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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted
13 hours ago, archuria said:

Doesn't match the old topic - literally just opening a door does it. Belethor came into my house for a rape scene, and when he left, stuff just went flying. I don't think I heard a sound either, but I'll pay more attention next time it happens.

As a general rule I found it very glitchy to let people follow you with a rape scene as you change cell. It is generally a recipe for trouble to let DCL events happen while you do so (trap triggering upon entering excluded. This one is usually fine). If you get a rape message just don't leave the cell until it is all over. If you did enter the over cell, I suggest reloading a save.

 

Reloading whenever I have overlapping events or whenever the popup message mentioned an item that didn't appear has reduced the number of broken items I see in my game to a total of 1 in 200 hours (rather than a few couples every something like 20 hours).

Posted
On 7/27/2019 at 1:08 PM, bigbaddaboom0 said:

 

I've been fighting this same issue for the past two days.  I may have a solution.

 

Try the following test.  Load up a save where you haven't yet met Chloe.  Go into the Sexlab Aroused MCM and under Puppet Master, set your exposure to 100.  Exit the MCM and if you have the same issue I had, you'll crash within a few seconds.

 

Racemenu / NiOverride is the problem.  Body morphs cause the CTD.  Its probably happening when you are with Chloe because your exposure is rising (or its just timing of arousal) and looting bodies triggers an update event in Deviously Cursed Loot.  That update event checks you for body morph scaling (assuming you have it turned on in the MCM) and you crash almost immediately upon leaving the inventory menu.

 

Another test that will cause an immediate crash for me is to just go into Racemenu through the console, and then try to slide one of the CBBE morphs.  Boom.  Instant crash.

 

My solution assumes you are using Crash Fixes.  If so, edit CrashFixPlugin.ini and set AlignHeapAllocate=1.  Problem solved.  This also assumes you have UseOSAllocators=1.  If you don't, or you aren't using Crash Fixes, then your problem might be elsewhere.

 

Hope this fixes it for you.

Your solution to set AlignHeapAllocate=1 solved a problem that has been driving me crazy for months. ever since DCL 8.1 came out I have had crashes doing Chloe quest after i say "good to go" it would crash, sometimes immediately, sometimes i would get as far as just before the spiders. I just went through Helgen Keep running DCL8.3 and exited it with no problems, also I have not had a single crash when searching bodies, which would sometimes randomly happen, could be imperial, bandit or necromancer bodies. I even thought at one point it was an issue with DCL and Ineed, but then i started getting the issue with RND and minineeds, so i figured it wasn't a needs mod issue. Funny part was that prior to DCL8.1 I never had a problem with Chloe quest, thats why it had me stumped. Thank you for your help as my game is now more stable.

Posted
8 hours ago, PliniusSecundus said:

I might have a problem during the damsel quest:

The armcuffs (xx0474f0) can't be unlocked with keys or anything. I just get the message 'You cannot unequip this item'.

NPCs seem to be unable to get them off, too. Do i have to try more NPCs?

Several layers of the arm bondage are removed via attempts to remove the gloves. Just keep struggling with the gloves and the cuffs will eventually break and fall.

Make sure to read the popup message after the struggle. It might tell you that you must find a key or that you need a sharp object (which means, open containers until you see a message about sharp objects). If it doesn't require either, just keep struggling again and again until all your hand bondage is off. Always through the gloves.

Posted

Hello Kimy, great job, thank you for the mods. I just have a question . After Leon's quest if I choose Leah the restrains are taken of and Leah doesn't have any dialog option to continue the quest with her. I have tried to use clean installation and new game, the bug still exists. Is this known bug or is this happening only in my experience?

Posted

The crim system is very broken.. Im running around with a 1000 bounty and no guards seem to give a damn, and when i start a dialogue they just say "hey, i know you" but they don't do anything more than that... And if i shoot a guard i get a bounty of 40 added, however if i surrender they will just make me pay for the 40 gold bounty, which usually means they  let me go for because my bounty is minor.. So there's almost no way to get jailed.

