Tenri Posted September 4, 2019 Posted September 4, 2019 2 hours ago, smackalacka1221 said: Hi, I'm having a bit of a problem getting the actual cursed loot events themselves to actually trigger. Everything else that I've tested from the mod works just fine, like finding keys in containers, bondage dialogue, NPC comments and action, and rape. I've turned the chances of cursed loot all the way to the maximum to see if I could get the events to trigger, but nothing. I've used an older version of the mod (8.1 or 8.2 I think?) and everything worked fine. I'm not sure if it would be a conflicting mod or if it's something I may have disabled/enabled in the MCM. I think I've accidentally caused a cursed loot event to occur twice, and I think it was some kind of NPC action, because when I talked to an NPC, they mentioned they were going to have fun since my character was tied up. Afterwards a dialogue box popped up saying something about 'reaching out to the restraints' which I recognize as a cursed loot dialogue box, then restraints were equipped on my character. I have spent some time screwing around with some of the options in the MCM, but I haven't had any luck so far are you below level 3? In 8.2 or 8.3 it was changed so being so would prevent events so you can do your startup unhindered. There just wasn't any documentation of that change that i remember.
RetroGray Posted September 4, 2019 Posted September 4, 2019 A question about an old feature. I like cursed loots "cover self" function, and it generally works well except it breaks Bathing in Skyrim's bathing animations. I'd have just written that off as one of those minor incompatibilities but the similar function in Sexlab Sexual Fame works fine with Bathing in Skyrim (though it breaks armbinder animations, so, y'know, not optimal). Is there some kind of priority that could be set, or event sent, or keyword used by either mod that'd resolve the animation's arguing?
MurderFrenzy Posted September 5, 2019 Posted September 5, 2019 I have 1 issue that I am having ... everything is working. I get the loot interactions but all the stuff that my character is supposed to be stuck in. it all goes into the inventory and says its equipped but its not. and i can just unequipped it. and if i try to put it back on it does nothing. it just says its equipped with the little arrow but its not. i cheating some of the things i get and they can be equipped like normal. but anything i get form the cursed loot doesn't seem to work.
smackalacka1221 Posted September 5, 2019 Posted September 5, 2019 8 hours ago, Tenri said: are you below level 3? In 8.2 or 8.3 it was changed so being so would prevent events so you can do your startup unhindered. There just wasn't any documentation of that change that i remember. Ah okay thanks, yeah I keep starting new characters because I somehow manage to corrupt my save files after only a couple hours of playtime. Since I make so many new characters, is there a way to boost to level 3 like with console commands or something?
RedDotGecko Posted September 5, 2019 Posted September 5, 2019 4 hours ago, smackalacka1221 said: Ah okay thanks, yeah I keep starting new characters because I somehow manage to corrupt my save files after only a couple hours of playtime. Since I make so many new characters, is there a way to boost to level 3 like with console commands or something? yes just use the command: advlevel it will give you 1 level, you can stack it or just use: player.setlevel X (the X is the level u want)
Naps-On-Dirt Posted September 5, 2019 Posted September 5, 2019 On 8/30/2019 at 3:17 AM, REALnomad said: Has the resolution been already found, sir? Not that I'm aware of. SBC's author is doing something that checks the state of the civil war quest and then does something based on that, but I don't know what.
bigbaddaboom0 Posted September 5, 2019 Posted September 5, 2019 13 hours ago, MurderFrenzy said: I have 1 issue that I am having ... everything is working. I get the loot interactions but all the stuff that my character is supposed to be stuck in. it all goes into the inventory and says its equipped but its not. and i can just unequipped it. and if i try to put it back on it does nothing. it just says its equipped with the little arrow but its not. i cheating some of the things i get and they can be equipped like normal. but anything i get form the cursed loot doesn't seem to work. Yeah. I’ve run into this issue as well. I haven’t quite figured out what is causing it yet, but I do have a fix for you. Go go to your mod manager plug ins screen and write down the two digit hexadecimal number for DDi, DDx, DDa, and Cursed Loot. In Vortex, it’s called the mod index. Fire up your game and load your save. Find an empty container. Move your entire inventory into it. You may have quest items you can’t move and that’s okay. If you find DD items equip themselves on you when you try to move them, that’s okay. Keep going till you have everything you can out of your inventory. If DD items are equipped, go to the CL MCM and Free Me! Move those items to the container. Now, in the console, click your character to make them the active console object. Type “inv”. Look through that list. You want to find all items with the prefixes you wrote down in step one. For each item, “removeitem itemid 1”. Itemid here is the item id, of course. There is one item you should leave, and that is the DD device hider. It’s id should be “xx040f0c”. “Inv” again to make sure you are clean. Go back to your container and pick up some DD devices. Try to equip them. If all is well, you should get the “lock them on - carry on” dialog. I find this problem resurfaces periodically, but haven’t figured out why. It might be conflicts with other mods. I was using Devious Lore and it’s escape mechanic for a while and suspect it as the culprit, but I’m not sure yet.
