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On 11/23/2018 at 8:24 PM, Zaflis said:

I'm a little worried for Ysolda in Whiterun now. I had [Restraints] dialog appear once during early days of my character so since then she's been walking around in armbinder and blindfold. I always start a chat when walking by, but i only saw [Restraints] once... She wanted more so now cuffs are on too. What i don't get is why the dialog option doesn't appear more often, and why they don't want free from the bonds after propably 2 months or more of ingame time?

 

In the MCM i don't see there being a way to increase frequency of the dialog. Solicitation seems to be there always but not this, also i had set chance for npc to ask getting free to 40%. I have never seen that happen in 6.x or 7.x.  Just now quick test in Whiterun, talked to female npcs and first one had [Restraints] appear (i didn't select it), then no other npc after that.

I seem to have the same problem on DCL 8.3 with the "Tie Me Up!" quest for Dollmaker.

I equipped the Rubber suit that Dollmaker gave me, and went to speak with some woman in front of the Inn.

The "[Restraints]" dialogue option appeared and i used it, but the woman reported me to a guard.

Since then i did not see the "[Restraints]" option again, and i tried talking to every woman in Dawnstar.

 

I am wearing the ruber suit, the "Bondage Dialogue Enabled" in DCL MCM is checked, the quest shows in quest log, console confirms the quest is running, but no "[Restraints]" dialogue option seem to ever appear again.

Are there some other conditions i missed?

 

EDIT: Found the problem.

One of the conditions on the "[Restraints]" dialogue is that player must NOT be wearing anything with keyword zad_DeviousHeavyBondage (used on yokes, armbinders, elbowbinders, ropebinders, straitjackets, prisoner chains, HR iron cuffs, steel shackles, rubber gloves, petsuit, ...and maybe others i missed).

DCU doesn't convey this information to player, and if player happens to be wearing some of these heavy bondage devices (in my case it was a yoke some guard gave me after i was reported), the confusion is ON.

 

@Kimy I suggest that particular keyword condition be removed from the "[Restraints]" dialogue.
Not only because player is not being told about it, but also because i think it defeats the purpose of that quest (it is a service in exchange for keys - so it makes sense that player would want to do that quest most when restrained and wants to get free, or to remove some of the restraints, which could be one of those heavy bondage devices).
 

EDIT2: i realized the reason for the dialogue not to appear when wearing any heavy bondage device, is that realisticaly, the player shouldn't be able to tie anybody else while being so severly restrained, so at least let the player know about this somehow.

Maybe allow the "[Restriants]" dialogue to show, but do not show any choices except something like "hey, you can't do this while wearing heavy bondage device".

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On ‎8‎/‎30‎/‎2019 at 6:03 AM, twsnider1138 said:

I think you have to do Leon’s quest first now before you can become their slave.

No. At the quest's end is when you can choose..but if you choose not to. Then after the quest the dialogue does not show up at all. So you really only get one shot.

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On 8/12/2019 at 2:48 PM, OfficeChair said:

For anyone who wants a temporary patch, install the attached zip file.

 

The reason why iEquip is conflicting with Deviously Cursed Loot is because iEquip adds ref handles to the players inventory upon initializing. This allows iEquip to track items even when they are enchanted or enhanced. A bug with adding ref handles causes objects with attached scripts to no longer trigger their events (and technically the conflicts are between iEquip and Devious Devices Integration). The people at iEquip are currently looking to fix this issue.

 

What I've done to 'patch' this is to simple remove the code responsible for adding ref handles. iEquip still works fine! The only thing you will be missing is that iEquip can no longer track individual items. This means that when an item is enchanted, enhanced or if you have multiple copies of an item, iEquip won't be able to tell. The solution is to either not carry any duplicate weapons or to remove them from the queue and add it again.

 

Make sure the patch overwrites iEquip!

 

This patch requires iEquip to be uninitialized. Either reload the save where you first added iEquip or reinstall iEquip.