 

I tried to turn on the option to use vanilla prison but it doesnt turn off anything. I know it's this mod because if i delete this mod the vanilla system comes back.

Posted

So in my current game I have the good ol "some items are invis" issue, the two i've noticed being the "unique" catsuit added by the chloe quest (regular dollmaker suit is fine) and the straightjackets. I've rebuilt in bodyslide to check and that didnt fix so I assume i have something out of date that has me missing assets, anybody know which mod it is so i can just redownload and see if thats the issue? I thought it might be DDassets but that (seems to be) up to date at 3.0

Posted

hi,

 

don't know if it can be an issue, but while installing the mod with the MO2 you get errors in the log "The flag 'Tex' did not match '3' " and "The flag 'BSF' did not match '2' "

 

 

Install-Error-MO2.PNG

Posted
17 hours ago, MetZwerg said:

speaking of the quest for leon...

how do i start it ?

the last time i did it, i kind of stumbled into it, and forgot about it...

 

Just talk to him in the Bannered Mare.

Posted
7 hours ago, seanthiar said:

don't know if it can be an issue, but while installing the mod with the MO2 you get errors in the log "The flag 'Tex' did not match '3' " and "The flag 'BSF' did not match '2' "

 

Install-Error-MO2.PNG

I get more than that

Spoiler

18:34:34.779 [D] module name :  "Deviously Cursed Loot"
18:34:54.549 [W] "The flag 'Tex' did not match '3'"
18:34:54.549 [W] "The flag 'Tex' did not match '3'"
18:34:54.550 [W] "The flag 'BSF' did not match '2'"
18:34:54.550 [W] "The value exists but was not matched."
18:34:54.551 [W] "The value exists but was not matched."

But since mod is working i think it's harmless.

Posted

hey im having a problem with the mod, namely i every scene that involves an npc like getting *hugged* on the street, the males that do the deed have no body. they are just a floating head+gloves+weapon. any fix available? or did i fck something up in installation?

Posted
4 hours ago, JuliusXX said:

Just talk to him in the Bannered Mare.

Facepalm....

too easy to be on my try this list....

thanx...

 

is there any chance that someday this quest will be available through Leah ?

Posted
20 hours ago, RaptorVz said:

The crim system is very broken.. Im running around with a 1000 bounty and no guards seem to give a damn, and when i start a dialogue they just say "hey, i know you" but they don't do anything more than that... And if i shoot a guard i get a bounty of 40 added, however if i surrender they will just make me pay for the 40 gold bounty, which usually means they  let me go for because my bounty is minor.. So there's almost no way to get jailed.

 

I tried to turn on the option to use vanilla prison but it doesnt turn off anything. I know it's this mod because if i delete this mod the vanilla system comes back.

Are you by any chance equipped with some kind of special DD or DCL item? I know for fact that they always choose the "pay literally" if you have either of the 4 special collars, or the exhibition suit or some slave items (and of course same goes for when you are in a quest such as the tentacle, the rubber doll or the cursed collar).

Did you try to check if the crime systems works correctly if you are absolutely not bound and not in a DCL mission active?

 

 

Also, did you try to get prosecuted for public sex? This is a separate way to trigger guards and it also has a chance to lead to an arrest.

Posted

Btw, note to @Kimy: currently if I get prosecuted for rape and the chosen punishment is an arrest, it goes like this - The guard says "I will arrest you and take you to prison", then the conversation ends, and the guard draws his sword and attempts to begin the DCL arrest dialogue (which is triggered for vanilla crimes such as theft). If for some reason he fails to start the dialogue or if the dialogue gets canceled promptly (most commonly by tagging on a chastity belt or something), he starts attacking like any normal failed arrest dialogue. It may be worth noting that this arrest dialogue might not eventually end with imprisonment. It could just as well be a yoke of shame or something.

