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5 hours ago, larisagnia said:

@JuliusXX So, I put the SKSE plugin preloader (d3dx9_42) and made the log for it and placed it in D:\Games\steamapps\common\Skyrim. Made the adjustments in the CrashFixplugin, which allowed me to use the HD texture packs. Was using 46% of blocks highest, regardless if I was using the texture pack or not and the game worked! So that's good. BUT: I am not sure if I installed SSME/SKSE memory patch... I remember adding a file in D:\Games\steamapps\common\Skyrim\Data\SKSE called SKSE.ini. Im also using RealVision ENB, and I'm not sure if I can use that with ENBoost or not... as they both edit enblocal.ini don't they? Some clarification there would be great!

If you have ENB, you don't need a separate ENBoost because it's already part of the ENB.  ENBoost is meant to be used, if you don't want to use ENB but want to have the fixes.

 

To disable SSME/SKSE memory patch open that SKSE.ini in some text editor and add ; in front of the lines shown below under [Memory]

 

[Memory]
;DefaultHeapInitialAllocMB=768
;ScrapHeapSizeMB=256

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6 hours ago, larisagnia said:

@JuliusXX Yeah so, still got a memory crash when walking into the Doll Makers Shop. Crash Fix said I ran out of memory

Edit: I fiddled with the MaximumMemoryBlockLoad setting. Noticed if I typed in console coc whiterun, I'd get there with no delay if I had 32 set, and it would load in but crash 10 seconds after. But if I set it to 1024, couldn't even get to the loading screen before crashing. Memory problems amiright? XD

Did you mean the CustomMemoryBlockTotalSizeMb value in CrashFixPlugin.ini? Original value is 64 and I usually end around 120-160 depending how modded my game is. You also mentioned that you use 46% of blocks (maximum). Is that the (16) or (32) value when you open the console? Check the higher (16) value which should be between 85-90%. If it's 46% you can lower the CustomMemoryBlockTotalSizeMb because there's no use to overdo it, that memory is better used elsewhere. I wouldn't go below the original Bethesda's 64 though.

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So I've been searching through the thread on the Dagonar basement CTD problem, biding my time for more info to hopefully be found, but it seems like no one suffering from it ever found a way around it? I can't see anything problematic about the cell in the CK, but it crashes on loading every time. I even tried COCing into the cell on a new game, or moving the ware girls inside out of the cell beforehand in case the game was critically failing to apply DDs or something, but no dice. The mines worked fine, so I can't imagine why the basement wouldn't, especially when the quest isn't running on a new game.

 

I had to resort to moving the quartermaster and shipment chest out of the basement, and adding the items for the basement job via console in order to clear the parts of the prison involving them, which seems to suggest the quest totally works fine... but something's wrong with the cell itself?

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7 hours ago, Mud said:

So I've been searching through the thread on the Dagonar basement CTD problem, biding my time for more info to hopefully be found, but it seems like no one suffering from it ever found a way around it? I can't see anything problematic about the cell in the CK, but it crashes on loading every time. I even tried COCing into the cell on a new game, or moving the ware girls inside out of the cell beforehand in case the game was critically failing to apply DDs or something, but no dice. The mines worked fine, so I can't imagine why the basement wouldn't, especially when the quest isn't running on a new game.

 

I had to resort to moving the quartermaster and shipment chest out of the basement, and adding the items for the basement job via console in order to clear the parts of the prison involving them, which seems to suggest the quest totally works fine... but something's wrong with the cell itself?

Did the COCing work, or did that crash too? If that was the case, I suppose it really is a problem in the cell, and would suggest redownloading and reinstalling DCL (only DCL, no point in reinstalling everything). Also, did you by any chance try to COC on a different looking character? My experience with Dagonar suggests having your body morphed, by estrus impregnation or cum inflation and such, increases the chance for crashing. That being said, I never had a 100% crash chance with barred  me from moving on after a few restarts.

 

Another thing I could suggest is to attempt to click the trapdoor from a shorter distance. I crashed about 5 times in total on that door, and each time it was when I was too impatient and clicked it as soon as I was able, even though I was about 2 meters away from it.

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6 hours ago, thedarkone1234 said:

Did the COCing work, or did that crash too? If that was the case, I suppose it really is a problem in the cell, and would suggest redownloading and reinstalling DCL (only DCL, no point in reinstalling everything). Also, did you by any chance try to COC on a different looking character? My experience with Dagonar suggests having your body morphed, by estrus impregnation or cum inflation and such, increases the chance for crashing. That being said, I never had a 100% crash chance with barred  me from moving on after a few restarts.

 

Another thing I could suggest is to attempt to click the trapdoor from a shorter distance. I crashed about 5 times in total on that door, and each time it was when I was too impatient and clicked it as soon as I was able, even though I was about 2 meters away from it.

