twsnider1138 Posted August 23, 2019 Posted August 23, 2019 On 8/22/2019 at 11:23 AM, obviouslyincognito said: I seem to be having an issue with the Chloe quest. As soon as I start the quest, I'm instantly unable to fast travel anymore. Also, the bodies I'm supposed to search to continue the quest just aren't spawning. For the first part of your problem, you aren’t allowed to fast travel while doing the Chloe quest at all, even while still free. So it’s not a bug, it’s a feature ? as for the second part, I had this problem too. Try going outside, saving your game, and then use the Wait function to fast forward a couple days before going back in. I think that’s what solved it for me. @SleepyJim, I know you had this problem too and helped me with it. Am I correct here? 1
obviouslyincognito Posted August 23, 2019 Posted August 23, 2019 1 hour ago, twsnider1138 said: For the first part of your problem, you aren’t allowed to fast travel while doing the Chloe quest at all, even while still free. So it’s not a bug, it’s a feature ? as for the second part, I had this problem too. Try going outside, saving your game, and then use the Wait function to fast forward a couple days before going back in. I think that’s what solved it for me. @SleepyJim, I know you had this problem too and helped me with it. Am I correct here? I ended up having to start a new game to fix the bodies spawning, since nothing else worked. I figured the inability to fast travel was because I started the quest, though I wish it was a toggleable feature because it seems to be kinda buggy (for me at least). This was my second time doing the quest, and while this time I didn't experience any issues after completing it, the first time I did the quest I needed to restart my game because my fast travel continued to be periodically disabled with no quests active. Also, sometimes playing around with the mods settings seems to remove the quest progression dialogue from the imperial soldier and Nazeem. I've run into that problem numerous times, and I had to revert to a previous save several times for the dialogue to show up.
Lupine00 Posted August 24, 2019 Posted August 24, 2019 7 hours ago, Kimy said: Somebody tried to explain it to me, and it made my head spin. Can you point us at this explanation, or reproduce it?
evilpancake Posted August 24, 2019 Posted August 24, 2019 Ok so this is a weird question that has nothing to do with the actual mod itself. The misogyny option is one i've always liked in concept, but i always play with futa women being the ones who abuse my character, and want nothing to do with the males, so i end up always turning this option off. What i wanna know is if there is a mod that swaps the genders the game sees characters as? I'm not looking for model swaps or anything, just something that makes the game see females as males, and males as females....
t.ara Posted August 24, 2019 Posted August 24, 2019 On 8/23/2019 at 7:40 PM, Kimy said: I have standing permission from ZaZ to use all his devices, but when I tried to test them with my new DD furniture code, the model wouldn't render. This happens only with ZAP models, the original ones we made for the furniture pack work flawlessly. I am not entirely sure why that is, but it's something in the NIF that's beyond my capability to fix. Somebody tried to explain it to me, and it made my head spin. I have no clue about 3D modelling. ZAP's code and DD's are radically different, so I guess the model would have to be changed in some way to make it work.  Hardcore torture punishments (including scripted player-death) will never, ever be in any of my mods, sorry. The spanking feature I introduced in one of the newer versions is about as far as it will go.  That´s not the reason for that trouble. You have to port the furniture entirely into your mod and that´s it. ZAP code is not "creating" or changing a furniture in a mystical way (that´s the strength and advantage of the way ZAP is working, the code is only telling what is allowed and what is not allowed (children-protection and some other detection-conditions). Furnitures are quite "neutral" stuff in skyrim and they are DEFINED, not by FNIS itself, they are defined by the game´s animation-behavior and your framework is the key to use them, or let them aside for BD/SM "jobs". You can mak a normal chair to become a BD-furniture by adding a new animation with suiting pose and then THIS chair becomes a NEW furniture for your mod. If you add furnitures how it´s (officially) meant to be and how they are officially working, you should be able to use every furniture, which you like to use. And this stuff is statically standing there around the player´s area and not disappearing and spawning...very important. The gamer will be very thankful for "real" stuff. Yyou´ll be easily understanding, that it´s not important, which mod is putting the furniture ingame. It´s more the question if you can handle the furniture with dedicated keywords and some furniture-behavior, so that you have dedicated interaction with suiting "mechanics", maybe combined with suiting third-party-animations. It´s possible to let mod A use mod B´s furnitures, if they have been planned to use as what they are made for. In that case we have mods with furnitures which are meant to be called as such one.  Anyway, (doesn´t matter now) IF you have furnitures created as "spawning-objects" / animated-furnitures (I guess that this is, what you meant with "they won´t "render") with their suiting animations (ZAP has also some in stock), this is another "number" and that stuff works DIFFERENT. Anyway would I personally be very SAD, if your framework would not work with normal furnitures-.......IMO, very sad. What can be more anoying to see a pillory spawn and then see it disappear again??? If you have any questions, let me know.   3
Tohsaka Posted August 24, 2019 Posted August 24, 2019 Where in MCM can I turn off or modify conditions for getting sent to Dagonar Prison? I remember seeing them at the beginning of the game but can't find them now. 1
Throwawayaccount321 Posted August 25, 2019 Posted August 25, 2019 I'm not sure why, but when I got enslaved by Leah, I did not have any collar and there was a lack of tasks and orders from her. I've tried re-loading multiple times now.
