Ursur1major Posted May 23 Posted May 23 1 hour ago, Mr.Ahegao said: My God, what?? And there is no other way to turn it off and have over mods do the work? I'm pretty sure there's quite a lot of mods that overwrite it, I think Deviously Cursed Loot itself has a gag dialogue option that goes through its own path with a chance of success or failure, just gotta increase the Gag Dialogue Chance for it to trigger in the MCM to 100%. Devious Interests also does Gag Dialogue but a lot of its features are redundant with DCL and I don't like certain things about how it deals with gag and bondage dialogue, but it works well enough and it's the mod I use for my AE games but has a LE branch.
Mr.Ahegao Posted May 23 Posted May 23 23 minutes ago, Ursur1major said: I'm pretty sure there's quite a lot of mods that overwrite it, I think Deviously Cursed Loot itself has a gag dialogue option that goes through its own path with a chance of success or failure, just gotta increase the Gag Dialogue Chance for it to trigger in the MCM to 100%. Devious Interests also does Gag Dialogue but a lot of its features are redundant with DCL and I don't like certain things about how it deals with gag and bondage dialogue, but it works well enough and it's the mod I use for my AE games but has a LE branch. Already tried - set CL dialogue to 100% chance, but it's not overwrite it, I still has the same thing.
Ursur1major Posted May 23 Posted May 23 1 hour ago, Mr.Ahegao said: Already tried - set CL dialogue to 100% chance, but it's not overwrite it, I still has the same thing. That sounds like it be a load order or install order issue? Do you have it so DCL is overwriting DD in the installation?
Mr.Ahegao Posted May 23 Posted May 23 20 minutes ago, Ursur1major said: That sounds like it be a load order or install order issue? Do you have it so DCL is overwriting DD in the installation? I do, as you can see DCL goes after DD Spoiler
Elsidia Posted May 24 Posted May 24 On 5/23/2026 at 10:22 AM, Mr.Ahegao said: Did everything you said, but it didn't help. Still Public Indecency (like sex or nudity) and Rape does not work. (and ofc I started new clean game) Do you have in DCL debug option: Active quest running: false? If there is true - then rape not work as some DCL quest is running.
Mr.Ahegao Posted May 24 Posted May 24 (edited) On 5/24/2026 at 11:14 AM, Elsidia said: Do you have in DCL debug option: Active quest running: false? If there is true - then rape not work as some DCL quest is running. It's always: false. ps. Mb, should I download papyrus log? Edited May 25 by Mr.Ahegao
badbat111 Posted May 26 Posted May 26 i have the same issue with gag talk i also have a odd bug i have rubber doll collar active in list while other stuff is disabled but it always equips slave gag even though slave gag is disabled in settings rather than equipping rubber doll collar
Elsidia Posted May 26 Posted May 26 4 hours ago, badbat111 said: i also have a odd bug Inside DCL after migrated quest script from 8.5 to 9.0 instead of rubber doll quest starts slave gag, so rubber doll quest never will start in DCL 9.0 1
Zaflis Posted May 29 Posted May 29 (edited) On 5/23/2026 at 2:35 PM, Mr.Ahegao said: I do, as you can see DCL goes after DD Reveal hidden contents You showed install order. Load order is different, usually on the right side of screen in MO2. It's a list of ESP/ESM/ESL files only. (modlist and loadorder's are conveniently just text files in MO2 profile folder, you can simply drag one to message here to show them in entirety.) Edited May 30 by Zaflis
badbat111 Posted June 1 Posted June 1 kimmy can you please make a patch for 9.0 i miss the rubber doll also some events seam broke i have gag talk to 100% but it still does the mmmm where they dont understand XD
dertod Posted June 7 Posted June 7 Hello. I am stuck with the "Learning the Ropes" Quest. I have to tie up Chiefs 3 wives, but how shall i find them? There are no markers, no hints at all. Maybe i am kind of blind. Can anyone help?
zarantha Posted June 7 Posted June 7 1 hour ago, dertod said: Hello. I am stuck with the "Learning the Ropes" Quest. I have to tie up Chiefs 3 wives, but how shall i find them? There are no markers, no hints at all. Maybe i am kind of blind. Can anyone help? Look for three orc females wandering around in markarth, besides the vanilla one in the smithy. I believe they're named something rather obvious with wife or something similar in the name. 1
twsnider1138 Posted June 8 Posted June 8 At the risk of pissing kimy off, I have a question about modding DCUR a little. I am yet again reinstalling Skyrim and really don’t want to have to rebuild my Latex armours all over again. Having backed up my mods last time, I have the esp that got created. Can i stick that into my copy DCUR next to the Deviously Cursed Loot ESP and have it work or am I going to bork the mod and just have to do it the long way anyway? Thank you for the assistance and hopefully this makes sense.
