windlepoons Posted August 14, 2019 Posted August 14, 2019 Im having problems with the Dominant Followers. It's all my fault, it does say you cant really play after doing the quest. But I've lost almost all of my Septims to Leah, she took just under 5000 from me. Are they gone? Getting away from her: the MCM chance of pickpocketing and detection do not work how I thought, is this on purpose? It seems to be reversed unless I am misreading it, as in at 100% you seem to have no chance of success, at 0% it worked first time. Anyway I have successfully stolen the key - and now its crashed but hopefully it will work on reload - but my money's gone, right?  Edit: on escaping from my collar, I got all my septims back. Thank you Kimy/Skyrim Gods!
windlepoons Posted August 14, 2019 Posted August 14, 2019 After I got away from her I was still in a 'strict'Â armbinder. 4 Hours later I still am. I cant get rid of it - blacksmiths are supposed to do it but can't. I have used the console and it disappears but my PC is still holding her arms behind her like shes still wearing it. Any ideas?
unholyplague Posted August 15, 2019 Posted August 15, 2019  devious device's mcm debug option remove all quest devices option is useful for removing items that DCL safeword option won't/doesn't remove.  also did you try equiping another armbinder then simply remove to reset animation? sometimes simply jumping can reset idle/runnign idle animations too.
windlepoons Posted August 15, 2019 Posted August 15, 2019 1 hour ago, unholyplague said:  devious device's mcm debug option remove all quest devices option is useful for removing items that DCL safeword option won't/doesn't remove.  also did you try equiping another armbinder then simply remove to reset animation? sometimes simply jumping can reset idle/runnign idle animations too. Thank you, I didn't think it could be classed as a quest item, I will try that! (I used the safeword option which left me naked except for the armbinder, cue my PC being unable to go far without being raped!)
windlepoons Posted August 15, 2019 Posted August 15, 2019 Seriously though - how are you supposed to remove armbinders? Is it only some blacksmiths? Am I overlooking something in MCM? Do I just keep doing the struggle thing? (I have done it a lot.) Are changes to MCM options not taking effect because I'm in armbinder?  Edit: DCL's safeword and DD's remove quest items did nothing. I got the armbinder off through the console, but my PC still wore the armbinder pose though I could put on armor meaning I could actually play. I wondered if buying then removing another one would sort it so I went to Captured Dreams - the Master 'forced' me into a trail - which ended with me in various items for another week, no proper armor: but my arms were out of the armbinder pose! So I will do a load of quests for Her while I wait for my week to be up. PS in case anyone is in a similar position, I found it a good idea to lock or block arousal in Sexlab Arousal.
Dodzh Posted August 15, 2019 Posted August 15, 2019 Hi, sry if this has been asked before, is a way to make loot really rare? at the moment im getting ton of items on each container even with min and max items on containers set to 1 Â any help on this or advice will be appreciated, ty
Zaflis Posted August 15, 2019 Posted August 15, 2019 12 minutes ago, Dodzh said: is a way to make loot really rare? at the moment im getting ton of items on each container even with min and max items on containers set to 1 Do you mean items that trap you or those that are just actual item loots? All the chances for traps are set in MCM on General tab, see tooltips for each explanation. In the miscellaneous tab is chance for non-trapping restraints. 1
Aki K Posted August 15, 2019 Posted August 15, 2019 I've discovered a minor glitch with the bound queen quest.  Once a character has spoken to the guy in the college (Or if at anytime you use the safeword option in the MCM) the game stops automatically activating quest markers for quests. You have to manually turn on quest markers everytime you get a new quest, even after bound queen is finished.  For the most part it is minor, but can be annoying for chain quests like the thieves guild, mages college, dark brotherhood, etc. Anything where one quest ends and starts another.
Forgetandeatcake Posted August 15, 2019 Posted August 15, 2019 Hello! Love the mod. I noticed in the description that you are open to suggestions and ideas about your mod, so I was wondering if you could think about mine. Â Whenever I close a container, there is always a second where my heart stops and I wonder if a trap is going to trigger. Sometimes it does, sometimes it doesn't. Then I move on. But what if you could increase the delay between closing the menu and triggering the trap? So 10 seconds later I think I got away and then boom, trap. It would increase the amount of time I am terrified for and add to the suprise when I am trapped. Â I'm not sure how it would work if I opened multiple containers in a short time, and I don't want to be trapped by something I opened 10 minutes ago, that would be annoying. Cheers for listening
Dodzh Posted August 15, 2019 Posted August 15, 2019 2 hours ago, Zaflis said: Do you mean items that trap you or those that are just actual item loots? All the chances for traps are set in MCM on General tab, see tooltips for each explanation. In the miscellaneous tab is chance for non-trapping restraints. thank you i was missing the part under miscellaneous,Â
thedarkone1234 Posted August 16, 2019 Posted August 16, 2019 14 hours ago, Aki K said: I've discovered a minor glitch with the bound queen quest.  Once a character has spoken to the guy in the college (Or if at anytime you use the safeword option in the MCM) the game stops automatically activating quest markers for quests. You have to manually turn on quest markers everytime you get a new quest, even after bound queen is finished.  For the most part it is minor, but can be annoying for chain quests like the thieves guild, mages college, dark brotherhood, etc. Anything where one quest ends and starts another. The game never auto-activated quest markers for me. I didn't even know it is an option XD  EDIT: I just had a loading screen tip which says a new quest will not be activated unless you have no active quests at all. If yours used to auto-activate, it might have been a mod.