Reinstallation is a bit tricky, but here is how I did it:

  1. Disable iEquip from the MCM
  2. Save
  3. Remove iEquip from the game
  4. Reload save
  5. Save again
  6. Use savegame script cleaner and do FixScriptInstances and save it
  7. Reinstall iEquip

After these steps you should be able to reload the edited save and initialize iEquip like normal. The MCM may show a blank page under iEquip, in that case you need to give it a moment.

iEquip - DD Patch.zip 106.45 kB · 14 downloads

Kuods to you! I ended up narrowing my issue down to iEquip earlier, did a search and found this. Works like a charm so far! Now onto more bug testing with my load order (Ultimate Skyrim list with some unnecessary stuff removed plus a helping of LL goodness). Thank you very much!

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Hi guys,

 

I have two problems that maybe you can help me solve.

 

1) The guards don't send me to prison, they just keep attacking or let me go free, no matter how high the bounty is.

2) The high securtiy restraints don't work for some reason. They show up in the inventory, they can be thrown away and picked up, but they don't lock or show on PC.

 

Any suggestions?

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On 9/1/2019 at 1:23 AM, Cole745 said:

No. At the quest's end is when you can choose..but if you choose not to. Then after the quest the dialogue does not show up at all. So you really only get one shot.

Ah, fair enough. Although it does seem a little silly that you can only ask to be their slave at that point and no further. Maybe Kimy could, at some point, add an option for being enslaved at a later point? Like saying “not now but I’ll think about it?”

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I have a request for a future update. Can you please add an option similar to the High Security restraints where I can just pay a blacksmith X gold per level and they will 100% unlock any DD wrist restraints? I got stuck in a full set of gear and couldn’t escape, like literally was stuck for nearly 15 minutes real time, and the various citizens were... unhelpful to say the least. It was seriously getting to the point where I was considering using console commands or using the safe word tool to get loose. Thank you as always.

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6 hours ago, twsnider1138 said:

I have a request for a future update. Can you please add an option similar to the High Security restraints where I can just pay a blacksmith X gold per level and they will 100% unlock any DD wrist restraints? I got stuck in a full set of gear and couldn’t escape, like literally was stuck for nearly 15 minutes real time, and the various citizens were... unhelpful to say the least. It was seriously getting to the point where I was considering using console commands or using the safe word tool to get loose. Thank you as always.

If you consider 15 minutes as a very long time to be restrained in the wrists, maybe you should reduce the difficulty of struggling out so that you don't have to totally rely on strangers. You can also enable bondage quest which lets you ask any vendor for help with your restraints, That can even end in removal of ALL restraints if you make it possible. Other possibilities would be to increase the chances to find keys in various places (my favorite is pickpocketing), and if the problematic object is an armbinder, there is also a "sharp item" chance to deal with just that.

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hi can you make a way to disable the crime section or rather the crime dialogue of the mod or if there is one tell me where it is. please don't take offence its just one of the reasons i like your mod so much is that i can pick and choose what i do and don't want and its making the mods i use that rely on a vanilla crime system act weird all said great mod and thanks for taking the time to read this

 

P.S. i know about the vanilla prison option under the crime section but that doesn't seem to do what i'm talking about and again thanks

 

Edit: don't know if this is harder or easier to do which is why i'm tacking it on as an after after thought but if you could make it so that DCL's crime dialogue is just another option as in:

 

DIALOGUE OPTIONS:

 

Pay bounty

Submit to Jail

Other vanilla options...

"Im a special slut that may need a special prison"

 

That would be cool ?

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3 hours ago, VahzahVulom said:

its making the mods i use that rely on a vanilla crime system act weird

It would help to know which mods you mean by that, and why do you consider them important part while using DD mods? I only know 1 so far that is s_l_u_t_s arrest option is broken by DCL. But you can still start the rides manually for extra gold.

