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About This File

This is a modification of Whispering Hills allowing you to contract incubi from the Otherworld to protect your settlements. However, all deals with demons have a catch. Once per day, each demon you contract will indiscriminately seek tribute from those they protect. They make use of their hellish powers to ensure compliance.

 

You can create these in any settlement using the workshop menu. Just look for the "Golems" section. They will each seek tribute to initiate their contract, so watch out for that. The summoner is not immune to their powers!

 

Things to be aware of:

  • This is no longer being worked on, and may be incompatible with newer versions of WH.
  • Some users report it being slightly broken for them, but it works fine for me (and presumably everyone who isn't posting). Check for and report conflicts.
  • Not all golems are implemented yet. (Maybe, I don't actually remember if I finished or not)
  • Their AI may be a bit buggy for now. I don't plan to fix anything about their AI at this moment.
  • The "once a day" timer begins when you or the golem loads into the cell, including when you create them. So, if you summon a bunch of them at once, they're all going to get busy whenever you show up.
  • It uses your AAF settings as to which races they think are an acceptable target.
  • There is an eye texture shift which lingers after being a part of tribute. It will go away after the next 3D reload. Try fast traveling if you need it gone ASAP.
    • This will not affect the player if you have AAF use a doppelganger in the scene.
    • There are 9 different eye textures to choose from, so pick your favorite!
      • You could probably insert your own by renaming them and replacing the ones I included.
  • The eye shift and other settings can be altered in MCM.

 

You can find the original, amazing mod here: https://www.nexusmods.com/fallout4/mods/46871

 

This mod makes use of assets from the following mods. You do not need to download any of these. I am just giving credit to them.

Future plans: [Note: none of these are actually planned until I get back into modding, if I ever do.]

  • Import the remaining enemies (see screenshots for those remaining)
  • Add unique properties to each golem
    • Example: Apply a buff to anyone targeted for tribute
  • Add fun, unique AI to each golem
  • Add balancing to golem material components
  • Add various MCM options
    • Currently planned options
      • Maximum number of simultaneous tributes
    • If you have other ideas, please suggest them. I will try to add any that don't require extensive work.
  • If (big if) I pursue a v2.0, I plan to make constructable portals that summon the golems instead of directly creating the golems.
  • I also have ideas for a couple traps (one involves that demonic monkey from vanilla FO4).

 

Edited by delete1618


What's New in Version 0.8.7

Released

-Incorporated the missing textures (as pointed out by BoneLLab)

-Removed fourPlay dll as it's included in AAF now.

-Cleaned masters

-Fixed a dead script reference



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