RedDotGecko Posted September 5, 2019 Posted September 5, 2019 On 9/2/2019 at 8:16 PM, Gräfin Zeppelin said: This one is for Skyrim, if you have the special edition you need the SE version. https://www.nexusmods.com/skyrim/mods/68000 Just install it, no vodoo involved. i did, but it's still bugged
RedDotGecko Posted September 5, 2019 Posted September 5, 2019 i only get this trap where this green gas is there and i equip some devices? i want that rubber doll thing
Gräfin Zeppelin Posted September 5, 2019 Posted September 5, 2019 1 hour ago, RedDotGecko said: i did, but it's still bugged Hmmm I dont know then, sorry.
Zaflis Posted September 5, 2019 Posted September 5, 2019 2 hours ago, RedDotGecko said: i only get this trap where this green gas is there and i equip some devices? i want that rubber doll thing Aside from having to be level 3 there is another rule for that kind of traps: has to be container like a chest or barrel and so on. Plants or mines will never trigger special traps like doll collar.
Carven Posted September 5, 2019 Posted September 5, 2019 И как всегда картинок не найти☹️ Интригующе.
RedDotGecko Posted September 5, 2019 Posted September 5, 2019 3 hours ago, Zaflis said: Aside from having to be level 3 there is another rule for that kind of traps: has to be container like a chest or barrel and so on. Plants or mines will never trigger special traps like doll collar. i just walk trough dungeons and open everything :d
thedarkone1234 Posted September 6, 2019 Posted September 6, 2019 12 hours ago, RedDotGecko said: i only get this trap where this green gas is there and i equip some devices? i want that rubber doll thing I always found it buggy when too many chances were set to zero. My suggestion is to change every 0.0 to 0.5, it will reduce the chances for that weird trap (which isn't exactly anything on this list, by the way, because it looks like a trap but gives the result of a standard event. That is unless I misunderstood some other setting somewhere), and will leave more room for the doll collar to jump on you.
thedarkone1234 Posted September 6, 2019 Posted September 6, 2019 So I just realized that DDi and DDx got updated versions (quite late. I need to set up some kind of alert XD) and I want to patch them. But due to past experience, I am planning to start a new save when I do (I know its not supposed to be required, but my skyrim is fragile so I have risking it, and I like starting new games). But before I just go ahead and do that, I would like to know, if possible, if by any chance the next patch of DCL is also just around the corner. If so, I will patiently (and eagerly) wait. [P.S: On a side note, can DCL in its current version use all these new devices? I have no idea how exactly the random item picker works, so I am wandering if it has "forward compatibility"] EDIT: This is not, in any way, meant as a "hurry up" request, and I also don't ask for a "release date" or anything specific like that (leave it to big companies to set dates only so they can release 90% finished products). A vague "a few days" / "a few weeks" / "more than 2 months" (etc.) is all the answer I need. But I also got another question: assuming I wish to install DDi and DDx with my current DCL version, should I uninstall DCL before making the upgrades so that the order is maintained (that these two come before DCL) or does it make no difference if I keep DCL installed and just install these two on top of it?
