TurboNerd Posted April 24, 2018 Author Posted April 24, 2018 2 hours ago, Loki15kun said: The thing is I want to be able to ask for help to remove, since I created the device with 100% lock access difficulty too. I just didn't want it to be destroyed by being cut (100% uncuttable). Since it was a minor 'magic created' device, not warranting a quest item status. If you add the zad_BlockGeneric keyword then neither the follower nor blacksmith will touch it. I know that this is not what you want. I'm simply not aware of a standard universally recognized way to do what you want with the keywords.  As far as my mod is concerned, you can disable the shiny new (as of 0.4.8) Blacksmith Assistance option. That will disable any blacksmith assistance with any device. I understand that that is not what you want either.  If the DDi developers provide a method to properly differentiate between cutting the device and cutting a lock then I would be willing to honor that. I do not want to put in something to support one mod and risk breaking others. 1
TurboNerd Posted April 28, 2018 Author Posted April 28, 2018 The release candidate has been promoted to Release 1.0. I consider this to be stable for the foreseeable future.  Enjoy. 3
rogue886 Posted April 28, 2018 Posted April 28, 2018 ANy chance of getting the followes to use the Zaz Furniture for their funtime if any of it is near ??
Jappa123 Posted April 29, 2018 Posted April 29, 2018 Love the mod but i must say that its sometimes too easy, would be nice if there would be some kind of limit of devices that can be unlocked per day, for example if we already used our limit then follower will be annoyed and gag player, just a idea 1
valcon767 Posted April 29, 2018 Posted April 29, 2018 6 hours ago, Jappa123 said: Love the mod but i must say that its sometimes too easy, would be nice if there would be some kind of limit of devices that can be unlocked per day, for example if we already used our limit then follower will be annoyed and gag player, just a idea another mod you might want to check out ( https://www.loverslab.com/files/file/4371-devious-followers-27th-april-2018/ ), it does not remove all restraints, but will remove the most annoying ones (gags, blindfolds, heavy restraints) and yes you can use both at the same time (just have to play with the settings in both MCMs to get the results you want).  1
donttouchmethere Posted April 29, 2018 Posted April 29, 2018 thx for Devious helpers, the tactical options to get into trubble (and out again) in combination with DEC & Devious followers are fantastic. Funny this mod was made to get out of DDs, but on my setup it does exactly the opposite 1
TurboNerd Posted April 29, 2018 Author Posted April 29, 2018 On 4/28/2018 at 12:00 PM, rogue886 said: ANy chance of getting the followes to use the Zaz Furniture for their funtime if any of it is near ?? Not in this mod. That would be better in a different mod because it's kind of a different topic and this mod does not depend on Zaz. 10 hours ago, Jappa123 said: Love the mod but i must say that its sometimes too easy, would be nice if there would be some kind of limit of devices that can be unlocked per day, for example if we already used our limit then follower will be annoyed and gag player, just a idea I have no plan to do this.  This mod is open source. You can add or change it any way you like; all you have to do is change the code. As an example, if you want to limit device removal all you need to do is delete two lines of code:  In ddhelpers_untie_script.psc at line 176 you will find: If consumesKeys akActor.RemoveItem(deviceKey, needsKey, 0) EndIf Just remove "If consumesKeys" and the corresponding "EndIf" and recompile. Any keys used to remove a device will be removed from the player's inventory. Of course doing it correctly (using a MCM option to control it) takes a bit more work but there are already a bunch of examples in ddhconfig.psc.  For information on scripting start here.
Deadly Kitten Posted April 29, 2018 Posted April 29, 2018 1 hour ago, TurboNerd said: Not in this mod. That would be better in a different mod because it's kind of a different topic and this mod does not depend on Zaz. I have no plan to do this.  This mod is open source. You can add or change it any way you like; all you have to do is change the code. As an example, if you want to limit device removal all you need to do is delete two lines of code:  In ddhelpers_untie_script.psc at line 176 you will find: If consumesKeys akActor.RemoveItem(deviceKey, needsKey, 0) EndIf Just remove "If consumesKeys" and the corresponding "EndIf" and recompile. Any keys used to remove a device will be removed from the player's inventory. Of course doing it correctly (using a MCM option to control it) takes a bit more work but there are already a bunch of examples in ddhconfig.psc.  For information on scripting start here. Looked at the examples, doesn't seem like too far a leap from C++. Might be able to do some basic scriping this summer between classes.
