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About This File

This is some of the stuff i ended up with while doing some experiments, and i thought others may find it useful.
The contents:

 

  1. Assaultron BodySlide
    The BodySlide is based on Fusion Girl, but Fusion Girl is not needed for this to work.
    Only the basic Assaultron parts and armors are covered (ie. no Construction or Wasteland parts/armors), so depending on your preset, you may get some clipping on robots that wear some Construction/Wasteland parts.
     
  2. Optional OCBP Physics (only for upper torso)
    Be warned, your immersion will suffer as your brain refuses to accept that hard metalic parts can bounce and jiggle.
    For now it is made to replace the original Assaultron Torso and its Factory Torso Armor, so there may be some clipping on robots that use any non-Factory torso armors which are not physics-enabled.
     
  3. Claw with Melee and Laser capabilities
    A new "Laser Claw" allows the robot to use both melee attacks (including the pretty finishers) and ranged laser attacks.

 

 


About the Laser Claw

Build the new Assaultron Left/Right Laser Claw, which uses mesh with added projectile node.
Then build the desired laser weapon, found in the hand armor category on the claw.
The more powerful laser you give it, the less likely you will see the robot to use melee - partially because it may kill the enemies before getting within the melee range, partially because the robot may prefer the more powerful laser over the (probably) less powerful melee attack.

If you see laser coming from the robot's feet, its probably because you gave it the vanilla claw by mistake.

To avoid altering any vanilla game data or files, and to avoid conflicts with other Automatron mods, i used the Hand Armor attach point to attach the laser weapons. Otherwise i would have to add a new attach parent keyword which would then have to be added into some Automatron formlist, which i wanted to avoid.

The consequence of using the vanilla Hand Armor slot is that you can install the "Claw Laser" weapons even into the vanilla claw, but because the vanilla claw doesn't have the projectile node, you would see the lasers firing from robot's center at the feet level.

So, make sure you gave the robot the new "Laser Claw".

 

 

 

Compatibility

  • Laser Claw
    Should be compatible with anything, as long as the other mod isn't modifying hand and hand armor related attach points on vanilla robot parts.
     
  • BodySlide
    It was made from vanilla robot parts, so if a mod radically changes these parts, or their attach/parent points, then it won't work right.
     
  • OCBP BodySlide
    Same as default BodySlide above.

 

 

 

Requirements

 

 

Edited by Roggvir
Rephrased some text, fixed some typos


What's New in Version 1.0.1

Released

Hotfix for the FOMOD (Vortex was complaining about missing typeDescriptor)



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