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13 hours ago, thedarkone1234 said:

If you consider 15 minutes as a very long time to be restrained in the wrists, maybe you should reduce the difficulty of struggling out so that you don't have to totally rely on strangers. You can also enable bondage quest which lets you ask any vendor for help with your restraints, That can even end in removal of ALL restraints if you make it possible. Other possibilities would be to increase the chances to find keys in various places (my favorite is pickpocketing), and if the problematic object is an armbinder, there is also a "sharp item" chance to deal with just that.

I know, most of those are already in my setup. Just in this particular case the random number gods just weren’t in my favour. Even on Experimenting difficulty, I was unable to cut or struggle free. I had keys too but again, the RNG just wasn’t in my favour for unlocking. As for the Bondage Quest, nobody was offering it to me. I went from Whiterun to Falkreath and finally Riverwood, either got told to fuck off, got raped, or was given another useless key. I finally got somebody to agree to remove something but they took off the rubber suit and not the armbinder. I finally managed to struggle loose and was able to get the rest off. It was just one big cockup cascade of bad luck that I couldn’t get free for that long. It didn’t help any that by that point, I’d already triggered one combat surrender, two traps, and had been locked in a time locked chastity belt all on the same sodding cave too so I was more than a little cranky already. I appreciate the suggestions though. ?

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1 hour ago, Zaflis said:

It would help to know which mods you mean by that, and why do you consider them important part while using DD mods? I only know 1 so far that is s_l_u_t_s arrest option is broken by DCL. But you can still start the rides manually for extra gold.

OK "rely" may have been a strong word but if you need an example any mod that overhauls a skill like pick-pocketing i'm finding it annoying that i have a chance to go to jail (a high security prison at that) every time i pick someones pocket without even an option to just pay a fine and i think that cuts off part of the game until you want to experience going to jail (a lot) and with mods like Ordinator that make picking pockets really fun (to me anyway) that's a shame. for the importance comment i like to play Skyrim as a game not just the (for the lack of a better word) "porn"....

 

P.S....Again...

i only mean this to be constructive and helpful and be by no means offensive

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8 hours ago, VahzahVulom said:

i'm finding it annoying that i have a chance to go to jail (a high security prison at that) every time i pick someones pocket without even an option to just pay a fine

Maybe you haven't searched through the MCM menus, especially the consequences tab. You can set a chance number for both how often you get in jail and how often you can just pay a fine. There are other options too such as getting restraints etc. If you set jail to 0% it'll never send you there.

(If i remember right that was "indecency" section but since it deals with "What happens to me now?" question i assume it affects all crimes.)

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Hi, I'm having a bit of a problem getting the actual cursed loot events themselves to actually trigger. Everything else that I've tested from the mod works just fine, like finding keys in containers, bondage dialogue, NPC comments and action, and rape. I've turned the chances of cursed loot all the way to the maximum to see if I could get the events to trigger, but nothing. I've used an older version of the mod (8.1 or 8.2 I think?) and everything worked fine. I'm not sure if it would be a conflicting mod or if it's something I may have disabled/enabled in the MCM.

 

I think I've accidentally caused a cursed loot event to occur twice, and I think it was some kind of NPC action, because when I talked to an NPC, they mentioned they were going to have fun since my character was tied up. Afterwards a dialogue box popped up saying something about 'reaching out to the restraints' which I recognize as a cursed loot dialogue box, then restraints were equipped on my character.

 

I have spent some time screwing around with some of the options in the MCM, but I haven't had any luck so far

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2 hours ago, smackalacka1221 said:

Hi, I'm having a bit of a problem getting the actual cursed loot events themselves to actually trigger. Everything else that I've tested from the mod works just fine, like finding keys in containers, bondage dialogue, NPC comments and action, and rape. I've turned the chances of cursed loot all the way to the maximum to see if I could get the events to trigger, but nothing. I've used an older version of the mod (8.1 or 8.2 I think?) and everything worked fine. I'm not sure if it would be a conflicting mod or if it's something I may have disabled/enabled in the MCM.