Yes, COC still crashed whether I was doing it on the same character or the default new game Nord man. The CK could render the cell just fine though, so I couldn't imagine what was wrong. Best I can do is just plop the quartermaster, the ware barrels, and the shipment chest in the prison's main room and just pretend that's where the quest is supposed to proceed, I suppose.

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3 hours ago, Dawndrake said:

Hmm, how do you get to that stage? Strange that I have not gotten there yet.

I am not sure what are you referring to as "stage" here, so I will answer in general: 

 

Darepacks and surprise boxes can randomly drop from boss chests or any kind of "final container" (even got some from strongboxes in cities). In addition, surprise boxes can be achieved for successful combat-rape resistance or be purchased (or stolen)  from the dollmaker in Dawnstar. The dollmaker can also sell you the weakest versions of the bikini and such.

 

The quality of items dropped from these boxes will increase the greater your level is. Legendary items have better stats than daedric armor (but to see the bonus they give you, you have to equip them and open the effects tab of the magic menu, as it is not in the description. For example, legendary latex college gloves of destruction give you 150% magic regen and 22% reduced destruction cost, but I only noticed that about 50 hours after I had them around XD).

 

In addition, it is also possible to get these items by selling slaves (females who surrendered to you via combat surrender and which you commanded to follow you) to the slave trader in the sleeping giant inn (Riverwood) can also give you the same items (it is generally equivalent to opening a surprise box).

 

hope this helps clear things up.

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5 hours ago, thedarkone1234 said:

In addition, surprise boxes can be achieved for successful combat-rape resistance or be purchased (or stolen)  from the dollmaker in Dawnstar...

...possible to get these items by selling slaves (females who surrendered to you via combat surrender and which you commanded to follow you) to the slave trader in the sleeping giant inn (Riverwood) can also give you the same items (it is generally equivalent to opening a surprise box)...

Wow! I never did any of these things especially combat-race resistance and NPCs combat surrendering to me. No wonder. Also I haven't reached the DLC questline in any of my playthroughs with loverslab mods yet. Thanks for the info.

 

Edit: On reconsideration, I am using both DA and Defeat and maybe thats why I had it disabled. Need to look at it again though.

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@Kimy Is it possible please for at least some of the ZaZ Furniture to make its way back in even if not using its slavery system? If not the Zaz Animation pack itself then could permissions be obtained for some of the furniture to be added to the home of Leon. Would allow for more different rules to be added as his dungeon is completely empty. No furniture for player character to be locked into.

 

Or other forms of punishment even ones which can torture or kill the player character.

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I found a game breaking glitch.  After completing the battle of Whiterun (which for some reason this quest was suddenly given the German title Krieg of WeiBlauf) all of the prison guards spawned into Whiterun and started attacking everyone.  Shannon and the prison supervisor also spawned in the city and started attacking people.  No sign of the warden yet, but she might be dead.  Haven't been arrested yet so i don't know how this will impact the prison itself.

 

Leah and Leon also spawned outside the bannered mare and I had to escort them back, as they wouldn't go back on their own.  I'm convinced they'll try to come back out again too.

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1 hour ago, KLongad Sirtup said:

@Kimy Is it possible please for at least some of the ZaZ Furniture to make its way back in even if not using its slavery system? If not the Zaz Animation pack itself then could permissions be obtained for some of the furniture to be added to the home of Leon. Would allow for more different rules to be added as his dungeon is completely empty. No furniture for player character to be locked into.

 

Or other forms of punishment even ones which can torture or kill the player character.

I have standing permission from ZaZ to use all his devices, but when I tried to test them with my new DD furniture code, the model wouldn't render. This happens only with ZAP models, the original ones we made for the furniture pack work flawlessly. I am not entirely sure why that is, but it's something in the NIF that's beyond my capability to fix. Somebody tried to explain it to me, and it made my head spin. I have no clue about 3D modelling. ZAP's code and DD's are radically different, so I guess the model would have to be changed in some way to make it work.

 

Hardcore torture punishments (including scripted player-death) will never, ever be in any of my mods, sorry. The spanking feature I introduced in one of the newer versions is about as far as it will go.

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On 8/22/2019 at 11:23 AM, obviouslyincognito said:

I seem to be having an issue with the Chloe quest. As soon as I start the quest, I'm instantly unable to fast travel anymore. Also, the bodies I'm supposed to search to continue the quest just aren't spawning.

For the first part of your problem, you aren’t allowed to fast travel while doing the Chloe quest at all, even while still free. So it’s not a bug, it’s a feature ?

as for the second part, I had this problem too. Try going outside, saving your game, and then use the Wait function to fast forward a couple days before going back in. I think that’s what solved it for me. @SleepyJim, I know you had this problem too and helped me with it. Am I correct here?