Aki K Posted August 25, 2019 Posted August 25, 2019 3 hours ago, Throwawayaccount321 said: I'm not sure why, but when I got enslaved by Leah, I did not have any collar and there was a lack of tasks and orders from her. I've tried re-loading multiple times now. Same. And escaping is easier because she never catches your attempts.  Leon on the other hand seems to give orders, but I can never escape from him. Literally never. He 100% of the time stops me.   Also, if you sleep on the bed in the basement, all the commands/restrictions are undone? Not sure if that's intentional or not. But it is weird.
Ursur1major Posted August 26, 2019 Posted August 26, 2019 I have a suggestion for the D.A.M.N Surprise boxes  Currently, one big problem is how they are leveled, at lower levels you will almost never get items worth the base selling price of the boxes, meaning you always sell the boxes, but at higher levels you are more or less guaranteed to gain items worth many times the base price of the box, so you always open it.  So, my suggestion is that instead of having a single type of D.A.M.N Surprise box giving you loot based on level, there are several tiers, each droppable after a certain level giving you a more focused assortment of rewards, this lets rewards stay relevant to your level while giving more control over risk versus reward, and different tiers can be priced relative to their tier level so it might still be worthwhile to open up a low tier one, or to sell a high tier one
vocal Posted August 26, 2019 Posted August 26, 2019 On 8/22/2019 at 9:10 PM, Mud said: Yes, COC still crashed whether I was doing it on the same character or the default new game Nord man. The CK could render the cell just fine though, so I couldn't imagine what was wrong. Best I can do is just plop the quartermaster, the ware barrels, and the shipment chest in the prison's main room and just pretend that's where the quest is supposed to proceed, I suppose. I'm having the same problem with the basement. I would do the same but my CK is not cooperating. Could you upload your edited .esp?
Dawndrake Posted August 26, 2019 Posted August 26, 2019 Anyone know how to disable the [Restraints] dialogue?
thedarkone1234 Posted August 26, 2019 Posted August 26, 2019 1 hour ago, Dawndrake said: Anyone know how to disable the [Restraints] dialogue? I am pretty sure it is the tab "bondage dialogue" in the MCM.
Hanshurtig11 Posted August 27, 2019 Posted August 27, 2019 On 8/24/2019 at 3:14 PM, Tohsaka said: Where in MCM can I turn off or modify conditions for getting sent to Dagonar Prison? I remember seeing them at the beginning of the game but can't find them now. Its in the DCL MCM section "Crime" . Last checkbox is for "Use vanilla prison".
Aki K Posted August 27, 2019 Posted August 27, 2019 Another weird glitch. I was trying to do the chloe quest in helgen, but when I got to her prison cell she spawned in Dawnstar (and my fast travel disabled). I shouldn't have to go to dawnstar to pick her up and bring her back to helgen to complete the quest. (especially since I'd have to go back and forth just to get the key to recruit her as a follower). This has only happened once, but it did happen.
atetete Posted August 27, 2019 Posted August 27, 2019 Hi, I was wondering if there will be more customization options for crime handling?Â
Roggvir Posted August 28, 2019 Posted August 28, 2019 Is DCL somehow messing with carry weight? I am currently testing the 8.3 SE conversion and its OCS patch, doing the princess alternate start, so i have the hobbledress on, and the game keeps nagging me with the "You are carrying too much.." message. And no wonder, when i check my inventory, the carry weight is at -450. Is DCL doing this for some reason? or is it DD? This message is starting to annoy me to no end. Â EDIT: it looks like its the hobble dress doing this. Is there no better way to limit movement speed to slow walk?
thedarkone1234 Posted August 28, 2019 Posted August 28, 2019 2 hours ago, Roggvir said: Is DCL somehow messing with carry weight? I am currently testing the 8.3 SE conversion and its OCS patch, doing the princess alternate start, so i have the hobbledress on, and the game keeps nagging me with the "You are carrying too much.." message. And no wonder, when i check my inventory, the carry weight is at -450. Is DCL doing this for some reason? or is it DD? This message is starting to annoy me to no end.  EDIT: it looks like its the hobble dress doing this. Is there no better way to limit movement speed to slow walk? Several ways are already in use by different devices. Only REALLY restrictive devices such as extremely tight hobble dresses (and maybe pet suits) modify carryweight in this method, and the reason is to prevent you from running. Others modify your speedmult, and they do not restrict you from running (but it will be a very slow run).  By the way, DCL and DD can also modify carry weight in your favor in two cases: 1. When you are gagged, your carry weight limit is increased by quite a lot AND all your food items disappear, letting you carry A LOT more than your normal limit. 2. When your arousal is high enough (and if that option is checked in the MCM) you get "your sexual desires make you stronger" which gives you +100 to carry weight limit. This effect is supposed to come and go according to arousal but sometimes script lag can occur between the change in the arousal and the update to the carry weight (so if you got raped by surprise and lost your arousal, you might have just enough time to fast travel to your home so you can unload some stuff there).  In both of the above cases, as soon as your original limit is reached you will start getting messages about carrying to much despite not being slowed at all.  Here is something that might interest you: A mod that removes specifically this message [No I did not test it, nor did I miraculously have known it existed and pulled it from the back of my head. Just wondered if it exists, and lucky for you, it does ]
Mud Posted August 28, 2019 Posted August 28, 2019 On 8/25/2019 at 10:41 PM, vocal said: I'm having the same problem with the basement. I would do the same but my CK is not cooperating. Could you upload your edited .esp? I didn't change anything with the ESP, I only used the CK to get a look at the cell to see if I could figure out if anything was wrong. While I was at it, I grabbed the refIDs for the quest-relevant objects like the Quartermaster and Shipment Chest, and moved them into the main room with the console.