thedarkone1234 Posted August 16, 2019 Posted August 16, 2019 A little idea I came up with while I was raped by a few ghosts:  The Haunted Collar: This collar looks like a ghost, by which I mean it is part transparent and blue (or gray, like "become ethereal" shout effect). While equipped with that collar, you can't wear clothes and every <configurable> time the collar has a chance to summon a ghost that rapes you (the ghost could possibly be invisible completely to give the rape an even more "possessed" vibe. I got such rapes in places where there are dragon priest ghosts which are invisible in far range and don't appear if they rape you), or summon a haunted bondage item which is also ghosty-looking and is completely inescapable but disappears after a <configurable> amount of iterations (for example, if I set my iteration length to 1 hour, and the amount to 2, then every hour I am either raped or given a haunted item, and this item will last with me for 2 hours, which means I can't have more than two items at the same time, so my gameplay isn't too hindered at any point). Maybe it can even be combined with estrus integration for some tentacle ghosts?  The collar is unlockable by 3 head keys, but attempting to unlock it can only be done while ethereal (I hope this part programmable), so you will have to use the shout in order to unlock it. Which might be difficult if the collar decides to gag you (in which case you will have to wait for the gag to disappear). Maybe also a configurable amount of days in which it is not unlockable, like with the slave collar. [I was thinking about this collar as a semi-quest item. Not like the rubber doll or the cursed collar, but more like the slave, slut or whore collar. This is why I limited the removal process to something relatively simple and not a quest to some ghostly realm and such]  The collar could also function as if you have cursed plugs in you, and react to magic or randomly tease you.  Maybe in order to avoid race conditions and such, the collar should "scare off" normal rapists.  If we really want the collar to be even less gameplay-hindering, it could maybe summon some ghost to fight for you in times your hands are bound.  What do you guys think?
lacr Posted August 16, 2019 Posted August 16, 2019 Hello, I have always loved this mod for being super customizable, which is ideal for my RP gameplay style, where i can define and manage most events by myself. I was, however, very frustrated with a new DCL Prison. I didnot find any way to disable it in MCM, even disabling functions and events in debug section wont help, i didnot find it even in script sources. Ideally, it would be great to be able to customize it like it is done with public indecency outcomes, but it must be possible to quickly disable this, at least. Also, a minor remark: Solicitation dance rape chance depends on the rape chance itself and if the last is low, go figure - it would be better to separate this chances.
whatto51 Posted August 16, 2019 Posted August 16, 2019 Hello, I have an issue with the courier delivery. Every time I complete it, the yoke is removed, but can't get rid of the yoked animation. Any suggestion? Thanks
000987 Posted August 16, 2019 Posted August 16, 2019 I have a Problem. With the Justice System. Whenever i get arrested, i become this message (Picture). Everything works fine, until i get teleported in the prison. Then the game crashes. Is there another mod needed or what?
Aki K Posted August 16, 2019 Posted August 16, 2019 9 hours ago, thedarkone1234 said: The game never auto-activated quest markers for me. I didn't even know it is an option XD  EDIT: I just had a loading screen tip which says a new quest will not be activated unless you have no active quests at all. If yours used to auto-activate, it might have been a mod. No. My unmodded Xbox skyrim editon used to do it as well. What they mean by that is that if you already have an active quest it won't auto mark a new one. But if you turn off markers for that quest (or if that quest ends) the next quest you get should auto-activate. Once bound queen starts (or more specifically once I talk to the guy in the college) it stops all-together.
Make-Use-Of-ME Posted August 16, 2019 Posted August 16, 2019 I'm attempting to Create a plugin to allow for me to wear certain things with the whore collar. would it be possible for you to explain howto not let it shock me if when I'm simply wear a diaper and a binky? please?