Tenri Posted September 6, 2019 Posted September 6, 2019 1 hour ago, thedarkone1234 said: So I just realized that DDi and DDx got updated versions (quite late. I need to set up some kind of alert XD) and I want to patch them. But due to past experience, I am planning to start a new save when I do (I know its not supposed to be required, but my skyrim is fragile so I have risking it, and I like starting new games). But before I just go ahead and do that, I would like to know, if possible, if by any chance the next patch of DCL is also just around the corner. If so, I will patiently (and eagerly) wait. [P.S: On a side note, can DCL in its current version use all these new devices? I have no idea how exactly the random item picker works, so I am wandering if it has "forward compatibility"] EDIT: This is not, in any way, meant as a "hurry up" request, and I also don't ask for a "release date" or anything specific like that (leave it to big companies to set dates only so they can release 90% finished products). A vague "a few days" / "a few weeks" / "more than 2 months" (etc.) is all the answer I need. But I also got another question: assuming I wish to install DDi and DDx with my current DCL version, should I uninstall DCL before making the upgrades so that the order is maintained (that these two come before DCL) or does it make no difference if I keep DCL installed and just install these two on top of it? hmm the reinstall DCL or not would depend partially on how you install mods but shouldn't cause any issues to just add the new versions as is. Using Mod Organiser(MO) maintaining proper load order and overrides is as easy as setting them up once. not sure for other managers but I assume they are at least reasonably good at managing load order and conflicts or everyone would be using MO. for manual installs you should be able to change the load order with LOOT or manually to what you have it as now the only things from DDI/X that DCL conflicts with are a few textures, in a folder called CursedLoot so that should be fine if you replace them with DDX's versions, best as I can tell DDX's versions are newer anyway. If you want to be extra safe you could just backup the textures/devious/CursedLoot folder, then replace it after installing the updates. 2 hours ago, thedarkone1234 said: I always found it buggy when too many chances were set to zero. My suggestion is to change every 0.0 to 0.5, it will reduce the chances for that weird trap (which isn't exactly anything on this list, by the way, because it looks like a trap but gives the result of a standard event. That is unless I misunderstood some other setting somewhere), and will leave more room for the doll collar to jump on you. the gas that forces you to equip devices is probably the self bondage gas trap if I had to guess. I think I remember it generating a couple devices if you don't have any to equip, but that may have been something else, in any case I always care some innocuous easily escaped devices while traveling so it would have something to equip and not make things out of thin air, as that (almost?) always resulted in some sort of arm binding device. @RedDotGecko You probably are but just incase make sure you are not only above level 3 but above the "only standard events below level [x]" setting (it defaults to one so unless you changed it, shouldn't be an issue), also can't speak for the 0's causing issues as I rarely have any that low but try as thedarkone suggests.
thedarkone1234 Posted September 6, 2019 Posted September 6, 2019 4 hours ago, Tenri said: the gas that forces you to equip devices is probably the self bondage gas trap if I had to guess. I think I remember it generating a couple devices if you don't have any to equip, but that may have been something else, in any case I always care some innocuous easily escaped devices while traveling so it would have something to equip and not make things out of thin air, as that (almost?) always resulted in some sort of arm binding device. There is a difference between the self bondage gas trap and this one: If it is the real self-bondage trap, the explosion sounds different, there is a specific text message about that, and the screen doesn't fade to black before equipping the item(s). In addition the items will always come from the inventory, and I actually think that if you don't have enough items you will simply equip less (or none). The odd trap that you experience when having too many things on 0.0 creates new items and doesn't have this text message. I think it is similar to the ordinary trap in any way, as if you checked the option to make the ordinary trap explode rather than trigger "silently".
Tenri Posted September 6, 2019 Posted September 6, 2019 8 hours ago, thedarkone1234 said: There is a difference between the self bondage gas trap and this one: If it is the real self-bondage trap, the explosion sounds different, there is a specific text message about that, and the screen doesn't fade to black before equipping the item(s). In addition the items will always come from the inventory, and I actually think that if you don't have enough items you will simply equip less (or none). The odd trap that you experience when having too many things on 0.0 creates new items and doesn't have this text message. I think it is similar to the ordinary trap in any way, as if you checked the option to make the ordinary trap explode rather than trigger "silently". Strange but I rarely turn even one event to 0 so I was just guessing, but I'm fairly sure I've had self bondage events create items but only when my inventory doesn't have any already in it. May have only been in previous versions though. The gas trap I remember doesn't really have an explosion or a screen fade and gives the same message as the Consequences self bondage event (i.e. it manually triggers the consequences self bondage event) it is one of the few events that are triggered by plants, so I would see it a lot when I am far enough in a playthrough to want to harvest things. I haven't really gone for a long playthrough in a while for various reasons, current reason is I am having crashing issues that I can't seem to shake and not sure what mod is causing them, or if it is just too many heavy mods or what. Attempted reducing the load order and animation counts but somehow that's actually made the issue worse (in new games not old saves). In the process of reinstalling everything into a new MO install and will be doing some tests as I go.