Guest Posted May 9, 2018 Posted May 9, 2018 This mod has an interesting synergy with Pet Collar. If it's in your inventory, your follower will equip it. And If your MCM settings for pet collar are set up for it, and if your follower's arousal is high enough, they will put the collar on you and then "require service". HAHA!  Lydia went from Sandbxing in the Alchemy room making potions while we wait to becoming "Mistress Lydia"
Fenroo Posted May 9, 2018 Posted May 9, 2018 15 minutes ago, bishlapped said: This mod has an interesting synergy with Pet Collar. If it's in your inventory, your follower will equip it. And If your MCM settings for pet collar are set up for it, and if your follower's arousal is high enough, they will put the collar on you and then "require service". HAHA!  Lydia went from Sandbxing in the Alchemy room making potions while we wait to becoming "Mistress Lydia" What is "pet collar"?Â
Guest Posted May 9, 2018 Posted May 9, 2018 17 minutes ago, Fenroo said: What is "pet collar"? https://www.loverslab.com/files/file/1423-petcollar/
Guest Posted May 9, 2018 Posted May 9, 2018 Would it be possible to put a setting in MCM to limit the items used by the follower to only those presently found in either of their inventories?
Fenroo Posted May 9, 2018 Posted May 9, 2018 1 hour ago, bishlapped said: https://www.loverslab.com/files/file/1423-petcollar/ Thank you, will check this out.
TurboNerd Posted May 11, 2018 Author Posted May 11, 2018 On 5/9/2018 at 1:46 PM, bishlapped said: Would it be possible to put a setting in MCM to limit the items used by the follower to only those presently found in either of their inventories? Deselect the "Follower always ties hands" option. That is where "conjured" devices come from. Rest assured that if the player has a wrist restraint in inventory it will be used in most cases. One notable exception is that shackles will not be equipped if player is wearing arm cuffs. An armbinder always works (so far as I know).
Guest Posted May 11, 2018 Posted May 11, 2018 5 minutes ago, TurboNerd said: Deselect the "Follower always ties hands" option. That is where "conjured" devices come from. Rest assured that if the player has a wrist restraint in inventory it will be used in most cases. One notable exception is that shackles will not be equipped if player is wearing arm cuffs. An armbinder always works (so far as I know). Great thank you. Â
Tockity Posted June 1, 2018 Posted June 1, 2018 Loving this mod! Great work!  I do wish there was an option to make it so that your follower suggests/requests/demands playtime automatically the first time you speak to them when playtime is available, though.  Sounds like you're already considering it, but it'd also be amazing if you actually had to rely on your speech skill to persuade your follower to help you.
RandomOne Posted June 24, 2018 Posted June 24, 2018 I hope you are still working on this mod, I really like it and is much easier to use than devious followers. 2
TurboNerd Posted June 26, 2018 Author Posted June 26, 2018 On 6/24/2018 at 2:01 AM, RandomOne said: I hope you are still working on this mod, I really like it and is much easier to use than devious followers. I have some ideas being thought about for version 2. It's too early to announce any features. It's going to take a while. 3
TurboNerd Posted June 26, 2018 Author Posted June 26, 2018 I just uploaded a minor fix for an uncommon feature. Very few devices are tagged to consume keys which are not also tagged block generic.  Fixed: Support for the "DestroyKey" property on items will consume keys in the follower's possession if Player does not have enough. 3
xyzxyz Posted June 28, 2018 Posted June 28, 2018 Will the follower use the player while their little-Tied-up game? Or is it just to make the game more difficult?
_SpaceHamster_ Posted June 28, 2018 Posted June 28, 2018 2 minutes ago, ManuelMoreno said: Dialogue "I think you should be bound and STFU for a while." - What does means "STFU?" STFU = Shut The Fuck Up Â
TurboNerd Posted June 28, 2018 Author Posted June 28, 2018 12 hours ago, xyzxyz said: Will the follower use the player while their little-Tied-up game? Or is it just to make the game more difficult? This mod does not cause the follower to use the player, but you can use another mod like Eager NPC's, Horrible Harassment, and so on to do that.
xyzxyz Posted June 28, 2018 Posted June 28, 2018 8 minutes ago, TurboNerd said: This mod does not cause the follower to use the player, but you can use another mod like Eager NPC's, Horrible Harassment, and so on to do that.  I'm pretty sure eager NPCs don't react to DDs. Devious enslaved or the old More devious quests should work better.
Deadly Kitten Posted June 28, 2018 Posted June 28, 2018 45 minutes ago, TurboNerd said: This mod does not cause the follower to use the player, but you can use another mod like Eager NPC's, Horrible Harassment, and so on to do that.  35 minutes ago, xyzxyz said: I'm pretty sure eager NPCs don't react to DDs. Devious enslaved or the old More devious quests should work better.  13 hours ago, xyzxyz said: Will the follower use the player while their little-Tied-up game? Or is it just to make the game more difficult? Sexlab Adventures and Deviously Cursed Loot are fairly well maintained, and offer ways to get raped/used while bound in various ways. I don't use Sexlab Adventures, but DCL lets you pick what conditions are used. It could be I have too many script heavy mods, but I find that the more DCL's rape activates, the longer it takes for future activations. So I would not test it out on a critical save file, create a new one just for DCL, and make sure it plays nice with your loadout.
Soaryne Posted July 2, 2018 Posted July 2, 2018 Can you add an option to do play time to a follower where the the follower will be bound when enter set areas
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