 

It took me a couple of occurrences to realize this was the intended behavior and not some double-event bug. I mean: the shackles, the popup and the teleport to Dagonar can get delayed by about 40 secs (at least on my machine, which is not so slow), so I was thinking that once the first dialogue "I will arrest you and take you to prison" ended, the prison event attempted to fire and thus the dialogue that came right after that seemed to me like a buggy second-reaction to the same thing, which was going to mess with my delayed prison teleport (though in reality all that the first dialogue did was to trigger the second one). All I am saying is that the current way that the dialogue goes looked misleading, at least for me, and it made me reload a save unnecessarily, to avoid a critical section that wasn't there.

 

So I am not asking you to change any code really, as I have no idea how things currently work and how complicated making changes would be. But maybe edit the text there so that instead of the guard saying "I will arrest you and take you to prison", put something like "[The guard decides to attempt and arrest]". This will make it clear that the conversation that starts right after that is intended and is not a double reaction, and it would also make more sense since the arrest might not actually lead to prison. And the best part is: it is merely a string to change, no code-logic at all :)

Posted

@thedarkone1234 I don't know if I remember it right, if it was in DCL or a prison mod, but there must be a MCM-Box you can mark to disable the vanilla arrest - then the extreme delay and the double talk possibly disappears. I got the problem that the guards did attack me, popped up a dialog to arrest turned around, went two steps, turned back and attacked again. The whole thing endlessly until I got away  with a coc on the console or I killed the guard - I needed to disable vanilla arrest in MCM and then it worked.

Posted
23 hours ago, RaptorVz said:

The crim system is very broken.. Im running around with a 1000 bounty and no guards seem to give a damn, and when i start a dialogue they just say "hey, i know you" but they don't do anything more than that... And if i shoot a guard i get a bounty of 40 added, however if i surrender they will just make me pay for the 40 gold bounty, which usually means they  let me go for because my bounty is minor.. So there's almost no way to get jailed.

 

I tried to turn on the option to use vanilla prison but it doesnt turn off anything. I know it's this mod because if i delete this mod the vanilla system comes back.

you probably have another mod that is trying to play with the crime dialogue at least a little bit, they fight over it and neither wins, I seem to be able to get crimes just fine as have many others.

Posted
4 hours ago, thedarkone1234 said:

Btw, note to @Kimy: currently if I get prosecuted for rape and the chosen punishment is an arrest, it goes like this - The guard says "I will arrest you and take you to prison", then the conversation ends, and the guard draws his sword and attempts to begin the DCL arrest dialogue (which is triggered for vanilla crimes such as theft). If for some reason he fails to start the dialogue or if the dialogue gets canceled promptly...

Guard should have already drawn sword before you get the "What will happen to me now?". When you let the guard's speech line time out normally, he will sheath weapon, you get shackles and are teleported to prison in about 5 seconds. (40 seconds is a faulty installation some way, skyrim ini's papyrus time allocation done badly?) If you interrupt his speech with click or something he may instead attack you, and might leave things bugged once you exit prison, so don't interrupt dialog. But there is no intended additional DCL arrest dialogue, it continues in the prison.

Posted

I loaded this up on a fresh game when I had reached Riverwood. I decided to run off to Whiterun and by the time I got there my framerate had cratered. I reloaded and tried again with the same result. I disabled the mod and the problem went away. Not sure why it was bringing everything to a halt considering that I had plenty of mods running without issue just prior to adding it. I'd love to keep it active but am not sure how I can solve the framerate issue.

Posted
7 hours ago, Zaflis said:

Guard should have already drawn sword before you get the "What will happen to me now?". When you let the guard's speech line time out normally, he will sheath weapon, you get shackles and are teleported to prison in about 5 seconds. (40 seconds is a faulty installation some way, skyrim ini's papyrus time allocation done badly?) If you interrupt his speech with click or something he may instead attack you, and might leave things bugged once you exit prison, so don't interrupt dialog. But there is no intended additional DCL arrest dialogue, it continues in the prison.

If you get caught in public sex, the guard doesn't draw his sword for this dialogue. He just pops on top of you and starts a conversation "Hey, what do you think you are doing?!" which is totally different than the normal arrest dialogue. If and only if this conversation ends with "I will arrest you and take you to prison" he will draw his sword and begin the conversation of normal arrest (the one you get for theft). It happens like this even if I do not skip at all. This is what I was referring to. Try masturbating or having sex in front of a guard and you will see it soon enough (unless you get Leito animations. For some reasons guards tend to overlook these. It doesn't even pop the "I hope no one sees me").