gurdilhfkk Posted September 7, 2019 Posted September 7, 2019 Each time (well 50%) when DCUR is scanning for followers, i have a CTD. Thats allways the last thing in my log : "[09/07/2019 - 12:56:05AM] [DCUR] Scanning for followers [09/07/2019 - 12:56:05AM] Found 7 arousedActors [09/07/2019 - 12:56:05AM] [DCUR] - Follower found: Abba [09/07/2019 - 12:56:07AM] [DCUR] Currently there are 15 bound girls active. [09/07/2019 - 12:56:07AM] slaScanner end time is ....689.859009 [09/07/2019 - 12:56:07AM] Next update in 120.000000" Not exactly the lastline , but as 100% of my CTD have the "[DCUR] Periodical update starts" stuff at the end of the log, so statistically, thats probably the reason of the CTD. And when i go in mcm menu and clic in debug "scan for followers" i have CTD too, although follower support is not enable. Without follower i never have CTD. And crash start only with the last version of sexlab survival (as far as i remember), and i'm using the same version of devious follower too, but for a long time now, so i know thats not this mod. So i think there is maybe a conflict between DCUR and survival ? There is no way to disable the scan for followers in DCUR ? 1
HalcyonAndOn Posted September 8, 2019 Posted September 8, 2019 I think my main criticism of this mod so far, is the 'Shopping' quest option. Testing it after the first few runs, and the vast majority of the time my toon winds up in restraints that don't allow for any sex (when it's explicitly stated that you will be paying for items with sex). So it amounts to going to a shop keep, they have what she needs and will pay with her body, and nothing happens (to be expected with gag plus full chastity or hobble dress) or she has to visit another shop keep and then, see the initial complaint. Is this intended, or something wrong on my end, or the mod just doing its job but not really knowing what the job is (in this specific case)?
shiagwen Posted September 8, 2019 Posted September 8, 2019 I would love to play this mod, but : why can animals, draugr, falmer and trolls put the pc in dd ? why does the SL Window use nearby beds /yes /no not pop up in solification, neither the common window lets do it right here / Lets go to a more private place ? the clients should approach the pc, with mcm for females and elders. why no slider how long whipping ? it is too short. prison scenarion looks unfinished, It is a great mod, with these errors repaired it would be a joy to play it.
A Hobbit Posted September 9, 2019 Posted September 9, 2019 I just got this mod installed (I used to have it but my hard-drive was wiped) and maybe it was a one-off issue since I haven't done too much testing yet, but after a guard sentenced me to a walk of shame, they continued to attack and kill me while I was stuck in the Straitjacket. If this persists, is there a known cause or fix to this? I don't think it's a mod conflict as I don't believe I have any mods that affect guards or crime.
Tenri Posted September 9, 2019 Posted September 9, 2019 40 minutes ago, Jord of the Rings said: I just got this mod installed (I used to have it but my hard-drive was wiped) and maybe it was a one-off issue since I haven't done too much testing yet, but after a guard sentenced me to a walk of shame, they continued to attack and kill me while I was stuck in the Straitjacket. If this persists, is there a known cause or fix to this? I don't think it's a mod conflict as I don't believe I have any mods that affect guards or crime. Make sure not to skip the guard dialogue, for whatever reason if you exit dialogue too quickly it doesn't have time to pacify them.
A Hobbit Posted September 9, 2019 Posted September 9, 2019 22 minutes ago, Tenri said: Make sure not to skip the guard dialogue, for whatever reason if you exit dialogue too quickly it doesn't have time to pacify them. Thank you so much! I felt the dialogue was lasting a bit too long so I tried skipping it, and that was what the problem was.
scissors=subs Posted September 10, 2019 Posted September 10, 2019 im having a problem where nothing is being equipped when i open chest . i set everything to 100% to make sure and nothing happens . sometimes it will spawn items in the chest but it never forces anything onto me , i know it used to do this
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