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Onahole of Commonwealth - Onawealth 1.0b 1.0.0


3 Screenshots

About This File

What does this mod do:

 

Adds 5 Onahole boxes as consumable item.


It doesn't shows animation that actually 'use' it, however, gives some jerking sound.

Each one can be crafted in chem bench, having different effect.
Feedbacks are always welcome.
 

 

Used Artworks/Original Artists:


https://www.pixiv.net/artworks/57409891
https://www.pixiv.net/artworks/67455324

https://www.pixiv.net/artworks/65679351

https://www.pixiv.net/artworks/65785468

https://www.pixiv.net/artworks/65704401

https://www.pixiv.net/artworks/81690307

https://www.pixiv.net/artworks/87053903

https://twitter.com/ichiren02/status/1289724945728069632

https://www.pixiv.net/artworks/82609865

 

Credit for their amazing works.

 

 

 

 

Known Issues:

 

1) Mesh issue
 

I tried to make instamash mesh stood up, and use two enormous boxes.
However, when I make object stood up in nifskope or outfit studio, the physics itself didn't changed.
For two big boxes, I implanted wooden box inside it to apply physics, however, this behaves in strange manner.

If you are able to add proper physics to these meshes, please help me. Or change it as you want. I couldn't solve it. Sorry.

2) Texture issue

 

I tried to connect new texture to Mr. handy box nif file in my custom mesh folder,

however, It just keeps connects to the Original texture.
So I just planted texture to the Original box(the one shows up in pre-war, when you make your own character in the opening scene) to apply it.
You're welcome to solve it.   

 

 

I'm totally new to modding.
Please give me feedbacks If you like it. Thanks.

 

 

 


 

 

Edited by tomleetomlee4


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