 

It can take UP to 40 seconds (I always count). It usually takes that long if I am vulnerable to rape. Maybe the script looking for rapists slows things down (Except for some cosmetic mods, Estrus and LAL, I only have DCL's requirements and all else works fine, so I don't think I have anything faulty. Sometimes if it delays so long a rape is eventually triggered and just then I finally get teleported to prison, breaking everything ?

Is there any simple way to solve this time allocation problem without the risk of breaking my game?

Posted
3 hours ago, thedarkone1234 said:

If you get caught in public sex, the guard doesn't draw his sword for this dialogue. He just pops on top of you and starts a conversation "Hey, what do you think you are doing?!" which is totally different than the normal arrest dialogue. If and only if this conversation ends with "I will arrest you and take you to prison" he will draw his sword and begin the conversation of normal arrest (the one you get for theft). ...

No no, if you get a second arrest dialog just load save, you messed it up or perhaps even mod conflicts prevents it from working normally. As i said, don't skip guard's last dialog lines with clicks or keys.

Posted
19 hours ago, MetZwerg said:

Facepalm....

too easy to be on my try this list....

thanx...

 

is there any chance that someday this quest will be available through Leah ?

I once talked to that other guy outside the Bannered Mare for some time and wondered why the quest won't start. And I haven't forgotten that since ;)

Posted

I have a problem in the Damsel in Distress Quest: I struggled out of the armbinder and left the cage. Now i am trying to get the gloves off, but the game tells me, that the leather bindings are too tight and to look for a sharp object. I guess i should remove them first, but even with sharp items turned to 100% i still dont get any.

Posted
2 hours ago, Zaflis said:

No no, if you get a second arrest dialog just load save, you messed it up or perhaps even mod conflicts prevents it from working normally. As i said, don't skip guard's last dialog lines with clicks or keys.

Let's define separate terms to make sure that there is no misunderstanding here:

"Arrest dialogue" is what a guard says if you commit a crime such as theft or have a high bounty on you. Since 8.0, DCL overrides that dialogue and it's consequences. Before DCL did that, this dialogue could only result in imprisonment (or finding some way to get off the hook without punishment).

"Prosecution dialogue" is what a guard says if he catches you for public indecency, such as nudity, masturbation or sex. This existed long before 8.0 (and used to lead to a walk of shame, once the walk was released). Naturally, it has no vanilla version at all.

 

Prosecution dialogue can result in a yoke of shame, walk of shame, belt of shame, chain harness, rape (by the guard), or arrest. At least as far as I can remember all the options.

 

Are you saying that you can get straight to prison from a *prosecution* dialogue (without going through the arrest dialogue)? Because for me, if (and only if) the prosecution dialogue ends with "I will arrest you and take you to prison", it will immediately start the arrest dialogue. The prison event itself doesn't fire from the prosecution dialogue (I once kept the dialogue on hold for 2 minutes just to make sure that there was no kind of lag).

 

As I said, I don't skip through these dialogues at all, and I don't have any other mod that alters crime or prison (my load order is basically DCL and it's dependencies, LAL, Estrus and some cosmetics). And since this behavior is very consistent, I am quite sure it is not a bug.

Posted
46 minutes ago, neinnie said:

I have a problem in the Damsel in Distress Quest: I struggled out of the armbinder and left the cage. Now i am trying to get the gloves off, but the game tells me, that the leather bindings are too tight and to look for a sharp object. I guess i should remove them first, but even with sharp items turned to 100% i still dont get any.

I generally found that several settings tend to act oddly when given 100% chance. Try setting it to 99% and keep looking at chests and stuff. I am not sure if sharp objects can be found in plants...

 

Cheaty way to get an easier head start on that quest: use the slave trader's portal scroll to get yourself within a friendly environment full of containers :P 

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