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1 hour ago, twsnider1138 said:

For the first part of your problem, you aren’t allowed to fast travel while doing the Chloe quest at all, even while still free. So it’s not a bug, it’s a feature ?

as for the second part, I had this problem too. Try going outside, saving your game, and then use the Wait function to fast forward a couple days before going back in. I think that’s what solved it for me. @SleepyJim, I know you had this problem too and helped me with it. Am I correct here?

I ended up having to start a new game to fix the bodies spawning, since nothing else worked. I figured the inability to fast travel was because I started the quest, though I wish it was a toggleable feature because it seems to be kinda buggy (for me at least). This was my second time doing the quest, and while this time I didn't experience any issues after completing it, the first time I did the quest I needed to restart my game because my fast travel continued to be periodically disabled with no quests active.

Also, sometimes playing around with the mods settings seems to remove the quest progression dialogue from the imperial soldier and Nazeem. I've run into that problem numerous times, and I had to revert to a previous save several times for the dialogue to show up.

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Ok so this is a weird question that has nothing to do with the actual mod itself. The misogyny option is one i've always liked in concept, but i always play with futa women being the ones who abuse my character, and want nothing to do with the males, so i end up always turning this option off. What i wanna know is if there is a mod that swaps the genders the game sees characters as? I'm not looking for model swaps or anything, just something that makes the game see females as males, and males as females....

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On 8/23/2019 at 7:40 PM, Kimy said:

I have standing permission from ZaZ to use all his devices, but when I tried to test them with my new DD furniture code, the model wouldn't render. This happens only with ZAP models, the original ones we made for the furniture pack work flawlessly. I am not entirely sure why that is, but it's something in the NIF that's beyond my capability to fix. Somebody tried to explain it to me, and it made my head spin. I have no clue about 3D modelling. ZAP's code and DD's are radically different, so I guess the model would have to be changed in some way to make it work.

 

Hardcore torture punishments (including scripted player-death) will never, ever be in any of my mods, sorry. The spanking feature I introduced in one of the newer versions is about as far as it will go.

 

That´s not the reason for that trouble. You have to port the furniture entirely into your mod and that´s it. ZAP code is not "creating" or changing a furniture in a mystical way (that´s the strength and advantage of the way ZAP is working, the code is only telling what is allowed and what is not allowed (children-protection and some other detection-conditions).

Furnitures are quite "neutral" stuff in skyrim and they are DEFINED, not  by FNIS itself, they are defined by the game´s animation-behavior and your framework is the key to use them, or let them aside for BD/SM "jobs". You can mak a normal chair to become a BD-furniture by adding a new animation with suiting pose and then THIS chair becomes a NEW furniture for your mod.

If you add furnitures how it´s (officially) meant to be and how they are officially working, you should be able to use every furniture, which you like to use. And this stuff is statically standing there around the player´s area and not disappearing and spawning...very important. The gamer will be very thankful for "real" stuff.

Yyou´ll be easily understanding, that it´s not important, which mod is putting the furniture ingame. It´s more the question if you can handle the furniture with dedicated keywords and some furniture-behavior, so that you have dedicated interaction with suiting "mechanics", maybe combined with suiting third-party-animations. It´s possible to let mod A use mod B´s furnitures, if they have been planned to use as what they are made for. In that case we have mods with furnitures  which are meant to be called as such one.

 

Anyway, (doesn´t matter now) IF you have furnitures created as "spawning-objects"  / animated-furnitures (I guess that this is, what you meant with "they won´t "render") with their suiting animations (ZAP has also some in stock), this is another "number" and that stuff works DIFFERENT.

Anyway would I personally be very SAD, if your framework would not work with normal furnitures-.......IMO, very sad. What can be more anoying to see a pillory spawn and then see it disappear again??? 

If you have any questions, let me know.

:thumbsup:

 

 

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3 hours ago, Throwawayaccount321 said:

I'm not sure why, but when I got enslaved by Leah, I did not have any collar and there was a lack of tasks and orders from her. I've tried re-loading multiple times now.

Same.  And escaping is easier because she never catches your attempts.

 

Leon on the other hand seems to give orders, but I can never escape from him.  Literally never.  He 100% of the time stops me.

 

 

Also, if you sleep on the bed in the basement, all the commands/restrictions are undone?  Not sure if that's intentional or not.  But it is weird.

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I have a suggestion for the D.A.M.N Surprise boxes

 

Currently, one big problem is how they are leveled, at lower levels you will almost never get items worth the base selling price of the boxes, meaning you always sell the boxes, but at higher levels you are more or less guaranteed to gain items worth many times the base price of the box, so you always open it.

 

So, my suggestion is that instead of having a single type of D.A.M.N Surprise box giving you loot based on level, there are several tiers, each droppable after a certain level giving you a more focused assortment of rewards, this lets rewards stay relevant to your level while giving more control over risk versus reward, and different tiers can be priced relative to their tier level so it might still be worthwhile to open up a low tier one, or to sell a high tier one

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