LazyBoot Posted August 16, 2019 Posted August 16, 2019 1 hour ago, rapeme4real said: I'm attempting to Create a plugin to allow for me to wear certain things with the whore collar. would it be possible for you to explain howto not let it shock me if when I'm simply wear a diaper and a binky? please? Make sure the items aren't tagged with the normal armor/clothing keywords.
twsnider1138 Posted August 17, 2019 Posted August 17, 2019 22 hours ago, whatto51 said: Hello, I have an issue with the courier delivery. Every time I complete it, the yoke is removed, but can't get rid of the yoked animation. Any suggestion? Thanks I’m also having problems with the courier delivery in that my yoke WON’T come off. I sit and listen to their dialogue, the quest completes, and the yoke just stays on. And since I’m usually out of keys anyway at this point, I’m forced to resort to console commands to get new keys. Oh and for some reason the frigid wash potions seem to be broken on me. I’ll take one but my arousal meter won’t go down at all.
MetZwerg Posted August 17, 2019 Posted August 17, 2019 On 8/16/2019 at 7:27 AM, thedarkone1234 said: A little idea I came up with while I was raped by a few ghosts:  The Haunted Collar: This collar looks like a ghost, by which I mean it is part transparent and blue (or gray, like "become ethereal" shout effect). While equipped with that collar, you can't wear clothes and every <configurable> time the collar has a chance to summon a ghost that rapes you (the ghost could possibly be invisible completely to give the rape an even more "possessed" vibe. I got such rapes in places where there are dragon priest ghosts which are invisible in far range and don't appear if they rape you), or summon a haunted bondage item which is also ghosty-looking and is completely inescapable but disappears after a <configurable> amount of iterations (for example, if I set my iteration length to 1 hour, and the amount to 2, then every hour I am either raped or given a haunted item, and this item will last with me for 2 hours, which means I can't have more than two items at the same time, so my gameplay isn't too hindered at any point). Maybe it can even be combined with estrus integration for some tentacle ghosts?  The collar is unlockable by 3 head keys, but attempting to unlock it can only be done while ethereal (I hope this part programmable), so you will have to use the shout in order to unlock it. Which might be difficult if the collar decides to gag you (in which case you will have to wait for the gag to disappear). Maybe also a configurable amount of days in which it is not unlockable, like with the slave collar. [I was thinking about this collar as a semi-quest item. Not like the rubber doll or the cursed collar, but more like the slave, slut or whore collar. This is why I limited the removal process to something relatively simple and not a quest to some ghostly realm and such]  The collar could also function as if you have cursed plugs in you, and react to magic or randomly tease you.  Maybe in order to avoid race conditions and such, the collar should "scare off" normal rapists.  If we really want the collar to be even less gameplay-hindering, it could maybe summon some ghost to fight for you in times your hands are bound.  What do you guys think? idea of the week.....  can we have it...  pretty please ?     but apart from the new collar, i have a problem, with the yoke of shame..  i got caught by a guard for beeing forced to give Balimund in rifton a blowjob, and got punished by a yoke of shame.  now that i served my sentence and got the text about hearing the "click" and beeing able to remove it now, i still only have the option of "carry on" if i try to remove it....  Â
Rogwar002 Posted August 17, 2019 Posted August 17, 2019 On 8/16/2019 at 7:27 AM, thedarkone1234 said: What do you guys think? I like the idea.  What I like more is the idea of getting addicted or compelled to do certain things. If the people arround you don´t get a clue until it is to late, it is even better.  The Possesed Mask During the second century of the Fourth Era on the Isle of Artaeum a young Journeyman of the Psijic Order made experiments with restoration magic. He invented a mask to quicken face restoration after serious accidents that left scars in the face. To lessen the instrusive visuals of a mask the young monk made a version with a beautiful face and long flowing hair. Little did he know, that his experiments were recognized by Sheogorath. One night the daedric prince was sneaking in his study and gave the restoration mask a little twist. The twist itself manifested during the first minutes wearing it. The daedric influence would tighten the mask itself around the head of the wearer making it almost invisible except the long hair. Soon it would worm into the thougts of the victim. Slowly but surely the victim is compelled to behave in a much ... let´s say erotic... manner. First the libido was increased making the victim much more pliable to sexual advances. After a few hours the libido was heated up in a way, the wearer coudn´t stand the feeling of normal clothes. Everything had to be tight and formfitting. To be more compelling to the opposite or even the same sex was the most important thing to the victim. Soon the influence was strong enough to rewrite the wearers thoughts about how to approach anyone, asking each and every person for relieve of the burning heat between his/her legs. Only a few minutes after an orgasm the victim again was ensnared from the mask. At first the young monk was amused of the servitude of his first patient. But soon he discovered the patient was not only thankful but compelled to service him in any way. Shocked he thought, he made a mistake in his enchanting and tried to disable the mask. The only thing working was to cut the mask with a powerfull enchanted scalpel. Because the mask was tight around the wearers head, the use of a scalpel would harm the victim. Again the monk enchanted an item