate, but +2% growth rate per xeno population on planet. It wasn’t very good since it required a ton of aliens, but it was a neat idea. Dewguru: I suppose the hard thing is let's say you make one of your population options 'sex slaves.' Then what? With no events or anything tied to them, you don't even really know they're there unless you view the planet where they are and look at them sitting there with whatever kind of resource building they've got on the plot. --Hm…. This is something where repeatable quest chains, events and the like can really come in handy, I think. (heh.) Maybe a quest chain that occurs multiple times, and when it’s completed, you convert a foreign planet into a roaring orgy with enormous unrest. Maybe you could use quest chains and events to deal with the ‘keep enemy leaders as sex slaves’ idea. Maybe capture an enemy commander, get a quest log with limited time to completion that requires a military ship to complete, and convert them into a new admiral- or into a public display that impacts foreign relations. I dunno. That said, in terms of making people sex slaves in particular, the way you do it would probably be best done through species rights, living standards, what tiles you make them work on, and genetic modifications. Maybe make a mod so that your leader’s war-babies can be used to create pops, evidenced by the fact that the species has traits from both species. Or something. Structures: Brothel: Increase happiness! (May cause event: STD outbreak! ) (Shouldn’t require technology. I mean… come on. Oldest profession on earth.) Milk Factory: Produces 1 food and 1 happiness. (Milk is also used in ice cream. :9 Gotta love that fox alien titty ice cream. Unless you’re putting males on this tile, in which case hey, I ain’t judging.) (may require technology: genome mapping, and higher technologies for more intense milk farms.) Stables: Population growth too low? Assign breeders! (May require technology: Frontier Clinic. Maybe require frontier hospital for an improved version, a baby-making factory.) Extraction facility: A combination of all three above buildings, people are forced into stockades for breeding, given chemicals to make them produce milk, and all the other citizens are welcome to come inside to, well, cum inside! Great for those xenophilic authoritarian empires. (May require technology: Frontier clinic and genome mapping, since you’re combining the two.) ((The population working this would probably naturally be very unhappy, but we could make a trait that makes them enjoy such treatment and modify the species appropriately.)) Commodities: Sex Aphrodesiacs Milk Policies: Birth Control: On whether or not sex structures, policies, etc. are able to affect population growth. If not, the penalty to production caused by sex structures and policies are negated. Display Dominance (see under traditions) Kill or Capture: When fighting enemy forces with leaders, have the choice to inflict 10% less damage. If you would kill the enemy, you instead capture their leader, and their name is added as a modifer to your own general or admiral, increasing their fire rate per enemy officer in their harem. Aphrodesiac bombing: Requires tech, chemical bliss: Planet’s growth speed is greatly increased for the duration of bombing, but production is greatly lowered. Military has gas masks, and is unaffected. Or maybe their morale is damaged, I dunno. Will not destroy structures. Rights: Reproduction Controls: Can be raped: Increases growth speed. Decreases happiness of female tiles. Standard of living: Mandatory aphrodisiacs: Females produce less. Growth rate is greatly increased. Traits: submissive: Ignore unrest caused by Sex-structures, sex policies, etc. Gain +happiness when submitted to sex-structures, sex policies, etc. Slutty: These pops have a penalty to producing most goods, but always provides a happiness bonus to other pops on planet. Does not negatively impact sex structure goods. Cow: Individuals of this species make more milk when used at milk factories. Alienated Males: This species can’t produce males of its own kind anymore, though it can now be impregnated by your native species. Requires at least 1 population tile to be your home race for them to have a positive population growth. (requires some kind of gene tech.) Strategic Resources: Delicious Delicacies: Through studying of genes, addictions, and other bio-fields, you’ve discovered a way to synthesize a drug that the aliens will keep coming back for. Effects: Additional increase in trust and relationship. It’s synthesized from our own species’ reproductive fluids, and mixed with a rare element that allows us to create this addictive substance. (Add conditional dialogue: Ruler will compliment the flavor of that delicious drink and will request to learn the recipe one day.) (requires technology: Chemical Bliss) Traditions: Display Dominance (modification to dominance finisher: Makes it so you can enact the policy, ‘Display Dominance,’ which gains you influence but makes the subject empire less happy- unless their species has been modified with the submissive trait.) Expansion: Make baby making related to the final marker for the expansion traditions. Discovery: Make it so you can basically lend a scientist to a foreign government’s science ship. In return for their myriad services, your country gets a significant research boost. (Yes, you’re whoring out your scientist, but it’s all in the spirit of science! That scientist still counts against your leader pool, though.) New Tradition Tree: Corruption Basic idea: To influence other governments in such a way as to steal their desirables and make them enjoy being dominated and used by your empire. Ideas include selling them chemicals to make them turn submissive, cow, slutty, and really, really like your empire for no apparent reason other than the drugs. Final unlock ability involves some way to overthrow a government from within, making it cede its planets to you willingly, its leaders bound up and presented to you as a gift. Also, forgot to mention: War demands!
  12. I'm trying to learn more about modding and I want to import some modder's resources into Skyrim that I can access via console. I have the folders correct, meshes and textures in Skyrim data folder, but when I give it a name and I see it exists in the object edit window...I click 'ok' and when I try to search and find it, I can't. I'm idiotic when it comes to technical stuff and I googled the problem with re-phrasing multiple times now, so I just posted this issue here. If you can help I'd appreciate it.
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