Garagulu Posted August 28, 2019 Posted August 28, 2019 Great mod, but somehow it make my game crashes randomly in whiterun ( i know is this because if i deactivate loot, there are no more crashes), i attach the load order....maybe someone can help to figure out what's happening while i am testing it (sorry for my english guys) load order.txt Papyrus.0.log CrashFixPluginLog.txt
lastbytescout Posted August 28, 2019 Posted August 28, 2019 The last time that happened to me was caused by not having installed "HDT Physics Extension" and DCL spawning in some "Bound Girls" wearing HDT cuffs. I'd check the HDT-PE install and/or for testing set the number of "Bound Girls" to 0 in the DCL MCM.
El_Duderino Posted August 28, 2019 Posted August 28, 2019 5 hours ago, Garagulu said: Great mod, but somehow it make my game crashes randomly in whiterun That log does not look healthy, there is a ton of errors during startup. Did you uninstall some mods in your current game? That's usually a risky thing. With a log like that, I would recommend starting over with a fresh new game. Â But also check what @lastbytescout said. You may also need to balance your graphics options/mods, load order and/or adjustable mod features (like DCL's Number of Bound Girls) for better performance, especially in cities when you have several mods that add NPCs. Places with many NPCs are a terrible performance eater in a heavily modded Skyrim game (especially with Sexlab mods present on top of the many other mods and vanilla game functions that do things with NPCs). Â Most importantly though, set up your game properly if you are playing with many mods or you won't get much enjoyment out of it. To my knowledge, this here is the most comprehensive guide for modding Skyrim: https://www.nexusmods.com/skyrim/mods/74427/? It is a very long guide, but well worth the effort. I haven't lost a single game due to savegame corruption since I started following that advice and my number of CTDs has been reduced drastically. 1
HeeroInferno Posted August 28, 2019 Posted August 28, 2019 A question if I may. What mod adds the dialogue option "Want to have some fun."?
Psalam Posted August 28, 2019 Posted August 28, 2019 8 minutes ago, HeeroInferno said: A question if I may. What mod adds the dialogue option "Want to have some fun."? If you type "want to have some fun" (with the quotes) in the search engine (and hit search) it indicates that it is from Deviously Enslaved Continued (DEC).
Garagulu Posted August 28, 2019 Posted August 28, 2019 4 hours ago, lastbytescout said: The last time that happened to me was caused by not having installed "HDT Physics Extension" and DCL spawning in some "Bound Girls" wearing HDT cuffs. I'd check the HDT-PE install and/or for testing set the number of "Bound Girls" to 0 in the DCL MCM. i'll try thx u^^ Â 3 hours ago, El_Duderino said: That log does not look healthy, there is a ton of errors during startup. Did you uninstall some mods in your current game? That's usually a risky thing. With a log like that, I would recommend starting over with a fresh new game. Â But also check what @lastbytescout said. You may also need to balance your graphics options/mods, load order and/or adjustable mod features (like DCL's Number of Bound Girls) for better performance, especially in cities when you have several mods that add NPCs. Places with many NPCs are a terrible performance eater in a heavily modded Skyrim game (especially with Sexlab mods present on top of the many other mods and vanilla game functions that do things with NPCs). Â Most importantly though, set up your game properly if you are playing with many mods or you won't get much enjoyment out of it. To my knowledge, this here is the most comprehensive guide for modding Skyrim: https://www.nexusmods.com/skyrim/mods/74427/? It is a very long guide, but well worth the effort. I haven't lost a single game due to savegame corruption since I started following that advice and my number of CTDs has been reduced drastically. yes i think uninstalled something during the game, but i do not remember clearly....i will restart the game and for now i thx u...i will let u know in future how it's going and if i solved ^^ ( obviously i'll have a look to the guide!)
HeeroInferno Posted August 28, 2019 Posted August 28, 2019 1 hour ago, Psalam said: If you type "want to have some fun" (with the quotes) in the search engine (and hit search) it indicates that it is from Deviously Enslaved Continued (DEC). Thanks that was it
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