 

I think I've accidentally caused a cursed loot event to occur twice, and I think it was some kind of NPC action, because when I talked to an NPC, they mentioned they were going to have fun since my character was tied up. Afterwards a dialogue box popped up saying something about 'reaching out to the restraints' which I recognize as a cursed loot dialogue box, then restraints were equipped on my character.

 

I have spent some time screwing around with some of the options in the MCM, but I haven't had any luck so far

are you below level 3? In 8.2 or 8.3 it was changed so being so would prevent events so you can do your startup unhindered. There just wasn't any documentation of that change that i remember.

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A question about an old feature. I like cursed loots "cover self" function, and it generally works well except it breaks Bathing in Skyrim's bathing animations. I'd have just written that off as one of those minor incompatibilities but the similar function in Sexlab Sexual Fame works fine with Bathing in Skyrim (though it breaks armbinder animations, so, y'know, not optimal). Is there some kind of priority that could be set, or event sent, or keyword used by either mod that'd resolve the animation's arguing?

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I have 1 issue that I am having ... everything is working.  I get the loot interactions but all the stuff that my character is supposed to be stuck in. it all goes into the inventory and says its equipped but its not. and i can just unequipped it. and if i try to put it back on it does nothing. it just says its equipped with the little arrow but its not. i cheating some of the things i get and they can be equipped like normal. but anything i get form the cursed loot doesn't seem to work.

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8 hours ago, Tenri said:

are you below level 3? In 8.2 or 8.3 it was changed so being so would prevent events so you can do your startup unhindered. There just wasn't any documentation of that change that i remember.

Ah okay thanks, yeah I keep starting new characters because I somehow manage to corrupt my save files after only a couple hours of playtime. Since I make so many new characters, is there a way to boost to level 3 like with console commands or something?

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4 hours ago, smackalacka1221 said:

Ah okay thanks, yeah I keep starting new characters because I somehow manage to corrupt my save files after only a couple hours of playtime. Since I make so many new characters, is there a way to boost to level 3 like with console commands or something?

yes just use the command: advlevel it will give you 1 level, you can stack it or just use: player.setlevel X  (the X is the level u want)

 

 

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13 hours ago, MurderFrenzy said:

I have 1 issue that I am having ... everything is working.  I get the loot interactions but all the stuff that my character is supposed to be stuck in. it all goes into the inventory and says its equipped but its not. and i can just unequipped it. and if i try to put it back on it does nothing. it just says its equipped with the little arrow but its not. i cheating some of the things i get and they can be equipped like normal. but anything i get form the cursed loot doesn't seem to work.

Yeah. I’ve run into this issue as well. I haven’t quite figured out what is causing it yet, but I do have a fix for you. 

 

  • Go go to your mod manager plug ins screen and write down the two digit hexadecimal number for DDi, DDx, DDa, and Cursed Loot.   In Vortex, it’s called the mod index.
  • Fire up your game and load your save. 
  • Find an empty container. 
  • Move your entire inventory into it. You may have quest items you can’t move and that’s okay. If you find DD items equip themselves on you when you try to move them, that’s okay. Keep going till you have everything you can out of your inventory. 
  • If DD items are equipped, go to the CL MCM and Free Me!  Move those items to the container. 
  • Now, in the console, click your character to make them the active console object. 
  • Type “inv”. 
  • Look through that list. You want to find all items with the prefixes you wrote down in step one. For each item, “removeitem itemid 1”. Itemid here is the item id, of course. 
  • There is one item you should leave, and that is the DD device hider. It’s id should be “xx040f0c”. 
  • “Inv” again to make sure you are clean. 
  • Go back to your container and pick up some DD devices. Try to equip them. If all is well, you should get the “lock them on - carry on” dialog. 

I find this problem resurfaces periodically, but haven’t figured out why. It might be conflicts with other mods. I was using Devious Lore and it’s escape mechanic for a while and suspect it as the culprit, but I’m not sure yet. 

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