with powerful restoration magic. This time he made the tool not permanent but used a great soulgem to provide the power. The soulgem just had engough energy for a one time use. Unfortunatley the enchantment prevented the wearer from being harmed but also sealed the damage to the mask after a few seconds. The enchantment of the mask prevented the mask from being destroyed. The fall of the Isle of Artaeum made both items disappear. Rumors say the mask sometimes is used by Sheogorath for entertainment. It is told he is making it part of one or the other treasure in a ruin. As soon as the victim gets old, the restoration part of the mask is changing the wearers face loosing the tightness and releasing the vicitim into a life with a high libido and a broken mind. Some whores babble about being the wearer of the mask for several years. The scalpel itself was never found. Rumor say it was / is guarded by an old dragon...  Stage 0 The Possesed Mask is equipped Stage 10 During the first hours the arousal is increased (possible MCM setting) Stage 20 Victim doesn´t like to wear Armor; Devious clothing feels so much better the victim is compelled to use Devious Clothing / Devices; the feeling to wear more and more devices is increasing Items found, should follow an order and a visual scheme; starting with items that are possible beneath clothing to items worn as an outer layer Items are locked as long as the mask is still a part of the scheme this stage is repeating, till the scalpel is found or the mask is removed (MCM timer) Stage 30 In a ornament treasure (or a dead dragon) the scalpel is found (MCM setting of probability) Stage 40 The scalpel has to be powered by a greater soulgem Stage 50 The mask could be removed Stage 60 Using head- , body- , arm- and legrestraints keys the equipped items could be removed as long as the last part is removed, the pliable state to sex and the high libido of the victim persists Stage 100 Quest end The quest is repeatble as long as Uncle Sheo wants to have fun  Regards Rogwar  5
WaxenFigure Posted August 17, 2019 Posted August 17, 2019 On 8/10/2019 at 4:02 PM, Malphias said: Well, that brings up my next point. I got a time release chastity belt slapped on by a guard and I just looked at taking it off...but there was a 'masturbate' option. So I tried that. Big mistake. My character was hit with a loading screen and when the game returned I was no longer in Riften, my graphics system was all messed up with invisible meshes, I was floated high into the air and after the maturbation fell to my death resulting in loading my save...and doing it again...and again. So...another feature bites the dust. Don't fucking touch the masturbate button.  By the way, what are your settings? You aren't getting hit with shackles with every chest you open? Can the arousal modifier be turned off? I'll have a look it a moment when I get back in game. At 5% I should good 95 out of a 100 chests.  It has been upsetting. I have spent all day at level 1 as I keep tweaking settings and starting again with a save. Or, starting again with a save then tweak. Having a hard time adjusting Adventure, Approach, Horrible Harassment and this one. Before I got this one I was never touched by anyone but guards. Now I can't go into a city...I'll be gangbanged by everyone and setting up an animation takes forever so to do that over and over and over and over and over again...gets old too. May have it smoothed out some, need more time before I'd know for sure.   The "appear in the air" bug is a bug where for some strange reason the damned game refuses to move the "marker" where the sex is supposed to occur from the zero coordinate of the game (absolute game center). Back up to a previous save and perform a sex act INDOORS or in a dungeon which somehow fixes that game bug (at least for a while).  Right now it sounds like you are just reloading the save created after the masturbation got started so reloading that save puts you into that bug unavoidably. Alternatively you could open the console while still in the air and use the TGM command to make your actor live through the fall and then run from the giant (turn off TGM after you land).  Frankly, right now there are so many items and options in this mod that it takes a while to get a feel for the mod and to determine exactly how you want it to operate in your game and with how you want your character to act in the game. It is easier for those of us who used the early versions of the mod and learned the ins and outs before it got so complex.  The mod is designed to make straight forward game play difficult so in part your frustration is in fact the desired goal of the mod but you can in fact turn down the mod to make it more rare and seemingly more random that you get events.
WaxenFigure Posted August 17, 2019 Posted August 17, 2019 On 8/15/2019 at 2:55 AM, windlepoons said: ... PS in case anyone is in a similar position, I found it a good idea to lock or block arousal in Sexlab Arousal. Or just turn off the option to add arousal to the chances you'll get an event. No point in breaking other mods just to make this one work when this one already has an option to not use arousal.
MetZwerg Posted August 17, 2019 Posted August 17, 2019 1 hour ago, MetZwerg said:  i have a problem, with the yoke of shame..  i got caught by a guard for beeing forced to give Balimund in rifton a blowjob, and got punished by a yoke of shame.  now that i served my sentence and got the text about hearing the "click" and beeing able to remove it now, i still only have the option of "carry on" if i try to remove it....   just in case that this was not noted below the other part of my post....
Zaflis Posted August 17, 2019 Posted August 17, 2019 1 hour ago, MetZwerg said: just in case that this was not noted below the other part of my post.... Maybe it's designed so that now npcs have a chance to remove it. I didn't even know it's timed though, guess it is then.
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