zarantha Posted June 8 Posted June 8 1 hour ago, twsnider1138 said: At the risk of pissing kimy off, I have a question about modding DCUR a little. I am yet again reinstalling Skyrim and really don’t want to have to rebuild my Latex armours all over again. Having backed up my mods last time, I have the esp that got created. Can i stick that into my copy DCUR next to the Deviously Cursed Loot ESP and have it work or am I going to bork the mod and just have to do it the long way anyway? Thank you for the assistance and hopefully this makes sense. you aren't making much sense. backing up mods doesn't create plugins. if you have a plugin override you made for latex armors, you should be able to just drop it in. you will probably want to check it in xedit if it wasn't made for DCL 9.0 as some things will have changed between versions. if you're talking about bodyslides, then you shouldn't need to rebuild those unless you deleted your bodyslide outputs. if you have some manual replacements then dropping your modifications as an override mod should be ok. if you're using vortex, none of this should matter, just redeploy and you should be good to go unless you deleted vortex and all the mods it contains. if you use mo2, it shouldn't matter, because you should have had a clean skyrim folder anyways, aside from what needed to be manually installed (skse, enb or cs and similar). 1
twsnider1138 Posted June 8 Posted June 8 (edited) 5 hours ago, zarantha said: you aren't making much sense. backing up mods doesn't create plugins. if you have a plugin override you made for latex armors, you should be able to just drop it in. you will probably want to check it in xedit if it wasn't made for DCL 9.0 as some things will have changed between versions. if you're talking about bodyslides, then you shouldn't need to rebuild those unless you deleted your bodyslide outputs. if you have some manual replacements then dropping your modifications as an override mod should be ok. if you're using vortex, none of this should matter, just redeploy and you should be good to go unless you deleted vortex and all the mods it contains. if you use mo2, it shouldn't matter, because you should have had a clean skyrim folder anyways, aside from what needed to be manually installed (skse, enb or cs and similar). Ok, hopefully I can explain better as I am not exactly tech savvy. I created the plug in override using TESEDIT to create the armours using the Protective Suits already in DCUR 9. I’m still using the Community version of Nexus Mod Manager because I found Vortex to be confusing when it was released. So whenever I would uninstall Skyrim and clear out my rather heavy mod folder to make space, I’d end up losing my plug in and have to start again when I reinstalled everything. So this time around I used the back up function to make a zip archive and tried to just import everything from that, which didn’t work. When I expanded the back up to get access to my mod folder, I found that my plug in was still saved in the data folder. I had hoped that maybe I could just drag the plug in into NMN’s plug in menu and that would install it, kind of like how I can for mods. That didn’t work either. But I eventually found the esp for DCUR when I opened up that folder and just dropped my plug in next to it. When I reinstalled DCUR again, my plug in was in my load order below DCUR. So hopefully that worked and I don’t have to do all the data entry again or messed up DCUR. Edited June 8 by twsnider1138
zarantha Posted June 16 Posted June 16 On 6/8/2026 at 5:47 AM, twsnider1138 said: Ok, hopefully I can explain better as I am not exactly tech savvy. I created the plug in override using TESEDIT to create the armours using the Protective Suits already in DCUR 9. I’m still using the Community version of Nexus Mod Manager because I found Vortex to be confusing when it was released. So whenever I would uninstall Skyrim and clear out my rather heavy mod folder to make space, I’d end up losing my plug in and have to start again when I reinstalled everything. So this time around I used the back up function to make a zip archive and tried to just import everything from that, which didn’t work. When I expanded the back up to get access to my mod folder, I found that my plug in was still saved in the data folder. I had hoped that maybe I could just drag the plug in into NMN’s plug in menu and that would install it, kind of like how I can for mods. That didn’t work either. But I eventually found the esp for DCUR when I opened up that folder and just dropped my plug in next to it. When I reinstalled DCUR again, my plug in was in my load order below DCUR. So hopefully that worked and I don’t have to do all the data entry again or messed up DCUR. the reason nexus mods is no longer used is because it installs everything to the game folder and you can't tell what file is used by what mod. if you got it working, great, but i'd highly recommend moving to either vortex or mo2. look up tutorials on how to use either one. Basically, it sounds like you created an override patch. all you should need to do is save that file somewhere, and zip it up. drag it to your mod manager and install it as a new mod, then enable the mod. vortex and mo2 should know what to do with it with nothing more needing to be done. i haven't used NMM in over a decade, so take that with a grain of salt if you stay with NMM. You aren't going to find many people to help you with NMM anymore. the community has moved on and mostly abandoned it.
twsnider1138 Posted June 16 Posted June 16 (edited) 17 hours ago, zarantha said: the reason nexus mods is no longer used is because it installs everything to the game folder and you can't tell what file is used by what mod. if you got it working, great, but i'd highly recommend moving to either vortex or mo2. look up tutorials on how to use either one. Basically, it sounds like you created an override patch. all you should need to do is save that file somewhere, and zip it up. drag it to your mod manager and install it as a new mod, then enable the mod. vortex and mo2 should know what to do with it with nothing more needing to be done. i haven't used NMM in over a decade, so take that with a grain of salt if you stay with NMM. You aren't going to find many people to help you with NMM anymore. the community has moved on and mostly abandoned it. Ok, thank you for the help you were able to give. Which of the two would you recommend? Edited June 16 by twsnider1138
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